唯一星系

本页面部分全部内容上次核对于3.3版本
自由之民讨论 | 贡献2022年3月7日 (一) 16:47的版本 (文本替换 - 替换“Category:Colonization”为“Category:殖民”)

Unique systems can only spawn once per galaxy. Each unique system has an unique event or anomaly related to it.

Spawn chances

Unique systems have their spawn chanced determined by the galaxy size. They will never appear in hyperlane choke points and a few of them require distance from all empires to spawn and they might not appear if the galaxy is started with a max number of fallen empires and AI empires, especially if advanced starts are used. The percentages for each unique system to spawn are the following:

Spawn chances

Unique systems have their spawn chanced determined by the galaxy size. They will never appear in hyperlane choke points and a few of them require distance from all empires to spawn and they might not appear if the galaxy is started with a max number of fallen empires and AI empires, especially if advanced starts are used. The percentages for each unique system to spawn are the following:

Galaxy Trappist Polaris Zanaam Parvus Sanctuary Shallash Sol Manufactory 乌托邦 Utopia Ruined Ringworld 遥远繁星故事包 Distant Stars Story Pack C.A.R.E. 星神兽故事包 Leviathans Story Pack 星神兽故事包Leviathans Story Pack systems 遥远繁星故事包 Distant Stars Story Pack 遥远繁星故事包Distant Stars Story Pack systems 乌托邦 Utopia寰宇企业 Megacorp纵横捭阖 Federations Ruined megastructures Guaranteed systems
Tiny 20% 10% 6% 6% 4% 6% 50% 25% 6% 16% 16% for each system 16% for each system 8% for each system Hauer
Hillos
Klendath
Orvall
Wenkwort
星神兽故事包 Leviathans Story Pack遥远繁星故事包 Distant Stars Story Pack At least one Curator enclave system
星神兽故事包 Leviathans Story Pack At least one Artisan enclave system
星神兽故事包 Leviathans Story Pack XuraCorp enclave system
遥远繁星故事包 Distant Stars Story Pack Corrupted Avatar system
上古之遗故事包 Ancient Relics Story Pack Omni system
上古之遗故事包 Ancient Relics Story Pack Shielded Relic system
Small 40% 20% 12% 12% 8% 12% 50% 25% 12% 32% 32% for each system 32% for each system 16% for each system
Medium 60% 30% 18% 18% 12% 18% 50% 25% 18% 48% 48% for each system 48% for each system 24% for each system
Large 80% 40% 24% 24% 16% 24% 50% 25% 24% 64% 64% for each system 64% for each system 32% for each system
Huge 100% 50% 30% 30% 20% 30% 50% 25% 30% 80% 80% for each system 80% for each system 40% for each system

Hauer

The Tannhäuser Gate

Hauer is a unique class G system that will always spawn in the galaxy. It contains a unique object, the Tannhäuser Gate, guarded by 3 Ancient Mining Drones. In addition a planet in the system called Spjuuht will reveal the Never Forget Archaeology Site that can be excavated.

Chapter 1 Chapter 2 Chapter 3
Difficulty 1 2 2
Rewards 稀有文物 Minor Artifacts 1-5 Minor Artifacts 稀有文物 Minor Artifacts 1-5 Minor Artifacts 幸福度 Happiness A Life Worthwhile empire modifier

Hillos

Hillos is a unique star system that will always spawn in the galaxy. The system contains an alien science ship marked as hostile. One of the planets is a Tundra World that when surveyed will reveal a level III anomaly. Investigating it will issue a special project that takes 360 days to research. Completing the special project grants 350-100000 物理学研究 Physics Research 物理学研究Physics Research reserach.

Klendath

Klendath is a unique star system that will always spawn in the galaxy. It contains two barren worlds and a moon and is defended by an Ancient Mining Drone. In addition the planet Klendath I will reveal the Crashed Starship Archaeology Site that can be excavated.

Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6
Difficulty 2 3 4 5 6 7
Rewards 稀有文物 Minor Artifacts 1-5 Minor Artifacts 稀有文物 Minor Artifacts 1-5 Minor Artifacts 稀有文物 Minor Artifacts 1-5 Minor Artifacts 稀有文物 Minor Artifacts 1-5 Minor Artifacts 稀有文物 Minor Artifacts 1-5 Minor Artifacts 稀有文物 Minor Artifacts 10-30 Minor Artifacts

Orvall

Orvall is a unique star system that will always spawn in the galaxy and unlike every other system is not named after the central star. The system has a golden nebula visual effect regardless of whether it is spawned inside one or not and is guarded by a small Tiyanki fleet. The system is uninhabitable but one broken world, always named Moor-Hsrettu, contains the Desiccated archaeology site.

Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5
Difficulty 2 4 4 6 5
Rewards 稀有文物 Minor Artifacts 1-5 Minor Artifacts 稀有文物 Minor Artifacts 1-5 Minor Artifacts 稀有文物 Minor Artifacts 1-5 Minor Artifacts 稀有文物 Minor Artifacts 1-5 Minor Artifacts After 60 days can choose between 700-4000 凝聚力 Unity 凝聚力Unity or the Mycelial Network empire modifier and +20% 威权主义 Authoritarian 威权主义Authoritarian Ethics Attraction for 20 years

Wenkwort

Wenkwort is a unique star system that will always spawn in the galaxy. It contains a Gaia world called Wenkwort Artem that has the Wenkwort Gardens modifier that provides +20% Job administrator.png Administrator output and +10% 研究人员 Researcher 研究人员Researcher output as well as a level IV anomaly. When the anomaly is investigated it grants a very large amount of 社会学研究 Society Research 社会学研究Society Research and issues a special project on a barren world called Rellrait and creates 3 neutral Ancient Mining Drones that patrol the system. The special project adds a deposit of 3 社会学研究 Society Research 社会学研究Society Research Research to Rellrait and gives it the Terraforming Candidate planet modifier as well as a unique planet modifier granting it +3% 幸福度 Happiness 幸福度Happiness and -15% Maintenance.png  from Jobs.

Wenkwort Artem has a unique planet modifier with the same name. When the planet is first colonized the player will be contacted by a custodian robot and informed that industrialization of the planet is to be kept at a minimum. If the request is accepted Wenkwort Artem will gain a second planet modifier giving it the following effects:

  • +40% Job administrator.png Administrator output
  • +20% 研究人员 Researcher 研究人员Researcher output
  • -30% 工匠 Artisan 工匠Artisan output
  • -70% 矿工 Miner 矿工Miner and Strategic Resource Gatherer output
  • -70% 气体精炼工 Gas Refiner 气体精炼工Gas Refiner output

Refusing will have a fleet of around 7K fleet power arrive in 20 days and give one last chance to accept the modifier before attacking.

Alpha Centauri

Alpha Centauri is a trinary star system that will always spawn as a neighbor of Sol along Barnard's Star, Procyon and Sirius if Sol is chosen as a starting system. Alpha Centauri III will always match the climate preference of the primary species from Earth if guaranteed habitable worlds were enabled. Proxima Centauri b will be a frozen world with the Pm tidal locked.pngPm frame 1.png 潮汐锁定Tidal Locked planet modifier and a level I anomaly. Investigating the anomaly will grant a small amount of 凝聚力 Unity 凝聚力Unity and give the planet the Pm planet from space.pngPm frame 1.png 环境改造候选Terraforming Candidate modifier.

Sol

If none of the starting empires have Sol as their home system there's a 50% chance that it will spawn in the galaxy, Earth being found in one of the following states:

Late Medieval Age
Humans are 威权主义 Authoritarian 威权主义Authoritarian, 唯心主义 Spiritualist 唯心主义Spiritualist and 排外主义 Xenophobe 排外主义Xenophobe and have primitive armies made up of feudal levies. The setting is a reference to Crusader Kings, another game series from Paradox.
Machine Age
Humans are 极端军国主义 Fanatic Militarist 极端军国主义Fanatic Militarist and 唯物主义 Materialist 唯物主义Materialist and have the industrial armies of Nazi Germany, the USSR, the US, the UK and Imperial Japan. In Ironman mode successfully invading at this time will unlock the Outside Context achievement. If they advance to Atomic Age they might start a nuclear war. The setting is a reference to Hearts of Iron, another game series from Paradox.
Early Space Age
Humans are 极端平等主义 Fanatic Egalitarian 极端平等主义Fanatic Egalitarian and 亲外主义 Xenophile 亲外主义Xenophile and have the post-atomic armies of the US, China, Russia and EU. ISS II orbits Earth. If they discover FTL they will become the United Nations of Earth. They cannot start a nuclear war at this stage.
Nuclear Wasteland
Humanity has wiped itself out in a nuclear war and Earth is a tomb world. The planet has a unique level I anomaly which when investigated will reveal a species of pre-sapient cockroaches with the 死寂星球偏好 Tomb World Preference 死寂星球偏好Tomb World Preference World climate preference and the 善于适应 Adaptive 善于适应Adaptive trait. If the 上古之遗故事包 Ancient Relics Story Pack 上古之遗故事包Ancient Relics Story Pack DLC is installed terraforming Earth has a 50% chance to reveal the Weapons Cache archaeological site.

