虛境

本頁面部分全部內容上次核對於3.3版本
The Shroud

The Shroud is a realm of pure psionic energy that existed since the dawn of time. It is the place from where psionic species and individuals draw their power, and a place where those who awakened their psionic potential could see in their dreams. The realm is inhabited by powerful beings of pure psionic energy that can be communed with through great effort.

Accessing the Shroud[編輯 | 編輯原始碼]

90 days after the empire has selected the Ap transcendence.png Transcendence Ascension Perk it will receive a special project called Breaching the Shroud that requires 20000 社會學研究 Society Research 社會學研究Society Research Research. Upon completion, the Shroud will be added to the Contacts menu from where it can be entered.

Entering the Shroud requires 1000 能量幣 Energy Credits 能量幣Energy Credits and adds the Mustering Psionic Strength empire modifier for 5 years, which makes the Shroud unavailable for some time. The R zro crystal.png Psionic Archive relic reduces the duration of the Mustering Psionic Strength empire modifier to 2.5 years, allowing the Shroud to be entered twice as often.

虛境景象[編輯 | 編輯原始碼]

Upon entering the Shroud the empire will receive a random vision. The outcome of each vision choice is randomized. Each vision also has the option to exit the Shroud if the risk is deemed too great.

景象 前提 可能的選項
[Root.Capital.GetName]……景象模糊且難以辨認,但毫無疑問,那是[Root.Capital.GetName],我們的首都。巨大的城市看起來有些不同卻讓人眼熟,即使被火焰和煙霧的幕牆阻隔着。無數殘缺不全的屍體橫躺在街道上,都是[Root.GetSpeciesName]的屍體。腐爛的臭氣讓人難以忍受。

「你的未來。」

廢墟上屍橫遍野。望向天空,軌道上巨大的物體,拖着煙跡,開始緩慢卻不可阻止地降向星球。我們是在見證無數可能的未來之一嗎?

「並不是無數之一,這是註定要到來的。就像太陽升起一般確定。這是你們的命運。」

這景象來得快去得也快,只留下靈能的紛擾經久不散。
只能發生一次
  • 把能量注入化身。
    • 35% chance to gain a Psionic Avatar fleet (47.5% with R zro crystal.png Psionic Archive relic)
    • 35% chance to gain a Psionic Avatar army (47.5% with R zro crystal.png Psionic Archive relic)
    • 20% 機會無事發生 (5% with R zro crystal.png Psionic Archive relic)
    • 10% chance a hostile Corrupted Avatar guardian appears for 10 years (0% with R zro crystal.png Psionic Archive relic)
  • 恩賜成功率:中
    • 50% 機會獲得一項虛境的恩賜帝國修正持續 5 年
    • 30% 機會無事發生
    • 20% 機會獲得一項虛境的詛咒帝國修正持續 5 年
  • 恩賜成功率:低
    • 30% 機會獲得一項虛境的恩賜帝國修正持續 5 年
    • 40% 機會無事發生
    • 30% 機會獲得一項虛境的詛咒帝國修正持續 5 年
在虛境的深處,我們突然感應到了一個存在。一個像我們一樣的訪客——由心智製作的強大的靈能探機,對我們來說完全是個外來物,對虛境來說也是。

我們看到了這樣的景象:被成群小型生物照料着的巨大的有機體生物漂浮在某種稠密氣體大氣層中短暫地顯形,就像他們的靈能回音接觸到了我們一樣。
只能發生一次
  • 恩賜成功率:高
    • 70% 機會獲得一項虛境的恩賜帝國修正持續 5 年
    • 20% 機會無事發生
    • 10% 機會獲得一項虛境的詛咒帝國修正持續 5 年
  • 恩賜成功率:中
    • 50% 機會獲得一項虛境的恩賜帝國修正持續 5 年
    • 30% 機會無事發生
    • 20% 機會獲得一項虛境的詛咒帝國修正持續 5 年
  • 恩賜成功率:低
    • 30% 機會獲得一項虛境的恩賜帝國修正持續 5 年
    • 40% 機會無事發生
    • 30% 機會獲得一項虛境的詛咒帝國修正持續 5 年
一處無盡的沙漠蔓延在我們面前。我們曾經來過這。

