Leader events

本頁面部分全部內容上次核對於3.3版本

This is the list of events found in Stellaris/events/leader_events_1.txt.

Combat victory random events[編輯 | 編輯原始碼]

These random events can be triggered by the on_fleet_destroyed_perp on_action, which occurs when a fleet defeats another in combat. All seven of these events have a weight of 2, and no event triggering has a weight of 300. This gives each event a chance of 2/314 to 2/302, or approximately 0.64% to 0.66%.

ID

Promising Officer

Outliner top 500px.png
Event trigger.png 以下描述是多個可用於這個事件的描述之一。
Evt federation fleet.png

Captain [officer.GetName], the commanding officer of the [ship.GetName], served with distinction during the recent engagement that took place in the [system.GetName] system. The Admiralty on [Root.Capital.GetName], recognizing the qualities of a promising flag officer, has decided to promote the Captain to the rank of full admiral.


 
觸發條件:
  • is_country_type = default
  • 艦隊司令 Admiral Fleet is commanded by an Admiral
只觸發於:
  • A fleet winning a space battle (0.65% chance)

即時效果:

艦隊司令 Admiral Creates a level 2 main species Admiral with one of the following trait pairs:

  • 25% chance: 其疾如風 Gale-Speed火力全開 Aggressive Gale Speed and Aggressive
  • 25% chance: 火力全開 Aggressive工程師 Engineer Aggressive and Engineer
  • 25% chance: 艦隊後勤專家 Fleet Logistician謹慎 Cautious Fleet Logistician and Cautious
  • 25% chance: 偵查專家 Scout戰略家 Trickster Scout and Trickster

Event button on.png
Good.
ID

Admiral Gains Trait

Outliner top 500px.png
Event trigger.png 以下描述是多個可用於這個事件的描述之一。
Evt federation fleet.png

After the recent victory in the [system.GetName] system, Admiral [officer.GetName] appears to have developed a new interest in naval theory. [officer.GetSheHeCap] [officer.GetHasHave] begun experimenting with some radically new strategies and tactics.


 
觸發條件:
  • is_country_type = default
  • 艦隊司令 Admiral Fleet is commanded by an Admiral who:
    • Has less than 3 traits
    • No.png戰略家 Trickster不屈 Unyielding Doesn't have Trickster or Unyielding
只觸發於:
  • A fleet winning a space battle (0.65% chance)

Event button on.png
Good.
  • 戰略家 Trickster Fleet Admiral gains the Trickster trait
ID

Admiral Gains Trait

Outliner top 500px.png
Event trigger.png 以下描述是多個可用於這個事件的描述之一。
Evt federation fleet.png

The recent victory in the [system.GetName] system seems to have awakened the hunter in Admiral [officer.GetName], who has now become a much more aggressive commander.


 
觸發條件:
  • is_country_type = default
  • 艦隊司令 Admiral Fleet is commanded by an Admiral who:
    • Has less than 3 traits
    • No.png謹慎 Cautious火力全開 Aggressive Doesn't have Cautious or Aggressive
只觸發於:
  • A fleet winning a space battle (0.65% chance)

Event button on.png
Good.
  • 火力全開 Aggressive Fleet Admiral gains the Aggressive trait
ID

Admiral Gains Trait

Outliner top 500px.png
Event trigger.png 以下描述是多個可用於這個事件的描述之一。
Evt federation fleet.png

Having led [From.From.GetName] to victory in the [system.GetName] system, Admiral [officer.GetName] has grown increasingly confident and now refuses to even contemplate the very notion of retreating from future engagements.


 
觸發條件:
  • is_country_type = default
  • 艦隊司令 Admiral Fleet is commanded by an Admiral who:
    • Has less than 3 traits
    • No.png戰略家 Trickster不屈 Unyielding Doesn't have Trickster or Unyielding
只觸發於:
  • A fleet winning a space battle (0.65% chance)

Event button on.png
Good.
  • 不屈 Unyielding Fleet Admiral gains the Unyielding trait
ID

Admiral Gains Trait

Outliner top 500px.png
Event trigger.png 以下描述是多個可用於這個事件的描述之一。
Evt federation fleet.png

After [officer.GetHerHis] recent victory in the [system.GetName] system, Admiral [officer.GetName] has started emphasizing the importance of speed and rapid maneuvers in [officer.GetHerHis] fleet briefings. [officer.GetSheHe] [officer.GetIsAre] experimenting with new formations and patters to get the most agility out of the starships under [officer.GetHerHis] command.


