:
- 主条目:Console commands
These can be used with the add_trait_leader and remove_trait_leader command. Use tweakergui debugtooltip(pre 1.1) or debugtooltip(1.1) command to find the id of leaders.
- Example of console command: "add_trait_leader 4 leader_trait_adaptable"
Generic Leader ID numbers are generated in every new game as follows (tested on 5/18/16 version 1.0.2):
0 - Faction Leader/Ruler
1 - Admiral Pool Leader #1 ; 2 - Admiral Pool Leader #2 ; 3 - Admiral Pool Leader #3
4 - General Pool Leader #1 ; 5 - General Pool Leader #2 ; 6 - General Pool Leader #3
7 - Scientist Pool Leader #1 ; 8 - Scientist Pool Leader #2 ; 9 - Scientist Pool Leader #3
10 - Governor Pool Leader #1 ; 11 - Governor Pool Leader #2 ; 12 - Governor Pool Leader #3
13 - Active Governor ; 14 - Active Scientist #4 ; 15 - Active Scientist #3 ; 16 - Active Scientist #2 ; 17 - Active Scientist #1
As of 2.2, using debugtooltip and hovering over the leader will reveal their ID, which can be used to apply traits (tested on 2020-08-09 version 2.7.2).
Leaders[edit | edit source]
| Trait Key | Name | Effect | Leader types applicable to | ||
|---|---|---|---|---|---|
| leader_trait_adaptable | +25% Leader Experience Gain | *Admirals *Scientists *Generals *Governors | |||
| leader_trait_flexible_programming | +25% Leader Experience Gain | *Admirals *Scientists *Generals *Governors | |||
| leader_trait_stubborn | -15% Leader Experience Gain | *Admirals *Scientists *Generals *Governors | |||
| leader_trait_rigid_programming | -25% Leader Experience Gain | *Admirals *Scientists *Generals *Governors | |||
| leader_trait_eager | -50% -50% Leader Upkeep Cost |
*Admirals *Scientists *Generals *Governors | |||
| leader_trait_newboot | -50% -50% Leader Upkeep Cost |
*Admirals *Scientists *Generals *Governors | |||
| leader_trait_resilient | +20 Leader Age | *Admirals *Scientists *Generals *Governors | |||
| leader_trait_shroud_age | +40 Leader Age | *Admirals *Scientists *Generals *Governors | |||
| leader_trait_substance_abuser | -20 Leader Age | *Admirals *Scientists *Generals *Governors | |||
| leader_trait_arrested_development | -100% Leader Experience Gain | *Admirals *Scientists *Generals *Governors | |||
| leader_trait_agrarian_upbringing | +10% |
*Governors | |||
| leader_trait_army_veteran | +20% -20% +20% |
*Governors | |||
| leader_trait_warbot_tinkerer | +20% -20% +40% |
*Governors | |||
| leader_trait_retired_fleet_officer | +20% Shipyard Build Speed -10% Shipyard Build Cost |
*Governors | |||
| leader_trait_ai_aided_design | +20% -10% |
*Governors | |||
| leader_trait_environmental_engineer | -25% -25% |
*Governors | |||
| leader_trait_bulldozer | -25% -25% |
*Governors | |||
| leader_trait_iron_fist | +1 +15% |
*Governors | |||
| leader_trait_intellectual | +10% +10% +10% |
*Governors | |||
| leader_trait_analytical | +10% +10% +10% |
*Governors | |||
leader_trait_governor_erudite
|
+5% +5% +5% |
*Governors | |||
leader_trait_governor_psionic
|
+5 Stability +10% |
*Governors | |||
leader_trait_governor_chosen
|
+10 Stability +20% Immortal |
*Governors | |||
leader_trait_governor_cyborg
|
+5% |
*Governors | |||
leader_trait_governor_synthetic
|
+5% +5% |
*Governors | |||
leader_trait_waste_management_specialist
|
-10% |
*Governors | |||
leader_trait_righteous
|
-25 |
*Governors | |||
leader_trait_governor_brainslug
|
+10% Building Build Speed +15% +15% +15% |
*Governors | |||
| leader_trait_paranoid | -5% Research Speed -10% Anomaly Research Speed |
*Scientists | |||
| leader_trait_archaeologist (without Ancient Relics version) |
+50% |
*Scientists | |||