「剎拉 庫爾『彌勒姆 祖耐克?」

有什麼從沙中浮現了出來。我們難以看到。

「扎拉比,穆拉斯克。」

話語像雷鳴般響亮,他們從未預料到說話者的出現。我們只能被迫回答。
只能發生一次
  • 剎什卡 馬拉克。
    • 70% 機會獲得一項虛境的恩賜帝國修正持續 5 年
    • 20% 機會無事發生
    • 10% 機會獲得一項虛境的詛咒帝國修正持續 5 年
  • 提里特 奈利 達蘇馬娜!
    • 50% 機會獲得一項虛境的恩賜帝國修正持續 5 年
    • 30% 機會無事發生
    • 20% 機會獲得一項虛境的詛咒帝國修正持續 5 年
  • 庫納克 德』奇奈克。
    • 30% 機會獲得一項虛境的恩賜帝國修正持續 5 年
    • 40% 機會無事發生
    • 30% 機會獲得一項虛境的詛咒帝國修正持續 5 年
突然,在痛苦的瞬間清晰中,我們存在的本質展現在我們面前。數千個像我們當前所處的星系被鎖死在多元宇宙衝突的無盡循環中。

它開始,終結,又再度開始。每一次,萬億的生命在平衡掙扎。

「正是如此。」一個聲音低語着, 「而且永應如此。」
只能發生一次
  • 恩賜成功率:高
    • 70% 機會獲得一項虛境的恩賜帝國修正持續 5 年
    • 20% 機會無事發生
    • 10% 機會獲得一項虛境的詛咒帝國修正持續 5 年
  • 恩賜成功率:中
    • 50% 機會獲得一項虛境的恩賜帝國修正持續 5 年
    • 30% 機會無事發生
    • 20% 機會獲得一項虛境的詛咒帝國修正持續 5 年
  • 恩賜成功率:低
    • 30% 機會獲得一項虛境的恩賜帝國修正持續 5 年
    • 40% 機會無事發生
    • 30% 機會獲得一項虛境的詛咒帝國修正持續 5 年
這裏一定是虛境的風暴區。大量的原生靈能能量流匯聚在這裏,有時會粗暴地產生半智慧靈體生物。

這些困惑的靈體經常相互衝突,一場戰鬥中釋放的靈能能存在近千年。事實上,現在就有幾場這樣的決鬥正在進行。

我們應該謹慎前進。
Not having a Psionic Avatar fleet or army
  • 召喚一個靈能化身。
    • 35% chance to gain a Psionic Avatar fleet (47.5% with R zro crystal.png Psionic Archive relic)
    • 35% chance to gain a Psionic Avatar army (47.5% with R zro crystal.png Psionic Archive relic)
    • 20% 機會無事發生 (5% with R zro crystal.png Psionic Archive relic)
    • 10% chance a hostile Corrupted Avatar guardian appears for 10 years (0% with R zro crystal.png Psionic Archive relic)
  • 恩賜成功率:中
    • 50% 機會獲得一項虛境的恩賜帝國修正持續 5 年
    • 30% 機會無事發生
    • 20% 機會獲得一項虛境的詛咒帝國修正持續 5 年
  • 恩賜成功率:低
    • 30% 機會獲得一項虛境的恩賜帝國修正持續 5 年
    • 40% 機會無事發生
    • 30% 機會獲得一項虛境的詛咒帝國修正持續 5 年
我們正從遠處俯視我們的星系,遠到有幾十萬光年。毫無徵兆地,靈能流便將我們以難以置信的速度沖向無數恆星,來到了一片屬於失落帝國,[fallen_empire.GetName],的空域。

