Patch 1.2, AKA "Asimov", was released on 2016-06-27.[1] It was first released on 2016-06-21[2] as a beta patch.
Notes[编辑 | 编辑源代码]
- Special thanks to Magne "Meneth" Skjæran for helping out with the Map Modes
Features[编辑 | 编辑源代码]
Important[编辑 | 编辑源代码]
- Added Defensive Pact diplomatic action that allows you to form a defensive alliance with another empire.
- Non-Aggression Pact, Migration Treaty, Support Independence and Guarantee Independence are now diplomatic actions instead of trade deals.
- Removed embassies and replaced it with Trust. Trust builds over time from having active diplomatic treaties (such as a Non-Aggression Pact or Alliance) and increases opinion by up to +100.
- Federations now vote on wars and new members.
- Federation members now give 20% of their Navy Capacity to the Federation, which makes up the Federation Navy Capacity.
- Federation fleets no longer cost maintenance, but cannot exceed the Federation Navy Capacity in size.
- You can now kick alliance and federation members with a majority vote action.
- Sending a favorable trade deal (such as a gift) will now increase the opinion of the other empire by up to +100
- You can now set a War Philosophy policy. This policy determines what type of wargoals you can use
- Removed War Economy policy
- Colonizing Planets and building Frontier Outposts now costs Influence based on the distance to your closest owned system
- Border are now Open to everyone by default, but can be Closed through a Diplomatic Action. Empires will Close Borders to Rivals by default and Fallen Empires will never Open Borders
- Happiness is now a linear modifier, with levels above 50% giving bonuses and levels below 50% giving penalties
- All Ship Weapons have had their range doubled
- Added Diplomatic, Opinion, and AI Attitude Map Modes. Map Modes are easily moddable and more can be added through mods, but it will affect the checksum
- Core Planets is now Core Systems instead. This means you can colonize multiple planets in the same system without it affecting the soft cap.
- Pops receive a -10% happiness penalty while the empire is in an offensive war
General[编辑 | 编辑源代码]
- Ship Designs with excess power gain a small bonus to damage, speed and evasion
- Grand Admiral achievement now requires a combined fleet power of 100.000 instead of having dealt 100.000 damage in a ship combat
- Alliances and Federations can now vote to kick a member. For the vote to be successful, ( 50% of members + 1 ) need to vote yes (so 3 members in an alliance of 4, for example)
- Ship Combat Computers behavior has been changed. Aggressive behavior is now called Swarm behavior and Defensive behavior is now called Bombardment behavior
- Added Visitor Center building and associated technology that is available to Xenophile empires
- Added Symbol of Unity building and associated technology that is available to Spiritualist empires
- Fleet merging has been improved and should prioritize certain fleets better
- Spaceports can now be dismantled
- Natural Beauty planet modifier effect on habitability removed. Instead the modifier now affects planet migration attraction by +25%
- Taking a Tributary now makes you guarantee their independence for 10 years without cost
- Migration Time was changed into Migration Speed
- Base Ethics Divergence has been changed and capital buildings have been adjusted accordingly. It is no longer possible to avoid Ethics Divergence by not working the Reassembled Ship Shelter
- Added Regulated Slavery policy option
- Added Regulated Xeno Slavery policy option
- Only Collectivists can now enslave their own species
- Civilian Ship designs are updated with shields and armor technologies
- Frontier Outposts are destroyed if the last owned planet in a system changes owner through war
- Strike Craft attack and movement pattern was charged to be more swarm-like
- Strike Craft ship count increased from 4 to 8, and damage has been rescaled accordingly
- Galactic Ambitions technology no longer provides Survey Data for empires you have contacted
