(2022年5月1日 (日) 19:04 Jack Cyber) |
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{{Version|3. | {{Version|3.3}} | ||
{{Spacealiensnav}} | {{Spacealiensnav}} | ||
Guardians are extremely powerful Spaceborne aliens added in various DLCs. They can be found in special predetermined systems and rival moons in size and mass. They are marked with a skull icon both in the fleet power box and on the galactic map, and the exact strength number can only be seen with debug mode on. Each guardian has a unique event chain. While one can just stumble over one during exploration, they can also be found with the help of the Curator Enclave. Guardians have an immense amount of health and should only be engaged mid-late game. | Guardians are extremely powerful Spaceborne aliens added in various DLCs. They can be found in special predetermined systems and rival moons in size and mass. They are marked with a skull icon both in the fleet power box and on the galactic map, and the exact strength number can only be seen with debug mode on. Each guardian has a unique event chain. While one can just stumble over one during exploration, they can also be found with the help of the Curator Enclave. Guardians have an immense amount of health and should only be engaged mid-late game. | ||
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{{expansion|nec}} | {{expansion|nec}} | ||
Empire with the {{ | Empire with the {{iconify|Reanimators}} or {{iconify|Permanent Employment}} civic that kill an organic guardian will gain the option to issue a special project that costs 10000 {{iconify|society}} research to resurrect the guardian on their side. Reanimated guardians cannot be merged into fleets or be commanded by admirals. | ||
== Asteroid Hives == | == Asteroid Hives == | ||
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{{expansion|lev}} | {{expansion|lev}} | ||
A random system in the galaxy with two habitable worlds will be defended by the Automated Dreadnought, an ancient warship of old locked in patrol mode. The Automated Dreadnought uses regular ship components and can be countered appropriately. | A random system in the galaxy with two habitable worlds will be defended by the Automated Dreadnought, an ancient warship of old locked in patrol mode. The Automated Dreadnought uses regular ship components and can be countered appropriately. | ||
{| class="wikitable plainlist" | {| class="wikitable plainlist" | ||
! | ! Total stats !! Armaments !! Utilities !! Core components | ||
|- | |- | ||
| | |||
{{Collapse list | |||
| type= {{icon|ship health}} '''50,000''' Hull Points | |||
| body= | |||
** Base 10,000 | |||
** Leviathan Modifiers 40,000 | |||
}} | |||
{{Collapse list | |||
| type= {{icon|ship armor}} '''10,000''' Armor | |||
| body= | |||
** Base 5000 | |||
** Utilities 5000 | |||
}} | |||
{{Collapse list | |||
| type= {{icon|ship shield}} '''95,000''' Shields | |||
| body= | |||
** Base 0 | |||
** Utilities 20,000 | |||
** Leviathan Modifiers 75,000 | |||
}} | |||
{{icon|ship speed}} '''175''' Speed | |||
* {{icon|ship evasion}} '''15%''' Evasion | |||
* {{icon|damage}}/{{icon|time}} 8840 avg dmg / day | |||
| | | | ||
* {{icon|slot l}} | * {{icon|slot l}} 2x [[File:Tech_energy_torpedoes_2.png|24px]] [[Weapon components#Particle Launcher|Neutron Launchers]] | ||
* {{icon|slot l}} 5 Plasma | * {{icon|slot l}} 5 × [[File:Tech plasma 3.png|24px]] [[Weapon components#Plasma Launcher|Plasma Cannon]] | ||
* {{icon|slot s}} 3 Plasma | * {{icon|slot s}} 3 × [[File:Tech plasma 3.png|24px]] [[Weapon components#Plasma Launcher|Plasma Cannon]] | ||
* {{icon|slot s}} | * {{icon|slot s}} 2x [[File:Tech_disruptors_3.png|24px]] [[Weapon components#Disruptor|Phased Disruptor]] | ||
* {{icon|slot pd}} 3 Point-Defense | * {{icon|slot pd}} 3x [[File:Tech pd tracking 3.png|24px]] [[Weapon components#Point-Defense|Guardian Point-Defense]] | ||
| | | | ||
* {{icon|slot l}} 6 Armor | * {{icon|slot l}} 6 × [[File:Ship part armor 5.png|24px]] [[Neutronium Armor]] | ||
* {{icon|slot | * {{icon|slot a}} 2x [[File:Ship part auto repair.png|24px]] [[Regenerative Hull Tissue]] | ||
* {{icon|slot | * {{icon|slot l}} 5x [[File:Ship part shield 5.png|24px]] [[Hyper Shields]] | ||
* {{icon|slot a}} | * {{icon|slot a}} 3x [[File:Ship part shield recharger.png|24px]] [[Shield Capacitor]]s | ||
| [[File:Ship part jump drive 1.png|24px]] [[Core components#FTL drive|Jump Drive]] | |||
* [[File:Ship part thruster 4.png|24px]] [[Core components#Sublight thrusters|Impulse Thrusters]] | |||
* [[File:Ship part sensor 4.png|24px]] [[Core components#Sensors|Tachyon Sensors]] | |||
* [[ | * [[File:Tech_combat_computers_3.png|24px]] [[Core components#Combat Computer|Sapient Combat Computer (Line)]] | ||
* [[File:Ship part | |||
|} | |} | ||
Defeating the Automated Dreadnought gives the following two choices: | Defeating the Automated Dreadnought gives the following two choices: | ||
# Salvage the dreadnought for 5000 {{iconify|Energy}} and {{iconify|Minerals}} and 1000 | # Salvage the dreadnought for 5000 {{iconify|Energy}} and {{iconify|Minerals}} and 30x monthly (1000~5000) {{iconify|Engineering}} research. | ||
# Issue a special project to repair and use it that costs 50000 {{iconify|Engineering}} research. Its Jump Drive will be upgraded to a Psi Jump Drive if the empire has the technology. | # Issue a special project to repair and use it that costs 50000 {{iconify|Engineering}} research. Dreadnought is the same as listed above except that it loses Leviathan modifiers for {{icon|ship health}} Hull and {{icon|ship shield}} Shields, but it revive 2 additional {{icon|slot l}} [[File:Ship part shield 5.png|24px]] [[Hyper Shields]]. Its [[File:Ship part jump drive 1.png|24px]] [[Core components#FTL drive|Jump Drive]] will be upgraded to a [[File:Ship_part_psi_jump_drive_1.png|24px]] [[Core components#FTL drive|Psi Jump Drive]] if the empire has the technology. The components will not be able to be upgraded/changed even if better tech is available (jump drive included after fully repairing it). | ||
== Dimensional Horror == | == Dimensional Horror == | ||
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{{expansion|lev}} | {{expansion|lev}} | ||
A random black hole system in the galaxy will appear empty on sensors but reveal the Dimensional Horror when first entered, a nightmarish creature that entered only partially in the current dimension. The guardian cannot move but its tentacles can strike across the entire system. Its weapons ignore armor but do -75% damage to shields. The Dimensional Horror has equal amount of shields, armor and hull as well as no evasion, making the long-ranged Kinetic Artillery or size X weapons the ideal counter. | A random black hole system in the galaxy will appear empty on sensors but reveal the Dimensional Horror when first entered, a nightmarish creature that entered only partially in the current dimension. The guardian cannot move but its tentacles can strike across the entire system. Its weapons ignore armor but do -75% damage to shields. The Dimensional Horror has equal amount of shields, armor and hull as well as no evasion, making the long-ranged Kinetic Artillery or size X weapons the ideal counter. | ||
{| class="wikitable plainlist" | |||
! Total stats !! Armaments !! Utilities !! Core components | |||
|- | |||
| | |||
* {{icon|ship health}} '''100,000''' Hull Points | |||
* {{icon|ship armor}} '''100,000''' Armor | |||
* {{icon|ship shield}} '''100,000''' Shields | |||
* {{icon|ship speed}} '''Immobile''' Speed | |||
* {{icon|ship evasion}} '''0%''' Evasion | |||
* {{icon|damage}}/{{icon|time}} 900 avg dmg / day | |||
| | |||
{{Collapse list | |||
| type= {{icon|slot xl}} 1x [[File:ship_part_energy_lance_2.png|24px]] Dimensional Beam | |||
| body= | |||
** {{icon|damage}} 500-5000 Damage | |||
** {{red|25%}} damage against {{icon|shield}} Shields | |||
** {{yellow|Ignore}} {{icon|armor}} Armor | |||
** {{icon|time}} '''17.50''' day cooldown | |||
** {{icon|ship accuracy}} '''85%''' Accuracy | |||
** {{icon|tracking}} '''0%''' Tracking | |||
** {{icon|weapons range}} '''250''' Range | |||
** {{icon|damage}}/{{icon|time}} 133.57 | |||
}} | |||
{{Collapse list | |||
| type= {{icon|slot l}} 2x [[File:Tech lasers 1.png|24px]] Dimensional Ripper | |||
| body= | |||
** {{icon|damage}} 250-1000 Damage | |||
** {{red|25%}} damage against {{icon|shield}} Shields | |||
** {{yellow|Ignore}} {{icon|armor}} Armor | |||
** {{icon|time}} '''2.70''' day cooldown | |||
** {{icon|ship accuracy}} '''80%''' Accuracy | |||
** {{icon|tracking}} '''75%''' Tracking | |||
** {{icon|weapons range}} '''250''' Range | |||
** {{icon|damage}}/{{icon|time}} 185.18 | |||
}} | |||
{{Collapse list | |||
| type= {{icon|slot m}} 2x [[File:Tech lasers 1.png|24px]] Dimensional Render | |||
| body= | |||
** {{icon|damage}} 100-400 Damage | |||
** {{red|25%}} damage against {{icon|shield}} Shields | |||
** {{yellow|Ignore}} {{icon|armor}} Armor | |||
** {{icon|time}} '''2.50''' day cooldown | |||
** {{icon|ship accuracy}} '''80%''' Accuracy | |||
** {{icon|tracking}} '''50%''' Tracking | |||
** {{icon|weapons range}} '''250''' Range | |||
** {{icon|damage}}/{{icon|time}} 80.00 | |||
}} | |||
{{Collapse list | |||
| type= {{icon|slot s}} 2x [[File:Tech lasers 1.png|24px]] Dimensional Striker | |||
| body= | |||
** {{icon|damage}} 50-200 Damage | |||
** {{red|25%}} damage against {{icon|shield}} Shields | |||
** {{yellow|Ignore}} {{icon|armor}} Armor | |||
** {{icon|time}} '''2.30''' day cooldown | |||
** {{icon|ship accuracy}} '''80%''' Accuracy | |||
** {{icon|tracking}} '''25%''' Tracking | |||
** {{icon|weapons range}} '''250''' Range | |||
** {{icon|damage}}/{{icon|time}} 43.47 | |||
}} | |||
{{Collapse list | |||
| type= {{icon|slot pd}} 4x [[File:ship_part_energy_lance_2.png|24px]] Dimensional Guard | |||
| body= | |||
** {{icon|damage}} 10-50 Damage | |||
** {{icon|time}} '''1.60''' day cooldown | |||
** {{icon|ship accuracy}} '''80%''' Accuracy | |||
** {{icon|tracking}} '''50%''' Tracking | |||
** {{icon|weapons range}} '''250''' Range | |||
** {{icon|damage}}/{{icon|time}} 15.00 | |||
}} | |||
| | |||
* {{icon|slot a}} 3x [[File:Ship part auto repair.png|24px]] [[Regenerative Hull Tissue]] | |||
| | |||
{{Collapse list | |||
| type= [[File:ship_part_sensor_4.png|24px]] Bio-Sensors ''(Guardian)''{{0}} | |||
| body= | |||
** {{iconify|Sensor range}} '''4''' | |||
** {{icon|Sensor range}} Hyperlane detection range '''8''' | |||
}} | |||
[[File:Tech_combat_computers_1.png|24px]] [[Core components#Combat Computer|Specialized Combat Computer (Artillery)]] | |||