leader_trait_archaeologist_ancrel
|
+25% |
*Scientists | |||
leader_trait_inspired_archaeologist
|
Inspired Archaeologist | +30% +25%Leader Experience Gain |
*Scientists | ||
| leader_trait_carefree | +35% Anomaly Research Speed | *Scientists | |||
| leader_trait_careful | -10% Anomaly Fail Risk (Disabled in 2.1) | *Scientists | |||
| leader_trait_cataloger | +25% Survey Speed | *Scientists | |||
| leader_trait_roamer | +25% Survey Speed | *Scientists | |||
| leader_trait_meticulous | +10% |
*Scientists | |||
| leader_trait_spark_of_genius | +10% Increase chance to discover rare techs |
*Scientists | |||
| leader_trait_maniacal | +5% Research Speed Increase chance to discover risky techs |
*Scientists | |||
| leader_trait_custom_AI_assistant | +5% +10% +15% |
*Scientists | |||
| leader_trait_sapient_AI_assistant | +10% +20% +30% |
*Scientists | |||
| leader_trait_towel | +40% |
*Scientists | |||
| leader_trait_curator | +15% +25% |
*Scientists | |||
| leader_trait_expertise_industry | +15% |
*Scientists | |||
| leader_trait_expertise_materials | +15% |
*Scientists | |||
| leader_trait_expertise_propulsion | +15% |
*Scientists | |||
| leader_trait_expertise_voidcraft | +15% |
*Scientists | |||
| leader_trait_expertise_computing | +15% |
*Scientists | |||
| leader_trait_expertise_field_manipulation | +15% |
*Scientists | |||
| leader_trait_expertise_particles | +15% |
*Scientists | |||
| leader_trait_expertise_biology | +15% |
*Scientists | |||
| leader_trait_expertise_military_theory | +15% |
*Scientists | |||
| leader_trait_expertise_new_worlds | +15% |
*Scientists | |||
| leader_trait_expertise_psionics | +15% |
*Scientists | |||
| leader_trait_expertise_statecraft | +15% |
*Scientists | |||
leader_trait_scientist_erudite
|
+5% |
*Scientists | |||
leader_trait_scientist_psionic
|
+10% +25% |
*Scientists | |||
leader_trait_scientist_chosen
|
+20% +50% Immortal |
*Scientists | |||
leader_trait_scientist_cyborg
|
+5% |
*Scientists | |||
leader_trait_scientist_synthetic
|
+5% +15% Anomaly Research Speed |
*Scientists | |||
leader_trait_scientist_brainslug
|
+10% +15% +15% |
*Scientists | |||
| leader_trait_aggressive | +5% +5% |
*Admirals | |||
| leader_trait_cautious | +20% |
*Admirals | |||
| leader_trait_engineer | +0.5% +0.5% |
*Admirals | |||
| leader_trait_fleet_logistician | -10% |
*Admirals | |||
| leader_trait_maintenance_loop | -10% |
*Admirals | |||
| leader_trait_scout | +1 +2 +10% |
*Admirals | |||
| leader_trait_trickster | -15% Emergency FTL Damage Risk +25% Combat Disengagement Chance |
*Admirals | |||
| leader_trait_unyielding | +10% +5% Weapons Damage -33% Combat Disengagement Chance |
*Admirals | |||
| leader_trait_gale_speed | +5% +20% |
*Admirals | |||
| leader_trait_lethargic | -5% -20% |
*Admirals | |||
| leader_trait_sentinel | +20% |
*Admirals | |||
| leader_trait_hive_affinity | +20% |
*Admirals | |||
| leader_trait_void_swimmer | +20% |
*Admirals | |||
| leader_trait_ethereal | +20% |
*Admirals | |||
| leader_trait_dimensional_stutter | +20% |
*Admirals | |||
| leader_trait_dragonslayer | +10% +10% |
*Admirals | |||
leader_trait_admiral_erudite
|
+5% +10% Combat Disengagement Chance |
*Admirals | |||
leader_trait_admiral_psionic
|
+10% +15% |
*Admirals | |||
leader_trait_admiral_chosen
|
+20% +30% Immortal |
*Admirals | |||
leader_trait_admiral_cyborg
|
+5% |
*Admirals | |||
leader_trait_admiral_synthetic
|
+5% +10% |
*Admirals | |||
| leader_trait_cybrex |
+10% +10% +20% |
*Admirals | |||
| leader_trait_mercenary_warrior | +10% +10% |
*Admirals | |||
leader_trait_great_khan
|
+20% +20% +20% +30% +0.5% +0.5% +10% Immortal |
