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== Bugfixes == * Fixed some cases where someone else opening the L-Cluster would cause the related Situation Log entry to stick around forever. * Archaeology sites (and espionage operations) now correctly use the difficulty of the current stage, rather than that of the last stage. * Reinforcement fleets now get removed when destroyed. * Fixed colony ships not being affected by ship construction modifiers. * Fixed a number of inconsistent id3 tags in the Soundtrack DLC's MP3 and FLAC files. * Removed negative Void Dweller trait, preventing players from genetically modifying species to avoid taking penalties. * Removed the hidden event to flip Void Dwellers traits. * Made it so that only Organics get taxed for the growth discouraged decision. * Scions can no longer choose to comply with staying out of the War in Heaven. * Fixed Lithoid Craters being removed when terraforming into Hive worlds. * Fixed an unlocalised tooltip in the Baol event chain. * Made it so Calamitous Birth can't stack multiple Lithoid Craters or Buried Lithoids. * Fix for typo in Sanctuary of Repose building tooltip. * Fixed it so that if you ever reforge your Doomsday homeworld it will no longer have the Doomsday modifier. * Gestalts will now quickly stamp out crime on conquered planets. * Made it so Nanites can't ever spawn on terraformable worlds. * Made it so that a shielded planet won't show up in the event art when you pacify a habitat. * Shortened the Voidborne description so that it fits inside the Ascension Perk UI. * Fixed Messenger Project not being visible on galaxy map. * City Sizes on the planetary view now increase faster to account for recent changes to pop growth. * Replaced certain parts of localisation which were plain strings with appropriate localisation references. * Point Defense will no longer ignore missiles if strike craft are present on the battlefield. * Fixed non gestalt empires from being able to colonize with gestalt pops while in a federation. * Fixed it not being possible to issue move orders to explored and surveyed systems while having only science ships selected. * Fixed some interface elements using hardcoded strings rather than translated text. * Made the Event ‘The Cube’ more gestalt friendly. * If you swap from organic to artificial pop assembly or vice versa during mid-assembly, you now lose all progress in that assembly. * Fixed you finding an encryption key on your own empire (again!). * Fixed Target Uplink Computer effect not applying to defense platforms. * Added weightings which were missing from the Fanatical Purifiers name parts list. * Addressed issues with synchronized loc. entries for Pop Faction names. The various faction names now use the correct strings and may be rendered in Simplified Chinese. * Contact Report: Remnants event now happens when you encounter a ruined megastructure. * Fixed Ministry of Culture displaying the wrong job description for Machine Empires * Updated the job priority tooltip to be more clear * Made it so the Earth Custodianship isn't locked behind the Humanoid DLC * Addressed issues with various synchronized loc. entries for Empire names. Random names for empires including Hive Minds, Necrophages, Fanatical Purifiers and Corporate authorities now use the correct strings and may be rendered in Simplified Chinese. * Ascended Synthetic Spiritualists will no longer outlaw their own rulers. * Fixed the wrong event text being displayed for the Grassy Militia anomaly event. * Claims distance cost modifier now considers wormholes, even if borders are closed. * Updated First Contact Protocols tooltips to more accurately reflect the effects. * Improved consistency in map mode names. * Fixed an instance where Crisis factions couldn't reach their offensive targets and got stuck * Reinforcing fleets will now arrive and attempt to merge even if the target fleet is in combat. * Fixed jobs without employment caps being listed as X employed out of -1 available slots in job breakdown tooltip. * Sprawling Slums tooltip changed now accurately reflects what the deposit actually does on clear. * Fixed repealing Resolutions not working as expected. * Repealing the 4th resolution under the Mutual Defence category now makes proper reference to the Castigation Proclamation, rather than the Military Readiness Act. * Fixed the Prioritized and Deprioritized indicators on pop job assignment icons blocking mouse input. * Fixed colony designations including pre-sapient pops when evaluating pop limitations for the potential trigger. * Fixed crash when using the add_pops command. * Corrected capitalization in descriptive text for Organic Sanctuaries and Organic Paradises. * Fixed several issues related to planets displaying negative