守护者:修订间差异

本页面部分全部内容上次核对于3.3版本
(自由之民移动页面Guardians守护者
(2022年5月1日 (日) 19:04‎ Jack Cyber)
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{{Version|3.2}}
{{Version|3.3}}
{{Spacealiensnav}}
{{Spacealiensnav}}
Guardians are extremely powerful Spaceborne aliens added in various DLCs. They can be found in special predetermined systems and rival moons in size and mass. They are marked with a skull icon both in the fleet power box and on the galactic map, and the exact strength number can only be seen with debug mode on. Each guardian has a unique event chain. While one can just stumble over one during exploration, they can also be found with the help of the Curator Enclave. Guardians have an immense amount of health and should only be engaged mid-late game.
Guardians are extremely powerful Spaceborne aliens added in various DLCs. They can be found in special predetermined systems and rival moons in size and mass. They are marked with a skull icon both in the fleet power box and on the galactic map, and the exact strength number can only be seen with debug mode on. Each guardian has a unique event chain. While one can just stumble over one during exploration, they can also be found with the help of the Curator Enclave. Guardians have an immense amount of health and should only be engaged mid-late game.
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{{expansion|nec}}
{{expansion|nec}}
Empire with the {{icon|reanimated armies}} Reanimators civic that kill an organic guardian will gain the option to issue a special project that costs 10000 {{iconify|society}} research to resurrect the guardian on their side. Reanimated guardians cannot be merged into fleets or be commanded by admirals.
Empire with the {{iconify|Reanimators}} or {{iconify|Permanent Employment}} civic that kill an organic guardian will gain the option to issue a special project that costs 10000 {{iconify|society}} research to resurrect the guardian on their side. Reanimated guardians cannot be merged into fleets or be commanded by admirals.


== Asteroid Hives ==
== Asteroid Hives ==
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{{expansion|lev}}
{{expansion|lev}}
A random system in the galaxy with two habitable worlds will be defended by the Automated Dreadnought, an ancient warship of old locked in patrol mode. The Automated Dreadnought uses regular ship components and can be countered appropriately.
A random system in the galaxy with two habitable worlds will be defended by the Automated Dreadnought, an ancient warship of old locked in patrol mode. The Automated Dreadnought uses regular ship components and can be countered appropriately.
{| class="wikitable plainlist"
{| class="wikitable plainlist"
! Weapons !! Utility !! Core
! Total stats !! Armaments !! Utilities !! Core components
|- 
|- 
|
{{Collapse list
| type= {{icon|ship health}} '''50,000''' Hull Points
| body=
** Base 10,000
** Leviathan Modifiers 40,000
}}
{{Collapse list
| type= {{icon|ship armor}} '''10,000''' Armor
| body=
** Base 5000
** Utilities 5000
}}
{{Collapse list
| type= {{icon|ship shield}} '''95,000''' Shields
| body=
** Base 0
** Utilities 20,000
** Leviathan Modifiers 75,000
}}
{{icon|ship speed}} '''175''' Speed
* {{icon|ship evasion}} '''15%''' Evasion
* {{icon|damage}}/{{icon|time}} 8840 avg dmg / day
|
|
* {{icon|slot l}} 2 Launcher T2
* {{icon|slot l}} 2x [[File:Tech_energy_torpedoes_2.png|24px]] [[Weapon components#Particle Launcher|Neutron Launchers]]
* {{icon|slot l}} 5 Plasma T3
* {{icon|slot l}} 5 × [[File:Tech plasma 3.png|24px]] [[Weapon components#Plasma Launcher|Plasma Cannon]]
* {{icon|slot s}} 3 Plasma T3
* {{icon|slot s}} 3 × [[File:Tech plasma 3.png|24px]] [[Weapon components#Plasma Launcher|Plasma Cannon]]
* {{icon|slot s}} 2 Disruptor T3
* {{icon|slot s}} 2x [[File:Tech_disruptors_3.png|24px]] [[Weapon components#Disruptor|Phased Disruptor]]
* {{icon|slot pd}} 3 Point-Defense T3
* {{icon|slot pd}} 3x [[File:Tech pd tracking 3.png|24px]] [[Weapon components#Point-Defense|Guardian Point-Defense]]
|
|
* {{icon|slot l}} 6 Armor T5
* {{icon|slot l}} 6 × [[File:Ship part armor 5.png|24px]] [[Neutronium Armor]]
* {{icon|slot l}} 6 Shields T5
* {{icon|slot a}} 2x [[File:Ship part auto repair.png|24px]] [[Regenerative Hull Tissue]]
* {{icon|slot a}} 3 Shield Capacitor
* {{icon|slot l}} 5x [[File:Ship part shield 5.png|24px]] [[Hyper Shields]]
* {{icon|slot a}} 2 Regenerative Hull Tissue
* {{icon|slot a}} 3x [[File:Ship part shield recharger.png|24px]] [[Shield Capacitor]]s
|
| [[File:Ship part jump drive 1.png|24px]] [[Core components#FTL drive|Jump Drive]]
* [[File:Ship part sensor 4.png|24px]] Tachyon Sensors
* [[File:Ship part thruster 4.png|24px]] [[Core components#Sublight thrusters|Impulse Thrusters]]
* [[File:Ship part jump drive 1.png|24px]] Jump Drive
* [[File:Ship part sensor 4.png|24px]] [[Core components#Sensors|Tachyon Sensors]]
* [[file:Ship part computer sapient.png|24px]] Sapient Combat Computer (Line)
* [[File:Tech_combat_computers_3.png|24px]] [[Core components#Combat Computer|Sapient Combat Computer (Line)]]
* [[File:Ship part thruster 4.png|24px]] Impulse Thrusters
|}
|}
Defeating the Automated Dreadnought gives the following two choices:
Defeating the Automated Dreadnought gives the following two choices:
# Salvage the dreadnought for 5000 {{iconify|Energy}} and {{iconify|Minerals}} and 1000-5000 {{iconify|Engineering}} research.
# Salvage the dreadnought for 5000 {{iconify|Energy}} and {{iconify|Minerals}} and 30x monthly (1000~5000) {{iconify|Engineering}} research.
# Issue a special project to repair and use it that costs 50000 {{iconify|Engineering}} research. Its Jump Drive will be upgraded to a Psi Jump Drive if the empire has the technology.
# Issue a special project to repair and use it that costs 50000 {{iconify|Engineering}} research. Dreadnought is the same as listed above except that it loses Leviathan modifiers for {{icon|ship health}} Hull and {{icon|ship shield}} Shields, but it revive 2 additional {{icon|slot l}} [[File:Ship part shield 5.png|24px]] [[Hyper Shields]]. Its [[File:Ship part jump drive 1.png|24px]] [[Core components#FTL drive|Jump Drive]] will be upgraded to a [[File:Ship_part_psi_jump_drive_1.png|24px]] [[Core components#FTL drive|Psi Jump Drive]] if the empire has the technology. The components will not be able to be upgraded/changed even if better tech is available (jump drive included after fully repairing it).


== Dimensional Horror ==
== Dimensional Horror ==
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{{expansion|lev}}
{{expansion|lev}}
A random black hole system in the galaxy will appear empty on sensors but reveal the Dimensional Horror when first entered, a nightmarish creature that entered only partially in the current dimension. The guardian cannot move but its tentacles can strike across the entire system. Its weapons ignore armor but do -75% damage to shields. The Dimensional Horror has equal amount of shields, armor and hull as well as no evasion, making the long-ranged Kinetic Artillery or size X weapons the ideal counter.
A random black hole system in the galaxy will appear empty on sensors but reveal the Dimensional Horror when first entered, a nightmarish creature that entered only partially in the current dimension. The guardian cannot move but its tentacles can strike across the entire system. Its weapons ignore armor but do -75% damage to shields. The Dimensional Horror has equal amount of shields, armor and hull as well as no evasion, making the long-ranged Kinetic Artillery or size X weapons the ideal counter.
{| class="wikitable plainlist"
! Total stats !! Armaments !! Utilities !! Core components
|-
|
* {{icon|ship health}} '''100,000''' Hull Points
* {{icon|ship armor}} '''100,000''' Armor
* {{icon|ship shield}} '''100,000''' Shields
* {{icon|ship speed}} '''Immobile''' Speed
* {{icon|ship evasion}} '''0%''' Evasion
* {{icon|damage}}/{{icon|time}} 900 avg dmg / day
|
{{Collapse list
| type= {{icon|slot xl}} 1x [[File:ship_part_energy_lance_2.png|24px]] Dimensional Beam
| body=
** {{icon|damage}} 500-5000 Damage
** {{red|25%}} damage against {{icon|shield}} Shields
** {{yellow|Ignore}} {{icon|armor}} Armor
** {{icon|time}} '''17.50''' day cooldown
** {{icon|ship accuracy}} '''85%''' Accuracy
** {{icon|tracking}} '''0%''' Tracking
** {{icon|weapons range}} '''250''' Range
** {{icon|damage}}/{{icon|time}} 133.57
}}
{{Collapse list
| type= {{icon|slot l}} 2x [[File:Tech lasers 1.png|24px]] Dimensional Ripper
| body=
** {{icon|damage}} 250-1000 Damage
** {{red|25%}} damage against {{icon|shield}} Shields
** {{yellow|Ignore}} {{icon|armor}} Armor
** {{icon|time}} '''2.70''' day cooldown
** {{icon|ship accuracy}} '''80%''' Accuracy
** {{icon|tracking}} '''75%''' Tracking
** {{icon|weapons range}} '''250''' Range
** {{icon|damage}}/{{icon|time}} 185.18
}}
{{Collapse list
| type= {{icon|slot m}} 2x [[File:Tech lasers 1.png|24px]] Dimensional Render
| body=
** {{icon|damage}} 100-400 Damage
** {{red|25%}} damage against {{icon|shield}} Shields
** {{yellow|Ignore}} {{icon|armor}} Armor
** {{icon|time}} '''2.50''' day cooldown
** {{icon|ship accuracy}} '''80%''' Accuracy
** {{icon|tracking}} '''50%''' Tracking
** {{icon|weapons range}} '''250''' Range
** {{icon|damage}}/{{icon|time}} 80.00
}}
{{Collapse list
| type= {{icon|slot s}} 2x [[File:Tech lasers 1.png|24px]] Dimensional Striker
| body=
** {{icon|damage}} 50-200 Damage
** {{red|25%}} damage against {{icon|shield}} Shields
** {{yellow|Ignore}} {{icon|armor}} Armor
** {{icon|time}} '''2.30''' day cooldown
** {{icon|ship accuracy}} '''80%''' Accuracy
** {{icon|tracking}} '''25%''' Tracking
** {{icon|weapons range}} '''250''' Range
** {{icon|damage}}/{{icon|time}} 43.47
}}
{{Collapse list
| type= {{icon|slot pd}} 4x [[File:ship_part_energy_lance_2.png|24px]] Dimensional Guard
| body=
** {{icon|damage}} 10-50 Damage
** {{icon|time}} '''1.60''' day cooldown
** {{icon|ship accuracy}} '''80%''' Accuracy
** {{icon|tracking}} '''50%''' Tracking
** {{icon|weapons range}} '''250''' Range
** {{icon|damage}}/{{icon|time}} 15.00
}}
|
* {{icon|slot a}} 3x [[File:Ship part auto repair.png|24px]] [[Regenerative Hull Tissue]]
|
{{Collapse list
| type= [[File:ship_part_sensor_4.png|24px]] Bio-Sensors ''(Guardian)''{{0}}
| body=
** {{iconify|Sensor range}} '''4'''
** {{icon|Sensor range}} Hyperlane detection range '''8'''
}}
[[File:Tech_combat_computers_1.png|24px]] [[Core components#Combat Computer|Specialized Combat Computer (Artillery)]]
|}


Defeating the Dimensional Horror will leave behind a dimensional rift with a special project that takes 140 days to be researched. Once examined, it will give the following rewards:
Defeating the Dimensional Horror will leave behind a dimensional rift with a special project that takes 140 days to be researched. Once examined, it will give the following rewards:
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* 4000-6000 {{iconify|Society}} Research
* 4000-6000 {{iconify|Society}} Research
* Unlock the {{icon|Jump Drive tech|24px}} Jump Drive technology with 50% progress if not already researched
* Unlock the {{icon|Jump Drive tech|24px}} Jump Drive technology with 50% progress if not already researched
* {{iconify|Reanimators}} civic does not work on it