Trappist

Trappist is a real life system that has a significant chance of spawning in the galaxy. It contains 3 habitable planets - one from each climate category - making it well above average, compared to the default game setting for habitable worlds. The features and possible modifiers of all planets are randomized.

Planet Trappist I Trappist II Trappist III Trappist IV Trappist V Trappist VI Trappist VII
Class Planet molten.png Molten Planet barren.png Barren Planet toxic.png Toxic Planet desert.png Desert Planet continental.png Continental Planet arctic.png Arctic

Planet frozen.png Frozen

Size 16 16 12 14 16 18 12

Polaris

Polaris is a trinary star system which contains a size 23 Ocean World with the unique D station junk.png Ancient Sunken City planetary feature and defended by an 3k molluscoid fleet named Polarian Automated Fleet.

The fleet guarding it consists of 7 cruisers named after ice formations. The fleet is hostile, however it is not set to aggressive stance, simply blocking any approach to the system's star. After they are defeated the system can be claimed as usual. The cruisers use the following loadout:

Weapons Utility Core
  • G槽 3 Missile T3
  • M槽 1 Plasma T2
  • S槽 3 Disruptor T3
  • M槽 4 Armor T4
  • M槽 4 Shields T4
  • Ship part hyper drive 2.png Hyper Drive III
  • Ship part computer default.png Advanced Combat Computer (Line)
  • Ship part thruster 3.png Plasma Thrusters
  • Ship part sensor 3.png Subspace Sensors
  • Ship part reactor 4.png Antimatter Reactor

The planet contains an archaeological site named One Last Hope.

Chapter 1 Chapter 2 Chapter 3 Chapter 4
Difficulty 3 1 3 6
Rewards 稀有文物 Minor Artifacts 1-5 Minor Artifacts 稀有文物 Minor Artifacts 1-5 Minor Artifacts 稀有文物 Minor Artifacts 1-5 Minor Artifacts 稀有文物 Minor Artifacts 6-10 Minor Artifacts
Pop resource society research mult.png +20% Biology Research Speed

Zanaam

A rare special system, which will be randomly named when generated, contains Zanaam, a size 25 Gaia World with the unique D alien pets deposit.png Valley of Zanaam planetary feature and defended by an 11k fleet named Guardians of Zanaam.

The fleet guarding it consists of 24 destroyers, named from Alpha to Omega, which look like Ancient Mining Drones but use far more advanced components. Upon entering the system, the player is given a message stating they will be destroyed. The fleet is hostile, however it is not set to aggressive stance, simply blocking any approach to the system's star. After they are defeated the system can be claimed as usual. The destroyers use the following components:

Weapons Utility Core
  • M槽 2 Laser T5
  • S槽 2 Plasma T3
  • M槽 2 Armor T5
  • M槽 1 Shields T5
  • Ship part computer default.png Sapient Combat Computer (Swarm)
  • Ship part thruster 4.png Impulse Thrusters
  • Ship part sensor 4.png Tachyon Sensors
  • Ship part reactor 5.png Zero Point Reactor

Parvus

Parvus is a class k star system which contains a size 22 Desert World with a level VI anomaly. Investigating it will give the planet a nanite swarm modifier that ensures 0% 宜居性 Habitability 宜居性Habitability and 幸福度 Happiness 幸福度Happiness if the planet is colonized as well as issue a special project. The special project requires 300 days to be completed and brings 3 options:

  • Studying the swarm grants the 管理型人工智能 Administrative AI 管理型人工智能Administrative AI technology. If already researched it will grant a moderate amount of 物理学研究 Physics Research 物理学研究Physics Research Research instead.
  • Destroying the swarm requires a fleet of 2K fleet power to be brought in orbit of the planet, removes the modifier and gives the planet the D nanite corpses.png Nanite Swarm Remains planetary feature.
  • Taming the swarm requires the 自我演化逻辑 Self-Evolving Logic 自我演化逻辑Self-Evolving Logic technology and starts another special project that requires 300 days. Finishing it clears all blockers from the planet, terraforms it into one that matches the primary species' climate preference and replaces the modifier with Pm nanite world.pngPm frame 1.png Tamed Nanite Swarm. If you are Void Dwellers it will terraform to a Gaia world.

