Patch 2.1.X are all patches beginning with 2.1.
2.1[編輯 | 編輯原始碼]
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- 主條目:Patch 2.1
2.1.1[編輯 | 編輯原始碼]
Patch 2.1.1 was released on 2018-06-14[1] with the checksum d173.
Free Features[編輯 | 編輯原始碼]
- Hyperlane density can now be changed to "full", which guarantees every possible hyperlane will exist
- You can now choose to start in a trinary or binary star system when creating your empire
- Experimental ETA feature put in for starship movement orders, telling you the approximate date of arrival
- Now possible to achieve partial victory in subjugation and liberation wars with occupied systems splitting off as a new subject or ally in the event of a status quo peace
- Put in greyscale versions of strategic resources icons, to indicate that you currently lack the technology to collect them
Balance[編輯 | 編輯原始碼]
- Increased power usage of torpedoes
- Reduced frequency of gaining L-Gate Insights from unrelated anomalies by 70%
- A technology must now be researched after gathering all L-Gate insights before you can start the project to open the gates
- Reduced HP of missiles across the board, making point defense more potent
- The Prosperity faction will now be happier if you have war policy set to Defensive Wars Only
- The Imperialist faction is now also OK with ideological wars, and will only be angry if policy is set to Defensive Wars Only
- Reduced the chance of a Marauder Great Khan dying from noncombat causes
- Rogue Servitors can now allow organics to colonize planets
- Increased AI weight for naval cap & command limit techs
- Increased base weight of terraforming techs
- Reduced Materialist opinion boost towards Machine empires
UI[編輯 | 編輯原始碼]
- New icon for the L-cluster
AI[編輯 | 編輯原始碼]
- AI will now a wait some time before changing AI priority if it recently changed priority
Performance[編輯 | 編輯原始碼]
- Cached tile resource production for faster performance
- More border calculations optimization
- Borders are now only updated if they need to be, reducing unnecessary operations
- Removed useless recalculation of borders when planet change owners
- Bypass distance cache improvements
- Ensured Starbases owner modifiers are calculated only once, and parallelized that bit
- Parallelizing AI strategy monthly recalc and reducing the number of system evaluated
- More caching of tile related data performance - fixes a performance bug with previous caching of tile related data
Modding[編輯 | 編輯原始碼]
- Moved scripted variables for buildings into the scripted variables file
- Saved Event Targets should now always persist through Special Projects
- Added is_event_design setting for event ship designs that should be blocked by fleet manager
- Improved performance of Global SavedEventTargets
- You can now define in a section template whether its components (turrets etc) should be drawn graphically or not
- Effects that take name (such as create_ship or set_name) can now extract name from scope, ie set_name = root will take the name from the root object (even if it's a different type of object, such as naming a ship after a leader)
Bugfixes[編輯 | 編輯原始碼]
- Fixed a bug where guaranteed nearby colonizable worlds sometimes did not appear
- Fixed pop_modifier out of sync in MP
- Fixed several other OOS causes with convoluted causes
- Fixed several crashes with similarly arcane origin stories
- Added Distant Stars ownership icon for MP setup
- Fixed an OOS related to ship armor stats
- Fixed missing ambient sounds for certain star classes
- Fixed missing brain slug traits for scientists and admirals
- Fixed getting brain slugs and other non-robotic traits for event-spawned robotic leaders
- Fixed "Asteroid Collision" anomaly awarding the wrong deposit type
- Fixed "...and Hope?" achievement for opening the L-Cluster not being awarded
- Fixed missing text description for the L-Gate insight technology
- Missing word added in Phase Disruptor tech description
- Fixed other typos rendering the game literally unplayable
- Fixed some Horizon Signal-related building tooltips
- Improved janky Tiyanki death animations, giving rise to a desire for a new 1930's dance craze
- Fixed cases where you would sometimes not identify Leviathans after meeting them, this should also fix Curators not having anything to say about them
- Fixed The Gray Tempest event having 2 choices with identical outcomes, because it was painfully close to much of real life
- Gestalt consciousness can no longer pick liberation wars policy as it did nothing for them anyway
- Phaseshifting planet now has edge case handling if a nation completes the project before researching the anomaly