== Enigmatic Fortress ==
== Enigmatic Fortress ==
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{{expansion|lev}}
{{expansion|lev}}
A random class A star system in the galaxy will house the Enigmatic Fortress, a massive space station guarded by numerous unique defense platforms. The Enigmatic Fortress uses regular components and can be countered appropriately. The installation consists of the following stations:
A random class A star system in the galaxy will house the Enigmatic Fortress, a massive space station guarded by numerous unique defense platforms. The Enigmatic Fortress uses regular components and can be countered appropriately. The installation consists of the following stations:
{{clear}}
{| class="wikitable plainlist"
{| class="wikitable plainlist"
! 1 Ancient Vault !! 2 Ancient Guardian !! 2 Ancient Warden !! 4 Ancient Defender !! 8 Ancient Sentinel
! Total stats !! 1x Ancient Vault !! 2x Ancient Guardian !! 2x Ancient Warden !! 4x Ancient Defender !! 8x Ancient Sentinel
|- style="vertical-align: top"
|- style="vertical-align: top"
|
{{Collapse list
| type= {{icon|ship health}} '''140,000''' Hull Points
| body=
** Ancient Vault 1x 50,000
** Ancient Guardian 2x 20,000
** Ancient Warden 2x 10,000
** Ancient Defender 4x 5000
** Ancient Sentinel 8x 1250
}}
{{Collapse list
| type= {{icon|ship armor}} '''32,000''' Armor
| body=
** Ancient Vault 1x 6000
** Ancient Guardian 2x 3500
** Ancient Warden 2x 2500
** Ancient Defender 4x 1500
** Ancient Sentinel 8x 1000
}}
{{Collapse list
| type= {{icon|ship shield}} '''70,000''' Shields
| body=
** Ancient Vault 1x 9500
** Ancient Guardian 2x 10,000
** Ancient Warden 2x 5000
** Ancient Defender 4x 3500
** Ancient Sentinel 8x 2000
}}
{{icon|ship speed}} '''Immobile''' Speed
* {{icon|ship evasion}} '''0%''' Evasion
{{Collapse list
| type= {{icon|damage}}/{{icon|time}} 2700 avg dmg / day
| body=
** Ancient Vault 1x 1333
** Ancient Guardian 2x 250
** Ancient Warden 2x 200
** Ancient Defender 4x 60
** Ancient Sentinel 8x 30
}}
|
|
* {{icon|slot l}} 7 Artillery T2
* {{icon|slot l}} 7x [[File:Tech kinetic artillery 2.png|24px]] [[Weapon components#Kinetic Launcher|Kinetic Artillery]]
* {{icon|slot l}} 8 Shield T6
* {{icon|slot l}} 7x [[File:Ship part armor 5.png|24px]] [[Neutronium Armor]]
* {{icon|slot l}} 7 Armor T5
* {{icon|slot l}} 8x [[File:Ship part dark matter shield.png|24px]] [[Utility components#Dark Matter Deflectors|Dark Matter Deflectors]]
* {{icon|slot a}} 1 Enigmatic Decoder
* {{icon|slot a}} 1x [[File:Ship part shield recharger.png|24px]] [[Shield Capacitor]]
* {{icon|slot a}} 1 Shield Capacitor
* {{icon|slot a}} 1x [[File:Ship part enigmatic decoder.png|24px]] [[Enigmatic Decoder]]
* {{icon|slot c}} Reactor T6
* {{icon|slot c}} [[File:Ship part dark matter power core.png|24px]] [[Core components#Reactor|Dark Matter Reactor]]
* {{icon|slot c}} Sensor T4
{{Collapse list
| type= {{icon|slot c}} [[File:ship_part_sensor_4.png|24px]] Bio-Sensors ''(Guardian)''
| body=
** {{iconify|Sensor range}} '''4'''
** {{icon|Sensor range}} Hyperlane detection range '''8'''
}}
{{Collapse list
| type= {{icon|slot c}} [[File:Quantum Destabilizer.png|24px]] Enigmatic Disruption Field
| body=
** {{icon|ship shield}} {{red|-0.1%}} Daily Shield Regen
** {{icon|fire rate}} {{red|-20%}} Fire Rate
}}
|
|
* {{icon|slot l}} 1 Artillery T2
* {{icon|slot l}} 1x [[File:Tech kinetic artillery 2.png|24px]] [[Weapon components#Kinetic Launcher|Kinetic Artillery]]
* {{icon|slot s}} 1 Autocannon T3
* {{icon|slot s}} 1x [[File:Tech autocannons 3.png|24px]] [[Weapon components#Autocannon|Stormfire Autocannon]]
* {{icon|slot pd}} 1 Point Defense T3
* {{icon|slot pd}} 1x [[File:Tech pd tracking 3.png|24px]] [[Weapon components#Point-Defense|Guardian Point-Defense]]
* {{icon|slot l}} 8 Shield T6
* {{icon|slot l}} 4x [[File:Ship part armor 5.png|24px]] [[Neutronium Armor]]
* {{icon|slot l}} 4 Armor T5
* {{icon|slot l}} 8x [[File:Ship part dark matter shield.png|24px]] [[Utility components#Dark Matter Deflectors|Dark Matter Deflectors]]
* {{icon|slot a}} 1 Enigmatic Decoder
* {{icon|slot a}} 1x [[File:Ship part shield recharger.png|24px]] [[Shield Capacitor]]
* {{icon|slot a}} 1 Shield Capacitor
* {{icon|slot a}} 1x [[File:Ship part enigmatic decoder.png|24px]] [[Enigmatic Decoder]]
* {{icon|slot c}} Reactor T6
* {{icon|slot c}} [[File:Ship part dark matter power core.png|24px]] [[Core components#Reactor|Dark Matter Reactor]]
* {{icon|slot c}} Sensor T4
* {{icon|slot c}} [[File:ship_part_sensor_4.png|24px]] Bio-Sensors ''(Guardian)''
|
|
* {{icon|slot l}} 1 Artillery T2
* {{icon|slot l}} 1x [[File:Tech kinetic artillery 2.png|24px]] [[Weapon components#Kinetic Launcher|Kinetic Artillery]]
* {{icon|slot s}} 1 Autocannon T3
* {{icon|slot s}} 1x [[File:Tech autocannons 3.png|24px]] [[Weapon components#Autocannon|Stormfire Autocannon]]
* {{icon|slot l}} 4 Shield T6
* {{icon|slot l}} 3x [[File:Ship part armor 5.png|24px]] [[Neutronium Armor]]
* {{icon|slot l}} 3 Armor T5
* {{icon|slot l}} 4x [[File:Ship part dark matter shield.png|24px]] [[Utility components#Dark Matter Deflectors|Dark Matter Deflectors]]
* {{icon|slot a}} 1 Shield Capacitor
* {{icon|slot a}} 1x [[File:Ship part shield recharger.png|24px]] [[Shield Capacitor]]
* {{icon|slot c}} Reactor T6
* {{icon|slot c}} [[File:Ship part dark matter power core.png|24px]] [[Core components#Reactor|Dark Matter Reactor]]
* {{icon|slot c}} Sensor T4
* {{icon|slot c}} [[File:ship_part_sensor_4.png|24px]] Bio-Sensors ''(Guardian)''
|
|
* {{icon|slot s}} 1 Autocannon T3
* {{icon|slot s}} 1x [[File:Tech autocannons 3.png|24px]] [[Weapon components#Autocannon|Stormfire Autocannon]]
* {{icon|slot pd}} 1 Point Defense T3
* {{icon|slot pd}} 1x [[File:Tech pd tracking 3.png|24px]] [[Weapon components#Point-Defense|Guardian Point-Defense]]
* {{icon|slot l}} 2 Shield T6
* {{icon|slot l}} 2x [[File:Ship part armor 5.png|24px]] [[Neutronium Armor]]
* {{icon|slot l}} 2 Armor T5
* {{icon|slot l}} 2x [[File:Ship part dark matter shield.png|24px]] [[Utility components#Dark Matter Deflectors|Dark Matter Deflectors]]
* {{icon|slot m}} 2 Shield T6
* {{icon|slot m}} 2x [[File:Ship part dark matter shield.png|24px]] [[Utility components#Dark Matter Deflectors|Dark Matter Deflectors]]
* {{icon|slot a}} 1 Shield Capacitor
* {{icon|slot a}} 1x [[File:Ship part shield recharger.png|24px]] [[Shield Capacitor]]
* {{icon|slot c}} Reactor T6
* {{icon|slot c}} [[File:Ship part dark matter power core.png|24px]] [[Core components#Reactor|Dark Matter Reactor]]
* {{icon|slot c}} Sensor T4
* {{icon|slot c}} [[File:ship_part_sensor_4.png|24px]] Bio-Sensors ''(Guardian)''
|
|
* {{icon|slot s}} 1 Autocannon T3
* {{icon|slot s}} 1x [[File:Tech autocannons 3.png|24px]] [[Weapon components#Autocannon|Stormfire Autocannon]]
* {{icon|slot l}} 1 Armor T5
* {{icon|slot l}} 1x [[File:Ship part armor 5.png|24px]] [[Neutronium Armor]]
* {{icon|slot m}} 4 Shield T6
* {{icon|slot m}} 4x [[File:Ship part dark matter shield.png|24px]] [[Utility components#Dark Matter Deflectors|Dark Matter Deflectors]]
* {{icon|slot a}} 1 Shield Capacitor
* {{icon|slot a}} 1x [[File:Ship part shield recharger.png|24px]] [[Shield Capacitor]]
* {{icon|slot c}} [[File:Ship part dark matter power core.png|24px]] [[Core components#Reactor|Dark Matter Reactor]]
* {{icon|slot c}} [[File:ship_part_sensor_4.png|24px]] Bio-Sensors ''(Guardian)''
|}
|}


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== Ether Drake ==
== Ether Drake ==
[[File:Evt space dragon.png|450px|thumb|Ether Drake]]
[[File:Evt space dragon.png|450px|thumb|Ether Drake; can be reanimated]]
{{expansion|lev}}
{{expansion|lev}}
A random class F star system in the galaxy will feature a [[File:Planet molten.png|21px]] Molten World called Dragon's Hoard guarded by the Ether Drake, a dragon-like guardian the size of a moon. The Ether Drake uses only energy weapons that do -20% damage to shields and has high hull and armor but no shields itself. As a result, shielded fleets equipped with energy weapons are the ideal counter. Initially the Ether Drake will stay and guard Dragon's Hoard but should it be attacked enough to lose 20% HP it will go to two random systems belonging to the attacker and destroy their starbases. After the Ether Drake leaves if the systems were colonized the starbases will be rebuild into frontier outposts. If the Ether Drake loses 85% HP it will stay or retreat to Dragon's Hoard and heal.
A random class F star system in the galaxy will feature a [[File:Planet molten.png|21px]] Molten World called Dragon's Hoard guarded by the Ether Drake, a dragon-like guardian the size of a moon. The Ether Drake uses only energy weapons that do -20% damage to shields and has high hull and armor but no shields itself. As a result, shielded fleets equipped with energy weapons are the ideal counter. Initially the Ether Drake will stay and guard Dragon's Hoard but should it be attacked enough to lose 20% HP it will go to two random systems belonging to the attacker and destroy their starbases. After the Ether Drake leaves if the systems were colonized the starbases will be rebuild into frontier outposts. If the Ether Drake loses 85% HP it will stay or retreat to Dragon's Hoard and heal.
{| class="wikitable plainlist"
! Total stats !! Armaments !! Utilities !! Core components
|-
|
{{icon|ship health}} '''150,000''' Hull Points
{{Collapse list
| type= {{icon|ship armor}} '''105,000''' Armor
| body=
** Base 100,000
** Utilities 5000
}}
{{icon|ship shield}} '''0''' Shields
* {{icon|ship speed}} '''160''' Speed
* {{icon|ship evasion}} '''25%''' Evasion
* {{icon|damage}}/{{icon|time}} 825 avg dmg / day
|
{{Collapse list
| type= {{icon|slot xl}} 1x [[File:ship_part_energy_lance_2.png|24px]] Dragon's Breath
| body=
** {{icon|damage}} 5000-12000 Damage
** {{red|75%}} damage against {{icon|shield}} Shields
** {{green|200%}} damage against {{icon|armor}} Armor
** {{green|200%}} damage against {{icon|ship health}} Hull
** {{icon|time}} '''21.75''' day cooldown
** {{icon|ship accuracy}} '''85%''' Accuracy
** {{icon|tracking}} '''0%''' Tracking
** {{icon|weapons range}} '''150''' Range
** {{icon|damage}}/{{icon|time}} 333.57
}}
{{Collapse list
| type= {{icon|slot m}} 8x [[File:ship_part_energy_lance_2.png|24px]] Wing Skewer
| body=
** {{icon|damage}} 100-150 Damage
** {{red|80%}} damage against {{icon|shield}} Shields
** {{icon|time}} '''2.1''' day cooldown
** {{icon|ship accuracy}} '''80%''' Accuracy
** {{icon|tracking}} '''75%''' Tracking
** {{icon|weapons range}} '''80''' Range
** {{icon|damage}}/{{icon|time}} 47.62
}}
{{Collapse list
| type= {{icon|slot pd}} 4x [[File:ship_part_energy_lance_2.png|24px]] Drake's Lightning{{0}}
| body=
** {{icon|damage}} 10-12 Damage
** {{red|80%}} damage against {{icon|shield}} Shields
** {{icon|time}} '''1.1''' day cooldown
** {{icon|ship accuracy}} '''80%''' Accuracy
** {{icon|tracking}} '''50%''' Tracking
** {{icon|weapons range}} '''10''' Range
** {{icon|damage}}/{{icon|time}} 8.00
}}
|
* {{icon|slot a}} 2x [[File:Ship part auto repair.png|24px]] [[Regenerative Hull Tissue]]
* {{icon|slot l}} 4x [[File:Ship part dragon armor.png|24px]] [[Dragonscale Armor]]
|
{{Collapse list
| type= [[File:ship_part_warp_drive_3.png|24px]] Bio-Drive ''(Guardian)''
| body=
** {{icon|time}} {{green|-80%}} FTL charge time
** [[File:Fleet action button jump.png|24px]] Tactical jump
}}
[[File:ship_part_thruster_4.png|24px]] Bio-Propulsion ''(Guardian)''
{{Collapse list
| type= [[File:ship_part_sensor_4.png|24px]] Bio-Sensors ''(Guardian)''{{0}}
| body=
** {{iconify|Sensor range}} '''4'''
** {{icon|Sensor range}} Hyperlane detection range '''8'''
}}
[[File:Tech_combat_computers_1.png|24px]] [[Core components#Combat Computer|Specialized Combat Computer (Artillery)]]
|}


Defeating the Ether Drake grants the following rewards:
Defeating the Ether Drake grants the following rewards:
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** Remains of the Ether Drake's mate: The remains can be studied to unlock the {{iconify|Artificial Dragonscales|24px}} technology. Alternatively, they can be grinded for 100-4000 {{iconify|Minerals}} and 1000-100000 {{iconify|Society}} research.
** Remains of the Ether Drake's mate: The remains can be studied to unlock the {{iconify|Artificial Dragonscales|24px}} technology. Alternatively, they can be grinded for 100-4000 {{iconify|Minerals}} and 1000-100000 {{iconify|Society}} research.
** Ether Drake's egg: The egg can be smashed for 300 {{iconify|Influence}} or used in a timed special project that takes 50000 {{iconify|Society}} research to hatch a controllable Ether Hatchling with about 7K Fleet Power. Unlike the controllable Space Amoeba, the Ether Hatchling will never grow to a full sized Ether Drake.
** Ether Drake's egg: The egg can be smashed for 300 {{iconify|Influence}} or used in a timed special project that takes 50000 {{iconify|Society}} research to hatch a controllable Ether Hatchling with about 7K Fleet Power. Unlike the controllable Space Amoeba, the Ether Hatchling will never grow to a full sized Ether Drake.
* If you have the {{iconify|Reanimators}} civic, it can be brought back.


== Infinity Machine ==
== Infinity Machine ==
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Alternatively the Infinity Machine can be attacked, forcing it to open and become aggressive. The guardian comes equipped with lasers, strike craft, heavy shields and regeneration components and has good evasion. As a result, shielded fleets using kinetic weapons are the ideal counter. Destroying the Infinity Machine will allow it to be broken down for 700-4000 {{iconify|Minerals}} and 250-500 {{iconify|Influence}}. Alternatively empires that are not {{iconify|Gestalt Consciousness}} can study its nature to permanently unlock the next tier of {{iconify|Mechanical}} Pop research. Destroying the Infinity Machine removes any empire modifier.
Alternatively the Infinity Machine can be attacked, forcing it to open and become aggressive. The guardian comes equipped with lasers, strike craft, heavy shields and regeneration components and has good evasion. As a result, shielded fleets using kinetic weapons are the ideal counter. Destroying the Infinity Machine will allow it to be broken down for 700-4000 {{iconify|Minerals}} and 250-500 {{iconify|Influence}}. Alternatively empires that are not {{iconify|Gestalt Consciousness}} can study its nature to permanently unlock the next tier of {{iconify|Mechanical}} Pop research. Destroying the Infinity Machine removes any empire modifier.


