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Phi mp balancing/Phi traits
”(章节)
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=== Initial traits === Initial traits are available when first creating a species. They can all be changed later via genetic modification. Initial traits can be both positive and negative, with the two being mutually exclusive. Traits that affect {{iconify|Happiness}} cannot be added to species with the {{iconify|Hive-Minded}} trait. The {{iconify|Agrarian}}, {{iconify|Adaptive}} and {{iconify|Rapid Breeders}} traits are not available to species with the {{iconify|Lithoid}} trait although the latter two can be added if the {{iconify|Genetic Resequencing|24px}} technology has been researched. {| class="mildtable plainlist" width="100%" ! colspan=4 | Positive traits ! colspan=4 | Negative traits |- ! Trait ! Effects ! {{icon|trait point}} ! {{icon|energy}} Slave Price ! Trait ! Effects ! {{icon|trait point}} ! {{icon|energy}} Slave Price |- id="Adaptive" | [[File:Adaptive.png]] Adaptive | {{icon|Habitability}} Habitability {{green|+10%}} | align=center | {{red|2}} | align=center | {{red|+50}} | rowspan=2 | [[file:Nonadaptive.png]] Nonadaptive | rowspan=2 | {{icon|habitability}} Habitability {{red|−10%}} | rowspan=2 align=center | {{green|−2}} | rowspan=2 align=center | {{green|−50}} |- id="Extremely Adaptive" | [[File:Extremely Adaptive.png]] Extremely Adaptive | {{icon|Habitability}} Habitability {{green|+20%}} | align=center | {{red|3}} | align=center | {{red|+100}} |- id="Agrarian" | [[File:Agrarian.png]] Agrarian | {{icon|pop food}} Food from Jobs {{green|+15%}} | align=center | {{red|1}} | align=center | {{red|+50}} | | | | |- id="Charismatic" | [[File:Charismatic.png]] Charismatic | {{icon|amenities}} Amenities from Jobs {{green|+20%}} | align=center | {{red|2}} | align=center | '''0''' | [[file:Repugnant.png]] Repugnant | {{icon|amenities}} Amenities from Jobs {{red|−20%}} | align=center| {{green|−2}} | align=center | '''0''' |- id="Communal" | [[File:Communal.png]] Communal | {{icon|pop housing usage}} Pop housing usage {{green|−10%}} | align=center | {{red|1}} | align=center | '''0''' | [[file:Solitary.png]] Solitary | {{icon|pop housing usage}} Pop housing usage {{red|+10%}} | align=center |{{green|−1}} | align=center | '''0''' |- id="Conformists" | [[File:Conformists.png]] Conformists | {{icon|Governing ethics attraction}} Governing Ethics Attraction {{green|+30%}} | align=center | {{red|2}} | align=center | '''0''' | [[file:Deviants.png]] Deviants | {{icon|Governing ethics attraction}} Governing Ethics Attraction {{red|−15%}} | align=center | {{green|−1}} | align=center | '''0''' |- id="Conservationist" | [[File:Conservationist.png]] Conservationist | {{icon|pop consumer goods upkeep}} Pop Consumer Goods Upkeep {{green|−20%}} | align=center | {{red|1}} | align=center | '''0''' | [[file:Wasteful.png]] Wasteful | {{icon|pop consumer goods upkeep}} Pop Consumer Goods Upkeep {{red|+10%}} | align=center| {{green|−1}} | align=center | '''0''' |- id="Docile" | [[File:Trait_docile.png]] Docile | {{icon|empire sprawl}} Empire Sprawl from Pops {{green|−10%}} | align=center | {{red|1}} | align=center | '''0''' | [[File:Trait_unruly.png]] Unruly | {{icon|empire sprawl}} Empire Sprawl from Pops {{red|+10%}} | align=center | {{green|−2}} | align=center | '''0''' |- id="Enduring" | [[File:Enduring.png]] Enduring | {{icon|leader lifespan}} Leader lifespan {{green|+20}} years | align=center | {{red|1}} | align=center | '''0''' | rowspan=2 | [[file:Fleeting.png]] Fleeting | rowspan=2 | * {{icon|leader lifespan}} Leader lifespan {{red|−10}} years if Biological * {{icon|leader lifespan}} Leader lifespan {{red|−25}} years if Lithoid | rowspan=2 align=center | {{green|−2}} | rowspan=2 align=center | '''0''' |- id="Venerable" | [[File:Venerable.png]] Venerable | {{icon|leader lifespan}} Leader lifespan {{green|+80}} years | align=center | {{red|4}} | align=center | '''0''' |- id="Industrious" | [[File:Industrious.png]] Industrious | {{icon|pop min}} Minerals from Jobs {{green|+15%}} | align=center | {{red|1}} | align=center | {{red|+50}} | | | | |- id="Ingenious" | [[File:Ingenious.png]] Ingenious | {{icon|pop enc}} Energy Credits from Jobs {{green|+15%}} | align=center | {{red|1}} | align=center | {{red|+50}} | | | | |- id="Intelligent" | [[File:Intelligent.png]] Intelligent | {{icon|research}} Research from Jobs {{green|+10%}} | align=center | {{red|2}} | align=center | '''0''' | | | | |- id="Natural Engineers" | [[File:Natural Engineers.png]] Natural Engineers | {{icon|pop eng}} Engineering Research from Jobs {{green|+15%}} | align=center | {{red|1}} | align=center | '''0''' | | | | |- id="Natural Physicists" | [[File:Natural Physicists.png]] Natural Physicists | {{icon|pop phy}} Physics Research from Jobs {{green|+15%}} | align=center | {{red|1}} | align=center | '''0''' | | | | |- id="Natural Sociologists" | [[File:Natural Sociologists.png]] Natural Sociologists | {{icon|pop soc}} Society Research from Jobs {{green|+15%}} | align=center | {{red|1}} | align=center | '''0''' | | | | |- id="Nomadic" | [[File:Nomadic.png]] Nomadic | * {{icon|growth speed}} Pop Growth from Immigration {{green|+15%}} * {{icon|resettlement cost}} Resettlement Cost {{green|−25%}} | align=center | {{red|1}} | align=center | '''0''' | [[file:Sedentary.png]] Sedentary | * {{icon|growth speed}} Pop Growth from Immigration {{red|−15%}} * {{icon|resettlement cost}} Resettlement Cost {{red|+25%}} | align=center| {{green|−1}} | align=center | '''0''' |- id="Quick Learners" | [[File:Quick Learners.png]] Quick Learners | {{icon|leader experience gain}} Leader Experience Gain {{green|+100%}} | align=center | {{red|1}} | align=center | '''0''' | [[file:Slow Learners.png]] Slow Learners | {{icon|leader experience gain}} Leader Experience Gain {{red|−50%}} | align=center | {{green|−1}} | align=center | '''0''' |- id="Rapid Breeders" | [[File:Rapid Breeders.png]] Rapid Breeders | {{icon|growth speed}} Growth Speed {{green|+10%}} | align=center | {{red|2}} | align=center | {{red|+100}} | [[file:Slow Breeders.png]] Slow Breeders | {{icon|growth speed}} Growth Speed {{red|−10%}} | align=center| {{green|−3}} | align=center| {{green|−100}} |- id="Resilient" | [[File:Resilient.png]] Resilient | * {{icon|Army Damage}} Defense Army Damage {{green|+50%}} | align=center | {{red|1}} | align=center | '''0''' | | | | |- id="Strong" | [[File:Strong.png]] Strong | * {{icon|Army Damage}} Army Damage {{green|+20%}} * {{icon|pop resource output}} Worker Output {{green|+2.5%}} | align=center | {{red|1}} | align=center | {{red|+50}} | rowspan=2 | [[file:Weak.png]] Weak | rowspan=2 | * {{icon|army damage}} Army Damage {{red|−20%}} * {{icon|pop resource output}} Worker Output {{red|−2.5%}} | rowspan=2 align=center | {{green|−1}} | rowspan=2 align=center | {{green|−50}} |- id="Very Strong" | [[File:Very Strong.png]] Very Strong | * {{icon|Army Damage}} Army Damage {{green|+40%}} * {{icon|pop resource output}} Worker Output {{green|+5%}} | align=center | {{red|2}} | align=center | {{red|+150}} |- id="Talented" | [[File:Talented.png]] Talented | * {{icon|Leader Skill Levels}} Leader Level Cap {{green|+1}} * {{icon|leader experience gain}} Leader Experience Gain {{green|+50%}} | align=center | {{red|1}} | align=center | '''0''' | | | | |- id="Thrifty" | [[File:Thrifty.png]] Thrifty | {{icon|trade value}} Trade value from Jobs {{green|+25%}} | align=center | {{red|1}} | align=center | '''0''' | | | | |- id="Traditional" | [[File:Trait_traditional.png]] Traditional | {{icon|unity}} Unity from Jobs {{green|+10%}} | align=center | {{red|1}} | align=center | '''0''' | [[File:Trait_quarrelsome.png]] Quarrelsome | {{icon|unity}} Unity from Jobs {{red|−10%}} | align=center | {{green|−1}} | align=center | '''0''' |- id="Decadent" | | | | |[[file:Decadent.png]] Decadent | * {{icon|happiness}} Worker Happiness {{red|−10%}} * {{icon|happiness}} Slave Happiness {{red|−10%}} | align=center| {{green|−1}} | align=center | '''0''' |} ==== Lithoid traits ==== Lithoid traits are only available to species with the Lithoid archetype. The Lithoid trait is always present on such species. {| class="mildtable plainlist" width="100%" ! Type ! Effects ! Excludes ! {{icon|trait point}} ! {{icon|energy}} Slave