:
- 主条目:Console commands
These can be used with the add_trait_leader and remove_trait_leader command. Use tweakergui debugtooltip
(pre 1.1) or debugtooltip
(1.1) command to find the id of leaders.
- Example of console command: "add_trait_leader 4 leader_trait_adaptable"
Generic Leader ID numbers are generated in every new game as follows (tested on 5/18/16 version 1.0.2):
0 - Faction Leader/Ruler
1 - Admiral Pool Leader #1 ; 2 - Admiral Pool Leader #2 ; 3 - Admiral Pool Leader #3
4 - General Pool Leader #1 ; 5 - General Pool Leader #2 ; 6 - General Pool Leader #3
7 - Scientist Pool Leader #1 ; 8 - Scientist Pool Leader #2 ; 9 - Scientist Pool Leader #3
10 - Governor Pool Leader #1 ; 11 - Governor Pool Leader #2 ; 12 - Governor Pool Leader #3
13 - Active Governor ; 14 - Active Scientist #4 ; 15 - Active Scientist #3 ; 16 - Active Scientist #2 ; 17 - Active Scientist #1
As of 2.2, using debugtooltip
and hovering over the leader will reveal their ID, which can be used to apply traits (tested on 2020-08-09 version 2.7.2).
Leaders[编辑 | 编辑源代码]
Trait Key | Name | Effect | Leader types applicable to | ||
---|---|---|---|---|---|
leader_trait_adaptable | |
+25% Leader Experience Gain | *Admirals *Scientists *Generals *Governors | ||
leader_trait_flexible_programming | Flexible Programming | +25% Leader Experience Gain | *Admirals *Scientists *Generals *Governors | ||
leader_trait_stubborn | |
-15% Leader Experience Gain | *Admirals *Scientists *Generals *Governors | ||
leader_trait_rigid_programming | Rigid Programming | -25% Leader Experience Gain | *Admirals *Scientists *Generals *Governors | ||
leader_trait_eager | |
-50% -50% Leader Upkeep Cost |
*Admirals *Scientists *Generals *Governors | ||
leader_trait_newboot | Newboot | -50% -50% Leader Upkeep Cost |
*Admirals *Scientists *Generals *Governors | ||
leader_trait_resilient | |
+20 Leader Age | *Admirals *Scientists *Generals *Governors | ||
leader_trait_shroud_age | Shroud Age | +40 Leader Age | *Admirals *Scientists *Generals *Governors | ||
leader_trait_substance_abuser | |
-20 Leader Age | *Admirals *Scientists *Generals *Governors | ||
leader_trait_arrested_development | |
-100% Leader Experience Gain | *Admirals *Scientists *Generals *Governors | ||
leader_trait_agrarian_upbringing | |
+10% |
*Governors | ||
leader_trait_army_veteran | |
+20% -20% +20% Defense Army Damage |
*Governors | ||
leader_trait_warbot_tinkerer | Warbot Tinkerer | +20% -20% +40% Defense Army Damage |
*Governors | ||
leader_trait_retired_fleet_officer | |
+20% Shipyard Build Speed -10% Shipyard Build Cost |
*Governors | ||
leader_trait_ai_aided_design | AI Aided Design | +20% -10% |
*Governors | ||
leader_trait_environmental_engineer | |
-25% -25% |
*Governors | ||
leader_trait_bulldozer | Bulldozer | -25% -25% |
*Governors | ||
leader_trait_iron_fist | |
+1 +15% |
*Governors | ||
leader_trait_intellectual | |
+10% Engineering Output +10% Physics Output +10% Society Output |
*Governors | ||
leader_trait_analytical | Analytical | +10% Engineering Output +10% Physics Output +10% Society Output |
*Governors | ||
leader_trait_governor_erudite
|
|
+5% Engineering Output +5% Physics Output +5% Society Output |
*Governors | ||
leader_trait_governor_psionic
|
|
+5 Stability +10% |
*Governors | ||
leader_trait_governor_chosen
|
|
+10 Stability +20% Immortal |
