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- 主条目:Console commands
All planets have a random number of planetary features which increase the number of districts a world can support. With no planetary features, a planet will have no districts.
You can add specific deposit (i.e. from the list below):
- Go to the system view and select a planet.
- Use console command:
effect add_deposit=d "deposit name" - like this: :
- effect add_deposit=d_geothermal_vent
- effect add_deposit=d_rich_mountain
- effect add_deposit=d_tropical_island
- The UI will not update in real time, but the planetary features will update to show changes.
Useful link with a longer script for filling an empty planet
Useful commands[edit | edit source]
effect reroll_depositseffect clear_blockerseffect clear_depositseffect add_deposit = d_rich_mountaineffect remove_deposit = d_rich_mountaineffect reroll_planet_modifierseffect add_modifier = { modifier = ultra_rich }effect remove_modifier = ultra_rich
Common features[1][edit | edit source]
Rare features[edit | edit source]
Rare Planetary Features allow the construction of a limited number of buildings that can extract advanced resources directly. They are twice more likely to appear on Gaia Worlds and cannot appear on homeworlds.
Special features[edit | edit source]
Some features are created by some colony events or certain planet modifiers.
Unique features[edit | edit source]
A number of unique planets in the galaxy come with special Planetary Features.
Earth features[edit | edit source]
Earth will always feature 9 unique Planetary Features instead of randomized ones. Their description also reveals part of humanity's history before the events of Stellaris.
Blockers[edit | edit source]
Blockers are obstacles that block Planetary Features. Until a Blocker is cleared the obstructed Planetary Feature cannot be exploited. Each also reduces the maximum number of Districts on the planet by 1 or more, so they are worth clearing even if the extra possible districts are never built. Blockers can be cleared for a modest cost in minerals, energy, and time, if the player has researched the required technology. There are 9 such technologies, one for every normal blocker type, and they are all relatively easy to research. All normal blockers cost the same amount of resources to remove.
Taking the
Mastery of Nature ascension perk will reduce the cost of clearing blocks by 33%.
Special blockers[edit | edit source]
These blockers are not generated randomly. They are either a result of particular actions, other are tied to events or created in preset systems. A few blockers cannot be removed, with the upside being that they add adjacency bonuses or unique effects.
| Blocker | Spawn chance | Key code | Notes | Description | ||
|---|---|---|---|---|---|---|
| File:Ancient ruins.png | Ancient Ruins | PLEASE_FILL_ME_UPI was too lazy to search by hand, when simple searching name in file gives no record...
|
Keepers of Knowledge ringworlds without Synthetic Dawn | Once a great city built with highly advanced technology, now just ruins and rubble that has been abandoned for centuries. | ||
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Impact Crater | d_crater
|
Can appear on tomb worlds with the orbital debris modifier | Something collided with the surface of this world at some point, creating this massive impact crater. | ||
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Rifts | d_egg_crackingNot sure...
|
Generated by the Voidspawn event | Seismological phenomena are causing the planet crust to crack, spewing out sulfuric gases and toxic slime. | ||
| File:Ancient ruins.png | Ruined Stasis Chambers | PLEASE_FILL_ME_UPI was too lazy to search by hand, when simple searching name in file gives no record...
|
Ancient Caretakers ringworlds | A sprawling, partially ruined complex containing millions of stasis chambers. The complex is unpowered and only trace biomatter remains in the chambers' occupants, who appear to have come from dozens of distinct biological species. | ||
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Subterranean Entrance | d_living_subterraneans / d_dead_subterraneans
|
Any | Generated by the Subterranean Civilization event | A large hole in the ground that leads into the extensive cave network stretching beneath the surface of this world. | |
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Titanic Lifeforms | d_titanic_life_blocker
|
Generated via events | Numerous Titanic aliens make this area their home, it would be wise to avoid it. | ||
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Toxic Wasteland | d_radioactive_wastelandNot sure...
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Generated by the Paradise Lost event | A noxious slush of chemical solvents and dissolved organic matter make this area uninhabitable. | ||
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Wandering Forest Reserve | PLEASE_FILL_ME_UPI was too lazy to search by hand, when simple searching name in file gives no record...
|
A nature reserve that covers the vast expanse of territory where the wandering forests range. | |||
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Wandering Forests | d_wandering_forests
|
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The mobile forests of this world frequently migrate en masse to new regions, disrupting efforts at building roads, power lines and other infrastructure. | ||
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Xeno Preserve | PLEASE_FILL_ME_UPI was too lazy to search by hand, when simple searching name in file gives no record...
|
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This entire region has been set aside as a reservation for endangered alien species. | ||
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Exofungus Infestation | d_exofungus_blocker
|
Generated on planets with the Exofungus Infestation planet modifier | The exofungus that has invaded this planet spreads like a cancer, choking the terrain and interfering with infrastructure. |
Homeworld blockers[edit | edit source]
Two or three of each of these blockers are automatically generated on every empire's homeworld. They don't require technology to be removed and all cost 300
- ↑ List obtained from
common/deposits/01_planetary_deposits.txtfile.

































