*Admirals | |||
leader_trait_admiral_brainslug
|
+5% +5% -10% |
*Admirals | |||
leader_trait_admiral_hells_heart
|
+10% +10% +10% -5% -33% Combat Disengagement Chance |
*Admirals | |||
| leader_trait_armchair_commander | -10% -10% |
*Generals | |||
| leader_trait_army_logistician | -20% |
*Generals | |||
| leader_trait_attacker | +20% +20% (Disabled in 2.0) |
*Generals | |||
| leader_trait_butcher | +10% +33% Army Collateral Damage |
*Generals | |||
| leader_trait_charismatic | +25% |
*Generals | |||
| leader_trait_defender | +20% +20% (Disabled in 2.0) |
*Generals | |||
| leader_trait_demoralizer | +30% |
*Generals | |||
| leader_trait_glory_seeker | +10% +5% |
*Generals | |||
leader_trait_general_erudite
|
+5% +10% Army Disengagement Chance |
*Generals | |||
leader_trait_general_psionic
|
+15% +15% |
*Generals | |||
leader_trait_general_chosen
|
+30% +30% +20% Immortal |
*Generals | |||
leader_trait_general_cyborg
|
+5% |
*Generals | |||
leader_trait_general_synthetic
|
+10% |
*Generals | |||
leader_trait_general_brainslug
|
-15% |
*Generals | |||
| leader_trait_restrained | +20% Army Disengagement Chance -33% Army Collateral Damage |
*Generals |
Ruler[edit | edit source]
Following traits apply only for rulers.
| Trait Key | Name | Effect | Index Number | ||
|---|---|---|---|---|---|
| trait_ruler_corvette_focus | -20% |
64 | |||
| trait_ruler_destroyer_focus | -20% |
65 | |||
| trait_ruler_cruiser_focus | -20% |
66 | |||
| trait_ruler_battleship_focus | -20% |
67 | |||
| trait_ruler_architectural_sense | -10% |
74 | |||
| trait_ruler_champion_of_the_people | +5% |
82 | |||
| trait_ruler_charismatic | -10% +20% |
81 | |||
| trait_ruler_deep_connections | +1 |
80 | |||
| trait_ruler_eye_for_talent | +1 Leader Level Cap +20% |
79 | |||
| trait_ruler_expansionist | -15% Outpost Build Cost −15% Starbase Influence Cost |
83 | |||
| trait_ruler_explorer | -25% Science Ship Build Cost +33% |
87 | |||
| trait_ruler_fertility_preacher | +10% |
84 | |||
| trait_ruler_fortifier | −10% Starbase Upgrade Cost −33% Defense Platform Build Cost |
70 | |||
| trait_ruler_from_the_ranks | +20% +33% Army Experience Gain |
69 | |||
| trait_ruler_frontier_spirit | -35% Colony Ship Cost +25% Colonization Speed |
75 | |||
| trait_ruler_home_in_the_sky | -20% Starbase Module Build Cost -10% Starbase Upgrade Cost |
77 | |||
| trait_ruler_industrialist | +10% |
78 | |||
| trait_ruler_investor | +10% |
85 | |||
| trait_ruler_logistic_understanding | -5% -10% |
71 | |||
| trait_ruler_military_pioneer | -10% Ship Upgrade Cost -10% Shipyard Build cost |
72 | |||
| trait_ruler_recruiter | +50% -20% |
68 | |||
| trait_ruler_space_miner | -25% Constructor Build Cost -25% Mining Station Build Cost |
86 | |||
| trait_ruler_warlike | +5% Weapon Damage +10%% |
73 | |||
| trait_ruler_world_shaper | +25% Terraforming Speed -15% |
76 | |||
| leader_trait_fleet_organizer | +15% |
88 | |||
| leader_trait_nervous | -10% |
||||
| leader_trait_reformer | +10% |
89 | |||
leader_trait_ruler_erudite
|
+5% |
90 | |||
leader_trait_ruler_psionic
|
+10% +0.5 |
93 | |||
leader_trait_ruler_chosen
|
Immortal +20% +1 |
94 | |||
leader_trait_ruler_cyborg
|
91 | ||||
leader_trait_ruler_synthetic
|
+5% Robot Resource Production | 92 | |||
| leader_trait_hive_mind | +40 |
95 | |||
leader_trait_ruler_brainslug
|
+10% +10% +10% +10% |
263 | |||
| leader_trait_ruler_machine_intelligence | 126 | ||||
| leader_trait_flexible_programming | 127 | ||||
| leader_trait_rigid_programming | 128 | ||||
| leader_trait_newboot | 129 | ||||
| leader_trait_unstable_code_base | 138 |