Patch 1.1, AKA "Clarke", was released on 2016-06-01[1], having first been released on 2016-05-26 as a beta patch.[2] It was updated on 2016-05-27[3] and later on 2016-05-31.[4]
Features
- Strike Craft attack behavior was changed
- It is no longer necessary to control planets to demand them in war, but controlling planets that are set as wargoals now generates more warscore
- It is now possible to set a custom ruler/heir title for your custom empires
- It is now possible to write a biography for your custom empire
- Added an Influence reward for establishing communications, or conversely being contacted
- Collection of strategic resources on planet tiles is no longer suppressed by buildings
- Added settings for AI aggressiveness in the galaxy setup screen
- "Shipwright" mandate for democractic empires has been reworked
- Added resource reward to Raid on Smugglers event
- Individualist empires will no longer generate election candidates with slaver mandates, and Individualist Pops are less likely to vote for candidates with slaver mandates
- Slaver mandate no longer possible if slavery is outlawed
- It is now possible to set difficulty in multiplayer
- Symbols of Domination is now available for everyone
- Platypus species portrait and Paradox empire flag is now available for everyone
Balance
Technology
- Technology costs now increase by +10% per owned planet (up from +0%) and by +1% per Pop (down from +2%)
- Unlocking Spaceport technologies now makes you more likely to get research options for new reactor techs
- Spiritualists and Materialists now get tech progress towards Frequency Tuning for researching Space Whales
Ethics
Fanatic Individualist
- Pops are now more unhappy in collectivist empires
- No longer have increased ethics divergence
Individualist
- Pops are now more unhappy in collectivist empires
- No longer have increased ethics divergence
Fanatic Xenophobe
- Rivalries now provide 50% more Influence
Xenophobe
- Rivalries now provide 25% more Influence
Fanatic Xenophile
- Alliance Influence cost reduced by 100%
- Maximum number of embassies increased by 2
Xenophile
- Alliance Influence cost reduced by 50%
- Maximum number of embassies increased by 1
Fanatic Militarist
- No longer gains additional Influence from rivalries
- No longer have an increased Influence cost for being in an Alliance
Militarist
- No longer gains additional Influence from rivalries
- No longer have an increased Influence cost for being in an Alliance
Fanatic Pacifist
- Pops are now more unhappy in militarist empires
- No longer increases Food output, but rather reduces growth needed for a new Pop by 30%
Pacifist
- Pops are now more unhappy in militarist empires
- No longer increases Food output, but rather reduces growth needed for a new Pop by 15%
Components
- Strike Craft engagement range was significantly increased
- Strike Craft launch time reduced from 5 to 3 days
- Fighter movement speed increased from ~2 to 3.5
- Bomber movement speed increased from 1.5 to 3
- Chemical Thrusters Chance to Evade reduced from +10 to +5
- Ion Thrusters Chance to Evade reduced from +20 to +10
- Plasma Thrusters Chance to Evade reduced from +30 to +15
- Impulse Thrusters Chance to Evade reduced from +40 to +20
Buildings
- Research Institute modifier to research speed reduced from +10% to +5%
- Colony Shelter modifier to ethics divergence reduced from +20% to +10%
- Empire Capital-Complex can now only be built on a capital world
Government forms
Theocratic Republic
- Additional Core Planets reduced from +2 to +1
Transcendent Republic
- Additional Core Planets reduced from +4 to +2
Traits
- Aggressive - fire rate bonus reduced from +20% to +10%
- Butcher - army damage bonus reduced from +20% to +10%
- Glory Seeker - army morale damage bonus reduced from +10% to +5%
Modifiers
- Youthful Elite modifier effect on leader lifespan reduced from +50 to +25 years
AI
Misc
- Computer-controlled Empires will start outlawing AI over time during a certain Crisis
- Increased negative opinion scaling for relative power of subjects
- AI will now colonize far away systems if COLONIZE_NON_ADJACENT define is enabled
- Fixed a bug where the AI would not use planetary edicts due to too small stockpile cap
- Empires that were previously controlled by a player (for example if said player drops in multiplayer) will now refrain from making any major changes to the country for a period of 10 years
- Fixed a bug where AI was modifying their species with bad traits, effectively giving them lots of traits
- Fixed a bug where military focused sectors would not build military stations
- Fixed an issue where the AI would not enslave any Pops
Diplomacy
- AI will no longer accept a white peace when they are winning in warscore
- AI is now more open to trading access, migration rights and (for some personalities) research treaties
- Fixed a bug where AI would offer peace deals that gave allies' war goals to the player
- Fixed AI spamming the player with military access offers
- AI is now more aggressive against easily defeated targets
Economy
- Fixed an issue where the AI would not disband ships even when running a heavy energy credit deficit
Sector
- Respect Tile Resources setting will now prevent sector from building the wrong type of building for a tile regardless of special circumstances
- Improved the way sectors determine which resources the country needs when constructing buildings
- Fixed a bug where sector AI would move Pops back and forth
- Fixed budget issues that were preventing sectors from properly managing spaceports and construction ships
Warfare
- Improved military tactics and handling of units
- Improved handling of military fleets vs. transport fleets