急速掠過恆星,隨後是行星,終於視線定格在一座[fallen_empire.GetSpeciesName]城市。借着遠超我們數代的反重力科技,無數尖塔沖向天際。靈能流將我們帶到了其中一座尖塔,穿過一面又一面牆,最終我們來到了一間會議室之類的房間。兩個[fallen_empire.GetSpeciesNamePlural]在房間裏,坐在舒適的零重力椅上,相互交流。

他們並沒有注意到我們的存在。
Existing biological Fallen Empire
只能發生一次
  • 進入他們的意識找尋秘密。
    • 60% chance to gain a random technology (75% with R zro crystal.png Psionic Archive relic)
    • 40% chance the Fallen Empire gains a temporary −35 評價 Opinion 評價Opinion for 20-35 days (25% with R zro crystal.png Psionic Archive relic)
在虛境的一片低地中,我們發現了一個靜坐在某種強大的靈能護盾後的靈體。

「走開。」
靈能護盾 Psionic Shields Psionic Shields not discovered
  • 嘗試突破護盾。
    • 60% chance to unlock the 靈能護盾 Psionic Shields Psionic Shields technology for research (75% with R zro crystal.png Psionic Archive relic)
    • 40% chance a hostile Corrupted Avatar guardian appears for 10 years (25% with R zro crystal.png Psionic Archive relic)
就我們所知,時間的概念對虛境的這片區域完全是外來物。在這看起來像是數個世紀般久的時間可能等同於真實世界的數小時或數分鐘。只要一個人知道怎麼觀察的話,甚至能一瞥未來……

預知對通靈者來說是已確定能導致瘋狂的行為之一,我們要小心使用。
預知接口 Precognition Interface Precognition Interface not discovered
  • 在這冥想一會。
    • 60% chance to unlock the 預知接口 Precognition Interface Precognition Interface technology for research (75% with R zro crystal.png Psionic Archive relic)
    • 40% chance to gain the Mustering Psionic Strength empire modifier for 10 years (25% with R zro crystal.png Psionic Archive relic)
一顆閃爍着的星星在虛境物質化。它用難以置信的速度飛行着,有時它會顯形為配置不明的外星艦船。然後它便消失在靈能雲跡中,來的快去的也快。

那會是什麼?是什麼能以物理形態進入虛境隨後從普通空間的某處出現?
靈能躍遷引擎 Psi Jump Drives Psi Jump Drive not discovered
  • 在這逗留一陣。
    • 60% chance to unlock the 靈能躍遷引擎 Psi Jump Drives Psi Jump Drive technology for research (75% with R zro crystal.png Psionic Archive relic)
    • 40% chance to gain a −20% 亞光速航速 Sublight Speed 亞光速航速Sublight Speed empire modifier for 5 years (25% with R zro crystal.png Psionic Archive relic)
我們在虛境中找到了一小處,我們之前從未見過的巨量靈能能量聚集的空間。任何設法成功從池中汲取能量的通靈者將變得無比強大……但這隻夠一個人使用,而且其中也有風險。

整個[Root.GetName]只有三個能進入池中汲取能量還有生存可能的具有足夠強大靈能的人。該讓誰前往呢?
No leader has the 天選之人 Chosen One 天選之人Chosen One trait
只能發生一次
  • 讓[leader_1.GetName]去]
    • 70% chance the ruler replaces the 靈媒 Psychic 靈媒Psychic trait with 天選之人 Chosen One 天選之人Chosen One
    • 20% chance the ruler dies
    • 10% chance the ruler dies and a hostile Corrupted Avatar guardian appears for 10 years
  • 讓[leader_2.GetName]去]
    • 50% chance the leader replaces the 靈媒 Psychic 靈媒Psychic trait with 天選之人 Chosen One 天選之人Chosen One
    • 30% chance the leader dies
    • 20% chance the leader dies and a hostile Corrupted Avatar guardian appears for 10 years
  • 讓[leader_3.GetName]去]
    • 30% chance the leader replaces the 靈媒 Psychic 靈媒Psychic trait with 天選之人 Chosen One 天選之人Chosen One
    • 40% chance the leader dies
    • 30% chance the leader dies and a hostile Corrupted Avatar guardian appears for 10 years
這裏有一個靈體,佔據了虛境的這一整片區域。我們曾經見過靈體,但這個不一樣,這個力量遠超其他……這個更加古老。

