控制台命令

本页面部分全部内容上次核对于3.2版本
自由之民讨论 | 贡献2022年3月7日 (一) 18:12的版本 (自由之民移动页面Console commands控制台命令

控制台

Outliner top.png
Console displaying all Ruler traits after not specifying one for a Ruler

If you want to contribute to this page, which is a work in progress, in the console type "help" to see the list of commands, then to see a description and parameter of a command, type "help [command-name]", and put the corresponding details into the list.

This page deals with commands used in the console. For the modding term, see effects.

This page lists the codes which may be input into the console window, a special debugging window which may be accessed on non-ironman games by pressing Shift+2, ALT+2+1, Shift+3,§, ~, ^, °, ², or ` (key varies based on keyboard layout). For a QWERTY keyboard, the key is `. Else, try pressing Shift + Alt + C if none of the above worked. Press the up or down arrow keys to traverse through previously executed commands. Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary.

IDs

Most IDs are predefined and can be found on the ID page. Species, leader, empire and pop IDs however are defined when the game is created and have to be found with the debugtooltip command.

  • Species IDs can be read by hovering over a species in the species menu. If a modded starting system was not used the player's species will always be 0 for the main species and 1 for the syncretic/cyborg/bio-trophy/prepatent species.
  • Leader IDs can be read by hovering over a leader in the leaders or empire menus. If a modded starting system was not used the player's starting leaders will always be 0 (ruler), 1 (governor) and 2-5 (scientists).
  • Empire IDs can be read by hovering over an empire's flag in the contacts menu or its borders on the galaxy map. If a modded starting system was not used the player's empire will always be 0.
  • Ship IDs can be read by hovering over a ship in the fleet window. If a modded starting system was not used the player's starting science ship will always be 0.
  • Pop IDs can be read by hovering over a pop in the planet population tab.

Cheats

Cheats are console commands that can be used to give unfair advantages as opposed to sole testing purposes.