- AI now fights Crises
- Fixed issues where military fleets would not move
- AI should be better at trying to regain control of occupied planets
- AI should be better at trying to invade planets taken by ""AI uprisings"
User Interface
- Diplomatic notifications and pop-ups have been improved
- End of combat UI has been improved
- Colony Ships now show which Pop it is carrying
- Localization of armor/shield penetration updated
- If a weapon has both shield penetration and a corresponding reduced damage to shields the two effects are replaced by a single line: "Ignores X% Shields"
- Habitability icons in galaxy map and systems view have been improved
- (BETA) Added a new experimental option for GUI-scaling in the options menu
User modding
- Ported system for weights/triggers on songs from HoI4/EU4
- Fixed so that effect set_name can use localization system
- Moved Domination victory condition into defines
- Added NOR operator
- Species Appearance screen is now moddable
- Species City Appearance screen is now moddable
- Ship Appearance screen is now moddable
- Added num_energy trigger
- Reading a single on_action entry from multiple files will now append the events to the list entry rather than overwriting it. This should allow more mods to be compatible
- Prescripted countries can now set the attribute "disallow_editing = yes" to disable the edit button in the Empire selection view before game start
- Added an alert to tell the player that a research field is missing a Scientist
Performance
- Optimized daily AI calculations
- Fixed frame rate drop when having one or more fleets selected
Graphics
- Lighting for ship preview images has been improved
- 8 new event images added to the game
- Textures for Massive Reptilians have been improved
- Improved textures for space event assets
- Optimized textures for event assets
- Increased texture resolution for ancient drone station
- Optimized textures for pirate ships
- Updated textures for generic station
- Increased texture resolution for AI Core
- Optimized textures for AI ships
- Improved texture for Arthropoid colony ship
- Added cover art for Digital OST
Bugfixes
- Military Station maintenance is now correctly discounted by 25% instead of increased by 75%
- Fixed negative opinion modifiers being applied to owners of planets that the Prethoryn Scourge is purging
- Extradimensional Invaders should no longer spawn inside Fallen Empire borders
- Reduced chance of generating the Improbable Orbit anomaly
- Fixed the Master's Teachings edicts "Philosophical Mindset" and "Warring States" not being applied after event project finished
- Fixed "Colonial Failure" anomaly event handing out a Colonization tech you already had
- Fixed an issue with the VO not triggering for the mining station tutorial mission
- Researched robot Pops are now always listed, but are not buildable if AI policy is set to Outlawed
- Injured Queen project is now properly cancelled and visual asset removed when another Empire researches it first
- Species Procurement event chain descriptions now correctly refer to planet names
- Various localization bugs have been fixed
- Fixed outdated Avian name list titles in Brazilian Portuguese, French, Polish and Spanish
- Fixed some faction events not printing planet names properly
- Loyalist-affiliated candidates now display proper faction names in Election view
- Fixed observation post events sometimes not printing planet name correctly
- Changed the way native reservations are placed for colony event related to colonizing planets that have primitive natives
- Fixed a bug where missiles could appear on the galaxy map
- Ring World habitability-trait now has proper localization
- Fixed a bug where Destroyer Assembly Yard didn't require the correct Spaceport level to build
- Fixed an issue where trait randomization didn't respect opposing traits
- Fallen Empires are now able to build armies
- Fixed an exploit where you could reduce the cost of resettlement by moving pops around on the same planet
- Newly enlightened countries should no longer be despicable neutrals
- Fixed right click not working to give additional orders while in FTL transit
- Fixed an issue where embassies and rivalries could remain after an empire was annexed
- Fixed an issue where you could always enable edicts
- Fixed Swarm Infestors and Constructors sometimes not reinforcing properly
- Robot Pops should no longer get shuffled ethics from divergence
- Heirs now keep the dynasty name of the ruler in monarchies
- Added missing localization strings for leaders who gained the arrested development trait
- Fixed Power Overwhelming achievement
- Fixed Domo Arigato achievement
- Fixed Elixir of Life anomaly potentially spawning multiple times if not researched
- Fixed Living Metal deposits not being minable
- Fixed Sublight Probe event chain sometimes breaking after combat with the Salvage Skippers
- Fixed being unable to change speed with (-) and (+) on American keyboard
- Fixed bugs related to Ethics Divergence. Pops should no longer drift to "neutral" ethics. Drift towards empire ethics is slower than drifting away from
- Fixed a bug where Frontier Outposts in sectors would cost no influence maintenance
- Fixed a bug where ship_accuracy_add was not being calculated correctly
- Fixed a bug where assigning ethics to newly generated pops would cause incorrect ethics divergence.
- Custom ruler and heir titles will now be properly saved and loaded.
- Fixed armies being stuck on planets
- Planets recaptured from the AI empire will no longer randomly become Tundra worlds
- Fixed the AI empire having highly self-destructive ideas about AI legality