他似乎沒有察覺我們的存在。也許他在沉睡,也許我們不足以引起他的注意。

也許我們應該離開。
No Covenant empire modifier
  • 嘗試和這個存在交流 (twice more likely to appear with the R zro crystal.png Psionic Archive relic)
    • 70% chance to get the option to form a Covenant
    • 20% chance a leader with the 靈媒 Psychic 靈媒Psychic trait dies
    • 10% 機會無事發生
  • 嘗試和這個存在交流
    • 50% chance to get the option to form a Covenant
    • 30% chance a leader with the 靈媒 Psychic 靈媒Psychic trait dies
    • 20% 機會無事發生
  • 嘗試和這個存在交流 (twice less likely to appear with the R zro crystal.png Psionic Archive relic)
    • 30% chance to get the option to form a Covenant
    • 40% chance a leader with the 靈媒 Psychic 靈媒Psychic trait dies
    • 30% 機會無事發生
  • [chosen_one.GetName]將和這個存在交流(需要一名領袖有 天選之人 Chosen One 天選之人Chosen One 特質)
    • 85% chance to get the option to form a Covenant
    • 10% chance a leader with the 靈媒 Psychic 靈媒Psychic or 天選之人 Chosen One 天選之人Chosen One trait dies
    • 5% 機會無事發生
隨機通用景象
  • 恩賜成功率:高
    • 70% 機會獲得一項虛境的恩賜帝國修正持續 5 年
    • 20% 機會無事發生
    • 10% 機會獲得一項虛境的詛咒帝國修正持續 5 年
  • 恩賜成功率:中
    • 50% 機會獲得一項虛境的恩賜帝國修正持續 5 年
    • 30% 機會無事發生
    • 20% 機會獲得一項虛境的詛咒帝國修正持續 5 年
  • 恩賜成功率:低
    • 30% 機會獲得一項虛境的恩賜帝國修正持續 5 年
    • 40% 機會無事發生
    • 30% 機會獲得一項虛境的詛咒帝國修正持續 5 年

Boons and curses[編輯 | 編輯原始碼]

Boons and curses are temporary empire modifiers that can be obtained by trying to get a boon via the Shroud. Being successful will grant a boon but being unsuccessful will grant a curse. Boons will also please the Traditionalist Faction while curses will displease it while the modifiers last. Boons and curses can grant any of the following:

Boons of the Shroud Curses of the Shroud
  • 陸軍士氣 Army Morale +40% Army Morale
  • 船體修復速度 Hull Repair Rate +0.5% Daily Hull and Armor Regen
  • 影響力 Influence +30% Empire Influence Gain
  • 閃避 Evasion +30% Evasion
  • 艦船武器射速 Ship Fire Rate +20% Fire Rate
  • 主流思潮吸引力 Governing Ethics Attraction +50% Governing Ethics Attraction
  • 幸福度 Happiness +25% Happiness
  • 凝聚力 Unity +30% Monthly Unity
  • 研究速度 Research Speed +20% Research Speed
  • 探測範圍 Sensor Range +2 Sensor Range
  • 護盾承受值 Shield Hit Points +50% Shield Hit Points
  • 艦船維護費 Ship Upkeep −30% Ship Upkeep
  • 亞光速航速 Sublight Speed +40% Sublight Speed
  • Mod ship weapon damage.png +20% Weapons Damage
  • 陸軍士氣 Army Morale −20% Army Morale
  • 影響力 Influence −20% Empire Influence Gain
  • 主流思潮吸引力 Governing Ethics Attraction −50% Governing Ethics Attraction
  • 幸福度 Happiness −20% Happiness
  • 凝聚力 Unity −20% Monthly Unity
  • Mod pop growth req.png −30% Pop Growth Speed
  • 研究速度 Research Speed −20% Research Speed
  • 探測範圍 Sensor Range −2 Sensor Range
  • 裝甲值 Armor Hit Points −20% Ship Armor
  • 亞光速航速 Sublight Speed −20% Sublight Speed