|} | |||
Defeating the Dimensional Horror will leave behind a dimensional rift with a special project that takes 140 days to be researched. Once examined, it will give the following rewards: | Defeating the Dimensional Horror will leave behind a dimensional rift with a special project that takes 140 days to be researched. Once examined, it will give the following rewards: | ||
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* 4000-6000 {{iconify|Society}} Research | * 4000-6000 {{iconify|Society}} Research | ||
* Unlock the {{icon|Jump Drive tech|24px}} Jump Drive technology with 50% progress if not already researched | * Unlock the {{icon|Jump Drive tech|24px}} Jump Drive technology with 50% progress if not already researched | ||
== Enigmatic Fortress == | == Enigmatic Fortress == | ||
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{{expansion|lev}} | {{expansion|lev}} | ||
A random class A star system in the galaxy will house the Enigmatic Fortress, a massive space station guarded by numerous unique defense platforms. The Enigmatic Fortress uses regular components and can be countered appropriately. The installation consists of the following stations: | A random class A star system in the galaxy will house the Enigmatic Fortress, a massive space station guarded by numerous unique defense platforms. The Enigmatic Fortress uses regular components and can be countered appropriately. The installation consists of the following stations: | ||
{{clear}} | |||
{| class="wikitable plainlist" | {| class="wikitable plainlist" | ||
! | ! Total stats !! 1x Ancient Vault !! 2x Ancient Guardian !! 2x Ancient Warden !! 4x Ancient Defender !! 8x Ancient Sentinel | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
| | |||
{{Collapse list | |||
| type= {{icon|ship health}} '''140,000''' Hull Points | |||
| body= | |||
** Ancient Vault 1x 50,000 | |||
** Ancient Guardian 2x 20,000 | |||
** Ancient Warden 2x 10,000 | |||
** Ancient Defender 4x 5000 | |||
** Ancient Sentinel 8x 1250 | |||
}} | |||
{{Collapse list | |||
| type= {{icon|ship armor}} '''32,000''' Armor | |||
| body= | |||
** Ancient Vault 1x 6000 | |||
** Ancient Guardian 2x 3500 | |||
** Ancient Warden 2x 2500 | |||
** Ancient Defender 4x 1500 | |||
** Ancient Sentinel 8x 1000 | |||
}} | |||
{{Collapse list | |||
| type= {{icon|ship shield}} '''70,000''' Shields | |||
| body= | |||
** Ancient Vault 1x 9500 | |||
** Ancient Guardian 2x 10,000 | |||
** Ancient Warden 2x 5000 | |||
** Ancient Defender 4x 3500 | |||
** Ancient Sentinel 8x 2000 | |||
}} | |||
{{icon|ship speed}} '''Immobile''' Speed | |||
* {{icon|ship evasion}} '''0%''' Evasion | |||
{{Collapse list | |||
| type= {{icon|damage}}/{{icon|time}} 2700 avg dmg / day | |||
| body= | |||
** Ancient Vault 1x 1333 | |||
** Ancient Guardian 2x 250 | |||
** Ancient Warden 2x 200 | |||
** Ancient Defender 4x 60 | |||
** Ancient Sentinel 8x 30 | |||
}} | |||
| | | | ||
* {{icon|slot l}} | * {{icon|slot l}} 7x [[File:Tech kinetic artillery 2.png|24px]] [[Weapon components#Kinetic Launcher|Kinetic Artillery]] | ||
* {{icon|slot l}} | * {{icon|slot l}} 7x [[File:Ship part armor 5.png|24px]] [[Neutronium Armor]] | ||
* {{icon|slot l}} | * {{icon|slot l}} 8x [[File:Ship part dark matter shield.png|24px]] [[Utility components#Dark Matter Deflectors|Dark Matter Deflectors]] | ||
* {{icon|slot a}} | * {{icon|slot a}} 1x [[File:Ship part shield recharger.png|24px]] [[Shield Capacitor]] | ||
* {{icon|slot a}} | * {{icon|slot a}} 1x [[File:Ship part enigmatic decoder.png|24px]] [[Enigmatic Decoder]] | ||
* {{icon|slot c}} Reactor | * {{icon|slot c}} [[File:Ship part dark matter power core.png|24px]] [[Core components#Reactor|Dark Matter Reactor]] | ||
* {{icon|slot c}} | {{Collapse list | ||
| type= {{icon|slot c}} [[File:ship_part_sensor_4.png|24px]] Bio-Sensors ''(Guardian)'' | |||
| body= | |||
** {{iconify|Sensor range}} '''4''' | |||
** {{icon|Sensor range}} Hyperlane detection range '''8''' | |||
}} | |||
{{Collapse list | |||
| type= {{icon|slot c}} [[File:Quantum Destabilizer.png|24px]] Enigmatic Disruption Field | |||
| body= | |||
** {{icon|ship shield}} {{red|-0.1%}} Daily Shield Regen | |||
** {{icon|fire rate}} {{red|-20%}} Fire Rate | |||
}} | |||
| | | | ||
* {{icon|slot l}} | * {{icon|slot l}} 1x [[File:Tech kinetic artillery 2.png|24px]] [[Weapon components#Kinetic Launcher|Kinetic Artillery]] | ||
* {{icon|slot s}} | * {{icon|slot s}} 1x [[File:Tech autocannons 3.png|24px]] [[Weapon components#Autocannon|Stormfire Autocannon]] | ||
* {{icon|slot pd}} | * {{icon|slot pd}} 1x [[File:Tech pd tracking 3.png|24px]] [[Weapon components#Point-Defense|Guardian Point-Defense]] | ||
* {{icon|slot l}} | * {{icon|slot l}} 4x [[File:Ship part armor 5.png|24px]] [[Neutronium Armor]] | ||
* {{icon|slot l}} | * {{icon|slot l}} 8x [[File:Ship part dark matter shield.png|24px]] [[Utility components#Dark Matter Deflectors|Dark Matter Deflectors]] | ||
* {{icon|slot a}} | * {{icon|slot a}} 1x [[File:Ship part shield recharger.png|24px]] [[Shield Capacitor]] | ||
* {{icon|slot a}} | * {{icon|slot a}} 1x [[File:Ship part enigmatic decoder.png|24px]] [[Enigmatic Decoder]] | ||
* {{icon|slot c}} Reactor | * {{icon|slot c}} [[File:Ship part dark matter power core.png|24px]] [[Core components#Reactor|Dark Matter Reactor]] | ||
* {{icon|slot c}} | * {{icon|slot c}} [[File:ship_part_sensor_4.png|24px]] Bio-Sensors ''(Guardian)'' | ||
| | | | ||
* {{icon|slot l}} | * {{icon|slot l}} 1x [[File:Tech kinetic artillery 2.png|24px]] [[Weapon components#Kinetic Launcher|Kinetic Artillery]] | ||
* {{icon|slot s}} | * {{icon|slot s}} 1x [[File:Tech autocannons 3.png|24px]] [[Weapon components#Autocannon|Stormfire Autocannon]] | ||
* {{icon|slot l}} | * {{icon|slot l}} 3x [[File:Ship part armor 5.png|24px]] [[Neutronium Armor]] | ||
* {{icon|slot l}} | * {{icon|slot l}} 4x [[File:Ship part dark matter shield.png|24px]] [[Utility components#Dark Matter Deflectors|Dark Matter Deflectors]] | ||
* {{icon|slot a}} | * {{icon|slot a}} 1x [[File:Ship part shield recharger.png|24px]] [[Shield Capacitor]] | ||
* {{icon|slot c}} Reactor | * {{icon|slot c}} [[File:Ship part dark matter power core.png|24px]] [[Core components#Reactor|Dark Matter Reactor]] | ||
* {{icon|slot c}} | * {{icon|slot c}} [[File:ship_part_sensor_4.png|24px]] Bio-Sensors ''(Guardian)'' | ||
| | | | ||
* {{icon|slot s}} | * {{icon|slot s}} 1x [[File:Tech autocannons 3.png|24px]] [[Weapon components#Autocannon|Stormfire Autocannon]] | ||
* {{icon|slot pd}} | * {{icon|slot pd}} 1x [[File:Tech pd tracking 3.png|24px]] [[Weapon components#Point-Defense|Guardian Point-Defense]] | ||
* {{icon|slot l}} | * {{icon|slot l}} 2x [[File:Ship part armor 5.png|24px]] [[Neutronium Armor]] | ||
* {{icon|slot l}} | * {{icon|slot l}} 2x [[File:Ship part dark matter shield.png|24px]] [[Utility components#Dark Matter Deflectors|Dark Matter Deflectors]] | ||
* {{icon|slot m}} | * {{icon|slot m}} 2x [[File:Ship part dark matter shield.png|24px]] [[Utility components#Dark Matter Deflectors|Dark Matter Deflectors]] | ||
* {{icon|slot a}} | * {{icon|slot a}} 1x [[File:Ship part shield recharger.png|24px]] [[Shield Capacitor]] | ||
* {{icon|slot c}} Reactor | * {{icon|slot c}} [[File:Ship part dark matter power core.png|24px]] [[Core components#Reactor|Dark Matter Reactor]] | ||
* {{icon|slot c}} | * {{icon|slot c}} [[File:ship_part_sensor_4.png|24px]] Bio-Sensors ''(Guardian)'' | ||
| | | | ||
* {{icon|slot s}} | * {{icon|slot s}} 1x [[File:Tech autocannons 3.png|24px]] [[Weapon components#Autocannon|Stormfire Autocannon]] | ||
* {{icon|slot l}} | * {{icon|slot l}} 1x [[File:Ship part armor 5.png|24px]] [[Neutronium Armor]] | ||
* {{icon|slot m}} | * {{icon|slot m}} 4x [[File:Ship part dark matter shield.png|24px]] [[Utility components#Dark Matter Deflectors|Dark Matter Deflectors]] | ||
* {{icon|slot a}} | * {{icon|slot a}} 1x [[File:Ship part shield recharger.png|24px]] [[Shield Capacitor]] | ||
* {{icon|slot c}} [[File:Ship part dark matter power core.png|24px]] [[Core components#Reactor|Dark Matter Reactor]] | |||
* {{icon|slot c}} [[File:ship_part_sensor_4.png|24px]] Bio-Sensors ''(Guardian)'' | |||
|} | |} | ||
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== Ether Drake == | == Ether Drake == | ||
[[File:Evt space dragon.png|450px|thumb|Ether Drake]] | [[File:Evt space dragon.png|450px|thumb|Ether Drake; can be reanimated]] | ||
{{expansion|lev}} | {{expansion|lev}} | ||
A random class F star system in the galaxy will feature a [[File:Planet molten.png|21px]] Molten World called Dragon's Hoard guarded by the Ether Drake, a dragon-like guardian the size of a moon. The Ether Drake uses only energy weapons that do -20% damage to shields and has high hull and armor but no shields itself. As a result, shielded fleets equipped with energy weapons are the ideal counter. Initially the Ether Drake will stay and guard Dragon's Hoard but should it be attacked enough to lose 20% HP it will go to two random systems belonging to the attacker and destroy their starbases. After the Ether Drake leaves if the systems were colonized the starbases will be rebuild into frontier outposts. If the Ether Drake loses 85% HP it will stay or retreat to Dragon's Hoard and heal. | A random class F star system in the galaxy will feature a [[File:Planet molten.png|21px]] Molten World called Dragon's Hoard guarded by the Ether Drake, a dragon-like guardian the size of a moon. The Ether Drake uses only energy weapons that do -20% damage to shields and has high hull and armor but no shields itself. As a result, shielded fleets equipped with energy weapons are the ideal counter. Initially the Ether Drake will stay and guard Dragon's Hoard but should it be attacked enough to lose 20% HP it will go to two random systems belonging to the attacker and destroy their starbases. After the Ether Drake leaves if the systems were colonized the starbases will be rebuild into frontier outposts. If the Ether Drake loses 85% HP it will stay or retreat to Dragon's Hoard and heal. | ||
{| class="wikitable plainlist" | |||
! Total stats !! Armaments !! Utilities !! Core components | |||
|- | |||
| | |||
{{icon|ship health}} '''150,000''' Hull Points | |||
{{Collapse list | |||
| type= {{icon|ship armor}} '''105,000''' Armor | |||
| body= | |||
** Base 100,000 | |||
** Utilities 5000 | |||
}} | |||
{{icon|ship shield}} '''0''' Shields | |||
* {{icon|ship speed}} '''160''' Speed | |||
* {{icon|ship evasion}} '''25%''' Evasion | |||
* {{icon|damage}}/{{icon|time}} 825 avg dmg / day | |||
| | |||
{{Collapse list | |||
