GiorgiaSistina(讨论 | 贡献) (→扎娜姆) |
GiorgiaSistina(讨论 | 贡献) (→帕尔乌斯) |
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== | == 帕尔乌斯== | ||
Parvus | {{ruby|帕尔乌斯|Parvus}}是一个K型恒星星系,其中包含一个大小为22的沙漠星球,具有一个6级异常现象。如果行星被殖民,研究它将给行星一个纳米虫群行星修正,使其具有{{red|0%}} {{iconify|Habitability}} 和 {{iconify|Happiness}} ,并发布一个特殊项目。该特殊项目需要300天完成,共有3种选择: | ||
* | * 研究纳米虫群可以获得 {{iconify|Administrative AI|24px}} 科技。如果已经研究完成,将给予适度的{{iconify|Physics}} 点数。 | ||
* | * 摧毁纳米虫群至少需要一个拥有2K战斗力的舰队进入行星轨道,移除纳米虫群行星修正并给予行星 [[File:D nanite corpses.png|24px]] 纳米虫群遗骸 行星特征。 | ||
* | * 驯服蜂群需要 {{iconify|Self-Evolving Logic|24px}} 科技,并启动另一个需要300天的特殊项目。完成后,将清除行星上的所有障碍,并将其环境改造为一个与帝国主要物种的气候偏好相匹配的地形,并添加 {{planet modifier|pm_nanite_world|1|w=24px}} 驯化的纳米虫群行星修正。如果拥有虚空居者起源,它将被环境改造为盖亚世界。 | ||
==Sanctuary== | ==Sanctuary== |
2022年7月8日 (五) 15:02的版本
唯一星系在每个星系只能生成一次。每个独特的星系都有一个与之相关的独特事件或异常现象。
生成概率
唯一星系有它们的生成几率,这取决于银河系的尺寸。它们永远不会出现在超空间航道咽喉点,其中一些需要与所有帝国保持一定距离才能生成,如果银河系以最多数量的堕落帝国和AI帝国开始,尤其是在启用高级帝国选项的情况下,它们可能不会出现。可能生成的每个唯一系统的百分比如下所示:
哈尔
哈尔 星系是一个独特的G型恒星星系,它将永远在银河系中诞生。它包含一个独特的物体,唐怀瑟之门 ,由3架古老的采矿无人机守卫。此外,该系统中一颗名为斯普扬特 的行星将发现“永不遗忘”考古遗址,可供挖掘。
章节 1 | 章节 2 | 章节 3 | |
---|---|---|---|
难度 | 1 | 2 | 2 |
奖励 | 1-5 稀有文物 | 1-5 稀有文物 | 活着真好 帝国修正 |
希洛士
希洛士 是一个独特的恒星星系,它总是会在银河系中诞生。该星系包含一艘标记为敌对的外星科研船幽灵船 。其中一颗行星是一个苔原星球,当对其进行调查时,将会发现一个3级异常现象,对此进行调查将产生一个需要360天研究的特别项目。完成这一特别项目将给予350-100000物理学研究 研究点数。
克伦达苏
克伦达苏 是一个独特的恒星系统,它将永远在银河系中诞生。它包含两个荒芜世界和一个由古老的无人采矿机守护的卫星。此外,克伦达苏I行星还将揭示“陨落星舰”考古遗址,可供发掘。
章节 1 | 章节 2 | 章节 3 | 章节 4 | 章节 5 | 章节 6 | |
---|---|---|---|---|---|---|
难度 | 2 | 3 | 4 | 5 | 6 | 7 |
奖励 | 1-5 稀有文物 | 1-5 稀有文物 | 1-5 稀有文物 | 1-5 稀有文物 | 1-5 稀有文物 | 10-30 稀有文物 |
奥瓦尔
奥瓦尔 是一个独特的恒星星系,它总是在银河系中诞生,与其他任何星系不同,奥瓦尔不是以中心恒星命名的。该星系有一个金色的星云视觉效果,无论它是否在星云中生成,并由一支游荡的缇扬奇守卫。这个星系不适合居住,但拥有一个破碎的世界,总是被命名为摩尔-赫斯雷图 ,包含着“脱水”考古遗址。