Sanctuary

Sanctuary with all defenses

Sanctuary is a system containing an abandoned ring world of previous Enigmatic Observers. Originally created to act as a nature preserve and house primitive life, the system was abandoned but left guarded by multiple defense platforms of approximately 42k fleet power. Upon discovering the system an empire is contacted by the automated defense facility, which explains the history and purpose of the facility. Every message ends in "Do not approach this facility under any circumstances" and indeed the defenses will fire upon any ship that approaches it.

The Sanctuary defenses contain the following stations:

1 Sanctuary Core
4 A-1 Fortresses 11 A-2 Outposts
  • L槽 10 Kinetic Artillery
  • M槽 10 Gauss Cannon
  • L槽 6 + M槽 10 Laser T5
  • L槽 4 Plasma Cannon T3
  • L槽 2 + M槽 5 Laser T5
  • PD槽 2 Point-Defense T3
  • 船体值 Ship Hull Points 5 000
  • L槽 3 Armor T5
  • L槽 3 Shield T5
  • A槽 2 Shield Capacitor
  • PD槽 4 Point-Defense T3
  • 船体值 Ship Hull Points 10 000
  • L槽 10 Armor T5
  • L槽 10 Shield T5
  • A槽 4 Shield Capacitor
  • Ship part reactor 5.png Zero Point Reactor
  • Ship part sensor 4.png Tachyon Sensors

Despite having no engine modules, stations are, in fact, mobile, and therefore cannot be engaged with artillery ships from a safe distance, one by one. Defeating them may prove a challenge but destroyed platforms are not rebuilt, allowing the system to slowly be overtaken.

The ring world is almost completely intact and each habitable segment houses a randomized pre-FTL species, none of them advanced beyond the Steam Age. Any empire that manages to defeat the platforms can lay claim to the extremely valuable system and decide the fate of the inhabiting species. It should be noted that since the species have evolved and reached sapience on the ring world they have the 环形世界 Ring World 环形世界Ring World climate preference which hampers their ability to colonize without compensatory methods.

Ancient Manufactory

A random system in the galaxy will contain an asteroid field where one of the large asteroids is orbited by an Ancient Manufactory identical to the Mining Drone stations. Surveying the asteroid will reveal a level III anomaly. Investigating it will bring the option to either:

  • Leave the manufactory alone. 排外主义 Xenophobe 排外主义Xenophobe and 极端排外主义 Fanatic Xenophobe 极端排外主义Fanatic Xenophobe empires will gain 100 影响力 Influence 影响力Influence from this option.
  • Start a Special Project to restore the manufactory with a fleet. Not available to 极端排外主义 Fanatic Xenophobe 极端排外主义Fanatic Xenophobe empires. Possible outcomes are granting the Tech rare crystals.png Rare Crystals Manufacturing technology, launching the manufactory into the star and awakening 3 hostile Ancient Mining Drones or Crystalline Entities. If the system has been claimed another possible outcome is turning the manufactory into a mining station and adding a deposit of 10 矿物 Minerals 矿物Minerals to the star.

Shallash

Shallash and the battlecruiser

A system that can only spawn bordering the Xenophobic Isolationists may contain Shallash, a Tomb World orbited by 6 moons equidistantly that contains the Ruined Star System Archaeology Site that can be excavated. The system also contains multiple 矿物 Minerals 矿物Minerals deposits. It is patrolled by a Xenophobic Isolationists battlecruiser.

Chapter 1 Chapter 2 Chapter 3 Chapter 4
Difficulty 1 2 3 4
Rewards 稀有文物 Minor Artifacts 1-5 Minor Artifacts 稀有文物 Minor Artifacts 1-5 Minor Artifacts 稀有文物 Minor Artifacts 1-5 Minor Artifacts 稀有文物 Minor Artifacts 10-30 Minor Artifacts
Tech terrestrial sculpting.pngTech ecological adaptation.pngTech climate restoration.png Next level of terraforming technology if the Xenophobic Isolationists were not defeated
Tech robotic workers.pngTech droid workers.pngTech synthetic workers.pngTech synthetic leaders.png Next level of robotic pops technology if the Xenophobic Isolationists were defeated and the main species is biological
凝聚力 Unity 700-4000 Unity if the Xenophobic Isolationists were defeated and the main species is robotic

Ruined Ringworld

A random system in the galaxy will contain a ruined ringworld. As with all ruined megastructures the ringworld can be repaired if the empire has the 巨型结构工程 Mega-Engineering 巨型结构工程Mega-Engineering technology.

