Phi mp balancing/Phi policies

Diplomatic Stance[编辑 | 编辑源代码]

Cannot be changed while the TORA! TORA! TORA! modifier is active (it is applied to any empire entering a war and lasts 1 year).

TORA! TORA! TORA!
  • 外交权重 Diplomatic Weight -10% Diplomatic Weight
  • Diplomacy alliance.png Cannot change military stance
We are suddenly at war, and changing diplomatic posture will require some time.

Normal empires[编辑 | 编辑源代码]

Stance Effects Requirements Description
Diplomatic stance isolationist.png Disarmament
  • Pop job.png +1 merchant job per 20 pops
  • Pop job.png +1 clerk job per 10 pops
  • 舰船维护费 Ship Upkeep -20% Ship Upkeep
  • 外交权重 Diplomatic Weight +20% Diplomatic weight from Economy
  • 厌战度 War Exhaustion +10% War exhaustion gain
  • 舰船武器射速 Ship Fire Rate -20% Ship fire rate
  • 外交权重 Diplomatic Weight -20% Diplomatic weight from Fleet Power
  • All must be true:
    • has completed Harmony
    • has Minimal Army stance

Let's prosper in peace.

Diplomatic stance cooperative.png Minimal Army
  • Pop job.png +1 clerk job per 20 pops
  • 舰船维护费 Ship Upkeep -10% Ship Upkeep
  • 外交权重 Diplomatic Weight +10% Diplomatic weight from Economy
  • 厌战度 War Exhaustion +5% War exhaustion gain
  • 舰船武器射速 Ship Fire Rate -10% Ship fire rate
  • 外交权重 Diplomatic Weight -10% Diplomatic weight from Fleet Power
  • Any must be true:
    • has Disarmament stance
    • has Neutral stance

Cut the military budget and invest those resources for our people.

Diplomatic stance mercantile.png Neutral
  • Any must be true:
    • has Disarmament stance
    • has Conscription stance

We must stand ready for everything.

Diplomatic stance belligerent.png Conscription
  • Pop job.png +1 soldier job per 20 pops
  • 厌战度 War Exhaustion -5% War exhaustion gain
  • 舰船武器射速 Ship Fire Rate +10% Ship fire rate
  • 外交权重 Diplomatic Weight +10% Diplomatic weight from Fleet Power
  • 舰船维护费 Ship Upkeep +10% Ship Upkeep
  • 外交权重 Diplomatic Weight -10% Diplomatic weight from Economy
  • Any must be true:
    • has Neutral stance
    • has Full Scale Mobilization stance

Enlist our youngs and keep the military machine well oiled.

Diplomatic stance supremacy.png Full Scale Mobilization
  • Pop job.png +1 noble job per 20 pops
  • Pop job.png +1 soldier job per 10 pops
  • 厌战度 War Exhaustion -10% War exhaustion gain
  • 舰船武器射速 Ship Fire Rate +20% Ship fire rate
  • 外交权重 Diplomatic Weight +20% Diplomatic weight from Fleet Power
  • 舰船维护费 Ship Upkeep +20% Ship Upkeep
  • 外交权重 Diplomatic Weight -20% Diplomatic weight from Economy
  • All must be true:
    • has completed Supremacy
    • has Conscription stance

Total war is now inevitable. Throw everything and everyone in!

Genocidal Empires[编辑 | 编辑源代码]

Cannot be changed while the TORA! TORA! TORA! modifier is active. The one reported below applies to Fanatic Purifiers, but apart from a name and flavour change, the bonuses/maluses are the same also for Determined Exterminators and Devouring Swarms.

Stance Effects Requirements Description
Diplomatic stance withdrawn.png Blood Orgies

人口 Pop +10% Pop Growth

速度 Speed -10% Ship speed

  • has Purification stance
Our warriors mate and grow over xenos bloodied corpses.
Diplomatic stance withdrawn.png Purification
  • Any must be true:
    • has Blood Orgies stance
    • has Exhaltation stance
Diplomatic stance withdrawn.png Exhaltation

人口 Pop -10% Pop Growth

速度 Speed +10% Ship speed

  • has Purification stance
Our scouts saw you. We now come and purify.

