There are 22 Factions present in Master of Stellaris. Each has a Guiding Ethic and a Secondary Ethic that determines their goals and demands. Any pop that has the Guiding Ethic or the Secondary Ethic may join a faction. A faction's default Approval rating is 40, which is then modified by the Fulfillment of their active Demands.
Imperialist[编辑 | 编辑源代码]
Imperialist Factions seek to expand our borders and influence over others, whether that is via war, subjugation, or deft diplomacy.
Issue | DLC | Additional requirements to appear | Fulfillment | ||||
---|---|---|---|---|---|---|---|
Weak Diplomacy | None | |
0 | -10 | |||
Strong Diplomacy | |
+10 | 0 | ||||
Aggressive Diplomacy | None | Aggressive First Contact |
5 | 0 | |||
Aggressive Wars | 1 | None | Defensive Wars or Liberation Wars War Philosophy |
0 | –30 | ||
Unrestricted Wars | Unrestricted Wars War Philosophy |
5 | 0 | ||||
Total War | Total War War Philosophy |
10 | 0 | ||||
Never Back Down | Access to War Doctrine |
No Retreat War Doctrine |
5 | 0 | |||
Military-Industrial Complex | None | 0 | –10 | ||||
Strong Military-Industrial Complex |
Always or Wartime War Economy |
5 | 0 | ||||
Planetary Bombardment | None | Forbidden Orbital Bombardment |
0 | –10 | |||
Aggressive Bombardment | Armeggedon or Indiscriminate Orbital Bombardment |
5 | 0 | ||||
Weak Primitive Diplomacy | Met a Primitive civilization | Passive Primitive Interference |
0 | –5 | |||
Strong Primitive Diplomacy | Unrestricted Primitive Interference |
5 | 0 | ||||
No Resettlement | none | Forbidden Resettlement |
0 | –5 | |||
Unrestricted Resettlement | Unrestricted Resettlement |
5 | 0 | ||||
Expansion | none | Obtained a new system within the last 10 years |
5 | 0 | |||
Growth | Obtained a new colony within the last 10 years | +10 | 0 | ||||
Local Rivalry | 3 | Less than 2 Rivals | 1 Rival | +5 | –5 | ||
Neighborhood Rivalries | Fulfilled | 2 Rivals | +10 | 0 | |||
Galactic Nemeses | 3+ Rivals | +15 | |||||
Subject State | 3 | Being a Subject | Being a Subject |
0 | –25 | ||
Imperial Hegemony | none | Having a Subject or being the president of a |
+5 | 0 | |||
Fanatic Purifiers | Fulfilled | |
+10 | 0 | |||
Leviathan Slayer | Contact with a Guardian or fulfilled | Killed a Guardian within the last 20 years | +10 | 0 | |||
Fleet Supremacy | none | Owns a Colossus Owns a Juggernaut Fleet Supremecy |
+10 | 0 | |||
Worthy Capital | Megastructural Engineering tech or Ring World within borders | Capital is on a Ring World | +5 | 0 | |||
Strategic Coordination | Megastructural Engineering tech | Owns a Strategic Coordination Center | +5 | 0 | |||
Megashipyard | Megastructural Engineering tech | Owns a Megashipyard | +5 | 0 | |||
Military Requisition of Artifacts | |
Find Military Applications temporary empire modifier from the Find Military Applications Minor Artifact action | +5 | 0 | |||
Waste of Artifacts | Find Peaceful Applications temporary empire modifier from the Find Peaceful Applications Minor Artifact action | 0 | –5 |
Prosperity[编辑 | 编辑源代码]
Prosperity Factions take pride in getting the most from what we have. They prefer stability and sustained growth over aggressive expansion and domination, for we can always get more from the bounty we already have.
Issue | DLC | Additional requirements to appear | Fulfillment | ||||
---|---|---|---|---|---|---|---|
Solid Liquidity | At least 3 colonies | At least 5000 Energy | +10 | 0 | |||
Defensive Stance | 1 | None | Defensive Wars War Philosophy |
+10 | –10 | ||
Keep the Peace | None | Not at war | +5 | –10 | |||
Nonviolence | 3 | None | Not attacking or joining an aggressor empire in war for 20 years | 0 | –30 | ||
Mercantile Diplomacy | Fulfilled | Mercantile Diplomatic Stance |
+10 | 0 | |||
Aggressive Diplomacy | Unfulfilled | |
0 | –10 | |||
Embetterment of Society | |
Find Peaceful Applications Minor Artifact action modifier | +5 | 0 | |||
Waste of Artifacts | Find Military Applications Minor Artifact action modifier | 0 | –5 |
Isolationist[编辑 | 编辑源代码]
"Isolationist Factions with to avoid any Xeno influence over our society. While they aren't against expansion, they believe we should only do so when we can minimize any xeno taint.