{| class="wikitable plainlist"
! Total stats !! Armaments !! Utilities !! Core components
|-
|
{{icon|ship health}} '''50,000''' Hull Points
* {{icon|ship armor}} '''20,000''' Armor
{{Collapse list
| type= {{icon|ship shield}} '''125,000''' Shields
| body=
** Base 0
** Utilities 21,800
** Leviathan Modifiers 104,000
}}
{{icon|ship speed}} '''140''' Speed
* {{icon|ship evasion}} '''50%''' Evasion
* {{icon|damage}}/{{icon|time}} 1750 avg dmg / day
|
{{Collapse list
| type= {{icon|slot xl}} 1x [[File:ship_part_energy_lance_2.png|24px]] Infinite Gun
| body=
** {{icon|damage}} 500-1000 Damage
** {{green|150%}} damage against {{icon|shield}} Shields
** {{icon|time}} '''11.50''' day cooldown
** {{icon|ship accuracy}} '''85%''' Accuracy
** {{icon|tracking}} '''0%''' Tracking
** {{icon|weapons range}} '''120''' Range
** {{icon|damage}}/{{icon|time}} 55.43
}}
{{icon|slot h}} 4x [[File:Tech strike craft 3.png|24px]] [[Weapon components#Regular Strike Craft|Advanced Strike Craft]]
* {{icon|slot l}} 3x [[File:Tech lasers 5.png|24px]] Large [[Weapon components#Laser|Gamma Laser]]
* {{icon|slot m}} 7x [[File:Tech lasers 5.png|24px]] Medium [[Weapon components#Laser|Gamma Laser]]
* {{icon|slot s}} 5x [[File:Tech lasers 5.png|24px]] Small [[Weapon components#Laser|Gamma Laser]]
{{Collapse list
| type= {{icon|slot pd}} 6x [[File:Tech lasers 1.png|24px]] Defense of Infinite Points
| body=
** {{icon|damage}} 15-20 Damage
** {{icon|time}} '''0.60''' day cooldown
** {{icon|ship accuracy}} '''80%''' Accuracy
** {{icon|tracking}} '''50%''' Tracking
** {{icon|weapons range}} '''10''' Range
** {{icon|damage}}/{{icon|time}} 20.33
}}
|
* {{icon|slot a}} 2x [[File:Ship part auto repair.png|24px]] [[Regenerative Hull Tissue]]
* {{icon|slot l}} 20x [[File:Ship part shield 5.png|24px]] [[Hyper Shields]]
* {{icon|slot a}} 2x [[File:Ship part shield recharger.png|24px]] [[Shield Capacitor]]s
| [[File:Ship part jump drive 1.png|24px]] [[Core components#FTL drive|Jump Drive]]
* [[File:Ship part thruster 4.png|24px]] [[Core components#Sublight thrusters|Impulse Thrusters]]
* [[File:Ship part sensor 4.png|24px]] [[Core components#Sensors|Tachyon Sensors]]
* [[File:Tech_combat_computers_3.png|24px]] [[Core components#Combat Computer|Sapient Combat Computer (Line)]]
|}
=== Horizon Signal ===
=== Horizon Signal ===
If the Horizon Signal event chain has been started entering the Gargantua system, whether it's the first time or not, will have the Infinity Machine initiate contact and ask you for 800 {{iconify|Energy}} and {{iconify|Minerals}}. Refusing with either of the two options will have the guardian ask again next time a ship enters the system. Accepting will have the Infinity Machine disappear like the Horizon Signal science ship and add a {{green|10}} {{iconify|Society}} Research deposit to Gargantua.
If the Horizon Signal event chain has been started entering the Gargantua system, whether it's the first time or not, will have the Infinity Machine initiate contact and ask you for 800 {{iconify|Energy}} and {{iconify|Minerals}}. Refusing with either of the two options will have the guardian ask again next time a ship enters the system. Accepting will have the Infinity Machine disappear like the Horizon Signal science ship and add a {{green|10}} {{iconify|Society}} Research deposit to Gargantua.
第202行: 第480行:
The Spectral Wraith is a guardian that can only appear during the mid-game years. A random pulsar in the galaxy when surveyed will reveal a unique [[File:PM Strong Magnetic Field.png|24px]] Pulse Germination modifier. The first empire that surveys the pulsar will be shown an event window pointing to the date when the mid-game starts and hinting that is the system where the Spectral Wraith will spawn.
The Spectral Wraith is a guardian that can only appear during the mid-game years. A random pulsar in the galaxy when surveyed will reveal a unique [[File:PM Strong Magnetic Field.png|24px]] Pulse Germination modifier. The first empire that surveys the pulsar will be shown an event window pointing to the date when the mid-game starts and hinting that is the system where the Spectral Wraith will spawn.


Unlike other guardians the Spectral Wraith is completely mobile and can travel anywhere in the galaxy. It will spawn in one of three colors: red, yellow or blue. In systems with a star of the same color the Spectral Wraith will gain -50% {{iconify|Armor}} and {{iconify|Evasion}}. The guardian uses only energy weapons and armor and as a result should be engaged with shielded fleets utilizing energy weapons. The Spectral Wraith has high evasion unless in a system with a star of the same color.
Unlike other guardians the Spectral Wraith is completely mobile and can travel anywhere in the galaxy. It will spawn in one of three colors: red, yellow or blue. In systems whose star has the same color (<b style="color:#D2483B">M</b> for red wraiths, <b style="color:#D2D62C">G</b> for yellow wraiths, and <b style="color:#2B8ED9">A</b> or <b style="color:#8B2DCB">B</b> for blue wraiths) the Spectral Wraith will gain -50% {{iconify|Armor}} and {{iconify|Evasion}}. Other star types do NOT trigger this debuff, even if the color mentioned in the star's description matches (e.g. Red Giants have no effect); and it also will not trigger in binary/trinary systems. Aside from the debuff, the color variation is purely cosmetic.
 
Combat:
* the hull has 20k Hitpoints, 10k Armor and a serious 75% Evasion. With aforementioned debuff reducing it to 5k Armor, 25% Evasion. Accordingly, small Energy Weapons offer the right amount of Tracking and Anti-Armor Ability, but with the high hull/armor ratio just about any weapon can work
* the Weapons deal 100% to hull, 200% to Armor, 50% to Shields, at 80% Accuracy, 75% Tracking
* Destroyers or Cruisers with small to medium guns and heavy shields or crystal plating should be ideal and available
* Defeating it is possible starting ~5k Fleet power, assuming a perfect countering built. With ~10k able to defeat it trivially even with suboptimal conditions like large guns and a pulsar system. This makes it one of the weakest Leviathans, but in turn catching it is usually the issue.
 
{| class="wikitable plainlist"
! Total stats !! Armaments !! Utilities !! Core components
|-
|
* {{icon|ship health}} '''20,000''' Hull Points
* {{icon|ship armor}} '''10,000''' Armor
* {{icon|ship shield}} '''0''' Shields
* {{icon|ship speed}} '''80''' Speed
* {{icon|ship evasion}} '''75%''' Evasion
* {{icon|damage}}/{{icon|time}} 520 avg dmg / day
|
{{Collapse list
| type= {{icon|slot l}} 6x [[File:Tech lasers 1.png|24px]] 450THz Emitter
| body=
** {{icon|damage}} 150-250 Damage
** {{red|50%}} damage against {{icon|shield}} Shields
** {{green|200%}} damage against {{icon|armor}} Armor
** {{icon|time}} '''1.85''' day cooldown
** {{icon|ship accuracy}} '''80%''' Accuracy
** {{icon|tracking}} '''75%''' Tracking
** {{icon|weapons range}} '''150''' Range
** {{icon|damage}}/{{icon|time}} 86.48
}}
|
* {{icon|slot a}} 2x [[File:Ship part auto repair.png|24px]] [[Regenerative Hull Tissue]]
|
{{Collapse list
| type= [[File:ship_part_warp_drive_3.png|24px]] Bio-Drive ''(Guardian)''
| body=
** {{icon|time}} {{green|-80%}} FTL charge time
** [[File:Fleet action button jump.png|24px]] Tactical jump
}}
[[File:ship_part_thruster_4.png|24px]] Bio-Propulsion ''(Guardian)''
{{Collapse list
| type= [[File:ship_part_sensor_4.png|24px]] Bio-Sensors ''(Guardian)''{{0}}
| body=
** {{iconify|Sensor range}} '''4'''
** {{icon|Sensor range}} Hyperlane detection range '''8'''
}}
[[File:Ship part computer default.png|24px]] [[Core components#Combat Computer|Basic Combat Computer]]
|}


Defeating the leviathan gives a permanent empire modifier with the following effects:
Defeating the leviathan gives a permanent empire modifier with the following effects:
第208行: 第534行:
* {{icon|damage}} {{green|+5%}} Energy Weapons Damage
* {{icon|damage}} {{green|+5%}} Energy Weapons Damage
* {{icon|energy}} {{green|+10%}} Energy from Jobs
* {{icon|energy}} {{green|+10%}} Energy from Jobs
*{{iconify|Reanimators}} civic does not work on it


== Stellar Devourer ==
== Stellar Devourer ==
第216行: 第541行:


The Stellar Devourer's weapons are mostly energy and torpedoes, so shields and point defense are an effective counter. It has extremely high hull and point-defenses, but no armor or shields, making hull-damaging weapons such as plasma weapons and particle launchers the most effective counter.
The Stellar Devourer's weapons are mostly energy and torpedoes, so shields and point defense are an effective counter. It has extremely high hull and point-defenses, but no armor or shields, making hull-damaging weapons such as plasma weapons and particle launchers the most effective counter.
{| class="wikitable plainlist"
! Total stats !! Armaments !! Utilities !! Core components
|-
|
* {{icon|ship health}} '''200,000''' Hull Points
* {{icon|ship armor}} '''0''' Armor
* {{icon|ship shield}} '''0''' Shields
* {{icon|ship speed}} '''45''' Speed
* {{icon|ship evasion}} '''40%''' Evasion
* {{icon|damage}}/{{icon|time}} 2250 avg dmg / day
|
{{Collapse list
| type= {{icon|slot xl}} 1x [[File:ship_part_energy_lance_2.png|24px]] Devouring Beam
| body=
** {{icon|damage}} 5000-12000 Damage
** {{red|75%}} damage against {{icon|shield}} Shields
** {{green|200%}} damage against {{icon|armor}} Armor
** {{green|200%}} damage against {{icon|ship health}} Hull
** {{icon|time}} '''8.00''' day cooldown
** {{icon|ship accuracy}} '''85%''' Accuracy
** {{icon|tracking}} '''0%''' Tracking
** {{icon|weapons range}} '''100''' Range
** {{icon|damage}}/{{icon|time}} 906.89
}}
{{Collapse list
| type= {{icon|slot g}} 4x [[File:Tech torpedoes 3.png|24px]] Stellar Torpedo
| body=
** {{icon|ship health}} 100 Hull Points
** {{icon|ship evasion}} 100% Evasion
** {{icon|damage}} 500-750 Damage
** {{yellow|Ignore}} {{icon|shield}} Shields
** {{green|150%}} damage against {{icon|armor}} Armor
** {{icon|time}} '''5.50''' day cooldown
** {{icon|ship accuracy}} '''100%''' Accuracy
** {{icon|tracking}} '''50%''' Tracking
** {{icon|weapons range}} '''150''' Range
** {{icon|damage}}/{{icon|time}} 113.63
}}
{{Collapse list
| type= {{icon|slot l}} 4x [[File:Tech_plasma_1.png|24px]] Stellar Plasma
| body=
** {{icon|damage}} 250-352 Damage
** {{red|50%}} damage against {{icon|shield}} Shields
** {{icon|time}} '''1.85''' day cooldown
** {{icon|ship accuracy}} '''80%''' Accuracy
** {{icon|tracking}} '''75%''' Tracking
** {{icon|weapons range}} '''150''' Range
** {{icon|damage}}/{{icon|time}} 124.32
}}
{{Collapse list
| type= {{icon|slot pd}} 8x [[File:Tech lasers 5.png|24px]] Stellar laser
| body=
** {{icon|damage}} 10-12 Damage
** {{red|50%}} damage against {{icon|shield}} Shields
** {{green|200%}} damage against {{icon|armor}} Armor
** {{icon|time}} '''1.10''' day cooldown
** {{icon|ship accuracy}} '''80%''' Accuracy
** {{icon|tracking}} '''50%''' Tracking
** {{icon|weapons range}} '''10''' Range
** {{icon|damage}}/{{icon|time}} 8.00
}}
|
* {{icon|slot a}} 2x [[File:Ship part auto repair.png|24px]] [[Regenerative Hull Tissue]]
|
{{Collapse list
| type= [[File:ship_part_warp_drive_3.png|24px]] Bio-Drive ''(Guardian)''
| body=
** {{icon|time}} {{green|-80%}} FTL charge time
** [[File:Fleet action button jump.png|24px]] Tactical jump
}}
[[File:Ship part thruster 3.png|24px]] [[Core components#Sublight thrusters|Plasma Thrusters]]
* [[File:Ship part sensor 3.png|24px]] [[Core components#Sensors|Subspace Sensors]]
{{Collapse list
| type= [[File:Tech_combat_computers_2.png|24px]] Stellarite Combat Computer ''(Guardian)''
| body=
** {{icon|Fire rate}} {{green|+10%}} Fire rate
** {{icon|ship tracking}} {{green|+4}} Chance to Hit
}}
|}


Defeating the Stellar Devourer will give the option to issue a special project to investigate its remains that takes 60 days to be finished. Once examined it will give the following options:
Defeating the Stellar Devourer will give the option to issue a special project to investigate its remains that takes 60 days to be finished. Once examined it will give the following options:
第229行: 第634行:


The Elder One fights identically to the Dimensional Horror. If killed the empire modifier provided will be removed.
The Elder One fights identically to the Dimensional Horror. If killed the empire modifier provided will be removed.
{{iconify|Reanimators}} civic does not work on him.


== Corrupted Avatar ==
== Corrupted Avatar ==
第238行: 第641行:


{| class="wikitable plainlist"
{| class="wikitable plainlist"
! Base stats !! Weapon components !! Core components
! Total stats !! Armaments !! Utilities !! Core components
|- 
|- 
| <!-- ship_size = corrupted_avatar -->
* {{icon|ship health}} '''10000''' Hull
* {{icon|ship health}} '''10,000''' Hull Points
* {{icon|ship shield}} '''60000''' Shields
* {{icon|ship armor}} '''0''' Armor
* {{icon|ship shield}} '''150''' Daily Shield Regen
* {{icon|ship shield}} '''60,000''' Shields
* {{icon|ship speed}} '''160''' Speed
* {{icon|ship evasion}} '''25%''' Evasion
* {{icon|ship evasion}} '''25%''' Evasion
* {{icon|ship speed}} '''160''' Speed
* {{icon|damage}}/{{icon|time}} 413 avg dmg / day
|
|
{{Collapse list
{{Collapse list
第254行: 第658行:
** {{yellow|Ignores}} {{iconify|Armor}}
** {{yellow|Ignores}} {{iconify|Armor}}
** {{icon|time}} '''4.35''' day cooldown
** {{icon|time}} '''4.35''' day cooldown
** {{icon|weapons range}} '''85''' Range
** {{icon|ship accuracy}} '''90%''' Accuracy
** {{icon|ship accuracy}} '''90%''' Accuracy
** {{icon|tracking}} '''100%''' Tracking
** {{icon|tracking}} '''100%''' Tracking
** {{icon|weapons range}} '''85''' Range
** {{icon|damage}}/{{icon|time}} 103.45
** {{icon|damage}}/{{icon|time}} 103.45
}}
}}
| N/A
|
|
* [[File:Ship part psi jump drive 1.png|24px|link=Core_components#Psi Jump Drive]] Psi Jump Drive
* [[File:Ship part psi jump drive 1.png|24px|link=Core components#Psi Jump Drive]] [[Core components#Psi Jump Drive|Psi Jump Drive]]
* [[File:Ship part thruster 1.png|24px|link=Core_components#Chemical Thrusters]] Chemical Thrusters
* [[File:Ship part thruster 1.png|24px|link=Core components#Chemical Thrusters]] [[Core components#Chemical Thrusters|Chemical Thrusters]]
* [[File:Ship part sensor 1.png|24px|link=Core_components#Chemical Thrusters]] Radar System
* [[File:Ship part sensor 1.png|24px|link=Core components#Radar System]] [[Core components#Radar System|Radar System]]
* [[file:Ship part computer default.png|24px|link=Core_components#Basic Combat Computer]] Basic Combat Computer (Line)
* [[file:Ship part computer default.png|24px|link=Core components#Basic Combat Computer]] [[Core components#Basic Combat Computer|Basic Combat Computer (Line)]]
|}
|}


第277行: 第682行:


== Tiyanki Matriarch ==
== Tiyanki Matriarch ==
[[File:Evt ancient tiyanki.png|450px|thumb|Tiyanki Matriarch]]
[[File:Evt ancient tiyanki.png|450px|thumb|Tiyanki Matriarch; can be reanimated]]
{{expansion|dst}}
{{expansion|dst}}
A random system in the galaxy with a Gaia World and another habitable world will be home to the Tiyanki Matriarch, the eldest member of the species and the only one to be aggressive when approached. The Matriarch has two weapons - one that ignores armor and does -75% damage against shields and one that deals double damage against both shields and armor. It also has significant armor and very high hull but no shields and as a result should be engaged with energy weapons.
A random system in the galaxy with a Gaia World and another habitable world will be home to the Tiyanki Matriarch, the eldest member of the species and the only one to be aggressive when approached. The Matriarch has two weapons - one that ignores armor and does -75% damage against shields and one that deals double damage against both shields and armor. It also has significant armor and very high hull but no shields and as a result should be engaged with energy weapons.
Defeating the Tiyanki Matriarch gives the following rewards:
* Reth Unddol, a level 5 admiral with the unique {{iconify|Hell's Heart}} trait. {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal empires will kill him for 120-350 {{iconify|Unity}} instead.
* AH4B, a battleship that can be used or scrapped for 1500 {{iconify|Minerals}}. It comes equipped with the following components:


