(→L-星门) |
(→灰蛊风暴: 更新) |
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第46行: | 第46行: | ||
== 灰蛊风暴 == | == 灰蛊风暴 == | ||
[[File:Gray Tempest Emerge.png|thumb|260px|Gray Tempest emerging from a reactivated L-Gate]] | [[File:Gray Tempest Emerge.png|thumb|260px|Gray Tempest emerging from a reactivated L-Gate]] | ||
The most common outcome of the L-Gate activation is an invasion from the L-Cluster. All L-Gates in the galaxy except the first one activated will open at the same time and bring an invasion force. In a [[Map#Galaxy size|tiny galaxy]] with only one L-Gate, the empire that activated it will endure the invasion instead. Each Gray Tempest fleet will be about 10k-100k fleet power, dependent on the difficulty. | |||
If a Gray Tempest fleet bombards a colony until it reaches {{ | If a Gray Tempest fleet bombards a colony until it reaches {{iconify|devastation||100|red}}, the colony will turn into a [[File:Planet toxic.png|24px|link=Nanite World]] Nanite World. If the colony is a {{iconify|habitat|suf=planet}} or a {{iconify|ring world}} segment, it will be destroyed instead. | ||
Nanite fleets are composed of one titan and 5 cruisers all equipped with a few energy weapons and numerous strike craft. Their energy weapons deal -25% damage to shields and double damage to armor, their strike craft ignore shields and 66% of armor and their titan weapons ignore all shields and armor. Therefore point-defenses are necessary, preferably Flak Artillery, and | Nanite fleets are composed of one titan and 5 cruisers, all equipped with a few energy weapons and numerous strike craft. Their energy weapons deal -25% damage to shields and double damage to armor, their strike craft ignore shields and 66% of armor, and their titan weapons ignore all shields and armor. Therefore point-defenses are necessary, preferably Flak Artillery, and [[File:Ship part crystal armor 1.png|24px|link=Utility_components#Crystal-Infused_Plating]] Crystal-Infused Plating or [[File:Ship part crystal armor 2.png|24px|link=Utility_components#Crystal-Forged_Plating]] Crystal-Forged Plating components and to a lesser extent shields will help. Nanite ships have equal amounts of tier V armor and shields, and their special strike craft can’t do point defense, so the best offensive weapon would be Torpedoes. Due to the huge number of strike craft that nanite titans carry, own strike craft are more useful at fleet defense than offense. | ||
The Gray Tempest home system contains a factory station twice as strong as the usual fleet which will create a new fleet | The Gray Tempest home system contains a factory station twice as strong as the usual fleet, which will create reinforcements every 10 years. If any other empire has a ship in the L-Cluster, three new fleets will spawn at the factory. Otherwise, a single fleet will spawn at the L-Gate in Terminal Egress. If the factory is destroyed, all Gray Tempest ships will dissolve and all Nanite Worlds will get the {{iconify|Terraforming Candidate}} planet modifier. | ||