章节 1 | 章节 2 | 章节 3 | 章节 4 | 章节 5 | |
---|---|---|---|---|---|
难度 | 2 | 4 | 4 | 6 | 5 |
奖励 | 1-5 稀有文物 | 1-5 稀有文物 | 1-5 稀有文物 | 1-5 稀有文物 | 60天后可以在 700-4000 |
温科沃特
温科沃特 是一个独特的恒星星系,它总是会在银河系中诞生。它包含一个名为温科沃特美术堂 的盖亚星球,该星球具有温科沃特花园 行星修正,该修正提供 +20% Administrator 产出和 +10%研究人员 产出以及一个四级异常现象。当对异常现象进行调查时,它会提供大量社会学研究 ,并对一个名为热尔瑞特 的荒芜星球发布一个特别项目,并会创建3架中立的古代采矿无人机,负责巡逻该星系。该特别项目为热尔瑞特 星球增加了 3社会学研究 矿藏,并为其提供环境改造候选行星修正,以及一种独特的行星修正,使其获得 +3%幸福度 和 -15%岗位维护费。
温科沃特美术堂 有一个独特的同名行星修正。当这个星球第一次被殖民时,玩家将被一个守护机器人联系,并被告知这个星球的工业化将保持在最低限度。如果请求被接受,该行星将获得第二个行星修正,使其具有以下效果:
如果拒绝则有一支大约7K战斗力的舰队将在20天内到达,并在攻击前提供最后一次接受修改的机会。
半人马座阿尔法
半人马座阿尔法 (南门二)是一个三合星星系,如果选择太阳系 作为起始系统,它将始终作为太阳系 的邻居与巴纳德星 、南河三 和天狼 一起诞生。如果在设置中启用确保可宜居星球,半人马座阿尔法-B-III将始终符合地球主要物种的气候偏好。半人马座比邻星b将是一个带有潮汐锁定 行星修正和一级异常现象的冰冻世界。调查异常现象将给予少量凝聚力 ,并赋予行星环境改造候选 行星修正。
太阳系
如果没有一个初始帝国将太阳系作为其母星系,则太阳系有50%的几率在银河系中诞生,地球处于以下状态之一:
- 中世纪晚期
- 人类是
威权主义 ,唯心主义 和排外主义 ,拥有由封建征税组成的原始军队。背景是对《十字军之王》的参考,这是P社的另一个游戏系列。 - 机械时代
- 人类是
极端军国主义 和唯物主义 ,拥有纳粹德国、苏联、美国、英国和旧日本帝国的工业军队。在铁人模式下,此时成功入侵将解锁无限异象 成就。如果他们进入原子时代,他们可能会发动一场核战争。背景是对《钢铁雄心》的参考,这也是P社的另一个游戏系列。 - 早期太空时代
- 人类是
极端平等主义 和亲外主义 ,拥有美国、中国、俄罗斯和欧盟的后原子军队。国际空间站II绕地球运行。如果他们成功研究了FTL技术,他们将成为地球联合国。在现阶段,他们不能发动核战争。 - 核废墟
- 人类在核战争中灭绝,地球是一个死寂世界。该行星有一个独特的1级异常现象,当调查时,将发现一种具有
死寂星球偏好 和善于适应 特征的未开智蟑螂物种。如果安装了上古之遗故事包 DLC,则地球有50%的机率显示“武器贮藏室”考古遗址。
特拉比斯特
特拉比斯特 是一个真实存在的星系,有很大的机会在银河系中产生。与宜居世界的默认游戏设置相比,它包含3颗宜居行星,每种气候类别一颗,远远高于平均值。所有行星的特征和可能的行星修正都是随机的。
行星 | 特拉比斯特I | 特拉比斯特II | 特拉比斯特III | 特拉比斯特IV | 特拉比斯特V | 特拉比斯特VI | 特拉比斯特VII |
---|---|---|---|---|---|---|---|
类型 | 熔融 | 荒芜 | 剧毒 | 沙漠 | 陆地 | 极地 | 冰封 |
大小 | 16 | 16 | 12 | 14 | 16 | 18 | 12 |
勾陈一
勾陈一 (北极星)是一个三合星星系,包含一个大小为23的海洋星球,其具有独特的 远古沉沦城 行星特征,并由一个名为“勾陈一自动舰队”的3k战斗力的软体类舰队进行守护。
守卫它的舰队由7艘巡洋舰组成,以冰层命名。舰队是敌对的,但它不会采取侵略性姿态,只是阻止任何试图接近该星系恒星的外来者。当它被击败后,该星系可以像普通星系一样进行宣称。巡洋舰使用以下配装:
武器 | 通用 | 核心 |
---|---|---|
该行星包含“最后的希望”考古遗址:
章节 1 | 章节 2 | 章节 3 | 章节 4 | |
---|---|---|---|---|
难度 | 3 | 1 | 3 | 6 |
奖励 | 1-5 稀有文物 | 1-5 稀有文物 | 1-5 稀有文物 | 6-10 稀有文物 +20% 生物学研究速度 |
扎娜姆
这是一个罕见的特殊星系,在生成时将随机命名,包含一个名为
守护舰队由24艘驱逐舰组成,从阿尔法到欧米茄命名,外观看起来像古代的采矿无人机,但使用更先进的组件。进入星系后,玩家会收到一条消息,说明他们将被摧毁。舰队是敌对的,但它不会采取侵略性姿态,只是阻止任何试图接近该星系恒星的外来者。当它被击败后,该星系可以像普通星系一样进行宣称。驱逐舰使用以下配装:
武器 | 通用 | 核心 |
---|---|---|
帕尔乌斯
帕尔乌斯 是一个K型恒星星系,其中包含一个大小为22的沙漠星球,具有一个6级异常现象。如果行星被殖民,研究它将给行星一个纳米虫群行星修正,使其具有 0%宜居性 和幸福度 ,并发布一个特殊项目。该特殊项目需要300天完成,共有3种选择:
- 研究纳米虫群可以获得
管理型人工智能 科技。如果已经研究完成,将给予适度的物理学研究 点数。 - 摧毁纳米虫群至少需要一个拥有2K战斗力的舰队进入行星轨道,移除纳米虫群行星修正并给予行星 纳米虫群遗骸 行星特征。
- 驯服蜂群需要
自我演化逻辑 科技,并启动另一个需要300天的特殊项目。完成后,将清除行星上的所有障碍,并将其环境改造为一个与帝国主要物种的气候偏好相匹配的地形,并添加 驯化的纳米虫群行星修正。如果拥有虚空居者起源,它将被环境改造为盖亚世界。
Sanctuary
Sanctuary is a system containing an abandoned ring world of previous Enigmatic Observers. Originally created to act as a nature preserve and house primitive life, the system was abandoned but left guarded by multiple defense platforms of approximately 42k fleet power. Upon discovering the system an empire is contacted by the automated defense facility, which explains the history and purpose of the facility. Every message ends in "Do not approach this facility under any circumstances" and indeed the defenses will fire upon any ship that approaches it.
The Sanctuary defenses contain the following stations:
1 Sanctuary Core |
4 A-1 Fortresses | 11 A-2 Outposts |
---|---|---|
Despite having no engine modules, stations are, in fact, mobile, and therefore cannot be engaged with artillery ships from a safe distance, one by one. Defeating them may prove a challenge but destroyed platforms are not rebuilt, allowing the system to slowly be overtaken.