New - Traits[编辑 | 编辑源代码]
- Added Fleeting trait that reduces leader lifespan by -15
- Added Deviants trait that increases ethic divergence by +15%
New - Wargoals[编辑 | 编辑源代码]
- Make Tributary: You can now take tributaries in war. Tributaries are a type of subject that pays 20%[3] of their Energy Credits and Mineral income to their overlord, but do not join their overlord's wars and are free to declare their own wars and colonize planets
- Abandon Planet: If your policies allow Purging you can force an enemy to abandon a planet, killing all pops on that planet in the process
- Humiliate: You can humiliate enemy empires, making them suffer a negative modifier for a time and giving you a chunk of influence
- Open Borders: Forces the other Empire to open their borders to you for 10 years
- Stop Atrocity: Forces the other Empire to ban slavery and purging
New - Space Nomads[编辑 | 编辑源代码]
- Nomads have been completely reworked and expanded for the mid-game
- This non-player faction travels from one end of the galaxy to the other, encountering empires and triggering events
New - Diplomatic Incidents[编辑 | 编辑源代码]
- Certain actions and circumstances can now cause Diplomatic Incident events between Empires in the mid-game
New - Slave Factions[编辑 | 编辑源代码]
- Removed the old Slave faction
- Added the Docile Slaves faction made up of relatively content slaves
- Docile Slaves faction has fairly mild Support Effects
- Docile Slaves faction demands Regulated Slavery policy
- Added the Malcontent Slaves faction made up of unhappy slaves
- Malcontent Slaves faction has fairly harsh Support Effects, including empire-wide rebellion
- Malcontent Slaves faction demands freedom for all slaves
- Added Emancipation faction for non-slave Pops
- Emancipation faction strengthens the Malcontent Slaves
- Pop ethos influences which faction Pops join when enslaved, and the decision "sticks" to them for a time
- Enslaved Pops move between the two factions, with dissatisfied slaves gravitating toward the Malcontent Slaves
Balance[编辑 | 编辑源代码]
General[编辑 | 编辑源代码]
- Base Happiness reduced from 60% to 50%
- All Pops now have a base War Happiness of -10%
- Emergency FTL cooldown increased from 12 to 30 days
- Habitability of Planet Classes two steps removed from your species' primary type increased from 20% to 40%
- Reduced chance of post-combat Admiral events firing by a factor of 5
- Leaders will no longer gain any additional traits from leveling up if they already have 3 or more
- Newly spawned pops are now more likely to take their ethics from pops of the same species
- The Ruler Savior modifier duration from The Ransomeers event has been reduced from 100 years to 5 years
- The Grand Design modifier from Void Unclouded event is no longer permanent and now gives +10% Happiness for 20 years
- Propaganda edict can now be used by everyone. Fanatic Collectivists were previously prevented from using it
- Mineral Deficit effect increased from -33% to -50% and now also affects research speed
- Energy Credits Deficit effect increased from -33% to -50% and now also affects Robot output by -50%
- Comet Sighted event effect on happiness reduced from +15%/-15% to +10%/-10%
- Migration Treaties no longer affect Pop Happiness
- Xenophilia effect on happiness reduced by 75
- Frontier Outpost mineral cost increased from 100 to 200
- Frontier Outpost maintenance cost increased from 2 to 3
Ethics[编辑 | 编辑源代码]
- In general, fanatic versions are now 3 times stronger than non-fanatic ethics
Fanatic Individualist
- Energy Credits output reduced from +20% to +15%
Individualist
- Energy Credits output reduced from +10% to +5%
- Slavery Tolerance reduced from -50% to -33%
Fanatic Collectivist
- Food requirement increased from -10% to -15%
Collectivist
- Slavery Tolerance increased from +50% to +100%
Fanatic Xenophobe
- Xenophobia reduced from 20% to 15%
- Rival Influence Gain increased from +50% to +75%
Xenophobe
- Xenophobia reduced from 10% to 5%
- Alien Slavery Tolerance increased from +50% to +100%