- Pacification of Space Amoebas or Crystals now turns them neutral instead of friendly because come on guy, you don't know me like that
- Fixed Fanatic Purifier, Devouring Swarm, and Determined Exterminator Empires suddenly becoming socially presentable when talking to the Curators about L-Gates
- Fixed instances where Empires created after initial L-Gate activation would be unable to use the L-Gates
- Fixed a text overflow issue in the Anomaly tracker
- Fixed "Bunker-Bot" anomaly not generating an L-Gate Insight
- Fixed a crash when the gateway type doesn't exist (affected certain mods)
- Fixed an OOS due to Experimental Subspace Navigation
- Added missing modifier string for all languages
- Marauder neighbor events can no longer trigger for empires that have no communications with them
- Properly calculate cached values when ships are created, meaning fleet power is now displayed correctly
- Fixed a bug where freshly created ships would not benefit immediately from bonus hull point effects
- Addressed a couple of edge cases that might cause improper Strategic Resource tech weights
- Added Go To buttons to a couple of Anomalies
- Fixed a cause of ship stats OOS. Some code was executed in unsafe order somehow when recalculating for hot join
- Scriptable localization error logging fix
- Asteroids can now glow
- Fixed L-Gates that were opened in 2.1.0 being unusable in 2.1.1
- Minor loc polish and fixes to events
- Fixed broken repair costs for ruined buildings
- Fixed the Great Khan being stuck bombarding the planets of Satrapies
- Fixed issue with Ancient Manufactory that could leave the system's star without a resource deposit
- Hid display of weapons when inspecting space creatures, to prevent Amoebas with frickin' lasers attached to their heads
- Added missing check to prevent Sea of Consciousness tech gain exploit
- Fixed the bug where it was impossible to land troops on planets captured by titanic life
- Fixed ruined gateways blocking construction of megastructures
- Fixed construction time being calculated incorrectly for defensive platforms
- Machine Intelligences will no longer look down upon Synthetic Empires for being Artificial Beings
- Fixed ludicrously broken costs for starbase defense platform upgrades
- Added missing selection sound effects for ice asteroids and brown dwarves
- Fixed Gray Goo and Marauder fleets sometimes just idling instead of attacking nearby targets
- World Shaper ascension perk is no longer available to Machine Empires
- Fixed hyperlane detection range wrongly showing up in every ship-related popup known to sentient life
- Autonomous Ship Intellects is no longer marked as a dangerous tech
- Planned Obsolesence can no longer fire for non-materialist empires
- Fixed CTD on loading save game from in game
- Fixed "Asteroid Collision" anomaly awarding the wrong deposit type
2.1.2[編輯 | 編輯原始碼]
Patch 2.1.2 was released on 2018-08-07[2] with the checksum 170f.
Free Features[編輯 | 編輯原始碼]
- Map modes now are able to show claims - diplomatic map mode shows claims of selected empire by default
- Added the Kuiper Belt to the Sol system
- Added several new event pictures
- Ctrl-F9 now also hides system lines and navigation arrows
- It is now possible to rename the currently selected faction in faction view by clicking its name
Balance[編輯 | 編輯原始碼]
- Re-enabled pre-sapient discovery Anomalies for the AI
- Existing Horde fleets are now removed upon Great Khan's death and replaced by a fixed number of replacements
- AI empires are now more likely to find L-Cluster insights after 100 years have passed
- Increased levels of precursor anomalies across the board
- Balanced anomaly levels according to QA and player feedback
- Marauder empires are less likely to spawn close to an empire's starting system
- Rogue Servitors & Assimilators can now once again pick World Shaper perk
- Reduced frequency of terraforming candidates by about 50%
- Reduced min distance at which Fallen Empires can spawn from other empires
- Fixed some fallen empire tasks being able to target other fallen empires
UI[編輯 | 編輯原始碼]
- Only ships that are docked in a starbase with upkeep reduction will now show as having a green orbit icon on the outliner, other ships in orbit around something but not receiving an upkeep reduction will show as yellow
Modding[編輯 | 編輯原始碼]
- It is now possible to set anomalies as should_ai_and_humans_use = yes which will allow them to be used by both AI and human empires (overrides should_ai_use)
- Added on_added_pop on action for when a pop is added to a planet
Bugfixes[編輯 | 編輯原始碼]
- Numerous OOS fixes to improve multiplayer stability
- Fixed issue where acquiring an L-Gate and the L-Gate activation tech out of order would cause the L-Gate special project to fail to appear
