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- 主条目:Console commands
All planets have a random number of planetary features which increase the number of districts a world can support. With no planetary features, a planet will have no districts.
You can add specific deposit (i.e. from the list below):
- Go to the system view and select a planet.
- Use console command:
effect add_deposit=d "deposit name"
- like this: :
- effect add_deposit=d_geothermal_vent
- effect add_deposit=d_rich_mountain
- effect add_deposit=d_tropical_island
- The UI will not update in real time, but the planetary features will update to show changes.
Useful link with a longer script for filling an empty planet
Useful commands[编辑 | 编辑源代码]
effect reroll_deposits
effect clear_blockers
effect clear_deposits
effect add_deposit = d_rich_mountain
effect remove_deposit = d_rich_mountain
effect reroll_planet_modifiers
effect add_modifier = { modifier = ultra_rich }
effect remove_modifier = ultra_rich
Common features[1][编辑 | 编辑源代码]
Rare features[编辑 | 编辑源代码]
Rare Planetary Features allow the construction of a limited number of buildings that can extract advanced resources directly. They are twice more likely to appear on Gaia Worlds and cannot appear on homeworlds.
Special features[编辑 | 编辑源代码]
Some features are created by some colony events or certain planet modifiers.
Unique features[编辑 | 编辑源代码]
A number of unique planets in the galaxy come with special Planetary Features.
Earth features[编辑 | 编辑源代码]
Earth will always feature 9 unique Planetary Features instead of randomized ones. Their description also reveals part of humanity's history before the events of Stellaris.
Blockers[编辑 | 编辑源代码]
Blockers are obstacles that block Planetary Features. Until a Blocker is cleared the obstructed Planetary Feature cannot be exploited. Each also reduces the maximum number of Districts on the planet by 1 or more, so they are worth clearing even if the extra possible districts are never built. Blockers can be cleared for a modest cost in minerals, energy, and time, if the player has researched the required technology. There are 9 such technologies, one for every normal blocker type, and they are all relatively easy to research. All normal blockers cost the same amount of resources to remove.
Taking the Mastery of Nature ascension perk will reduce the cost of clearing blocks by 33%.
Special blockers[编辑 | 编辑源代码]
These blockers are not generated randomly. They are either a result of particular actions, other are tied to events or created in preset systems. A few blockers cannot be removed, with the upside being that they add adjacency bonuses or unique effects.
Blocker | Spawn chance | Key code | ![]() |
Notes | Description | |
---|---|---|---|---|---|---|
File:Ancient ruins.png | Ancient Ruins | PLEASE_FILL_ME_UP I was too lazy to search by hand, when simple searching name in file gives no record...
|
Keepers of Knowledge ringworlds without Synthetic Dawn | ![]() ![]() |
Once a great city built with highly advanced technology, now just ruins and rubble that has been abandoned for centuries. | |
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Impact Crater | d_crater
|
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Can appear on tomb worlds with the orbital debris modifier | Something collided with the surface of this world at some point, creating this massive impact crater. |
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Rifts | d_egg_cracking Not sure...
|
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Generated by the Voidspawn event | Seismological phenomena are causing the planet crust to crack, spewing out sulfuric gases and toxic slime. | |
File:Ancient ruins.png | Ruined Stasis Chambers | PLEASE_FILL_ME_UP I was too lazy to search by hand, when simple searching name in file gives no record...
|
Ancient Caretakers ringworlds | ![]() ![]() |
A sprawling, partially ruined complex containing millions of stasis chambers. The complex is unpowered and only trace biomatter remains in the chambers' occupants, who appear to have come from dozens of distinct biological species. | |
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Subterranean Entrance | d_living_subterraneans / d_dead_subterraneans
|
Any | ![]() ![]() |
Generated by the Subterranean Civilization event | A large hole in the ground that leads into the extensive cave network stretching beneath the surface of this world. |
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Titanic Lifeforms | d_titanic_life_blocker
|
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Generated via events | Numerous Titanic aliens make this area their home, it would be wise to avoid it. |
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Toxic Wasteland | d_radioactive_wastelandNot sure...
|
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Generated by the Paradise Lost event | A noxious slush of chemical solvents and dissolved organic matter make this area uninhabitable. |
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Wandering Forest Reserve | PLEASE_FILL_ME_UP I was too lazy to search by hand, when simple searching name in file gives no record...
|
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A nature reserve that covers the vast expanse of territory where the wandering forests range. | ||
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Wandering Forests | d_wandering_forests
|
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The mobile forests of this world frequently migrate en masse to new regions, disrupting efforts at building roads, power lines and other infrastructure. | |
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Xeno Preserve | PLEASE_FILL_ME_UP I was too lazy to search by hand, when simple searching name in file gives no record...
|
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This entire region has been set aside as a reservation for endangered alien species. |
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Exofungus Infestation | d_exofungus_blocker
|
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Generated on planets with the Exofungus Infestation planet modifier | The exofungus that has invaded this planet spreads like a cancer, choking the terrain and interfering with infrastructure. |
Homeworld blockers[编辑 | 编辑源代码]
Two or three of each of these blockers are automatically generated on every empire's homeworld. They don't require technology to be removed and all cost 300
- ↑ List obtained from
common/deposits/01_planetary_deposits.txt
file.