The Gray Tempest home system contains 4 regular nanite fleets in addition to the factory. Every other system in the L-Cluster contains one defensive fleet for each nanite world it has, and there are a further seven roaming fleets which patrol randomly between the nanite worlds in the L-Cluster. | |||
{| class="wikitable plainlist" | |||
! Ship !! Total stats !! Weapons !! Utilities !! Core components | |||
|- style="vertical-align:top;" | |||
| Nanite Interdictor | |||
| | |||
* {{icon|ship health}} '''2,000''' Hull | |||
** 10 Daily Hull Regen | |||
* {{icon|ship armor}} '''1,460''' Armor | |||
** 14.6 Daily Armor Regen | |||
* {{icon|ship shield}} '''1,460''' Shields | |||
** 14.6 Daily Shield Regen | |||
* {{icon|ship evasion}} '''26%''' Evasion <!-- 20 base +6 from thrusters --> | |||
* {{icon|ship speed}} '''210''' Speed <!-- 140 base +50% from thrusters --> | |||
* {{icon|fire rate}} {{green|+10%}} Fire Rate <!-- from combat computer --> | |||
* {{icon|ship accuracy}} {{green|+10}} Accuracy <!-- from combat computer --> | |||
| | |||
{{Collapse list | |||
| type= {{icon|slot g}} 4x [[File:ship_part_space_whale_weapon.png|24px]] Energy Sphere | |||
| body= | |||
** {{icon|damage}} 100-150 Damage | |||
** [[File:Combat_stat_damage_shields.png|24px]] {{red|75%}} damage against Shields | |||
** [[File:Combat_stat_damage_armor.png|24px]] {{green|200%}} damage against Armor | |||
** {{icon|fire rate}} '''2.1''' day cooldown | |||
** {{icon|ship accuracy}} '''100%''' Accuracy | |||
** {{icon|tracking}} '''50%''' Tracking | |||
** {{icon|weapons range}} '''120''' Range | |||
** {{icon|damage}}/{{icon|time}} Average damage | |||
*** [[File:Combat_stat_damage_shields.png|24px]] 44.64 against Shields | |||
*** [[File:Combat_stat_damage_armor.png|24px]] 119.05 against Armor | |||
*** [[File:Combat_stat_damage_hitpoints.png|24px]] 59.52 against Hull | |||
}} | |||
{{Collapse list | |||
| type= {{icon|slot h}} 3x [[File:ship_part_strike_craft_scout_1.png|24px]] Nanite Fighters{{0}} | |||
| body= | |||
** 10 strike craft | |||
*** {{icon|ship health}} '''100''' Hull | |||
*** {{icon|ship armor}} '''50''' Armor | |||
*** {{icon|ship shield}} '''50''' Shields | |||
*** {{icon|ship evasion}} '''80%''' Evasion | |||
*** {{icon|ship speed}} '''600''' Speed | |||
*** {{icon|damage}} 10-12 Damage | |||
*** {{icon|shield}} {{green|100%}} Shield Penetration | |||
*** {{icon|armor}} {{green|66%}} Armor Penetration | |||
*** {{icon|fire rate}} '''4''' day cooldown | |||
*** {{icon|weapons range}} '''20''' Range | |||
*** {{icon|ship accuracy}} '''100%''' Accuracy | |||
*** {{icon|tracking}} '''100%''' Tracking | |||
** {{icon|time}} 1.0 Launch time | |||
** {{icon|time}} 0.5 Daily Regeneration | |||
** {{icon|weapons range}} '''120''' Engagement Range | |||
** {{icon|damage}}/{{icon|time}} 10x 2.75 | |||
}} | |||
| | |||
* {{icon|slot m}} 4x [[File:Ship part shield_5.png|24px]] [[Hyper Shields]] | |||
* {{icon|slot m}} 4x [[File:Ship part armor_5.png|24px]] [[Neutronium Armor]] | |||
* {{icon|slot a}} 1x [[File:Ship part auto repair.png|24px]] [[Regenerative Hull Tissue]] | |||
| | |||
* [[File:ship_part_reactor_3.png|24px]] [[Cold Fusion Reactor]] | |||
* [[File:ship_part_warp_drive_3.png|24px]] [[Hyper Drive I]] | |||