*Governors | ||
leader_trait_governor_cyborg
|
|
+5% |
*Governors | ||
leader_trait_governor_synthetic
|
|
+5% +5% |
*Governors | ||
leader_trait_waste_management_specialist
|
|
-10% |
*Governors | ||
leader_trait_righteous
|
|
-25 |
*Governors | ||
leader_trait_governor_brainslug
|
Brain Slug Host | +10% Building Build Speed +15% Engineering Output +15% Physics Output +15% Society Output |
*Governors | ||
leader_trait_paranoid | |
-5% Research Speed -10% Anomaly Research Speed |
*Scientists | ||
leader_trait_archaeologist (without Ancient Relics version) |
|
+50% Precursor Anomaly Research Speed | *Scientists | ||
leader_trait_archaeologist_ancrel
|
|
+25% Archaeology Excavation Speed | *Scientists | ||
leader_trait_inspired_archaeologist
|
Inspired Archaeologist | +30% Archaeology Excavation Speed +25%Leader Experience Gain |
*Scientists | ||
leader_trait_carefree | |
+35% Anomaly Research Speed | *Scientists | ||
leader_trait_careful | |
-10% Anomaly Fail Risk (Disabled in 2.1) | *Scientists | ||
leader_trait_cataloger | Cataloger | +25% Survey Speed | *Scientists | ||
leader_trait_roamer | |
+25% Survey Speed | *Scientists | ||
leader_trait_meticulous | |
+10% |
*Scientists | ||
leader_trait_spark_of_genius | |
+10% Research Speed Increase chance to discover rare techs |
*Scientists | ||
leader_trait_maniacal | |
+5% Research Speed Increase chance to discover risky techs |
*Scientists | ||
leader_trait_custom_AI_assistant | |
+5% +10% +15% |
*Scientists | ||
leader_trait_sapient_AI_assistant | |
+10% +20% +30% |
*Scientists | ||
leader_trait_towel | Towel-bearer | +40% |
*Scientists | ||
leader_trait_curator | |
+15% +25% |
*Scientists | ||
leader_trait_expertise_industry | Expertise: Industry | +15% Industry Research Speed | *Scientists | ||
leader_trait_expertise_materials | Expertise: Materials | +15% Materials Research Speed | *Scientists | ||
leader_trait_expertise_propulsion | Expertise: Propulsion | +15% Propulsion Research Speed | *Scientists | ||
leader_trait_expertise_voidcraft | Expertise: Voidcraft | +15% Voidcraft Research Speed | *Scientists | ||
leader_trait_expertise_computing | Expertise: Computing | +15% Computing Research Speed | *Scientists | ||
leader_trait_expertise_field_manipulation | Expertise: Field Manipulation | +15% Field Manipulation Research Speed | *Scientists | ||
leader_trait_expertise_particles | Expertise: Particles | +15% Particles Research Speed | *Scientists | ||
leader_trait_expertise_biology | Expertise: Biology | +15% Biology Research Speed | *Scientists | ||
leader_trait_expertise_military_theory | Expertise: Military Theory | +15% Military Theory Research Speed | *Scientists | ||
leader_trait_expertise_new_worlds | Expertise: New Worlds | +15% New Worlds Research Speed | *Scientists | ||
leader_trait_expertise_psionics | Expertise: Psionics | +15% Psionics Research Speed | *Scientists | ||
leader_trait_expertise_statecraft | Expertise: Statecraft | +15% Statecraft Research Speed | *Scientists | ||
leader_trait_scientist_erudite
|
|
+5% |
*Scientists | ||
leader_trait_scientist_psionic
|
|
+10% +25% |
*Scientists | ||
leader_trait_scientist_chosen
|
|
+20% +50% Immortal |
*Scientists | ||
leader_trait_scientist_cyborg
|
|
+5% |
*Scientists | ||
leader_trait_scientist_synthetic
|
|
+5% +15% Anomaly Research Speed |
*Scientists | ||