The ring world is almost completely intact and each habitable segment houses a randomized pre-FTL species, none of them advanced beyond the Steam Age. Any empire that manages to defeat the platforms can lay claim to the extremely valuable system and decide the fate of the inhabiting species. It should be noted that since the species have evolved and reached sapience on the ring world they have the
Ancient Manufactory
A random system in the galaxy will contain an asteroid field where one of the large asteroids is orbited by an Ancient Manufactory identical to the Mining Drone stations. Surveying the asteroid will reveal a level III anomaly. Investigating it will bring the option to either:
- Leave the manufactory alone.
排外主义 and极端排外主义 empires will gain 100影响力 from this option. - Start a Special Project to restore the manufactory with a fleet. Not available to
极端排外主义 empires. Possible outcomes are granting the Rare Crystals Manufacturing technology, launching the manufactory into the star and awakening 3 hostile Ancient Mining Drones or Crystalline Entities. If the system has been claimed another possible outcome is turning the manufactory into a mining station and adding a deposit of 10矿物 to the star.
Shallash
A system that can only spawn bordering the Xenophobic Isolationists may contain Shallash, a Tomb World orbited by 6 moons equidistantly that contains the Ruined Star System Archaeology Site that can be excavated. The system also contains multiple
Ruined Ringworld
只可用于 Utopia DLC 已启用。 |
A random system in the galaxy will contain a ruined ringworld. As with all ruined megastructures the ringworld can be repaired if the empire has the
If the
- Issue a special project to thaw the clones. The project takes 30 days to complete and will create on a random world two Pops of a species with the
无产者 ,强壮 ,精神阉割 and死寂星球偏好 World climate preferencetraits. If the empire has the噬杀蜂群 civic it will instead gain 350-2000食物 and 100-500凝聚力 . - Leave the clones in stasis and a deposit of +4
社会学研究 Research to the star. If a ringworld segment is repaired and colonized the empire will get the option to either instantly thaw the clones and create on the colonized segment two Pops of a species with the无产者 ,强壮 ,精神阉割 and死寂星球偏好 World climate preference traits or leave the clones in stasis and add the Cryonic Clones Monument planetary feature to the colonized segment.
Distant Stars systems
只可用于 Distant Stars DLC 已启用。 |
Junk Rattlings
A random pulsar system in the galaxy might contain a Tomb World planet called Ruinous Core orbited by a Tomb World moon called Lost Encampment, as well as various debris throughout the system. A similar nearby system will contain three Tomb Worlds: Silent Colony, Decayed Hub and Crumbling Borough. A second nearby system will contain a Tomb World called Fallen Outpost. Unlike other Distant Stars systems, these systems will give a notification when one is entered for the first time. Surveying Ruinous Core will reveal a level II anomaly. Investigating it will grant a significant amount of
25 to 35 years after the first system has been entered a species called Ketling will emerge in any of the three systems that haven't been claimed by an empire. A special project will be added to investigate any Tomb World in one of those systems and doing so will grant a large amount of
Planets with Ketlings cannot be colonized but can be invaded. If invaded they will suffer a 5 years Culture Shock identical to invading an Early Space Age civilization.
Another 25 to 35 years after the Ketling have emerged they will become the Ketling Star Pack. All their planets will be filled with buildings and they will get 10 armies and a fleet of 8 cruisers, 8 destroyers and 10 corvettes. If any of their systems have been invaded or claimed with a starbase they will have a temporary -20
The exact delay of both the species emergence and the empire creation are set at the moment the preceding event occurs, so reloading a save prior to their appearance will not change the delay unless the save is far enough back.
Sea of Consciousness
A random binary star system might contain a size 24 Ocean World with a unique appearance that does not contain landmasses among other uninhabitable planets. The planet has no blockers and has a Betharian Fields planetary feature. It also has a unique planet modifier granting it the following:
- +25% Habitability
- +10% Research from Jobs
- -25% Governing Ethics Attraction
- -25% Planetary Build Speed
The modifier is removed if the planet is terraformed into anything except a Continental or Gaia World.
