群星
ParaWikis
最新百科
都市天际线2百科
英雄无敌3百科
维多利亚3百科
奇妙探险队2百科
罪恶帝国百科
英白拉多:罗马百科
热门百科
群星百科
欧陆风云4百科
十字军之王2百科
十字军之王3百科
钢铁雄心4百科
维多利亚2百科
ParaWikis
申请建站
ParaWikis
ParaCommons
最近更改
随机页面
加入QQ群
工具
链入页面
相关更改
特殊页面
页面信息
页面值
阅读
编辑
编辑源代码
查看历史
讨论
编辑“
情报
”(章节)
警告:
您没有登录。如果您做出任意编辑,您的IP地址将会公开可见。如果您
登录
或
创建
一个账户,您的编辑将归属于您的用户名,且将享受其他好处。
反垃圾检查。
不要
加入这个!
切换编辑器
您已切换至源代码编辑
关闭
您可以随时通过点击该图标切换回可视化编辑。
可视化编辑
源代码编辑
更多
高级
特殊字符
帮助
标题
2级
3级
4级
5级
格式
插入
拉丁字母
扩展拉丁字母
国际音标
符号
希腊字母
希腊字母扩展
西里尔字母
阿拉伯字母
扩展阿拉伯字母
希伯来字母
孟加拉语字符集
泰米尔数字和符号
泰卢固语字符集
僧伽罗语字符集
梵文字符集
古吉拉特语字符集
泰语字符集
老挝语
高棉语字母
加拿大原住民音节文字
卢恩
Á
á
À
à
Â
â
Ä
ä
Ã
ã
Ǎ
ǎ
Ā
ā
Ă
ă
Ą
ą
Å
å
Ć
ć
Ĉ
ĉ
Ç
ç
Č
č
Ċ
ċ
Đ
đ
Ď
ď
É
é
È
è
Ê
ê
Ë
ë
Ě
ě
Ē
ē
Ĕ
ĕ
Ė
ė
Ę
ę
Ĝ
ĝ
Ģ
ģ
Ğ
ğ
Ġ
ġ
Ĥ
ĥ
Ħ
ħ
Í
í
Ì
ì
Î
î
Ï
ï
Ĩ
ĩ
Ǐ
ǐ
Ī
ī
Ĭ
ĭ
İ
ı
Į
į
Ĵ
ĵ
Ķ
ķ
Ĺ
ĺ
Ļ
ļ
Ľ
ľ
Ł
ł
Ń
ń
Ñ
ñ
Ņ
ņ
Ň
ň
Ó
ó
Ò
ò
Ô
ô
Ö
ö
Õ
õ
Ǒ
ǒ
Ō
ō
Ŏ
ŏ
Ǫ
ǫ
Ő
ő
Ŕ
ŕ
Ŗ
ŗ
Ř
ř
Ś
ś
Ŝ
ŝ
Ş
ş
Š
š
Ș
ș
Ț
ț
Ť
ť
Ú
ú
Ù
ù
Û
û
Ü
ü
Ũ
ũ
Ů
ů
Ǔ
ǔ
Ū
ū
ǖ
ǘ
ǚ
ǜ
Ŭ
ŭ
Ų
ų
Ű
ű
Ŵ
ŵ
Ý
ý
Ŷ
ŷ
Ÿ
ÿ
Ȳ
ȳ
Ź
ź
Ž
ž
Ż
ż
Æ
æ
Ǣ
ǣ
Ø
ø
Œ
œ
ß
Ð
ð
Þ
þ
Ə
ə
格式
链接
标题
列表
文件
参考
讨论
说明
输入内容
输出结果
斜体
''斜体文字''
斜体文字
粗体
'''粗体文字'''
粗体文字
粗斜体
'''''粗斜体文字'''''
粗斜体文字
== Spy networks == Spy networks are created by assigning an {{iconify|envoy}} to build one in a target empire via the [[diplomacy]] or espionage menu. Creating a spy network allows an empire to launch various operations once they have a sufficient {{iconify|infiltration}} level. Infiltration level grows over time as long as a spy network exists, especially if the infiltrated empire struggles with {{iconify|empire size}}. If the envoy is removed or the maximum infiltration level drops below the current infiltration level, the current infiltration level falls by {{red|-1}} each month. The current and the maximum {{iconify|infiltration}} level are shown at the top of the espionage window and should not be confused with the {{iconify|intel}} level that is shown on the diplomacy screen. Maximum infiltration level is initially 50, modified by 10 for each point of difference between your codebreaking and the target's encryption. It can also be increased by {{green|+5}} for each acquired [[#Asset|asset]], and the ''Gather Information'' operation raises the maximum infiltration level by {{green|+5}} temporarily (to a maximum of {{green|+20}}). === Codebreaking and Encryption === Encryption represents an empire's defense against foreign infiltration while Codebreaking represents the ability to overcome another empire's said encryption. When an operation takes place the infiltrating empire's Codebreaking is pitted against the infiltrated empire's Encryption to determine the difficulty of the operations. {| class="mildtable" style="float: left; margin-right: 30px;" ! Source ! {{icon|encryption}} Codebreaking |- | {{iconify|Cutthroat Politics}} civic | {{green|+1}} |- | {{iconify|Ruthless Competition}} civic | {{green|+1}} |- | {{iconify|Static Research Analysis}} civic | {{green|+1}} |- | {{iconify|Inward Perfection}} civic | {{red|-1}} |- | {{icon|edict}} Bureau of Espionage edict | {{green|+2}} |- | {{icon|edict}} Observation Instinct edict | {{green|+2}} |- | {{icon|edict}} Covert Analysis Algorithm edict | {{green|+2}} |- | {{icon|tradition}} Subterfuge tradition opener | {{green|+1}} |- | {{icon|tradition}} Operational Security tradition | {{green|+1}} |- | {{iconify|Transcendence}} ascension perk | {{green|+2}} |- | {{iconify|Quantum Hacking|24px}} technology | {{green|+2}} |- | {{iconify|Simulated Social Engineering|24px}} technology | {{green|+2}} |- | {{iconify|Quasi-Dimensional Reflection|24px}} technology | {{green|+2}} |- | [[File:Resolution_imperial_institutions.png|24px]] Imperial Security Directorate resolution | {{green|+2}} |- | ''Whisperers in the Void'' empire modifier | {{green|+2}} |- | ''Rock Brain Linguistics'' empire modifier | {{green|+2}} |- | ''Mycelial Network'' empire modifier | {{green|+1}} |- | ''Improved Mycelial Network'' empire modifier | {{green|+1}} |- | ''Found Encryption Key'' empire modifier | {{green|+1}} |} {| class="mildtable" style="float: left; margin-right: 30px;" ! Source ! {{icon|encryption}} Encryption |- | {{iconify|Gestalt Consciousness}} ethic | {{green|+2}} |- | {{iconify|Inward Perfection}} civic | {{green|+1}} |- | {{iconify|Pooled Knowledge}} civic | {{green|+1}} |- | {{iconify|Introspective}} civic | {{green|+1}} |- | {{icon|edict}} Tracking Implants edict | {{green|+1}} |- | {{icon|edict}} Thought Enforcement edict | {{green|+1}} |- | {{icon|edict}} Enhanced Surveillance edict | {{green|+1}} |- | {{icon|tradition}} Information Security tradition | {{green|+1}} |- | {{iconify|Enigmatic Engineering}} ascension perk | {{green|+2}} |- | {{iconify|Transcendence}} ascension perk | {{green|+2}} |- | {{iconify|Quantum Firewalls|24px}} technology | {{green|+2}} |- | {{iconify|Simultaneous-Collapse Storage|24px}} technology | {{green|+2}} |- | {{iconify|Negative-Time Keys|24px}} technology | {{green|+2}} |- | [[File:Resolution_imperial_institutions.png|24px]] Imperial Security Directorate resolution | {{green|+4}} |- | ''Disinformation Protocols'' empire modifier | {{green|+1}} |- | ''Lost Encryption Key'' empire modifier | {{red|-2}} |} {{clear}} === Operations === ''All operations except for Gather Information require the {{iconify|Nemesis}} DLC.'' Operations are targeted events that can be triggered within a specific empire. To run an operation an empire must have an {{iconify|envoy}} assigned to [[Diplomacy|build a spy network]] in the target empire. All operations have an {{iconify|infiltration}} level requirement and {{iconify|energy}} cost as well as an an ongoing {{iconify|energy}} upkeep until they are completed. The difficulty of an operation is affected by the infiltrating empire's codebreaking against the infiltrated empire's encryption.<!