{| class="wikitable plainlist"
{| class="wikitable plainlist"
! Weapons !! Utility !! Core
! Total stats !! Armaments !! Utilities !! Core components
|- 
|- 
|
{{icon|ship health}} '''125,000''' Hull Points
{{Collapse list
| type= {{icon|ship armor}} '''14,000''' Armor
| body=
** Base 3,000
** Utilities 11,000
}}
{{icon|ship shield}} '''0''' Shields
* {{icon|ship speed}} '''60''' Speed
* {{icon|ship evasion}} '''15%''' Evasion
* {{icon|damage}}/{{icon|time}} 1000 avg dmg / day
|
|
* {{icon|slot g}} 1 Missile T5
{{Collapse list
* {{icon|slot g}} 1 Whirlwind Missile T2
| type= {{icon|slot t}} 1 × [[File:Ship part space whale weapon.png|24px]] Tiyanki Bite
* {{icon|slot g}} 2 Torpedoes T3
| body=
* {{icon|slot s}} 4 Plasma T3
** {{icon|damage}} 5000-12000 Damage
* {{icon|slot s}} 1 Autocannon T3
** {{green|200%}} damage against {{icon|shield}} Shields
** {{green|200%}} damage against {{icon|armor}} Armor
** {{icon|time}} '''21.75''' day cooldown
** {{icon|ship accuracy}} '''85%''' Accuracy
** {{icon|tracking}} '''0%''' Tracking
** {{icon|weapons range}} '''150''' Range
** {{icon|damage}}/{{icon|time}} 333.57
}}
{{Collapse list
| type= {{icon|slot l}} 1 × [[File:Ship part space whale weapon.png|24px]] Tiyanki Siphon
| body=
** {{icon|damage}} 250-1000 Damage
** {{red|25%}} damage against {{icon|shield}} Shields
** {{yellow|Ignore}} {{icon|armor}} Armor
** {{icon|time}} '''2.70''' day cooldown
** {{icon|ship accuracy}} '''80%''' Accuracy
** {{icon|tracking}} '''75%''' Tracking
** {{icon|weapons range}} '''250''' Range
** {{icon|damage}}/{{icon|time}} 185.18
}}
|
|
* {{icon|slot l}} 4 Armor T5
* {{icon|slot a}} 1× [[File:Ship part auto repair.png|24px]] [[Regenerative Hull Tissue]]
* {{icon|slot l}} 4 Shields T5
* {{icon|slot l}} 10× [[File:Ship part dragon armor.png|24px]] Tiyanki Armor
* {{icon|slot a}} 1 Shield Capacitor
* {{icon|slot a}} 1 Advanced Afterburners
|
|
* [[File:Ship part hyper drive 3.png|24px]] Hyper Drive III
* [[File:ship_part_warp_drive_3.png|24px]] Bio-Drive ''(Guardian)''
* [[file:Ship part computer default.png|24px]] Advanced Combat Computer (Artillery)
* [[File:ship_part_thruster_1.png|24px]] Bio-Propulsion ''(Guardian)''
* [[File:Ship part thruster 3.png|24px]] Plasma Thrusters
{{Collapse list
| type= [[File:ship_part_sensor_2.png|24px]] Bio-Sensors ''(Guardian)''
| body=
** {{iconify|Sensor range}} '''2'''
** {{icon|Sensor range}} Hyperlane detection range '''4'''
}}
|}
|}


Defeating the Tiyanki Matriarch will breach the Galactic Law if the Tiyanki Conservation Act Resolution was passed and the empire is a member of the Galactic Community. Doing so will also incur a fine of {{red|-5000}} {{iconify|Energy Credits}}.
Defeating the Tiyanki Matriarch will breach the Galactic Law if the Tiyanki Conservation Act Resolution was passed and the empire is a member of the Galactic Community. Doing so will also incur a fine of {{red|-5000}} {{iconify|Energy Credits}}.


* If you have the {{iconify|Reanimators}} civic, it can be brought back.
Defeating the Tiyanki Matriarch gives the following rewards:
* Reth Unddol, a level 5 admiral with the unique {{iconify|Hell's Heart}} trait. {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal empires will kill him for 120-350 {{iconify|Unity}} instead.
* AH4B, a battleship that can be used or scrapped for 1500 {{iconify|Minerals}}. It comes equipped with the following components:
{| class="wikitable plainlist"
! Weapons !! Utilities !! Core components
|-
|
* {{icon|slot g}} 1× [[File:Tech missiles 5.png|24px]] [[Weapon components#Missiles|Marauder Missiles]]
* {{icon|slot g}} 1× [[File:Tech swarmer missiles 2.png|24px]] [[Weapon components#Swarmer Missiles|Whirlwind Missiles]]
* {{icon|slot g}} 2× [[File:Tech torpedoes 3.png|24px]] [[Weapon components#Torpedoes|Devastator Torpedoes]]
* {{icon|slot s}} 4× [[File:Tech plasma 3.png|24px]] [[Weapon components#Plasma Launcher|Plasma Cannon]]
* {{icon|slot s}} 1× [[File:Tech autocannons 3.png|24px]] [[Weapon components#Autocannon|Stormfire Autocannon]]
|
* {{icon|slot l}} 4× [[File:Ship part armor 5.png|24px]] [[Neutronium Armor]]
* {{icon|slot l}} 4× [[File:Ship part shield 5.png|24px]] [[Hyper Shields]]
* {{icon|slot a}} 1× [[File:Ship part shield recharger.png|24px]] [[Shield Capacitor]]
* {{icon|slot a}} 1× [[File:Ship part afterburners 2.png|24px]] [[Utility_components#Advanced Afterburners|Advanced Afterburners]]
| [[File:Ship part hyper drive 3.png|24px]] [[Core components#FTL drive|Hyper Drive III]]
* [[File:Ship part thruster 3.png|24px]] [[Core components#Sublight thrusters|Plasma Thrusters]]
* [[File:Tech_combat_computers_2.png|24px]] [[Core components#Combat Computer|Advanced Combat Computer (Artillery)]]
|}


== Voidspawn ==
== Voidspawn ==
[[File:Evt voidspawn.png|450px|thumb|Voidspawn]]
[[File:Evt voidspawn.png|450px|thumb|Voidspawn; can be reanimated]]
{{expansion|dst}}
{{expansion|dst}}
The Voidspawn is an unborn guardian, hidden within a size 20 {{icon|desert}}{{icon|arid}}{{icon|savannah}} Dry world orbiting a class G star. Within a year after colonizing a planet in the system, an event will mention how the dry world has a pulse. Within the next half a year the planet will change its appearance, add {{red|30}} {{iconify|Devastation}} and create 3 Rifts Blockers. Within another half a year one of two things will happen. Either the pulse will stop or the planet will once again change its appearance, add {{red|30}} {{iconify|Devastation}} and create 3 Rifts Blockers. Should the latter happen the Voidspawn will hatch in a few months, destroying the colony and turning the planet into a Cracked World with a 20 {{iconify|Society}} Research deposit. A month later it becomes hostile.
The Voidspawn is an unborn guardian, hidden within a size 20 {{icon|desert}}{{icon|arid}}{{icon|savannah}} Dry world orbiting a class G star. Within a year after colonizing a planet in the system, an event will mention how the dry world has a pulse. Within the next half a year the planet will change its appearance, add {{red|30}} {{iconify|Devastation}} and create 3 Rifts Blockers. Within another half a year one of two things will happen. Either the pulse will stop or the planet will once again change its appearance, add {{red|30}} {{iconify|Devastation}} and create 3 Rifts Blockers. Should the latter happen the Voidspawn will hatch in a few months, destroying the colony and turning the planet into a Cracked World with a 20 {{iconify|Society}} Research deposit. A month later it becomes hostile.


The Voidspawn uses only guided weapons. It has high hull and armor but no shields, making energy weapons effective against it. Defeating the guardian grants 600-6000 {{iconify|Unity}} and brings the option to start a special project to research what was left of the egg planet that takes 140 days and grants the {{icon|gargantuan evolution tech|24px}} Gargantuan Evolution technology.
The Voidspawn uses only guided weapons. It has high hull and armor but no shields, making energy weapons effective against it. 
 
{| class="wikitable plainlist"
! Total stats !! Armaments !! Utilities !! Core components
|-
|
{{icon|ship health}} '''100,000''' Hull Points
{{Collapse list
| type= {{icon|ship armor}} '''111,100''' Armor
| body=
** Base 100,000
** Utilities 11,100
}}
{{icon|ship shield}} '''0''' Shields
* {{icon|ship speed}} '''100''' Speed
* {{icon|ship evasion}} '''25%''' Evasion
* {{icon|damage}}/{{icon|time}} 312 avg dmg / day
|
{{Collapse list
| type= {{icon|slot g}} 6× [[File:Ship part space whale weapon.png|24px]] Void Spawn
| body=
** {{icon|damage}} 250-500 Damage
** {{yellow|Ignore}} {{icon|shield}} Shields
** {{red|80%}} damage against {{icon|armor}} Armor
** {{green|200%}} damage against {{icon|hull}} Hull
** {{icon|time}} '''5.00''' day cooldown
** {{icon|ship accuracy}} '''100%''' Accuracy
** {{icon|tracking}} '''80%''' Tracking
** {{icon|weapons range}} '''120''' Range
** {{icon|damage}}/{{icon|time}} 85.00
}}
|
* {{icon|slot a}} 2x [[File:Ship part auto repair.png|24px]] [[Regenerative Hull Tissue]]
* {{icon|slot l}} 10x [[File:Ship part dragon armor.png|24px]] [[Dragonscale Armor]]
|
* [[File:ship_part_warp_drive_3.png|24px]] Bio-Drive ''(Guardian)''
* [[File:ship_part_thruster_1.png|24px]] Bio-Propulsion ''(Guardian)''
{{Collapse list
| type= [[File:ship_part_sensor_2.png|24px]] Bio-Sensors ''(Guardian)''
| body=
** {{iconify|Sensor range}} '''2'''
** {{icon|Sensor range}} Hyperlane detection range '''4'''
}}
[[File:Tech_combat_computers_1.png|24px]] [[Core components#Combat Computer|Specialized Combat Computer (Artillery)]]
|}
 
Defeating the guardian grants 600-6000 {{iconify|Unity}} and brings the option to start a special project to research what was left of the egg planet that takes 140 days and grants the {{icon|gargantuan evolution tech|24px}} Gargantuan Evolution technology.


If the Voidspawn did not hatch the planet will return to its original appearance once all Rifts Blockers are removed.
If the Voidspawn did not hatch the planet will return to its original appearance once all Rifts Blockers are removed.
If you have the {{iconify|Reanimators}} civic, it can be brought back.


== Scavenger Bot ==
== Scavenger Bot ==
第326行: 第825行:


The guardian uses only guided weapons. It uses equal amounts of shields and armor but has no point-defense and barely any evasion, making both guided weapons and strike craft very effective against it.
The guardian uses only guided weapons. It uses equal amounts of shields and armor but has no point-defense and barely any evasion, making both guided weapons and strike craft very effective against it.
{| class="wikitable plainlist"
! Total stats !! Armaments !! Utilities !! Core components
|-
|
{{icon|ship health}} '''100,000''' Hull Points
{{Collapse list
| type= {{icon|ship armor}} '''60,000''' Armor
| body=
** Base 50,000
** Utilities 10,000
}}
{{Collapse list
| type= {{icon|ship shield}} '''70,000''' Shields
| body=
** Base 50,000
** Utilities 20,000
}}
{{icon|ship speed}} '''90''' Speed
* {{icon|ship evasion}} '''10%''' Evasion
* {{icon|damage}}/{{icon|time}} 750 avg dmg / day
|
{{Collapse list
| type= {{icon|slot t}} 1x [[File:Tech mass accelerator 1.png|24px]] Scrap launcher
| body=
** {{icon|damage}} 5000-10,000 Damage
** {{green|200%}} damage against {{icon|shield}} Shields
** {{red|80%}} damage against {{icon|armor}} Armor
** {{green|200%}} damage against {{icon|ship health}} Hull
** {{icon|time}} '''21.75''' day cooldown
** {{icon|ship accuracy}} '''85%''' Accuracy
** {{icon|tracking}} '''0%''' Tracking
** {{icon|weapons range}} '''150''' Range
** {{icon|damage}}/{{icon|time}} 293.10
}}
{{Collapse list
| type= {{icon|slot g}} 7x [[File:Proximity Mines.png|24px]] Proximity Mines
| body=
** {{icon|ship health}} 100 Hull Points
** {{icon|ship evasion}} 0% Evasion
** {{icon|damage}} 100-150 Damage
** {{yellow|Ignore}} {{icon|shield}} Shields
** {{red|80%}} damage against {{icon|armor}} Armor
** {{green|150%}} damage against {{icon|ship health}} Hull
** {{icon|time}} '''2.10''' day cooldown
** {{icon|ship accuracy}} '''80%''' Accuracy
** {{icon|tracking}} '''75%''' Tracking
** {{icon|weapons range}} '''80''' Range
** {{icon|damage}}/{{icon|time}} 47.61
}}
|
* {{icon|slot a}} 1x [[File:Ship part nanite repair system.png|24px]] [[Nanite Repair System]]
* {{icon|slot l}} 11x [[File:Ship part armor 5.png|24px]] [[Neutronium Armor]]
* {{icon|slot l}} 9x [[File:Ship part shield 5.png|24px]] [[Hyper Shields]]
* {{icon|slot a}} 2x [[File:Ship part shield recharger.png|24px]] [[Shield Capacitor]]s
| [[File:Ship part reactor 3.png|24px]] [[Core components#Reactor|Cold Fusion Reactor]]
* [[File:Ship part hyper drive 2.png|24px]] [[Core components#FTL drive|Hyper Drive II]]
* [[File:Ship part thruster 3.png|24px]] [[Core components#Sublight thrusters|Plasma Thrusters]]
* [[File:Ship part sensor 3.png|24px]] [[Core components#Sensors|Subspace Sensors]]
* [[File:Tech_combat_computers_3.png|24px]] [[Core components#Combat Computer|Sapient Combat Computer (Line)]]
|}


Defeating the Scavenger Bot grants the {{icon|nanite repair system tech|24px}} Nanite Repair System technology, as well as two random {{icon|Gauss Cannons Tech|21px}}{{icon|Gamma Lasers Tech|21px}}{{icon|Marauder Missiles Tech|21px}}{{icon|Neutronium Materials|21px}}{{icon|Hyper Shields Tech|21px}} tier V component techs or a large amount of {{iconify|Engineering}} research if all techs were already researched.
Defeating the Scavenger Bot grants the {{icon|nanite repair system tech|24px}} Nanite Repair System technology, as well as two random {{icon|Gauss Cannons Tech|21px}}{{icon|Gamma Lasers Tech|21px}}{{icon|Marauder Missiles Tech|21px}}{{icon|Neutronium Materials|21px}}{{icon|Hyper Shields Tech|21px}} tier V component techs or a large amount of {{iconify|Engineering}} research if all techs were already researched.
第332行: 第892行:


== Shard ==
== Shard ==
[[File:Evt space dragon blue.png|450px|thumb|Shard]]
[[File:Evt space dragon blue.png|450px|thumb|Shard; can be reanimated]]
{{expansion|anr}}
{{expansion|anr}}
Shard is a guardian that fights identically to the Ether Drake. She appears upon the conclusion of the {{icon|Archaeology Site}} ''[[Kleptomaniac Rats]]'' Archaeology Site excavation. Defeating her grants the [[File:R rubricator.png|24px|link=Rubricator]] Rubricator Relic.
Shard is a guardian that fights identically to the Ether Drake. She appears upon the conclusion of the {{icon|Archaeology Site}} ''[[Kleptomaniac Rats]]'' Archaeology Site excavation. 