 
觸發條件:
  • is_country_type = default
  • 艦隊司令 Admiral Fleet is commanded by an Admiral who:
    • Has less than 3 traits
    • No.png懶散 Lethargic其疾如風 Gale-Speed Doesn't have Lethargic or Gale Speed
只觸發於:
  • A fleet winning a space battle (0.65% chance)

Event button on.png
Good.
  • 其疾如風 Gale-Speed Fleet Admiral gains the Gale Speed trait
ID

Admiral Loses Trait

Outliner top 500px.png
Event trigger.png 以下描述是多個可用於這個事件的描述之一。
Evt federation fleet.png

After the recent victory of [From.From.GetName] in the [system.GetName] system, Admiral [officer.GetName] is displaying a lot more energy and initiative than before. [officer.GetHerHisCap] performance has improved significantly.


 
觸發條件:
  • is_country_type = default
  • 領袖 Leader Fleet is commanded by a Leader[1] who:
    • 懶散 Lethargic Has the Lethargic trait
只觸發於:
  • A fleet winning a space battle (0.65% chance)

Event button on.png
Good.
  • No.png懶散 Lethargic Fleet Leader loses the Lethargic trait
ID

Admiral Loses Trait

Outliner top 500px.png
Event trigger.png 以下描述是多個可用於這個事件的描述之一。
Evt federation fleet.png

After leading [From.From.GetName] to victory in the [system.GetName] system, Admiral [officer.GetName] seems to have regained [officer.GetHerHis] confidence. [officer.GetSheHe] [officer.GetIsAre] now capable of dealing with the administrative workload that comes with commanding a large fleet.


 
觸發條件:
  • is_country_type = default
  • 領袖 Leader Fleet commanded by a Leader[1] who:
    • Has 神經質 Nervous 神經質Nervous or 不穩定代碼庫 Unstable Code Base 不穩定代碼庫Unstable Code Base
只觸發於:
  • A fleet winning a space battle (0.65% chance)

Event button on.png
Good.
  • No.png機械智能 Machine Intelligence If not 機械智能Machine Intelligence:
    • No.png神經質 Nervous Fleet Leader loses the Nervous trait
  • 機械智能 Machine Intelligence If 機械智能Machine Intelligence:
    • No.png不穩定代碼庫 Unstable Code Base Fleet Leader loses the Unstable Code Base trait

Emergency FTL random events[編輯 | 編輯原始碼]

These random events can be triggered by the on_emergency_ftl on_action, which occurs when a fleet uses emergency FTL to escape combat. All five of these events have a weight of 10, and no event triggering has a weight of 310. This gives each event a chance of 10/360 to 10/320, or approximately 2.78% to 3.125%.

ID

Admiral Gains Trait

Outliner top 500px.png
Event trigger.png 以下描述是多個可用於這個事件的描述之一。
Evt federation fleet.png

Admiral [officer.GetName] seems to have developed something of a cautious streak after the recent defeat in the [system.GetName] system. The Admiral is now much more careful and meticulous in the deployment of the fleet assets under [officer.GetHerHis] command.


 
觸發條件:
  • is_country_type = default
  • 艦隊司令 Admiral Fleet is commanded by an Admiral who:
    • Has less than 3 traits
    • No.png謹慎 Cautious火力全開 Aggressive Doesn't have Cautious or Aggressive
只觸發於:
  • A fleet using emergency FTL to escape combat

Event button on.png
Good.
  • 謹慎 Cautious Fleet Admiral gains the Cautious trait
ID

Admiral Gains Trait

Outliner top 500px.png
Event trigger.png 以下描述是多個可用於這個事件的描述之一。
Evt federation fleet.png

After the recent defeat in the [system.GetName] system, Admiral [officer.GetName] seems to have become more skittish and self-doubting. It has become clear that the Admiral is no longer capable of commanding as large formations as before.


 
觸發條件:
  • is_country_type = default
  • 學說:靈巧編隊 Doctrine: Reactive Formations 學說:靈巧編隊Doctrine: Reactive Formations technology
  • 艦隊司令 Admiral Fleet is commanded by an Admiral who:
    • Has less than 3 traits
    • No.png艦隊組織者 Fleet Organizer不屈 Unyielding神經質 Nervous Doesn't have Fleet Organizer[2], Unyielding, or Nervous
只觸發於:
  • A fleet using emergency FTL to escape combat

Event button on.png
Unfortunate.
  • No.png機械智能 Machine Intelligence If not 機械智能Machine Intelligence:
    • 神經質 Nervous Fleet Admiral gains the Nervous trait
  • 機械智能 Machine Intelligence If 機械智能Machine Intelligence:
    • 不穩定代碼庫 Unstable Code Base Fleet Admiral gains the Unstable Code Base trait
ID

Admiral Gains Trait

Outliner top 500px.png
Event trigger.png 以下描述是多個可用於這個事件的描述之一。
Evt federation fleet.png

The retreat of [Root.GetName] from the recent battle in the [system.GetName] system seems to have hit Admiral [officer.GetName] hard. [officer.GetName] has resolved never to quit the field again, being intent instead to fight to the last in [officer.GetHerHis] next engagement.