Issue | DLC | Additional requirements to appear | Fulfillment | ||||
---|---|---|---|---|---|---|---|
Isolationist Diplomacy | |
|
+10 | –10 | |||
Stalwart Defense | 1 | Communications with a non-subject default empire | Unrestricted Wars War Philosophy |
0 | –25 | ||
Unwilling Aggression | 3 | At |
Not attacking or joining another empire in |
0 | –25 | ||
Strong Alone | 1 | None | |
0 | –25 | ||
Restricted Movement | 3 | None | Refugees Welcome Refugees |
0 | –10 | ||
Non-Aggression Pact | 3 | Less than 2 |
A |
+5 | 0 | ||
Non-Aggression Covenant | Exactly 2 |
2 |
+10 | ||||
Non-Aggression Protocol | Fulfilled | 3+ |
+15 | ||||
Peace | 1 | None | At peace for more than 9 years | +5 | 0 | ||
Extended Peace | 1 | At peace for more than 9 years | At peace for more than 24 years | +10 | 0 | ||
Peace Everlasting | 1 | At peace for more than 24 years | At peace for more than 49 years | +15 | 0 | ||
Cautious First Contact Protocols | Either no more than 75 years have passed or has started a first contact procedure within the last 20 years | Proactive First Contact Protocol |
0 | -10 |
Xenoist[编辑 | 编辑源代码]
Xenoist Factions fight for an inclusive, multicultural society. They recognize that xenos each have unique strengths and outlooks, and when we nurture them as ourselves, we can thrive.
Issue | DLC | Additional requirements to appear | Fulfillment | ||||
---|---|---|---|---|---|---|---|
Cooperative Diplomacy | Fulfilled | |
+10 | 0 | |||
Indirect Xenology | Contact with a pre-FTL civilization | Passive Studies Native Interference |
+10 | –5 | |||
No Species-Wide Slavery | Sapient non-robotic alien Pops in empire | Any |
0 | –25 | |||
No Purges | None | Prohibited Purge |
0 | –25 | |||
Multicultural Society | 4 | Empire contains an alien |
4+ species in empire | +10 | 0 | ||
All Refugees Welcome | 1 | None | Refugees Welcome Refugees |
+10 | –10 | ||
Recent Uplift | |
Uplifted a species within the last 20 years | +10 | 0 | |||
Recent Enlightenment | One of the following:
|
Enlightened a pre-FTL civilization within the last 20 years | +10 | 0 | |||
Pre-Sapient Survival | Tolerated or Extermination Pre-Sapients Encountered a pre-sapient species or have a non-sapient |
Tolerated Pre-Sapients |
0 | –10 | |||
Landgrab Objections | Encountered a pre-FTL civilization | No invasion of a pre-FTL civilization within the last 20 years | 0 | –15 | |||
Federated | 4 | None | |
+20 | 0 | ||
New Contact | A default or fallen empire you don't have communications with exists | Established communications with another empire within last 10 years | +5 | 0 | |||
Proactive First Contact Protocols | Aggressive First Contact Protocol Either no more than 75 years have passed or has started a first contact procedure within the last 20 years |
Proactive First Contact Protocol |
+10 | 0 | |||
Aggressive First Contact Protocols | Aggressive First Contact Protocol Either no more than 75 years have passed or has started a first contact procedure within the last 20 years |
Aggressive First Contact Protocol |
0 | -10 | |||
Enclaves Incorporated | Contact with an Enclave | Enclave station within borders | +5 | 0 | |||
Celebrate Diversity | Fulfilled | Celebrate Diversity temporary empire modifier from the Celebrate Diversity Minor Artifact action | +5 | -0 | |||
Book Burner | Unfulfilled | Proclaim Superiority temporary empire modifier from the Proclaim Superiority Minor Artifact action | 0 | –5 |
Supremacist[编辑 | 编辑源代码]
Supremacist Factions seek to dominate xenos in any way we can, for that is how we can take our rightful place as the greatest power of the galaxy.
