机制:修订间差异

本页面部分全部内容上次核对于2.5版本
→‎Meta
无编辑摘要
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'''Mechanics''' are aspects of the game which require detailed discussion. Herein is a brief about each mechanic and a link to a more detailed page.
'''Mechanics''' are aspects of the game which require detailed discussion. Herein is a brief about each mechanic and a link to a more detailed page.


== Exploration ==
== 探索 ==
{| class="mildtable sortable" width=70%
{| class="mildtable sortable" width=70%
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! width=1% class="unsortable" | 
! width=15% | Mechanic
! width=15% | 机制
! width=3% | Ver.
! width=3% | 版本
! width=60% class="unsortable" | Notes
! width=60% class="unsortable" | 说明
|-
|-
| [[File:Fungoid massive 12.png|24px|link=]] || [[Species]] || 2.8 || Planet-based intelligent life, divided into species class groups and defined by their traits.
| [[File:Fungoid massive 12.png|24px|link=]] || [[ 物种]] || 3.2 || Planet-based intelligent life, divided into species class groups and defined by their traits.
|-
|-
| [[File:Fanatic Spiritualist.png|24px|link=]] || [[Ethics]] || 2.8 || Ethics represent an empire's official view on different subjects, like other species, science and religion, war and personal freedom. Each pop has its own attraction to each ethic representing its own values. 
| [[File:Fanatic Spiritualist.png|24px|link=]] || [[ 思潮]] || 3.2 || Ethics represent an empire's official view on different subjects, like other species, science and religion, war and personal freedom. Each pop has its own attraction to each ethic representing its own values. 
|-
|-
| || [[Traits]] || 2.8 || A species' traits define their qualities and modify their resource output, housing and amenity needs and empire sprawl per pop.
| || [[ 特质]] || 3.3 || A species' traits define their qualities and modify their resource output, housing and amenity needs and empire sprawl per pop.
|-
|-
| {{icon|Trait point}} || [[Population modification]] || 2.8 || The act of modifying a species' traits in order to make them more (or sometimes less) beneficial to an empire.
| {{icon|Trait point}} || [[ 种群修饰]] || 3.2 || The act of modifying a species' traits in order to make them more (or sometimes less) beneficial to an empire.
|-
|-
| [[File:Trait ruler explorer.png|24px|link=]] || [[Exploration]] || 2.8 || A core component of the game, every empire needs to engage in it. Usually done by science ships. 
| [[File:Trait ruler explorer.png|24px|link=]] || [[ 探索]] || 3.2 || A core component of the game, every empire needs to engage in it. Usually done by science ships. 
|-
|-
| || [[FTL]] || 2.8 || Faster than light travel. The main method of closing distances between stars. Includes: hyperlane travel, tactical jumps, experimental subspace navigation, wormholes and gateways.
| || [[ 超光速]] || 3.2 || Faster than light travel. The main method of closing distances between stars. Includes: hyperlane travel, tactical jumps, experimental subspace navigation, wormholes and gateways.
|-
|-
| || [[Anomaly]] || 2.8 || An irregularity winch occurs while surveying a planet. It can be researched by a scientist in a science ship and often leads to events.
| || [[ 异常现象]] || 3.3 || An irregularity winch occurs while surveying a planet. It can be researched by a scientist in a science ship and often leads to events.
|-
|-
| [[File:PM Chthonian Planet.png|24px|link=]] || [[Celestial body]] || 2.8 || Stars, planets moons and asteroids, from which resources can often be exploited. Planets and moons can also often be colonized or terraformed.
| [[File:PM Chthonian Planet.png|24px|link=]] || [[ 天体]] || 3.2 || Stars, planets moons and asteroids, from which resources can often be exploited. Planets and moons can also often be colonized or terraformed.
|-
|-
| [[File:Alien Pets.png|24px|link=]] || [[Spaceborne aliens]] || 2.8 || AI-controlled nations or fleets, without any colonized planets.
| [[File:Alien Pets.png|24px|link=]] || [[ 太空生命体]] || 3.2 || AI-controlled nations or fleets, without any colonized planets.
|-
|-
| [[File:Alien extradimensional 01.png|18px|link=]] || [[Crisis]] || 2.8 || Crises are difficult end-game event chains with enough strength to either unite or destroy the galaxy.
| [[File:Alien extradimensional 01.png|18px|link=]] || [[ 危机]] || 3.2 || Crises are difficult end-game event chains with enough strength to either unite or destroy the galaxy.
|-
|-
| [[File:Leader trait scroll.png|24px|link=]] || [[Events]] || 2.8 || Events occur throughout the game. They can be both positive or negative.
| [[File:Leader trait scroll.png|24px|link=]] || [[ 事件]] || 3.2 || Events occur throughout the game. They can be both positive or negative.
|-
|-
| || [[Fallen Empires]] || 2.8 || Age-old empires fallen from grace. They can influence galactic politics in mostly minor ways, or awaken to try and reclaim their long lost glory.
| || [[ 失落帝国]] || 3.2 || Age-old empires fallen from grace. They can influence galactic politics in mostly minor ways, or awaken to try and reclaim their long lost glory.
|-
|-
| [[File:Trait indolent.png|24px|link=]] || [[Pre-FTL species]] || 2.8 || Can be primitives or pre-sapients. Primitives are civilizations, which started ascending the steps of the technological ladder, but not yet mastered FTL travel. Pre-sapients are species with limited sapience. They can be uplifted by more advanced civilizations.
| [[File:Trait indolent.png|24px|link=]] || [[ 前超光速物种]] || 3.2 || Can be primitives or pre-sapients. Primitives are civilizations, which started ascending the steps of the technological ladder, but not yet mastered FTL travel. Pre-sapients are species with limited sapience. They can be uplifted by more advanced civilizations.
|-
|-
| || [[Colonization]] || 2.8 || Empires can colonize planets in order to bring them under their control, exploiting its resources.
| || [[ 殖民]] || 3.2 || Empires can colonize planets in order to bring them under their control, exploiting its resources.
|-
|-
| || [[Terraforming]] || 2.8 || Empires can terraform planets to make them more (or less) habitable for certain species.
| || [[ 环境改造]] || 3.2 || Empires can terraform planets to make them more (or less) habitable for certain species.
|}
|}


