AI 玩家

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AI players refers to regular empires that are controlled by the AI. Unlike human players the AI is relatively predictable as it follows scripted guidelines.

Expansion

  • AI players will always build Starbases in systems that have various features in the following order: Gateway/Wormhole/Colonizable > Natural resources > Other systems
  • AI players will always upgrade Starbases in systems that have various features in the following order: Gateway/Wormhole > Megastructure > Colony > Habitable planets > Choke point > Uninhabitable systems
  • AI players will only build starbases up to two hyperlanes away from their controlled system
  • AI players will only colonize worlds that have at least 35% 宜居性 Habitability 宜居性Habitability for any of their species
  • AI players will always try to have 1 colony ship, 4 construction ships and 4 science ships

Claims

  • AI players that are independent will only make Claims on systems up to 4 hyperlane jumps from their borders
  • AI players that are subjects will only make Claims on systems up to 2 hyperlane jumps from their borders
  • AI players will always claim systems that have various features in the following order: Bordering them > Colony > Gateway/Wormhole > Natural resources > Other systems

Aggressiveness

  • AI players are 2 times more likely to declare war if they can't expand in systems with habitable planets
  • AI players are 4 times more likely to declare war if they can't expand in any system
  • AI players are 10 times more likely to declare war if they can't expand and are 蜂巢思维 Hive Mind 蜂巢思维Hive Mind or 同化斗士 Driven Assimilator 同化斗士Driven Assimilator

Warfare

  • AI players will only declare war when they use at least 50% of their naval capacity and have at least 6 assault armies
  • AI players will only attack systems if their Fleet Power is 20% stronger than that of the opponent’s
  • AI players will always retreat when they lost 50% of a fleet in a space battle
  • AI players will never retreat if they own less than 3 systems
  • AI players will never defend attacked systems if their Fleet Power is lower than that of the opponent’s
  • AI players will never upgrade ships while at war
  • AI players will always use Selective orbital bombardment stance if their attitude is not hostile
  • AI players will always use highest available orbital bombardment stance if their attitude is hostile
  • AI players will never Jump into an enemy system unless its fleet has at least 33% more Fleet Power
  • AI players will always attack targets in the following order: Occupied systems > Fleets weakened by use of Jump Drive > Systems with colonies > Upgraded Starbases / Fleets / Systems they claimed > Other targets

Slave Market

  • AI players will not buy slaves if they have less than 2000 能量币 Energy Credits 能量币Energy Credits
  • AI players will not sell slaves if they have more than 5000 能量币 Energy Credits 能量币Energy Credits
  • AI players will always sell a Pop if they have at least 3 Unemployed Pops on a planet
  • AI players will always sell a Pop if they have at least 6 Unemployed Pops across the empire

Other

  • AI players will always use private colony ships if they can build them
  • AI players will never use Ambition Edicts until they unlocked all Traditions
  • AI players will never Embrace a Faction unless more than 50% of its population belong to it
  • AI players will never sell more than 30% of their stockpile for any resource
  • AI players will not send a diplomatic request of the same type for 27 years if the previous one was rejected
  • AI players will only consecrate habitable planets that have below 35% 宜居性 Habitability 宜居性Habitability
  • AI players will only attack Leviathans if they have at least 40k Fleet Power
  • AI players that are 种族洁癖 Fanatic Purifiers噬杀蜂群 Devouring Swarm铁心灭绝者 Determined Exterminator Genocidal will attack enclaves once their Fleet Power is twice stronger
  • AI players will wait until they accumulate 105 稀有文物 Minor Artifacts 稀有文物Minor Artifacts and then always use an artifact action
  • AI players will only use Sacrifice Edicts if at least 60 years passed and they have at least 3 Mortal Initiate jobs taken
  • AI players will infiltrate empires in the following order: Rival > Crisis Level 2 > Neighbor (not same federation) > Other empires

Economy

AI players will always try to have the following surplus:

Income Condition
能量币 Energy Credits +25 Energy Always
矿物 Minerals +30 Minerals Always
异星天然气 Exotic Gases +4 Exotic Gases Always
稀有水晶 Rare Crystals +4 Rare Crystals
易爆微粒 Volatile Motes +4 Volatile Motes
食物 Food +10 Food Yes.png Uses the resource
Engineering research +70 Engineering Research
  • 消费品 Consumer Goods > +10 Consumer Goods if not 格式塔意识 Gestalt Consciousness 格式塔意识Gestalt Consciousness
  • 矿物 Minerals > +30 Minerals if 蜂巢思维 Hive Mind 蜂巢思维Hive Mind
  • 能量币 Energy Credits > +25 Energy if 机械智能 Machine Intelligence 机械智能Machine Intelligence
物理学研究 Physics Research +70 Physics Research
社会学研究 Society Research +70 Society Research
合金 Alloys +15 Alloys 机械智能 Machine Intelligence 机械智能Machine Intelligence
消费品 Consumer Goods +10 Consumer Goods
  • Yes.png Uses the resource
  • 能量币 Energy Credits > +25 Energy
  • 矿物 Minerals > +30 Minerals
  • 食物 Food > +10 Food if uses the resource
食物 Food +20 Food
  • Engineering research > +70 Engineering Research
  • 物理学研究 Physics Research > +70 Physics Research
  • 社会学研究 Society Research > +70 Energy Society Research
人口 Pop +9000 Pops
  • 能量币 Energy Credits > +25 Energy
  • 矿物 Minerals > +30 Minerals
  • Engineering research > +70 Engineering Research
  • 物理学研究 Physics Research > +70 Physics Research
  • 社会学研究 Society Research > +70 Society Research

Once all objectives aside from pops and advanced resources have been achieved the AI will increase all values by the following:

  • 能量币 Energy Credits +10 Energy
  • 矿物 Minerals +10 Minerals
  • 凝聚力 Unity +10 Unity
  • 合金 Alloys +10 Alloys
  • Engineering research +25 Engineering Research
  • 物理学研究 Physics Research +25 Physics Research
  • 社会学研究 Society Research +25 Society Research
  • 消费品 Consumer Goods +1 Consumer Goods if uses the resources

Once all new values have been reached the AI will increase them again, repeating the process.

Fleet Composition

AI players will use the following weights when building new ships for its fleets:

Size Weight
Corvette
  • 100
  • 75 if researched 驱逐舰 Destroyers 驱逐舰Destroyers
  • 30 if researched 巡洋舰 Cruisers 巡洋舰Cruisers
  • 25 if researched 战列舰 Battleships 战列舰Battleships
Destroyer
  • 50
  • 35 if researched 巡洋舰 Cruisers 巡洋舰Cruisers
  • 25 if researched 战列舰 Battleships 战列舰Battleships
Cruiser
  • 35
  • 25 if researched 战列舰 Battleships 战列舰Battleships
Battleship 25
Menacing corvette
  • 100
  • 75 if crisis level 3
  • 30 if crisis level 4
Menacing destroyer
  • 50
  • 35 if crisis level 4
Menacing cruiser 35

The AI will always build a titan if it has the technology. It will build a second one if it has the resources but will never try to have more than two.

The AI will only build a star-eater if both initial ones were destroyed.

Army Composition

AI players will always try to have 10 armies, with an additional army for every 50 Pops up to a cap of 50 armies. They will always recruit only one type of army, with the following conditions:

Army Conditions
进攻部队 Assault Army 进攻部队Assault Army
  • No.png 心灵感应 Telepathy 心灵感应Telepathy technology
  • No.png 基因种子纯化 Gene Seed Purification 基因种子纯化Gene Seed Purification technology
  • No.png 神经植入体 Neural Implants 神经植入体Neural Implants technology and uses slaves
  • No.png 智能人 Droids Droids technology and Artificial Intelligence policy is set to Citizen Rights
  • No.png 基因库 Gene Banks 基因库Gene Banks technology and 军国主义 Militarist 军国主义Militarist or 极端军国主义 Fanatic Militarist 极端军国主义Fanatic Militarist
奴隶部队 Slave Army 奴隶部队Slave Army
  • Yes.png 神经植入体 Neural Implants 神经植入体Neural Implants technology and uses slaves
  • No.png 心灵感应 Telepathy 心灵感应Telepathy technology
  • No.png 基因种子纯化 Gene Seed Purification 基因种子纯化Gene Seed Purification technology
  • No.png 基因库 Gene Banks 基因库Gene Banks technology and 军国主义 Militarist 军国主义Militarist or 极端军国主义 Fanatic Militarist 极端军国主义Fanatic Militarist
Army robotic.png Robotic Army
  • Yes.png 智能人 Droids Droids technology and Artificial Intelligence policy is set to Citizen Rights
  • No.png 心灵感应 Telepathy 心灵感应Telepathy technology
  • No.png 基因种子纯化 Gene Seed Purification 基因种子纯化Gene Seed Purification technology
克隆人部队 Clone Army 克隆人部队Clone Army
  • Yes.png 基因库 Gene Banks 基因库Gene Banks technology and 军国主义 Militarist 军国主义Militarist or 极端军国主义 Fanatic Militarist 极端军国主义Fanatic Militarist
  • No.png 心灵感应 Telepathy 心灵感应Telepathy technology
  • No.png 基因种子纯化 Gene Seed Purification 基因种子纯化Gene Seed Purification technology
灵能部队 Psionic Army 灵能部队Psionic Army
  • Yes.png 心灵感应 Telepathy 心灵感应Telepathy technology
  • No.png 基因种子纯化 Gene Seed Purification 基因种子纯化Gene Seed Purification technology
基因战士部队 Gene Warrior Army 基因战士部队Gene Warrior Army Yes.png 基因种子纯化 Gene Seed Purification 基因种子纯化Gene Seed Purification technology
Army assault m.png Hunter-Killer Army No.png 自适应作战算法 Adaptive Combat Algorithms 自适应作战算法Adaptive Combat Algorithms technology
Army assault m.png Battle Frame Army Yes.png 自适应作战算法 Adaptive Combat Algorithms 自适应作战算法Adaptive Combat Algorithms technology