If the Relic World is colonized the Shard will destroy the colony in two years if she's not defeated.
If the Relic World is colonized, Shard will destroy the colony in two years if she's not defeated.


As the excavation already requires claiming the system, the starbase can be upgraded into a bastion citadel in preparation for the fight. Alternatively the final Chapter of the site can be delayed to better prepare technologically.
As the excavation already requires claiming the system, the starbase can be upgraded into a bastion citadel in preparation for the fight. Alternatively the final Chapter of the site can be delayed to better prepare technologically.


If Shard spawns adjacent to a [[Fallen Empire]], the Empire will send a fleet to destroy her, rendering the Rubricator unobtainable.
If Shard spawns adjacent to a [[Fallen Empire]], the Empire will send a fleet to destroy her, rendering the Rubricator unobtainable.
{{expansion|nec}}
If you have the {{iconify|Reanimators}} civic, she can be brought back.


{| class="wikitable plainlist"
{| class="wikitable plainlist"
! Base !! Weapons !! Utility !! Core
! Total stats !! Armaments !! Utilities !! Core components
|- 
|- 
* {{icon|evasion}} '''25''' Evasion
{{icon|ship health}} '''150,000''' Hull Points
* {{icon|armor}} '''100,000''' Armor
{{Collapse list
* {{icon|ship health}} '''150,000''' Hull
| type= {{icon|ship armor}} '''105,000''' Armor
| body=
** Base 100,000
** Utilities 5000
}}
{{icon|ship shield}} '''0''' Shields
* {{icon|ship speed}} '''160''' Speed
* {{icon|ship evasion}} '''25%''' Evasion
* {{icon|damage}}/{{icon|time}} 825 avg dmg / day
|
|
{{Collapse list
{{Collapse list
| type= {{icon|slot xl}} 1x [[File:ship_part_energy_lance_2.png|24px]] Dragon's Breath
| type= {{icon|slot xl}} 1x [[File:ship_part_energy_lance_2.png|24px]] Dragon's Breath
| body=
| body=
** {{icon|damage}} 4948-12123 (8535.5) Damage
** {{icon|damage}} 5000-12000 Damage
** {{red|75%}} damage against {{icon|shield}} Shields
** {{red|75%}} damage against {{icon|shield}} Shields
** {{green|200%}} damage against {{icon|armor}} Armor
** {{green|200%}} damage against {{icon|armor}} Armor
** {{green|200%}} damage against {{icon|ship health}} Hull
** {{green|200%}} damage against {{icon|ship health}} Hull
** {{icon|time}} '''21.75''' day cooldown
** {{icon|time}} '''21.75''' day cooldown
** {{icon|weapons range}} '''150''' Range
** {{icon|ship accuracy}} '''85%''' Accuracy
** {{icon|ship accuracy}} '''85%''' Accuracy
** {{icon|tracking}} '''0%''' Tracking
** {{icon|tracking}} '''0%''' Tracking
** {{icon|weapons range}} '''150''' Range
** {{icon|damage}}/{{icon|time}} 333.57
** {{icon|damage}}/{{icon|time}} 333.57
}}
}}
第369行: 第934行:
| type= {{icon|slot m}} 8x [[File:ship_part_energy_lance_2.png|24px]] Wing Skewer
| type= {{icon|slot m}} 8x [[File:ship_part_energy_lance_2.png|24px]] Wing Skewer
| body=
| body=
** {{icon|damage}} 100-150 (125) Damage
** {{icon|damage}} 100-150 Damage
** {{red|80%}} damage against {{icon|shield}} Shields
** {{red|80%}} damage against {{icon|shield}} Shields
** {{icon|time}} '''2.1''' day cooldown
** {{icon|time}} '''2.1''' day cooldown
** {{icon|weapons range}} '''80''' Range
** {{icon|ship accuracy}} '''80%''' Accuracy
** {{icon|ship accuracy}} '''80%''' Accuracy
** {{icon|tracking}} '''75%''' Tracking
** {{icon|tracking}} '''75%''' Tracking
** {{icon|weapons range}} '''80''' Range
** {{icon|damage}}/{{icon|time}} 47.62
** {{icon|damage}}/{{icon|time}} 47.62
}}
}}
第380行: 第945行:
| type= {{icon|slot pd}} 4x [[File:ship_part_energy_lance_2.png|24px]] Drake's Lightning{{0}}
| type= {{icon|slot pd}} 4x [[File:ship_part_energy_lance_2.png|24px]] Drake's Lightning{{0}}
| body=
| body=
** {{icon|damage}} 10-12 (11) Damage
** {{icon|damage}} 10-12 Damage
** {{red|80%}} damage against {{icon|shield}} Shields
** {{red|80%}} damage against {{icon|shield}} Shields
** {{icon|time}} '''1.1''' day cooldown
** {{icon|time}} '''1.1''' day cooldown
** {{icon|weapons range}} '''10''' Range
** {{icon|ship accuracy}} '''80%''' Accuracy
** {{icon|ship accuracy}} '''80%''' Accuracy
** {{icon|tracking}} '''50%''' Tracking
** {{icon|tracking}} '''50%''' Tracking
** {{icon|weapons range}} '''10''' Range
** {{icon|damage}}/{{icon|time}} 8.00
** {{icon|damage}}/{{icon|time}} 8.00
}}
}}
|
|
* {{icon|slot a}} 2x [[File:Ship part auto repair.png|24px]] [[Regenerative Hull Tissue]]
* {{icon|slot a}} 2x [[File:Ship part auto repair.png|24px]] [[Regenerative Hull Tissue]]
* {{icon|slot l}} 4x [[File:Ship part dragon armor.png|24px]] Large [[Dragonscale Armor]]
* {{icon|slot l}} 4x [[File:Ship part dragon armor.png|24px]] [[Dragonscale Armor]]
|
|
{{Collapse list
{{Collapse list
| type= {{icon|slot c}} [[File:ship_part_warp_drive_3.png|24px]] Bio Drive ''(Guardian)''
| type= [[File:ship_part_warp_drive_3.png|24px]] Bio-Drive ''(Guardian)''
| body=
| body=
** {{icon|time}} {{green|-80%}} FTL charge time
** {{icon|time}} {{green|-80%}} FTL charge time
** [[File:Fleet action button jump.png|24px]] Tactical jump
** [[File:Fleet action button jump.png|24px]] Tactical jump
}}
}}
* {{icon|slot c}} [[File:Tech_combat_computers_1.png|24px]] [[Core_components#Combat Computer|Combat Computer (Artillery)]]
[[File:ship_part_thruster_4.png|24px]] Bio-Propulsion ''(Guardian)''
* {{icon|slot c}} [[File:ship_part_thruster_4.png|24px]] Bio Propulsion ''(Guardian)''
{{Collapse list
{{Collapse list
| type= {{icon|slot c}} [[File:ship_part_sensor_4.png|24px]] Bio-Sensors ''(Guardian)''{{0}}
| type= [[File:ship_part_sensor_4.png|24px]] Bio-Sensors ''(Guardian)''{{0}}
| body=
| body=
** {{iconify|Sensor range}} '''4'''
** {{iconify|Sensor range}} '''4'''
** {{icon|Sensor range}} Hyperlane detection range '''8'''
** {{icon|Sensor range}} Hyperlane detection range '''8'''
}}
}}
[[File:Tech_combat_computers_1.png|24px]] [[Core components#Combat Computer|Specialized Combat Computer (Artillery)]]
|}
|}
Defeating her grants the [[File:R rubricator.png|24px|link=Rubricator]] Rubricator Relic.


== Sky Dragon ==
== Sky Dragon ==
[[File:Evt here be dragons.png|450px|thumb|Sky Dragon]]
[[File:Evt here be dragons.png|450px|thumb|Sky Dragon; can be reanimated]]
{{expansion|aqu}}
{{expansion|aqu}}
All empires with the {{iconify|Here Be Dragons}} origin will start the game with a Sky Dragon guardian. The guardian is allied with the owner of its system and can only be attacked by empires who are at war with the system owner.
All empires with the {{iconify|Here Be Dragons}} origin will start the game with a Sky Dragon guardian. The guardian is allied with the owner of its system and can only be attacked by empires who are at war with the system owner.
第418行: 第984行:
* Allowing it to land costs 75 {{iconify|Influence}} and the Sky Dragon will feed.
* Allowing it to land costs 75 {{iconify|Influence}} and the Sky Dragon will feed.


Feeding the Sky Dragon takes 14-16 years, during which the capital will gain the [[File:D landed dragon.png|24px]] Feeding Dragon planetary feature. When feeding is complete the empire will be given a reward to choose between a small amount of {{iconify|Research}} or 1000 {{iconify|Energy}} and 100 {{iconify|Exotic Gases}}. The Sky Dragon will not protect the system while feeding but if another empire attempts to invade the planet the guardian will cancel feeding and protect the system.
Feeding the Sky Dragon takes 14-16 years, during which the capital will gain the [[File:D landed dragon.png|link=Planetary features#Feeding Dragon|24px]] Feeding Dragon planetary feature. When feeding is complete the empire will be given a reward to choose between a small amount of {{iconify|Research}} or 1000 {{iconify|Energy}} and 100 {{iconify|Exotic Gases}}. The Sky Dragon will not protect the system while feeding but if another empire attempts to invade the planet the guardian will cancel feeding and protect the system.


If the system owner researches at least 2 {{iconify|Society}} and 2 {{iconify|Engineering}} technologies during the first 13-49 years it will gain the option to issue one of two special projects:
If the system owner researches at least 2 {{iconify|Society}} and 2 {{iconify|Engineering}} technologies during the first 13-49 years it will gain the option to issue one of two special projects:
第435行: 第1,001行:


The Sky Dragon uses only energy weapons and armor and as a result ships equipped with shields and energy weapons are the ideal counter.
The Sky Dragon uses only energy weapons and armor and as a result ships equipped with shields and energy weapons are the ideal counter.
{| class="wikitable plainlist"
! Total stats !! Armaments !! Utilities !! Core components
|-
|
{{icon|ship health}} '''150,000''' Hull Points
{{Collapse list
| type= {{icon|ship armor}} '''105,000''' Armor
| body=
** Base 100,000
** Utilities 5000
}}
{{icon|ship shield}} '''0''' Shields
* {{icon|ship speed}} '''160''' Speed
* {{icon|ship evasion}} '''25%''' Evasion
* {{icon|damage}}/{{icon|time}} 825 avg dmg / day
|
{{Collapse list
| type= {{icon|slot xl}} 1x [[File:ship_part_energy_lance_2.png|24px]] Dragon's Breath
| body=
** {{icon|damage}} 5000-12000 Damage
** {{red|75%}} damage against {{icon|shield}} Shields
** {{green|200%}} damage against {{icon|armor}} Armor
** {{green|200%}} damage against {{icon|ship health}} Hull
** {{icon|time}} '''21.75''' day cooldown
** {{icon|ship accuracy}} '''85%''' Accuracy
** {{icon|tracking}} '''0%''' Tracking
** {{icon|weapons range}} '''150''' Range
** {{icon|damage}}/{{icon|time}} 333.57
}}
{{Collapse list
| type= {{icon|slot m}} 8x [[File:ship_part_energy_lance_2.png|24px]] Wing Skewer
| body=
** {{icon|damage}} 100-150 Damage
** {{red|80%}} damage against {{icon|shield}} Shields
** {{icon|time}} '''2.1''' day cooldown
** {{icon|ship accuracy}} '''80%''' Accuracy
** {{icon|tracking}} '''75%''' Tracking
** {{icon|weapons range}} '''80''' Range
** {{icon|damage}}/{{icon|time}} 47.62
}}
{{Collapse list
| type= {{icon|slot pd}} 4x [[File:ship_part_energy_lance_2.png|24px]] Drake's Lightning{{0}}
| body=
** {{icon|damage}} 10-12 Damage
** {{red|80%}} damage against {{icon|shield}} Shields
** {{icon|time}} '''1.1''' day cooldown
** {{icon|ship accuracy}} '''80%''' Accuracy
** {{icon|tracking}} '''50%''' Tracking
** {{icon|weapons range}} '''10''' Range
** {{icon|damage}}/{{icon|time}} 8.00
}}
|
* {{icon|slot a}} 2x [[File:Ship part auto repair.png|24px]] [[Regenerative Hull Tissue]]
* {{icon|slot l}} 4x [[File:Ship part dragon armor.png|24px]] [[Dragonscale Armor]]
|
{{Collapse list
| type= [[File:ship_part_warp_drive_3.png|24px]] Bio-Drive ''(Guardian)''
| body=
** {{icon|time}} {{green|-80%}} FTL charge time
** [[File:Fleet action button jump.png|24px]] Tactical jump
}}
[[File:ship_part_thruster_4.png|24px]] Bio-Propulsion ''(Guardian)''
{{Collapse list
| type= [[File:ship_part_sensor_4.png|24px]] Bio-Sensors ''(Guardian)''{{0}}
| body=
** {{iconify|Sensor range}} '''4'''
** {{icon|Sensor range}} Hyperlane detection range '''8'''
}}
[[File:Tech_combat_computers_1.png|24px]] [[Core components#Combat Computer|Specialized Combat Computer (Artillery)]]
|}


[[Category:游戏概念]]
[[Category:游戏概念]]
[[Category:探索]]
[[Category:探索]]
[[en:Guardians]]
[[en:Guardians]]

2022年5月11日 (三) 02:26的版本

Guardians are extremely powerful Spaceborne aliens added in various DLCs. They can be found in special predetermined systems and rival moons in size and mass. They are marked with a skull icon both in the fleet power box and on the galactic map, and the exact strength number can only be seen with debug mode on. Each guardian has a unique event chain. While one can just stumble over one during exploration, they can also be found with the help of the Curator Enclave. Guardians have an immense amount of health and should only be engaged mid-late game.

Guardians get various bonuses to make them stronger based on the game difficulty. AI empires will only attack a guardian if their fleet power is at least 40k.

Empire with the 逝者军势 Reanimators 逝者军势Reanimators or 永身雇佣制 Permanent Employment 永身雇佣制Permanent Employment civic that kill an organic guardian will gain the option to issue a special project that costs 10000 社会学研究 Society Research 社会学研究Society Research research to resurrect the guardian on their side. Reanimated guardians cannot be merged into fleets or be commanded by admirals.

Asteroid Hives

The Hive asteroid belt

A random system in the galaxy will have an asteroid belt containing 5 unique crystalline asteroids with deposits of 6-8 矿物 Minerals 矿物Minerals and 6 unselectable asteroids with one of them producing a chirping-like sound. Entering the system for the first time will display an event window hinting that there's more to the system than meets the eye.

If the system is claimed with a Starbase the Asteroid Hives will awaken with the following MTTH based on the number of constructed mining stations:

Mining Stations 0 1 2 3 4 5
MTTH 100 years 33.3 years 11.1 years 3.7 years 1.2 years 0.4 years

The Asteroid Hives use only strike craft as their weapons. As a result carrier ships are the ideal counters as the Asteroid Hives have no point-defense themselves and launched strike craft will engage and destroy the enemy ones before attacking the guardians. In addition carrier ships have point defenses themselves.