| type= {{icon|slot xl}} 1x [[File:ship_part_energy_lance_2.png|24px]] Dragon's Breath | |||
| body= | |||
** {{icon|damage}} 5000-12000 Damage | |||
** {{red|75%}} damage against {{icon|shield}} Shields | |||
** {{green|200%}} damage against {{icon|armor}} Armor | |||
** {{green|200%}} damage against {{icon|ship health}} Hull | |||
** {{icon|time}} '''21.75''' day cooldown | |||
** {{icon|ship accuracy}} '''85%''' Accuracy | |||
** {{icon|tracking}} '''0%''' Tracking | |||
** {{icon|weapons range}} '''150''' Range | |||
** {{icon|damage}}/{{icon|time}} 333.57 | |||
}} | |||
{{Collapse list | |||
| type= {{icon|slot m}} 8x [[File:ship_part_energy_lance_2.png|24px]] Wing Skewer | |||
| body= | |||
** {{icon|damage}} 100-150 Damage | |||
** {{red|80%}} damage against {{icon|shield}} Shields | |||
** {{icon|time}} '''2.1''' day cooldown | |||
** {{icon|ship accuracy}} '''80%''' Accuracy | |||
** {{icon|tracking}} '''75%''' Tracking | |||
** {{icon|weapons range}} '''80''' Range | |||
** {{icon|damage}}/{{icon|time}} 47.62 | |||
}} | |||
{{Collapse list | |||
| type= {{icon|slot pd}} 4x [[File:ship_part_energy_lance_2.png|24px]] Drake's Lightning{{0}} | |||
| body= | |||
** {{icon|damage}} 10-12 Damage | |||
** {{red|80%}} damage against {{icon|shield}} Shields | |||
** {{icon|time}} '''1.1''' day cooldown | |||
** {{icon|ship accuracy}} '''80%''' Accuracy | |||
** {{icon|tracking}} '''50%''' Tracking | |||
** {{icon|weapons range}} '''10''' Range | |||
** {{icon|damage}}/{{icon|time}} 8.00 | |||
}} | |||
| | |||
* {{icon|slot a}} 2x [[File:Ship part auto repair.png|24px]] [[Regenerative Hull Tissue]] | |||
* {{icon|slot l}} 4x [[File:Ship part dragon armor.png|24px]] [[Dragonscale Armor]] | |||
| | |||
{{Collapse list | |||
| type= [[File:ship_part_warp_drive_3.png|24px]] Bio-Drive ''(Guardian)'' | |||
| body= | |||
** {{icon|time}} {{green|-80%}} FTL charge time | |||
** [[File:Fleet action button jump.png|24px]] Tactical jump | |||
}} | |||
[[File:ship_part_thruster_4.png|24px]] Bio-Propulsion ''(Guardian)'' | |||
{{Collapse list | |||
| type= [[File:ship_part_sensor_4.png|24px]] Bio-Sensors ''(Guardian)''{{0}} | |||
| body= | |||
** {{iconify|Sensor range}} '''4''' | |||
** {{icon|Sensor range}} Hyperlane detection range '''8''' | |||
}} | |||
[[File:Tech_combat_computers_1.png|24px]] [[Core components#Combat Computer|Specialized Combat Computer (Artillery)]] | |||
|} | |||
Defeating the Ether Drake grants the following rewards: | Defeating the Ether Drake grants the following rewards: | ||
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** Remains of the Ether Drake's mate: The remains can be studied to unlock the {{iconify|Artificial Dragonscales|24px}} technology. Alternatively, they can be grinded for 100-4000 {{iconify|Minerals}} and 1000-100000 {{iconify|Society}} research. | ** Remains of the Ether Drake's mate: The remains can be studied to unlock the {{iconify|Artificial Dragonscales|24px}} technology. Alternatively, they can be grinded for 100-4000 {{iconify|Minerals}} and 1000-100000 {{iconify|Society}} research. | ||
** Ether Drake's egg: The egg can be smashed for 300 {{iconify|Influence}} or used in a timed special project that takes 50000 {{iconify|Society}} research to hatch a controllable Ether Hatchling with about 7K Fleet Power. Unlike the controllable Space Amoeba, the Ether Hatchling will never grow to a full sized Ether Drake. | ** Ether Drake's egg: The egg can be smashed for 300 {{iconify|Influence}} or used in a timed special project that takes 50000 {{iconify|Society}} research to hatch a controllable Ether Hatchling with about 7K Fleet Power. Unlike the controllable Space Amoeba, the Ether Hatchling will never grow to a full sized Ether Drake. | ||
== Infinity Machine == | == Infinity Machine == | ||
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Alternatively the Infinity Machine can be attacked, forcing it to open and become aggressive. The guardian comes equipped with lasers, strike craft, heavy shields and regeneration components and has good evasion. As a result, shielded fleets using kinetic weapons are the ideal counter. Destroying the Infinity Machine will allow it to be broken down for 700-4000 {{iconify|Minerals}} and 250-500 {{iconify|Influence}}. Alternatively empires that are not {{iconify|Gestalt Consciousness}} can study its nature to permanently unlock the next tier of {{iconify|Mechanical}} Pop research. Destroying the Infinity Machine removes any empire modifier. | Alternatively the Infinity Machine can be attacked, forcing it to open and become aggressive. The guardian comes equipped with lasers, strike craft, heavy shields and regeneration components and has good evasion. As a result, shielded fleets using kinetic weapons are the ideal counter. Destroying the Infinity Machine will allow it to be broken down for 700-4000 {{iconify|Minerals}} and 250-500 {{iconify|Influence}}. Alternatively empires that are not {{iconify|Gestalt Consciousness}} can study its nature to permanently unlock the next tier of {{iconify|Mechanical}} Pop research. Destroying the Infinity Machine removes any empire modifier. | ||
{| class="wikitable plainlist" | |||
! Total stats !! Armaments !! Utilities !! Core components | |||
|- | |||
| | |||
{{icon|ship health}} '''50,000''' Hull Points | |||
* {{icon|ship armor}} '''20,000''' Armor | |||
{{Collapse list | |||
| type= {{icon|ship shield}} '''125,000''' Shields | |||
| body= | |||
** Base 0 | |||
** Utilities 21,800 | |||
** Leviathan Modifiers 104,000 | |||
}} | |||
{{icon|ship speed}} '''140''' Speed | |||
* {{icon|ship evasion}} '''50%''' Evasion | |||
* {{icon|damage}}/{{icon|time}} 1750 avg dmg / day | |||
| | |||
{{Collapse list | |||
| type= {{icon|slot xl}} 1x [[File:ship_part_energy_lance_2.png|24px]] Infinite Gun | |||
| body= | |||
** {{icon|damage}} 500-1000 Damage | |||
** {{green|150%}} damage against {{icon|shield}} Shields | |||
** {{icon|time}} '''11.50''' day cooldown | |||
** {{icon|ship accuracy}} '''85%''' Accuracy | |||
** {{icon|tracking}} '''0%''' Tracking | |||
** {{icon|weapons range}} '''120''' Range | |||
** {{icon|damage}}/{{icon|time}} 55.43 | |||
}} | |||
{{icon|slot h}} 4x [[File:Tech strike craft 3.png|24px]] [[Weapon components#Regular Strike Craft|Advanced Strike Craft]] | |||
* {{icon|slot l}} 3x [[File:Tech lasers 5.png|24px]] Large [[Weapon components#Laser|Gamma Laser]] | |||
* {{icon|slot m}} 7x [[File:Tech lasers 5.png|24px]] Medium [[Weapon components#Laser|Gamma Laser]] | |||
* {{icon|slot s}} 5x [[File:Tech lasers 5.png|24px]] Small [[Weapon components#Laser|Gamma Laser]] | |||
{{Collapse list | |||
| type= {{icon|slot pd}} 6x [[File:Tech lasers 1.png|24px]] Defense of Infinite Points | |||
| body= | |||
** {{icon|damage}} 15-20 Damage | |||
** {{icon|time}} '''0.60''' day cooldown | |||
** {{icon|ship accuracy}} '''80%''' Accuracy | |||
** {{icon|tracking}} '''50%''' Tracking | |||
** {{icon|weapons range}} '''10''' Range | |||
** {{icon|damage}}/{{icon|time}} 20.33 | |||
}} | |||
| | |||
* {{icon|slot a}} 2x [[File:Ship part auto repair.png|24px]] [[Regenerative Hull Tissue]] | |||
* {{icon|slot l}} 20x [[File:Ship part shield 5.png|24px]] [[Hyper Shields]] | |||
* {{icon|slot a}} 2x [[File:Ship part shield recharger.png|24px]] [[Shield Capacitor]]s | |||
| [[File:Ship part jump drive 1.png|24px]] [[Core components#FTL drive|Jump Drive]] | |||
* [[File:Ship part thruster 4.png|24px]] [[Core components#Sublight thrusters|Impulse Thrusters]] | |||
* [[File:Ship part sensor 4.png|24px]] [[Core components#Sensors|Tachyon Sensors]] | |||
* [[File:Tech_combat_computers_3.png|24px]] [[Core components#Combat Computer|Sapient Combat Computer (Line)]] | |||
|} | |||
=== Horizon Signal === | === Horizon Signal === | ||
If the Horizon Signal event chain has been started entering the Gargantua system, whether it's the first time or not, will have the Infinity Machine initiate contact and ask you for 800 {{iconify|Energy}} and {{iconify|Minerals}}. Refusing with either of the two options will have the guardian ask again next time a ship enters the system. Accepting will have the Infinity Machine disappear like the Horizon Signal science ship and add a {{green|10}} {{iconify|Society}} Research deposit to Gargantua. | If the Horizon Signal event chain has been started entering the Gargantua system, whether it's the first time or not, will have the Infinity Machine initiate contact and ask you for 800 {{iconify|Energy}} and {{iconify|Minerals}}. Refusing with either of the two options will have the guardian ask again next time a ship enters the system. Accepting will have the Infinity Machine disappear like the Horizon Signal science ship and add a {{green|10}} {{iconify|Society}} Research deposit to Gargantua. | ||
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The Spectral Wraith is a guardian that can only appear during the mid-game years. A random pulsar in the galaxy when surveyed will reveal a unique [[File:PM Strong Magnetic Field.png|24px]] Pulse Germination modifier. The first empire that surveys the pulsar will be shown an event window pointing to the date when the mid-game starts and hinting that is the system where the Spectral Wraith will spawn. | The Spectral Wraith is a guardian that can only appear during the mid-game years. A random pulsar in the galaxy when surveyed will reveal a unique [[File:PM Strong Magnetic Field.png|24px]] Pulse Germination modifier. The first empire that surveys the pulsar will be shown an event window pointing to the date when the mid-game starts and hinting that is the system where the Spectral Wraith will spawn. | ||
Unlike other guardians the Spectral Wraith is completely mobile and can travel anywhere in the galaxy. It will spawn in one of three colors: red, yellow or blue. In systems | Unlike other guardians the Spectral Wraith is completely mobile and can travel anywhere in the galaxy. It will spawn in one of three colors: red, yellow or blue. In systems whose star has the same color (<b style="color:#D2483B">M</b> for red wraiths, <b style="color:#D2D62C">G</b> for yellow wraiths, and <b style="color:#2B8ED9">A</b> or <b style="color:#8B2DCB">B</b> for blue wraiths) the Spectral Wraith will gain -50% {{iconify|Armor}} and {{iconify|Evasion}}. Other star types do NOT trigger this debuff, even if the color mentioned in the star's description matches (e.g. Red Giants have no effect); and it also will not trigger in binary/trinary systems. Aside from the debuff, the color variation is purely cosmetic. | ||
Combat: | |||