== Empire ==
== 帝国 ==
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! width=15% | Mechanic
! width=15% | 机制
! width=3% | Ver.
! width=3% | 版本
! width=60% class="unsortable" | Notes
! width=60% class="unsortable" | 说明
|-
|-
| || [[Empire]] || 2.8 || A group of planets and star systems that are ruled by the same government and controlled by a single acting entity
| || [[ 帝国]] || 3.3 || A group of planets and star systems that are ruled by the same government and controlled by a single acting entity
|-
|-
| [[File:Direct Democracy.png|24px|link=]] || [[Government]] || 2.8 || Government types fall into one of three broad categories: autocracies, oligarchies and democracies.
| [[File:Direct Democracy.png|24px|link=]] || [[ 政府]] || 3.3 || Government types fall into one of three broad categories: autocracies, oligarchies and democracies.
|-
|-
| [[File:Edicts.png|24px|link=]] || [[Policies]] || 2.8 || Empire-wide laws of behaviour that outline the empire's governing precepts
| [[File:Edicts.png|24px|link=]] || [[ 政策]] || 3.2 || Empire-wide laws of behaviour that outline the empire's governing precepts
|-
|-
| [[File:Edicts.png|24px|link=]] || [[Edicts]] || 2.8 || Instant or temporary modifiers which can be applied to either a single planet or an entire empire 
| [[File:Edicts.png|24px|link=]] || [[ 法令]] || 3.3 || Instant or temporary modifiers which can be applied to either a single planet or an entire empire 
|-
|-
| [[File:Trait ruler military pioneer.png|24px|link=]] || [[Leader]] || 2.8 || Characters that are significant in an empire. Leaders have traits associated with them and belong to one of these categories: Rulers, Governors, Scientists, Admirals or Generals
| [[File:Trait ruler military pioneer.png|24px|link=]] || [[ 领袖]] || 3.1 || Characters that are significant in an empire. Leaders have traits associated with them and belong to one of these categories: Rulers, Governors, Scientists, Admirals or Generals
|-
|-
| [[File:Army rebel.png|24px|link=]] || [[Factions]] || 2.8 || Powerful political groups within the empire based on the population's ethics
| [[File:Army rebel.png|24px|link=]] || [[ 派系]] || 3.3 || Powerful political groups within the empire based on the population's ethics
|-
|-
| || [[Population]] || 2.8 || The empire species, divided into units called pops
| || [[ 人口]] || 3.2 || The empire species, divided into units called pops
|-
|-
| {{icon|enc}} || [[Economy]] || 2.8 || Production, use and transformation of resources
| {{icon|enc}} || [[ 经济]] || 3.2 || Production, use and transformation of resources
|-
|-
| [[File:Building modern 2.png|24px|link=]] || [[Buildings]] || 2.8 || Planetary structures that provide jobs for pops or have some other planetary effect
| [[File:Building modern 2.png|24px|link=]] || [[ 建筑]] || 3.3 || Planetary structures that provide jobs for pops or have some other planetary effect
|-
|-
| || [[Technology]] || 2.8 || 
| || [[ 科技]] || 3.2 || 
|-
|-
| || [[Traditions]] || 2.8 || Bonus and abilities unlocked with Unity
| || [[ 传统]] || 3.3 || Bonus and abilities unlocked with Unity
|}
|}