Command Effect Parameters Example
activate_all_traditions Activates all Traditions None activate_all_traditions
activate_ascension_perk Activates the specified Ascension Perk, pressing tab reveals the names [name] activate_ascension_perk ap_mind_over_matter
activate_tradition Activates the specified Tradition, pressing tab reveals the names [tradition id] activate_tradition tr_prosperity_sct
add_anomaly Adds [anomaly id] to the selected celestial body [anomaly id] add_anomaly life_asteroid_category
add_intel Adds [amount] of intel towards [target], default 10 [target] [amount] add_intel 1 100
add_opinion Increases the [source] empire's Opinion of the [target] empire by [amount], default 40 [source] [target] [amount] add_opinion 1 0 100
add_pops Creates [amount] of pops from [species id] on the selected planet, entering without ID reveals all species IDs [species id] [amount] add_pops 0 5
add_relic Grants [relic id], writing all instead of the ID grants all relics. Same relic can be added multiple times. [relic id] add_relic r_unbidden_warlock
add_ship Creates a fleet with one ship of [design id], pressing tab reveals the NPC ship names
NOTE: Spawned juggernauts will not be able to build, upgrade or repair ships
[design id] add_ship Avatar
add_spynetwork_value Adds [amount] of infiltration progress on [target] [target] [amount] add_spynetwork_value 1 1000
add_trait_leader Adds [trait id] to [leader id], entering only the leader ID reveals all trait IDs for that class [leader id] [trait id] add_trait_leader 1 leader_trait_gale_speed
add_trait_species Adds [trait id] to [species id] [species id] [trait id] add_trait_species 5 intelligent
ai Toggles the AI on or off None ai
alloys Adds [amount] of Alloys, default 5000 [amount] alloys 500
build_pops Adds [amount] of robot pops to the selected planet, only works if the empire has the technology to build robot pops [amount] build_pops 5
cash Adds [amount] of Energy Credits, defaults 5000 [amount] cash 500
colonize Starts the colonization process of the selected planet using a copy of the pop with the ID given, uncolonizable celestial bodies will not make colonization progress [colonizer pop id] colonize 1
communications Establishes communications with all empires None communications
create_megastructure Creates a Megastructure in the current system, pressing tab reveals the IDs [megastructure id] create_megastructure gateway_final
create_navy Creates a fleet using your most recent designs that uses [amount] percentage of Naval Capacity, 1 means 100% [amount] create_navy 0.5
damage All ships in the selected fleet take [amount] hull damage [amount] damage 100
debug_nomen AI empires always refuse player proposals None debug_nomen
debug_yesmen AI empires always agree to player proposals None debug_yesmen
effect add_building = Adds [building id] to the selected planet, multiple planet unique buildings will be removed a month after being added [building id] effect add_building = building_fe_dome
effect add_deposit = Adds [deposit id] resource deposit or planetary feature to the selected celestial body [deposit id] effect add_deposit = d_arid_highlands
effect remove_deposit = Removes [deposit id] resource deposit or planetary feature to the selected celestial body [deposit id] effect remove_deposit = d_arid_highlands
effect add_district = Adds [district id] to the planet [district id] effect add_district = district_city
effect add_planet_devastation = Adds [amount] of Devastation to the selected celestial body, negative values lower it [amount] effect add_planet_devastation = 10
effect country_add_ethic = Adds [ethic id] to the player empire, using more than 3 ethic points will remove lowest attraction ethics [ethic id] effect country_add_ethic = ethic_spiritualist
effect country_remove_ethic = Removes [ethic id] from the player empire [ethic id] effect country_remove_ethic = ethic_spiritualist
effect create_archaeological_site = Adds [archaeological site id] to the selected create_archaeological_site, enter random to create a random archeological site [archaeological site id] effect create_archaeological_site = lithoids_digsite
effect force_add_civic = Adds [civic id] to the player empire, incompatible civics will remain inactive [civic id] effect force_add_civic = civic_corporate_dominion
effect force_remove_civic = Removes [civic id] to the player empire [civic id] effect force_remove_civic = civic_meritocracy
effect remove_modifier = Removes [modifier id] from the selected planet, or empire if none is selected [modifier id] effect remove_modifier = holy_planet
effect shift_ethic = Shifts the player empire's ethics to [ethic id] [ethic id] effect shift_ethic = ethic_fanatic_spiritualist