* the hull has 20k Hitpoints, 10k Armor and a serious 75% Evasion. With aforementioned debuff reducing it to 5k Armor, 25% Evasion. Accordingly, small Energy Weapons offer the right amount of Tracking and Anti-Armor Ability, but with the high hull/armor ratio just about any weapon can work | |||
* the Weapons deal 100% to hull, 200% to Armor, 50% to Shields, at 80% Accuracy, 75% Tracking | |||
* Destroyers or Cruisers with small to medium guns and heavy shields or crystal plating should be ideal and available | |||
* Defeating it is possible starting ~5k Fleet power, assuming a perfect countering built. With ~10k able to defeat it trivially even with suboptimal conditions like large guns and a pulsar system. This makes it one of the weakest Leviathans, but in turn catching it is usually the issue. | |||
{| class="wikitable plainlist" | |||
! Total stats !! Armaments !! Utilities !! Core components | |||
|- | |||
| | |||
* {{icon|ship health}} '''20,000''' Hull Points | |||
* {{icon|ship armor}} '''10,000''' Armor | |||
* {{icon|ship shield}} '''0''' Shields | |||
* {{icon|ship speed}} '''80''' Speed | |||
* {{icon|ship evasion}} '''75%''' Evasion | |||
* {{icon|damage}}/{{icon|time}} 520 avg dmg / day | |||
| | |||
{{Collapse list | |||
| type= {{icon|slot l}} 6x [[File:Tech lasers 1.png|24px]] 450THz Emitter | |||
| body= | |||
** {{icon|damage}} 150-250 Damage | |||
** {{red|50%}} damage against {{icon|shield}} Shields | |||
** {{green|200%}} damage against {{icon|armor}} Armor | |||
** {{icon|time}} '''1.85''' day cooldown | |||
** {{icon|ship accuracy}} '''80%''' Accuracy | |||
** {{icon|tracking}} '''75%''' Tracking | |||
** {{icon|weapons range}} '''150''' Range | |||
** {{icon|damage}}/{{icon|time}} 86.48 | |||
}} | |||
| | |||
* {{icon|slot a}} 2x [[File:Ship part auto repair.png|24px]] [[Regenerative Hull Tissue]] | |||
| | |||
{{Collapse list | |||
| type= [[File:ship_part_warp_drive_3.png|24px]] Bio-Drive ''(Guardian)'' | |||
| body= | |||
** {{icon|time}} {{green|-80%}} FTL charge time | |||
** [[File:Fleet action button jump.png|24px]] Tactical jump | |||
}} | |||
[[File:ship_part_thruster_4.png|24px]] Bio-Propulsion ''(Guardian)'' | |||
{{Collapse list | |||
| type= [[File:ship_part_sensor_4.png|24px]] Bio-Sensors ''(Guardian)''{{0}} | |||
| body= | |||
** {{iconify|Sensor range}} '''4''' | |||
** {{icon|Sensor range}} Hyperlane detection range '''8''' | |||
}} | |||
[[File:Ship part computer default.png|24px]] [[Core components#Combat Computer|Basic Combat Computer]] | |||
|} | |||
Defeating the leviathan gives a permanent empire modifier with the following effects: | Defeating the leviathan gives a permanent empire modifier with the following effects: | ||
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* {{icon|damage}} {{green|+5%}} Energy Weapons Damage | * {{icon|damage}} {{green|+5%}} Energy Weapons Damage | ||
* {{icon|energy}} {{green|+10%}} Energy from Jobs | * {{icon|energy}} {{green|+10%}} Energy from Jobs | ||
== Stellar Devourer == | == Stellar Devourer == | ||
第216行: | 第541行: | ||
The Stellar Devourer's weapons are mostly energy and torpedoes, so shields and point defense are an effective counter. It has extremely high hull and point-defenses, but no armor or shields, making hull-damaging weapons such as plasma weapons and particle launchers the most effective counter. | The Stellar Devourer's weapons are mostly energy and torpedoes, so shields and point defense are an effective counter. It has extremely high hull and point-defenses, but no armor or shields, making hull-damaging weapons such as plasma weapons and particle launchers the most effective counter. | ||
{| class="wikitable plainlist" | |||
! Total stats !! Armaments !! Utilities !! Core components | |||
|- | |||
| | |||
* {{icon|ship health}} '''200,000''' Hull Points | |||
* {{icon|ship armor}} '''0''' Armor | |||
* {{icon|ship shield}} '''0''' Shields | |||
* {{icon|ship speed}} '''45''' Speed | |||
* {{icon|ship evasion}} '''40%''' Evasion | |||
* {{icon|damage}}/{{icon|time}} 2250 avg dmg / day | |||
| | |||
{{Collapse list | |||
| type= {{icon|slot xl}} 1x [[File:ship_part_energy_lance_2.png|24px]] Devouring Beam | |||
| body= | |||
** {{icon|damage}} 5000-12000 Damage | |||
** {{red|75%}} damage against {{icon|shield}} Shields | |||
** {{green|200%}} damage against {{icon|armor}} Armor | |||
** {{green|200%}} damage against {{icon|ship health}} Hull | |||
** {{icon|time}} '''8.00''' day cooldown | |||
** {{icon|ship accuracy}} '''85%''' Accuracy | |||
** {{icon|tracking}} '''0%''' Tracking | |||
** {{icon|weapons range}} '''100''' Range | |||
** {{icon|damage}}/{{icon|time}} 906.89 | |||
}} | |||
{{Collapse list | |||
| type= {{icon|slot g}} 4x [[File:Tech torpedoes 3.png|24px]] Stellar Torpedo | |||
| body= | |||
** {{icon|ship health}} 100 Hull Points | |||
** {{icon|ship evasion}} 100% Evasion | |||
** {{icon|damage}} 500-750 Damage | |||
** {{yellow|Ignore}} {{icon|shield}} Shields | |||
** {{green|150%}} damage against {{icon|armor}} Armor | |||
** {{icon|time}} '''5.50''' day cooldown | |||
** {{icon|ship accuracy}} '''100%''' Accuracy | |||
** {{icon|tracking}} '''50%''' Tracking | |||
** {{icon|weapons range}} '''150''' Range | |||
** {{icon|damage}}/{{icon|time}} 113.63 | |||
}} | |||
{{Collapse list | |||
| type= {{icon|slot l}} 4x [[File:Tech_plasma_1.png|24px]] Stellar Plasma | |||
| body= | |||
** {{icon|damage}} 250-352 Damage | |||
** {{red|50%}} damage against {{icon|shield}} Shields | |||
** {{icon|time}} '''1.85''' day cooldown | |||
** {{icon|ship accuracy}} '''80%''' Accuracy | |||
** {{icon|tracking}} '''75%''' Tracking | |||
** {{icon|weapons range}} '''150''' Range | |||
** {{icon|damage}}/{{icon|time}} 124.32 | |||
}} | |||
{{Collapse list | |||
| type= {{icon|slot pd}} 8x [[File:Tech lasers 5.png|24px]] Stellar laser | |||
| body= | |||
** {{icon|damage}} 10-12 Damage | |||
** {{red|50%}} damage against {{icon|shield}} Shields | |||
** {{green|200%}} damage against {{icon|armor}} Armor | |||
** {{icon|time}} '''1.10''' day cooldown | |||
** {{icon|ship accuracy}} '''80%''' Accuracy | |||
** {{icon|tracking}} '''50%''' Tracking | |||
** {{icon|weapons range}} '''10''' Range | |||
** {{icon|damage}}/{{icon|time}} 8.00 | |||
}} | |||
| | |||
* {{icon|slot a}} 2x [[File:Ship part auto repair.png|24px]] [[Regenerative Hull Tissue]] | |||
| | |||
{{Collapse list | |||
| type= [[File:ship_part_warp_drive_3.png|24px]] Bio-Drive ''(Guardian)'' | |||
| body= | |||
** {{icon|time}} {{green|-80%}} FTL charge time | |||
** [[File:Fleet action button jump.png|24px]] Tactical jump | |||
}} | |||
[[File:Ship part thruster 3.png|24px]] [[Core components#Sublight thrusters|Plasma Thrusters]] | |||
* [[File:Ship part sensor 3.png|24px]] [[Core components#Sensors|Subspace Sensors]] | |||
{{Collapse list | |||
| type= [[File:Tech_combat_computers_2.png|24px]] Stellarite Combat Computer ''(Guardian)'' | |||
| body= | |||
** {{icon|Fire rate}} {{green|+10%}} Fire rate | |||
** {{icon|ship tracking}} {{green|+4}} Chance to Hit | |||
}} | |||
|} | |||
Defeating the Stellar Devourer will give the option to issue a special project to investigate its remains that takes 60 days to be finished. Once examined it will give the following options: | Defeating the Stellar Devourer will give the option to issue a special project to investigate its remains that takes 60 days to be finished. Once examined it will give the following options: | ||
第229行: | 第634行: | ||
The Elder One fights identically to the Dimensional Horror. If killed the empire modifier provided will be removed. | The Elder One fights identically to the Dimensional Horror. If killed the empire modifier provided will be removed. | ||
== Corrupted Avatar == | == Corrupted Avatar == | ||
第238行: | 第641行: | ||
{| class="wikitable plainlist" | {| class="wikitable plainlist" | ||
! | ! Total stats !! Armaments !! Utilities !! Core components | ||
|- | |- | ||
| | | | ||
* {{icon|ship health}} ''' | * {{icon|ship health}} '''10,000''' Hull Points | ||
* {{icon|ship shield}} ''' | * {{icon|ship armor}} '''0''' Armor | ||
* {{icon|ship | * {{icon|ship shield}} '''60,000''' Shields | ||
* {{icon|ship speed}} '''160''' Speed | |||
* {{icon|ship evasion}} '''25%''' Evasion | * {{icon|ship evasion}} '''25%''' Evasion | ||
* {{icon| | * {{icon|damage}}/{{icon|time}} 413 avg dmg / day | ||
| | | | ||
{{Collapse list | {{Collapse list | ||
第254行: | 第658行: | ||
** {{yellow|Ignores}} {{iconify|Armor}} | ** {{yellow|Ignores}} {{iconify|Armor}} | ||
** {{icon|time}} '''4.35''' day cooldown | ** {{icon|time}} '''4.35''' day cooldown | ||
** {{icon|ship accuracy}} '''90%''' Accuracy | ** {{icon|ship accuracy}} '''90%''' Accuracy | ||
** {{icon|tracking}} '''100%''' Tracking | ** {{icon|tracking}} '''100%''' Tracking | ||
** {{icon|weapons range}} '''85''' Range | |||
** {{icon|damage}}/{{icon|time}} 103.45 | ** {{icon|damage}}/{{icon|time}} 103.45 | ||
}} | }} | ||
| N/A | |||
| | | | ||
* [[File:Ship part psi jump drive 1.png|24px|link= | * [[File:Ship part psi jump drive 1.png|24px|link=Core components#Psi Jump Drive]] [[Core components#Psi Jump Drive|Psi Jump Drive]] | ||
* [[File:Ship part thruster 1.png|24px|link= | * [[File:Ship part thruster 1.png|24px|link=Core components#Chemical Thrusters]] [[Core components#Chemical Thrusters|Chemical Thrusters]] | ||
* [[File:Ship part sensor 1.png|24px|link= | * [[File:Ship part sensor 1.png|24px|link=Core components#Radar System]] [[Core components#Radar System|Radar System]] | ||
* [[file:Ship part computer default.png|24px|link= | * [[file:Ship part computer default.png|24px|link=Core components#Basic Combat Computer]] [[Core components#Basic Combat Computer|Basic Combat Computer (Line)]] | ||
|} | |} | ||
第277行: | 第682行: | ||
== Tiyanki Matriarch == | == Tiyanki Matriarch == | ||
[[File:Evt ancient tiyanki.png|450px|thumb|Tiyanki Matriarch]] | [[File:Evt ancient tiyanki.png|450px|thumb|Tiyanki Matriarch; can be reanimated]] | ||
{{expansion|dst}} | {{expansion|dst}} | ||
A random system in the galaxy with a Gaia World and another habitable world will be home to the Tiyanki Matriarch, the eldest member of the species and the only one to be aggressive when approached. The Matriarch has two weapons - one that ignores armor and does -75% damage against shields and one that deals double damage against both shields and armor. It also has significant armor and very high hull but no shields and as a result should be engaged with energy weapons. | A random system in the galaxy with a Gaia World and another habitable world will be home to the Tiyanki Matriarch, the eldest member of the species and the only one to be aggressive when approached. The Matriarch has two weapons - one that ignores armor and does -75% damage against shields and one that deals double damage against both shields and armor. It also has significant armor and very high hull but no shields and as a result should be engaged with energy weapons. | ||