Fanatic Xenophile
- Xenophobia reduced from -20% to -15%
- Alliance Influence cost effect removed
- Max Embassies effect removed
- (NEW) Diplomatic Influence Cost reduced by 75%
- (NEW) Rival Influence gain is reduced by 75%
Xenophile
- Xenophobia reduced from -10% to -5%
- Alliance Influence cost effect removed
- Max Embassies effect removed
- (NEW) Diplomatic Influence Cost reduced by 25%
- (NEW) Rival Influence gain is reduced by 25%
Fanatic Militarist
- Army Damage effect removed
- (NEW) Max Rivalries increased by 3
- (NEW) Ship Damage increased by 10%
- (NEW) Trust growth reduced by 60%
Militarist
- War Happiness increased from +5% to +10%
- Army Damage effect removed
- (NEW) Max Rivalries increased by 1
- (NEW) Ship Damage increased by 3%
- (NEW) Trust growth reduced by 20%
Fanatic Pacifist
- Growth Requirement effect removed
- Army Damage effect removed
- War Happiness reduced from -20% to -15%
- (NEW) Peace Happiness increased by +15%
- (NEW) Max Rivalries reduced by 3 (cannot have rivals)
- (NEW) Trust growth increased by 75%
Pacifist
- Growth Requirement effect removed
- Army Damage effect removed
- War Happiness reduced from -10% to -5%
- (NEW) Peace Happiness increased by +5%
- (NEW) Max Rivalries reduced by 1
- (NEW) Trust growth increased by 25%
Fanatic Spiritualist
- Happiness effect removed
- (NEW) Ethics Divergence reduced by -30%
- (NEW) Growth Requirement reduced by -15%
Spiritualist
- Happiness effect removed
- (NEW) Ethics Divergence reduced by -10%
- (NEW) Growth Requirement reduced by -5%
Fanatic Materialist
- Physics, Society and Engineering output increased from +10% to +15%
Traits[编辑 | 编辑源代码]
- Nonadaptive trait Trait Points cost changed from -1 to -2
- Very Strong trait Trait Point cost reduced from 4 to 3
- Weak trait now also reduces mineral output by 5%
- Venerable trait effect on leader lifespan reduced from 120 to 90
Modifiers[编辑 | 编辑源代码]
- Youthful Elite modifier effect on Leader Lifespan reduced from +25 to +10 years
- Youthful People modifier effect on Happiness reduced from +5% to +3%
- Natural Beauty planet modifier effect on happiness reduced from +15% to +5%
Components[编辑 | 编辑源代码]
- Increased the engagement range of strike craft from 80 to 120
- Strike Craft rebuild speed improved from 1 per month to 4 per month
- All Laser Weapons have had their armor penetration reduced from 50% to 33%
- Plasma Weapons have had their armor penetration reduced from 100% to 75%
- Most Projectile Weapons now deal +15% damage vs. Shields
- Crystal-Forged Plating effect on Hull Points reduced by 25%
Small Red Laser
- Accuracy increased from 82% to 90%
Medium Red Laser
- Accuracy increased from 80% to 85%
Large Red Laser
- Max damage increased from 41 to 43
- Accuracy increased from 75% to 80%
Small Blue Laser
- Max damage reduced from 12 to 11
- Accuracy increased from 82% to 90%
Medium Blue Laser
- Accuracy increased from 80% to 85%
Large Blue Laser
- Max damage increased from 47 to 48
- Accuracy increased from 75% to 80%
Small UV Laser
- Max damage reduced from 13 to 12
- Accuracy increased from 82% to 90%
Medium UV Laser
- Max damage reduced from 27 to 26
- Accuracy increased from 80% to 85%
Large UV Laser
- Max damage increased from 57 to 56
- Accuracy increased from 75% to 80%
Small XRAY Laser
- Max damage reduced from 15 to 13
- Accuracy increased from 82% to 90%
Medium XRAY Laser
- Max damage reduced from 31 to 30
- Accuracy increased from 80% to 85%
Large XRAY Laser
- Max damage increased from 66 to 63
- Accuracy increased from 75% to 80%
Small Gamma Laser
- Max damage reduced from 16 to 14
- Accuracy increased from 82% to 90%
Medium Gamma Laser
- Max damage reduced from 36 to 33
- Accuracy increased from 80% to 85%
Large Gamma Laser
- Max damage increased from 76 to 71
- Accuracy increased from 75% to 80%
Particle Lance
- Armor penetration reduced from 100% to 75%
Tachyon Lance
- Armor penetration reduced from 100% to 75%
Large Fusion Missiles
- Max damage increased from 55 to 57
Medium Antimatter Missiles