available jobs. * Fixed auto-pause not working for anomalies if auto-unpause was enabled. * Fixed the On the Shoulders of Giants Origin sometimes starting you off in a solar system with too many planets. * Rebalanced likelihood of certain rare events from occurring. * Starting with the Void Dweller or Shattered Ring origin in combination with the Reanimators civic now starts your empire off with a Dread Encampment. * Fixed it not being possible to enact the "Create Resort World" decision after repealing it * Fixed cases (e.g. Lithoid Necrophages) where species would repeatedly start assembling or growing and then cancel after the next monthly tick. * Fixed some cases where Necrophages would pause regular pop growth during purging. * Fixed issues with the portrait tooltip in empire creation sometimes being empty or containing empty lines * Fixed the “Randomize Ruler Name” button not always being enabled even though the requirements for it were met. * Fixed it being possible to open DLC landing pages during hotjoin and breaking the UI flow. * Fixed template list in fleet manager sometimes getting stuck in a scrolled state when a template was removed. * Industrial Worlds and Industrial Habitat designations no longer attempt to remove Foundry Drone jobs for Rogue Servitors, they now target Fabricator jobs. * Fixed construct mining station tooltip showing maintenance on energy mining stations. * Fixed pops sometimes staying in jobs that no longer existed after colony designation was changed. * Hive minds now perceive the "Living Sea" event with bespoke event text, rather than seeing the same events which are granted to regular, non-machine empires. * Fixed the Go To button for the "Unit Lost" event. * Made it so 'Diplomatic Corps ridiculed' expires after 3600 days. * Forge and Factory World designations now remember that a third tier of the buildings exist. * Fixed missing strings of random names for Supremacist and Technologist pop factions. * Fixed the icon for picking a colony designation being a robotic cow. Also made the robotic cow be used correctly for Machine Fringe Planets. * Humiliated modifier now has a negative icon. * Leisure districts no longer provide housing for Rogue Servitors. * Tooltips for Organic Sanctuary buildings and Leisure Districts for Rogue Servitors have additional information about their jobs. * Made it so you can not stack multiple "Missing Tree of Life" modifiers by trading systems. * Updated the Tooltips of the Ministry of Culture to be more appropriate for Gestalts. * Made it so the Infested World counter correctly updates when destroying a system with a Star Eater. * Reworded Lithoid rare resource traits to be clearer to the player. * Rebalanced the amount of pops required to gain certain event jobs. * Event "Unit Lost" now makes proper reference to the affected fleet. * Fixed Mars missing Terraforming Candidate when Sol spawns naturally. * Machine World Preference now uses the appropriate icon. * Fixed some consistency issues where Discovery traditions were called Exploration in French. * Fixed tooltip for Collective Reasoning tradition. * Fixed various instances of an invalid apostrophe glyph appearing in localized text. * Fixed it being impossible to communicate with caravaneers in certain circumstances. * Fixed exploitable_planets trigger always returning false (and its tooltip). * Made tooltips for invalid species traits highlighted in red in empire creation. * Fixed repair fleet orders not being carried out to completion if placed in a queue. * Implemented unused icons for titan ship components. * Fixed uncolonized Habitats mysteriously turning into shattered worlds when subjected to Star Eaters or the Aetherophasic Engine. * Fixed DLC icons being accessible in MP empire selection. * Adjusted a response string for spiritualists upon completion of First Contact, preventing a name reference from exceeding its bounds. * Fixed a missing loc string if your request to form a Federation timed out. * Fixed reference to "tiles" in collateral damage's tooltips. * As Death Cults, you no longer lose effects from active Sacrifices if you temporarily cease to have any Mortal Initiates (e.g. by sacrificing them all). * Fixed event-spawned leaders lacking certain traits they should have had from their species' characteristics, such as Psionic and Erudite. * Fixed modifiers to district build speed not being applied to tooltips when you choose to build them. * Fixed Academic Privilege Living Standard's tooltip missing some crucial information on what it does (+10% pop research output). * Fixed certain Traditions, such as Machine Synchronicity tradition Integrated Preservation, only taking effect after some delay or upon reload. * Fixed some issues with "Life Finds a Way" event not doing