election Starts a ruler election None election
end_senate_session Passes/fails the currently voted resolution None end_senate_session
engineering Adds [amount] of Engineering tech points, default 5000 [amount] engineering 500
event Triggers [event id], planets can be selected manually but ships require [target id] [event id] [target id] event anomaly.1 0
federation_add_experience Adds [amount] of Experience to the Federation, default 1000 [amount] federation_add_experience 1200
federation_add_cohesion Adds [amount] of Cohesion to the Federation, default 200 [amount] federation_add_cohesion 10
federation_add_cohesion_speed Adds [amount] of Monthly Cohesion to the Federation, default 10 [amount] federation_add_cohesion_speed 10
federation_examine_leader Triggers a Federation succession None federation_examine_leader
finish_research Finishes all active research None finish_research
finish_special_projects Finishes all special projects None finish_special_projects
finish_terraform Finishes all terraforming processes None finish_special_projects
food Adds [amount] of Food, default 5000 [amount] food 500
force_integrate Integrates [target] empire into the player's empire [target] force_integrate 1
force_senate_vote Ends the current senate recess None end_senate_session
free_government Toggles allowing player to change governments without the time limit None free_government
free_policies Toggles allowing player to change policies without restriction, including policies previously disabled None free_policies
grow_pops Adds [amount] of growing pops to selected planet, default 1 [amount] grow_pops 10
influence Adds [amount] of Influence, default 5000 [amount] influence 500
instant_build Toggles instantly finishing constructions and upgrades
WARNING: This also applies to enemy AI so only use while paused
none instant_build
intel Gives sight of the entire galaxy None intel
invincible Player ships will not take damage None invincible
max_resources Fills all resource storages None max_resources
minerals Adds [amount] of Minerals, default 5000 [amount] minerals 500
observe Switches to observer mode, use the play command to revert control
WARNING: If the game is unpaused in observer mode the AI will take control of the player empire
None observe
own Take ownership and control of the selected fleet, starbase or planet, or if none is selected takes ownership of the planet ID given as an argument. Uncolonizable celestial bodies will be created as colonies but have no capital building [planet id] own
physics Adds [amount] of Physics tech points, default 5000 [amount] physics 500
planet_class Changes the selected celestial body to [celestial body id] [planet class id] planet_class pc_arid
planet_happiness Adds a modifier with [amount] Happiness to the selected planet, default 100 [amount] planet_happiness 25
planet_size Changes the Size of the selected planet, can go above regular sizes but above 78 will move the planet backwards [size] planet_size 30
play Switches player control to empire [empire ID] [empire ID] play 2
remove_trait_leader Removes [trait id] from [leader id], entering only the leader ID reveals the name for all current traits. [leader id] [trait id or index] remove_trait_leader 1 leader_trait_gale_speed
remove_trait_species Removes [trait id] from [species id] [species id] [trait id] remove_trait_species 5 intelligent
research_all_technologies Instantly researches all non-repeatable technologies. Add 1 for space creatures and crisis techs too. Add a second number for [amount] of repeatable technologies. [boolean] [amount] research_all_technologies 1 4
research_technology Instantly research [technology id] [technology id] research_technology tech_titans
resource Adds [amount] of [resource], default 5000 [amount] [resource] resource consumer_goods 1000
skills Adds [amount] of skill levels to every leader under player control, default 1 [amount] skills 10
skip_galactic_community_cooldowns Allows proposing resolutions from the same group without cooldown none skip_galactic_community_cooldowns
society Adds [amount] of Society tech points, default 5000 [amount] society 500
survey Surveys all planets, requires at least one science ship None survey
techupdate Re-rolls the current available tech choices None techupdate
unity Adds [amount] of Unity, default 500 [amount] unity 5000
unlock_edicts Unlocks all edicts None unlock_edicts
branchoffice Take ownership of a planet branch office None branchoffice
minor_artifacts Adds [amount] of Minor Artifacts, default 5000 [amount] minor_artifacts 5
menace Adds [amount] of Menace, default 5000 [amount] menace 1000
imperial_authority Adds [amount] of Imperial Authority, default 10 [amount] imperial_authority 20