{| class="wikitable plainlist" | {| class="wikitable plainlist" | ||
! | ! Total stats !! Armaments !! Utilities !! Core components | ||
|- | |- | ||
| | |||
{{icon|ship health}} '''125,000''' Hull Points | |||
{{Collapse list | |||
| type= {{icon|ship armor}} '''14,000''' Armor | |||
| body= | |||
** Base 3,000 | |||
** Utilities 11,000 | |||
}} | |||
{{icon|ship shield}} '''0''' Shields | |||
* {{icon|ship speed}} '''60''' Speed | |||
* {{icon|ship evasion}} '''15%''' Evasion | |||
* {{icon|damage}}/{{icon|time}} 1000 avg dmg / day | |||
| | | | ||
{{Collapse list | |||
* {{icon|slot | | type= {{icon|slot t}} 1 × [[File:Ship part space whale weapon.png|24px]] Tiyanki Bite | ||
* {{icon| | | body= | ||
* {{icon| | ** {{icon|damage}} 5000-12000 Damage | ||
* {{icon| | ** {{green|200%}} damage against {{icon|shield}} Shields | ||
** {{green|200%}} damage against {{icon|armor}} Armor | |||
** {{icon|time}} '''21.75''' day cooldown | |||
** {{icon|ship accuracy}} '''85%''' Accuracy | |||
** {{icon|tracking}} '''0%''' Tracking | |||
** {{icon|weapons range}} '''150''' Range | |||
** {{icon|damage}}/{{icon|time}} 333.57 | |||
}} | |||
{{Collapse list | |||
| type= {{icon|slot l}} 1 × [[File:Ship part space whale weapon.png|24px]] Tiyanki Siphon | |||
| body= | |||
** {{icon|damage}} 250-1000 Damage | |||
** {{red|25%}} damage against {{icon|shield}} Shields | |||
** {{yellow|Ignore}} {{icon|armor}} Armor | |||
** {{icon|time}} '''2.70''' day cooldown | |||
** {{icon|ship accuracy}} '''80%''' Accuracy | |||
** {{icon|tracking}} '''75%''' Tracking | |||
** {{icon|weapons range}} '''250''' Range | |||
** {{icon|damage}}/{{icon|time}} 185.18 | |||
}} | |||
| | | | ||
* {{icon|slot | * {{icon|slot a}} 1× [[File:Ship part auto repair.png|24px]] [[Regenerative Hull Tissue]] | ||
* {{icon|slot l}} | * {{icon|slot l}} 10× [[File:Ship part dragon armor.png|24px]] Tiyanki Armor | ||
| | | | ||
* [[File: | * [[File:ship_part_warp_drive_3.png|24px]] Bio-Drive ''(Guardian)'' | ||
* [[ | * [[File:ship_part_thruster_1.png|24px]] Bio-Propulsion ''(Guardian)'' | ||
{{Collapse list | |||
| type= [[File:ship_part_sensor_2.png|24px]] Bio-Sensors ''(Guardian)'' | |||
| body= | |||
** {{iconify|Sensor range}} '''2''' | |||
** {{icon|Sensor range}} Hyperlane detection range '''4''' | |||
}} | |||
|} | |} | ||
Defeating the Tiyanki Matriarch will breach the Galactic Law if the Tiyanki Conservation Act Resolution was passed and the empire is a member of the Galactic Community. Doing so will also incur a fine of {{red|-5000}} {{iconify|Energy Credits}}. | Defeating the Tiyanki Matriarch will breach the Galactic Law if the Tiyanki Conservation Act Resolution was passed and the empire is a member of the Galactic Community. Doing so will also incur a fine of {{red|-5000}} {{iconify|Energy Credits}}. | ||
* | Defeating the Tiyanki Matriarch gives the following rewards: | ||
* Reth Unddol, a level 5 admiral with the unique {{iconify|Hell's Heart}} trait. {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal empires will kill him for 120-350 {{iconify|Unity}} instead. | |||
* AH4B, a battleship that can be used or scrapped for 1500 {{iconify|Minerals}}. It comes equipped with the following components: | |||
{| class="wikitable plainlist" | |||
! Weapons !! Utilities !! Core components | |||
|- | |||
| | |||
* {{icon|slot g}} 1× [[File:Tech missiles 5.png|24px]] [[Weapon components#Missiles|Marauder Missiles]] | |||
* {{icon|slot g}} 1× [[File:Tech swarmer missiles 2.png|24px]] [[Weapon components#Swarmer Missiles|Whirlwind Missiles]] | |||
* {{icon|slot g}} 2× [[File:Tech torpedoes 3.png|24px]] [[Weapon components#Torpedoes|Devastator Torpedoes]] | |||
* {{icon|slot s}} 4× [[File:Tech plasma 3.png|24px]] [[Weapon components#Plasma Launcher|Plasma Cannon]] | |||
* {{icon|slot s}} 1× [[File:Tech autocannons 3.png|24px]] [[Weapon components#Autocannon|Stormfire Autocannon]] | |||
| | |||
* {{icon|slot l}} 4× [[File:Ship part armor 5.png|24px]] [[Neutronium Armor]] | |||
* {{icon|slot l}} 4× [[File:Ship part shield 5.png|24px]] [[Hyper Shields]] | |||
* {{icon|slot a}} 1× [[File:Ship part shield recharger.png|24px]] [[Shield Capacitor]] | |||
* {{icon|slot a}} 1× [[File:Ship part afterburners 2.png|24px]] [[Utility_components#Advanced Afterburners|Advanced Afterburners]] | |||
| [[File:Ship part hyper drive 3.png|24px]] [[Core components#FTL drive|Hyper Drive III]] | |||
* [[File:Ship part thruster 3.png|24px]] [[Core components#Sublight thrusters|Plasma Thrusters]] | |||
* [[File:Tech_combat_computers_2.png|24px]] [[Core components#Combat Computer|Advanced Combat Computer (Artillery)]] | |||
|} | |||
== Voidspawn == | == Voidspawn == | ||
[[File:Evt voidspawn.png|450px|thumb|Voidspawn]] | [[File:Evt voidspawn.png|450px|thumb|Voidspawn; can be reanimated]] | ||
{{expansion|dst}} | {{expansion|dst}} | ||
The Voidspawn is an unborn guardian, hidden within a size 20 {{icon|desert}}{{icon|arid}}{{icon|savannah}} Dry world orbiting a class G star. Within a year after colonizing a planet in the system, an event will mention how the dry world has a pulse. Within the next half a year the planet will change its appearance, add {{red|30}} {{iconify|Devastation}} and create 3 Rifts Blockers. Within another half a year one of two things will happen. Either the pulse will stop or the planet will once again change its appearance, add {{red|30}} {{iconify|Devastation}} and create 3 Rifts Blockers. Should the latter happen the Voidspawn will hatch in a few months, destroying the colony and turning the planet into a Cracked World with a 20 {{iconify|Society}} Research deposit. A month later it becomes hostile. | The Voidspawn is an unborn guardian, hidden within a size 20 {{icon|desert}}{{icon|arid}}{{icon|savannah}} Dry world orbiting a class G star. Within a year after colonizing a planet in the system, an event will mention how the dry world has a pulse. Within the next half a year the planet will change its appearance, add {{red|30}} {{iconify|Devastation}} and create 3 Rifts Blockers. Within another half a year one of two things will happen. Either the pulse will stop or the planet will once again change its appearance, add {{red|30}} {{iconify|Devastation}} and create 3 Rifts Blockers. Should the latter happen the Voidspawn will hatch in a few months, destroying the colony and turning the planet into a Cracked World with a 20 {{iconify|Society}} Research deposit. A month later it becomes hostile. | ||
The Voidspawn uses only guided weapons. It has high hull and armor but no shields, making energy weapons effective against it. Defeating the guardian grants 600-6000 {{iconify|Unity}} and brings the option to start a special project to research what was left of the egg planet that takes 140 days and grants the {{icon|gargantuan evolution tech|24px}} Gargantuan Evolution technology. | The Voidspawn uses only guided weapons. It has high hull and armor but no shields, making energy weapons effective against it. | ||
{| class="wikitable plainlist" | |||
! Total stats !! Armaments !! Utilities !! Core components | |||
|- | |||
| | |||
{{icon|ship health}} '''100,000''' Hull Points | |||
{{Collapse list | |||
| type= {{icon|ship armor}} '''111,100''' Armor | |||
| body= | |||
** Base 100,000 | |||
** Utilities 11,100 | |||
}} | |||
{{icon|ship shield}} '''0''' Shields | |||
* {{icon|ship speed}} '''100''' Speed | |||
* {{icon|ship evasion}} '''25%''' Evasion | |||
* {{icon|damage}}/{{icon|time}} 312 avg dmg / day | |||
| | |||
{{Collapse list | |||
| type= {{icon|slot g}} 6× [[File:Ship part space whale weapon.png|24px]] Void Spawn | |||
| body= | |||
** {{icon|damage}} 250-500 Damage | |||
** {{yellow|Ignore}} {{icon|shield}} Shields | |||
** {{red|80%}} damage against {{icon|armor}} Armor | |||
** {{green|200%}} damage against {{icon|hull}} Hull | |||
** {{icon|time}} '''5.00''' day cooldown | |||
** {{icon|ship accuracy}} '''100%''' Accuracy | |||
** {{icon|tracking}} '''80%''' Tracking | |||
** {{icon|weapons range}} '''120''' Range | |||
** {{icon|damage}}/{{icon|time}} 85.00 | |||
}} | |||
| | |||
* {{icon|slot a}} 2x [[File:Ship part auto repair.png|24px]] [[Regenerative Hull Tissue]] | |||
* {{icon|slot l}} 10x [[File:Ship part dragon armor.png|24px]] [[Dragonscale Armor]] | |||
| | |||
* [[File:ship_part_warp_drive_3.png|24px]] Bio-Drive ''(Guardian)'' | |||
* [[File:ship_part_thruster_1.png|24px]] Bio-Propulsion ''(Guardian)'' | |||
{{Collapse list | |||
| type= [[File:ship_part_sensor_2.png|24px]] Bio-Sensors ''(Guardian)'' | |||
| body= | |||
** {{iconify|Sensor range}} '''2''' | |||
** {{icon|Sensor range}} Hyperlane detection range '''4''' | |||
}} | |||
[[File:Tech_combat_computers_1.png|24px]] [[Core components#Combat Computer|Specialized Combat Computer (Artillery)]] | |||
|} | |||
Defeating the guardian grants 600-6000 {{iconify|Unity}} and brings the option to start a special project to research what was left of the egg planet that takes 140 days and grants the {{icon|gargantuan evolution tech|24px}} Gargantuan Evolution technology. | |||
If the Voidspawn did not hatch the planet will return to its original appearance once all Rifts Blockers are removed. | If the Voidspawn did not hatch the planet will return to its original appearance once all Rifts Blockers are removed. | ||
== Scavenger Bot == | == Scavenger Bot == | ||
第326行: | 第825行: | ||
The guardian uses only guided weapons. It uses equal amounts of shields and armor but has no point-defense and barely any evasion, making both guided weapons and strike craft very effective against it. | The guardian uses only guided weapons. It uses equal amounts of shields and armor but has no point-defense and barely any evasion, making both guided weapons and strike craft very effective against it. | ||
{| class="wikitable plainlist" | |||
! Total stats !! Armaments !! Utilities !! Core components | |||
|- | |||
| | |||
{{icon|ship health}} '''100,000''' Hull Points | |||
{{Collapse list | |||
| type= {{icon|ship armor}} '''60,000''' Armor | |||
| body= | |||
** Base 50,000 | |||
** Utilities 10,000 | |||
}} | |||
{{Collapse list | |||
| type= {{icon|ship shield}} '''70,000''' Shields | |||
| body= | |||
** Base 50,000 | |||
** Utilities 20,000 | |||
}} | |||
{{icon|ship speed}} '''90''' Speed | |||