Defeating all 6 Asteroid Hives will grant 500 能量币 Energy Credits 能量币Energy Credits and 2000 社会学研究 Society Research 社会学研究Society Research research in addition to allowing the system to be safely mined.

Automated Dreadnought

Automated Dreadnought patrolling the empty system's asteroid belt

A random system in the galaxy with two habitable worlds will be defended by the Automated Dreadnought, an ancient warship of old locked in patrol mode. The Automated Dreadnought uses regular ship components and can be countered appropriately.

Total stats Armaments Utilities Core components
船体值 Ship Hull Points 50,000 Hull Points0
    • Base 10,000
    • Leviathan Modifiers 40,000
装甲值 Armor Hit Points 10,000 Armor0
    • Base 5000
    • Utilities 5000
护盾承受值 Shield Hit Points 95,000 Shields0
    • Base 0
    • Utilities 20,000
    • Leviathan Modifiers 75,000

速度 Speed 175 Speed

  • 闪避 Evasion 15% Evasion
  • 伤害 Damage/Time.png 8840 avg dmg / day
Ship part jump drive 1.png Jump Drive

Defeating the Automated Dreadnought gives the following two choices:

  1. Salvage the dreadnought for 5000 能量币 Energy Credits 能量币Energy Credits and 矿物 Minerals 矿物Minerals and 30x monthly (1000~5000) Engineering research Engineering research.
  2. Issue a special project to repair and use it that costs 50000 Engineering research Engineering research. Dreadnought is the same as listed above except that it loses Leviathan modifiers for 船体值 Ship Hull Points Hull and 护盾承受值 Shield Hit Points Shields, but it revive 2 additional L槽 Ship part shield 5.png Hyper Shields. Its Ship part jump drive 1.png Jump Drive will be upgraded to a Ship part psi jump drive 1.png Psi Jump Drive if the empire has the technology. The components will not be able to be upgraded/changed even if better tech is available (jump drive included after fully repairing it).

Dimensional Horror

Dimensional Horror emerging in the current dimension

A random black hole system in the galaxy will appear empty on sensors but reveal the Dimensional Horror when first entered, a nightmarish creature that entered only partially in the current dimension. The guardian cannot move but its tentacles can strike across the entire system. Its weapons ignore armor but do -75% damage to shields. The Dimensional Horror has equal amount of shields, armor and hull as well as no evasion, making the long-ranged Kinetic Artillery or size X weapons the ideal counter.

Total stats Armaments Utilities Core components
  • 船体值 Ship Hull Points 100,000 Hull Points
  • 装甲值 Armor Hit Points 100,000 Armor
  • 护盾承受值 Shield Hit Points 100,000 Shields
  • 速度 Speed Immobile Speed
  • 闪避 Evasion 0% Evasion
  • 伤害 Damage/Time.png 900 avg dmg / day
XL槽 1x Ship part energy lance 2.png Dimensional Beam0
    • 伤害 Damage 500-5000 Damage
    • 25% damage against 护盾 Shields Shields
    • Ignore 装甲 Armor Armor
    • Time.png 17.50 day cooldown
    • 命中率 Chance to Hit 85% Accuracy
    • 追踪 Tracking 0% Tracking
    • 舰船武器射程 Ship Weapons Range 250 Range
    • 伤害 Damage/Time.png 133.57
L槽 2x Tech lasers 1.png Dimensional Ripper0
    • 伤害 Damage 250-1000 Damage
    • 25% damage against 护盾 Shields Shields
    • Ignore 装甲 Armor Armor
    • Time.png 2.70 day cooldown
    • 命中率 Chance to Hit 80% Accuracy
    • 追踪 Tracking 75% Tracking
    • 舰船武器射程 Ship Weapons Range 250 Range
    • 伤害 Damage/Time.png 185.18
M槽 2x Tech lasers 1.png Dimensional Render0
    • 伤害 Damage 100-400 Damage
    • 25% damage against 护盾 Shields Shields
    • Ignore 装甲 Armor Armor
    • Time.png 2.50 day cooldown
    • 命中率 Chance to Hit 80% Accuracy
    • 追踪 Tracking 50% Tracking
    • 舰船武器射程 Ship Weapons Range 250 Range
    • 伤害 Damage/Time.png 80.00
S槽 2x Tech lasers 1.png Dimensional Striker0
    • 伤害 Damage 50-200 Damage
    • 25% damage against 护盾 Shields Shields
    • Ignore 装甲 Armor Armor
    • Time.png 2.30 day cooldown
    • 命中率 Chance to Hit 80% Accuracy
    • 追踪 Tracking 25% Tracking
    • 舰船武器射程 Ship Weapons Range 250 Range
    • 伤害 Damage/Time.png 43.47
PD槽 4x Ship part energy lance 2.png Dimensional Guard0
    • 伤害 Damage 10-50 Damage
    • Time.png 1.60 day cooldown
    • 命中率 Chance to Hit 80% Accuracy
    • 追踪 Tracking 50% Tracking
    • 舰船武器射程 Ship Weapons Range 250 Range
    • 伤害 Damage/Time.png 15.00
Ship part sensor 4.png Bio-Sensors (Guardian)00
    • 探测范围 Sensor Range 探测范围Sensor Range 4
    • 探测范围 Sensor Range Hyperlane detection range 8

Tech combat computers 1.png Specialized Combat Computer (Artillery)

Defeating the Dimensional Horror will leave behind a dimensional rift with a special project that takes 140 days to be researched. Once examined, it will give the following rewards:

  • 4000-6000 物理学研究 Physics Research 物理学研究Physics Research Research
  • 4000-6000 社会学研究 Society Research 社会学研究Society Research Research
  • Unlock the 跃迁引擎 Jump Drive Jump Drive technology with 50% progress if not already researched

Enigmatic Fortress

Ancient Vault with all defenses

A random class A star system in the galaxy will house the Enigmatic Fortress, a massive space station guarded by numerous unique defense platforms. The Enigmatic Fortress uses regular components and can be countered appropriately. The installation consists of the following stations:

Total stats 1x Ancient Vault 2x Ancient Guardian 2x Ancient Warden 4x Ancient Defender 8x Ancient Sentinel
船体值 Ship Hull Points 140,000 Hull Points0
    • Ancient Vault 1x 50,000
    • Ancient Guardian 2x 20,000
    • Ancient Warden 2x 10,000
    • Ancient Defender 4x 5000
    • Ancient Sentinel 8x 1250
装甲值 Armor Hit Points 32,000 Armor0
    • Ancient Vault 1x 6000
    • Ancient Guardian 2x 3500
    • Ancient Warden 2x 2500
    • Ancient Defender 4x 1500
    • Ancient Sentinel 8x 1000
护盾承受值 Shield Hit Points 70,000 Shields0
    • Ancient Vault 1x 9500
    • Ancient Guardian 2x 10,000
    • Ancient Warden 2x 5000
    • Ancient Defender 4x 3500
    • Ancient Sentinel 8x 2000

速度 Speed Immobile Speed

  • 闪避 Evasion 0% Evasion
伤害 Damage/Time.png 2700 avg dmg / day0
    • Ancient Vault 1x 1333
    • Ancient Guardian 2x 250
    • Ancient Warden 2x 200
    • Ancient Defender 4x 60
    • Ancient Sentinel 8x 30
C槽 Ship part sensor 4.png Bio-Sensors (Guardian)0
    • 探测范围 Sensor Range 探测范围Sensor Range 4
    • 探测范围 Sensor Range Hyperlane detection range 8
C槽 Quantum Destabilizer.png Enigmatic Disruption Field0
    • 护盾承受值 Shield Hit Points -0.1% Daily Shield Regen
    • 舰船武器射速 Ship Fire Rate -20% Fire Rate

Defeating the Enigmatic Fortress will start a lengthy event chain that must be completed to gain its rewards. Letting the timer expire at any point will result in the vault repowering.

No. Choice Outcome
1 Demolitions Team (1 army transport) Expedition proceeds but the army is lost
Local Power Surge - Go with the higher estimate ( -500 能量币 Energy Credits 能量币Energy Credits) (science ship) Vault repowers
Local Power Surge - Go with the lower estimate ( -50 能量币 Energy Credits 能量币Energy Credits) (science ship) Expedition proceeds
2 Place metal rings around the remaining two poles Vault repowers
Search for torus-shaped indentations on the bulkhead Vault repowers
Rearrange the metal tori on the poles Expedition proceeds
Remove center and rightmost poles from the pedestal Vault repowers
3 Home System Research - The beginning Vault repowers
Home System Research - The middle Event success
Home System Research - The end Vault repowers
Supply Dark Matter ( -10 暗物质 Dark Matter 暗物质Dark Matter) (science ship) Event success
Use Force (1 military ship) Event failed - the vault and all ships in the system are destroyed, every habitable planet is turned into a Tomb world and every uninhabitable one into a Molten world.
Black Hole Research (special project) Event success

Successfully investigating the Enigmatic Fortress will grant 1000-5000 研究 Research 研究Research across all fields as well as unlock the 神秘编码器 Enigmatic Encoder Enigmatic Encoder and 神秘解码器 Enigmatic Decoder Enigmatic Decoder technologies.

Ether Drake

Ether Drake; can be reanimated

A random class F star system in the galaxy will feature a Planet molten.png Molten World called Dragon's Hoard guarded by the Ether Drake, a dragon-like guardian the size of a moon. The Ether Drake uses only energy weapons that do -20% damage to shields and has high hull and armor but no shields itself. As a result, shielded fleets equipped with energy weapons are the ideal counter. Initially the Ether Drake will stay and guard Dragon's Hoard but should it be attacked enough to lose 20% HP it will go to two random systems belonging to the attacker and destroy their starbases. After the Ether Drake leaves if the systems were colonized the starbases will be rebuild into frontier outposts. If the Ether Drake loses 85% HP it will stay or retreat to Dragon's Hoard and heal.

Total stats Armaments Utilities Core components

船体值 Ship Hull Points 150,000 Hull Points

装甲值 Armor Hit Points 105,000 Armor0
    • Base 100,000
    • Utilities 5000

护盾承受值 Shield Hit Points 0 Shields

  • 速度 Speed 160 Speed
  • 闪避 Evasion 25% Evasion
  • 伤害 Damage/Time.png 825 avg dmg / day
XL槽 1x Ship part energy lance 2.png Dragon's Breath0
    • 伤害 Damage 5000-12000 Damage
    • 75% damage against 护盾 Shields Shields
    • 200% damage against 装甲 Armor Armor
    • 200% damage against 船体值 Ship Hull Points Hull
    • Time.png 21.75 day cooldown
    • 命中率 Chance to Hit 85% Accuracy
    • 追踪 Tracking 0% Tracking
    • 舰船武器射程 Ship Weapons Range 150 Range
    • 伤害 Damage/Time.png 333.57
M槽 8x Ship part energy lance 2.png Wing Skewer0
    • 伤害 Damage 100-150 Damage
    • 80% damage against 护盾 Shields Shields
    • Time.png 2.1 day cooldown
    • 命中率 Chance to Hit 80% Accuracy
    • 追踪 Tracking 75% Tracking
    • 舰船武器射程 Ship Weapons Range 80 Range
    • 伤害 Damage/Time.png 47.62
PD槽 4x Ship part energy lance 2.png Drake's Lightning00
    • 伤害 Damage 10-12 Damage
    • 80% damage against 护盾 Shields Shields
    • Time.png 1.1 day cooldown
    • 命中率 Chance to Hit 80% Accuracy
    • 追踪 Tracking 50% Tracking
    • 舰船武器射程 Ship Weapons Range 10 Range
    • 伤害 Damage/Time.png 8.00
Ship part warp drive 3.png Bio-Drive (Guardian)0
    • Time.png -80% FTL charge time
    • Fleet action button jump.png Tactical jump

Ship part thruster 4.png Bio-Propulsion (Guardian)

Ship part sensor 4.png Bio-Sensors (Guardian)00
    • 探测范围 Sensor Range 探测范围Sensor Range 4
    • 探测范围 Sensor Range Hyperlane detection range 8

Tech combat computers 1.png Specialized Combat Computer (Artillery)

Defeating the Ether Drake grants the following rewards:

  • 300 影响力 Influence 影响力Influence
  • The Empire Capital gains the unique D monument.png Dragonslayer Monument planetary feature
  • The Empire gains the R dragon trophy.png Ether Drake Trophy Relic
  • If an Admiral was leading the fleet that defeated it, it will gain the 屠龙者 Dragonslayer Dragonslayer trait
  • The Dragon's Hoard, which outputs 30 能量币 Energy Credits 能量币Energy Credits and 30 矿物 Minerals 矿物Minerals. Building a mining station above it will reveal both of the following within 50 years, though not necessarily at the same time:
    • Remains of the Ether Drake's mate: The remains can be studied to unlock the 人造龙鳞装甲 Artificial Dragonscales 人造龙鳞装甲Artificial Dragonscales technology. Alternatively, they can be grinded for 100-4000 矿物 Minerals 矿物Minerals and 1000-100000 社会学研究 Society Research 社会学研究Society Research research.
    • Ether Drake's egg: The egg can be smashed for 300 影响力 Influence 影响力Influence or used in a timed special project that takes 50000 社会学研究 Society Research 社会学研究Society Research research to hatch a controllable Ether Hatchling with about 7K Fleet Power. Unlike the controllable Space Amoeba, the Ether Hatchling will never grow to a full sized Ether Drake.

Infinity Machine

Infinity Machine orbiting Gargantua

A black hole system in the galaxy named Gargantua will house the Infinity Machine, the only guardian in the game that's not hostile. At first no interaction with the Infinity Machine is possible but a year or two after being discovered the guardian will send a transmission and start a special project that requires 360 days and at least a level 3 scientist leader to be finished. Completing the special project allows the following options:

  • 唯物主义 Materialist极端唯物主义 Fanatic Materialist Materialist empires can attempt to hack the Infinity machine. Chance is 50% and if successful it permanently grants a +5% 研究 Research 研究Research Output empire modifier as well as either the 正电子人工智能 Positronic AI 正电子人工智能Positronic AI or the 零点能源 Zero Point Power 零点能源Zero Point Power technology. If both were already researched it will grant 1000-5000 社会学研究 Society Research 社会学研究Society Research research. For 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness empires this is the only option. This approach destroys the Infinity Machine.
  • 唯心主义 Spiritualist极端唯心主义 Fanatic Spiritualist Spiritualist empires can declare the Infinity Machine a divine object, granting a +5% 幸福度 Happiness 幸福度Happiness empire modifier.
  • 军国主义 Militarist极端军国主义 Fanatic Militarist Militarist empires can destroy the Infinity Machine with an army without fighting it to gain the same bonuses as when defeating it.
  • All empires can communicate with the infinity Machine after the special project is completed. 军国主义 Militarist极端军国主义 Fanatic Militarist Militarist and 极端平等主义 Fanatic Egalitarian 极端平等主义Fanatic Egalitarian empires can try saying the liar's paradox but the guardian merely finds paradoxes boring. The empire can offer to help it and start a special project that requires 1800 days and a science vessel to be finished. Finishing the project will have one of the following outcomes.
    • 50%: the project fails but the Infinity Machine will reward the empire with the 正电子人工智能 Positronic AI 正电子人工智能Positronic AI technology. If already researched it will grant the 零点能源 Zero Point Power 零点能源Zero Point Power technology. If both were researched it will grant the empire a +5% 研究 Research 研究Research Output empire modifier.
    • 25%: the project succeeds and the Infinity Machine enters the black hole. It will grant the 正电子人工智能 Positronic AI 正电子人工智能Positronic AI technology. If already researched it will grant the 零点能源 Zero Point Power 零点能源Zero Point Power technology. If both were researched it will grant 150 影响力 Influence 影响力Influence. In addition the black hole will get a 4 研究 Research 研究Research deposit.
    • 25%: the project succeeds and the Infinity Machine enters the black hole and shrinks it to a smaller size renamed Pantagruel which will get a 10 研究 Research 研究Research deposit. The empire will get 200 影响力 Influence 影响力Influence and permanently gain the Mirror of Knowledge modifier ( +10% 研究速度 Research Speed 研究速度Research Speed). In addition a Curator Enclave can be contacted and given some info for 500 Engineering research Engineering Research.

