遊戲模組:Distant Origin
Distant Origin
Outliner top.png
Distant origin.png
類型
Events, Galaxy Generation

作者
mzilli

狀態
Updated for 3.3.*

論壇
Steam 創意工坊

Distant Origin is a mod that expands on the Lost Colony and Remnant origins, and adds several more as well. Players can play as a race of refugees exiled by an invading alien race, desperate to retake their homeworld at all costs. Or they can play as the homeworld itself in the expanded Remnants origin, searching the universe for their own lost colonies scattered throughout the galaxy. There are a lot of possibilities, and virtually all of them should be compatible with most mods since no significant vanilla files are touched.

Overview[編輯 | 編輯原始碼]

New Features[編輯 | 編輯原始碼]

  • If you have the 失落行星 Lost Colony 失落行星Lost Colony, 破碎之環 Shattered Ring 破碎之環Shattered Ring, 虛空居者 Void Dwellers 虛空居者Void Dwellers, or 降世災星 Calamitous Birth 降世災星Calamitous Birth origins (or one of the modded ones listed under Compatibility below), a solar system will be spawned somewhere in the galaxy containing your species' true homeworld. Exactly what you'll find there is a mystery, but locating it and potentially moving back in will yield rewards. This is similar to how Lost Colony already works in vanilla, but with more possibilities in how your homeworld fared after you left.
  • If you have the 星球塑形師 World Shaper Interstellar Exiles origin, a backstory is created in which your population was forcibly expelled from your homeworld by an invading force, and eventually re-settled on a distant world. Combining this with the new Vengeful Refugees civic creates an event chain aimed at re-conquering that lost homeworld. The game will generate an appropriate 擴張主義者 Expansionist Contested Capital empire, or you can create your own in the empire creator and force-spawn it.
  • If you have the 擴張主義者 Expansionist Contested Capital origin, a backstory is created in which your civilization fought a global war over your homeworld, ultimately winning control of it and forcing the losers into exile among the stars. Those exiles have rebuilt their civilization on another world but have not forgotten their origin and your role in banishing them. The game will generate an appropriate 星球塑形師 World Shaper Interstellar Exiles empire, or you can create your own in the empire creator and force-spawn it.
  • If you have the 復國孑遺 Remnants 復國孑遺Remnants origin (and are not a 格式塔意識 Gestalt Consciousness 格式塔意識Gestalt Consciousness), up to ten lost colonies of your species will be seeded across the galaxy for you to find through an event chain. You will also uncover details about your ancient empire and how it met its demise. Once again, you can customize some or all of these lost colonies in the empire creator.

Homeworld and Distant Origin traits[編輯 | 編輯原始碼]

There are twelve new species traits in this mod: seven 星球塑形師 World Shaper Distant Origin traits (1-5, Sol, and Xarmir) and five 擴張主義者 Expansionist Homeworld traits (1-5). By using these, you can further customize the nature of your homeworld and its inhabitants, should you choose for any to exist.

Let's say you want multiple custom empires to share the same lost homeworld. Give them a Distant Origin trait (1-5, or Earth or Xarmir if you wish) and an appropriate origin (the four listed above, or one of the modded ones listed under Compatibility below) and the game will generate a system to accommodate this, possibly spawning a parent empire as well. If you want to customize the parent empire itself, just create them in the empire creator and give them the appropriate Homeworld trait (or staring system).

Origins[編輯 | 編輯原始碼]

Origin Effects Description
Trait ruler world shaper.png Interstellar Exiles
  • Unlocks civic: AI輔助設計 AI-Aided Design Vengeful Refugees
  • A 擴張主義者 Expansionist Contested Capital empire will be spawned (or chosen from player-spawned empires, if an applicable one exists) somewhere in the galaxy.
  • -100 opinion towards corresponding Contested Capital empire
This species was forcibly expelled from their original homeworld by a hostile force centuries ago, and have settled on a new world in a distant solar system.
Origin Effects Description
Trait ruler expansionist.png Contested Capital
  • Unlocks civic: 強壯 Strong Occupied Homeworld
  • An 星球塑形師 World Shaper Interstellar Exiles empire will be spawned (or chosen from player-spawned empires, if an applicable one exists) somewhere in the galaxy.
  • -100 opinion from corresponding Interstellar Exiles empire
This society's current homeworld was disputed long ago by two cultures who fought a global war over the right to rule it. The losers were driven into exile, and the winners secured total mastery over the planet.