List of major events

ID Major event Notes Required selection
anomaly.95 Voyager 1 Can start the Solar Coordinates event if the Sol system exists somewhere in the galaxy Ship
anomaly.186 Limbo With the right technology and AI policies you can resurrect them as a new colony or as a new empire Ship
anomaly.3085 The Prince Event with small but permanent opinion effects Ship
anomaly.4051 Echoes from the Deep Grants the Improved Working Environment edict and positive modifiers Ship
anomaly.4081 Abandoned Sensor Array Grants the Extensive Sensor Searches edict Ship
anomaly.4105 Fumes Lie Thick Grants the Improved Energy Initiative edict Ship
anomaly.4136 Translating Settlers' Texts Grants Master's Teachings: The Greater Good edict None
anomaly.4141 Translating Explorers' Texts Grants Master's Teachings: Philosophical Mindset edict None
anomaly.4151 Translating Traders' Texts Grants Master's Teachings: Diplomatic Trust edict None
anomaly.4166 Translating Warriors' Texts Grants Master's Teachings: Warring States edict None
colony.3005 The Doorway Planet
colony.3007 High-energy Dimension Modifies the Dimensional Portal Job Planet
colony.3008 The Null Void Modifies the Dimensional Portal Job Planet
colony.3009 Mirror Mirror Modifies the Dimensional Portal Job Planet
colony_mod.101 Titanic Life Study: Success Allows the recruitment of Titanic Beast armies Planet
country.1 Sublight Exploration Probes None
country.50 Habitable Worlds Survey None
country.53 Alien Specimen Procurement None
country.200 Radical Cult None
country.250 The Hunt for the Hyacinth None
country.1000 Wanderlust: Rogue Scientist None
country.1100 Mass Extinction Through the Ages None
crisis.199 Prethoryn Scourge Immediately spawns Prethoryn invaders. Use "crisis.10" to initiate the crisis' natural progression None
crisis.50 Rise of the Sentinels Doesn't require the crisis but will add its sound effects None
crisis.71 Sentinel Fleet Donation Doesn't require the crisis or the Sentinels None
crisis.105 Long live the Queen! Spawns the Domesticated Prethoryn Queen Ship
crisis.1000 The Unbidden None
crisis.1100 The Aberrant Doesn't require the Unbidden None
crisis.1200 The Vehement Requires the Unbidden None
crisis.2000 The Contingency Skips the Ghost Signal events. Use "crisis.2005" to initiate the crisis' natural progression None
crisis.2400 Cybrex Return Doesn't require the crisis None
fallen_empires_awakening.1 Sleepers Awake Must select a Fallen Empire with the play command beforehand or YOU will awaken None
fallen_empires_tasks.1 A patronizing or machine Fallen Empire sends a random gift None
galactic_features.301 Fallen Empire mothballed fleet Ship
galactic_features.401 Space Storm Hits Galaxy None
galactic_features.403 Space Storm Dissipates None
galcom.16 The Birth of the Galactic Community Option to instantly create or join the Galactic Community None
nomad.1 The Nomads Will not spawn if a Sentry Array is completed None
precursor.98 Vultraum Home System Located Spawns the Vultraum Home System None
precursor.598 Yuht Home System Located Spawns the Yuht Home System None
precursor.1098 First League Home System Located Spawns the First League Home System None
precursor.1598 Irassian Home System Located Spawns the Irassian Home System None
precursor.2098 Cybrex Home System Located Spawns the Cybrex Home System None
story.107 Amoebas Pacified None
story.207 Crystals Pacified None
