游戏模组:Distant Origin
Distant Origin
Outliner top.png
Distant origin.png
类型
Events, Galaxy Generation

作者
mzilli

状态
Updated for 3.3.*

论坛
Steam 创意工坊

Distant Origin is a mod that expands on the Lost Colony and Remnant origins, and adds several more as well. Players can play as a race of refugees exiled by an invading alien race, desperate to retake their homeworld at all costs. Or they can play as the homeworld itself in the expanded Remnants origin, searching the universe for their own lost colonies scattered throughout the galaxy. There are a lot of possibilities, and virtually all of them should be compatible with most mods since no significant vanilla files are touched.

Overview[编辑 | 编辑源代码]

New Features[编辑 | 编辑源代码]

  • If you have the 失落行星 Lost Colony 失落行星Lost Colony, 破碎之环 Shattered Ring 破碎之环Shattered Ring, 虚空居者 Void Dwellers 虚空居者Void Dwellers, or 降世灾星 Calamitous Birth 降世灾星Calamitous Birth origins (or one of the modded ones listed under Compatibility below), a solar system will be spawned somewhere in the galaxy containing your species' true homeworld. Exactly what you'll find there is a mystery, but locating it and potentially moving back in will yield rewards. This is similar to how Lost Colony already works in vanilla, but with more possibilities in how your homeworld fared after you left.
  • If you have the 星球塑形师 World Shaper Interstellar Exiles origin, a backstory is created in which your population was forcibly expelled from your homeworld by an invading force, and eventually re-settled on a distant world. Combining this with the new Vengeful Refugees civic creates an event chain aimed at re-conquering that lost homeworld. The game will generate an appropriate 扩张主义者 Expansionist Contested Capital empire, or you can create your own in the empire creator and force-spawn it.
  • If you have the 扩张主义者 Expansionist Contested Capital origin, a backstory is created in which your civilization fought a global war over your homeworld, ultimately winning control of it and forcing the losers into exile among the stars. Those exiles have rebuilt their civilization on another world but have not forgotten their origin and your role in banishing them. The game will generate an appropriate 星球塑形师 World Shaper Interstellar Exiles empire, or you can create your own in the empire creator and force-spawn it.
  • If you have the 复国孑遗 Remnants 复国孑遗Remnants origin (and are not a 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness), up to ten lost colonies of your species will be seeded across the galaxy for you to find through an event chain. You will also uncover details about your ancient empire and how it met its demise. Once again, you can customize some or all of these lost colonies in the empire creator.

Homeworld and Distant Origin traits[编辑 | 编辑源代码]

There are twelve new species traits in this mod: seven 星球塑形师 World Shaper Distant Origin traits (1-5, Sol, and Xarmir) and five 扩张主义者 Expansionist Homeworld traits (1-5). By using these, you can further customize the nature of your homeworld and its inhabitants, should you choose for any to exist.

Let's say you want multiple custom empires to share the same lost homeworld. Give them a Distant Origin trait (1-5, or Earth or Xarmir if you wish) and an appropriate origin (the four listed above, or one of the modded ones listed under Compatibility below) and the game will generate a system to accommodate this, possibly spawning a parent empire as well. If you want to customize the parent empire itself, just create them in the empire creator and give them the appropriate Homeworld trait (or staring system).

Origins[编辑 | 编辑源代码]

Origin Effects Description
Trait ruler world shaper.png Interstellar Exiles
  • Unlocks civic: AI辅助设计 AI-Aided Design Vengeful Refugees
  • A 扩张主义者 Expansionist Contested Capital empire will be spawned (or chosen from player-spawned empires, if an applicable one exists) somewhere in the galaxy.
  • -100 opinion towards corresponding Contested Capital empire
This species was forcibly expelled from their original homeworld by a hostile force centuries ago, and have settled on a new world in a distant solar system.
Origin Effects Description
Trait ruler expansionist.png Contested Capital
  • Unlocks civic: 强壮 Strong Occupied Homeworld
  • An 星球塑形师 World Shaper Interstellar Exiles empire will be spawned (or chosen from player-spawned empires, if an applicable one exists) somewhere in the galaxy.
  • -100 opinion from corresponding Interstellar Exiles empire
This society's current homeworld was disputed long ago by two cultures who fought a global war over the right to rule it. The losers were driven into exile, and the winners secured total mastery over the planet.