If the 遥远繁星故事包 Distant Stars Story Pack 遥远繁星故事包Distant Stars Story Pack DLC is also installed the star has a 50% chance to contain a unique level VI anomaly. Investigating it will add a deposit of +3 物理学研究 Physics Research 物理学研究Physics Research to the star. If the empire is 种族洁癖 Fanatic Purifiers 种族洁癖Fanatic Purifiers or 铁心灭绝者 Determined Exterminator 铁心灭绝者Determined Exterminator it will gain 125-250 影响力 Influence 影响力Influence and 100-500 凝聚力 Unity 凝聚力Unity. Otherwise investigating the anomaly will bring the option to either:

  • Issue a special project to thaw the clones. The project takes 30 days to complete and will create on a random world two Pops of a species Mammalian normal 08.png with the 无产者 Proles 无产者Proles, 强壮 Strong 强壮Strong, 精神阉割 Nerve Stapled 精神阉割Nerve Stapled and 死寂星球偏好 Tomb World Preference 死寂星球偏好Tomb World Preference World climate preferencetraits. If the empire has the 噬杀蜂群 Devouring Swarm 噬杀蜂群Devouring Swarm civic it will instead gain 350-2000 食物 Food 食物Food and 100-500 凝聚力 Unity 凝聚力Unity.
  • Leave the clones in stasis and a deposit of +4 社会学研究 Society Research 社会学研究Society Research Research to the star. If a ringworld segment is repaired and colonized the empire will get the option to either instantly thaw the clones and create on the colonized segment two Pops of a species Mammalian normal 08.png with the 无产者 Proles 无产者Proles, 强壮 Strong 强壮Strong, 精神阉割 Nerve Stapled 精神阉割Nerve Stapled and 死寂星球偏好 Tomb World Preference 死寂星球偏好Tomb World Preference World climate preference traits or leave the clones in stasis and add the D monument.png Cryonic Clones Monument planetary feature to the colonized segment.

Distant Stars systems

Junk Rattlings

Rattling world

A random pulsar system in the galaxy might contain a Tomb World planet called Ruinous Core orbited by a Tomb World moon called Lost Encampment, as well as various debris throughout the system. A similar nearby system will contain three Tomb Worlds: Silent Colony, Decayed Hub and Crumbling Borough. A second nearby system will contain a Tomb World called Fallen Outpost. Unlike other Distant Stars systems, these systems will give a notification when one is entered for the first time. Surveying Ruinous Core will reveal a level II anomaly. Investigating it will grant a significant amount of 社会学研究 Society Research 社会学研究Society Research research.

25 to 35 years after the first system has been entered a species called Ketling will emerge in any of the three systems that haven't been claimed by an empire. A special project will be added to investigate any Tomb World in one of those systems and doing so will grant a large amount of 社会学研究 Society Research 社会学研究Society Research research.

Planets with Ketlings cannot be colonized but can be invaded. If invaded they will suffer a 5 years Culture Shock identical to invading an Early Space Age civilization.

Another 25 to 35 years after the Ketling have emerged they will become the Ketling Star Pack. All their planets will be filled with buildings and they will get 10 armies and a fleet of 8 cruisers, 8 destroyers and 10 corvettes. If any of their systems have been invaded or claimed with a starbase they will have a temporary -20 评价 Opinion 评价Opinion towards the Starbase's owner empire.

The exact delay of both the species emergence and the empire creation are set at the moment the preceding event occurs, so reloading a save prior to their appearance will not change the delay unless the save is far enough back.

Sea of Consciousness

The unique ocean world

A random binary star system might contain a size 24 Ocean World with a unique appearance that does not contain landmasses among other uninhabitable planets. The planet has no blockers and has a D betharian deposit.png Betharian Fields planetary feature. It also has a unique planet modifier granting it the following:

  • 宜居性 Habitability +25% Habitability
  • 研究 Research +10% Research from Jobs
  • 主流思潮吸引力 Governing Ethics Attraction -25% Governing Ethics Attraction
  • Mod planet building build speed mult.png -25% Planetary Build Speed

The modifier is removed if the planet is terraformed into anything except a Continental or Gaia World.

