1.2 版本

(重新導向自Asimov
Outliner top.png
Overlord.png Overlord
3.4
Nemesis.png 滅世天罰 Nemesis
3.33.3.23.3.33.3.4
3.23.2.13.2.2
3.13.1.2
3.03.0.13.0.23.0.33.0.4
Federations.png 縱橫捭闔 Federations
2.82.8.1
2.72.7.2
2.62.6.12.6.22.6.3
Ancient Relics.png 上古之遺 Ancient Relics
2.52.5.1
2.42.4.1
2.32.3.12.3.22.3.3
MegaCorp.png 寰宇企業 MegaCorp
2.2.42.2.52.2.62.2.7
2.22.2.12.2.22.2.3
Distant Stars.png 遙遠繁星 Distant Stars
2.12.1.12.1.22.1.3
Apocalypse.png 啟示錄 Apocalypse
2.02.0.12.0.22.0.42.0.5
Synthetic Dawn.png 智械黎明 Synthetic Dawn
1.91.9.1
1.81.8.21.8.3
Utopia.png 烏托邦 Utopia
1.61.6.11.6.2
1.51.5.1
Leviathans.png 星神獸 Leviathans
1.41.4.1
1.31.3.11.3.2
Stellaris.png 基礎版本
1.21.2.11.2.21.2.31.2.41.2.5
1.1
1.01.0.11.0.21.0.3

Patch 1.2, AKA "Asimov", was released on 2016-06-27.[1] It was first released on 2016-06-21[2] as a beta patch.

Notes[編輯 | 編輯原始碼]

  • Special thanks to Magne "Meneth" Skjæran for helping out with the Map Modes

Features[編輯 | 編輯原始碼]

Important[編輯 | 編輯原始碼]

  • Added Defensive Pact diplomatic action that allows you to form a defensive alliance with another empire.
  • Non-Aggression Pact, Migration Treaty, Support Independence and Guarantee Independence are now diplomatic actions instead of trade deals.
  • Removed embassies and replaced it with Trust. Trust builds over time from having active diplomatic treaties (such as a Non-Aggression Pact or Alliance) and increases opinion by up to +100.
  • Federations now vote on wars and new members.
  • Federation members now give 20% of their Navy Capacity to the Federation, which makes up the Federation Navy Capacity.
  • Federation fleets no longer cost maintenance, but cannot exceed the Federation Navy Capacity in size.
  • You can now kick alliance and federation members with a majority vote action.
  • Sending a favorable trade deal (such as a gift) will now increase the opinion of the other empire by up to +100
  • You can now set a War Philosophy policy. This policy determines what type of wargoals you can use
  • Removed War Economy policy
  • Colonizing Planets and building Frontier Outposts now costs Influence based on the distance to your closest owned system
  • Border are now Open to everyone by default, but can be Closed through a Diplomatic Action. Empires will Close Borders to Rivals by default and Fallen Empires will never Open Borders
  • Happiness is now a linear modifier, with levels above 50% giving bonuses and levels below 50% giving penalties
  • All Ship Weapons have had their range doubled
  • Added Diplomatic, Opinion, and AI Attitude Map Modes. Map Modes are easily moddable and more can be added through mods, but it will affect the checksum
  • Core Planets is now Core Systems instead. This means you can colonize multiple planets in the same system without it affecting the soft cap.
  • Pops receive a -10% happiness penalty while the empire is in an offensive war

General[編輯 | 編輯原始碼]

