Phi mp balancing/Phi game sessions and hosting

Active campaigns[编辑 | 编辑源代码]

The first Gorkamorka Stellaris PHI tournament's poster

Waiting for 3.0 release (Dick), there are no active campaigns with this mod. See you soon, space cowboy!



Rules[编辑 | 编辑源代码]

Standard rules[编辑 | 编辑源代码]

  1. Moderators rule. Their decisions are final.
  2. Everyone shall behave or face sanctions.
  3. No memes empire and races. respect the roleplay side of the game.
  4. All players shall act in accordance of their empires' ethics, civics and government form.
  5. Diplomatic acts shall be ratified in game. No "voice" pacts just to save influence. No pre-game treaties.
  6. Disclosing your position or having diplomacy between players before the in-game comms are researched is forbidden.
  7. War invitations (join war) are restricted to empires bordering one of the attackers or the defending empire.
  8. No favours trading.
  9. No exploits (e.g. negative resources builds, infinite alloys, etc...)
  10. No Lost Colony origin.
  11. Restricted governments:
    • 1 megacorp max / 5 players
    • 1 gestalt max / 5 players
    • 1 homicidal max / 5 players
    • 1 homicidal max per type
Galaxy settings
  • no AIs at inception
  • Medium Galaxy
  • 3 Fallen Empires
  • no Marauders
  • 2250/2300 Mid/late Crisis
  • 1x Crisis

Relaxed rules[编辑 | 编辑源代码]

  1. Moderators rule. Their decisions are final.
  2. Everyone shall behave or face sanctions.
  3. No pre-game treaties.
  4. No exploits (e.g. negative resources builds, infinite alloys, etc...)
  5. No Lost Colony origin.
  6. Restricted governments:
    • 1 homicidal max per type
Galaxy settings
  • some AIs at inception
  • Medium Galaxy
  • 3 Fallen Empires
  • no Marauders
  • 2250/2300 Mid/late Crisis
  • 1x Crisis

Parapiglia rules[编辑 | 编辑源代码]

  1. Moderators rule. Their decisions are final.
  2. Everyone shall behave or face sanctions.
  3. No pre-game treaties.
  4. Disclosing your position or having diplomacy between players before the in-game comms are researched is forbidden.
  5. No exploits (e.g. negative resources builds, infinite alloys, etc...)
  6. Every player have to select a randomly generated empire
Galaxy settings
  • some AIs at inception
  • Medium Galaxy
  • 3 Fallen Empires
  • no Marauders
  • 2250/2300 Mid/late Crisis
  • 1x Crisis