AI players refers to regular empires that are controlled by the AI. Unlike human players the AI is relatively predictable as it follows scripted guidelines.
Expansion
- AI players will always build Starbases in systems that have various features in the following order: Gateway/Wormhole/Colonizable > Natural resources > Other systems
- AI players will always upgrade Starbases in systems that have various features in the following order: Gateway/Wormhole > Megastructure > Colony > Habitable planets > Choke point > Uninhabitable systems
- AI players will only build starbases up to two hyperlanes away from their controlled system
- AI players will only colonize worlds that have at least 35%
宜居性 for any of their species - AI players will always try to have 1 colony ship, 4 construction ships and 4 science ships
Claims
- AI players that are independent will only make Claims on systems up to 4 hyperlane jumps from their borders
- AI players that are subjects will only make Claims on systems up to 2 hyperlane jumps from their borders
- AI players will always claim systems that have various features in the following order: Bordering them > Colony > Gateway/Wormhole > Natural resources > Other systems
Aggressiveness
- AI players are 2 times more likely to declare war if they can't expand in systems with habitable planets
- AI players are 4 times more likely to declare war if they can't expand in any system
- AI players are 10 times more likely to declare war if they can't expand and are
蜂巢思维 or同化斗士
Warfare
- AI players will only declare war when they use at least 50% of their naval capacity and have at least 6 assault armies
- AI players will only attack systems if their Fleet Power is 20% stronger than that of the opponent’s
- AI players will always retreat when they lost 50% of a fleet in a space battle
- AI players will never retreat if they own less than 3 systems
- AI players will never defend attacked systems if their Fleet Power is lower than that of the opponent’s
- AI players will never upgrade ships while at war
- AI players will always use Selective orbital bombardment stance if their attitude is not hostile
- AI players will always use highest available orbital bombardment stance if their attitude is hostile
- AI players will never Jump into an enemy system unless its fleet has at least 33% more Fleet Power
- AI players will always attack targets in the following order: Occupied systems > Fleets weakened by use of Jump Drive > Systems with colonies > Upgraded Starbases / Fleets / Systems they claimed > Other targets
Slave Market
- AI players will not buy slaves if they have less than 2000
能量币 - AI players will not sell slaves if they have more than 5000
能量币 - AI players will always sell a Pop if they have at least 3 Unemployed Pops on a planet
- AI players will always sell a Pop if they have at least 6 Unemployed Pops across the empire
Other
- AI players will always use private colony ships if they can build them
- AI players will never use Ambition Edicts until they unlocked all Traditions
- AI players will never Embrace a Faction unless more than 50% of its population belong to it
- AI players will never sell more than 30% of their stockpile for any resource
- AI players will not send a diplomatic request of the same type for 27 years if the previous one was rejected
- AI players will only consecrate habitable planets that have below 35%
宜居性 - AI players will only attack Leviathans if they have at least 40k Fleet Power
- AI players that are Genocidal will attack enclaves once their Fleet Power is twice stronger
- AI players will wait until they accumulate 105
稀有文物 and then always use an artifact action - AI players will only use Sacrifice Edicts if at least 60 years passed and they have at least 3 Mortal Initiate jobs taken
- AI players will infiltrate empires in the following order: Rival > Crisis Level 2 > Neighbor (not same federation) > Other empires
Economy
AI players will always try to have the following surplus:
Once all objectives aside from pops and advanced resources have been achieved the AI will increase all values by the following:
- +10 Energy
- +10 Minerals
- +10 Unity
- +10 Alloys
- +25 Engineering Research
- +25 Physics Research
- +25 Society Research
- +1 Consumer Goods if uses the resources
Once all new values have been reached the AI will increase them again, repeating the process.
Fleet Composition
AI players will use the following weights when building new ships for its fleets:
Size | Weight |
---|---|
Corvette | |
Destroyer | |
Cruiser | |
Battleship | 25 |
Menacing corvette |
|
Menacing destroyer |
|
Menacing cruiser | 35 |
The AI will always build a titan if it has the technology. It will build a second one if it has the resources but will never try to have more than two.
The AI will only build a star-eater if both initial ones were destroyed.
Army Composition
AI players will always try to have 10 armies, with an additional army for every 50 Pops up to a cap of 50 armies. They will always recruit only one type of army, with the following conditions:
Army | Conditions |
---|---|
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Robotic Army | |
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Hunter-Killer Army | |
Battle Frame Army | |
Relics
AI players will use the following weights when activating a Relic:
Megastructures
AI players will only construct megastructures when at peace and generally only in systems that are surrounded by other owned systems. They will always prioritize upgrading over constructing new megastructures. They will use the following weights when deciding which megastructure to construct:
Edicts
AI players will use the following weights when deciding which Influence Edict to activate:
Edict | Weight |
---|---|
Information Quarantine | 3 |
Fortify the Border | 10 |
Fleet Supremacy | 10 |
Research Subsidies | 10 |
Mining Subsidies | 10 |
Industrial Subsidies | 10 |
Farming Subsidies | 10 |
Veneration of Saints | 10 |
Traditions
AI players will use the following weights when deciding which tradition tree to adopt. Once it has adopted a tradition tree it will not focus on another one until it finishes the current one.