A Divine Sovereign[編輯 | 編輯原始碼]

If a leader gains the 天選之人 Chosen One 天選之人Chosen One trait then some years later an event will trigger where the empire will gain the option to reform itself into a Divine Empire, as long as its authority is not already set to 帝制 Imperial 帝制Imperial. Accepting will reform the empire with the following government:

  • 極端威權主義 Fanatic Authoritarian 極端威權主義Fanatic Authoritarian
  • 唯心主義 Spiritualist 唯心主義Spiritualist
  • 帝制 Imperial 帝制Imperial authority
  • 帝國信仰 Imperial Cult 帝國信仰Imperial Cult civic
  • 哲人王 Philosopher King 哲人王Philosopher King civic
  • 貴族精英 Aristocratic Elite 貴族精英Aristocratic Elite civic
  • 天選之人 Chosen One 天選之人Chosen One leader becomes the new ruler if not already

The new civics added by the event will override previous civics, including fixed ones like the 內聖之道 Inward Perfection 內聖之道Inward Perfection.

Covenants[編輯 | 編輯原始碼]

There are 5 incomprehensibly powerful beings in the Shroud an empire can form a Covenant with given the right vision. Forming a covenant grants a permanent empire modifier but also comes with recurring drawbacks as well as stops you from forming a covenant with the others.

Patron Chance Empire modifier Drawbacks (roughly every 25 years)
Composer of Strands 24.5%
  • Mod pop growth req.png +20% Pop Growth Speed
  • 領袖預期壽命 Leader Lifespan +20 years leader lifespan
A species with the 靈能 Psionic 靈能Psionic trait gains and/or loses a random trait
Eater of Worlds 24.5%
  • 陸軍士氣 Army Morale +30% Army Morale
  • 艦船武器射速 Ship Fire Rate +15% Fire Rate
  • 65% chance a planet loses a Pop and gets −20% 幸福度 Happiness 幸福度Happiness for 10 years
  • 30% chance a planet loses 3 Pops and gets −40% 幸福度 Happiness 幸福度Happiness for 10 years
  • 5% chance a planet becomes a Shrouded World and the empire gets −30% 幸福度 Happiness 幸福度Happiness for 10 years
Instrument of Desire 24.5% 人口資源產出 Pop Resource Production +10% Resources from Jobs
  • 40% chance a planet gets +200% 消費品維護費 Pop consumer goods upkeep for 20 years
  • 40% chance a planet gets −100% 主流思潮吸引力 Governing Ethics Attraction 主流思潮吸引力Governing Ethics Attraction for 20 years
  • 20% chance the empire gets −50% 主流思潮吸引力 Governing Ethics Attraction 主流思潮吸引力Governing Ethics Attraction for 10 years
Whisperers in the Void 24.5%
  • 研究速度 Research Speed +15% Research Speed
  • 影響力 Influence +15% Monthly Influence
  • 加密 Encryption +2 Codebreaking
  • 45% chance a Leader with the 靈媒 Psychic 靈媒Psychic trait gains the 藥物依賴 Substance Abuser 藥物依賴Substance Abuser trait
  • 25% chance a Leader with the 靈媒 Psychic 靈媒Psychic trait commits suicide
  • 20% chance a planets with at least one Pop with the 靈能 Psionic 靈能Psionic trait gets −30 穩定度 Stability 穩定度Stability for 10 years
  • 10% chance a planets with at least 5 Pops with the 靈能 Psionic 靈能Psionic trait loses 1-8 Pops and gets −100 穩定度 Stability 穩定度Stability for 10 years
End of the Cycle 2%
  • 人口資源產出 Pop Resource Production +100% Resources from Jobs
  • 人口資源產出 Pop Resource Production +100% Resources from Orbital Stations
  • 海軍容量 Naval Capacity +100% Naval Capacity
  • 影響力 Influence +5 Monthly Influence
  • 恆星基地 Starbase +10 Starbase Capacity
50 years after forming the Covenant The Reckoning takes place

