Version
This article applies to any version of the game
Getting Started
Exploration
Species
N/A
Governance
Economy
Diplomacy & Warfare
General[编辑 | 编辑源代码]
- Question: Who are the Paradoxical Development Group?
- Answer: The Paradoxical Development Group is a group of die-hard Stellaris, Star Wars and Star Trek Fans who have set out to create the best possible total conversion mods. Everyone involved are here on a volunteer basis meaning this is pure fan-made, non-profitable and non-commercial mod. The Team consists of a core group of long-term committed developers who organize and managed the overall development and design decisions related to the mod. They are then supported by a multitude of awesome community contributors. Some of the contributors work on a freelance basis where they work on a task alone and independently. Others work more closely with the core development group with weekly, if not daily, communication.
- Question: Which Star Wars time-period does this mod cover?
- Answer: The game is set to start at the end of the prequel trilogy in 19 BBY, with the foundation of the Galactic Empire. On release, in-game events, technologies and ships are primarily focused around this time-period and up until the battle of Endor in 4 ABY. This may be expanded upon in future updates.
- Question: Is this mod Disney canon accurate?
- Answer: The mod is primarily based on current canon material, however, some changes has been made in order to balance the game. Furthermore, places where canon material was not available or lacking details, information from the expanded universe or legends material have been used.
- Question: Does this mod require DLCs to play?
- Answer: All mods made by the Paradoxical Development Group works without any mods. However, some features and content might not be available should the corresponding DLCs not be installed (as an example, MegaCorp empires will not have any MegaCorp features without the
寰宇企业 DLC). NOTE: If you are playing an online multiplayer game, only the host will need to own the DLCs in order to unlock features and content for everyone playing. Full list can be found on [1]
Empires[编辑 | 编辑源代码]
- Question: Can I make and play with my own custom empire?
- Answer: No, the mod does not allow for user-created empires.
- Question: Can the New Republic, Imperial Remnant or the First Order be formed?
- Answer: No, the mod focus on the time period up until the battle of Endor, any future empires/nations are currently not formable.
- Question: Why can't I move out of the Unknown Regions as the Chiss?
- Answer: A hyperlane connection event will appear on the mid-game year pulse, defined by the player at the start of the game.
Gameplay[编辑 | 编辑源代码]
Sectors[编辑 | 编辑源代码]
- Question: Why are there no Sectors and why can't I create new ones?
- Answer: The starting Sector gets deleted due to our intensive starting scripts, and we are unable to create it again by scripts.
To create a new Sector after starting a game, please go to your capital world and click on Create Sector.
It must be on Capital and won't work on any other world until the Core Sector is created. After that, Sector creation works just as in vanilla Stellaris.
Death Star[编辑 | 编辑源代码]
- Question: Can other empires other than the Empire build Death Stars?
- Answer: No, only the Empires have the ability to obtains the techs to construct a Death Star.
- Question: How do I unlock the tech to build the Death Star?
- Answer: The Techs for the Death Star are unlocked via repeating the third ability in the Empire's institution. (4 Tech in totoal)
Megastructures[编辑 | 编辑源代码]
- Question: Why Can I not place my megastructure?
- Answer: To build any Megastructure, ensure that the place where you are trying to build contains the prerequisite resource (if any). example; Could cities require a gas giant with a Tibana gas deposit. Also, remember to remove any mining station that might be mining any resources present.