- Names for country designs are not duplicated anymore
- Marauder raiding fleets are now always deleted a year after they start to withdraw to prevent rare situations where they get stuck
- Added missing localization for Great Khan leader titles
- Fixed template manager displaying wrong military power
- Fixed event trigger preventing Rudimentary Robots chain from continuing once you colonize their planet
- Fixed Colossus Tech being reverse-engineerable from debris
- Federation requests between two empires belonging to the same species class should now present correct localisation
- Fixed Curator cost checks to avoid truncation problems
- The AI no longer considers fleets that are running away as support in their current endeavour
- Fixed the AI thinking unreachable systems are the closest systems
- Fixed Cloud Lightning being hidden and unavailable as a component
- Impossible Organism Nivlac Empire should no longer be placed on a Holy World or in a hostile system
- Fixed the bug where ships were losing health while merging
- Fixed Pacifist Defensive Wars Only demand to trigger properly
- Fixed issues with upgrading designs twice in the Template Manager
- Fixed issue where ship designer would not show the difference after researching new tech
- Fixed issue where players could change components on auto-generated designs
- Auto-upgrade is now considered as an update and can be saved
- Strategic Resources generated via events will now trigger the Strategic Resource discovery message
- It is no longer possible to construct event ships from starbases
- L-Cluster strategic resources will no longer appear on terraformed planets or Ring Worlds
- Fixed nonsensical requirement to have a free Leader slot in order to buy L-Gate Insight from the Curators
- Event text for opening the L-Cluster is now correct if only one L-Gate exists in the galaxy
- Fixed typo in Great Khan dialogue
- Limbobots can no longer be used to colonize worlds
- Limbo can only trigger once per game globally
- Fixed errors in Vechtar Zavonia event chain outcome
- Fixed on_entering_system event not being fired in your own systems. This fixes bugs like the shrines to the old gods not being completable
- Fixed non-sapient robots getting the wrong species rights in a Machine Empire
- Fixed certain opinion modifiers from distant stars events not going away over time
- Fixed defense platform cost not being correctly calculated
- Fixed instances of fleets getting stuck
- Fleets that cannot have their leader assigned or removed will now show this in the interface
- Resolved an error where Fanatic Purifier style empires could get an alien scientist from an anomaly
- Tweaked War in Heaven to generally have more AI empires picking sides among the Awakened Empires rather than staying neutral
2.1.3[編輯 | 編輯原始碼]
Patch 2.1.3 was released on 2018-09-06[3] with the checksum 42f6.
- Updated the game for GDPR compliance (basically, a once-only popup on first launch of 2.1.3 with some legal text to read and accept, as now required by EU law)
Bugfixes[編輯 | 編輯原始碼]
- AI will no longer accidentally try to research already researched technologies
- Mardak purgers fleets no longer use bouquets of flowers as the warheads of their missiles, and their bombardment can now actually cause damage
- Fixed the Unbidden Portal being vulnerable while the Extradimensional Invaders still have active Anchors
- Fixed literally unplayable typos
- Fixed a case of COUNTRY_UNITY out of sync
- Fixed an out of sync with COUNTRY_ENERGY
- Fixed Contingency starbases being so confident in their imposing demeanor that they didn't bother to use their weapon slots
- Fixed broken text string for the upkeep of gene warrior armies
- Fixed pacifist description for the ancient mining drones event wrongly referencing your home system instead of the one where the drones were
- Added game rule exception to allow you to take hostile action against factions that have conquered your planets, meaning situations like the mutant horrors event can now be properly resolved
- Enigmatic Cache traits can no longer be applied through gene modification, so you can't spam them on all your planets outside the intended scope of the event
- Fixed Impossible Organism event to allow Nivlacs to be spawned on any planet with free housing, not just the capital
- Fixed advanced start AI empires not getting all the extra colonies they should start with
References[編輯 | 編輯原始碼]
- ↑ Forum, [Dev Team] 2.1.1 patch is now live [checksum d173] , 2018-06-14
- ↑ Forum, [Dev Team] 2.1.2 patch is now live [checksum 170f] , 2018-08-07
- ↑ Forum, [Dev Team] 2.1.3 patch is now live [checksum 42f6] , 2018-09-06