Relics

AI players will use the following weights when activating a Relic:

Relic Weight
R contingency core.png Isolated Contingency Core 100
R prethoryn queen.png Prethoryn Brood-Queen 100
R worm scales.png Scales of the Worm 100
R war forge.png Cybrex War Forge 100
R pox sample.png Javorian Pox Sample 100
R orb insight.png Vultaum Reality Perforator 100
R cryo core.png Yuht Cryo Core 100
R dragon trophy.png Ether Drake Trophy 100
R ancient sword.png Blade of the Huntress 100
R severed head.png Head of Zarqlan 100
R baol.png The Last Baol 100
R surveyor.png The Surveyor 120
R zro crystal.png Psionic Archive 200
R galatron.png The Galatron 200
Relic Weight
R unbidden warlock.png Extradimensional Warlock 10
0 if it has neither version of Jump Drive
R rubricator.png The Rubricator 75
150 if below 30 稀有文物 Minor Artifacts 稀有文物Minor Artifacts
R khans throne.png Khan’s Throne 100
x2 if 军国主义 Militarist 军国主义Militarist or 极端军国主义 Fanatic Militarist 极端军国主义Fanatic Militarist
x3 if at war
R mechano calibrator.png The Defragmentor 100
115 if 机械智能 Machine Intelligence 机械智能Machine Intelligence
R galaxy.png Miniature Galaxy 100
150 if 唯物主义 Materialist 唯物主义Materialist or 极端唯物主义 Fanatic Materialist 极端唯物主义Fanatic Materialist
R omnicodex.png The Omnicodex 100
200 if 亲外主义 Xenophile 亲外主义Xenophile or 极端亲外主义 Fanatic Xenophile 极端亲外主义Fanatic Xenophile

Megastructures

AI players will only construct megastructures when at peace and generally only in systems that are surrounded by other owned systems. They will always prioritize upgrading over constructing new megastructures. They will use the following weights when deciding which megastructure to construct:

Relic Weight
Tech gateway construction.png Gateway 5
Tech ring world.png Ring World 10
Tech dyson sphere.png Dyson Sphere 15
Tech matter decompressor.png Matter Decompressor 15
Tech interstellar assembly.png Interstellar Assembly 15
Tech mega art.png Mega Art Installation 15
Tech strategic coordination.png Strategic Coordination Center 15
Tech mega shipyard.png Mega Shipyard 15
Tech think tank.png Science Nexus 10
20 if 唯物主义 Materialist 唯物主义Materialist or 极端唯物主义 Fanatic Materialist 极端唯物主义Fanatic Materialist
Tech spy orb.png Sentry Array 10
20 if 军国主义 Militarist 军国主义Militarist or 极端军国主义 Fanatic Militarist 极端军国主义Fanatic Militarist

Edicts

AI players will use the following weights when deciding which Influence Edict to activate:

Edict Weight
Nutritional Plentiude 100
Capacity Subsidies 100
Forge Subsidies 100
Peace Festivals 100
Drone Overdrive 100
Expanded Breeding Program 100
Evacuation Protocols 100
Greater Than Ourselves 100
Extended Shifts 100
150 if 威权主义 Authoritarian 威权主义Authoritarian
200 if 极端威权主义 Fanatic Authoritarian 极端威权主义Fanatic Authoritarian
Map the Stars 100 if less than 50 years passed
Edict Weight
Information Quarantine 3
Fortify the Border 10
Fleet Supremacy 10
Research Subsidies 10
Mining Subsidies 10
Industrial Subsidies 10
Farming Subsidies 10
Veneration of Saints 10

Traditions

AI players will use the following weights when deciding which tradition tree to adopt. Once it has adopted a tradition tree it will not focus on another one until it finishes the current one.