Surveying the planet will reveal a level V anomaly. Investigating it will not grant anything to a 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness empire but will grant other empires a moderate amount of 社会学研究 Society Research 社会学研究Society Research research and the option to unlock a unique decision. The decision does not require colonizing the planet but still needs a starbase in the system and costs 500 能量币 Energy Credits 能量币Energy Credits. Within half a year a scientist leader will request to leave for the planet and bring three options:

  • Allow the scientist leader to leave. One year later the empire will gain a random 灵能理论 Psionics 灵能理论Psionics technology. If all technologies are researched it will instead grant a large amount of 物理学研究 Physics Research 物理学研究Physics Research and 社会学研究 Society Research 社会学研究Society Research research.
  • Disallow the scientist leader to leave. 3 months later the scientist will die. 10 years later the empire will gain a random 灵能理论 Psionics 灵能理论Psionics technology. If all technologies are researched it will instead grant a large amount of 物理学研究 Physics Research 物理学研究Physics Research and 社会学研究 Society Research 社会学研究Society Research research.
  • Remove the scientist Leader, ending the event chain.
If the scientist is dead, you will get a random psionic technology in 10 years instead of 6 months.

Twin Tomb World Civilizations

This star system contains two Tomb Worlds, both with humanoid Bronze Age civilizations. Surveying the second Tomb World will reveal a level III anomaly. Investigating it will grant a moderate amount of 社会学研究 Society Research 社会学研究Society Research research. The species are always the following:

Humanoid 02.png Czyrni

Humanoid 03.png Pyorun

  • 死寂星球偏好 Tomb World Preference 死寂星球偏好Tomb World Preference World climate preference
  • 魅力非凡 Charismatic 魅力非凡Charismatic
  • 好斗 Quarrelsome、​ 好斗 Quarrelsome 好斗Quarrelsome 好斗Quarrelsome
  • 聪慧 Intelligent 聪慧Intelligent
  • 天赋异禀 Talented 天赋异禀Talented
  • 孤僻 Solitary 孤僻Solitary
  • 死寂星球偏好 Tomb World Preference 死寂星球偏好Tomb World Preference World climate preference
  • 魅力非凡 Charismatic 魅力非凡Charismatic
  • 好斗 Quarrelsome、​ 好斗 Quarrelsome 好斗Quarrelsome 好斗Quarrelsome

快速复原 Resilient 快速复原Resilient

  • 强壮 Strong 强壮Strong

This system will not spawn if primitives have been disabled.

Gish

A class B star system contains a Shielded World typically called Gish showing a desert planet underneath, although the name may vary. Surveying will reveal a level IV anomaly. Investigating it will bring the option to either:

  • Repair the shield with a science ship to add a 8 物理学研究 Physics Research 物理学研究Physics Research and 4 社会学研究 Society Research 社会学研究Society Research deposit to the world for a few decades.
  • Interrupt the time loop with a science ship, gaining a small amount of 物理学研究 Physics Research 物理学研究Physics Research research. There is a 50% chance of the world turning into a tomb world and a 50% chance of creating the Prikkiki-Ti empire.
  • Leave the planet alone and gain 150 of 物理学研究 Physics Research 物理学研究Physics Research and 社会学研究 Society Research 社会学研究Society Research research. Around a decade later the Prikkiki-Ti empire will emerge.

Paridayda

One anomaly in the galaxy might be called The Vechtar Zavonia when successfully investigated, describing a planet called Paridayda and a species called Mardak Vol. Choosing the option to search for the planet will start a special project. Finishing it will create a neighbor system and point to a Barren World inside. Choosing to investigate further when entering the system will start a special project to investigate the planet with a science ship. Finishing the special project takes 60 days and will reveal the planet as a size 25 Gaia World with the Stone Age Mardak Vol civilization and the unique Paridayda planet modifier.

A few days after the system has been claimed a species called the Vol will arrive with a fleet to purge the Mardak Vol. Accepting will destroy the civilization and add a removable blocker to the planet. Refusing will have the fleet attack the system. If their fleet is not defeated they will bombard the planet with the Armageddon stance. Once all Mardak Vol pops are killed by bombardment all tiles on the planet will get 4 removable blockers.

Accepting is the recommended course of action as not only does it avoid the fight but the Mardak Vol would take a long time to enlighten or remove Stellar Culture Shock and have the 盖亚星球偏好 Gaia World Preference 盖亚星球偏好Gaia World Preference World climate preference. In addition if the planet is colonized the colonists will gain +10% 幸福度 Happiness 幸福度Happiness for 10 years.