  • Ship Designs with excess power gain a small bonus to damage, speed and evasion
  • Grand Admiral achievement now requires a combined fleet power of 100.000 instead of having dealt 100.000 damage in a ship combat
  • Alliances and Federations can now vote to kick a member. For the vote to be successful, ( 50% of members + 1 ) need to vote yes (so 3 members in an alliance of 4, for example)
  • Ship Combat Computers behavior has been changed. Aggressive behavior is now called Swarm behavior and Defensive behavior is now called Bombardment behavior
  • Added Visitor Center building and associated technology that is available to Xenophile empires
  • Added Symbol of Unity building and associated technology that is available to Spiritualist empires
  • Fleet merging has been improved and should prioritize certain fleets better
  • Spaceports can now be dismantled
  • Natural Beauty planet modifier effect on habitability removed. Instead the modifier now affects planet migration attraction by +25%
  • Taking a Tributary now makes you guarantee their independence for 10 years without cost
  • Migration Time was changed into Migration Speed
  • Base Ethics Divergence has been changed and capital buildings have been adjusted accordingly. It is no longer possible to avoid Ethics Divergence by not working the Reassembled Ship Shelter
  • Added Regulated Slavery policy option
  • Added Regulated Xeno Slavery policy option
  • Only Collectivists can now enslave their own species
  • Civilian Ship designs are updated with shields and armor technologies
  • Frontier Outposts are destroyed if the last owned planet in a system changes owner through war
  • Strike Craft attack and movement pattern was charged to be more swarm-like
  • Strike Craft ship count increased from 4 to 8, and damage has been rescaled accordingly
  • Galactic Ambitions technology no longer provides Survey Data for empires you have contacted

New - Traits[編輯 | 編輯原始碼]

  • Added Fleeting trait that reduces leader lifespan by -15
  • Added Deviants trait that increases ethic divergence by +15%

New - Wargoals[編輯 | 編輯原始碼]

  • Make Tributary: You can now take tributaries in war. Tributaries are a type of subject that pays 20%[3] of their Energy Credits and Mineral income to their overlord, but do not join their overlord's wars and are free to declare their own wars and colonize planets
  • Abandon Planet: If your policies allow Purging you can force an enemy to abandon a planet, killing all pops on that planet in the process
  • Humiliate: You can humiliate enemy empires, making them suffer a negative modifier for a time and giving you a chunk of influence
  • Open Borders: Forces the other Empire to open their borders to you for 10 years
  • Stop Atrocity: Forces the other Empire to ban slavery and purging

New - Space Nomads[編輯 | 編輯原始碼]

  • Nomads have been completely reworked and expanded for the mid-game
  • This non-player faction travels from one end of the galaxy to the other, encountering empires and triggering events

New - Diplomatic Incidents[編輯 | 編輯原始碼]

  • Certain actions and circumstances can now cause Diplomatic Incident events between Empires in the mid-game

New - Slave Factions[編輯 | 編輯原始碼]

  • Removed the old Slave faction
  • Added the Docile Slaves faction made up of relatively content slaves
  • Docile Slaves faction has fairly mild Support Effects
  • Docile Slaves faction demands Regulated Slavery policy
  • Added the Malcontent Slaves faction made up of unhappy slaves
  • Malcontent Slaves faction has fairly harsh Support Effects, including empire-wide rebellion
  • Malcontent Slaves faction demands freedom for all slaves
  • Added Emancipation faction for non-slave Pops
  • Emancipation faction strengthens the Malcontent Slaves
  • Pop ethos influences which faction Pops join when enslaved, and the decision "sticks" to them for a time
  • Enslaved Pops move between the two factions, with dissatisfied slaves gravitating toward the Malcontent Slaves

Balance[編輯 | 編輯原始碼]

General[編輯 | 編輯原始碼]

  • Base Happiness reduced from 60% to 50%
  • All Pops now have a base War Happiness of -10%
  • Emergency FTL cooldown increased from 12 to 30 days
  • Habitability of Planet Classes two steps removed from your species' primary type increased from 20% to 40%
  • Reduced chance of post-combat Admiral events firing by a factor of 5
  • Leaders will no longer gain any additional traits from leveling up if they already have 3 or more
  • Newly spawned pops are now more likely to take their ethics from pops of the same species
  • The Ruler Savior modifier duration from The Ransomeers event has been reduced from 100 years to 5 years
  • The Grand Design modifier from Void Unclouded event is no longer permanent and now gives +10% Happiness for 20 years
  • Propaganda edict can now be used by everyone. Fanatic Collectivists were previously prevented from using it
  • Mineral Deficit effect increased from -33% to -50% and now also affects research speed
  • Energy Credits Deficit effect increased from -33% to -50% and now also affects Robot output by -50%
  • Comet Sighted event effect on happiness reduced from +15%/-15% to +10%/-10%
  • Migration Treaties no longer affect Pop Happiness
  • Xenophilia effect on happiness reduced by 75
  • Frontier Outpost mineral cost increased from 100 to 200
  • Frontier Outpost maintenance cost increased from 2 to 3