Issue | DLC | Additional requirements to appear | Fulfillment | ||||
---|---|---|---|---|---|---|---|
No Xeno Ruler | None | Ruler belongs to the primary species | +10 | –30 | |||
Strong Alone | 1 | None | |
+10 | –30 | ||
Invasive Xeno Studies | Contact with a pre-FTL civilization | Unrestricted Studies Native Interference |
+5 | –10 | |||
Xenos Disenfranchised | Sapient non-robotic alien Pops in empire that aren't being purged | No sapient, non-robotic alien species has Full Citizenship Species Rights | +5 | –10 | |||
No Immigration | 3 | None | No Migration Agreement with any empire | 0 | –10 | ||
Asserting Dominance | Contact with a default empire that you aren't in a |
At war as attacker | +10 | 0 | |||
Fanatic Purifiers | Fulfilled | |
+10 | 0 | |||
Strong Diplomacy | Fulfilled | |
+10 | 0 | |||
Weak Diplomacy | Unfulfilled | |
0 | -10 | |||
Aggressive First Contact Protocols | Either no more than 75 years have passed or has started a first contact procedure within the last 20 years | Aggressive First Contact Protocol |
+10 | -5 | |||
Giant Massacre | Contact with a Guardian | Killed a Guardian within the last 20 years | +10 | 0 | |||
Disdain of History | Fulfilled | Proclaim Superiority temporary empire modifier from the Proclaim Superiority Minor Artifact action | +5 | 0 | |||
Celebrating Weakness | Unfulfilled | Celebrate Diversity temporary empire modifier from the Celebrate Diversity Minor Artifact action | 0 | –5 |
Inverventionist[编辑 | 编辑源代码]
Interventionist Factions wish to enforce justice on the galaxy by protecting the weak and holding other Empires accountable for their actions that harm others.
- Guiding Ethic: Liberal
- Secondary Ethic: File:Ambitious.png Ambitious
Issue | DLC | Additional requirements to appear | Fulfillment |
---|
Egalitarian[编辑 | 编辑源代码]
Egalitarian Factions strive for equality among our free population, for they are free because we recognize their potential.
Issue | DLC | Additional requirements to appear | Fulfillment | ||||
---|---|---|---|---|---|---|---|
Anti-Autocratic | None | |
+10 | –15 | |||
Cooperative Diplomacy | None | |
+5 | 0 | |||
Free Movement | Encountered another species | Prohibited Resettlement No Migration Controls rights for every free species |
+10 | –10 | |||
Reproductive Freedom | None | Prohibited Population Controls |
+5 | –20 | |||
Anti-Stratification | None | No species has the Stratified Economy Living Standard rights | 0 | –25 | |||
Born Equal | Selected Lineages technology | Natural Selection Leader Enhancement |
+5 | –5 |
Totalitarian[编辑 | 编辑源代码]
Totalitarian Factions value control and stability over the chaos of individual freedom. They strive for a strong central authority that can keep society from falling into disorder, thus assuring our longevity. By allowing the strong to control us, we are all made stronger.
Issue | DLC | Additional requirements to appear | Fulfillment | ||||
---|---|---|---|---|---|---|---|
Autocracy | |
|
+10 | 0 | |||
Anti-Democratic | |
|
0 | –25 | |||
Stratified Society | None | One of the following:
|
+10 | –20 | |||
Elitism | Selected Lineages technology | Selected Lineages or Capacity Boosters Leader Enhancement Policy | +5 | –5 | |||
Extranational Authority | 3 | None | Having a Subject | +10 | 0 | ||
Underling | Being a Subject | Being a Subject Bug (3.1.2): Being fulfilled by being a subject instead of not being a subject makes it impossible to get the approval penalty. |
0 | –10 |
Environmentalist[编辑 | 编辑源代码]
Environmentalist Factions put the ecology of planets and the galaxy above our own needs. They believe all animals should be protected, and planets left in their natural state; the only terraforming should be to Gaia worlds.
Issue | DLC | Additional requirements to appear | Fulfillment |
---|
Industrial[编辑 | 编辑源代码]
Industrialist Factions favor exploiting our natural resources to their full potential. They tend to prefer peace to preserve our infrastructre from the destructive force of war, but are always grateful for obtaining new sources of a much-needed resource.
Issue | DLC | Additional requirements to appear | Fulfillment |
---|
Labor[编辑 | 编辑源代码]
Labor Factions believe that the workers of the galaxy need protection from exploitation. They recognized that the working class are the foundation of our economy, and deserve the respect that status grants. Any sapient granted the right to employment has the right to the same equal opportunities, regardless of birth.
Issue | DLC | Additional requirements to appear | Fulfillment |
---|
Commerce[编辑 | 编辑源代码]
Commerce Factions wish to maximize profit from trade, even at the expense of others. They tend to prefer peaceful diplomacy to war, and an unregulated market.
Issue | DLC | Additional requirements to appear | Fulfillment |
---|
Noninterventionist[编辑 | 编辑源代码]
Noninterventionist Factions wish to build trust with other Empires by making sure we don't influence Xenos, but allow them to live as they wish.