what the tooltip said. * Fixed misleading tooltip of the Oracle Nexus event. * Clarified some matters in the Memorialist civic tooltip. * AI controlled slaver guilds should now colonize planets. * Fixed a rare issue where you could have a +-1 skill bonus in first contact skill tooltips. * Cleared planets and asteroid belt from the Shattered Ring solar system. * Fixed a wrong Ethics reference in Polish localization * Made the Tradition "Faith in Science" have a less misleading tooltip. * Fixed <leader class> skill modifiers applying to multiple or all leader classes, instead of just the one they were meant to apply to. * Fixed traditions that refund you costs of demolished buildings to properly refund you if you manually demolish or downgrade buildings using the planet interface. * All colony designations of the appropriate type will now gain benefits from Resolutions such as Environmental Ordinance Waivers. * Fixed buildings with a queued upgrade in progress being counted twice towards building count limits. * It is no longer possible to shift criminals to worker jobs by manually prioritizing the worker job. * Fixed it being possible to retain species rights that had been made invalid by a change in government type or civics * Made it so the Hologram Planet anomaly no longer can spawn on planets with already existing dig sites. * The Totalitarian Faction will now be happy if you have the Slaver Guilds civic. * Agrarian Idyll Civic now properly adds 2 farming districts to your homeworld. * Purging every primitive on a planet now removes the Stellar Culture Shock modifier. * The ruler of the Galactic Imperium is no longer blocked from getting the Subjugation war goal / CB when they kindly offer protectorate status to another empire. * Hive Worlds no longer have access to both the Forge World and the Hive World Foundry colony designation. * Upon invading a Ketling primitive world the associated special project will now be removed from your situation log. * Fixed Fungoid research station model to remove hole in cylinder. * Passing Space Amoeba Protection Act resolution no longer allows you to pass the Tiyanki Conservation Act again. * Passing either the Tiyanki Conservation Act or the Tiyanki Pest Control will now fulfill the "pass a resolution" Galactic Focus. * Fixed cases where the cooldown for finding archaeology sites in quick succession would be triggered even though no archaeology site was found. * Fixed you getting unsuitable arc sites in the L-Cluster. * Void Dwellers are now correctly given starting resources depending on species and ethics. * Fixed not being able to revoke nominated Galactic Market planets if the relocation vote was ongoing. * If Shard is defeated the relevant event chains will be removed from all other nations. * The "What Separates Us" event will no longer fire if the other species are robots. * Added a more negative icon to the "Failed Savior" modifier. * The Shifting Sands event now properly gives a boost to physics research. * Lost to Bureaucracy event will no longer create planetary features out of thin air when you clear the blockers spawned. * Reintroduced gaining menace from turning a world into a Tomb World via bombardment. * Fixed defense platforms not being destroyed when dismantling a starbase. * Modified mesh to resolve Z-fighting between ringworld sections. * Enclave text boxes now reset correctly between messages. * Fixed an issue where you could take in Caravaneer pops even if your policies would automatically purge them. * Fixed Merchants Guilds not giving enough jobs from the Imperial Palace building. * Dimensional Horror now shows on the galaxy map. * "Repeal Crisis" resolutions are no longer missing an icon. * Fixed a bug that allowed you to gain menace by repeatedly vassalizing and releasing the same empire. * Fixed it being possible to open ship details for strange vessels via the fleet manager. * Added missing icon to the Study Hive Mind Drones Modifier. * Fixed a case where the third Baol arc site would not spawn. * You now gain visibility on the systems where you know the next Baol or Zroni arc site will be if you have never been there before, rather than having to guess where they are. * Fixed army transport fleets sometimes forgetting fleet stance and control group information when embarking * Land Appropriation and automatic resettlement now respect whether a species is allowed to live on the planet (e.g. won't resettle organics onto Machine Worlds). * Reanimators is now fully incompatible with Synthetic Ascension, rather than just quietly doing nothing as before. * Prosperity Traditions Interstellar Franchising and Public Works (+Hive/Machine variants) are now fully informative of which districts they provide boosts to. * Unemployed Lithoids will