Other systems

Abandoned Observation Post
This class F star system contains an Abandoned Observation Post orbiting a habitable world. Surveying the planet will reveal a level IV anomaly. Investigating it will bring the option to either:
  • Investigate the observation post with a science ship to gain a moderate amount of 社会学研究 Society Research 社会学研究Society Research research.
  • Leave the observation post alone for 50 影响力 Influence 影响力Influence.
Abandoned Star Platform
This system contains an Abandoned Star Platform orbiting a pulsar star. Surveying the star will reveal a level IV anomaly. Investigating it will bring the option to start a 60 days special project to either:
  • Repair the platform with a construction ship to add a 6 能量币 Energy Credits 能量币Energy Credits deposit to the pulsar.
  • Salvage the platform with a science ship to gain 20% to the next level of 蓝激光发射器 Blue Lasers紫外激光发射器 UV LasersX射线发射器 X-Ray Lasers伽马激光 Gamma Lasers lasers technology.
Caretaker Escape Pod
This binary star system has as its last planet a Gas Giant with escape pods in orbit. Surveying the planet will reveal a level III anomaly. Investigating it will bring the option to either ignore the pod for a small amount of 影响力 Influence 影响力Influence or hail it and get the following options:
  • Valid if AI is not outlawed: Accept Caretaker AX7-b as a leader, gaining a level 4 governor Leader.
  • Valid if AI is not outlawed: Examine Caretaker AX7-b for a moderate amount of Engineering research Engineering research.
  • Valid if AI is outlawed: Destroy the pod for a small amount of 影响力 Influence 影响力Influence.
  • Valid if 机械智能 Machine Intelligence 机械智能Machine Intelligence: Recycle Caretaker AX7-b for a small amount of 矿物 Minerals 矿物Minerals and Engineering research Engineering research.
Gaia Civilization
This class M star system contains a Gaia moon orbited by a derelict station. Surveying the moon will reveal a Stone Age Molluscoid normal 07.png molluscoid civilization with the 极易适应 Extremely Adaptive 极易适应Extremely Adaptive, 缓慢繁殖 Slow Breeders 缓慢繁殖Slow Breeders, 安土重迁 Sedentary 安土重迁Sedentary and 盖亚星球偏好 Gaia World Preference 盖亚星球偏好Gaia World Preference World climate preference traits, as well as a level VI anomaly. Investigating it will grant a significant amount of 物理学研究 Physics Research 物理学研究Physics Research and 社会学研究 Society Research 社会学研究Society Research research. This system will not spawn if primitives have been disabled.
Rudimentary Robots
This star system contains a single habitable world with the D metal boneyard.png Metal Boneyards planetary feature among other uninhabitable planets. Surveying the planet will reveal a level I anomaly. Investigating it will add 3 or 4 robot Pops on the planet. After the planet is colonized you will be given the option to either:
  • Dismantle the robot Pops and gain 100 矿物 Minerals 矿物Minerals.
  • Keep using the robots. 90 days later a special project to investigate the robots with a science ship is given. Finishing the special project takes 30 days and gives a large amount of 社会学研究 Society Research 社会学研究Society Research research.
Regardless of the chosen option, around 5 years after the planet has been colonized a number of colonists will gain the Erratic Behavior modifier, giving -25% to 幸福度 Happiness 幸福度Happiness, 主流思潮吸引力 Governing Ethics Attraction 主流思潮吸引力Governing Ethics Attraction and Resource Production, and a special project to investigate it will be added, costing 60 社会学研究 Society Research 社会学研究Society Research research. Finishing the research project grants a random 生物学 Biology 生物学Biology technology. If the special project is not completed in 4 months three enraged colonists armies will form and attempt to occupy the planet.
Superflares
This class G star system contains a number of uninhabitable planets and a gas giant with multiple moons, one of them being a Tomb World with the unique D radioactive wasteland.png Irradiated Valley planetary feature. Another one of the planets is a frozen world with a level I anomaly. Investigating it will add a 4 社会学研究 Society Research 社会学研究Society Research deposit to the world. The star also has a 3 物理学研究 Physics Research 物理学研究Physics Research deposit instead of a regular Energy one. A year after the planet is colonized a special project will be added to shield the colony with a science ship. The project takes 30 days to complete and gives the planet a +10% 凝聚力 Unity 凝聚力Unity from Jobs modifier. The scientist will also gain the 力场操控 Field Manipulation Expertise: Field Manipulation trait. If the project is not started in 150 days one pop will die and the planet will get -10% 宜居性 Habitability 宜居性Habitability and -15% Mod resource energy mult.png Energy from Jobs for 20 years.
The Veil
This binary star system contains a planet that will appear either as a Gaia World or a Shrouded World. Surveying it will reveal the Phase-Shifted planet modifier ( -50% Mod planet building build speed mult.png Planet Build Speed) and the only level X anomaly besides certain precursor anomalies in the game. Investigating it will describe how every 3 months the planet shifts between a Gaia World and a Shrouded World and grant a moderate amount of 物理学研究 Physics Research 物理学研究Physics Research. Once the system has been claimed you will be given the option to either:
  • Leave the planet for a moderate amount of 影响力 Influence 影响力Influence.
  • Start a special project to use a science ship to freeze the phase-shift. The project takes 180 days and finishing it permanently sets the planet to a Gaia World. It will also grant a moderate amount of 物理学研究 Physics Research 物理学研究Physics Research research.
Great Wound
This system consists of a large central black hole orbited by several smaller ones. Three void cloud fleets with 20K power patrol the system. The central black hole has a guaranteed large deposit of 10 Dark Matter. Added since DS.
Broken Ringworld
A few segments of a broken ringworld orbiting a black hole, probably formed when the original star went supernova. Void clouds patrol the system, and Dark Matter can be found. Added since DS.