Alternatively the Infinity Machine can be attacked, forcing it to open and become aggressive. The guardian comes equipped with lasers, strike craft, heavy shields and regeneration components and has good evasion. As a result, shielded fleets using kinetic weapons are the ideal counter. Destroying the Infinity Machine will allow it to be broken down for 700-4000 矿物 Minerals 矿物Minerals and 250-500 影响力 Influence 影响力Influence. Alternatively empires that are not 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness can study its nature to permanently unlock the next tier of 机械体 Mechanical 机械体Mechanical Pop research. Destroying the Infinity Machine removes any empire modifier.

Total stats Armaments Utilities Core components

船体值 Ship Hull Points 50,000 Hull Points

  • 装甲值 Armor Hit Points 20,000 Armor
护盾承受值 Shield Hit Points 125,000 Shields0
    • Base 0
    • Utilities 21,800
    • Leviathan Modifiers 104,000

速度 Speed 140 Speed

  • 闪避 Evasion 50% Evasion
  • 伤害 Damage/Time.png 1750 avg dmg / day
XL槽 1x Ship part energy lance 2.png Infinite Gun0
    • 伤害 Damage 500-1000 Damage
    • 150% damage against 护盾 Shields Shields
    • Time.png 11.50 day cooldown
    • 命中率 Chance to Hit 85% Accuracy
    • 追踪 Tracking 0% Tracking
    • 舰船武器射程 Ship Weapons Range 120 Range
    • 伤害 Damage/Time.png 55.43

H槽 4x Tech strike craft 3.png Advanced Strike Craft

PD槽 6x Tech lasers 1.png Defense of Infinite Points0
    • 伤害 Damage 15-20 Damage
    • Time.png 0.60 day cooldown
    • 命中率 Chance to Hit 80% Accuracy
    • 追踪 Tracking 50% Tracking
    • 舰船武器射程 Ship Weapons Range 10 Range
    • 伤害 Damage/Time.png 20.33
Ship part jump drive 1.png Jump Drive

Horizon Signal

If the Horizon Signal event chain has been started entering the Gargantua system, whether it's the first time or not, will have the Infinity Machine initiate contact and ask you for 800 能量币 Energy Credits 能量币Energy Credits and 矿物 Minerals 矿物Minerals. Refusing with either of the two options will have the guardian ask again next time a ship enters the system. Accepting will have the Infinity Machine disappear like the Horizon Signal science ship and add a 10 社会学研究 Society Research 社会学研究Society Research Research deposit to Gargantua.

Spectral Wraith

650THz Spectral Wraith

The Spectral Wraith is a guardian that can only appear during the mid-game years. A random pulsar in the galaxy when surveyed will reveal a unique PM Strong Magnetic Field.png Pulse Germination modifier. The first empire that surveys the pulsar will be shown an event window pointing to the date when the mid-game starts and hinting that is the system where the Spectral Wraith will spawn.

Unlike other guardians the Spectral Wraith is completely mobile and can travel anywhere in the galaxy. It will spawn in one of three colors: red, yellow or blue. In systems whose star has the same color (M for red wraiths, G for yellow wraiths, and A or B for blue wraiths) the Spectral Wraith will gain -50% 装甲 Armor 装甲Armor and 闪避 Evasion 闪避Evasion. Other star types do NOT trigger this debuff, even if the color mentioned in the star's description matches (e.g. Red Giants have no effect); and it also will not trigger in binary/trinary systems. Aside from the debuff, the color variation is purely cosmetic.

Combat:

  • the hull has 20k Hitpoints, 10k Armor and a serious 75% Evasion. With aforementioned debuff reducing it to 5k Armor, 25% Evasion. Accordingly, small Energy Weapons offer the right amount of Tracking and Anti-Armor Ability, but with the high hull/armor ratio just about any weapon can work
  • the Weapons deal 100% to hull, 200% to Armor, 50% to Shields, at 80% Accuracy, 75% Tracking
  • Destroyers or Cruisers with small to medium guns and heavy shields or crystal plating should be ideal and available
  • Defeating it is possible starting ~5k Fleet power, assuming a perfect countering built. With ~10k able to defeat it trivially even with suboptimal conditions like large guns and a pulsar system. This makes it one of the weakest Leviathans, but in turn catching it is usually the issue.
Total stats Armaments Utilities Core components
  • 船体值 Ship Hull Points 20,000 Hull Points
  • 装甲值 Armor Hit Points 10,000 Armor
  • 护盾承受值 Shield Hit Points 0 Shields
  • 速度 Speed 80 Speed
  • 闪避 Evasion 75% Evasion
  • 伤害 Damage/Time.png 520 avg dmg / day
L槽 6x Tech lasers 1.png 450THz Emitter0
    • 伤害 Damage 150-250 Damage
    • 50% damage against 护盾 Shields Shields
    • 200% damage against 装甲 Armor Armor
    • Time.png 1.85 day cooldown
    • 命中率 Chance to Hit 80% Accuracy
    • 追踪 Tracking 75% Tracking
    • 舰船武器射程 Ship Weapons Range 150 Range
    • 伤害 Damage/Time.png 86.48
Ship part warp drive 3.png Bio-Drive (Guardian)0
    • Time.png -80% FTL charge time
    • Fleet action button jump.png Tactical jump

Ship part thruster 4.png Bio-Propulsion (Guardian)

Ship part sensor 4.png Bio-Sensors (Guardian)00
    • 探测范围 Sensor Range 探测范围Sensor Range 4
    • 探测范围 Sensor Range Hyperlane detection range 8

Ship part computer default.png Basic Combat Computer

Defeating the leviathan gives a permanent empire modifier with the following effects:

  • 研究速度( 物理学) Research Speed (Physics)、​ 研究速度( 物理学) Research Speed (Physics) +5% Physics Research Speed
  • 伤害 Damage +5% Energy Weapons Damage
  • 能量币 Energy Credits +10% Energy from Jobs

Stellar Devourer

Real scale of the Stellar Devourer

A random class M star system in the galaxy will appear empty on sensors but reveal the Stellar Devourer when entered, a glowing spaceborne entity that feeds upon stars. If the Stellar Devourer was engaged and did not lose at least 67% HP it will attack one of the attacker's systems until the starbase is disabled and then stay for 90 days until retreating. If the system is colonized all planets will get -25% 幸福度 Happiness 幸福度Happiness and 宜居性 Habitability 宜居性Habitability until the guardian leaves.

The Stellar Devourer's weapons are mostly energy and torpedoes, so shields and point defense are an effective counter. It has extremely high hull and point-defenses, but no armor or shields, making hull-damaging weapons such as plasma weapons and particle launchers the most effective counter.

Total stats Armaments Utilities Core components
  • 船体值 Ship Hull Points 200,000 Hull Points
  • 装甲值 Armor Hit Points 0 Armor
  • 护盾承受值 Shield Hit Points 0 Shields
  • 速度 Speed 45 Speed
  • 闪避 Evasion 40% Evasion
  • 伤害 Damage/Time.png 2250 avg dmg / day
XL槽 1x Ship part energy lance 2.png Devouring Beam0
    • 伤害 Damage 5000-12000 Damage
    • 75% damage against 护盾 Shields Shields
    • 200% damage against 装甲 Armor Armor
    • 200% damage against 船体值 Ship Hull Points Hull
    • Time.png 8.00 day cooldown
    • 命中率 Chance to Hit 85% Accuracy
    • 追踪 Tracking 0% Tracking
    • 舰船武器射程 Ship Weapons Range 100 Range
    • 伤害 Damage/Time.png 906.89
G槽 4x Tech torpedoes 3.png Stellar Torpedo0
    • 船体值 Ship Hull Points 100 Hull Points
    • 闪避 Evasion 100% Evasion
    • 伤害 Damage 500-750 Damage
    • Ignore 护盾 Shields Shields
    • 150% damage against 装甲 Armor Armor
    • Time.png 5.50 day cooldown
    • 命中率 Chance to Hit 100% Accuracy
    • 追踪 Tracking 50% Tracking
    • 舰船武器射程 Ship Weapons Range 150 Range
    • 伤害 Damage/Time.png 113.63
L槽 4x Tech plasma 1.png Stellar Plasma0
    • 伤害 Damage 250-352 Damage
    • 50% damage against 护盾 Shields Shields
    • Time.png 1.85 day cooldown
    • 命中率 Chance to Hit 80% Accuracy
    • 追踪 Tracking 75% Tracking
    • 舰船武器射程 Ship Weapons Range 150 Range
    • 伤害 Damage/Time.png 124.32
PD槽 8x Tech lasers 5.png Stellar laser0
    • 伤害 Damage 10-12 Damage
    • 50% damage against 护盾 Shields Shields
    • 200% damage against 装甲 Armor Armor
    • Time.png 1.10 day cooldown
    • 命中率 Chance to Hit 80% Accuracy
    • 追踪 Tracking 50% Tracking
    • 舰船武器射程 Ship Weapons Range 10 Range
    • 伤害 Damage/Time.png 8.00
Ship part warp drive 3.png Bio-Drive (Guardian)0
    • Time.png -80% FTL charge time
    • Fleet action button jump.png Tactical jump

Ship part thruster 3.png Plasma Thrusters

Tech combat computers 2.png Stellarite Combat Computer (Guardian)0
    • 舰船武器射速 Ship Fire Rate +10% Fire rate
    • 追踪 Tracking +4 Chance to Hit

Defeating the Stellar Devourer will give the option to issue a special project to investigate its remains that takes 60 days to be finished. Once examined it will give the following options:

  1. Harvest the body's energy deposits for a large bonus of 10,000 能量币 Energy Credits 能量币Energy Credits, 2000 矿物 Minerals 矿物Minerals and 80 影响力 Influence 影响力Influence.
  2. Try to reignite the Sun in the leviathan's home System. The Project has a 30% chance to kill the scientist and its ship but is guaranteed to turn the whole System more habitable: All Frozen Planets will become Arctic planets. All other planets undergo a temperature increase as well, rerolling them completely.

排外主义 Xenophobe极端排外主义 Fanatic Xenophobe Xenophobe and 军国主义 Militarist极端军国主义 Fanatic Militarist Militarist empires have the option to instead gain the unique D monument.png Stellar Devourer Trophy planetary feature (+8 凝聚力 Unity 凝聚力Unity, +5% 幸福度 Happiness 幸福度Happiness ) on the empire capital, as well as 500 影响力 Influence 影响力Influence.

The Elder One

The Elder One emerging in the current dimension

A random planet in the galaxy might contain an archaeological site named The Broken Gates. It has 4 chapters, each one granting 1-5 稀有文物 Minor Artifacts 稀有文物Minor Artifacts. Upon completing the final chapter the Elder One will begin manifesting and the empire will get the choice to either prevent it and gain 350-10000 Engineering research Engineering Research or release it. Releasing it will destroy the system identically to a Star-Eater and the Elder One will emerge but not become hostile. If let out the Elder One will contact the empire 10 days later and offer to rebuild the starbase of the destroyed system and grant an empire modifier that gives +6% 研究速度 Research Speed 研究速度Research Speed and -10% Mod pop growth req.png Growth Speed. Refusing will grant 150-300 影响力 Influence 影响力Influence but the Elder One will become hostile.

The Elder One fights identically to the Dimensional Horror. If killed the empire modifier provided will be removed.

Corrupted Avatar

Corrupted Avatar

A randomly placed system with a wormhole will bring an event window when first entered, mentioning a signal coming out of the wormhole and hinting that this specific wormhole is different from the rest. Exploring the wormhole will reveal its connection to a trinary system in the galaxy with no hyperlane connections. Said system is guarded by a Corrupted Avatar (aka Psionic Entity). The Avatar uses only energy weapons that ignore armor but do -75% damage to shields. It has moderate hull and strong shields but no armor or PD, making missiles and strike craft very effective.

Total stats Armaments Utilities Core components
  • 船体值 Ship Hull Points 10,000 Hull Points
  • 装甲值 Armor Hit Points 0 Armor
  • 护盾承受值 Shield Hit Points 60,000 Shields
  • 速度 Speed 160 Speed
  • 闪避 Evasion 25% Evasion
  • 伤害 Damage/Time.png 413 avg dmg / day
M槽 4x Ship part space cloud weapon.png Psionic Blast00
    • 伤害 Damage 300-700 (500) Damage
    • 25% damage against 护盾 Shields 护盾Shieldss
    • Ignores 装甲 Armor 装甲Armor
    • Time.png 4.35 day cooldown
    • 命中率 Chance to Hit 90% Accuracy
    • 追踪 Tracking 100% Tracking
    • 舰船武器射程 Ship Weapons Range 85 Range
    • 伤害 Damage/Time.png 103.45
N/A

Defeating the Corrupted Avatar allows free access to the system, which contains a 盖亚星球 Gaia World 盖亚星球Gaia World which when surveyed will reveal a level V anomaly. Investigating the anomaly grants access to the 神经组织工程 Neural Tissue Engineering 神经组织工程Neural Tissue Engineering technology to organic empires or 300-1000 社会学研究 Society Research 社会学研究Society Research if 机械智能 Machine Intelligence 机械智能Machine Intelligence. The gas giant in the system will also have an 异星天然气 Exotic Gases 异星天然气Exotic Gases deposit.

The Corrupted Avatar can be avoided by setting a science ship's stance to passive and guiding it around the guardian. This approach does not allow colonizing the Gaia World but it does allow the research reward to be claimed.

If a Sentry Array has been completed the system housing the Corrupted Avatar can be seen but cannot be entered with Jump Drives until the system has been entered via the wormhole first.

Unlike other guardians the Corrupted Avatar will always be present if the required DLC is installed. Its system is accessible only via a wormhole which will appear even if wormholes were disabled on game startup.

In the 乌托邦 Utopia 乌托邦Utopia DLC Corrupted Avatars can also appear for 10 years following Shroud failures. They have the same stats but do not grant any reward upon being defeated.

Tiyanki Matriarch

Tiyanki Matriarch; can be reanimated

A random system in the galaxy with a Gaia World and another habitable world will be home to the Tiyanki Matriarch, the eldest member of the species and the only one to be aggressive when approached. The Matriarch has two weapons - one that ignores armor and does -75% damage against shields and one that deals double damage against both shields and armor. It also has significant armor and very high hull but no shields and as a result should be engaged with energy weapons.