* [[File:ship_part_thruster_3.png|24px]] [[Plasma Thrusters]] | |||
* [[File:ship_part_sensor_2.png|24px]] [[Gravitic Sensors]] | |||
* [[File:Tech_combat_computers_2.png|24px]] [[Core components#Combat Computer|Advanced Combat Computer (Line)]] | |||
|- style="vertical-align:top;" | |||
| Nanite Mothership | |||
| | |||
* {{icon|ship health}} '''20,000''' Hull | |||
** 100 Daily Hull Regen | |||
* {{icon|ship armor}} '''5,220''' Armor | |||
** 52.2 Daily Armor Regen | |||
* {{icon|ship shield}} '''5,742''' Shields <!--5,220 base +10% from shield capacitor--> | |||
** 52.2 Daily Shield Regen | |||
* {{icon|ship evasion}} '''12%''' Evasion <!-- base 10 +2 from thrusters --> | |||
* {{icon|ship speed}} '''180''' Speed <!-- base 120 +50% from thrusters --> | |||
* {{icon|fire rate}} {{green|+10%}} Fire Rate <!-- from combat computer --> | |||
* {{icon|weapons range}} {{green|+10}} Range <!-- from combat computer --> | |||
| | |||
{{Collapse list | |||
| type= {{icon|slot t}} 1x [[File:ship_part_space_whale_weapon.png|24px]] Energy Arc ''(Static)'' | |||
| body= | |||
** {{icon|damage}} 1-9999 Damage | |||
** {{green|100%}} Shield Penetration | |||
** {{green|100%}} Armor Penetration | |||
** {{icon|fire rate}} '''12.6''' day cooldown | |||
** {{icon|ship accuracy}} '''100%''' Accuracy | |||
** {{icon|tracking}} '''20%''' Tracking | |||
** {{icon|weapons range}} '''30-200''' Range | |||
*** {{icon|weapons range}} '''15''' Firing Arc | |||
** {{icon|damage}}/{{icon|time}} Average damage | |||
*** [[File:Combat_stat_damage_hitpoints.png|24px]] 396.83 against Hull | |||
}} | |||
{{Collapse list | |||
| type= {{icon|slot g}} 4x [[File:ship_part_space_whale_weapon.png|24px]] Energy Sphere | |||
| body= | |||
** {{icon|damage}} 100-150 Damage | |||
** [[File:Combat_stat_damage_shields.png|24px]] {{red|75%}} damage against Shields | |||
** [[File:Combat_stat_damage_armor.png|24px]] {{green|200%}} damage against Armor | |||
** {{icon|fire rate}} '''2.1''' day cooldown | |||
** {{icon|ship accuracy}} '''100%''' Accuracy | |||
** {{icon|tracking}} '''50%''' Tracking | |||
** {{icon|weapons range}} '''120''' Range | |||
** {{icon|damage}}/{{icon|time}} Average damage | |||
*** [[File:Combat_stat_damage_shields.png|24px]] 44.64 against Shields | |||
*** [[File:Combat_stat_damage_armor.png|24px]] 119.05 against Armor | |||
*** [[File:Combat_stat_damage_hitpoints.png|24px]] 59.52 against Hull | |||
}} | |||
{{Collapse list | |||
| type= {{icon|slot h}} 10x [[File:ship_part_strike_craft_scout_1.png|24px]] Nanite Fighters{{0}} | |||
| body= | |||
** 10 strike craft | |||
*** {{icon|ship health}} '''100''' Hull | |||
*** {{icon|ship armor}} '''50''' Armor | |||
*** {{icon|ship shield}} '''50''' Shields | |||
*** {{icon|ship evasion}} '''80%''' Evasion | |||
*** {{icon|ship speed}} '''600''' Speed | |||
*** {{icon|damage}} 10-12 Damage | |||
*** {{green|100%}} {{icon|shield}} Shield Penetration | |||
*** {{green|66%}} {{icon|armor}} Armor Penetration | |||
*** {{icon|fire rate}} '''4''' day cooldown | |||
*** {{icon|weapons range}} '''20''' Range | |||
*** {{icon|ship accuracy}} '''100%''' Accuracy | |||
*** {{icon|tracking}} '''100%''' Tracking | |||
** {{icon|time}} 1.0 Launch time | |||
** {{icon|time}} 0.5 Daily Regeneration | |||
** {{icon|weapons range}} '''120''' Engagement Range | |||
** {{icon|damage}}/{{icon|time}} 10x 2.75 | |||
}} | |||