-- see defines for details --> If problems arise during an operation, the spymaster for that network will contact you to make a decision. Progressing an operation functions similarly to the [[Precursors#Archaeological sites|archeology]] mechanic. Most operations will reduce the spy network's current infiltration level upon completion. Completing the {{Tradition|Subterfuge|tree|iconify}} will refund half of the spent {{iconify|infiltration}} on success of the operation. {| class="mildtable plainlist sortable" ! width=1% rowspan=2 | Operation ! rowspan=2 | Operation category ! rowspan=2 | Intel category ! rowspan=2 | Phases ! rowspan=2 | [[File:OperationButton difficultyIcon.png|24px|Base difficulty]] ! colspan=3 | Costs ! colspan=2 | Requirements ! rowspan=2 width=25% class=unsortable | Effects |- ! Launch !! Upkeep !! Finish ! {{icon|infiltration}} !! class=unsortable | Others |- | '''Gather Information''' | {{iconify|Subterfuge}} | None | 1 | 4 | {{icon|energy}} 200 | {{icon|energy}} {{red|-4}} | {{icon|infiltration}} {{red|-5}} | 10 | None | <!-- operation.7000 --> * {{green|+5}} Maximum Infiltration Level for 10 years. Stacks to a maximum of {{green|+20}}, after which further operations only reset the duration. {{Collapse list | type= Randomly receive one of: | body= **4.5% per intel category to gain an intel report one level above current (19.2% with an asset of that category). **45.5% to gain {{iconify|Intel||+5|green}}. **22.7% to gain {{iconify|Intel||+10|green}} (12.8% if already have {{iconify|Intel||40}} or more). **9.1% to gain {{iconify|Intel||+15|green}} (2.4% if already have {{iconify|Intel||50}} or more). }} |- | '''Spark Diplomatic Incident''' | {{iconify|Manipulation}} | {{icon|alliance}} Diplomacy | 3 | 5 | {{icon|energy}} 300 | {{icon|energy}} {{red|-5}} | {{icon|infiltration}} {{red|-10}} | 25 | * Communications with 4+ empires * {{icon|no}}{{iconify|Gestalt Consciousness}} target * {{icon|no}}{{iconify|Fanatic Purifiers}} target | <!-- operation.8200 --> * Target suffers a negative [[Envoy events|envoy event]] |- | '''Prepare Sleeper Cells''' | {{iconify|Subterfuge}} | {{icon|policy}} Government | 2 | 6 | {{icon|energy}} 450 | {{icon|energy}} {{red|-6}} | None | 30 | None | <!-- operation.8000 --> * {{green|+1}} Operation Skill and no Spy Network Decay for 15 years * Can sacrifice an asset to double the duration |- | '''Acquire Asset''' | {{iconify|Subterfuge}} | {{icon|policy}} Government | 3 | 5 | {{icon|energy}} 450 | {{icon|energy}} {{red|-6}} | {{icon|infiltration}} {{red|-15}} | 30 | None | <!-- operation.1000 --> * Acquires a random asset against the target empire |- | '''Extort Favors''' | {{iconify|Manipulation}} | {{icon|alliance}} Diplomacy | 3 | 6 | {{icon|energy}} 600 | {{icon|energy}} {{red|-7}} | {{icon|infiltration}} {{red|-20}} | 35 | * {{icon|no}}{{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal * {{icon|no}}{{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal target | <!-- operation.6250 --> * 80% chance to gain {{green|+1}} {{iconify|Favor}} from the target * 20% chance to gain {{green|+1}} {{iconify|Favor}} from the target |- | '''Smear Campaign''' | {{iconify|Manipulation}} | {{icon|alliance}} Diplomacy | 3 | 7 | {{icon|energy}} 600 | {{icon|energy}} {{red|-7}} | {{icon|infiltration}} {{red|-20}} | 35 | Communications with 4+ empires | <!