unrest.4200 Unrest: Revolt Targeted planet's population revolts and attempts to break away. Can be used on other empires. Colony
action.96 Birth of the Galactic Market None
akx.8888 Horizon Signal Ship
leviathans.3103 Dreadnought Repaired Ship
war_in_heaven.1000 War in Heaven Will awaken two fallen empires if none awakened None
utopia.3000 Enter the Shroud Works even if still on cooldown None
utopia.3021 Avatar (army) None
utopia.3190 The Chosen One None
utopia.3304 Whisperers in the Void Option to form a covenant None
utopia.3305 Composer of Strands Option to form a covenant None
utopia.3306 Eater of Worlds Option to form a covenant None
utopia.3307 Instrument of Desire Option to form a covenant None
utopia.3308 End of the Cycle Option to form a covenant None
utopia.3320 The Reckoning Requires accepting the covenant in the previous event to work properly None
syndaw.1000 Machine Uprising None
fallen_machine_empire.1 Ancient Caretakers Awaken Must select the Ancient Caretakers with the play command beforehand or YOU will awaken None
marauder.85 Mercenaries Become Available Must be triggered multiple times for each Marauder empire None
marauder.500 The Drums of War Must select a Marauder Empire with the play command beforehand or YOU will become the Horde None
distar.172 Neural Symbiosis Option to get the Brain Slug Host trait for some pops and leaders Ship
distar.232 Junk Ratlings Creates the Ketling species if the Junk Ratling systems exist None
distar.236 Junk Ratlings Creates the Ketling Star Pack empire if the Ketling species exists None
distar.260 Wild Eukaryotes Creates a pre-sapient species with the Docile Livestock trait on the planet Planet
distar.1001 Paradise Lost Creates a nearby system with the a Gaia World and a Stone Age civilization None
distar.1081 Azizians Option to enable the recruitment of Azizian armies on a random owned world None
distar.2050 Alien Entity Spawns the Enigmatic Cache in the galaxy None
distar.3014 The Nivlac (unfriendly) Creates an empire with a permanent -100 opinion modifier None
distar.3016 The Nivlac (friendly) Creates an empire with a permanent +100 opinion modifier None
distar.5006 The Voidspawn The selected planet is turned into a cracked world from where a Voidspawn hatches Planet
distar.11000 Spawn L-Cluster Spawns a sealed L-Cluser None
distar.13000 The L-Cluster (L-Drake) Doesn't require the L-Cluster but will open every L-Gate as well None
graygoo.1 The L-Cluster (Gray Tempest) Requires the L-Cluster to work None
graygoo.100 The L-Cluster (Dessanu Consonance) Requires the L-Cluster to work None
graygoo.400 A Quiet Stroll Encounter Grey Ship
ancrel.4000 Whispers in the Stone Creates the Whispers in the Stone archaeology site Planet
ancrel.6130 Zarqulan's Chosen Allows colonizing Holy Worlds and gives +150 permanent opinion from Holy Guardians None
ancrel.10050 Secrets of the Yuht Unlocks the Initiate Yuht Cleansing Process decision None
ancrel.10004 Arcane Deciphering (Auto-Forge) Unlocks a Fallen Empire building None
ancrel.10005 Arcane Deciphering (Sky-Dome) Unlocks a Fallen Empire building None
ancrel.10006 Arcane Deciphering (Dimensional Fabricator) Unlocks a Fallen Empire building None
ancrel.10007 Arcane Deciphering (Affluence Center) Unlocks a Fallen Empire building None
ancrel.10008 Arcane Deciphering (Nourishment Center) Unlocks a Fallen Empire building None
ancrel.10009 Arcane Deciphering (Class-4 Singularity) Unlocks a Fallen Empire building None