Ethics[編輯 | 編輯原始碼]

  • In general, fanatic versions are now 3 times stronger than non-fanatic ethics

Fanatic Individualist

  • Energy Credits output reduced from +20% to +15%

Individualist

  • Energy Credits output reduced from +10% to +5%
  • Slavery Tolerance reduced from -50% to -33%

Fanatic Collectivist

  • Food requirement increased from -10% to -15%

Collectivist

  • Slavery Tolerance increased from +50% to +100%

Fanatic Xenophobe

  • Xenophobia reduced from 20% to 15%
  • Rival Influence Gain increased from +50% to +75%

Xenophobe

  • Xenophobia reduced from 10% to 5%
  • Alien Slavery Tolerance increased from +50% to +100%

Fanatic Xenophile

  • Xenophobia reduced from -20% to -15%
  • Alliance Influence cost effect removed
  • Max Embassies effect removed
  • (NEW) Diplomatic Influence Cost reduced by 75%
  • (NEW) Rival Influence gain is reduced by 75%

Xenophile

  • Xenophobia reduced from -10% to -5%
  • Alliance Influence cost effect removed
  • Max Embassies effect removed
  • (NEW) Diplomatic Influence Cost reduced by 25%
  • (NEW) Rival Influence gain is reduced by 25%

Fanatic Militarist

  • Army Damage effect removed
  • (NEW) Max Rivalries increased by 3
  • (NEW) Ship Damage increased by 10%
  • (NEW) Trust growth reduced by 60%

Militarist

  • War Happiness increased from +5% to +10%
  • Army Damage effect removed
  • (NEW) Max Rivalries increased by 1
  • (NEW) Ship Damage increased by 3%
  • (NEW) Trust growth reduced by 20%

Fanatic Pacifist

  • Growth Requirement effect removed
  • Army Damage effect removed
  • War Happiness reduced from -20% to -15%
  • (NEW) Peace Happiness increased by +15%
  • (NEW) Max Rivalries reduced by 3 (cannot have rivals)
  • (NEW) Trust growth increased by 75%

Pacifist

  • Growth Requirement effect removed
  • Army Damage effect removed
  • War Happiness reduced from -10% to -5%
  • (NEW) Peace Happiness increased by +5%
  • (NEW) Max Rivalries reduced by 1
  • (NEW) Trust growth increased by 25%

Fanatic Spiritualist

  • Happiness effect removed
  • (NEW) Ethics Divergence reduced by -30%
  • (NEW) Growth Requirement reduced by -15%

Spiritualist

  • Happiness effect removed
  • (NEW) Ethics Divergence reduced by -10%
  • (NEW) Growth Requirement reduced by -5%

Fanatic Materialist

  • Physics, Society and Engineering output increased from +10% to +15%

Traits[編輯 | 編輯原始碼]

  • Nonadaptive trait Trait Points cost changed from -1 to -2
  • Very Strong trait Trait Point cost reduced from 4 to 3
  • Weak trait now also reduces mineral output by 5%
  • Venerable trait effect on leader lifespan reduced from 120 to 90

Modifiers[編輯 | 編輯原始碼]

  • Youthful Elite modifier effect on Leader Lifespan reduced from +25 to +10 years
  • Youthful People modifier effect on Happiness reduced from +5% to +3%
  • Natural Beauty planet modifier effect on happiness reduced from +15% to +5%

Components[編輯 | 編輯原始碼]