-- operation.3000 --> * Target's Federation loses {{red|-20}} {{iconify|Cohesion}} * If target is not part of a Federation it loses {{red|-100}} {{iconify|Opinion}} with a random empire |- | '''Steal Technology''' | {{iconify|Subterfuge}} | [[File:Op cat technology.png|24px]] Technology | 3 | 8 | {{icon|energy}} 800 | {{icon|energy}} {{red|-8}} | One of: * {{icon|infiltration}} {{red|-20}} * {{icon|infiltration}} {{red|-30}} | 40 | * {{icon|no}}{{iconify|Enigmatic Engineering}} target<ref>The first time you launch the operation it will fail in phase 1.</ref> * {{icon|time}} At least 6 years since the last Steal Technology operation | <!-- operation.1020 --> * {{green|+30%}} Research progress in a random technology * If target has no technology you don't have gain {{green|+1000}} {{iconify|Research}} in each category instead * With a Hacker or Memory Cache asset can give the target {{red|-10%}} {{iconify|Research Speed}} for one year at the cost of 10 {{iconify|Infiltration}} and 25 {{iconify|Influence}} {{Collapse list | type= Additional options on superior codebreaking: | body= ** '''Research backdoor''' *** Requirements: Relative codebreaking/encryption > 1.4, {{iconify|Subterfuge}} asset or [[File:Op cat technology.png|24px]] Technology asset *** Cost: [[File:Op cat technology.png|24px]] {{red|-1}} Technology asset, or {{red|-1}} {{iconify|Subterfuge}} asset if you don't have a Technology asset *** Effect: {{iconify|Research Speed||+10%|green}} for two years. ** '''Steal extra technology''' *** Requirements: Smooth exit, {{iconify|Subterfuge}} asset and<ref name="Steal tech bug">{{red|Bug (3.2.2):}} Requires both assets instead of at least one of them. This causes the if statement that chooses which one to sacrifice to always destroy the Technology asset.</ref> [[File:Op cat technology.png|24px]] Technology asset, 16.7% chance (or 37.5% with relative codebreaking/encryption > 1.6) *** Cost: [[File:Op cat technology.png|24px]] {{red|-1}} Technology<ref name="Steal tech bug"></ref> asset, {{iconify|Infiltration||-10|red}} *** Effect: Gain {{green|10% progress}} in a random technology the target has and you don't. }} |- | '''Sabotage Starbase''' | {{iconify|Sabotage}} | {{icon|fleet size}} Military | 3 | 9 | {{icon|energy}} 1000 | {{icon|energy}} {{red|-9}} | One of: * {{icon|infiltration}} {{red|-30}} * {{icon|infiltration}} {{red|-45}} | 45 | Target {{iconify|Starbase}} with a non-Shipyard module or building | <!-- operation.2000 -->If any non-shipyard modules are present, destroys a random non-shipyard module, otherwise destroys a random building. * Destroys a random non-shipyard starbase module * If there isn't any destroys a random starbase building {{Collapse list | type= Additional options on success: | body= ** '''Collateral Damage (Module)''' *** Requirements: {{iconify|Sabotage}} asset and starbase has at least 2 non-shipyard modules, base 16.7% chance (50% with a [[File:Op cat technology.png|24px]] technology asset, no {{icon|fleet size}} military asset, and relative codebreaking/encryption > 0.6) *** Cost: [[File:Op cat technology.png|24px]] {{red|-1}} Technology asset *** Effect: Target starbase loses random non-shipyard module. ** '''Collateral Damage (Platform)''' *** Requirements: {{iconify|Sabotage}} asset, at least {{iconify|volatile motes||2}} and starbase has a defense platform, base 16.7% chance (50% with a {{icon|fleet size}} military asset, no [[File:Op cat technology.png|24px]] technology asset, and relative codebreaking/encryption > 0.6) *** Cost: {{iconify|volatile motes||-2|red}} *** Effect: Target starbase loses a random defense platform }} * |- | '''Arm Privateers''' | [[File:Op cat provocation.png|24px]] Provocation | {{icon|trade value}} Economy | 3 | 10 | {{icon|energy}} 1800 | {{icon|energy}} {{red|-12}} | {{icon|infiltration}} {{red|-60}} | 60 | {{icon|time}} At least 3 years since any empire successfully armed privateers in this empire | A scaling pirate fleet attacks one of the target's systems<!-- operation.6200 --> {| class="wikitable mw-collapsible mw-collapsed" ! Target's fleet power ! Ships |- | 0-299 | 1 |- | 300-599 | 2 |- | 600-999 | 6 |- | 1000-1999 | 7 |- | 2000-3999 | 11 |- | 4000-7999 | 14 |- | 8000-11999 | 20 |- | 12000-19999 | 26 |- | 20000-29999 | 34 |- | 30000+ | 38 |} |- | '''Crisis Beacon''' | [[File:Op cat provocation.png|24px]] Provocation | [[File:Op cat technology.png|24px]] Technology | 3 | 12 | {{icon|energy}} 3200 | {{icon|energy}} {{red|-16}} | {{icon|infiltration}} {{red|-80}} | 80 | * Any [[crisis]]<ref>The {{icon|dst}} [[Gray Tempest]] and {{icon|apc}} [[Great Khan]] midgame crises also qualify.</ref> * {{icon|time}} 4 years cooldown | <!-- operation.4000 --> * The nearest crisis fleet attacks the target's closest system |- | '''Imperium: Weaken Imperial Authority''' | {{iconify|Subterfuge}} | [[File:Op cat technology.png|24px]] Technology | 3 | 7 | {{icon|energy}} 600 | {{icon|energy}} {{red|-7}} | {{icon|infiltration}} {{red|-15}} | 35 | * {{iconify|Galactic Imperium}} member * {{icon|galactic imperium}} Galactic Emperor target | <!-- operation.6000 --> * Galactic Imperium loses {{red|-20}} [[File:Diplomacy imperial crusade.png|24px]] Imperial Authority |- | '''Imperium: Target Seditionists''' | {{iconify|Subterfuge}} | [[File:Op cat technology.png|24px]] Technology | 3 | 7 | {{icon|energy}} 600 | {{icon|energy}} {{red|-7}} | None | 35 | * {{icon|galactic imperium}} Galactic Emperor * {{iconify|Galactic Imperium}} member target * Target is a rival or undermining Imperial Authority | <!-- operation.6300 --> * Target empire cannot undermine Imperial Authority for 5 years |- | '''Imperium: Spark Rebellion''' | {{iconify|Subterfuge}} | [[File:Op cat technology.png|24px]] Technology | 5 | 11 | {{icon|energy}} 2500 | {{icon|energy}} {{red|-14}} | {{icon|infiltration}} {{red|-50}} | 70 | * {{iconify|Galactic Imperium}} member * {{icon|galactic imperium}} Galactic Emperor target * [[File:Diplomacy imperial crusade.png|24px]] Imperial authority 50 or less | <!