- Max damage increased from 33 to 34
Large Antimatter Missiles
- Max damage increased from 62 to 65
Medium Quantum Missiles
- Max damage increased from 37 to 39
Large Quantum Missiles
- Max damage increased from 68 to 72
Medium Marauder Missiles
- Min damage increased from 24 to 25
Large Marauder Missiles
- Damage increased from [48 to 80] to [50 to 83]
Sentinel Point-Defense
- Accuracy reduced from 40% to 20%
- Range increased from 8 to 10
Barrier Point-Defense
- Accuracy reduced from 40% to 30%
- Range increased from 8 to 10
Guardian Point-Defense
- Range increased from 8 to 10
Resources[编辑 | 编辑源代码]
- Doubled the spawn rate of Garanthium Ore, Lythuric Gas, Engos Vapor, Teldar Crystals, Pitharan Dust, Orillium Ore and Satramene Gas
End Game Crisis[编辑 | 编辑源代码]
- End-Game Crises fleets are now significantly tougher
- End-Game Crises now occur later on average, with the earliest appearances of the Prethoryn Scourge and Unbidden being delayed by at least 50 years compared to 1.1
- Extradimensional Invaders will now reinforce more aggressively
- Extradimensional Invader Portal has had its base Hull Points tripled
Governments[编辑 | 编辑源代码]
- Democratic governments have had their election terms increased to 10 years
Military Republic
- Ship Upkeep effect removed
- War Happiness effect removed
- Army Upkeep increased from -10% to -20%
- (NEW) Army Damage increased by 10%
- (NEW) Military Station build cost reduced by 15%
- (NEW) Military Station damage increased by 10%
Martial Demarchy
- Ship Upkeep effect removed
- War Happiness effect removed
- Army Upkeep increased from -20% to -40%
- (NEW) Army Damage increased by 20%
- (NEW) Military Station build cost reduced by 30%
- (NEW) Military Station damage increased by 20%
Military Junta
- Ship build cost effect removed
- (NEW) Ship Upkeep reduced by 5%
- (NEW) Admiral starting level increased by 1
Ordered Stratocracy
- Ship build cost effect removed
- (NEW) Ship Upkeep reduced by 10%
- (NEW) Admiral starting level increased by 2
Military Dictatorship
- Ship Upkeep effet removed
- Naval Capacity effect reduced from +20% to +10%
- (NEW) Ship build cost reduced by 10%
- (NEW) Rivalry Influence Gain increased by 25%
Martial Empire
- Ship Upkeep effet removed
- Naval Capacity effect reduced from +40% to +20%
- (NEW) Ship build cost reduced by 20%
- (NEW) Rivalry Influence Gain increased by 50%
Theocratic Republic
- Ethics Divergence effect removed
- Core Systems effect removed
- (NEW) Happiness increased by 5%
- (NEW) Food Requirement reduced by 10%
Transcendent Republic
- Ethics Divergence effect removed
- Core Systems effect removed
- (NEW) Happiness increased by 10%
- (NEW) Food Requirement reduced by 20%
Theocratic Oligarchy
- Ethics Divergence effect removed
- Leader Influence cost effect removed
- (NEW) Leader Lifespan increased by 20 years
- (NEW) Resettlement Cost reduced by 15%
Transcendent Oligarchy
- Ethics Divergence effect removed
- Leader Influence cost effect removed
- (NEW) Leader Lifespan increased by 40 years
- (NEW) Resettlement Cost reduced by 30%
Divine Mandate
- Slavery Tolerance effect removed
- Resettlement Cost effect removed
- (NEW) Edict Influence cost reduced by 15%
- (NEW) Edict duration increased by 15%
- (NEW) Ethics Divergence reduced by 10%
Transcendent Empire
- Slavery Tolerance effect removed
- Resettlement Cost effect removed
- (NEW) Edict Influence cost reduced by 30%
- (NEW) Edict duration increased by 30%
- (NEW) Ethics Divergence reduced by 20%
Direct Democracy
- Core Systems effect removed
- (NEW) Happiness increased by 5%
- (NEW) Leader Experience Gain increased by 15%
Subconscious Consensus
- Core Systems effect removed
- (NEW) Happiness increased by 10%
- (NEW) Leader Experience Gain increased by 30%
Despotic Hegemony
- Survey Speed effect removed
- (NEW) Research Station cost reduced by 25%
Neural Network Administration
- Survey Speed effect removed
- (NEW) Research Station cost reduced by 50%
Moral Democracy
- Happiness effect removed
- (NEW) Leader Pool increased by 1