  • Increased the engagement range of strike craft from 80 to 120
  • Strike Craft rebuild speed improved from 1 per month to 4 per month
  • All Laser Weapons have had their armor penetration reduced from 50% to 33%
  • Plasma Weapons have had their armor penetration reduced from 100% to 75%
  • Most Projectile Weapons now deal +15% damage vs. Shields
  • Crystal-Forged Plating effect on Hull Points reduced by 25%

Small Red Laser

  • Accuracy increased from 82% to 90%

Medium Red Laser

  • Accuracy increased from 80% to 85%

Large Red Laser

  • Max damage increased from 41 to 43
  • Accuracy increased from 75% to 80%

Small Blue Laser

  • Max damage reduced from 12 to 11
  • Accuracy increased from 82% to 90%

Medium Blue Laser

  • Accuracy increased from 80% to 85%

Large Blue Laser

  • Max damage increased from 47 to 48
  • Accuracy increased from 75% to 80%

Small UV Laser

  • Max damage reduced from 13 to 12
  • Accuracy increased from 82% to 90%

Medium UV Laser

  • Max damage reduced from 27 to 26
  • Accuracy increased from 80% to 85%

Large UV Laser

  • Max damage increased from 57 to 56
  • Accuracy increased from 75% to 80%

Small XRAY Laser

  • Max damage reduced from 15 to 13
  • Accuracy increased from 82% to 90%

Medium XRAY Laser

  • Max damage reduced from 31 to 30
  • Accuracy increased from 80% to 85%

Large XRAY Laser

  • Max damage increased from 66 to 63
  • Accuracy increased from 75% to 80%

Small Gamma Laser

  • Max damage reduced from 16 to 14
  • Accuracy increased from 82% to 90%

Medium Gamma Laser

  • Max damage reduced from 36 to 33
  • Accuracy increased from 80% to 85%

Large Gamma Laser

  • Max damage increased from 76 to 71
  • Accuracy increased from 75% to 80%

Particle Lance

  • Armor penetration reduced from 100% to 75%

Tachyon Lance

  • Armor penetration reduced from 100% to 75%

Large Fusion Missiles

  • Max damage increased from 55 to 57

Medium Antimatter Missiles

  • Max damage increased from 33 to 34

Large Antimatter Missiles

  • Max damage increased from 62 to 65

Medium Quantum Missiles

  • Max damage increased from 37 to 39

Large Quantum Missiles

  • Max damage increased from 68 to 72

Medium Marauder Missiles

  • Min damage increased from 24 to 25

Large Marauder Missiles

  • Damage increased from [48 to 80] to [50 to 83]

Sentinel Point-Defense

  • Accuracy reduced from 40% to 20%
  • Range increased from 8 to 10

Barrier Point-Defense

  • Accuracy reduced from 40% to 30%
  • Range increased from 8 to 10

Guardian Point-Defense

  • Range increased from 8 to 10

Resources[編輯 | 編輯原始碼]

  • Doubled the spawn rate of Garanthium Ore, Lythuric Gas, Engos Vapor, Teldar Crystals, Pitharan Dust, Orillium Ore and Satramene Gas

End Game Crisis[編輯 | 編輯原始碼]

  • End-Game Crises fleets are now significantly tougher
  • End-Game Crises now occur later on average, with the earliest appearances of the Prethoryn Scourge and Unbidden being delayed by at least 50 years compared to 1.1
  • Extradimensional Invaders will now reinforce more aggressively
  • Extradimensional Invader Portal has had its base Hull Points tripled

Governments[編輯 | 編輯原始碼]

  • Democratic governments have had their election terms increased to 10 years

Military Republic

  • Ship Upkeep effect removed
  • War Happiness effect removed
  • Army Upkeep increased from -10% to -20%
  • (NEW) Army Damage increased by 10%
  • (NEW) Military Station build cost reduced by 15%
  • (NEW) Military Station damage increased by 10%

Martial Demarchy

  • Ship Upkeep effect removed
  • War Happiness effect removed
  • Army Upkeep increased from -20% to -40%
  • (NEW) Army Damage increased by 20%
  • (NEW) Military Station build cost reduced by 30%
  • (NEW) Military Station damage increased by 20%