| | |||
* {{icon|slot l}} 6x [[File:Ship part shield_5.png|24px]] [[Hyper Shields]] | |||
* {{icon|slot l}} 6x [[File:Ship part armor_5.png|24px]] [[Neutronium Armor]] | |||
* {{icon|slot a}} 1x [[File:Ship part auto repair.png|24px]] [[Regenerative Hull Tissue]] | |||
* {{icon|slot a}} 1x [[File:Ship part shield recharger.png|24px]] [[Shield Capacitor]] | |||
| | |||
* [[File:ship_part_reactor_3.png|24px]] [[Cold Fusion Reactor]] | |||
* [[File:ship_part_warp_drive_3.png|24px]] [[Hyper Drive I]] | |||
* [[File:ship_part_thruster_3.png|24px]] [[Plasma Thrusters]] | |||
* [[File:ship_part_sensor_2.png|24px]] [[Gravitic Sensors]] | |||
* [[File:Tech_combat_computers_2.png|24px]] [[Core components#Combat Computer|Advanced Combat Computer (Artillery)]] | |||
|- style="vertical-align:top;" | |||
| Nanite Factory | |||
| | |||
* {{icon|ship health}} '''100,000''' Hull | |||
* {{icon|ship armor}} '''53,480''' Armor <!-- 50,000 base + 3,480 --> | |||
* {{icon|ship shield}} '''6,264''' Shields <!-- 5,220 +20% --> | |||
** 52.2 Daily Shield Regen | |||
* {{icon|ship evasion}} '''0%''' Evasion | |||
* {{icon|ship speed}} '''0''' Speed | |||
* {{icon|fire rate}} {{green|+10%}} Fire Rate <!-- from combat computer --> | |||
* {{icon|tracking}} {{green|+10}} Tracking <!-- from combat computer --> | |||
| | |||
{{Collapse list | |||
| type= {{icon|slot t}} 1x [[File:ship_part_space_whale_weapon.png|24px]] Energy Arc | |||
| body= | |||
** {{icon|damage}} 1-9999 Damage | |||
** {{green|100%}} Shield Penetration | |||
** {{green|100%}} Armor Penetration | |||
** {{icon|fire rate}} '''12.6''' day cooldown | |||
** {{icon|ship accuracy}} '''100%''' Accuracy | |||
** {{icon|tracking}} '''20%''' Tracking | |||
** {{icon|weapons range}} '''200''' Range | |||
** {{icon|damage}}/{{icon|time}} Average damage | |||
*** [[File:Combat_stat_damage_hitpoints.png|24px]] 396.83 against Hull | |||
}} | |||
{{Collapse list | |||
| type= {{icon|slot g}} 12x [[File:ship_part_space_whale_weapon.png|24px]] Energy Sphere | |||
| body= | |||
** {{icon|damage}} 100-150 Damage | |||
** [[File:Combat_stat_damage_shields.png|24px]] {{red|75%}} damage against Shields | |||
** [[File:Combat_stat_damage_armor.png|24px]] {{green|200%}} damage against Armor | |||
** {{icon|fire rate}} '''2.1''' day cooldown | |||
** {{icon|ship accuracy}} '''100%''' Accuracy | |||
** {{icon|tracking}} '''50%''' Tracking | |||
** {{icon|weapons range}} '''120''' Range | |||
** {{icon|damage}}/{{icon|time}} Average damage | |||
*** [[File:Combat_stat_damage_shields.png|24px]] 44.64 against Shields | |||
*** [[File:Combat_stat_damage_armor.png|24px]] 119.05 against Armor | |||
*** [[File:Combat_stat_damage_hitpoints.png|24px]] 59.52 against Hull | |||
}} | |||
{{Collapse list | |||
| type= {{icon|slot h}} 15x [[File:ship_part_strike_craft_scout_1.png|24px]] Nanite Fighters{{0}} | |||
| body= | |||