* {{icon|ship evasion}} '''10%''' Evasion | |||
* {{icon|damage}}/{{icon|time}} 750 avg dmg / day | |||
| | |||
{{Collapse list | |||
| type= {{icon|slot t}} 1x [[File:Tech mass accelerator 1.png|24px]] Scrap launcher | |||
| body= | |||
** {{icon|damage}} 5000-10,000 Damage | |||
** {{green|200%}} damage against {{icon|shield}} Shields | |||
** {{red|80%}} damage against {{icon|armor}} Armor | |||
** {{green|200%}} damage against {{icon|ship health}} Hull | |||
** {{icon|time}} '''21.75''' day cooldown | |||
** {{icon|ship accuracy}} '''85%''' Accuracy | |||
** {{icon|tracking}} '''0%''' Tracking | |||
** {{icon|weapons range}} '''150''' Range | |||
** {{icon|damage}}/{{icon|time}} 293.10 | |||
}} | |||
{{Collapse list | |||
| type= {{icon|slot g}} 7x [[File:Proximity Mines.png|24px]] Proximity Mines | |||
| body= | |||
** {{icon|ship health}} 100 Hull Points | |||
** {{icon|ship evasion}} 0% Evasion | |||
** {{icon|damage}} 100-150 Damage | |||
** {{yellow|Ignore}} {{icon|shield}} Shields | |||
** {{red|80%}} damage against {{icon|armor}} Armor | |||
** {{green|150%}} damage against {{icon|ship health}} Hull | |||
** {{icon|time}} '''2.10''' day cooldown | |||
** {{icon|ship accuracy}} '''80%''' Accuracy | |||
** {{icon|tracking}} '''75%''' Tracking | |||
** {{icon|weapons range}} '''80''' Range | |||
** {{icon|damage}}/{{icon|time}} 47.61 | |||
}} | |||
| | |||
* {{icon|slot a}} 1x [[File:Ship part nanite repair system.png|24px]] [[Nanite Repair System]] | |||
* {{icon|slot l}} 11x [[File:Ship part armor 5.png|24px]] [[Neutronium Armor]] | |||
* {{icon|slot l}} 9x [[File:Ship part shield 5.png|24px]] [[Hyper Shields]] | |||
* {{icon|slot a}} 2x [[File:Ship part shield recharger.png|24px]] [[Shield Capacitor]]s | |||
| [[File:Ship part reactor 3.png|24px]] [[Core components#Reactor|Cold Fusion Reactor]] | |||
* [[File:Ship part hyper drive 2.png|24px]] [[Core components#FTL drive|Hyper Drive II]] | |||
* [[File:Ship part thruster 3.png|24px]] [[Core components#Sublight thrusters|Plasma Thrusters]] | |||
* [[File:Ship part sensor 3.png|24px]] [[Core components#Sensors|Subspace Sensors]] | |||
* [[File:Tech_combat_computers_3.png|24px]] [[Core components#Combat Computer|Sapient Combat Computer (Line)]] | |||
|} | |||
Defeating the Scavenger Bot grants the {{icon|nanite repair system tech|24px}} Nanite Repair System technology, as well as two random {{icon|Gauss Cannons Tech|21px}}{{icon|Gamma Lasers Tech|21px}}{{icon|Marauder Missiles Tech|21px}}{{icon|Neutronium Materials|21px}}{{icon|Hyper Shields Tech|21px}} tier V component techs or a large amount of {{iconify|Engineering}} research if all techs were already researched. | Defeating the Scavenger Bot grants the {{icon|nanite repair system tech|24px}} Nanite Repair System technology, as well as two random {{icon|Gauss Cannons Tech|21px}}{{icon|Gamma Lasers Tech|21px}}{{icon|Marauder Missiles Tech|21px}}{{icon|Neutronium Materials|21px}}{{icon|Hyper Shields Tech|21px}} tier V component techs or a large amount of {{iconify|Engineering}} research if all techs were already researched. | ||
第332行: | 第892行: | ||
== Shard == | == Shard == | ||
[[File:Evt space dragon blue.png|450px|thumb|Shard]] | [[File:Evt space dragon blue.png|450px|thumb|Shard; can be reanimated]] | ||
{{expansion|anr}} | {{expansion|anr}} | ||
Shard is a guardian that fights identically to the Ether Drake. She appears upon the conclusion of the {{icon|Archaeology Site}} ''[[Kleptomaniac Rats]]'' Archaeology Site excavation | Shard is a guardian that fights identically to the Ether Drake. She appears upon the conclusion of the {{icon|Archaeology Site}} ''[[Kleptomaniac Rats]]'' Archaeology Site excavation. | ||
If the Relic World is colonized | If the Relic World is colonized, Shard will destroy the colony in two years if she's not defeated. | ||
As the excavation already requires claiming the system, the starbase can be upgraded into a bastion citadel in preparation for the fight. Alternatively the final Chapter of the site can be delayed to better prepare technologically. | As the excavation already requires claiming the system, the starbase can be upgraded into a bastion citadel in preparation for the fight. Alternatively the final Chapter of the site can be delayed to better prepare technologically. | ||
If Shard spawns adjacent to a [[Fallen Empire]], the Empire will send a fleet to destroy her, rendering the Rubricator unobtainable. | If Shard spawns adjacent to a [[Fallen Empire]], the Empire will send a fleet to destroy her, rendering the Rubricator unobtainable. | ||
{| class="wikitable plainlist" | {| class="wikitable plainlist" | ||
! | ! Total stats !! Armaments !! Utilities !! Core components | ||
|- | |- | ||
| | | | ||
{{icon|ship health}} '''150,000''' Hull Points | |||
{{Collapse list | |||
* {{icon|ship | | type= {{icon|ship armor}} '''105,000''' Armor | ||
| body= | |||
** Base 100,000 | |||
** Utilities 5000 | |||
}} | |||
{{icon|ship shield}} '''0''' Shields | |||
* {{icon|ship speed}} '''160''' Speed | |||
* {{icon|ship evasion}} '''25%''' Evasion | |||
* {{icon|damage}}/{{icon|time}} 825 avg dmg / day | |||
| | | | ||
{{Collapse list | {{Collapse list | ||
| type= {{icon|slot xl}} 1x [[File:ship_part_energy_lance_2.png|24px]] Dragon's Breath | | type= {{icon|slot xl}} 1x [[File:ship_part_energy_lance_2.png|24px]] Dragon's Breath | ||
| body= | | body= | ||
** {{icon|damage}} | ** {{icon|damage}} 5000-12000 Damage | ||
** {{red|75%}} damage against {{icon|shield}} Shields | ** {{red|75%}} damage against {{icon|shield}} Shields | ||
** {{green|200%}} damage against {{icon|armor}} Armor | ** {{green|200%}} damage against {{icon|armor}} Armor | ||
** {{green|200%}} damage against {{icon|ship health}} Hull | ** {{green|200%}} damage against {{icon|ship health}} Hull | ||
** {{icon|time}} '''21.75''' day cooldown | ** {{icon|time}} '''21.75''' day cooldown | ||
** {{icon|ship accuracy}} '''85%''' Accuracy | ** {{icon|ship accuracy}} '''85%''' Accuracy | ||
** {{icon|tracking}} '''0%''' Tracking | ** {{icon|tracking}} '''0%''' Tracking | ||
** {{icon|weapons range}} '''150''' Range | |||
** {{icon|damage}}/{{icon|time}} 333.57 | ** {{icon|damage}}/{{icon|time}} 333.57 | ||
}} | }} | ||
第369行: | 第934行: | ||
| type= {{icon|slot m}} 8x [[File:ship_part_energy_lance_2.png|24px]] Wing Skewer | | type= {{icon|slot m}} 8x [[File:ship_part_energy_lance_2.png|24px]] Wing Skewer | ||
| body= | | body= | ||
** {{icon|damage}} 100-150 | ** {{icon|damage}} 100-150 Damage | ||
** {{red|80%}} damage against {{icon|shield}} Shields | ** {{red|80%}} damage against {{icon|shield}} Shields | ||
** {{icon|time}} '''2.1''' day cooldown | ** {{icon|time}} '''2.1''' day cooldown | ||
** {{icon|ship accuracy}} '''80%''' Accuracy | ** {{icon|ship accuracy}} '''80%''' Accuracy | ||
** {{icon|tracking}} '''75%''' Tracking | ** {{icon|tracking}} '''75%''' Tracking | ||
** {{icon|weapons range}} '''80''' Range | |||
** {{icon|damage}}/{{icon|time}} 47.62 | ** {{icon|damage}}/{{icon|time}} 47.62 | ||
}} | }} | ||
第380行: | 第945行: | ||
| type= {{icon|slot pd}} 4x [[File:ship_part_energy_lance_2.png|24px]] Drake's Lightning{{0}} | | type= {{icon|slot pd}} 4x [[File:ship_part_energy_lance_2.png|24px]] Drake's Lightning{{0}} | ||
| body= | | body= | ||
** {{icon|damage}} 10-12 | ** {{icon|damage}} 10-12 Damage | ||
** {{red|80%}} damage against {{icon|shield}} Shields | ** {{red|80%}} damage against {{icon|shield}} Shields | ||
** {{icon|time}} '''1.1''' day cooldown | ** {{icon|time}} '''1.1''' day cooldown | ||
** {{icon|ship accuracy}} '''80%''' Accuracy | ** {{icon|ship accuracy}} '''80%''' Accuracy | ||
** {{icon|tracking}} '''50%''' Tracking | ** {{icon|tracking}} '''50%''' Tracking | ||
** {{icon|weapons range}} '''10''' Range | |||
** {{icon|damage}}/{{icon|time}} 8.00 | ** {{icon|damage}}/{{icon|time}} 8.00 | ||
}} | }} | ||
| | | | ||
* {{icon|slot a}} 2x [[File:Ship part auto repair.png|24px]] [[Regenerative Hull Tissue]] | * {{icon|slot a}} 2x [[File:Ship part auto repair.png|24px]] [[Regenerative Hull Tissue]] | ||
* {{icon|slot l}} 4x [[File:Ship part dragon armor.png|24px]] | * {{icon|slot l}} 4x [[File:Ship part dragon armor.png|24px]] [[Dragonscale Armor]] | ||
| | | | ||
{{Collapse list | {{Collapse list | ||
| type= | | type= [[File:ship_part_warp_drive_3.png|24px]] Bio-Drive ''(Guardian)'' | ||
| body= | | body= | ||
** {{icon|time}} {{green|-80%}} FTL charge time | ** {{icon|time}} {{green|-80%}} FTL charge time | ||
** [[File:Fleet action button jump.png|24px]] Tactical jump | ** [[File:Fleet action button jump.png|24px]] Tactical jump | ||
}} | }} | ||
[[File:ship_part_thruster_4.png|24px]] Bio-Propulsion ''(Guardian)'' | |||
{{Collapse list | {{Collapse list | ||
| type= | | type= [[File:ship_part_sensor_4.png|24px]] Bio-Sensors ''(Guardian)''{{0}} | ||
| body= | | body= | ||
** {{iconify|Sensor range}} '''4''' | ** {{iconify|Sensor range}} '''4''' | ||
** {{icon|Sensor range}} Hyperlane detection range '''8''' | ** {{icon|Sensor range}} Hyperlane detection range '''8''' | ||
}} | }} | ||
[[File:Tech_combat_computers_1.png|24px]] [[Core components#Combat Computer|Specialized Combat Computer (Artillery)]] | |||
|} | |} | ||
Defeating her grants the [[File:R rubricator.png|24px|link=Rubricator]] Rubricator Relic. | |||
== Sky Dragon == | == Sky Dragon == | ||
[[File:Evt here be dragons.png|450px|thumb|Sky Dragon]] | [[File:Evt here be dragons.png|450px|thumb|Sky Dragon; can be reanimated]] | ||
{{expansion|aqu}} | {{expansion|aqu}} | ||
All empires with the {{iconify|Here Be Dragons}} origin will start the game with a Sky Dragon guardian. The guardian is allied with the owner of its system and can only be attacked by empires who are at war with the system owner. | All empires with the {{iconify|Here Be Dragons}} origin will start the game with a Sky Dragon guardian. The guardian is allied with the owner of its system and can only be attacked by empires who are at war with the system owner. | ||
第418行: | 第984行: | ||
* Allowing it to land costs 75 {{iconify|Influence}} and the Sky Dragon will feed. | * Allowing it to land costs 75 {{iconify|Influence}} and the Sky Dragon will feed. | ||