Military Junta

  • Ship build cost effect removed
  • (NEW) Ship Upkeep reduced by 5%
  • (NEW) Admiral starting level increased by 1

Ordered Stratocracy

  • Ship build cost effect removed
  • (NEW) Ship Upkeep reduced by 10%
  • (NEW) Admiral starting level increased by 2

Military Dictatorship

  • Ship Upkeep effet removed
  • Naval Capacity effect reduced from +20% to +10%
  • (NEW) Ship build cost reduced by 10%
  • (NEW) Rivalry Influence Gain increased by 25%

Martial Empire

  • Ship Upkeep effet removed
  • Naval Capacity effect reduced from +40% to +20%
  • (NEW) Ship build cost reduced by 20%
  • (NEW) Rivalry Influence Gain increased by 50%

Theocratic Republic

  • Ethics Divergence effect removed
  • Core Systems effect removed
  • (NEW) Happiness increased by 5%
  • (NEW) Food Requirement reduced by 10%

Transcendent Republic

  • Ethics Divergence effect removed
  • Core Systems effect removed
  • (NEW) Happiness increased by 10%
  • (NEW) Food Requirement reduced by 20%

Theocratic Oligarchy

  • Ethics Divergence effect removed
  • Leader Influence cost effect removed
  • (NEW) Leader Lifespan increased by 20 years
  • (NEW) Resettlement Cost reduced by 15%

Transcendent Oligarchy

  • Ethics Divergence effect removed
  • Leader Influence cost effect removed
  • (NEW) Leader Lifespan increased by 40 years
  • (NEW) Resettlement Cost reduced by 30%

Divine Mandate

  • Slavery Tolerance effect removed
  • Resettlement Cost effect removed
  • (NEW) Edict Influence cost reduced by 15%
  • (NEW) Edict duration increased by 15%
  • (NEW) Ethics Divergence reduced by 10%

Transcendent Empire

  • Slavery Tolerance effect removed
  • Resettlement Cost effect removed
  • (NEW) Edict Influence cost reduced by 30%
  • (NEW) Edict duration increased by 30%
  • (NEW) Ethics Divergence reduced by 20%

Direct Democracy

  • Core Systems effect removed
  • (NEW) Happiness increased by 5%
  • (NEW) Leader Experience Gain increased by 15%

Subconscious Consensus

  • Core Systems effect removed
  • (NEW) Happiness increased by 10%
  • (NEW) Leader Experience Gain increased by 30%

Despotic Hegemony

  • Survey Speed effect removed
  • (NEW) Research Station cost reduced by 25%

Neural Network Administration

  • Survey Speed effect removed
  • (NEW) Research Station cost reduced by 50%

Moral Democracy

  • Happiness effect removed
  • (NEW) Leader Pool increased by 1
  • (NEW) Empire Leader Cap increased by 1
  • (NEW) Core Systems increased by 2

Irenic Democracy

  • Happiness effect removed
  • (NEW) Leader Pool increased by 2
  • (NEW) Empire Leader Cap increased by 2
  • (NEW) Core Systems increased by 4

Peaceful Beaurocracy

  • Leader Pool effect removed
  • Leader Influence Cost effect removed
  • Empire Leader Cap effect removed
  • (NEW) Core Systems increased by 5

Irenic Protectorate

  • Leader Pool effect removed
  • Leader Influence Cost effect removed
  • Empire Leader Cap effect removed
  • (NEW) Core Systems increased by 10

Enlightened Monarchy

  • Edict duration reduced from +25% to +15%
  • Edict cost reduced from -25% to -15%
  • Core Systems increased from +1 to +2

Irenic Monarchy

  • Edict duration reduced from +50% to +30%
  • Edict cost reduced from -50% to -30%
  • Core Systems increased from +2 to +4