Economy[编辑 | 编辑源代码]

Type Effects Requirements Description
Balanced -
Diplomacy Focus
  • 消费品 Consumer Goods +10 monthly consumer goods per non-aggression treaty or defensive pact (if you border or improve relation with target)
  • 合金 Alloys +10 monthly alloys per rivalry (if you border or are harming relation with target)
  • 消费品 Consumer Goods +10 monthly consumer goods and +10 合金 Alloys monthly alloys per member in your federation
Diplomacy Tradition Tree unlocked We must retool our economy in order to get the most out of our diplomatic relations.
Expansion Focus
  • 星球塑形师 World Shaper +100% terraforming speed
  • 宜居性 Habitability +20% habitability
  • 矿工 Miner -20% minerals from jobs
  • 技工 Technician -20% energy from jobs
  • 农夫 Farmer -20% food from jobs
Expansion Tradition Tree unlocked Focusing on the quality of life of our colonists will improve the outcomes.
Supremacy Focus
  • 舰船维护费 Ship Upkeep -25% ship upkeep
  • 合金 Alloys -10% monthly alloys production
Supremacy Tradition Tree unlocked Our economy only serves our Great Navy.
Prosperity Focus
  • 贸易 Trade +20% trade
  • 人口 Pop +10% pop consumer goods upkeep
Prosperity Tradition Tree unlocked The more we consume the stronger the economy.
Mercantile Focus
  • 贸易 Trade +10% trade
  • 恒星基地 Starbase +1 collection range
Mercantile Tradition Tree unlocked Our starbases are always open for business.
Domination Focus
  • 领袖经验获得 Leader Experience Gain +100% leader experience gain
  • 统治者 Ruler +200% resources from ruler jobs
  • 幸福度 Happiness -10% happiness for specialists and workers strata
Domination Tradition Tree unlocked With ruling responsibilities come some perks...
Harmony Focus
  • 贸易 Trade -20% trade
  • 人口 Pop -20% pop consumer goods upkeep
  • 岗位 Jobs -10% job upkeep
Harmony Tradition Tree unlocked Have not. Want not.
Discovery Focus
  • 研究速度( 物理学) Research Speed (Physics)、​ 研究速度( 物理学) Research Speed (Physics) -10% physics research speed
  • 研究速度( 社会学) Research Speed (Society)、​ 研究速度( 社会学) Research Speed (Society) -10% society research speed
  • 研究速度( 工程学) Research Speed (Engineering) +20% engineering research speed
Discovery Tradition Tree unlocked Let's divert some funds towards applied sciences.
Subterfuge Focus
  • 社会学研究 Society Research +25 society research per empire if we improve/harm relations
Subterfuge Tradition Tree unlocked We will study the others in order to understand ourselves.
Adaptability Focus
  • Empire sprawl.png -10% empire sprawl from planets and systems
  • 领袖 Leader +50% leaders upkeep
Adaptability Tradition Tree unlocked We allocate the necessary resources for our leaders to be successful.

Trade Policy[编辑 | 编辑源代码]

This policy determines what each unit of Trade value.png Trade Value is converted into once it reaches the capital system. The policy is not available to 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness empires.

Type Exchange Rate Condition Description
Wealth Creation 能量币 Energy Credits 能量币Energy Credits 1 The purpose of trade is to generate profits for individuals and revenue for the state. We should focus our trade efforts fully on this creation of wealth.
Consumer Benefits 能量币 Energy Credits 能量币Energy Credits 0.25
消费品 Consumer Goods 消费品Consumer Goods 0.5

has completed Prosperity Tradition

Profits and taxes must take second place to improving the lives of our citizens. We should focus our trade efforts towards the manufacture and distribution of everyday necessities.
Marketplace of Ideas 能量币 Energy Credits 能量币Energy Credits 0.25
凝聚力 Unity 凝聚力Unity 0.5

has completed Harmony Tradition

Trade can be used not only to move goods around, but also to facilitate the spread of ideas. We should focus our trade efforts towards ensuring that the message of our government is heard on all planets where we do business.
Trade League 能量币 Energy Credits 能量币Energy Credits 0.25
消费品 Consumer Goods 消费品Consumer Goods 0.25
凝聚力 Unity 凝聚力Unity 0.25
社会学研究 Society Research 社会学研究Society Research 0.25

has completed Mercantilism Tradition

By banding together in a trade league, we are able to prosper and secure profits on a whole new level.
Knowledge Exchange 能量币 Energy Credits 能量币Energy Credits 0.25
社会学研究 Society Research 社会学研究Society Research 0.5

has completed Discovery Tradition

We also exchange knowledge when we trade goods and services with foreigners.