== Diplomacy ==
== 外交 ==
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! width=3% | 版本
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! width=60% class="unsortable" | 说明
|-
|-
| [[File:Diplomacy alliance.png|24px|link=]] || [[Diplomacy]] || 2.8 || Available diplomatic actions, attitude and opinion modifiers
| [[File:Diplomacy alliance.png|24px|link=]] || [[ 外交]] || 3.2 || Available diplomatic actions, attitude and opinion modifiers
|-
|-
| [[File:Diplomacy isvassal.png|24px|link=]] || [[Subject empire]] || 2.8 || Empires which fall under other empires' control or jurisdiction
| [[File:Diplomacy isvassal.png|24px|link=]] || [[ 附属国]] || 3.2 || Empires which fall under other empires' control or jurisdiction
|-
|-
| [[File:Diplomacy federation.png|24px|link=]] || [[Federation]]s || 2.8 || A group of empires in a semi-autonomous union with a rotating leadership
| [[File:Diplomacy federation.png|24px|link=]] || [[ 联邦]] || 3.3 || A group of empires in a semi-autonomous union with a rotating leadership
|-
|-
| [[File:Diplomatic trade icon.png|24px|link=]] || [[Trade]] || 2.8 || Trade options between two empires
| [[File:Diplomatic trade icon.png|24px|link=]] || [[ 贸易]] || 3.2 || Trade options between two empires
|-
|-
| [[File:Army xenomorph.png|24px|link=]] || [[AI personalities]] || 2.8 || AI behaviour patterns as dictated by their randomly assigned personality types
| [[File:Army xenomorph.png|24px|link=]] || [[AI 性格]] || 3.2 || AI behaviour patterns as dictated by their randomly assigned personality types
|-
|-
| {{icon|Intel}} || [[Intel]]  ||3.0|| Information about other empires Espionage
| {{icon|Intel}} || [[ 情报]]  ||3.0|| Information about other empires Espionage
|}
|}


== Warfare ==
== 战争 ==
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! width=15% | Mechanic
! width=15% | 机制
! width=3% | Ver.
! width=3% | 版本
! width=60% class="unsortable" | Notes
! width=60% class="unsortable" | 说明
|-
|-
| [[File:Army assault.png|24px|link=]] || [[Warfare]] || 2.8 || 
| [[File:Army assault.png|24px|link=]] || [[ 战争]] || 3.2 || 
|-
|-
| [[File:Damage vs country type.png|24px|link=]] || [[Space warfare]] || 2.8 || Spaceships organized in fleets for engaging in space battles and conquering star systems
| [[File:Damage vs country type.png|24px|link=]] || [[ 太空战]] || 3.2 || Spaceships organized in fleets for engaging in space battles and conquering star systems
|-
|-
| [[File:Diplomacy war.png|24px|link=]] || [[Land warfare]] || 2.8 || Ground forces for invading and defending planets as well as handling out of control rebellions
| [[File:Diplomacy war.png|24px|link=]] || [[ 地面战]] || 3.2 || Ground forces for invading and defending planets as well as handling out of control rebellions
|-
|-
| [[File:Menu icon ship designer.png|24px|link=]] || [[Ship designer]] || 2.8 || A tool for creating and customizing of new or existing ship and station templates
| [[File:Menu icon ship designer.png|24px|link=]] || [[ 舰船设计器]] || 3.2 || A tool for creating and customizing of new or existing ship and station templates
|-
|-
| || [[Ship]] || 2.8 || 
| || [[ 舰船]] || 3.2 || 
|-
|-
| || [[Starbase]] || 2.8 || A large space station that serves as a planets' orbital construction facility which can also be used for defense purposes
| || [[ 恒星基地]] || 3.2 || A large space station that serves as a planets' orbital construction facility which can also be used for defense purposes
|}
|}


== Meta ==
== 元数据 ==
{| class="mildtable sortable" width=70%
{| class="mildtable sortable" width=70%
! width=1% class="unsortable" | 
! width=1% class="unsortable" | 
! width=15% | Mechanic
! width=15% | 机制
! width=3% | Ver.
! width=3% | 版本
! width=60% class="unsortable" | Notes
! width=60% class="unsortable" | 说明
|-
|-
| || [[Modding]] || 2.5 || 
| || [[ 模组制作]] || ~ || 
|-
|-
| || [[Patches]] || ~ || 
| || [[ 补丁]] || ~ || 
|-
|-
| || [[Downloadable content]] || 2.8 || 
| || [[ 可下载内容]] || 3.3 || 
|-
|-
| || [[Achievements]] || 2.8 || 
| || [[ 成就]] || 3.2 || 
|-
|-
| [[File:Unknown.png|24px|link=]] || [[User interface]] || 2.7 || 
| [[File:Unknown.png|24px|link=]] || [[ 用户界面]] || 3.1 || 
|}
|}



2022年3月26日 (六) 21:22的版本

Mechanics are aspects of the game which require detailed discussion. Herein is a brief about each mechanic and a link to a more detailed page.