** 10 strike craft | |||
*** {{icon|ship health}} '''100''' Hull | |||
*** {{icon|ship armor}} '''50''' Armor | |||
*** {{icon|ship shield}} '''50''' Shields | |||
*** {{icon|ship evasion}} '''80%''' Evasion | |||
*** {{icon|ship speed}} '''600''' Speed | |||
*** {{icon|damage}} 10-12 Damage | |||
*** {{green|100%}} {{icon|shield}} Shield Penetration | |||
*** {{green|66%}} {{icon|armor}} Armor Penetration | |||
*** {{icon|fire rate}} '''4''' day cooldown | |||
*** {{icon|weapons range}} '''20''' Range | |||
*** {{icon|ship accuracy}} '''100%''' Accuracy | |||
*** {{icon|tracking}} '''100%''' Tracking | |||
** {{icon|time}} 1.0 Launch time | |||
** {{icon|time}} 0.5 Daily Regeneration | |||
** {{icon|weapons range}} '''120''' Engagement Range | |||
** {{icon|damage}}/{{icon|time}} 10x 2.75 | |||
}} | |||
| | |||
* {{icon|slot l}} 6x [[File:Ship part shield_5.png|24px]] [[Hyper Shields]] | |||
* {{icon|slot l}} 4x [[File:Ship part armor_5.png|24px]] [[Neutronium Armor]] | |||
* {{icon|slot a}} 2x [[File:Ship part shield recharger.png|24px]] [[Shield Capacitor]] | |||
| | |||
* [[File:ship_part_reactor_4.png|24px]] [[Antimatter Reactor]] | |||
* [[File:ship_part_sensor_2.png|24px]] [[Gravitic Sensors]] | |||
* [[File:Tech_combat_computers_2.png|24px]] [[Core components#Combat Computer|Advanced Combat Computer (Platform)]] | |||
|} | |||
== 德萨努协和国 == | == 德萨努协和国 == |
2022年7月11日 (一) 15:31的版本
只可用于 Distant Stars DLC 已启用。 |
L-星团中发现特殊事物的种类在游戏开始时就已经决定好了。因此,在访问L-星团之前重新加载以前的存档不会改变结果。
L-星门
一些黑洞星系是
![]() |
只可用于 Ancient Relics DLC 已启用。 |
玩家可以花费50
一旦收集到7个L-星门见解,将可用于研究
一旦第一个L-星门被激活,将发现四种事物之一,权重如下:
结果 | 概率 | 发现后是否开启全部L-星门 |
---|---|---|
35.7 % | ![]() | |
21.4 % | ![]() | |
21.4 % | ![]() | |
21.4 % | ![]() |
一个银河系中最多可以存在10个L-星门,并且无法建造新的L-星门。L-星团中只有一个L-星门,位于
与常规星门不同,敌人星系中的L-星门可以在战争期间使用。
![]() |
只可用于 Utopia DLC 已启用。 |
在激活L-星门之前,完成的哨兵阵列将不会提供L-星团的可见性。在L-星门激活后,它将提供L-星团的可见性。
灰蛊风暴
The most common outcome of the L-Gate activation is an invasion from the L-Cluster. All L-Gates in the galaxy except the first one activated will open at the same time and bring an invasion force. In a tiny galaxy with only one L-Gate, the empire that activated it will endure the invasion instead. Each Gray Tempest fleet will be about 10k-100k fleet power, dependent on the difficulty.
If a Gray Tempest fleet bombards a colony until it reaches 100
Nanite World. If the colony is a
Nanite fleets are composed of one titan and 5 cruisers, all equipped with a few energy weapons and numerous strike craft. Their energy weapons deal -25% damage to shields and double damage to armor, their strike craft ignore shields and 66% of armor, and their titan weapons ignore all shields and armor. Therefore point-defenses are necessary, preferably Flak Artillery, and Crystal-Infused Plating or
Crystal-Forged Plating components and to a lesser extent shields will help. Nanite ships have equal amounts of tier V armor and shields, and their special strike craft can’t do point defense, so the best offensive weapon would be Torpedoes. Due to the huge number of strike craft that nanite titans carry, own strike craft are more useful at fleet defense than offense.