 
觸發條件:
  • is_country_type = default
  • 艦隊司令 Admiral Fleet is commanded by an Admiral who:
    • Has less than 3 traits
    • No.png不屈 Unyielding Doesn't have Unyielding
只觸發於:
  • A fleet using emergency FTL to escape combat

Event button on.png
Good.
  • 不屈 Unyielding Fleet Admiral gains the Unyielding trait
ID

Admiral Gains Trait

Outliner top 500px.png
Event trigger.png 以下描述是多個可用於這個事件的描述之一。
Evt federation fleet.png

Admiral [officer.GetName] ran the engines of [officer.GetHerHis] ships to their limits when [Root.GetName] disengaged from the recent battle in the [system.GetName] system. [officer.GetSheHeCap] [officer.GetHasHave] learned to squeeze extra speed out of any ships under [officer.GetHerHis] command.


 
觸發條件:
  • owner = { is_country_type = default
  • 艦隊司令 Admiral Fleet is commanded by an Admiral who:
    • Has less than 3 traits
    • No.png懶散 Lethargic其疾如風 Gale-Speed Doesn't have Lethargic or Gale Speed
只觸發於:
  • A fleet using emergency FTL to escape combat

Event button on.png
Good.
  • 其疾如風 Gale-Speed Fleet Admiral gains the Gale Speed trait
ID

Admiral Gains Trait

Outliner top 500px.png
Event trigger.png 以下描述是多個可用於這個事件的描述之一。
Evt federation fleet.png

Admiral [officer.GetName] appears to have grown distant and depressed since [officer.GetHerHis] defeat in the recent battle that took place in the [system.GetName] system. The officers under [officer.GetHerHis] command report that the Admiral no longer performs [officer.GetHerHis] duties with the same gusto as before.


 
觸發條件:
  • is_country_type = default
  • 艦隊司令 Admiral Fleet is commanded by an Admiral who:
    • Has less than 3 traits
    • No.png其疾如風 Gale-Speed懶散 Lethargic Doesn't have Gale Speed or Lethargic
只觸發於:
  • A fleet using emergency FTL to escape combat

Event button on.png
Unfortunate.
  • 懶散 Lethargic Fleet Admiral gains the Lethargic trait

Other admiral events[編輯 | 編輯原始碼]

ID

Admiral Gains Trait

Outliner top 500px.png
Event trigger.png 以下描述是多個可用於這個事件的描述之一。
Evt federation fleet.png

Admiral [officer.GetName] has gained invaluable technical skills while supervising the repairs of [Root.GetName]. The damage control teams under the Admiral's command are now capable of repairing ships in the field.


 
觸發條件:
  • is_country_type = default
  • 學說:星際戰爭 Doctrine: Interstellar Warfare 學說:星際戰爭Doctrine: Interstellar Warfare technology
  • No.png格式塔意識 Gestalt Consciousness Not 格式塔意識Gestalt Consciousness
  • Fleet is being repaired
  • 艦隊司令 Admiral Fleet is commanded by an Admiral who:
    • Has less than 3 traits
    • No.png工程師 Engineer 工程師Engineer Doesn't have Engineer
平均發生時間(MTTH):
  • Time.png 240 months

Event button on.png
Good.
  • 工程師 Engineer Fleet Admiral gains the Engineer trait


ID

Admiral Gains Trait

Outliner top 500px.png
Event trigger.png 以下描述是多個可用於這個事件的描述之一。
Evt federation fleet.png

Following [officer.GetHerHis] recent sensor sweep of the [system.GetName] system, Admiral [officer.GetName] has learned how to deploy [officer.GetHerHis] units to maximize their sensor range. Few fleet commanders possess the skill to carry out such complex maneuvers.