leader_trait_scientist_brainslug
|
Brain Slug Host | +10% +15% +15% |
*Scientists | ||
leader_trait_aggressive | |
+5% Fire Rate +5% |
*Admirals | ||
leader_trait_cautious | |
+20% |
*Admirals | ||
leader_trait_engineer | |
+0.5% Daily Hull Regeneration +0.5% Daily Armor Regeneration |
*Admirals | ||
leader_trait_fleet_logistician | |
-10% |
*Admirals | ||
leader_trait_maintenance_loop | Maintenance Loop | -10% |
*Admirals | ||
leader_trait_scout | |
+1 Sensor Range +2 Ship Hyperlane Detection Range +10% |
*Admirals | ||
leader_trait_trickster | Trickster | -15% Emergency FTL Damage Risk +25% Combat Disengagement Chance |
*Admirals | ||
leader_trait_unyielding | |
+10% Ship Hull Points +5% Weapons Damage -33% Combat Disengagement Chance |
*Admirals | ||
leader_trait_gale_speed | Gale-Speed | +5% Evasion +20% Sublight Speed |
*Admirals | ||
leader_trait_lethargic | |
-5% Evasion -20% Sublight Speed |
*Admirals | ||
leader_trait_sentinel | Sentinel Training | +20% |
*Admirals | ||
leader_trait_hive_affinity | |
+20% Fire Rate | *Admirals | ||
leader_trait_void_swimmer | |
+20% |
*Admirals | ||
leader_trait_ethereal | |
+20% Evasion | *Admirals | ||
leader_trait_dimensional_stutter | |
+20% |
*Admirals | ||
leader_trait_dragonslayer | Dragonslayer | +10% +10% Fire Rate |
*Admirals | ||
leader_trait_admiral_erudite
|
|
+5% Fire Rate +10% Combat Disengagement Chance |
*Admirals | ||
leader_trait_admiral_psionic
|
|
+10% Weapons Damage +15% |
*Admirals | ||
leader_trait_admiral_chosen
|
|
+20% Weapons Damage +30% Immortal |
*Admirals | ||
leader_trait_admiral_cyborg
|
|
+5% Fire Rate | *Admirals | ||
leader_trait_admiral_synthetic
|
|
+5% Fire Rate +10% |
*Admirals | ||
leader_trait_cybrex |
Cybrex Databases | +10% +10% Fire Rate +20% Damage to the Contingency |
*Admirals | ||
leader_trait_mercenary_warrior | Mercenary Warrior | +10% +10% Fire Rate |
*Admirals | ||
leader_trait_great_khan
|
|
+20% Fire Rate +20% +20% Weapons Damage +30% +0.5% Daily Hull Regeneration +0.5% Daily Armor Regeneration +10% Immortal |
*Admirals | ||
leader_trait_admiral_brainslug
|
Brain Slug Host | +5% +5% Fire Rate -10% |
*Admirals | ||
leader_trait_admiral_hells_heart
|
|
+10% Fire Rate +10% Weapons Damage +10% -5% -33% Combat Disengagement Chance |
*Admirals | ||
leader_trait_armchair_commander | |
-10% -10% |
*Generals | ||
leader_trait_army_logistician | |
-20% |
*Generals | ||
leader_trait_attacker | |
+20% +20% (Disabled in 2.0) |
*Generals | ||
leader_trait_butcher | |
+10% +33% Army Collateral Damage |
*Generals | ||
leader_trait_charismatic | |
+25% |
*Generals | ||
leader_trait_defender | |
+20% +20% (Disabled in 2.0) |
*Generals | ||
leader_trait_demoralizer | Demoralizer | +30% |
*Generals | ||
leader_trait_glory_seeker | |
+10% +5% |
*Generals | ||
leader_trait_general_erudite
|
|
+5% +10% Army Disengagement Chance |
*Generals | ||
leader_trait_general_psionic
|
|
+15% +15% |
*Generals | ||
leader_trait_general_chosen
|
|
+30% +30% +20% Immortal |
*Generals | ||
leader_trait_general_cyborg
|
|
+5% |
*Generals | ||
leader_trait_general_synthetic
|
|
+10% |
*Generals | ||
leader_trait_general_brainslug
|
Brain Slug Host | -15% |
*Generals | ||
leader_trait_restrained | |
+20% Army Disengagement Chance -33% Army Collateral Damage |
*Generals |
Ruler[编辑 | 编辑源代码]
Following traits apply only for rulers.