探索

机制 版本 说明
Fungoid massive 12.png 物种 3.2 Planet-based intelligent life, divided into species class groups and defined by their traits.
Fanatic Spiritualist.png 思潮 3.2 Ethics represent an empire's official view on different subjects, like other species, science and religion, war and personal freedom. Each pop has its own attraction to each ethic representing its own values.
特质 3.3 A species' traits define their qualities and modify their resource output, housing and amenity needs and empire sprawl per pop.
特质点数 Trait Point 种群修饰 3.2 The act of modifying a species' traits in order to make them more (or sometimes less) beneficial to an empire.
Trait ruler explorer.png 探索 3.2 A core component of the game, every empire needs to engage in it. Usually done by science ships.
超光速 3.2 Faster than light travel. The main method of closing distances between stars. Includes: hyperlane travel, tactical jumps, experimental subspace navigation, wormholes and gateways.
异常现象 3.3 An irregularity winch occurs while surveying a planet. It can be researched by a scientist in a science ship and often leads to events.
PM Chthonian Planet.png 天体 3.2 Stars, planets moons and asteroids, from which resources can often be exploited. Planets and moons can also often be colonized or terraformed.
Alien Pets.png 太空生命体 3.2 AI-controlled nations or fleets, without any colonized planets.
Alien extradimensional 01.png 危机 3.2 Crises are difficult end-game event chains with enough strength to either unite or destroy the galaxy.
Leader trait scroll.png 事件 3.2 Events occur throughout the game. They can be both positive or negative.
失落帝国 3.2 Age-old empires fallen from grace. They can influence galactic politics in mostly minor ways, or awaken to try and reclaim their long lost glory.
Trait indolent.png 前超光速物种 3.2 Can be primitives or pre-sapients. Primitives are civilizations, which started ascending the steps of the technological ladder, but not yet mastered FTL travel. Pre-sapients are species with limited sapience. They can be uplifted by more advanced civilizations.
殖民 3.2 Empires can colonize planets in order to bring them under their control, exploiting its resources.
环境改造 3.2 Empires can terraform planets to make them more (or less) habitable for certain species.

帝国

机制 版本 说明
帝国 3.3 A group of planets and star systems that are ruled by the same government and controlled by a single acting entity
Direct Democracy.png 政府 3.3 Government types fall into one of three broad categories: autocracies, oligarchies and democracies.
Edicts.png 政策 3.2 Empire-wide laws of behaviour that outline the empire's governing precepts
Edicts.png 法令 3.3 Instant or temporary modifiers which can be applied to either a single planet or an entire empire
Trait ruler military pioneer.png 领袖 3.1 Characters that are significant in an empire. Leaders have traits associated with them and belong to one of these categories: Rulers, Governors, Scientists, Admirals or Generals
Army rebel.png 派系 3.3 Powerful political groups within the empire based on the population's ethics
人口 3.2 The empire species, divided into units called pops
能量币 Energy Credits 经济 3.2 Production, use and transformation of resources
Building modern 2.png 建筑 3.3 Planetary structures that provide jobs for pops or have some other planetary effect
科技 3.2
传统 3.3 Bonus and abilities unlocked with Unity

外交

机制 版本 说明
Diplomacy alliance.png 外交 3.2 Available diplomatic actions, attitude and opinion modifiers
Diplomacy isvassal.png 附属国 3.2 Empires which fall under other empires' control or jurisdiction
Diplomacy federation.png 联邦 3.3 A group of empires in a semi-autonomous union with a rotating leadership
Diplomatic trade icon.png 贸易 3.2 Trade options between two empires
Army xenomorph.png AI 性格 3.2 AI behaviour patterns as dictated by their randomly assigned personality types
情报 Intel 情报 3.0 Information about other empires Espionage

战争

机制 版本 说明
Army assault.png 战争 3.2
Damage vs country type.png 太空战 3.2 Spaceships organized in fleets for engaging in space battles and conquering star systems
Diplomacy war.png 地面战 3.2 Ground forces for invading and defending planets as well as handling out of control rebellions
Menu icon ship designer.png 舰船设计器 3.2 A tool for creating and customizing of new or existing ship and station templates
舰船 3.2
恒星基地 3.2 A large space station that serves as a planets' orbital construction facility which can also be used for defense purposes

元数据

机制 版本 说明
模组制作 ~
补丁 ~
可下载内容 3.3
成就 3.2
Unknown.png 用户界面 3.1