Total stats Armaments Utilities Core components

船体值 Ship Hull Points 125,000 Hull Points

装甲值 Armor Hit Points 14,000 Armor0
    • Base 3,000
    • Utilities 11,000

护盾承受值 Shield Hit Points 0 Shields

  • 速度 Speed 60 Speed
  • 闪避 Evasion 15% Evasion
  • 伤害 Damage/Time.png 1000 avg dmg / day
T槽Ship part space whale weapon.png Tiyanki Bite0
    • 伤害 Damage 5000-12000 Damage
    • 200% damage against 护盾 Shields Shields
    • 200% damage against 装甲 Armor Armor
    • Time.png 21.75 day cooldown
    • 命中率 Chance to Hit 85% Accuracy
    • 追踪 Tracking 0% Tracking
    • 舰船武器射程 Ship Weapons Range 150 Range
    • 伤害 Damage/Time.png 333.57
L槽Ship part space whale weapon.png Tiyanki Siphon0
    • 伤害 Damage 250-1000 Damage
    • 25% damage against 护盾 Shields Shields
    • Ignore 装甲 Armor Armor
    • Time.png 2.70 day cooldown
    • 命中率 Chance to Hit 80% Accuracy
    • 追踪 Tracking 75% Tracking
    • 舰船武器射程 Ship Weapons Range 250 Range
    • 伤害 Damage/Time.png 185.18
  • Ship part warp drive 3.png Bio-Drive (Guardian)
  • Ship part thruster 1.png Bio-Propulsion (Guardian)
Ship part sensor 2.png Bio-Sensors (Guardian)0
    • 探测范围 Sensor Range 探测范围Sensor Range 2
    • 探测范围 Sensor Range Hyperlane detection range 4

Defeating the Tiyanki Matriarch will breach the Galactic Law if the Tiyanki Conservation Act Resolution was passed and the empire is a member of the Galactic Community. Doing so will also incur a fine of -5000 能量币 Energy Credits 能量币Energy Credits.

Defeating the Tiyanki Matriarch gives the following rewards:

  • Reth Unddol, a level 5 admiral with the unique 地狱雄心 Hell's Heart 地狱雄心Hell's Heart trait. 种族洁癖 Fanatic Purifiers噬杀蜂群 Devouring Swarm铁心灭绝者 Determined Exterminator Genocidal empires will kill him for 120-350 凝聚力 Unity 凝聚力Unity instead.
  • AH4B, a battleship that can be used or scrapped for 1500 矿物 Minerals 矿物Minerals. It comes equipped with the following components:
Weapons Utilities Core components
Ship part hyper drive 3.png Hyper Drive III

Voidspawn

Voidspawn; can be reanimated

The Voidspawn is an unborn guardian, hidden within a size 20 沙漠星球偏好 Desert Preference干旱星球偏好 Arid Preference草原星球偏好 Savanna Preference Dry world orbiting a class G star. Within a year after colonizing a planet in the system, an event will mention how the dry world has a pulse. Within the next half a year the planet will change its appearance, add 30 破坏度 Devastation 破坏度Devastation and create 3 Rifts Blockers. Within another half a year one of two things will happen. Either the pulse will stop or the planet will once again change its appearance, add 30 破坏度 Devastation 破坏度Devastation and create 3 Rifts Blockers. Should the latter happen the Voidspawn will hatch in a few months, destroying the colony and turning the planet into a Cracked World with a 20 社会学研究 Society Research 社会学研究Society Research Research deposit. A month later it becomes hostile.

The Voidspawn uses only guided weapons. It has high hull and armor but no shields, making energy weapons effective against it.

Total stats Armaments Utilities Core components

船体值 Ship Hull Points 100,000 Hull Points

装甲值 Armor Hit Points 111,100 Armor0
    • Base 100,000
    • Utilities 11,100

护盾承受值 Shield Hit Points 0 Shields

  • 速度 Speed 100 Speed
  • 闪避 Evasion 25% Evasion
  • 伤害 Damage/Time.png 312 avg dmg / day
G槽Ship part space whale weapon.png Void Spawn0
    • 伤害 Damage 250-500 Damage
    • Ignore 护盾 Shields Shields
    • 80% damage against 装甲 Armor Armor
    • 200% damage against (unrecognized string “hull” for Template:Icon) Hull
    • Time.png 5.00 day cooldown
    • 命中率 Chance to Hit 100% Accuracy
    • 追踪 Tracking 80% Tracking
    • 舰船武器射程 Ship Weapons Range 120 Range
    • 伤害 Damage/Time.png 85.00
  • Ship part warp drive 3.png Bio-Drive (Guardian)
  • Ship part thruster 1.png Bio-Propulsion (Guardian)
Ship part sensor 2.png Bio-Sensors (Guardian)0
    • 探测范围 Sensor Range 探测范围Sensor Range 2
    • 探测范围 Sensor Range Hyperlane detection range 4

Tech combat computers 1.png Specialized Combat Computer (Artillery)

Defeating the guardian grants 600-6000 凝聚力 Unity 凝聚力Unity and brings the option to start a special project to research what was left of the egg planet that takes 140 days and grants the 超体进化 Gargantuan Evolution Gargantuan Evolution technology.

If the Voidspawn did not hatch the planet will return to its original appearance once all Rifts Blockers are removed.

Scavenger Bot

Scavenger Bot in the debris field

A random class M Red Giant star system will contain an ancient battlefield debris field patrolled by the Scavenger Bot, an ancient construct constantly scrounging the debris field for new parts.

The guardian uses only guided weapons. It uses equal amounts of shields and armor but has no point-defense and barely any evasion, making both guided weapons and strike craft very effective against it.

Total stats Armaments Utilities Core components

船体值 Ship Hull Points 100,000 Hull Points

装甲值 Armor Hit Points 60,000 Armor0
    • Base 50,000
    • Utilities 10,000
护盾承受值 Shield Hit Points 70,000 Shields0
    • Base 50,000
    • Utilities 20,000

速度 Speed 90 Speed

  • 闪避 Evasion 10% Evasion
  • 伤害 Damage/Time.png 750 avg dmg / day
T槽 1x Tech mass accelerator 1.png Scrap launcher0
    • 伤害 Damage 5000-10,000 Damage
    • 200% damage against 护盾 Shields Shields
    • 80% damage against 装甲 Armor Armor
    • 200% damage against 船体值 Ship Hull Points Hull
    • Time.png 21.75 day cooldown
    • 命中率 Chance to Hit 85% Accuracy
    • 追踪 Tracking 0% Tracking
    • 舰船武器射程 Ship Weapons Range 150 Range
    • 伤害 Damage/Time.png 293.10
G槽 7x Proximity Mines.png Proximity Mines0
    • 船体值 Ship Hull Points 100 Hull Points
    • 闪避 Evasion 0% Evasion
    • 伤害 Damage 100-150 Damage
    • Ignore 护盾 Shields Shields
    • 80% damage against 装甲 Armor Armor
    • 150% damage against 船体值 Ship Hull Points Hull
    • Time.png 2.10 day cooldown
    • 命中率 Chance to Hit 80% Accuracy
    • 追踪 Tracking 75% Tracking
    • 舰船武器射程 Ship Weapons Range 80 Range
    • 伤害 Damage/Time.png 47.61
Ship part reactor 3.png Cold Fusion Reactor

Defeating the Scavenger Bot grants the 纳米修复系统 Nanite Repair System Nanite Repair System technology, as well as two random 高斯炮 Gauss Cannons伽马激光 Gamma Lasers掠夺者导弹 Marauder Missiles零素材料 Neutronium Materials超级护盾 Hyper Shields tier V component techs or a large amount of Engineering research Engineering research if all techs were already researched.

Additionally the system has two broken worlds that bring in total 20 矿物 Minerals 矿物Minerals when mined.

Shard

Shard; can be reanimated

Shard is a guardian that fights identically to the Ether Drake. She appears upon the conclusion of the 考古遗址 Archaeology site Kleptomaniac Rats Archaeology Site excavation.

If the Relic World is colonized, Shard will destroy the colony in two years if she's not defeated.

As the excavation already requires claiming the system, the starbase can be upgraded into a bastion citadel in preparation for the fight. Alternatively the final Chapter of the site can be delayed to better prepare technologically.

If Shard spawns adjacent to a Fallen Empire, the Empire will send a fleet to destroy her, rendering the Rubricator unobtainable.

Total stats Armaments Utilities Core components

船体值 Ship Hull Points 150,000 Hull Points

装甲值 Armor Hit Points 105,000 Armor0
    • Base 100,000
    • Utilities 5000

护盾承受值 Shield Hit Points 0 Shields

  • 速度 Speed 160 Speed
  • 闪避 Evasion 25% Evasion
  • 伤害 Damage/Time.png 825 avg dmg / day
XL槽 1x Ship part energy lance 2.png Dragon's Breath0
    • 伤害 Damage 5000-12000 Damage
    • 75% damage against 护盾 Shields Shields
    • 200% damage against 装甲 Armor Armor
    • 200% damage against 船体值 Ship Hull Points Hull
    • Time.png 21.75 day cooldown
    • 命中率 Chance to Hit 85% Accuracy
    • 追踪 Tracking 0% Tracking
    • 舰船武器射程 Ship Weapons Range 150 Range
    • 伤害 Damage/Time.png 333.57
M槽 8x Ship part energy lance 2.png Wing Skewer0
    • 伤害 Damage 100-150 Damage
    • 80% damage against 护盾 Shields Shields
    • Time.png 2.1 day cooldown
    • 命中率 Chance to Hit 80% Accuracy
    • 追踪 Tracking 75% Tracking
    • 舰船武器射程 Ship Weapons Range 80 Range
    • 伤害 Damage/Time.png 47.62
PD槽 4x Ship part energy lance 2.png Drake's Lightning00
    • 伤害 Damage 10-12 Damage
    • 80% damage against 护盾 Shields Shields
    • Time.png 1.1 day cooldown
    • 命中率 Chance to Hit 80% Accuracy
    • 追踪 Tracking 50% Tracking
    • 舰船武器射程 Ship Weapons Range 10 Range
    • 伤害 Damage/Time.png 8.00
Ship part warp drive 3.png Bio-Drive (Guardian)0
    • Time.png -80% FTL charge time
    • Fleet action button jump.png Tactical jump

Ship part thruster 4.png Bio-Propulsion (Guardian)

Ship part sensor 4.png Bio-Sensors (Guardian)00
    • 探测范围 Sensor Range 探测范围Sensor Range 4
    • 探测范围 Sensor Range Hyperlane detection range 8

Tech combat computers 1.png Specialized Combat Computer (Artillery)

Defeating her grants the R rubricator.png Rubricator Relic.

Sky Dragon

Sky Dragon; can be reanimated

All empires with the 与龙共舞 Here Be Dragons 与龙共舞Here Be Dragons origin will start the game with a Sky Dragon guardian. The guardian is allied with the owner of its system and can only be attacked by empires who are at war with the system owner.

Between 6.5 and 13.5 years after the the game has started the owner of the system will get a notification that the Sky Dragon is hungry and be given the option to let it land on the capital, refuse or observe.

  • If refused the Sky Dragon will kill 2 pops and add two blockers on the capital.
  • If observing the Sky Dragon will kill 1 pop and then feed.
  • Allowing it to land costs 75 影响力 Influence 影响力Influence and the Sky Dragon will feed.

Feeding the Sky Dragon takes 14-16 years, during which the capital will gain the D landed dragon.png Feeding Dragon planetary feature. When feeding is complete the empire will be given a reward to choose between a small amount of 研究 Research 研究Research or 1000 能量币 Energy Credits 能量币Energy Credits and 100 异星天然气 Exotic Gases 异星天然气Exotic Gases. The Sky Dragon will not protect the system while feeding but if another empire attempts to invade the planet the guardian will cancel feeding and protect the system.

If the system owner researches at least 2 社会学研究 Society Research 社会学研究Society Research and 2 Engineering research Engineering technologies during the first 13-49 years it will gain the option to issue one of two special projects:

  • Remote Dragon Scanning special project grants a moderate amount of 社会学研究 Society Research 社会学研究Society Research research.
  • Dragon Specimen Gathering special project brings the following outcomes:
    • 30% chance the science ship and scientist are destroyed and the project can be attempted again with a different outcome
    • 55% chance the project can be attempted again with a different outcome
    • 15% chance the project succeeds and the empire will unlock the next 瓷金复合材料 Ceramo-Metal Materials塑钢材料 Plasteel Materials耐钢材料 Durasteel Materials零素材料 Neutronium Materials armor technology.
    • If the project is attempted a second time there is a 75% chance the Sky Dragon will kill 2 pops and add two blockers on the capital. The chance is reduced to 25% if the dragon was fed. If this second attempt is successful, gain 50% of the science cost for the next 瓷金复合材料 Ceramo-Metal Materials塑钢材料 Plasteel Materials耐钢材料 Durasteel Materials零素材料 Neutronium Materials armor technology instead of 100%.

After either special project has completed and the empire has established communications with at least 70% of the galaxy a first contact will be established with the Sky Dragon. Finishing the first contact grants 150 影响力 Influence 影响力Influence and an increased amount of 凝聚力 Unity 凝聚力Unity.

After establishing first contact with the Sky Dragon, and picking 6 ascension perks, or 4 ascension perks including a phase 2 ascension path perk, the guardian will ask the empire to help raise its children. Refusing will grant 500 影响力 Influence 影响力Influence but the Sky Dragon will disappear. If the offer is accepted the empire will gain control of Sky Dragon and unlock the Sb dragon hatchery.png Dragon Hatchery starbase building.

An empire that kills the Sky Dragon will gain access to the 人造龙鳞装甲 Artificial Dragonscales 人造龙鳞装甲Artificial Dragonscales research option. If the technology has already been obtained from the Ether Drake it will instead grant 100-4000 矿物 Minerals 矿物Minerals and 1000-100000 社会学研究 Society Research 社会学研究Society Research research. If an Admiral was leading the fleet that defeated it, it will gain the 屠龙者 Dragonslayer Dragonslayer trait.

The Sky Dragon uses only energy weapons and armor and as a result ships equipped with shields and energy weapons are the ideal counter.

Total stats Armaments Utilities Core components

船体值 Ship Hull Points 150,000 Hull Points

装甲值 Armor Hit Points 105,000 Armor0
    • Base 100,000
    • Utilities 5000

护盾承受值 Shield Hit Points 0 Shields

  • 速度 Speed 160 Speed
  • 闪避 Evasion 25% Evasion
  • 伤害 Damage/Time.png 825 avg dmg / day
XL槽 1x Ship part energy lance 2.png Dragon's Breath0
    • 伤害 Damage 5000-12000 Damage
    • 75% damage against 护盾 Shields Shields
    • 200% damage against 装甲 Armor Armor
    • 200% damage against 船体值 Ship Hull Points Hull
    • Time.png 21.75 day cooldown
    • 命中率 Chance to Hit 85% Accuracy
    • 追踪 Tracking 0% Tracking
    • 舰船武器射程 Ship Weapons Range 150 Range
    • 伤害 Damage/Time.png 333.57
M槽 8x Ship part energy lance 2.png Wing Skewer0
    • 伤害 Damage 100-150 Damage
    • 80% damage against 护盾 Shields Shields
    • Time.png 2.1 day cooldown
    • 命中率 Chance to Hit 80% Accuracy
    • 追踪 Tracking 75% Tracking
    • 舰船武器射程 Ship Weapons Range 80 Range
    • 伤害 Damage/Time.png 47.62
PD槽 4x Ship part energy lance 2.png Drake's Lightning00
    • 伤害 Damage 10-12 Damage
    • 80% damage against 护盾 Shields Shields
    • Time.png 1.1 day cooldown
    • 命中率 Chance to Hit 80% Accuracy
    • 追踪 Tracking 50% Tracking
    • 舰船武器射程 Ship Weapons Range 10 Range
    • 伤害 Damage/Time.png 8.00
Ship part warp drive 3.png Bio-Drive (Guardian)0
    • Time.png -80% FTL charge time
    • Fleet action button jump.png Tactical jump

Ship part thruster 4.png Bio-Propulsion (Guardian)

Ship part sensor 4.png Bio-Sensors (Guardian)00
    • 探测范围 Sensor Range 探测范围Sensor Range 4
    • 探测范围 Sensor Range Hyperlane detection range 8

Tech combat computers 1.png Specialized Combat Computer (Artillery)