Trait Key | Name | Effect | Index Number | ||
---|---|---|---|---|---|
trait_ruler_corvette_focus | |
-20% Corvette Build cost | 64 | ||
trait_ruler_destroyer_focus | |
-20% Destroyer Build cost | 65 | ||
trait_ruler_cruiser_focus | |
-20% Cruiser Build cost | 66 | ||
trait_ruler_battleship_focus | |
-20% Battleship Build cost | 67 | ||
trait_ruler_architectural_sense | |
-10% |
74 | ||
trait_ruler_champion_of_the_people | |
+5% |
82 | ||
trait_ruler_charismatic | |
-10% +20% |
81 | ||
trait_ruler_deep_connections | |
+1 |
80 | ||
trait_ruler_eye_for_talent | |
+1 Leader Level Cap +20% |
79 | ||
trait_ruler_expansionist | |
-15% Outpost Build Cost −15% Starbase Influence Cost |
83 | ||
trait_ruler_explorer | |
-25% Science Ship Build Cost +33% |
87 | ||
trait_ruler_fertility_preacher | |
+10% |
84 | ||
trait_ruler_fortifier | |
−10% Starbase Upgrade Cost −33% Defense Platform Build Cost |
70 | ||
trait_ruler_from_the_ranks | |
+20% Army Morale +33% Army Experience Gain |
69 | ||
trait_ruler_frontier_spirit | |
-35% Colony Ship Cost +25% Colonization Speed |
75 | ||
trait_ruler_home_in_the_sky | |
-20% Starbase Module Build Cost -10% Starbase Upgrade Cost |
77 | ||
trait_ruler_industrialist | |
+10% |
78 | ||
trait_ruler_investor | |
+10% Trade Value | 85 | ||
trait_ruler_logistic_understanding | |
-5% Ship Upkeep Cost -10% |
71 | ||
trait_ruler_military_pioneer | |
-10% Ship Upgrade Cost -10% Shipyard Build cost |
72 | ||
trait_ruler_recruiter | |
+50% Army Build Speed -20% Army Cost |
68 | ||
trait_ruler_space_miner | |
-25% Constructor Build Cost -25% Mining Station Build Cost |
86 | ||
trait_ruler_warlike | |
+5% Weapon Damage +10%% |
73 | ||
trait_ruler_world_shaper | |
+25% Terraforming Speed -15% |
76 | ||
leader_trait_fleet_organizer | |
+15% |
88 | ||
leader_trait_nervous | |
-10% |
|||
leader_trait_reformer | Reformer | +10% |
89 | ||
leader_trait_ruler_erudite
|
|
+5% |
90 | ||
leader_trait_ruler_psionic
|
|
+10% +0.5 Monthly Influence |
93 | ||
leader_trait_ruler_chosen
|
|
Immortal +20% +1 Monthly Influence |
94 | ||
leader_trait_ruler_cyborg
|
|
91 | |||
leader_trait_ruler_synthetic
|
|
+5% Robot Resource Production | 92 | ||
leader_trait_hive_mind | |
+40 |
95 | ||
leader_trait_ruler_brainslug
|
Brain Slug Host | +10% +10% Engineering Output +10% Physics Output +10% Society Output |
263 | ||
leader_trait_ruler_machine_intelligence | 126 | ||||
leader_trait_flexible_programming | 127 | ||||
leader_trait_rigid_programming | 128 | ||||
leader_trait_newboot | 129 | ||||
leader_trait_unstable_code_base | 138 |