Civics[编辑 | 编辑源代码]

Civic Effects Description & Requirements
Leader trait ai aided design.png Vengeful Refugees
  • -1000 opinion towards any empire that controls our homeworld
  • +10% Ship Fire Rate
  • +10% Sublight Speed
  • +20% Militarist Ethics Attraction
This species was forcibly expelled from their original homeworld by a hostile force centuries ago, and will stop at nothing until they have reclaimed it.
  • 星球塑形师 World Shaper Interstellar Exiles
  • 军国主义 Militarist极端军国主义 Fanatic Militarist Militarist or Fanatic Militarist
  • No.png极端亲外主义 Fanatic Xenophile Fanatic Xenophile
  • No.png企业政府 Corporate 企业政府Corporate
  • No.png种族洁癖 Fanatic Purifiers 种族洁癖Fanatic Purifiers
Civic Effects Description & Requirements
Strong.png Occupied Homeworld
  • Starts the game with 12 Pops being of another, subservient, species.
  • Refugees will be generated from this secondary species.
Survivors from this world's original inhabitants remain, and have been incorporated into the conquerors' civilization.
  • 扩张主义者 Expansionist Contested Capital
  • No.png格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
  • No.png种族洁癖 Fanatic Purifiers 种族洁癖Fanatic Purifiers

AI Personalities[编辑 | 编辑源代码]

Vengeful Refugees[编辑 | 编辑源代码]

"This species was forcibly expelled from their original homeworld by a hostile force centuries ago, and will stop at nothing until they have reclaimed it. They are slow to trust other species, but diplomatic relations are not out of the question."

Requirements:

  • 星球塑形师 World Shaper Interstellar Exiles origin.
  • AI辅助设计 AI-Aided Design Vengeful Refugees civic.
  • Does not control their homeworld's solar system.

Vengeful Refugees are opportunistic and will not hesitate to seize the advantage when possible. They prefer to conquer planets rather than liberate or vassalize them, but will rarely if ever invade primitives (since they know what it’s like to be in that position). Vengeful Refugees have a permanent -1000 opinion modifier with any empire that controls their home world, but usually have little interest in empires who don’t threaten their crusade. Varies by ethics, of course.

Preset Empires[编辑 | 编辑源代码]

In addition to editing the Commonwealth of Man to add the 星球塑形师 World Shaper Distant Origin (Sol) trait, the mod adds three new preset empires to the roster:

Flag ornate 11.png Pasceal Kingdom
Molluscoid massive 15.png Pasceal Theocratic Monarchy Evangelizing Zealots
  • Trait ruler expansionist.png Contested Capital
  • 帝制 Imperial 帝制Imperial
  • 环保主义者 Environmentalist 环保主义者Environmentalist
  • 贵族精英 Aristocratic Elite 贵族精英Aristocratic Elite
  • 唯心主义 Spiritualist 唯心主义Spiritualist
  • 极端排外主义 Fanatic Xenophobe 极端排外主义Fanatic Xenophobe
  • Empire capital.png Xarmir, Xir'a
  • 海洋星球偏好 Ocean Preference 海洋星球偏好Ocean Preference Preference
  • 水生 Aquatic 水生Aquatic (Yes.png水生类物种包 Aquatics Species Pack)
  • 农民 Agrarian 农民Agrarian
  • 天生社会学家 Natural Sociologists 天生社会学家Natural Sociologists
  • 安土重迁 Sedentary 安土重迁Sedentary
  • 愚笨 Slow Learners 愚笨Slow Learners (Yes.png水生类物种包 Aquatics Species Pack)

The Pasceals evolved deep within the oceans of Xarmir, cultivating a vast aquatic civilization unknown to the Xarmiri who lived on the surface. For millennia the theocratic Pasceals were content to live beneath the waves, but when Xarmiri industries began to threaten the health of the oceans, a decision was made to intervene.