The Gray Tempest home system contains a factory station twice as strong as the usual fleet, which will create reinforcements every 10 years. If any other empire has a ship in the L-Cluster, three new fleets will spawn at the factory. Otherwise, a single fleet will spawn at the L-Gate in Terminal Egress. If the factory is destroyed, all Gray Tempest ships will dissolve and all Nanite Worlds will get the
The Gray Tempest home system contains 4 regular nanite fleets in addition to the factory. Every other system in the L-Cluster contains one defensive fleet for each nanite world it has, and there are a further seven roaming fleets which patrol randomly between the nanite worlds in the L-Cluster.
Ship | Total stats | Weapons | Utilities | Core components |
---|---|---|---|---|
Nanite Interdictor | ||||
Nanite Mothership | ||||
Nanite Factory |
德萨努协和国
Another possible outcome of the L-Gate activation is finding an empire called the Dessanu Consonance inhabiting the entire L-Cluster. Upon discovery the Dessanu will provide the empire that opened the gate +1
Living Metal technology if it hasn't been already researched. Their only request is that no ship will enter the factory trinary system at the heart of the L-Cluster and that they are not asked about the Nanites. The Dessanu will never leave the L-Cluster even if they become hostile, nor will they build new fleets.
Each time a ship or fleet enters the factory system the Dessanu will demand that it leaves within 60 days. Refusing to do so or inquiring too much about nanites will make them hostile, as will attacking them.
Each Dessanu system contains at least one Gaia World. However, if a planet is successfully invaded and occupied it will turn into a Nanite World with the Terraforming Candidate planet modifier. All armies will safely retreat back in orbit. If the factory is destroyed the same will happen to all Dessanu worlds.
小灰
If the L-Cluster is abandoned a random Nanite World will have a Level 3 Surface Signature anomaly. Investigating it will reveal a nanite entity taking the form of a member of the species discovering it. Asking it to join you will add Gray to the Contacts menu. Gray can take one of three forms at any time (except if it is in battle or merging state):
- Governor Level 10 leader with the
Nanite Entity trait
- Nanite Titan ship (around 40k fleet power)
- Nanite Warform army (around 1k army strength)
Should Gray be destroyed it will merge back and reappear in 10 years.
This outcome leaves only one L-Gate activated, all the others coming online afterwards one at a time every one or two years. This gives the empire that activated the first L-Gate a significant head start, especially if opened in the early game.
L-星龙
The only outcome of the L-Gate activation seemingly unrelated to nanites is the spawning of L-Drakes. Each L-Gate in the galaxy will activate and bring an L-Drake which will travel to a random system three hyperlanes away and nest there. It will not be hostile even if its nesting system is claimed. If an L-Drake is attacked all L-Drakes will become hostile towards the attacking empire but each L-Drake killed adds a moderate reward of
Engineering and
If the empire that opened the L-Gate enters a nesting system with a science ship it will have the option to start a special project to tame the L-Drake residing there, gaining control of it. The option is not available if the empire is
genocidal.
This outcomes leaves all L-Gates activated and leading to an abandoned L-Cluster, allowing everyone access.
结果
L星门的结果在星系生成时就已经作为全局flag设定好了,所以存档SL并不会改变结果。如果在非铁人模式控制台输入以下指令则可以获知开启L星门的结果。
effect if = { limit = { has_global_flag = gray_goo_crisis_set } custom_tooltip = "Gray Tempest"}#灰蛊风暴 else_if = { limit = { has_global_flag = dragon_season } custom_tooltip = "L-Drake" }#L-星龙 else_if = { limit = { has_global_flag = gray_goo_empire_set } custom_tooltip = "Dessanu Consonance" }#德萨努协和国 else = { custom_tooltip = "Gray" }#小灰
从故事叙事/角色扮演的角度来说,小灰事件结果中显示给玩家的文字描述了德萨努协和国的事件,而德萨努协和国又描述了灰色风暴的事件。 但是这仅仅是从故事叙述的角度来看待事件,正如上文所述,结果在星系产生时已经确定,在游戏更早的阶段启动L-星门并不会触发“更早的事件”。