- (NEW) Empire Leader Cap increased by 1
- (NEW) Core Systems increased by 2
Irenic Democracy
- Happiness effect removed
- (NEW) Leader Pool increased by 2
- (NEW) Empire Leader Cap increased by 2
- (NEW) Core Systems increased by 4
Peaceful Beaurocracy
- Leader Pool effect removed
- Leader Influence Cost effect removed
- Empire Leader Cap effect removed
- (NEW) Core Systems increased by 5
Irenic Protectorate
- Leader Pool effect removed
- Leader Influence Cost effect removed
- Empire Leader Cap effect removed
- (NEW) Core Systems increased by 10
Enlightened Monarchy
- Edict duration reduced from +25% to +15%
- Edict cost reduced from -25% to -15%
- Core Systems increased from +1 to +2
Irenic Monarchy
- Edict duration reduced from +50% to +30%
- Edict cost reduced from -50% to -30%
- Core Systems increased from +2 to +4
Indirect Democracy
- Leader Influence cost reduced from -10% to -15%
Democratic Utopia
- Leader Influence cost reduced from -10% to -30%
Plutocratic Oligarchy
- (NEW) Mining Station build cost reduced by 25%
Mega Corporation
- (NEW) Mining Station build cost reduced by 50%
Despotic Empire
- Slavery Tolerance effect removed
- (NEW) Building construction cost reduced by 15%
Star Empire
- Slavery Tolerance effect removed
- (NEW) Building construction cost reduced by 30%
Technology[编辑 | 编辑源代码]
- Databank Uplinks base cost reduced from 900 to 240
- Improved Databank Uplinks base cost reduced from 1800 to 900
- Specialized Combat Computers base cost reduced from 480 to 360
- Extended Combat Algorithms base cost reduced from 1500 to 1200
- AI-Controlled Colony Ships base cost reduced from 1200 to 900
- Self-Aware Colony Ships base cost reduced from 1800 to 1500
- Self-aware Logic base cost reduced from 1200 to 900
Units[编辑 | 编辑源代码]
- Colony Ship mineral cost now depends on components and is no longer static
- Private Colony Ship now costs 50% of Colony Ship, but in Energy Credits
- Private Colony Ship cost now depends on components and is no longer static
AI[编辑 | 编辑源代码]
Misc[编辑 | 编辑源代码]
- AI Empires will start outlawing AI Robotics over time during a certain Crisis
- AI Empires no longer pick "dialogue-only" event options in diplomatic events
- Fixed AI colonizing holy worlds despite not having the strength to tackle the Fallen Empire protecting them under some circumstances
- Fixed a bug where the AI would not upgrade federation fleets
- AI now creates auto-generated designs for federation ships
- AI now builds federation fleets
- AI will open borders during end-game crises
- AI now dismantles non-sentient robots if they are unemployed
- AI no longer build robots if unemployment exists or pop would be unemployed
- AI and sectors now upgrade military stations
- Fixed bug where the AI would not upgrades spaceports if there already existed a max-level spaceport in the empire
- AI will now cancel follow fleet orders if target fleet's system has more hostiles than they can take on
- Fixed a bug where AI didn't choose the species with highest damage when building a new army
Sector[编辑 | 编辑源代码]
- Sectors should now build and appropriately handle special buildings (such as +Happiness buildings)
- Sector AI will now abort spaceport construction if hostiles are nearby
- All sectors will now build military stations
- Fixed a bug that could cause the sector AI to sometimes not build buildings
- Fixed a bug where player could give resources to sectors and sectors could store resources over cap
- Fixed a bug where sectors try to build stations by a planet that the empire already is building a station by
Diplomacy[编辑 | 编辑源代码]
- AI allies will now be upset if you vote down their proposals, and may leave the alliance or attempt to kick you
- AI is now less selfish when selecting wargoals
End Game Crises[编辑 | 编辑源代码]
- Crises empires are more aggressive and computer-controller Empires respond more aggressively to the Prethoryn Scourge
User Interface[编辑 | 编辑源代码]
- When colonizing a planet, the player is now propmpted to name the colony. A name is suggested by default.
