机制(Mechanics)是游戏中需要详细讨论的方面。以下是每个机制的简介,以及一个指向更详细页面的链接。
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机制
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版本
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说明
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物种 |
3.3 |
Planet-based intelligent life, divided into species class groups and defined by their traits.
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思潮 |
3.3 |
Ethics represent an empire's official view on different subjects, like other species, science and religion, war and personal freedom. Each pop has its own attraction to each ethic representing its own values.
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特质 |
3.3 |
A species' traits define their qualities and modify their resource output, housing and amenity needs and empire sprawl per pop.
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种群修饰 |
3.3 |
The act of modifying a species' traits in order to make them more (or sometimes less) beneficial to an empire.
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探索 |
3.3 |
A core component of the game, every empire needs to engage in it. Usually done by science ships.
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超光速 |
3.3 |
Faster than light travel. The main method of closing distances between stars. Includes: hyperlane travel, tactical jumps, experimental subspace navigation, wormholes and gateways.
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异常现象 |
3.3 |
An irregularity winch occurs while surveying a planet. It can be researched by a scientist in a science ship and often leads to events.
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天体 |
3.3 |
Stars, planets moons and asteroids, from which resources can often be exploited. Planets and moons can also often be colonized or terraformed.
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太空生命体 |
3.3 |
AI-controlled nations or fleets, without any colonized planets.
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危机 |
3.3 |
Crises are difficult end-game event chains with enough strength to either unite or destroy the galaxy.
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事件 |
3.3 |
Events occur throughout the game. They can be both positive or negative.
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失落帝国 |
3.3 |
Age-old empires fallen from grace. They can influence galactic politics in mostly minor ways, or awaken to try and reclaim their long lost glory.
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前超光速物种 |
3.3 |
Can be primitives or pre-sapients. Primitives are civilizations, which started ascending the steps of the technological ladder, but not yet mastered FTL travel. Pre-sapients are species with limited sapience. They can be uplifted by more advanced civilizations.
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殖民 |
3.3 |
Empires can colonize planets in order to bring them under their control, exploiting its resources.
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环境改造 |
3.3 |
Empires can terraform planets to make them more (or less) habitable for certain species.
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机制
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版本
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说明
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帝国 |
3.3 |
A group of planets and star systems that are ruled by the same government and controlled by a single acting entity
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政府 |
3.3 |
Government types fall into one of three broad categories: autocracies, oligarchies and democracies.
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政策 |
3.3 |
Empire-wide laws of behaviour that outline the empire's governing precepts
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法令 |
3.3 |
Instant or temporary modifiers which can be applied to either a single planet or an entire empire
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领袖 |
3.3 |
Characters that are significant in an empire. Leaders have traits associated with them and belong to one of these categories: Rulers, Governors, Scientists, Admirals or Generals
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派系 |
3.3 |
Powerful political groups within the empire based on the population's ethics
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人口 |
3.3 |
The empire species, divided into units called pops
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经济 |
3.3 |
Production, use and transformation of resources
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建筑 |
3.3 |
Planetary structures that provide jobs for pops or have some other planetary effect
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科技 |
3.3 |
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传统 |
3.3 |
Bonus and abilities unlocked with Unity
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机制
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版本
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说明
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外交 |
3.3 |
Available diplomatic actions, attitude and opinion modifiers
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附属国 |
3.3 |
Empires which fall under other empires' control or jurisdiction
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联邦 |
3.3 |
A group of empires in a semi-autonomous union with a rotating leadership
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贸易 |
3.3 |
Trade options between two empires
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AI 性格 |
3.3 |
AI behaviour patterns as dictated by their randomly assigned personality types
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情报 |
3.3 |
Information about other empires Espionage
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机制
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版本
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说明
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战争 |
3.3 |
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太空战 |
3.3 |
Spaceships organized in fleets for engaging in space battles and conquering star systems
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地面战 |
3.3 |
Ground forces for invading and defending planets as well as handling out of control rebellions
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舰船设计器 |
3.3 |
A tool for creating and customizing of new or existing ship and station templates
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舰船 |
3.3 |
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恒星基地 |
3.3 |
A large space station that serves as a planets' orbital construction facility which can also be used for defense purposes
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