SW Fallen Republic/Districts

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Districts in Star Wars: Fallen Republic start out similar to the base game, but can be improved through researching Diplomacy research agreement.png Technologies. These can provide percentage bonuses to output.

Planetary districts[编辑 | 编辑源代码]

These districts are available for any regular Habitable Planet

District Effects Jobs Cost Time
District city.png City District

Housing.png Housing: +5

  • +1 Tech housing 1.png Weather Control Systems technology
  • +1 Tech housing 2.png Repulsor Engineering

建筑槽位 Building Slots 建筑槽位Building Slots: Building Slots +2

Job clerk.png Clerk: +1

Minerals.png 500


Upkeep: SWFR credit.png -1

Time.png 480 days

District generator.png Generator District

Housing.png Housing: +1
SWFR credit.png Credits from Jobs:

  • +5% SWFR tech generator worlds.png Generator Worlds tech

Job technician.png Technician: +1

Minerals.png 300


Upkeep: none

Time.png 240 days

District mining.png Mining District

Housing.png Housing: +1
Minerals.png Minerals from Jobs:

  • +5% SWFR tech mining worlds.png Mining Worlds tech

Job miner.png Miner: +1

Minerals.png 300


Upkeep: SWFR credit.png -1

Time.png 240 days

District farming.png Agriculture District

Housing.png Housing: +1
Food.png Food from Jobs:

  • +5% SWFR tech farming worlds.png Farming Worlds tech

Job farmer.png Farmer: +1

Minerals.png 300


Upkeep: SWFR credit.png -1

Time.png 240 days

Ecumenopolis Districs[编辑 | 编辑源代码]

These districts are available for Planet city.png Light Ecumenopolis and Planet city.png Ecumenopolis Planets

District Effects Jobs Cost Time Requirements


SWFR district urban.png City District

Housing.png Housing: +8

  • +2 Tech housing 1.png Weather Control Systems technology
  • +2 Tech housing 2.png Repulsor Engineering

建筑槽位 Building Slots 建筑槽位Building Slots: Building Slots +2

Job clerk.png Clerk: +2

Minerals.png 1000


Upkeep: SWFR credit.png -3

Time.png 600 days

SWFR district financial.png Generator District

Housing.png Housing: +2
SWFR credit.png Credits from Jobs:

  • +10% SWFR tech generator worlds.png Generator Worlds tech

Job technician.png Technician: +2

Minerals.png 600


Upkeep: SWFR credit.png -1

Time.png 480 days

SWFR district industrial.png Industrial District

Housing.png Housing: +2
Minerals.png Minerals from Jobs:

  • +10% SWFR tech mining worlds.png Mining Worlds tech

Job miner.png Miner: +1


Job artisan.png Artisan: +1

Minerals.png 600


Upkeep: SWFR credit.png -2

Time.png 480 days

SWFR district cultural.png Agriculture District

Housing.png Housing: +2
Food.png Food from Jobs:

  • +5% SWFR tech farming worlds.png Farming Worlds tech

幸福度 Happiness 幸福度Happiness: +1%

Job farmer.png Farmer: +2

Minerals.png 600


Upkeep: SWFR credit.png -3

Time.png 480 days

Megastructure districts[编辑 | 编辑源代码]

These districts are available for the Planet asteroid.png Asteroid Base, Planet gas giant.png Cloud City, and Planet habitat.png Deep Space Station Ap galactic wonders.png Megastructures

District Effects Jobs Cost Time Requirements


District hab housing.png Habitat District

Housing.png Housing: +5

  • +1 Tradition prosperity public works.png Public Works Division tradition
  • +1 Tradition prosperity public works.png Extended Hives tradition

Job clerk.png Clerk: +1

Minerals.png 500


Upkeep: SWFR credit.png -1

Time.png 480 days

District hab energy.png Reactor District

Housing.png Housing: +1
SWFR credit.png Credits from Jobs:

  • +5% SWFR tech generator worlds.png Generator Worlds tech

Job technician.png Technician: +1

Minerals.png 300


Upkeep: none

Time.png 240 days

SWFR district mineral dome.png Mining District

Housing.png Housing: +1
Minerals.png Minerals from Jobs:

  • +5% SWFR tech mining worlds.png Mining Worlds tech

Job miner.png Miner: +1

Minerals.png 300


Upkeep: SWFR credit.png -1

Time.png 240 days

Planet asteroid.png Asteroid Base
SWFR district hydroponic.png Hydroponic Platform

Housing.png Housing: +1
Food.png Food from Jobs:

  • +5% SWFR tech farming worlds.png Farming Worlds tech

Job farmer.png Farmer: +1

Minerals.png 300


Upkeep: SWFR credit.png -1

Time.png 240 days

Planet asteroid.png Asteroid Base
SWFR district ind section.png Industrial District

Housing.png Housing: +1

Job artisan.png Artisan: +1

Minerals.png 300


Upkeep: SWFR credit.png -1

Time.png 240 days

Planet habitat.png Deep Space Station
SWFR district gas mining.png Gas Mining District

Housing.png Housing: +1

SWFR job tibana gas miner.png Tibana Gas Miner: +1

Minerals.png 300


Upkeep: SWFR credit.png -1

Time.png 240 days

Planet gas giant.png Cloud City
District hab cultural.png Leisure District

Housing.png Housing: +1

Job culture worker.png Culture Worker: +1

Minerals.png 300


Upkeep: SWFR credit.png -1

Time.png 240 days

Planet gas giant.png Cloud City
Planet habitat.png Deep Space Station

Specialization districts[编辑 | 编辑源代码]

These districts can be built on any colony with 20 or more Pops by adding them with the appropriate Planetary Decision for Influence.png 100. Two of these decisions can be made and each allows for 5 districts of their type. This also adds Mod planet max districts add.png +5 Max Districts. They can also be abolished for Influence.png 50 with the appropriate Planetary Decision

District Effects Jobs Cost Time Requirements Prerequisite Tech
SWFR district capital.png Administration Housing.png Housing: +1
岗位 Jobs +1% Resources from Jobs
Job bureaucrat.png Bureaucrat: +2

Minerals.png 300


Upkeep: SWFR credit.png -1

Time.png 480 days No.pngDecision resort colony.png Resort World designation
No.pngPlanet asteroid.png Asteroid Base
No.pngPlanet habitat.png Deep Space Station
No.pngPlanet gas giant.png Cloud City
No.pngPlanet nuked.png Ruined Ecumenopolis
No.pngPlanet city.png Light Ecumenopolis
No.pngPlanet city.png Ecumenopolis
殖民集中 Colonial Centralization Commerce Districts
Government Housing.png Housing: +2
岗位 Jobs +1% Resources from Jobs
Job bureaucrat.png Bureaucrat: +4

Minerals.png 600


Upkeep: SWFR credit.png -3

Time.png 480 days Planet city.png Light Ecumenopolis
Planet city.png Ecumenopolis
District hab commercial.png Market Housing.png Housing: +1
Trade value.png +1% Trade Value
Job merchant.png Merchant: +1
Job clerk.png Clerk: +3

Minerals.png 300


Upkeep: SWFR credit.png -1

Time.png 240 days No.pngDecision resort colony.png Resort World designation
No.pngPlanet asteroid.png Asteroid Base
No.pngPlanet habitat.png Deep Space Station
No.pngPlanet gas giant.png Cloud City
No.pngPlanet nuked.png Ruined Ecumenopolis
No.pngPlanet city.png Light Ecumenopolis
No.pngPlanet city.png Ecumenopolis
SWFR tech commerce worlds.png Commerce Districts
Trade Housing.png Housing: +1
Trade value.png +1% Trade Value
Job merchant.png Merchant: +1
Job clerk.png Clerk: +3

Minerals.png 600


Upkeep: SWFR credit.png -1

Time.png 240 days Planet asteroid.png Asteroid Base
Planet habitat.png Deep Space Station
Planet gas giant.png Cloud City
Commercial Housing.png Housing: +2
Trade value.png +2% Trade Value
Job merchant.png Merchant: +2
Job clerk.png Clerk: +6