Testing commands

Testing commands are used for developer, beta tester or modder testing.

Command Description Parameters Example
3dstats Toggles 3D Stats (FPS and render time) None 3dstats
achievement_status Print achievement status None achievement_status
activate_relic Activates the triumph effect of [Relic ID] [Pop ID] [Ethic Key] activate_relic r_unbidden_warlock
add_ethic_pop Add ethic to a pop [Pop ID] [Ethic Key] add_ethic_pop purged ethic_fanatic_authoritarian
advanced_galaxy Simulates a game in year 2400 (every default empire gains colonies, technologies and fleets) none advanced_galaxy
ai_anomalies Toggles whether human empires get ai-only anomalies None ai_anomalies
alienfx Attempt to change computer lights with Alien FX None alienfx
ambient_object Spawns an ambient object of the specified type. [type] ambient_object turbulent_nebula_2
attackallfleets Makes all player fleets target all other fleets None attackallfleets
audio.playeffect Play the sound effect with the given name None TODO
audio.setactivegroup Sets the active audio group None TODO
audio.testeffectweights Test the random distribution of the weighs for a sound effect None TODO
berserk_ai AI aggression set to 10 None berserk_ai
blend_post_effect Blends to a new post effect setting [nSetting] [vTime] [nMode] TODO
borders Calculates map borders None borders
casusbelli Add a Casus Belli against the given target empire [casus belli key] [country id] casusbelli cb_subjugation 2
check_save Check save and load persistence None check_save
clear_debug_lines Clears any persistent debug lines None clear_debug_lines
clear_debug_strings Clears any persistent debug strings None clear_debug_strings
clearflag Clears an event flag on a specific target [type] [flag] [target id] clearflag global prethoryn_invasion_happened
collision Displays collision boxes and circles None collision
communications Enable/disable communication with the target empire, leave with no arguments for all [target country id] communications 1
contact Starts first contact with all empires None contact
contacts_summary Hides who holds casus belli on the contacts screen None contacts_summary
control Used to occupy planets. If there is no war with the owner of [planet id] control will be reverted instantly. [planet id] control 50
copy_pop Copies a pop to the selected planet using the id of a single pop. [pop id] copy_pop 1247
crash Crash the game None crash
debug_achievements TODO None debug_achievements
debug_achievements_clear TODO None debug_achievements_clear
debug_dumpevents Prints fired events None debug_dumpevents
debug_stats Shows game performance stats None debug_stats
debuglines Toggles debug lines on/off None debuglines
debugtexture Debug drawer for textures [texture name] [transparency] [alpha channel] debugtexture name 0,5 alpha
debugtooltip Reveals debug info in tooltips such as pop ID for pops, and planet ID for planets. None tweakergui debugtooltip(pre 1.1) or debugtooltip(1.1)
deltat Scales Delta Time with given value [delta_t] [scale value] TODO
democratic_election Start a democratic ruler election None democratic_election
deposits Shows stats for deposits None deposits
diplo_3rd_party Does diplomacy between two players from 3rd party perspective. [diplo] [actor id] [recipient id] diplo_3rd_party action_offer_peace 1 4
dump_ai_build_plan Prints what the AI intends to construct next None dump_ai_build_plan
dump_origins Prints all origins in the galaxy None dump_origins
effect Executes an effect script. None effect crystal_hit_effect
effect remove_megastructure Removes the selected megastructure None effect remove_megastructure = this
error Show errors in log None error
eventscopes Prints the scope trees of current events None <Event open> eventscopes
eventstats Show event statistics. None eventstats
factions.showallfactions Prints all factions and information on them. None factions.showallfactions
factions.showattraction Prints attraction levels for every faction. None factions.showattraction
factions.spawnall Spawns all possible factions. They will disappear immediately if 10 years haven't passed. None factions.spawnall
fast_forward Fast forward a set amount of days [amount of days] [observer] fast_forward 100
filewatcher Toggles filewatcher None filewatcher
ftl Enable/Disable unlimited FTL, obsolete None ftl
fullscreen Toggles fullscreen None fullscreen
game_over Executes the specified type of Game Over [victory type index] game_over 0
game_paused Pauses or resumes the game Nine game_paused
gfxculture Sets graphical culture for player empire, pressing tab reveals the culture keys [culture key] gfxculture mammalian_01
goto Moves camera to position [x] [y] goto 10 10
guibounds Displays the bounds of GUI elements None guibounds `
hdr Toggles HDR None hdr
help Prints the help documentation for a command. [command name] help human_ai
helphelp No help for you! None helphelp
hsv Converts RGB to HSV None hsv 25 25 25
human_ai Toggles AI for Human countries None human_ai
human_anomalies_for_ai Allows the AI to get regular anomalies None human_anomalies_for_ai
info Toggles Debug info. None info
kill_country Kills the current empire. None kill_country
kill_leader Kills specified leader. [leader id] kill_leader ?
kill_ruler Kills current ruler. None Kills current ruler.
kill_pop Kills [Pop ID] pop [Pop ID] kill_pop 745
lockcamera Locks the camera to the current position. [debug_lockcamera, lockcamera] lockcamera
