游戏设置

本页面部分全部内容上次核对于3.2版本
自由之民讨论 | 贡献2022年3月19日 (六) 21:52的版本

Game Settings are the various changes that the player can make before starting a single player or multiplayer game. These settings can be used to make game sessions shorter or longer, simpler or more complex, as well as to increase the difficulty if desired.

银河系

When starting a new game, the player may choose which type of galaxy they are to play in. An empire’s expansion is limited to the galactic plane, so the shape of the galaxy will affect play. Which galaxy types are accessible at the start of the game is determined by how many stars the galaxy is to have.

星系形状

There are 3 different types of galaxies available, with 2 variants of the spiral galaxy for a total of 4 possible galaxy shape options.

类型 最小星系尺寸 描述
Elliptical.png 椭圆型 袖珍 Elliptical galaxies have the stars placed in a ellipsoidal pattern, resulting in an evenly distributed geography. Expansion is mostly unhindered. It is also the Default map.
Spiral 2.png 旋涡型(双旋臂) 小型 Spiral galaxies have the stars placed in arms that extend out in a spiral pattern. A spiral galaxy provides an interesting geography as the galactic arms are sparsely connected to each other.
Spiral 4.png 旋涡型(四旋臂) 中型
Ring Galaxy.png 圆环型 袖珍 Ring galaxies have the stars placed in a ring shape around the galactic core, making it easier to cut other empires off from the rest of the galaxy than it is with any other shape. Expansion is limited to a clockwise or counter-clockwise direction. An inner ring surrounds the galactic core

星系尺寸

In addition to the galaxy shape, the size of the galaxy can also be chosen at the beginning of the game, ranging from 200 to 1000 stars. The size of the galaxy affects the number of stars, as well as how many AI Empires, Fallen Empires and 启示录 Apocalypse Marauder Empires can be generated at the start of the game.

尺寸 恒星 电脑帝国最大数量 失落帝国最大数量 启示录 Apocalypse 掠夺者帝国最大数量 半径
袖珍 200 6 1 1 200
小型 400 12 2 2 300
中型 600 18 3 2 400
大型 800 24 4 3 450
巨型 1000 30 5 3 450

游戏细节

超空间航路密度 0.5X
超空间航路密度 2.75X
超空间航路密度 满
  • 电脑帝国 – Determines the number of AI empires that spawn at the same time as human players. Number ranges are dependent on galaxy size; minimum can be set at zero.
  • 高级电脑帝国 – Determines the number of Advanced Empires. Can range from 0 to all of the AI empires.
  • 失落帝国 – The max number of Fallen Empires that can spawn. There can be no more than 5 Fallen Empires, one of each kind. (Ancient Caretakers is only available with 智械黎明故事包 Synthetic Dawn Story Pack 智械黎明故事包Synthetic Dawn Story Pack DLC)
  • 科技/传统花费 – Determines the costs of technology, traditions and ambitions for regular empires. Does not affect event rewards. Ranges from 0.25X to 5X.
  • 宜居星球 – Increases or decreases the chance of planets being habitable. Ranges from 0.25X to 5X.
  • 土著文明 – Increases or decreases the chance of Primitive Civilizations spawning. Ranges from 0X (no primitives) to 1X (3% chance per system) to 5X (15% chance per system).
  • 危机强度 – Determines the bonus of endgame crises ships get. Ranges from 0X (no crises) to 25X. Base crisis ship bonus is multiplied by the number of this slider.
  • 危机种类 – Determines which one of the endgame crises will appear. Can be set to a specific one or at random.
  • 中期事件起始 – Determines earliest year whereby mid-game events can occur. Default is 2300.
  • 末期事件起始 – Determines earliest year whereby end-game events can occur. Default is 2400.
  • 胜利年份 – Determines when the empire with the highest Score is declared winner. Setting it to max disables victory. Default is 2500.
  • 电脑侵略性 – Determines how likely the AI is to declare war on empires if they have negative attitude as well as how many fleets will it use for offense.
  • 开局位置 – Determines whether empires will be placed in clusters to increase the likelihood that you'll have some neighbors or placed at random.
  • 高级文明邻居 – Determines whether Advanced AI empires can spawn next to human players or not.
  • 超空间航路密度 – Determines number of hyperlanes in the galaxy. Ranges from 0.5X to 2.75X to Full. Full density removes clusters and choke points.
  • 废弃星门 – Determines number of abandoned gateways in the galaxy. Ranges from 0X (no gateways) to 5X.
  • 虫洞对的数量 – Determines number of wormhole pairs in the galaxy. Ranges from 0X (no wormholes except the one leading to the Sealed System) to 5X.
  • 确保宜居星球 – Creates up to 2 habitable planets of the same class as the homeworld close to every empire’s starting system. Will not create 盖亚星球偏好 Gaia World Preference 盖亚星球偏好Gaia World Preference or 死寂星球偏好 Tomb World Preference 死寂星球偏好Tomb World Preference worlds.
  • S型增长上限 – Determines the pop growth bonuses when planets are in the middle of their logistic curve. Higher values negatively affect late-game performance.
  • 增长需求倍率 – Determines how many growth points are required for new pops to be created. Lower values negatively affect late-game performance.
  • 启示录 Apocalypse 掠夺者帝国 – The max number of Marauder Empires that can spawn.
  • 寰宇企业 Megacorp 行商 – Determines whether the Caravaneers will spawn.
  • 寰宇企业 Megacorp 跨物种杂交 – Determines whether the Ap xeno compatibility.png Xeno-Compatibility ascension perk can be picked.