Ancient Relics systems

Shielded Relic system

A random binary system in the galaxy will always contain a size 25 Shielded World guarded by a fleet of 5k fleet power with ships identical to the ones guarding Zanaam. Surveying either the Shielded World or its moon will reveal a unique Archaeology Site that can be excavated.

Site Chapter 1 rewards Chapter 2 rewards Chapter 3 rewards Chapter 4 rewards
Moon Base 稀有文物 Minor Artifacts 1-5 Minor Artifacts 稀有文物 Minor Artifacts 1-5 Minor Artifacts 稀有文物 Minor Artifacts 1-5 Minor Artifacts
Feature.png The Shielded World is turned into a Relic World with the Abandoned Ecumenopolis Archaeology Site
No.png
Abandoned Ecumenopolis 稀有文物 Minor Artifacts 1-5 Minor Artifacts 稀有文物 Minor Artifacts 1-5 Minor Artifacts 稀有文物 Minor Artifacts 1-5 Minor Artifacts 稀有文物 Minor Artifacts 10-30 Minor Artifacts
R galaxy.png Miniature Galaxy Relic

Omni system

A random system in the galaxy will always contain a Relic World. Surveying it will reveal the unique Ruined World Archaeology Site that can be excavated.

Chapter 1 Chapter 2 Chapter 3 Chapter 4
Difficulty 4 4 5 6
Rewards 稀有文物 Minor Artifacts 1-5 Minor Artifacts None 稀有文物 Minor Artifacts 1-5 Minor Artifacts 稀有文物 Minor Artifacts 10-30 Minor Artifacts
R omnicodex.png The Omnicodex Relic

C.A.R.E.

A random binary system in the galaxy might contain a Relic World. Surveying it will reveal the Planetary Machinery Archaeology Site that can be excavated.

Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6
Difficulty 3 3 3 4 4 5
Rewards 社会学研究 Society Research 120-350 Society research 社会学研究 Society Research 120-350 Society research
稀有文物 Minor Artifacts 1-5 Minor artifacts

稀有文物 Minor Artifacts 2 Minor artifacts

稀有文物 Minor Artifacts 1-5 Minor artifacts 稀有文物 Minor Artifacts 1-5 Minor artifacts Engineering research 120-350 Engineering research

Finishing the excavation will open a dialogue window with C.A.R.E. Interactive Interface. Agreeing to help it will issue the Develop A Cure For The Ferrophage Special Project. Finishing it takes 10 years and grants the R mechano calibrator.png Defragmentor Relic while the Relic World gains a permanent +10% Mod resource energy mult.png Energy from Jobs modifier. Refusing will grant 100 影响力 Influence 影响力Influence instead.

Privateers

This system will not appear if the 启示录 Apocalypse 启示录Apocalypse DLC is enabled, Privateers being replaced by the Marauders.

A random system in the galaxy will be home to the Privateers, a group of 3 pirate fleets which must be defeated:

  • Young Blood contains 12 corvettes and uses tier I components
  • Scarred Veterans contains 4 corvettes, 16 destroyers and 20 cruisers, and uses tier II components
  • Old Guard contains a battleship and uses tier III components

All fleets are balanced but have a slight bias towards armor components, making fleets with a slight bias towards energy weapons the counter. However the system's only resources are two asteroids with slightly higher 矿物 Minerals 矿物Minerals deposits.