map_names Regenerates map names. None map_names
mature_galaxy Simulates a 100 years old galaxy. None mature_galaxy
memtest Used to test for memory leakage with certain functions. [iterations] memtest 1
message Shows every message type on the top bar. None message
nogui Toggles GUI on/off None nogui
nomouse Toggles mouse scrollwheel on\off None nomouse
one_year Run the game for one year then logs how long it took. None one_year
overnight Sets the game up for an overnight session. [ticks per turn] overnight 2
particle Toggles particle debug info. None particle crystal_hit_effect
particle.miplevels TODO None TODO
particle.useringbuffer TODO None TODO
particle.wireframe TODO None TODO
particle_editor Spawns a particle editor. None particle_editor
path Finds path between stars. [from index] [to index] path 0 1
peace_on_player Targeted country offers peace on player. [country id] peace_on_player 05
planets Lists every type of planet and the amount of each. None planets
players Lists every human player in the current game. None players
populate Fills all housing on selected planet with pops
WARNING: Will hang the game as of version 3.2
None populate
pp Gives the player minerals [amount] pp 1000
production Dumps some debug info about production None production
random_ruler Replace the ruler with a new random one None random_ruler
rebuild_sectors Rebuilds sector boundaries None rebuild_sectors
recalc_fleet_presence Recalculates fleet presence cache, useful if loading old saves. None recalc_fleet_presence
regenerate_border_colors Regenerates border colors for empires with the same primary color None regenerate_border_colors
reload Reloads assets [file name] reload main.gui
reload_galaxy Starts a new game None reload_galaxy
reload_graphical_map Reloads the graphical map None reload_graphical_map
reloadfx Reloads the shader [arguments: map/mapname/postfx or *.fx filename] reloadfx arrow
remove_ethic_pop Removes an ethic from a target pop. [pop id] [ethic key] remove_ethic_pop ? ethic_xenophobe
remove_notification Removes all notifications belonging to the player [amount] remove_notification 1
rendertype Prints the current` rendering type. None rendertype
resources Show stats for resources None resources
reverse_diplo Sends a diplomatic command from the target to the player. [diplo] [id] reverse_diplo action_invite_to_federation 01
run Runs the specified file with list of commands. File should be placed in the root Stellaris folder in your My Documents. File must be called '[insert file name here]' without the brackets. The file should be in the INI extension. None run group_commands.ini
scaling Enables/disable scaling of models. None scaling
smooth Toggle framesmoothing None smooth
spawnentity Spawns specified entity at cursor position. The entity names are found in the gfx folder in the .asset files. [entity name] spawnentity test_object_entity
srgb Toggles RBG color mode None srgb
surrender Surrender and gives in to all demands. Using only [country id] parameter lists wars with their appropriate war_ids for given country. [country id] [war id] List all wars for country with country_id = 5 along with their war_ids: surrender 5.
Force country with country_id = 5 to surrender in war with war_id = 19975: surrender 5 19975.
switchlanguage Reload localization files and switches language None switchlanguage l_english
techweights Prints weights for the tech tree of the player [tech area] techweights phy
test_achievement Used to test an achievement trigger [achievement] test_achievement achievement_colonize
threading.taskthreadcount Returns the number of CPU threads used None threading.taskthreadcount
ticks_per_turn Controls the number of ticks per turn [amount of ticks] ticks_per_turn 10
time Returns the local system time None time
trigger Tests a trigger script (*.txt) when placed in the \\Paradox Interactive\Stellaris\ folder [trigger script] trigger test_trigger
trigger_docs Prints docs for triggers and effects None trigger_docs
trigger_file Tests the trigger script, and crashes the game None trigger_file
version Copies game version to clipboard None version
volume Modifies music volume [volume delta] volume 20
war The first country declares war on the second with the given wargoal
ID list
Conquer wg_conquest
Liberate wg_liberation
Vassalize wg_subjugation
Make Tributary wg_tribute
Humiliate wg_humiliation
Impose Ideology wg_force_ideology
Humiliate (Fallen Empires) wg_fe_humiliation
Stop Atrocities (Fallen Empires) wg_fe_stop_atrocities
Cleanse Holy Worlds (Fallen Empires) wg_fe_cleanse_holy_worlds
Decontaminate Border Territories (Fallen Empires) wg_fe_cleanse_border_worlds
Outlaw AI (Fallen Empires) wg_fe_stop_ai
Domination wg_ae_domination
End Threat wg_end_threat
Cleansing wg_cleansing
Assimilation wg_assimilation
Absorption wg_absorption
War in Heaven wg_war_in_heaven
Machine Uprising wg_machine_uprising
Independence wg_independence
Assert Overlordship wg_assert_overlordship
Plunder wg_plunder
Total War wg_colossus
Stop Colossus wg_end_threat_colossus
[attacker country id] [defender country id] [war goal] war 2 4 wg_independence
warexhaustion Adds the given war exhaustion for all of an empire's active wars [amount] warexhaustion 75
window Opens an GUI window element [arguments open/close] [window gui name] window open advisor_window
wireframe Toggles forced wireframe on/off None wireframe