Civics[編輯 | 編輯原始碼]

Civic Effects Description & Requirements
Leader trait ai aided design.png Vengeful Refugees
  • -1000 opinion towards any empire that controls our homeworld
  • +10% Ship Fire Rate
  • +10% Sublight Speed
  • +20% Militarist Ethics Attraction
This species was forcibly expelled from their original homeworld by a hostile force centuries ago, and will stop at nothing until they have reclaimed it.
  • 星球塑形師 World Shaper Interstellar Exiles
  • 軍國主義 Militarist極端軍國主義 Fanatic Militarist Militarist or Fanatic Militarist
  • No.png極端親外主義 Fanatic Xenophile Fanatic Xenophile
  • No.png企業政府 Corporate 企業政府Corporate
  • No.png種族潔癖 Fanatic Purifiers 種族潔癖Fanatic Purifiers
Civic Effects Description & Requirements
Strong.png Occupied Homeworld
  • Starts the game with 12 Pops being of another, subservient, species.
  • Refugees will be generated from this secondary species.
Survivors from this world's original inhabitants remain, and have been incorporated into the conquerors' civilization.
  • 擴張主義者 Expansionist Contested Capital
  • No.png格式塔意識 Gestalt Consciousness 格式塔意識Gestalt Consciousness
  • No.png種族潔癖 Fanatic Purifiers 種族潔癖Fanatic Purifiers

AI Personalities[編輯 | 編輯原始碼]

Vengeful Refugees[編輯 | 編輯原始碼]

"This species was forcibly expelled from their original homeworld by a hostile force centuries ago, and will stop at nothing until they have reclaimed it. They are slow to trust other species, but diplomatic relations are not out of the question."

Requirements:

  • 星球塑形師 World Shaper Interstellar Exiles origin.
  • AI輔助設計 AI-Aided Design Vengeful Refugees civic.
  • Does not control their homeworld's solar system.

Vengeful Refugees are opportunistic and will not hesitate to seize the advantage when possible. They prefer to conquer planets rather than liberate or vassalize them, but will rarely if ever invade primitives (since they know what it’s like to be in that position). Vengeful Refugees have a permanent -1000 opinion modifier with any empire that controls their home world, but usually have little interest in empires who don’t threaten their crusade. Varies by ethics, of course.

Preset Empires[編輯 | 編輯原始碼]

In addition to editing the Commonwealth of Man to add the 星球塑形師 World Shaper Distant Origin (Sol) trait, the mod adds three new preset empires to the roster:

Flag ornate 11.png Pasceal Kingdom
Molluscoid massive 15.png Pasceal Theocratic Monarchy Evangelizing Zealots
  • Trait ruler expansionist.png Contested Capital
  • 帝制 Imperial 帝制Imperial
  • 環保主義者 Environmentalist 環保主義者Environmentalist
  • 貴族精英 Aristocratic Elite 貴族精英Aristocratic Elite
  • 唯心主義 Spiritualist 唯心主義Spiritualist
  • 極端排外主義 Fanatic Xenophobe 極端排外主義Fanatic Xenophobe
  • Empire capital.png Xarmir, Xir'a
  • 海洋星球偏好 Ocean Preference 海洋星球偏好Ocean Preference Preference
  • 水生 Aquatic 水生Aquatic (Yes.png水生類物種包 Aquatics Species Pack)
  • 農民 Agrarian 農民Agrarian
  • 天生社會學家 Natural Sociologists 天生社會學家Natural Sociologists
  • 安土重遷 Sedentary 安土重遷Sedentary
  • 愚笨 Slow Learners 愚笨Slow Learners (Yes.png水生類物種包 Aquatics Species Pack)

The Pasceals evolved deep within the oceans of Xarmir, cultivating a vast aquatic civilization unknown to the Xarmiri who lived on the surface. For millennia the theocratic Pasceals were content to live beneath the waves, but when Xarmiri industries began to threaten the health of the oceans, a decision was made to intervene.