- Weapons that cannot be evaded are now properly labeled
- Added ALT+B shortcut for opening the help browser in-game
- Heir portrait in government view is no longer offset incorrectly
- Attacking general portrait in planet view is no longer offset incorrectly
- Portraits in resettlement view, multiplayer lobby and genetic modification are no longer offset incorrectly
- "Construction queue completed" message now only triggers for space ports in directly controlled systems
- Diplomacy view now shows the leader name, species and trait of the nation you're communicating with
- Now possible to see information about the wars empires are having in diplomatic status
- You are now able to see how much minerals you gain from your subjects, and how much you pay as a subject
- No longer possible to dismiss an alliance vote message
- Fixed so you get some descriptive text for alliance vote messages
- Implemented a diplomacy status which lists everyone guaranteeing the country
- Armies and fleet construction now automatically opens when entering the assocatied tabs in planet view
- Fixed so that you get a context menu when right-clicking systems while the fleet is in FTL
- Power in a ship design is now shown as green if you have excess power, and red if you have too little
- Buildings that can be upgraded but you lack the resources to upgrade now show a grey upgrade arrow
- Ship view is now drag-able by the header line
- Galaxy view now goes all the way to the left when hiding
- Galaxy view selected empire government type no longer overlaps the founder species ethics
- Empire view now goes all the way to the left when hiding
- Trust status in diplomacy view now has a background and is aligned like the other elements
- Open and Close Borders diplomatic action is now shown even if not clickable due to access control
- Diplomatic actions in diplomacy now sort based on possibility
User modding[编辑 | 编辑源代码]
Misc[编辑 | 编辑源代码]
- Browser base URL is now set in defines instead hard-coded
- Fixed so that boolean effects print to the error log when receiving bad values
- Fixed so fallen_empire_initializers.txt script uses effect instead of referencing last_created_fleet
- Added a check for set_graphical_culture to make sure the graphical culture exists
- Fixed so that create_ship effect reports errors when writing unsupported variables
- Added an error for when set_owner fails to evaluate a country
- Fixed so that variables not read in create_fleet and set_location effects are reported as unexpected
- Added new localization promotions
- Added new localization functions in SpeciesScope; GetNamePlural, GetClass, GetClassPlural, GetNameInsult, GetNamePluralInsult, GetNameCompliment, GetNamePluralCompliment, GetSpawnName, GetSpawnNamePlural, GetOrganName, GetMouthName, GetRandomSpeciesSound
- Added new localization function in LeaderScope: GetRulerTitle
- Fixed an issue with random_owned_fleet effect
- Added every_owned_fleet effect to complement random_owned_fleet
- Implemented a guarantee_country effect
- Improved the begin_event_chain to print more errors when failing and load order independence
- Fixed so that create_species effect attempts to randomize a namelist from the uplifted version of the species class
- has_established_communications = { who = from } was changed to has_established_communications = from for consistency
- Fixed so that the create_pop effect uses a proper event target for specifying ethos
- Implemented set_closed_borders effect to set if a country has borders opened/closed towards another country
- Added every_subject, random_subject effects
- Description for can_control_access_for now shows reasons why
- Added an effect variable to create_country effects, which should be used instead of referencing last_created_country
- Implemented an effect variable for create_fleet, which should be used instead of referencing the fleet immediately after using last_created_fleet
- Added support for effectButtonType in container windows
- Implemented a "on_planet_surveyed" onaction
- Unified so that owned pops trigger is generated in the same way as the effect
- Added clear_resources effect
- Added set_species_homeworld effect
- Fixed so that boolean effects print to the error log when receiving bad values
- Added support to be able to use weights to decide how the AI builds buildings
- Purge effect now actually purges all pops, previously it only purged pops of the same species as the first pop in the planet
- Improved how ship data can be scripted in country types
Triggers[编辑 | 编辑源代码]
- Adding heir = yes to a kill_leader = { type = ruler } effect will now kill heir instead of ruler
- Added scripted trigger "is_robot" checking if a pop is a non-sentient robot
- Added calc_true_if trigger
- Added trigger has_spaceport_construction
- Added trigger is_researching_technology
- Added is_subject and is_overlord triggers
- Added any_subject trigger
- is_same_species now compares the identity of the two species