高级电脑帝国

Advanced empires are AI empires that start with an advantage over human players. They get the following benefits to have a head start:

  • 合金 Alloys 500 Alloys
  • 影响力 Influence 200 Influence
  • 食物 Food 1000 Food if not 机械智能 Machine Intelligence 机械智能Machine Intelligence
  • 能量币 Energy Credits 1000 Energy if not 机械智能 Machine Intelligence 机械智能Machine Intelligence
  • 能量币 Energy Credits 2000 Energy if 机械智能 Machine Intelligence 机械智能Machine Intelligence
  • 消费品 Consumer Goods 500 Consumer Goods if not 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
  • 矿物 Minerals 1000 Minerals if not 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
  • 矿物 Minerals 1500 Minerals if 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
  • 行星统一 Planetary Unification 行星统一Planetary Unification technology
  • 3-7 extra corvettes
  • 2-5 extra systems with stations built over all deposits
  • 0-3 extra Starport-level starbases
  • Mining or research station over every deposit within borders
  • Guaranteed habitable worlds are colonized and developed

游戏阶段

下列事件发生在 中期

  • Ancient Mining Drones and Crystalline Entities can expand
  • Rulers can have the Public Debates agenda
  • Space storms can occur
  • Fleet Maneuvers event can trigger
  • Fallen empires offer better gifts
  • 星神兽故事包 Leviathans Story Pack Spectral Wraith can emerge from the germinating pulsar
  • 智械黎明故事包 Synthetic Dawn Story Pack AI rebellions can take place
  • 启示录 Apocalypse Marauder mercenary fleets become available
  • 启示录 Apocalypse Marauder empires can become The Horde
  • 遥远繁星故事包 Distant Stars Story Pack AI empires discover L-Gate clues faster
  • 遥远繁星故事包 Distant Stars Story Pack Enigmatic Cache can emerge from a gateway or L-gate
  • 上古之遗故事包 Ancient Relics Story Pack Ancient Tomb archaeology site can appear
  • 纵横捭阖 Federations The On the Shoulders of Giants event chain starts
  • 纵横捭阖 Federations The Crystalline Empire enclave can spawn

下列事件发生在 末期

  • Endgame crises can trigger
  • Fallen Empires can awaken
  • The Bemat Thalassocracy can appear
  • Fewer random espionage events happen
  • 启示录 Apocalypse Marauder empires can no longer become The Horde
  • 遥远繁星故事包 Distant Stars Story Pack AI empires discover L-gate clues faster

难度

Increases the difficulty of the game for a greater challenge, with higher difficulties granting bonuses to AI empires. Higher difficulty also increases the strength of the endgame crisis. Vassals of human players do not gain difficulty bonuses. In addition to the bonuses specified below, the AI gains a small boost to ship speed, warp speed, and evasion bonuses.

递增难度 causes the AI (or human) empires and spaceborne aliens difficulty bonuses to start at zero and scale up over the course of the game, reaching the bonus defined by difficulty level at the End-Game year.