Surveying the planet will reveal a level V anomaly. Investigating it will not grant anything to a
- Allow the scientist leader to leave. One year later the empire will gain a random
灵能理论 technology. If all technologies are researched it will instead grant a large amount of物理学研究 and社会学研究 research. - Disallow the scientist leader to leave. 3 months later the scientist will die. 10 years later the empire will gain a random
灵能理论 technology. If all technologies are researched it will instead grant a large amount of物理学研究 and社会学研究 research. - Remove the scientist Leader, ending the event chain.
- If the scientist is dead, you will get a random psionic technology in 10 years instead of 6 months.
Twin Tomb World Civilizations
This star system contains two Tomb Worlds, both with humanoid Bronze Age civilizations. Surveying the second Tomb World will reveal a level III anomaly. Investigating it will grant a moderate amount of
This system will not spawn if primitives have been disabled.
Gish
A class B star system contains a Shielded World typically called Gish showing a desert planet underneath, although the name may vary. Surveying will reveal a level IV anomaly. Investigating it will bring the option to either:
- Repair the shield with a science ship to add a 8
物理学研究 and 4社会学研究 deposit to the world for a few decades. - Interrupt the time loop with a science ship, gaining a small amount of
物理学研究 research. There is a 50% chance of the world turning into a tomb world and a 50% chance of creating the Prikkiki-Ti empire. - Leave the planet alone and gain 150 of
物理学研究 and社会学研究 research. Around a decade later the Prikkiki-Ti empire will emerge.
Paridayda
One anomaly in the galaxy might be called The Vechtar Zavonia when successfully investigated, describing a planet called Paridayda and a species called Mardak Vol. Choosing the option to search for the planet will start a special project. Finishing it will create a neighbor system and point to a Barren World inside. Choosing to investigate further when entering the system will start a special project to investigate the planet with a science ship. Finishing the special project takes 60 days and will reveal the planet as a size 25 Gaia World with the Stone Age Mardak Vol civilization and the unique Paridayda planet modifier.
A few days after the system has been claimed a species called the Vol will arrive with a fleet to purge the Mardak Vol. Accepting will destroy the civilization and add a removable blocker to the planet. Refusing will have the fleet attack the system. If their fleet is not defeated they will bombard the planet with the Armageddon stance. Once all Mardak Vol pops are killed by bombardment all tiles on the planet will get 4 removable blockers.
Accepting is the recommended course of action as not only does it avoid the fight but the Mardak Vol would take a long time to enlighten or remove Stellar Culture Shock and have the
Other systems
- Abandoned Observation Post
- This class F star system contains an Abandoned Observation Post orbiting a habitable world. Surveying the planet will reveal a level IV anomaly. Investigating it will bring the option to either:
- Abandoned Star Platform
- This system contains an Abandoned Star Platform orbiting a pulsar star. Surveying the star will reveal a level IV anomaly. Investigating it will bring the option to start a 60 days special project to either:
- Caretaker Escape Pod
- This binary star system has as its last planet a Gas Giant with escape pods in orbit. Surveying the planet will reveal a level III anomaly. Investigating it will bring the option to either ignore the pod for a small amount of
影响力 or hail it and get the following options:- Valid if AI is not outlawed: Accept Caretaker AX7-b as a leader, gaining a level 4 governor Leader.
- Valid if AI is not outlawed: Examine Caretaker AX7-b for a moderate amount of Engineering research.
- Valid if AI is outlawed: Destroy the pod for a small amount of
影响力 . - Valid if
机械智能 : Recycle Caretaker AX7-b for a small amount of矿物 and Engineering research.