Indirect Democracy

  • Leader Influence cost reduced from -10% to -15%

Democratic Utopia

  • Leader Influence cost reduced from -10% to -30%

Plutocratic Oligarchy

  • (NEW) Mining Station build cost reduced by 25%

Mega Corporation

  • (NEW) Mining Station build cost reduced by 50%

Despotic Empire

  • Slavery Tolerance effect removed
  • (NEW) Building construction cost reduced by 15%

Star Empire

  • Slavery Tolerance effect removed
  • (NEW) Building construction cost reduced by 30%

Technology[編輯 | 編輯原始碼]

  • Databank Uplinks base cost reduced from 900 to 240
  • Improved Databank Uplinks base cost reduced from 1800 to 900
  • Specialized Combat Computers base cost reduced from 480 to 360
  • Extended Combat Algorithms base cost reduced from 1500 to 1200
  • AI-Controlled Colony Ships base cost reduced from 1200 to 900
  • Self-Aware Colony Ships base cost reduced from 1800 to 1500
  • Self-aware Logic base cost reduced from 1200 to 900

Units[編輯 | 編輯原始碼]

  • Colony Ship mineral cost now depends on components and is no longer static
  • Private Colony Ship now costs 50% of Colony Ship, but in Energy Credits
  • Private Colony Ship cost now depends on components and is no longer static

AI[編輯 | 編輯原始碼]

Misc[編輯 | 編輯原始碼]

  • AI Empires will start outlawing AI Robotics over time during a certain Crisis
  • AI Empires no longer pick "dialogue-only" event options in diplomatic events
  • Fixed AI colonizing holy worlds despite not having the strength to tackle the Fallen Empire protecting them under some circumstances
  • Fixed a bug where the AI would not upgrade federation fleets
  • AI now creates auto-generated designs for federation ships
  • AI now builds federation fleets
  • AI will open borders during end-game crises
  • AI now dismantles non-sentient robots if they are unemployed
  • AI no longer build robots if unemployment exists or pop would be unemployed
  • AI and sectors now upgrade military stations
  • Fixed bug where the AI would not upgrades spaceports if there already existed a max-level spaceport in the empire
  • AI will now cancel follow fleet orders if target fleet's system has more hostiles than they can take on
  • Fixed a bug where AI didn't choose the species with highest damage when building a new army

Sector[編輯 | 編輯原始碼]

  • Sectors should now build and appropriately handle special buildings (such as +Happiness buildings)
  • Sector AI will now abort spaceport construction if hostiles are nearby
  • All sectors will now build military stations
  • Fixed a bug that could cause the sector AI to sometimes not build buildings
  • Fixed a bug where player could give resources to sectors and sectors could store resources over cap
  • Fixed a bug where sectors try to build stations by a planet that the empire already is building a station by

Diplomacy[編輯 | 編輯原始碼]

  • AI allies will now be upset if you vote down their proposals, and may leave the alliance or attempt to kick you
  • AI is now less selfish when selecting wargoals

End Game Crises[編輯 | 編輯原始碼]

  • Crises empires are more aggressive and computer-controller Empires respond more aggressively to the Prethoryn Scourge

User Interface[編輯 | 編輯原始碼]

  • When colonizing a planet, the player is now propmpted to name the colony. A name is suggested by default.
  • Weapons that cannot be evaded are now properly labeled
  • Added ALT+B shortcut for opening the help browser in-game
  • Heir portrait in government view is no longer offset incorrectly
  • Attacking general portrait in planet view is no longer offset incorrectly
  • Portraits in resettlement view, multiplayer lobby and genetic modification are no longer offset incorrectly
  • "Construction queue completed" message now only triggers for space ports in directly controlled systems
  • Diplomacy view now shows the leader name, species and trait of the nation you're communicating with
  • Now possible to see information about the wars empires are having in diplomatic status
  • You are now able to see how much minerals you gain from your subjects, and how much you pay as a subject
  • No longer possible to dismiss an alliance vote message
  • Fixed so you get some descriptive text for alliance vote messages
  • Implemented a diplomacy status which lists everyone guaranteeing the country
  • Armies and fleet construction now automatically opens when entering the assocatied tabs in planet view
  • Fixed so that you get a context menu when right-clicking systems while the fleet is in FTL
  • Power in a ship design is now shown as green if you have excess power, and red if you have too little
  • Buildings that can be upgraded but you lack the resources to upgrade now show a grey upgrade arrow
  • Ship view is now drag-able by the header line
  • Galaxy view now goes all the way to the left when hiding
  • Galaxy view selected empire government type no longer overlaps the founder species ethics
  • Empire view now goes all the way to the left when hiding
  • Trust status in diplomacy view now has a background and is aligned like the other elements
  • Open and Close Borders diplomatic action is now shown even if not clickable due to access control
  • Diplomatic actions in diplomacy now sort based on possibility