难度 AI 加成 Spaceborne aliens bonuses Endgame crisis bonuses Guardian bonuses Player bonuses
学员 None None None
  • 人口资源产出 Pop Resource Production +50% Resources from jobs and stations
  • 海军容量 Naval Capacity +50% Naval capacity
  • 稳定度 Stability +10 Stability
  • Trade value.png +50% Trade Value
尉官 None
  • 舰船武器伤害 Ship Weapons Damage +30% Weapons damage
  • 船体值 Ship Hull Points +30% Hull
  • 装甲值 Armor Hit Points +30% Armor
  • 护盾承受值 Shield Hit Points +30% Shields
  • 舰船武器伤害 Ship Weapons Damage +90% Weapons damage
  • 船体值 Ship Hull Points +90% Hull
  • 装甲值 Armor Hit Points +90% Armor
  • 护盾承受值 Shield Hit Points +90% Shields
None
校官
  • 人口资源产出 Pop Resource Production +25% Resources from jobs and stations
  • 海军容量 Naval Capacity +15% Naval capacity
  • 舰船维护费 Ship Upkeep −10% Ship upkeep
  • Mod spaceport module cost mult.png −10% Starbase shipyard cost
  • 强制迁移花费 Resettlement Cost −25% Resettlement cost
  • 稳定度 Stability +5 Stability
  • Trade value.png +25% Trade Value
  • 舰船武器伤害 Ship Weapons Damage +35% Weapons damage
  • 船体值 Ship Hull Points +35% Hull
  • 装甲值 Armor Hit Points +35% Armor
  • 护盾承受值 Shield Hit Points +35% Shields
  • 舰船武器伤害 Ship Weapons Damage +105% Weapons damage
  • 船体值 Ship Hull Points +105% Hull
  • 装甲值 Armor Hit Points +105% Armor
  • 护盾承受值 Shield Hit Points +105% Shields
None
准将
  • 人口资源产出 Pop Resource Production +50% Resources from jobs and stations
  • 海军容量 Naval Capacity +30% Naval capacity
  • 舰船维护费 Ship Upkeep −20% Ship Upkeep
  • Mod spaceport module cost mult.png −20% Starbase shipyard cost
  • 强制迁移花费 Resettlement Cost −50% Resettlement cost
  • 稳定度 Stability +10 Stability
  • Trade value.png +50% Trade Value
  • 舰船武器伤害 Ship Weapons Damage +40% Weapons damage
  • 船体值 Ship Hull Points +40% Hull
  • 装甲值 Armor Hit Points +40% Armor
  • 护盾承受值 Shield Hit Points +40% Shields
  • 舰船武器伤害 Ship Weapons Damage +120% Weapons damage
  • 船体值 Ship Hull Points +120% Hull
  • 装甲值 Armor Hit Points +120% Armor
  • 护盾承受值 Shield Hit Points +120% Shields
None
上将
  • 人口资源产出 Pop Resource Production +75% Resources from jobs and stations
  • 海军容量 Naval Capacity +45% Naval capacity
  • 舰船维护费 Ship Upkeep −30% Ship upkeep
  • Mod spaceport module cost mult.png −30% Starbase shipyard cost
  • 强制迁移花费 Resettlement Cost −75% Resettlement cost
  • 稳定度 Stability +15 Stability
  • Trade value.png +75% Trade Value
  • 舰船武器伤害 Ship Weapons Damage +45% Weapons damage
  • 船体值 Ship Hull Points +45% Hull
  • 装甲值 Armor Hit Points +45% Armor
  • 护盾承受值 Shield Hit Points +45% Shields
  • 舰船武器伤害 Ship Weapons Damage +135% Weapons damage
  • 船体值 Ship Hull Points +135% Hull
  • 装甲值 Armor Hit Points +135% Armor
  • 护盾承受值 Shield Hit Points +135% Shields
None
大将
  • 人口资源产出 Pop Resource Production +100% Resources from jobs and stations
  • 海军容量 Naval Capacity +60% Naval capacity
  • 舰船维护费 Ship Upkeep −40% Ship upkeep
  • Mod spaceport module cost mult.png −40% Starbase shipyard cost
  • 强制迁移花费 Resettlement Cost −100% Resettlement cost
  • 稳定度 Stability +20 Stability
  • Trade value.png +100% Trade Value
  • 舰船武器伤害 Ship Weapons Damage +50% Weapons damage
  • 船体值 Ship Hull Points +50% Hull
  • 装甲值 Armor Hit Points +50% Armor
  • 护盾承受值 Shield Hit Points +50% Shields
  • 舰船武器伤害 Ship Weapons Damage +150% Weapons damage
  • 船体值 Ship Hull Points +150% Hull
  • 装甲值 Armor Hit Points +150% Armor
  • 护盾承受值 Shield Hit Points +150% Shields
None

铁人模式

Ironman is an optional game mode that restricts the player’s control over their save file, effectively removing the ability to correct mistakes and change decisions made during the course of play. Under Ironman Mode saving manually is disabled and the game runs on a single save file that gets overwritten every time a significant action is taken. Console commands are also disabled.

Enabling Ironman Mode requires the Autosave to Cloud option to be enabled in the Settings menu, which also requires the user to be logged into Steam and Steam Cloud to be enabled for the game in the Steam Library (Stellaris/Properties/Updates). This also requires that "Enable Steam Cloud synchronization for applications which support it" is enabled in the Steam settings (Steam/Settings/Cloud).

Achievements can only be unlocked in ironman mode. If the checksum is modified by the presence of gameplay mods Ironman Mode will not grant achievements.

参考资料