The Reckoning[編輯 | 編輯原始碼]

The Reckoning will all but end the empire that benefited from the covenant and instantly destroy all its vassals. When the Reckoning occurs, all planets will be depopulated and turned into 'Shrouded Worlds', which become uninhabitable forever. All fleets and ships will be instantly destroyed, all leaders are killed, and all resources from that empire's store will be drained almost completely. Having lost everything, the covenant empire will survive only in the form of a newly colonized planet of survivors, which will start with the default name of 'Exile'. The game will pick any planet with 40% habitability or more, even if it is located within another empire's borders. If that planet is somehow Shroud-Marked, or no planet is otherwise possible, the game is instantly lost.

Every regular empire will gain a −1000 Opinion modifier with the remnant of the Shroud-Marked empire for "bringing the end", with a decay rate of 5 each year.

Every previous colony will spawn a shroud manifestation. Finally, an immensely powerful Shroud entity known as "The Reckoning" - representing the combined essence of all deceased psionic individuals in the former empire that summoned it – will appear over the empire's former capital, and proceed to seek out the remaining life in the galaxy. It normally leaves the exiles for last, and therefore the exile empire should first prioritize surviving against other empires instead and trying to expand if possible.

In this state, one might benefit from the Reckoning, depending on the circumstances. You may be able to conquer the Galaxy and achieve the end year victory if you time it correctly.

As the Reckoning randomly targets worlds to destroy, its power will increase as it consumes more pops (up to 5000 pops). It gains bonuses to hull, shield, fire-rate, damage, and shield regeneration as follows:

人口 Pop Devoured pops 船體值 Hull Points Health 護盾 Shields Shield 護盾 Shields Shield regen bonus Fire rate.png Attack cooldown 傷害 Damage Damage Other stats
<500 60,000 150,000 100 2.17 4x 600–1400
  • 5x 亞光速航速 Sublight Speed Jumpdrive Range
  • 30% 閃避 Evasion 閃避Evasion
<1000 110,000 250,000 200 1.45 4x 900–2100
<2500 160,000 350,000 300 1.08 4x 1200–2800
<5000 210,000 450,000 400 0.87 4x 1500–3500
>5000 260,000 550,000 500 0.72 4x 1800–4200

The Reckoning has relatively low tracking, but its range, firepower, fire rate, health, shields and shield regeneration are massive. Despite all its might, there are still two courses of action that come into a chance of defeating it. One is to wait for it to target an Awakened- or Fallen Empire, another crisis or any strong empire with tough fleets to weaken or even destroy it. The other option is to keep building up for the eventual encounter alone, since The Reckoning will usually leave the exiles for last.

If the exiles have lost everything, they haven't lost their Technologies and Traditions, meaning they can still catch up given enough time to rebuild the economy. It's also possible to trade one-time resources and/or diplomatic favors with the AI empires for monthly resources, just before the Reckoning to occure, since trade deals can't be canceled despite the empires' now −1000 Opinion towards you.

One strategy to defeat the Reckoning in battle is to dodge its attacks using swarms of corvettes and use weapons that can pierce/ignore shields, like G槽 Missiles and H槽 Strike Craft. The Reckoning targets random planets in its destructive spree, so the player will have several chances to retreat, rebuild, and come back. The Reckoning will tend to target small ships first and only engage larger ships when all smaller classes are defeated. A combination of two to three dozen carrier battleships with strike crafts – whose weapons bypass shields – and a large swarm of several hundred corvettes with regular torpedoes - who likewise ignore shields - with about 5 repeatable technologies that boost damage output of both systems have a good chance of greatly weakening or even defeating the Reckoning in a single battle.