-- operation.6100 --> * Declares war against the Galactic Emperor with the Restore Community wargoal * Every member of the Galactic Imperium will be asked to join either side * {{red|This operation will be terminated if imperial authority is at least 80 when a phase concludes}} |} === Assets === {{expansion|nem}} Assets are characters gained from the Acquire Asset operation that can be assigned to improve the skill of any operation. Each asset will grant {{green|+4}} skill bonus per category that matches with the operation. Some operations allow for sacrificing an asset to obtain a greater reward. Each asset also increases the maximum level your spy network can reach by {{green|+5}}. An asset that is assigned to a Gather Information operation gives a 50% chance that the intel gained matches the asset's intel category. {| class="mildtable" ! Operation category ! Intel category ! Non-Gestalt asset ! {{iconify|Hive Mind}} asset ! {{iconify|Machine Intelligence}} asset |- | {{iconify|Subterfuge}} | {{icon|alliance}} Diplomacy | Clerk | Ephapse Relay | Engagement Protocol |- | {{iconify|Subterfuge}} | {{icon|trade value}} Economy | Economist | Labor Drone | Logistics System |- | {{iconify|Subterfuge}} | {{icon|policy}} Government | Bureaucrat | Synapse Drone | Coordination System |- | {{iconify|Subterfuge}} | {{icon|fleet size}} Military | Junior Officer | Warrior Drone | War Algorithm |- | {{iconify|Subterfuge}} | [[File:Op cat technology.png|24px]] Technology | Scientist | Research Drone | Research Database |- | {{iconify|Manipulation}} | {{icon|alliance}} Diplomacy | Newscaster | Pheromone Emitter | {{icon|no}} |- | {{iconify|Manipulation}} | {{icon|trade value}} Economy | Pop Icon | Resource Distribution Node | {{icon|no}} |- | {{iconify|Manipulation}} | {{icon|policy}} Government | Agitator | Behavioral Regulator | {{icon|no}} |- | {{iconify|Manipulation}} | {{icon|fleet size}} Military | Veteran | Subspace Tendril | {{icon|no}} |- | {{iconify|Manipulation}} | [[File:Op cat technology.png|24px]] Technology | Academic | Cortex Node | {{icon|no}} |- | {{iconify|Sabotage}} | {{icon|alliance}} Diplomacy | Attache | {{icon|no}} | Dispatch Uplink |- | {{iconify|Sabotage}} | {{icon|trade value}} Economy | Laborer | {{icon|no}} | Resource Pylon |- | {{iconify|Sabotage}} | {{icon|policy}} Government | Criminal Underling | {{icon|no}} | Command Relay |- | {{iconify|Sabotage}} | {{icon|fleet size}} Military | Arms Smuggler | {{icon|no}} | Weapons Platform |- | {{iconify|Sabotage}} | [[File:Op cat technology.png|24px]] Technology | Hacker | {{icon|no}} | Memory Cache |} ====Internal Organs==== Internal Organs are a unique asset that can only be obtained by vivisection during an aggressive [[first contact]]. Unlike other assets, it provides a bonus to two operation categories: {{iconify|Subterfuge}} and {{iconify|Manipulation}}.
摘要:
请注意您对群星百科的所有贡献都被认为是在知识共享署名-非商业性使用-相同方式共享下发布,请查看在
群星百科:版权
的细节。如果您不希望您的文字被任意修改和再散布,请不要提交。
您同时也要向我们保证您所提交的内容是您自己所作,或得自一个不受版权保护或相似自由的来源。
未经许可,请勿提交受版权保护的作品!
为防止机器编辑,请完成下方验证
取消
编辑帮助
(在新窗口中打开)
×
登录
密码
记住登录
加入群星百科
忘记密码?
其他方式登录