TweakerGUI commands

  • TweakerGUI commands are a specific sub-set of commands that spawn UI elements for toggling of commands preventing the need for re-opening the console and typing out the command again.
  • All commands in this sub-set 'must' start with tweakergui.

Warning: Closing TweakerGUI crashes the game as of 3.2.

Command Description Parameters Example
alerts.showall Toggles displaying all UI alerts None tweakergui alerts.showall
draw.asteroids Toggles rendering of asteroid belts. None tweakergui draw.asteroids
draw.background Toggles rendering of the background space texture. None tweakergui draw.background
draw.borders Toggles rendering of border colors and empire icons. None tweakergui draw.borders
draw.center Toggles rendering of the galaxy center glow. None tweakergui draw.center
draw.clusters Toggles rendering of white circles in the galaxy map. Empires seems to be distributed evenly across clusters. None tweakergui draw.clusters
draw.combatdebuglines Toggles rendering of lines during combat showing which target a ship is focusing on. A line also shows where the ship was located before combat. None tweakergui draw.combatdebuglines
draw.dust Toggles rendering of the galaxy dust. None tweakergui draw.dust
draw.greenscreen Toggles rendering a green screen behind the background. Turning of the background (draw.background) will give you a totally greenscreened game that you can use for video purposes. You should also use line draw.navigationarrows and draw.systemlines. None tweakergui draw.greenscreen
draw.hyperlanes Toggles rendering of hyperlanes. None tweakergui draw.hyperlanes
draw.names Toggles rendering of empire and nebula names on the galaxy map. None tweakergui draw.names
draw.navigationarrows Toggles rendering of the arrows and names towards neighbors of a system. (Crashed the game during first test, but might have been coincidence) None tweakergui draw.navigationarrows
draw.nebula Toggles rendering of nebulas on the galaxy map. None tweakergui draw.nebula
draw.neighbors Toggles rendering of cyan and yellow lines in the starmap. Cyan lines are drawn from a system to its neighbouring systems. Yellow lines divides the map into cells with each cell beloning to a single system. None tweakergui draw.neighbors
draw.objects Toggles rendering of stars, ships, stations, planets and arrows towards neighboring systems. None tweakergui draw.objects
draw.pathtosystem Displays a slider with default value -1. When a ship is selected a path will be rendered from the ship's system towards the system corresponding to the ID in the slider. An ETA is displayed for every jump made. ETA says "X Days", but seems to be 10x the amount of ingame days needed. (Possibly game ticks) None tweakergui draw.pathtosystem
draw.sensor Toggles the green dashed circle (i.e. sensor range) around ships and owned systems. None tweakergui draw.sensor
draw.shipintersection ? None tweakergui draw.shipintersection
draw.stars Toggles rendering of stars and black holes on the galaxy map. None tweakergui draw.stars
draw.systeminit Toggles rendering of the systems initialization template. I.e. a system starts with hostiles, made to suit as colony for nearby empire etc. None tweakergui draw.systeminit
draw.systemlines Toggles rendering of systems planetary orbits, warp bounds and outer bounds. None tweakergui draw.systemlines
draw.tigrid Toggles rendering of yellow grid in galaxy map. Use unknown. None tweakergui draw.tigrid
draw.trails Toggles rendering of ships engine trails. None tweakergui draw.trails
draw.weaponlocators Draws weapon locators. None tweakergui draw.weaponlocators
enable.ai Enables AI. None tweakergui enable.ai
enable.asserts Enables asserts. None tweakergui enable.asserts
enable.framesmoothing Enables frame smoothing. None tweakergui enable.framesmoothing
endscreen Displays the endscreen. None tweakergui endscreen
entity.names Displays entity names. None tweakergui entity.names
entity.recursiveboundingvolumes Displays recursive bounding volumes. None tweakergui entity.recursiveboundingvolumes
gui.wireframe Displays the wireframe of the GUI. None tweakergui gui.wireframe
ignore_truce Wars can be declared during truces Toggle on and off. tweakergui ignore_truce
instant_anomaly_research Anomalies are researched instantly Toggle on and off. tweakergui instant_anomaly_research
instant_colony Colony ships will no longer take time to settle. Toggle on and off. tweakergui instant_colony
instant_move Ships will teleport instantly to right click cursor. Toggle on and off. tweakergui instant_move
instant_survey Planets are surveyed instantly Toggle on and off. tweakergui instant_survey
maxfps Limits the maximum FPS. Defaults to no limit (0). None tweakergui maxfps
mesh.miplevels ? None tweakergui mesh.miplevels
mesh.names Displays the names of the .mesh file used for each model. tweakergui mesh.names
mesh.texturenames Displays the folder/filename of textures used for each model. None tweakergui mesh.texturenames
mesh.wireframe Toggles the wireframe for models. None tweakergui mesh.wireframe
missilegfx.extratimepertick ? None tweakergui missilegfx.extratimepertick
missilegfx.slowdownradius ? None tweakergui missilegfx.slowdownradius
music.fade ? None tweakergui music.fade
music.next ? None tweakergui music.next
no_resources ? None tweakergui no_resources
normals Displays normalisation points on each mode. None tweakergui normals
pathfindcache ? None tweakergui pathfindcache
pop_happiness Forces pop happiness to specific level. None tweakergui pop_happiness
popfactionlogs ? None tweakergui popfactionlogs
portraits ? None tweakergui portraits
portraits.poplevel ? None tweakergui portraits.poplevel
terraincognita Used to reveal all uncharted space. None tweakergui terraincognita

Changing galactic imperium color

The color of the galactic empire can be changed mid-game while playing as the galactic emperor by copying the following command combination into the console and replacing the color name: effect = { change_country_flag = { icon = { category = "special" file = "the_empire.dds" } background= { category = "backgrounds" file = "00_solid.dds" } colors={ "red" "red" "null" "null" } } }

The word red can be replaced by any color name to give a different color, such as dark_blue

See also

References