Issue | DLC | Additional requirements to appear | Fulfillment |
---|
Intelligence[编辑 | 编辑源代码]
Intelligence Factions want to know as much about our xeno neighbors as possible. They prefer turning other Empires against each other from the background rather than open warfare.
Issue | DLC | Additional requirements to appear | Fulfillment |
---|
Appropriation[编辑 | 编辑源代码]
Appropriation Factions wish to get as much as possible from other empires, preferably through diplomacy and deception.
Issue | DLC | Additional requirements to appear | Fulfillment |
---|
Diplomatic[编辑 | 编辑源代码]
Diplomatic Factions believe in fair dealings with all Xenos, and prefer equality across the Galaxy.
Issue | DLC | Additional requirements to appear | Fulfillment |
---|
Socialist[编辑 | 编辑源代码]
Socialist Factions claim that our wealth is not owned by individuals or governments, but our society itself. They fight for a structured economy that gives equally to all whom live freely in our society, while protecting our wealth from those that are not of our nation.
Issue | DLC | Additional requirements to appear | Fulfillment |
---|
Sovereignty[编辑 | 编辑源代码]
Sovereignty Factions believe that if one is able to dominate another, that is their right by virtue of their ability. This applies to an individual of our society as much as it applies to our society's international politics. When those less able are allowed to group together and limit the accomplished, our collective potential is restrained.
Issue | DLC | Additional requirements to appear | Fulfillment |
---|
Technologist[编辑 | 编辑源代码]
Technologist Factions seek to expand our technological knowledge. They recognize the ways in which robots benefit over biology, and believe Artificial Intelligences will surpass our own capabilities in the near future.
Issue | DLC | Additional requirements to appear | Fulfillment | ||||
---|---|---|---|---|---|---|---|
Cooperative Diplomacy | Fulfilled | |
+5 | 0 | |||
AI Allowed | None | Outlawed Robotic Workers Policy Outlawed Artificial Intelligence |
+10 | –30 | |||
Bleeding Edge | 1 | None | No Default Empire has a Superior or Overwhelming relative technology level | +10 | –20 | ||
Science Without Borders | 4 | |
3+ Research Agreements or member of a |
+10 | 0 | ||
Synth Envy | 50+ years have passed Contact with an empire that has |
Any |
0 | –10 | |||
Secret Knowledge | None | One of the following temporary empire modifiers:
|
+10 | 0 | |||
Knowledge of the Past | |
One of the following temporary empire modifiers from using the Reverse-Engineer Arcane Technology minor artifact action:
|
+5 | 0 | |||
Precursor Secrets | Fulfilled | Completed a Precursor secrets special project Bug (3.1.2): Can't be fulfilled if you have the Baol or Zroni as a precursor. |
+5 | 0 |
Spiritualist[编辑 | 编辑源代码]
Spiritualist Factions believe in a supreme being that is greater than any of us. All the knowledge we can obtain in this life is nothing compared to Omniscience, and we should strive to connect with them.
Issue | DLC | Additional requirements to appear | Fulfillment | ||||
---|---|---|---|---|---|---|---|
Life Organic | None | Outlawed Robotic Workers |
0 | –5 | |||
No Synth Rights | 正电子人工智能 Positronic AI |
Outlawed Artificial Intelligence |
0 | –10 | |||
Profane Machines | Citizen Rights Artificial Intelligence |
–20 | |||||
Pious Polity | None | |
+5 | –5 | |||
Unhallowed Ground | Has surveyed a Did not accept the Worm's offer |
No Tomb World within borders is colonized or being terraformed | 0 | –5 | |||
Hallowed World | Has surveyed a |
Consecrate a |
+5 | 0 | |||
Homogeneity | At least 10% of all Pops in the empire are |
At least 25% of all Pops in the empire are |
+10 | 0 | |||
Embattled Minority | Less than 25% of all Pops in the empire are |
At least 10% of all Pops in the empire are |
0 | –10 | |||
Psionic Pursuit | At least one |
|
+10 | 0 | |||
The Flesh is Strong | |
Completing the The Flesh is Weak special project | 0 | –30 | |||
Shrouded Boon | Fulfilled | Positive outcome when using the Shroud | +5 | 0 | |||
Shrouded Blight | Negative outcome when using the Shroud | –5 | |||||
Comfort in the Past | Fulfilled | Proclaim Religious Revelation temporary empire modifier (10 years) from the Proclaim Religious Revelation minor artifact action | +5 | 0 |
Purity[编辑 | 编辑源代码]
Purity Factions believe that the universe was created for a purpose, and we are part of that great purpose. Since we already mirror perfection, we should not try to change what nature has made us.
Issue | DLC | Additional requirements to appear | Fulfillment |
---|