Pasceal warriors strode ashore and began a brutal campaign to wipe the surface-dwellers out for good. A few Xarmiri starships managed to escape the ensuing xenocide, but the rest fell to the blades and guns of the Pasceals.

With Xarmir finally tamed, and her Kingdom forever safe from outsiders, Queen Sschlass turned her attention to the stars...


Flag spherical 11.png Resurgent Nations of Xarmir
Mammalian slender 04.png Xarmiri Citizen Stratocracy Vengeful Refugees
  • Trait ruler world shaper.png Interstellar Exiles
  • 寡頭制 Oligarchic 寡頭制Oligarchic
  • Leader trait ai aided design.png Vengeful Refugees
  • 公民兵役 Citizen Service 公民兵役Citizen Service
  • 軍國主義 Militarist 軍國主義Militarist
  • 唯物主義 Materialist 唯物主義Materialist
  • 平等主義 Egalitarian 平等主義Egalitarian
  • Empire capital.png New Xarmir, Vigil
  • 海洋星球偏好 Ocean Preference 海洋星球偏好Ocean Preference Preference
  • 四海為家 Nomadic 四海為家Nomadic
  • 魅力非凡 Charismatic 魅力非凡Charismatic
  • 節約 Conservationist 節約Conservationist
  • 緩慢繁殖 Slow Breeders 緩慢繁殖Slow Breeders
  • 海洋星球偏好 Ocean Preference Xarmir Distant Origin

The defining moment of Xarmiri history came two centuries ago when the Pasceal Kingdom, an aquatic civilization that ruled the ocean floor of their shared home planet, invaded the surface in an attempt to prevent Xarmiri industry from damaging their oceans.

The result was a genocidal war that decimated the Xarmiri civilization and forced the survivors to flee in hastily-designed spaceships, leaving the Pasceals in total control of their planet. The refugees eventually settled on a remote world they dubbed "New Xarmir" and slowly rebuilt their species.

Though not aggressive by nature, the loss of their homeworld and the stress of adapting to New Xarmir badly traumatized the Xarmiri. They will go to any length to take back their lost planet.


Flag human 10.png Martian Ascendancy
Human.png Human Rational Consensus Erudite Explorers
  • 復國孑遺 Remnants 復國孑遺Remnants
  • 民主制 Democratic 民主制Democratic
  • 技術治國 Technocracy 技術治國Technocracy
  • 高效吏治 Efficient Bureaucracy 高效吏治Efficient Bureaucracy
  • 極端唯物主義 Fanatic Materialist 極端唯物主義Fanatic Materialist
  • 排外主義 Xenophobe 排外主義Xenophobe
  • Empire capital.png Mars, Sol
  • 陸地星球偏好 Continental Preference 陸地星球偏好Continental Preference Preference
  • 善於適應 Adaptive 善於適應Adaptive
  • 四海為家 Nomadic 四海為家Nomadic
  • 揮霍 Wasteful 揮霍Wasteful

Following the colonization of Mars in the mid-1970s, the best and brightest Humans flocked to the planet to build a new frontier. Within a few generations the red planet had become a major industrial hub, even before terraforming had begun in earnest.

Inevitably, the first hyperdrives were invented and humans traveled to other stars to colonize hundreds of new worlds. However, in a cataclysmic event so destructive its very nature remains unknown, that great empire was brought to its knees and contact between the colonies severed permanently.

While survival on Mars remains difficult, the inhabitants have nevertheless managed to preserve some of their cultural and technological knowledge. Now the journey to reclaim the stars begins in earnest...

Compatibility[編輯 | 編輯原始碼]

This mod replaces two prescripted country files (00_top_countries and 88_humanoids_prescripted_countries), two solar system initializers (lost_colony_1 and lost_colony_sol_system), one vanilla event (game_start.1), and one scripted effect (generate_start_pops).

A list of origins compatible with the Distant Origin traits:

Planned updates/features[編輯 | 編輯原始碼]

In no particular order:

  • More diplomatic and first contact dialogue and events for both origins.
  • More and better start screen messages for 星球塑形師 World Shaper Interstellar Exiles and 擴張主義者 Expansionist Contested Capital.