- Added is_exact_same_species that works like is_same_species used to work
- Fixed an issue with the potential trigger in country edicts not always hiding the edicts
- Added minerals ><= trigger
- Updated some trigger_docs documentation
Performance[编辑 | 编辑源代码]
- Fixed a stall that could happen with large sectors
- Improved performance in factions view
- Improved performance in fleet view
- Improved performance in Sector AI's monthly updates
- Minor improvements in AI calculations
Bugfixes[编辑 | 编辑源代码]
- Leader death chance tooltip now displays correctly for leaders with non-standard Lifespan
- Fixed some cases where technology research would end up before special projects in the tech queue, causing some weird issues
- Fixed so that the progress rate of special projects in the situation log entry tooltip shows the correct value
- Fixed so you get mouseover effects for "track on map/"stop tracking" button in situation log
- Fixed bug where sector outliner members icons would flicker when list is rebuilt
- Fixed bug where where outliner integration would be constantly created/deleted
- Save games will now be saved in the same folder as they where loaded from
- Fixed a bug where random_planet_within_border effect would scope to invalid planets
- Fixed a crash when canceling construction for inexistent spaceports
- Fixed so you can't build military stations within someone elses borders unless you're allied or at war
- Fixed multitudes of Sentinel nations spawning during the Prethoryn Scourge crisis
- "Change of Heart" colony event and Xeno Integration tech weights no longer count non-sentient robots as alien pops
- "Grimacing" anomaly will no longer result in too-large habitable planets
- "Mothballed Fleet" event will no longer spawn a fleet that is permanently missing in action
- Fixed so the edict "Master's Teachings: Warring States" correctly grants 10% larger naval capacity
- Can no longer play galactic abolitionist and emancipate pops on planets you do not own
- Purge tooltips now give the correct information for robots
- Species list during game setup no longer animates at start
- Fixed an edge case where a Nationalist faction would seek to be repatriated to the empire it already belongs to
- Fixed issues with bad deposits ending up on tiles, also made a savegame fix to repair previously broken savegames
- Fixed so you cannot build Frontier Outposts within the territory of others
- Fixed so that vassals cannot give you borders if their overlord has closed borders against you
- Fixed Fleet command buttons and leader be off screen with large enough fleet and high UI scaling
- Planet view now scales correctly with UI scaling
- Fixed a bug where colonzation and tile blocker technologies were incorrectly weighted after repeatable techs instead of their own tech groups
- Randomly generated species will no longer have a negative sum of traits
- You now get notifications when other countries leave your alliance or federation
- Changing government from one monarchy to another no longer kills your heir
- Crisis countries and Fallen Empires now count towards Conquest victory, and have to be destroyed before it can be achieved (if they exist on the map)
- Right-clicking on a country shield now actually goes to homeworld rather than home system
- Can now properly see health of fleets of uncontacted empires if they are within sensor range
- Fallen Empires should no longer attempt to re-contact empires they already have communications with
- Fixed robot pops joining the AI Uprising when not yet fully grown
- Fixed CTD related to strike craft of killed carrier
- Pops will no longer be xenophobic against gene-manipulated version of their species
- Fixed so that fleets stuck in FTL will go MIA if they have no path back to their empire
- Fixed a bug where the resettlement screen didn't show all planets
- Fixed a bug where player couldn't surrender in war
- Empire-unique buildings are now destroyed when changing owner if the owner already has a building of that type
- Reassembled Ship Shelters are now properly removed from planets without owners
- Fixed a bug where the ship designer didn't add armor and shields to some ship sizes
- Fixed a bug where ships could get stuck between two stations in combat
- Fixed a bug where ending a war ended non-war-related occupation
- Fixed a bug where the message after losing an invasion was sent to the owner instead of controller
Graphics[编辑 | 编辑源代码]
- The galaxy background used in solar systems now change depending on type of star and star's position in the galaxy
- Aura effects should now be slightly smaller and less intrusive
- Fixed an issue where a gun would float next to the Arthropoid Hope Breaker Destroyer section
- Fixed an issue where a mammalian portrait would have black squares as eyes
- Fixed an issue where an avian portrait didn't have eyes
References[编辑 | 编辑源代码]
- ↑ Asimov update (1.2) Released
- ↑ Beta Patch 1.2.0 (Asimov) Released
- ↑ The value is 25%, see inStellaris/common/subjects/00_tributary.txt.