no longer move back to a Doomed homeworld through auto-migration, even if there *are* plenty of good jobs and housing available. (can_planet_receive_auto_migration added to Game Rules.) * Notifications for refused peace offers are now properly removed when a war has ended. * Fixed various error log messages relating to Crisis Objectives, along with several edge cases where the rewards were not granted when they should have been. * Stopped the automatic picker for assembling species from picking obsolete species with fewer traits. * Fixed Lithoids using Biological pop growth modifiers to determine whether they should be more likely to be picked as the next species to be grown. * Fixed a case where a Fallen Empire could send you multiple demands to change your ways if you didn't answer them fast enough. * Fixed pop Self Modification chain from pitting modified species against modified species. * Vassals created by the Galactic Sovereign no longer believe that they are also Galactic Sovereigns. There can only be one. * Fixed a too-long string cutting off invader power values in ground combat view in French. * Fixed an issue where destroying the Contingency's final world with a Star-Eater would not not properly end the Contingency Crisis. * Updated numbers in espionage operation roll tooltip to show correct information. * Fixed an issue where Nomads would keep asking for a Planet over and over, before establishing communications. * Thought Enforcement tech is now researchable with the Utopia DLC. * Fixed a crash upon mousing over a system with planets in as an observer. * Fixed a couple of Edicts having wrong deactivation cost. * The tooltip when you can't reinforce a fleet shouldn't duplicate the cause. * Fleets can be reinforced even if one ship type in the fleet can't be built. * Adjusted the term used in French to refer to empires who oppose Galactic Community resolutions. * Further fixes to the end of the Cybrex precursor chain. * Added defines to support Diffuse color as Emissive rather than Player color for skinned as well as static models. * You can no longer invite someone you are at war against to join your side in a new war. * Fixed it being possible to get multiple Imperial Cores via certain war goals releasing new empires. * Corrected opinion text placement in the Declare War view. * Grammar fixes to anomaly event "Adrift", and event "The Discovery of Alien Life" (assimilator variant). * The Manifesti faction should no longer reform after it has disbanded, either through suppression or lack of popularity. * Fixed several cases where the Vultaum, Yuht, First League, Irassian, and Cybrex precursor chains would not end properly if someone else found the homeworld first. * Fixed the Research Institute building not properly converting to Planetary Supercomputer when conquered by Gestalt empires, and vice versa. * Fixed auto-resettlement for Void Dweller habitats and certain other planets (needs a new save, though). * Fixed a typo in the Ruined World archaeology chain. * Fixed the spelling error in the “Restored Warship” event. * Fixed excessive unemployment caused by the Cave Cleaner job being too attractive. * Fixed an issue where Branch Office value tooltips could be displayed based on the wrong Branch Office owner. * Branch Office value generated from Criminal jobs for Criminal Syndicates is now properly shown in the tooltip for Branch Office value. * Fixed typo in “Operatives Toe the Line”. * Fixed crash on sector colony development update. * Fixed missing tooltips for increase/decrease buttons in monthly trade view. * Hyperlane registrar should now be unlocked with the correct technology. * Hive Minds can no longer assemble non-hive pops from spawning pools. * The colonizable planet icon should no longer disappear when a ship leaves an unsurveyed system. * Victorious ground troops will no longer embark automatically if there are hostile military fleets present in the system. * Starbase Defense Platforms can no longer be upgraded while the starbase is engaged in combat. * Fixed fleet speed being dictated by the first ship in the fleet instead of the slowest one. * Updated German translation for Arc Emitter. * Fixed a typo in Haahn's species name. * Fixed a few German text overlaps. * Fixed broken text references in "Pirate Haven Destroyed" event. * Fixed planetary deposit interfaces not showing triggered modifiers as icons. * Fixed jump distance counting not always finding the shortest path. * Fixed cases where event options with random effects were often not as random as they should be. * Updated a couple of Neural Slug events for Hive Mind empires. * When you play as the Commonwealth of Man, the UNE will now always correctly spawn again.
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