Feeding the Sky Dragon takes 14-16 years, during which the capital will gain the [[File:D landed dragon.png|24px]] Feeding Dragon planetary feature. When feeding is complete the empire will be given a reward to choose between a small amount of {{iconify|Research}} or 1000 {{iconify|Energy}} and 100 {{iconify|Exotic Gases}}. The Sky Dragon will not protect the system while feeding but if another empire attempts to invade the planet the guardian will cancel feeding and protect the system. | Feeding the Sky Dragon takes 14-16 years, during which the capital will gain the [[File:D landed dragon.png|link=Planetary features#Feeding Dragon|24px]] Feeding Dragon planetary feature. When feeding is complete the empire will be given a reward to choose between a small amount of {{iconify|Research}} or 1000 {{iconify|Energy}} and 100 {{iconify|Exotic Gases}}. The Sky Dragon will not protect the system while feeding but if another empire attempts to invade the planet the guardian will cancel feeding and protect the system. | ||
If the system owner researches at least 2 {{iconify|Society}} and 2 {{iconify|Engineering}} technologies during the first 13-49 years it will gain the option to issue one of two special projects: | If the system owner researches at least 2 {{iconify|Society}} and 2 {{iconify|Engineering}} technologies during the first 13-49 years it will gain the option to issue one of two special projects: | ||
第435行: | 第1,001行: | ||
The Sky Dragon uses only energy weapons and armor and as a result ships equipped with shields and energy weapons are the ideal counter. | The Sky Dragon uses only energy weapons and armor and as a result ships equipped with shields and energy weapons are the ideal counter. | ||
{| class="wikitable plainlist" | |||
! Total stats !! Armaments !! Utilities !! Core components | |||
|- | |||
| | |||
{{icon|ship health}} '''150,000''' Hull Points | |||
{{Collapse list | |||
| type= {{icon|ship armor}} '''105,000''' Armor | |||
| body= | |||
** Base 100,000 | |||
** Utilities 5000 | |||
}} | |||
{{icon|ship shield}} '''0''' Shields | |||
* {{icon|ship speed}} '''160''' Speed | |||
* {{icon|ship evasion}} '''25%''' Evasion | |||
* {{icon|damage}}/{{icon|time}} 825 avg dmg / day | |||
| | |||
{{Collapse list | |||
| type= {{icon|slot xl}} 1x [[File:ship_part_energy_lance_2.png|24px]] Dragon's Breath | |||
| body= | |||
** {{icon|damage}} 5000-12000 Damage | |||
** {{red|75%}} damage against {{icon|shield}} Shields | |||
** {{green|200%}} damage against {{icon|armor}} Armor | |||
** {{green|200%}} damage against {{icon|ship health}} Hull | |||
** {{icon|time}} '''21.75''' day cooldown | |||
** {{icon|ship accuracy}} '''85%''' Accuracy | |||
** {{icon|tracking}} '''0%''' Tracking | |||
** {{icon|weapons range}} '''150''' Range | |||
** {{icon|damage}}/{{icon|time}} 333.57 | |||
}} | |||
{{Collapse list | |||
| type= {{icon|slot m}} 8x [[File:ship_part_energy_lance_2.png|24px]] Wing Skewer | |||
| body= | |||
** {{icon|damage}} 100-150 Damage | |||
** {{red|80%}} damage against {{icon|shield}} Shields | |||
** {{icon|time}} '''2.1''' day cooldown | |||
** {{icon|ship accuracy}} '''80%''' Accuracy | |||
** {{icon|tracking}} '''75%''' Tracking | |||
** {{icon|weapons range}} '''80''' Range | |||
** {{icon|damage}}/{{icon|time}} 47.62 | |||
}} | |||
{{Collapse list | |||
| type= {{icon|slot pd}} 4x [[File:ship_part_energy_lance_2.png|24px]] Drake's Lightning{{0}} | |||
| body= | |||
** {{icon|damage}} 10-12 Damage | |||
** {{red|80%}} damage against {{icon|shield}} Shields | |||
** {{icon|time}} '''1.1''' day cooldown | |||
** {{icon|ship accuracy}} '''80%''' Accuracy | |||
** {{icon|tracking}} '''50%''' Tracking | |||
** {{icon|weapons range}} '''10''' Range | |||
** {{icon|damage}}/{{icon|time}} 8.00 | |||
}} | |||
| | |||
* {{icon|slot a}} 2x [[File:Ship part auto repair.png|24px]] [[Regenerative Hull Tissue]] | |||
* {{icon|slot l}} 4x [[File:Ship part dragon armor.png|24px]] [[Dragonscale Armor]] | |||
| | |||
{{Collapse list | |||
| type= [[File:ship_part_warp_drive_3.png|24px]] Bio-Drive ''(Guardian)'' | |||
| body= | |||
** {{icon|time}} {{green|-80%}} FTL charge time | |||
** [[File:Fleet action button jump.png|24px]] Tactical jump | |||
}} | |||
[[File:ship_part_thruster_4.png|24px]] Bio-Propulsion ''(Guardian)'' | |||
{{Collapse list | |||
| type= [[File:ship_part_sensor_4.png|24px]] Bio-Sensors ''(Guardian)''{{0}} | |||
| body= | |||
** {{iconify|Sensor range}} '''4''' | |||
** {{icon|Sensor range}} Hyperlane detection range '''8''' | |||
}} | |||
[[File:Tech_combat_computers_1.png|24px]] [[Core components#Combat Computer|Specialized Combat Computer (Artillery)]] | |||
|} | |||
[[Category:游戏概念]] | [[Category:游戏概念]] | ||
[[Category:探索]] | [[Category:探索]] | ||
[[en:Guardians]] | [[en:Guardians]] |
2022年5月11日 (三) 02:26的版本
Guardians are extremely powerful Spaceborne aliens added in various DLCs. They can be found in special predetermined systems and rival moons in size and mass. They are marked with a skull icon both in the fleet power box and on the galactic map, and the exact strength number can only be seen with debug mode on. Each guardian has a unique event chain. While one can just stumble over one during exploration, they can also be found with the help of the Curator Enclave. Guardians have an immense amount of health and should only be engaged mid-late game.
Guardians get various bonuses to make them stronger based on the game difficulty. AI empires will only attack a guardian if their fleet power is at least 40k.
只可用于 Necroids DLC 已启用。 |
Empire with the
Asteroid Hives
只可用于 Leviathans DLC 已启用。 |
A random system in the galaxy will have an asteroid belt containing 5 unique crystalline asteroids with deposits of 6-8
If the system is claimed with a Starbase the Asteroid Hives will awaken with the following MTTH based on the number of constructed mining stations:
Mining Stations | 0 | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
MTTH | 100 years | 33.3 years | 11.1 years | 3.7 years | 1.2 years | 0.4 years |
The Asteroid Hives use only strike craft as their weapons. As a result carrier ships are the ideal counters as the Asteroid Hives have no point-defense themselves and launched strike craft will engage and destroy the enemy ones before attacking the guardians. In addition carrier ships have point defenses themselves.
Defeating all 6 Asteroid Hives will grant 500
Automated Dreadnought
只可用于 Leviathans DLC 已启用。 |
A random system in the galaxy with two habitable worlds will be defended by the Automated Dreadnought, an ancient warship of old locked in patrol mode. The Automated Dreadnought uses regular ship components and can be countered appropriately.
Total stats | Armaments | Utilities | Core components |
---|---|---|---|
175 Speed |
Jump Drive |
Defeating the Automated Dreadnought gives the following two choices:
- Salvage the dreadnought for 5000
能量币 and矿物 and 30x monthly (1000~5000) Engineering research. - Issue a special project to repair and use it that costs 50000 Engineering research. Dreadnought is the same as listed above except that it loses Leviathan modifiers for Hull and Shields, but it revive 2 additional Hyper Shields. Its Jump Drive will be upgraded to a Psi Jump Drive if the empire has the technology. The components will not be able to be upgraded/changed even if better tech is available (jump drive included after fully repairing it).
Dimensional Horror
只可用于 Leviathans DLC 已启用。 |
A random black hole system in the galaxy will appear empty on sensors but reveal the Dimensional Horror when first entered, a nightmarish creature that entered only partially in the current dimension. The guardian cannot move but its tentacles can strike across the entire system. Its weapons ignore armor but do -75% damage to shields. The Dimensional Horror has equal amount of shields, armor and hull as well as no evasion, making the long-ranged Kinetic Artillery or size X weapons the ideal counter.
Total stats | Armaments | Utilities | Core components |
---|---|---|---|
Defeating the Dimensional Horror will leave behind a dimensional rift with a special project that takes 140 days to be researched. Once examined, it will give the following rewards:
- 4000-6000
物理学研究 Research - 4000-6000
社会学研究 Research - Unlock the Jump Drive technology with 50% progress if not already researched
Enigmatic Fortress
只可用于 Leviathans DLC 已启用。 |
A random class A star system in the galaxy will house the Enigmatic Fortress, a massive space station guarded by numerous unique defense platforms. The Enigmatic Fortress uses regular components and can be countered appropriately. The installation consists of the following stations:
Total stats | 1x Ancient Vault | 2x Ancient Guardian | 2x Ancient Warden | 4x Ancient Defender | 8x Ancient Sentinel |
---|---|---|---|---|---|
140,000 Hull Points
32,000 Armor
70,000 Shields
Immobile Speed / 2700 avg dmg / day
|
|
|
|
|
Defeating the Enigmatic Fortress will start a lengthy event chain that must be completed to gain its rewards. Letting the timer expire at any point will result in the vault repowering.
Successfully investigating the Enigmatic Fortress will grant 1000-5000
Ether Drake
只可用于 Leviathans DLC 已启用。 |
A random class F star system in the galaxy will feature a Molten World called Dragon's Hoard guarded by the Ether Drake, a dragon-like guardian the size of a moon. The Ether Drake uses only energy weapons that do -20% damage to shields and has high hull and armor but no shields itself. As a result, shielded fleets equipped with energy weapons are the ideal counter. Initially the Ether Drake will stay and guard Dragon's Hoard but should it be attacked enough to lose 20% HP it will go to two random systems belonging to the attacker and destroy their starbases. After the Ether Drake leaves if the systems were colonized the starbases will be rebuild into frontier outposts. If the Ether Drake loses 85% HP it will stay or retreat to Dragon's Hoard and heal.
Total stats | Armaments | Utilities | Core components |
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Defeating the Ether Drake grants the following rewards:
- 300
影响力 - The Empire Capital gains the unique Dragonslayer Monument planetary feature
- The Empire gains the Ether Drake Trophy Relic
- If an Admiral was leading the fleet that defeated it, it will gain the Dragonslayer trait
- The Dragon's Hoard, which outputs 30
能量币 and 30矿物 . Building a mining station above it will reveal both of the following within 50 years, though not necessarily at the same time:- Remains of the Ether Drake's mate: The remains can be studied to unlock the
人造龙鳞装甲 technology. Alternatively, they can be grinded for 100-4000矿物 and 1000-100000社会学研究 research. - Ether Drake's egg: The egg can be smashed for 300
影响力 or used in a timed special project that takes 50000社会学研究 research to hatch a controllable Ether Hatchling with about 7K Fleet Power. Unlike the controllable Space Amoeba, the Ether Hatchling will never grow to a full sized Ether Drake.