Pasceal warriors strode ashore and began a brutal campaign to wipe the surface-dwellers out for good. A few Xarmiri starships managed to escape the ensuing xenocide, but the rest fell to the blades and guns of the Pasceals.

With Xarmir finally tamed, and her Kingdom forever safe from outsiders, Queen Sschlass turned her attention to the stars...


Flag spherical 11.png Resurgent Nations of Xarmir
Mammalian slender 04.png Xarmiri Citizen Stratocracy Vengeful Refugees
  • Trait ruler world shaper.png Interstellar Exiles
  • 寡头制 Oligarchic 寡头制Oligarchic
  • Leader trait ai aided design.png Vengeful Refugees
  • 公民兵役 Citizen Service 公民兵役Citizen Service
  • 军国主义 Militarist 军国主义Militarist
  • 唯物主义 Materialist 唯物主义Materialist
  • 平等主义 Egalitarian 平等主义Egalitarian
  • Empire capital.png New Xarmir, Vigil
  • 海洋星球偏好 Ocean Preference 海洋星球偏好Ocean Preference Preference
  • 四海为家 Nomadic 四海为家Nomadic
  • 魅力非凡 Charismatic 魅力非凡Charismatic
  • 节约 Conservationist 节约Conservationist
  • 缓慢繁殖 Slow Breeders 缓慢繁殖Slow Breeders
  • 海洋星球偏好 Ocean Preference Xarmir Distant Origin

The defining moment of Xarmiri history came two centuries ago when the Pasceal Kingdom, an aquatic civilization that ruled the ocean floor of their shared home planet, invaded the surface in an attempt to prevent Xarmiri industry from damaging their oceans.

The result was a genocidal war that decimated the Xarmiri civilization and forced the survivors to flee in hastily-designed spaceships, leaving the Pasceals in total control of their planet. The refugees eventually settled on a remote world they dubbed "New Xarmir" and slowly rebuilt their species.

Though not aggressive by nature, the loss of their homeworld and the stress of adapting to New Xarmir badly traumatized the Xarmiri. They will go to any length to take back their lost planet.


Flag human 10.png Martian Ascendancy
Human.png Human Rational Consensus Erudite Explorers
  • 复国孑遗 Remnants 复国孑遗Remnants
  • 民主制 Democratic 民主制Democratic
  • 技术治国 Technocracy 技术治国Technocracy
  • 高效吏治 Efficient Bureaucracy 高效吏治Efficient Bureaucracy
  • 极端唯物主义 Fanatic Materialist 极端唯物主义Fanatic Materialist
  • 排外主义 Xenophobe 排外主义Xenophobe
  • Empire capital.png Mars, Sol
  • 陆地星球偏好 Continental Preference 陆地星球偏好Continental Preference Preference
  • 善于适应 Adaptive 善于适应Adaptive
  • 四海为家 Nomadic 四海为家Nomadic
  • 挥霍 Wasteful 挥霍Wasteful

Following the colonization of Mars in the mid-1970s, the best and brightest Humans flocked to the planet to build a new frontier. Within a few generations the red planet had become a major industrial hub, even before terraforming had begun in earnest.

Inevitably, the first hyperdrives were invented and humans traveled to other stars to colonize hundreds of new worlds. However, in a cataclysmic event so destructive its very nature remains unknown, that great empire was brought to its knees and contact between the colonies severed permanently.

While survival on Mars remains difficult, the inhabitants have nevertheless managed to preserve some of their cultural and technological knowledge. Now the journey to reclaim the stars begins in earnest...

Compatibility[编辑 | 编辑源代码]

This mod replaces two prescripted country files (00_top_countries and 88_humanoids_prescripted_countries), two solar system initializers (lost_colony_1 and lost_colony_sol_system), one vanilla event (game_start.1), and one scripted effect (generate_start_pops).

A list of origins compatible with the Distant Origin traits:

Planned updates/features[编辑 | 编辑源代码]

In no particular order:

  • More diplomatic and first contact dialogue and events for both origins.
  • More and better start screen messages for 星球塑形师 World Shaper Interstellar Exiles and 扩张主义者 Expansionist Contested Capital.