- Gaia Civilization
- This class M star system contains a Gaia moon orbited by a derelict station. Surveying the moon will reveal a Stone Age molluscoid civilization with the
极易适应 ,缓慢繁殖 ,安土重迁 and盖亚星球偏好 World climate preference traits, as well as a level VI anomaly. Investigating it will grant a significant amount of物理学研究 and社会学研究 research. This system will not spawn if primitives have been disabled. - Rudimentary Robots
- This star system contains a single habitable world with the Metal Boneyards planetary feature among other uninhabitable planets. Surveying the planet will reveal a level I anomaly. Investigating it will add 3 or 4 robot Pops on the planet. After the planet is colonized you will be given the option to either:
- Regardless of the chosen option, around 5 years after the planet has been colonized a number of colonists will gain the Erratic Behavior modifier, giving -25% to
幸福度 ,主流思潮吸引力 and Resource Production, and a special project to investigate it will be added, costing 60社会学研究 research. Finishing the research project grants a random生物学 technology. If the special project is not completed in 4 months three enraged colonists armies will form and attempt to occupy the planet. - Superflares
- This class G star system contains a number of uninhabitable planets and a gas giant with multiple moons, one of them being a Tomb World with the unique Irradiated Valley planetary feature. Another one of the planets is a frozen world with a level I anomaly. Investigating it will add a 4
社会学研究 deposit to the world. The star also has a 3物理学研究 deposit instead of a regular Energy one. A year after the planet is colonized a special project will be added to shield the colony with a science ship. The project takes 30 days to complete and gives the planet a +10%凝聚力 from Jobs modifier. The scientist will also gain the Expertise: Field Manipulation trait. If the project is not started in 150 days one pop will die and the planet will get -10%宜居性 and -15% Energy from Jobs for 20 years. - The Veil
- This binary star system contains a planet that will appear either as a Gaia World or a Shrouded World. Surveying it will reveal the Phase-Shifted planet modifier ( -50% Planet Build Speed) and the only level X anomaly besides certain precursor anomalies in the game. Investigating it will describe how every 3 months the planet shifts between a Gaia World and a Shrouded World and grant a moderate amount of
物理学研究 . Once the system has been claimed you will be given the option to either:
- Great Wound
- This system consists of a large central black hole orbited by several smaller ones. Three void cloud fleets with 20K power patrol the system. The central black hole has a guaranteed large deposit of 10 Dark Matter. Added since DS.
- Broken Ringworld
- A few segments of a broken ringworld orbiting a black hole, probably formed when the original star went supernova. Void clouds patrol the system, and Dark Matter can be found. Added since DS.
Ancient Relics systems
只可用于 Ancient Relics DLC 已启用。 |
Shielded Relic system
A random binary system in the galaxy will always contain a size 25 Shielded World guarded by a fleet of 5k fleet power with ships identical to the ones guarding Zanaam. Surveying either the Shielded World or its moon will reveal a unique Archaeology Site that can be excavated.
Omni system
A random system in the galaxy will always contain a Relic World. Surveying it will reveal the unique Ruined World Archaeology Site that can be excavated.
Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | |
---|---|---|---|---|
Difficulty | 4 | 4 | 5 | 6 |
Rewards | 1-5 Minor Artifacts | None | 1-5 Minor Artifacts | 10-30 Minor Artifacts The Omnicodex Relic |
C.A.R.E.
A random binary system in the galaxy might contain a Relic World. Surveying it will reveal the Planetary Machinery Archaeology Site that can be excavated.
Finishing the excavation will open a dialogue window with C.A.R.E. Interactive Interface. Agreeing to help it will issue the Develop A Cure For The Ferrophage Special Project. Finishing it takes 10 years and grants the Defragmentor Relic while the Relic World gains a permanent +10% Energy from Jobs modifier. Refusing will grant 100
Privateers
- This system will not appear if the
启示录 DLC is enabled, Privateers being replaced by the Marauders.
A random system in the galaxy will be home to the Privateers, a group of 3 pirate fleets which must be defeated:
- Young Blood contains 12 corvettes and uses tier I components
- Scarred Veterans contains 4 corvettes, 16 destroyers and 20 cruisers, and uses tier II components
- Old Guard contains a battleship and uses tier III components
All fleets are balanced but have a slight bias towards armor components, making fleets with a slight bias towards energy weapons the counter. However the system's only resources are two asteroids with slightly higher