- Remains of the Ether Drake's mate: The remains can be studied to unlock the
Infinity Machine
只可用于 Leviathans DLC 已启用。 |
A black hole system in the galaxy named Gargantua will house the Infinity Machine, the only guardian in the game that's not hostile. At first no interaction with the Infinity Machine is possible but a year or two after being discovered the guardian will send a transmission and start a special project that requires 360 days and at least a level 3 scientist leader to be finished. Completing the special project allows the following options:
- Materialist empires can attempt to hack the Infinity machine. Chance is 50% and if successful it permanently grants a +5%
研究 Output empire modifier as well as either the 正电子人工智能 Positronic AI正电子人工智能 or the零点能源 technology. If both were already researched it will grant 1000-5000社会学研究 research. For格式塔意识 empires this is the only option. This approach destroys the Infinity Machine. - Spiritualist empires can declare the Infinity Machine a divine object, granting a +5%
幸福度 empire modifier. - Militarist empires can destroy the Infinity Machine with an army without fighting it to gain the same bonuses as when defeating it.
- All empires can communicate with the infinity Machine after the special project is completed. Militarist and
极端平等主义 empires can try saying the liar's paradox but the guardian merely finds paradoxes boring. The empire can offer to help it and start a special project that requires 1800 days and a science vessel to be finished. Finishing the project will have one of the following outcomes.- 50%: the project fails but the Infinity Machine will reward the empire with the 正电子人工智能 Positronic AI
正电子人工智能 technology. If already researched it will grant the零点能源 technology. If both were researched it will grant the empire a +5%研究 Output empire modifier. - 25%: the project succeeds and the Infinity Machine enters the black hole. It will grant the 正电子人工智能 Positronic AI
正电子人工智能 technology. If already researched it will grant the零点能源 technology. If both were researched it will grant 150影响力 . In addition the black hole will get a 4研究 deposit. - 25%: the project succeeds and the Infinity Machine enters the black hole and shrinks it to a smaller size renamed Pantagruel which will get a 10
研究 deposit. The empire will get 200影响力 and permanently gain the Mirror of Knowledge modifier ( +10%研究速度 ). In addition a Curator Enclave can be contacted and given some info for 500 Engineering Research.
- 50%: the project fails but the Infinity Machine will reward the empire with the 正电子人工智能 Positronic AI
Alternatively the Infinity Machine can be attacked, forcing it to open and become aggressive. The guardian comes equipped with lasers, strike craft, heavy shields and regeneration components and has good evasion. As a result, shielded fleets using kinetic weapons are the ideal counter. Destroying the Infinity Machine will allow it to be broken down for 700-4000
Total stats | Armaments | Utilities | Core components |
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140 Speed |
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Jump Drive |
Horizon Signal
If the Horizon Signal event chain has been started entering the Gargantua system, whether it's the first time or not, will have the Infinity Machine initiate contact and ask you for 800
Spectral Wraith
只可用于 Leviathans DLC 已启用。 |
The Spectral Wraith is a guardian that can only appear during the mid-game years. A random pulsar in the galaxy when surveyed will reveal a unique Pulse Germination modifier. The first empire that surveys the pulsar will be shown an event window pointing to the date when the mid-game starts and hinting that is the system where the Spectral Wraith will spawn.
Unlike other guardians the Spectral Wraith is completely mobile and can travel anywhere in the galaxy. It will spawn in one of three colors: red, yellow or blue. In systems whose star has the same color (M for red wraiths, G for yellow wraiths, and A or B for blue wraiths) the Spectral Wraith will gain -50%
Combat:
- the hull has 20k Hitpoints, 10k Armor and a serious 75% Evasion. With aforementioned debuff reducing it to 5k Armor, 25% Evasion. Accordingly, small Energy Weapons offer the right amount of Tracking and Anti-Armor Ability, but with the high hull/armor ratio just about any weapon can work
- the Weapons deal 100% to hull, 200% to Armor, 50% to Shields, at 80% Accuracy, 75% Tracking
- Destroyers or Cruisers with small to medium guns and heavy shields or crystal plating should be ideal and available
- Defeating it is possible starting ~5k Fleet power, assuming a perfect countering built. With ~10k able to defeat it trivially even with suboptimal conditions like large guns and a pulsar system. This makes it one of the weakest Leviathans, but in turn catching it is usually the issue.
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Defeating the leviathan gives a permanent empire modifier with the following effects:
Stellar Devourer
只可用于 Leviathans DLC 已启用。 |
A random class M star system in the galaxy will appear empty on sensors but reveal the Stellar Devourer when entered, a glowing spaceborne entity that feeds upon stars. If the Stellar Devourer was engaged and did not lose at least 67% HP it will attack one of the attacker's systems until the starbase is disabled and then stay for 90 days until retreating. If the system is colonized all planets will get -25%
The Stellar Devourer's weapons are mostly energy and torpedoes, so shields and point defense are an effective counter. It has extremely high hull and point-defenses, but no armor or shields, making hull-damaging weapons such as plasma weapons and particle launchers the most effective counter.
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Defeating the Stellar Devourer will give the option to issue a special project to investigate its remains that takes 60 days to be finished. Once examined it will give the following options:
- Harvest the body's energy deposits for a large bonus of 10,000
能量币 , 2000矿物 and 80影响力 . - Try to reignite the Sun in the leviathan's home System. The Project has a 30% chance to kill the scientist and its ship but is guaranteed to turn the whole System more habitable: All Frozen Planets will become Arctic planets. All other planets undergo a temperature increase as well, rerolling them completely.
Xenophobe and Militarist empires have the option to instead gain the unique Stellar Devourer Trophy planetary feature (+8
The Elder One
只可用于 Leviathans DLC 已启用。 |
A random planet in the galaxy might contain an archaeological site named The Broken Gates. It has 4 chapters, each one granting 1-5
The Elder One fights identically to the Dimensional Horror. If killed the empire modifier provided will be removed.
Corrupted Avatar
只可用于 Distant Stars DLC 已启用。 |
A randomly placed system with a wormhole will bring an event window when first entered, mentioning a signal coming out of the wormhole and hinting that this specific wormhole is different from the rest. Exploring the wormhole will reveal its connection to a trinary system in the galaxy with no hyperlane connections. Said system is guarded by a Corrupted Avatar (aka Psionic Entity). The Avatar uses only energy weapons that ignore armor but do -75% damage to shields. It has moderate hull and strong shields but no armor or PD, making missiles and strike craft very effective.
Total stats | Armaments | Utilities | Core components |
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N/A |
Defeating the Corrupted Avatar allows free access to the system, which contains a
The Corrupted Avatar can be avoided by setting a science ship's stance to passive and guiding it around the guardian. This approach does not allow colonizing the Gaia World but it does allow the research reward to be claimed.
If a Sentry Array has been completed the system housing the Corrupted Avatar can be seen but cannot be entered with Jump Drives until the system has been entered via the wormhole first.
Unlike other guardians the Corrupted Avatar will always be present if the required DLC is installed. Its system is accessible only via a wormhole which will appear even if wormholes were disabled on game startup.
In the
Tiyanki Matriarch
只可用于 Distant Stars DLC 已启用。 |
A random system in the galaxy with a Gaia World and another habitable world will be home to the Tiyanki Matriarch, the eldest member of the species and the only one to be aggressive when approached. The Matriarch has two weapons - one that ignores armor and does -75% damage against shields and one that deals double damage against both shields and armor. It also has significant armor and very high hull but no shields and as a result should be engaged with energy weapons.
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Defeating the Tiyanki Matriarch will breach the Galactic Law if the Tiyanki Conservation Act Resolution was passed and the empire is a member of the Galactic Community. Doing so will also incur a fine of -5000
Defeating the Tiyanki Matriarch gives the following rewards:
- Reth Unddol, a level 5 admiral with the unique
地狱雄心 trait. Genocidal empires will kill him for 120-350凝聚力 instead. - AH4B, a battleship that can be used or scrapped for 1500
矿物 . It comes equipped with the following components:
Weapons | Utilities | Core components |
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Hyper Drive III |
Voidspawn
只可用于 Distant Stars DLC 已启用。 |
The Voidspawn is an unborn guardian, hidden within a size 20 Dry world orbiting a class G star. Within a year after colonizing a planet in the system, an event will mention how the dry world has a pulse. Within the next half a year the planet will change its appearance, add 30
The Voidspawn uses only guided weapons. It has high hull and armor but no shields, making energy weapons effective against it.
Total stats | Armaments | Utilities | Core components |
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6× Void Spawn
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Defeating the guardian grants 600-6000
If the Voidspawn did not hatch the planet will return to its original appearance once all Rifts Blockers are removed.
Scavenger Bot
只可用于 Distant Stars DLC 已启用。 |
A random class M Red Giant star system will contain an ancient battlefield debris field patrolled by the Scavenger Bot, an ancient construct constantly scrounging the debris field for new parts.
The guardian uses only guided weapons. It uses equal amounts of shields and armor but has no point-defense and barely any evasion, making both guided weapons and strike craft very effective against it.
Total stats | Armaments | Utilities | Core components |
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90 Speed |
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Cold Fusion Reactor |
Defeating the Scavenger Bot grants the Nanite Repair System technology, as well as two random tier V component techs or a large amount of Engineering research if all techs were already researched.
Additionally the system has two broken worlds that bring in total 20
Shard
只可用于 Ancient Relics DLC 已启用。 |
Shard is a guardian that fights identically to the Ether Drake. She appears upon the conclusion of the Kleptomaniac Rats Archaeology Site excavation.
If the Relic World is colonized, Shard will destroy the colony in two years if she's not defeated.
As the excavation already requires claiming the system, the starbase can be upgraded into a bastion citadel in preparation for the fight. Alternatively the final Chapter of the site can be delayed to better prepare technologically.
If Shard spawns adjacent to a Fallen Empire, the Empire will send a fleet to destroy her, rendering the Rubricator unobtainable.
Total stats | Armaments | Utilities | Core components |
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Defeating her grants the Rubricator Relic.
Sky Dragon
只可用于 Aquatics DLC 已启用。 |
All empires with the
Between 6.5 and 13.5 years after the the game has started the owner of the system will get a notification that the Sky Dragon is hungry and be given the option to let it land on the capital, refuse or observe.
- If refused the Sky Dragon will kill 2 pops and add two blockers on the capital.
- If observing the Sky Dragon will kill 1 pop and then feed.
- Allowing it to land costs 75
影响力 and the Sky Dragon will feed.
Feeding the Sky Dragon takes 14-16 years, during which the capital will gain the Feeding Dragon planetary feature. When feeding is complete the empire will be given a reward to choose between a small amount of
If the system owner researches at least 2
- Remote Dragon Scanning special project grants a moderate amount of
社会学研究 research. - Dragon Specimen Gathering special project brings the following outcomes:
- 30% chance the science ship and scientist are destroyed and the project can be attempted again with a different outcome
- 55% chance the project can be attempted again with a different outcome
- 15% chance the project succeeds and the empire will unlock the next armor technology.
- If the project is attempted a second time there is a 75% chance the Sky Dragon will kill 2 pops and add two blockers on the capital. The chance is reduced to 25% if the dragon was fed. If this second attempt is successful, gain 50% of the science cost for the next armor technology instead of 100%.
After either special project has completed and the empire has established communications with at least 70% of the galaxy a first contact will be established with the Sky Dragon. Finishing the first contact grants 150
After establishing first contact with the Sky Dragon, and picking 6 ascension perks, or 4 ascension perks including a phase 2 ascension path perk, the guardian will ask the empire to help raise its children. Refusing will grant 500
An empire that kills the Sky Dragon will gain access to the
The Sky Dragon uses only energy weapons and armor and as a result ships equipped with shields and energy weapons are the ideal counter.
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