Minerals.png 600


Upkeep: SWFR credit.png -3

Time.png 480 days Planet city.png Light Ecumenopolis
Planet city.png Ecumenopolis
SWFR dstrict manufactory.png Shipwright Housing.png Housing: +1
Job foundry.png +1% Metallurgist Output
Job foundry.png Metallurgist: +2

Minerals.png 300


Upkeep: SWFR credit.png -1

Time.png 240 days No.pngDecision resort colony.png Resort World designation
No.pngPlanet gas giant.png Cloud City
No.pngPlanet nuked.png Ruined Ecumenopolis
No.pngPlanet city.png Light Ecumenopolis
No.pngPlanet city.png Ecumenopolis
SWFR tech foundry worlds.png Foundry Districts
Manufactory Housing.png Housing: +2
Job foundry.png +2% Metallurgist Output
Job foundry.png Metallurgist: +4

Minerals.png 450


Upkeep: SWFR credit.png -3

Time.png 480 days Planet city.png Light Ecumenopolis
Planet city.png Ecumenopolis
SWFR district fortress.png Fortress Housing.png Housing: +1
Consumer goods.png -10% Soldier Upkeep
Job soldier.png Soldier: +2

Minerals.png 300


Upkeep: SWFR credit.png -1

Time.png 240 days No.pngDecision resort colony.png Resort World designation
No.pngPlanet asteroid.png Asteroid Base
No.pngPlanet habitat.png Deep Space Station
No.pngPlanet gas giant.png Cloud City
No.pngPlanet nuked.png Ruined Ecumenopolis
No.pngPlanet city.png Light Ecumenopolis
No.pngPlanet city.png Ecumenopolis
SWFR tech fortress worlds.png Fortress Districts
Heavy Fortress Housing.png Housing: +2
Consumer goods.png -10% Soldier Upkeep
Job soldier.png Soldier: +4

Minerals.png 600


Upkeep: SWFR credit.png -3

Time.png 480 days Planet city.png Light Ecumenopolis
Planet city.png Ecumenopolis
SWFR district refinery.png Refinery Housing.png Housing: +1
SWFR hyperfuel.png +1% Hyperfuel from Pop job.png Jobs
Job gas refiner.png Hyperfuel Technician: +1

Minerals.png 300


Upkeep: SWFR credit.png -1

Time.png 240 days No.pngDecision resort colony.png Resort World designation
No.pngPlanet gas giant.png Cloud City
No.pngPlanet nuked.png Ruined Ecumenopolis
No.pngPlanet city.png Light Ecumenopolis
No.pngPlanet city.png Ecumenopolis
SWFR tech refinery worlds.png Refinery Districts
Heavy Refinery Housing.png Housing: +2
SWFR hyperfuel.png +2% Hyperfuel from Pop job.png Jobs
Job gas refiner.png Hyperfuel Technician: +3
SWFR hypermatter extractor.png Hyperfule Extractor: +1

Minerals.png 600


Upkeep: SWFR credit.png -3

Time.png 480 days Planet city.png Light Ecumenopolis
Planet city.png Ecumenopolis
SWFR district university.png Research Housing.png Housing: +1
Job researcher.png +1% Researchers Output
Job researcher.png Researcher Jobs: +2

Minerals.png 300


Upkeep: SWFR credit.png -1

Time.png 240 days No.pngDecision resort colony.png Resort World designation
No.pngPlanet nuked.png Ruined Ecumenopolis
No.pngPlanet city.png Light Ecumenopolis
No.pngPlanet city.png Ecumenopolis
SWFR tech research worlds.png Research Districts
University Housing.png Housing: +2
Job researcher.png +2% Researchers Output
Job researcher.png Researcher Jobs: +4

Minerals.png 600


Upkeep: SWFR credit.png -3

Time.png 480 days Planet city.png Light Ecumenopolis
Planet city.png Ecumenopolis