User modding[編輯 | 編輯原始碼]

Misc[編輯 | 編輯原始碼]

  • Browser base URL is now set in defines instead hard-coded
  • Fixed so that boolean effects print to the error log when receiving bad values
  • Fixed so fallen_empire_initializers.txt script uses effect instead of referencing last_created_fleet
  • Added a check for set_graphical_culture to make sure the graphical culture exists
  • Fixed so that create_ship effect reports errors when writing unsupported variables
  • Added an error for when set_owner fails to evaluate a country
  • Fixed so that variables not read in create_fleet and set_location effects are reported as unexpected
  • Added new localization promotions
  • Added new localization functions in SpeciesScope; GetNamePlural, GetClass, GetClassPlural, GetNameInsult, GetNamePluralInsult, GetNameCompliment, GetNamePluralCompliment, GetSpawnName, GetSpawnNamePlural, GetOrganName, GetMouthName, GetRandomSpeciesSound
  • Added new localization function in LeaderScope: GetRulerTitle
  • Fixed an issue with random_owned_fleet effect
  • Added every_owned_fleet effect to complement random_owned_fleet
  • Implemented a guarantee_country effect
  • Improved the begin_event_chain to print more errors when failing and load order independence
  • Fixed so that create_species effect attempts to randomize a namelist from the uplifted version of the species class
  • has_established_communications = { who = from } was changed to has_established_communications = from for consistency
  • Fixed so that the create_pop effect uses a proper event target for specifying ethos
  • Implemented set_closed_borders effect to set if a country has borders opened/closed towards another country
  • Added every_subject, random_subject effects
  • Description for can_control_access_for now shows reasons why
  • Added an effect variable to create_country effects, which should be used instead of referencing last_created_country
  • Implemented an effect variable for create_fleet, which should be used instead of referencing the fleet immediately after using last_created_fleet
  • Added support for effectButtonType in container windows
  • Implemented a "on_planet_surveyed" onaction
  • Unified so that owned pops trigger is generated in the same way as the effect
  • Added clear_resources effect
  • Added set_species_homeworld effect
  • Fixed so that boolean effects print to the error log when receiving bad values
  • Added support to be able to use weights to decide how the AI builds buildings
  • Purge effect now actually purges all pops, previously it only purged pops of the same species as the first pop in the planet
  • Improved how ship data can be scripted in country types

Triggers[編輯 | 編輯原始碼]

  • Adding heir = yes to a kill_leader = { type = ruler } effect will now kill heir instead of ruler
  • Added scripted trigger "is_robot" checking if a pop is a non-sentient robot
  • Added calc_true_if trigger
  • Added trigger has_spaceport_construction
  • Added trigger is_researching_technology
  • Added is_subject and is_overlord triggers
  • Added any_subject trigger
  • is_same_species now compares the identity of the two species
  • Added is_exact_same_species that works like is_same_species used to work
  • Fixed an issue with the potential trigger in country edicts not always hiding the edicts
  • Added minerals ><= trigger
  • Updated some trigger_docs documentation

Performance[編輯 | 編輯原始碼]

  • Fixed a stall that could happen with large sectors
  • Improved performance in factions view
  • Improved performance in fleet view
  • Improved performance in Sector AI's monthly updates
  • Minor improvements in AI calculations

Bugfixes[編輯 | 編輯原始碼]