 
觸發條件:
  • is_country_type = default
  • No.png格式塔意識 Gestalt Consciousness Not 格式塔意識Gestalt Consciousness
  • 艦隊司令 Admiral Fleet is commanded by an Admiral who:
    • Has less than 3 traits
    • No.png偵查專家 Scout Doesn't have Scout
只觸發於:
  • Being the first ship from this empire to enter this system (10/210 or 4.8% chance)

Event button on.png
Good.
  • 偵查專家 Scout Fleet Admiral gains the Scout trait

Level up events[編輯 | 編輯原始碼]

ID

(Hidden level-up trait gatekeeper)

Outliner top 500px.png
 
觸發條件:
只觸發於:
  • 領袖經驗獲得 Leader Experience Gain When a leader gains a skill level

即時效果:
  • 科學家 Scientist艦隊司令 Admiral If leader is a Scientist or Admiral, they gain a random trait if:
    • They have less than 3 traits
    • They haven't gained a trait from gaining a level yet
    • 10% chance (10/100) if level 1 or 2
    • ~14.3% chance (15/105) if level 3
    • ~21.7% chance (25/115) if level 4
    • ~35.7% chance (50/140) if level 5+
  • 總督 Governor陸軍將領 General If leader is a Governor or General, they gain a random trait if:
    • They have less than 3 traits
    • They haven't gained a trait from gaining a level yet
    • 20% chance (20/100) if level 1 or 2
    • ~27.3% chance (30/110) if level 3
    • ~38.5% chance (50/130) if level 4
    • ~55.6% chance (100/180) if level 5+
  • 統治者 Ruler If leader is a Ruler, they gain a random trait if:
    • They have less than 3 traits
    • They haven't gained a trait from gaining a level yet
    • No.png格式塔意識 Gestalt Consciousness Not 格式塔意識Gestalt Consciousness
    • 20% chance (20/100) if level 1 or 2
    • ~27.3% chance (30/110) if level 3
    • ~38.5% chance (50/130) if level 4
    • ~55.6% chance (100/180) if level 5+

{{{options}}}

ID

Scientist - Gained Trait

Outliner top 500px.png
Event trigger.png 以下描述是多個可用於這個事件的描述之一。
Evt society research.png

Through hard work and experience, §H[From.From.GetTitle] [From.From.GetName]§! has developed new skills.


 
觸發條件:
只觸發於:
  • A Scientist gaining trait

Event button on.png
OK
  • (Tooltip shows trait gained)
ID

Admiral - Gained Trait

Outliner top 500px.png
Event trigger.png 以下描述是多個可用於這個事件的描述之一。
Evt star chart.png

Through hard work and experience, §H[From.From.GetTitle] [From.From.GetName]§! has developed new skills.


 
觸發條件:
只觸發於:
  • An Admiral gaining trait

Event button on.png
OK
  • (Tooltip shows trait gained)
ID

Governor - Gained Trait

Outliner top 500px.png
Event trigger.png 以下描述是多個可用於這個事件的描述之一。
Evt arguing senate.png

Through hard work and experience, §H[From.From.GetTitle] [From.From.GetName]§! has developed new skills.


 
觸發條件:
只觸發於:
  • A Governor gaining trait

Event button on.png
OK
  • (Tooltip shows trait gained)
ID

General - Gained Trait

Outliner top 500px.png
Event trigger.png 以下描述是多個可用於這個事件的描述之一。
Evt star chart.png

Through hard work and experience, §H[From.From.GetTitle] [From.From.GetName]§! has developed new skills.


 
觸發條件:
只觸發於:
  • A General gaining trait

Event button on.png
OK
  • (Tooltip shows trait gained)
ID

Ruler - Gained Trait

Outliner top 500px.png
Event trigger.png 以下描述是多個可用於這個事件的描述之一。
Evt throne room.png

Through hard work and experience, §H[From.From.GetTitle] [From.From.GetName]§! has developed new skills.


 
觸發條件:
  • exists = capital_scope
只觸發於:
  • A Ruler gaining trait

Event button on.png
OK
  • (Tooltip shows trait gained)

Scientist events[編輯 | 編輯原始碼]

ID

AI Assistants Removed

Outliner top 500px.png
Evt throne room.png

As per our recent policy change outlawing artificial intelligence, any [Root.GetAdj] Scientists in possession of Sapient AI Assistants have been forced to relinquish them for recycling.


 
觸發條件:
  • 政策 Policy Artificial Intelligence policy was changed to Outlawed
  • 智能AI副官 Sapient AI Assistant Any owned leader has the Sapient AI Assistant trait
只觸發於:
  • 政策 Policy Changing a policy

Event button on.png
Good.
  • No.png智能AI副官 Sapient AI Assistant Removes the Sapient AI Assistant trait from all leaders who have it

References[編輯 | 編輯原始碼]

  1. 1.0 1.1 The fleet Leader isn't required to be an Admiral for these events to trigger, although in normal gameplay only Admirals can win space battles. Modding science ships to have weapons could result in this event triggering for Scientists, for example.
  2. 艦隊組織者 Fleet Organizer 艦隊組織者Fleet Organizer is a Ruler trait, not an Admiral trait.