Tradition tree Weight
Tradition icon adaptability.png Adaptability
  • x2 if 种族洁癖 Fanatic Purifiers噬杀蜂群 Devouring Swarm铁心灭绝者 Determined Exterminator Genocidal
  • x2 if 排外主义 Xenophobe 排外主义Xenophobe
  • x2.5 if 蜂巢思维 Hive Mind 蜂巢思维Hive Mind
  • x3 if 极端排外主义 Fanatic Xenophobe 极端排外主义Fanatic Xenophobe
Tradition icon diplomacy.png Diplomacy
  • x0 if 种族洁癖 Fanatic Purifiers噬杀蜂群 Devouring Swarm铁心灭绝者 Determined Exterminator Genocidal
  • x2 if 亲外主义 Xenophile 亲外主义Xenophile
  • x3 if 极端亲外主义 Fanatic Xenophile 极端亲外主义Fanatic Xenophile
  • x5 if part of a 联邦 Federation 联邦Federation
Tradition icon discovery.png Discovery
  • x2 if 唯物主义 Materialist 唯物主义Materialist
  • x3 if 极端唯物主义 Fanatic Materialist 极端唯物主义Fanatic Materialist
  • x5 if less than 10 years passed
Tradition icon expansion.png Expansion x5 if less than 10 years passed
Tradition icon harmony.png Harmony
  • x2 if 威权主义 Authoritarian 威权主义Authoritarian
  • x2 if 平等主义 Egalitarian 平等主义Egalitarian
  • x2 if 唯心主义 Spiritualist 唯心主义Spiritualist
  • x3 if 极端威权主义 Fanatic Authoritarian 极端威权主义Fanatic Authoritarian
  • x3 if 极端平等主义 Fanatic Egalitarian 极端平等主义Fanatic Egalitarian
  • x3 if 极端唯心主义 Fanatic Spiritualist 极端唯心主义Fanatic Spiritualist
  • x3 if 尸化体 Necrophage 尸化体Necrophage
Tradition icon mercantile.png Mercantile
  • x2 if 唯物主义 Materialist 唯物主义Materialist
  • x3 if 极端唯物主义 Fanatic Materialist 极端唯物主义Fanatic Materialist
  • x3 if 企业政府 Corporate 企业政府Corporate
Tradition icon prosperity.png Prosperity
  • x2 if 和平主义 Pacifist 和平主义Pacifist
  • x3 if 极端和平主义 Fanatic Pacifist 极端和平主义Fanatic Pacifist
  • x5 if less than 10 years passed
Tradition icon subterfuge.png Subterfuge
  • x1.5 if 排外主义 Xenophobe 排外主义Xenophobe
  • x2 if 极端排外主义 Fanatic Xenophobe 极端排外主义Fanatic Xenophobe
Tradition icon supremacy.png Supremacy
  • x2 if 军国主义 Militarist 军国主义Militarist
  • x2 if 排外主义 Xenophobe 排外主义Xenophobe
  • x3 if 极端军国主义 Fanatic Militarist 极端军国主义Fanatic Militarist
  • x3 if 极端排外主义 Fanatic Xenophobe 极端排外主义Fanatic Xenophobe
  • x5 if 种族洁癖 Fanatic Purifiers噬杀蜂群 Devouring Swarm铁心灭绝者 Determined Exterminator Genocidal
  • 20 if Ap become the crisis.png Become the Crisis
Tradition icon synchronicity.png Synchronicity x3 if 尸化体 Necrophage 尸化体Necrophage
Tradition icon unyielding.png Unyielding
  • x2 if 内圣之道 Inward Perfection 内圣之道Inward Perfection
  • x2 if 和平主义 Pacifist 和平主义Pacifist
  • x3 if 极端和平主义 Fanatic Pacifist 极端和平主义Fanatic Pacifist
  • x3 if bordering an empire with negative relations and Superior or Overwhelming relative power
Tradition icon versatility.png Versatility x2 if 失控机仆 Rogue Servitor 失控机仆Rogue Servitor