  • Leader death chance tooltip now displays correctly for leaders with non-standard Lifespan
  • Fixed some cases where technology research would end up before special projects in the tech queue, causing some weird issues
  • Fixed so that the progress rate of special projects in the situation log entry tooltip shows the correct value
  • Fixed so you get mouseover effects for "track on map/"stop tracking" button in situation log
  • Fixed bug where sector outliner members icons would flicker when list is rebuilt
  • Fixed bug where where outliner integration would be constantly created/deleted
  • Save games will now be saved in the same folder as they where loaded from
  • Fixed a bug where random_planet_within_border effect would scope to invalid planets
  • Fixed a crash when canceling construction for inexistent spaceports
  • Fixed so you can't build military stations within someone elses borders unless you're allied or at war
  • Fixed multitudes of Sentinel nations spawning during the Prethoryn Scourge crisis
  • "Change of Heart" colony event and Xeno Integration tech weights no longer count non-sentient robots as alien pops
  • "Grimacing" anomaly will no longer result in too-large habitable planets
  • "Mothballed Fleet" event will no longer spawn a fleet that is permanently missing in action
  • Fixed so the edict "Master's Teachings: Warring States" correctly grants 10% larger naval capacity
  • Can no longer play galactic abolitionist and emancipate pops on planets you do not own
  • Purge tooltips now give the correct information for robots
  • Species list during game setup no longer animates at start
  • Fixed an edge case where a Nationalist faction would seek to be repatriated to the empire it already belongs to
  • Fixed issues with bad deposits ending up on tiles, also made a savegame fix to repair previously broken savegames
  • Fixed so you cannot build Frontier Outposts within the territory of others
  • Fixed so that vassals cannot give you borders if their overlord has closed borders against you
  • Fixed Fleet command buttons and leader be off screen with large enough fleet and high UI scaling
  • Planet view now scales correctly with UI scaling
  • Fixed a bug where colonzation and tile blocker technologies were incorrectly weighted after repeatable techs instead of their own tech groups
  • Randomly generated species will no longer have a negative sum of traits
  • You now get notifications when other countries leave your alliance or federation
  • Changing government from one monarchy to another no longer kills your heir
  • Crisis countries and Fallen Empires now count towards Conquest victory, and have to be destroyed before it can be achieved (if they exist on the map)
  • Right-clicking on a country shield now actually goes to homeworld rather than home system
  • Can now properly see health of fleets of uncontacted empires if they are within sensor range
  • Fallen Empires should no longer attempt to re-contact empires they already have communications with
  • Fixed robot pops joining the AI Uprising when not yet fully grown
  • Fixed CTD related to strike craft of killed carrier
  • Pops will no longer be xenophobic against gene-manipulated version of their species
  • Fixed so that fleets stuck in FTL will go MIA if they have no path back to their empire
  • Fixed a bug where the resettlement screen didn't show all planets
  • Fixed a bug where player couldn't surrender in war
  • Empire-unique buildings are now destroyed when changing owner if the owner already has a building of that type
  • Reassembled Ship Shelters are now properly removed from planets without owners
  • Fixed a bug where the ship designer didn't add armor and shields to some ship sizes
  • Fixed a bug where ships could get stuck between two stations in combat
  • Fixed a bug where ending a war ended non-war-related occupation
  • Fixed a bug where the message after losing an invasion was sent to the owner instead of controller

Graphics[編輯 | 編輯原始碼]

  • The galaxy background used in solar systems now change depending on type of star and star's position in the galaxy
  • Aura effects should now be slightly smaller and less intrusive
  • Fixed an issue where a gun would float next to the Arthropoid Hope Breaker Destroyer section
  • Fixed an issue where a mammalian portrait would have black squares as eyes
  • Fixed an issue where an avian portrait didn't have eyes

References[編輯 | 編輯原始碼]

  1. Asimov update (1.2) Released
  2. Beta Patch 1.2.0 (Asimov) Released
  3. The value is 25%, see inStellaris/common/subjects/00_tributary.txt.