Price ! style="width:50%" | Description |- id="Lithoid" | [[File:Trait lithoid.png]] Lithoid | * {{icon|growth speed}} Pop growth Speed {{red|−25%}} * {{icon|robot build speed}} Pop Assembly Speed {{red|−25%}} * {{icon|habitability}} Habitability {{green|+50%}} * {{icon|army health}} Army health {{green|+50%}} * {{icon|leader lifespan}} Leader lifespan {{green|+50}} years * {{icon|leader lifespan}} Leader initial age {{red|+22~30}} * Consumes {{iconify|Minerals}} instead of {{iconify|Food}} | | align=center| '''0''' | align=center| '''0''' |''This species has a silicon based biology, and consumes minerals rather than food. They are tougher than traditional organics and have slower metabolisms, making them long lived but slow to reproduce.'' |- id="Gaseous Byproducts" | [[File:Trait lithoid gaseous byproducts.png]] Gaseous Byproducts | {{icon|exotic gases}} Each Pop produces {{green|0.01}} monthly Exotic Gases | * {{iconify|Scintillating Skin}} * {{iconify|Volatile Excretions}} | align=center| {{red|2}} | align=center | {{red|+100}} |''The metabolic processes of this species cause regular venting of gases useful to industry.'' |- id="Scintillating Skin" | [[File:Trait lithoid scintillating.png]] Scintillating Skin | {{icon|rare crystals}} Each Pop produces {{green|0.01}} monthly Rare Crystals | * {{iconify|Gaseous Byproducts}} * {{iconify|Volatile Excretions}} | align=center| {{red|2}} | align=center | {{red|+100}} |''The outermost layer of this species is studded with sparkling crystals and gemstones that occasionally flake off.'' |- id="Volatile Excretions" | [[File:Trait lithoid volatile excretions.png]] Volatile Excretions | {{icon|volatile motes}} Each Pop produces {{green|0.01}} monthly Volatile Motes | * {{iconify|Gaseous Byproducts}} * {{iconify|Scintillating Skin}} | align=center| {{red|2}} | align=center | {{red|+100}} |''The highly compressed spoor created by this species is unstable and contains an unbelievable amount of power.'' |} ==== Origin traits ==== Origin traits can only be given by certain Origins. The {{iconify|Serviles}} trait can be removed after researching the {{iconify|Genetic Resequencing|24px}} technology but other origin traits are permanent. All origin traits have a 33% chance of being inherited by hybrid species. {| class="mildtable plainlist" ! Type ! Effects ! Excludes ! {{icon|trait point}} ! {{icon|energy}} Slave Price ! Origin ! style="width:35%" | Description ! DLC |- id="Serviles" | [[File:Trait primitive.png]] Serviles | * {{icon|happiness}} Happiness {{green|+10%}} * {{icon|pop resource output}} Resources from Jobs {{green|+10%}} * {{icon|worker}} Cannot be employed in {{yellow|Ruler}} or {{yellow|Specialist}} Jobs * {{icon|no}} Cannot generate Leaders | * {{iconify|Intelligent}} * {{iconify|Erudite}} * {{iconify|Natural Physicists}} * {{iconify|Natural Sociologists}} * {{iconify|Natural Engineers}} | align=center|{{red|1}} | align=center|'''0''' | [[File:Origins syncretic evolution.png]] Syncretic Evolution |''This species evolved alongside a second, more advanced species. Never particularly intelligent to begin with, selective breeding for physical prowess and docility has reduced them to servile proles.'' | {{icon|utp}} |- id="Survivor" | [[File:Trait survivor.png]] Survivor | * {{icon|leader lifespan}} Leader lifespan {{green|+10}} years * {{icon|habitability}} Tomb World Habitability {{green|+70%}} | | align=center|'''0''' | align=center|{{red|+50}} | [[File:Origins post apocalyptic.png]] Post-Apocalyptic |''This species has survived the horrors of a nuclear apocalypse. Their capacity for thriving in the most inhospitable circumstances should not be underestimated.'' | {{icon|apc}} |- id="Void Dweller" | [[File:Trait void dweller positive.png]] Void Dweller | * {{icon|pop resource output}} Resources from Specialist and Worker Jobs on Habitats {{green|+15%}} * {{icon|growth speed}} Pop Growth Speed on Habitats {{red|−10%}} * {{icon|growth speed}} Pop Growth Speed on Planets {{red|−60%}} | | align=center|'''0''' | align=center|'''0''' | [[File:Origin void dwellers.png]] Void Dwellers | ''This species thrives in orbital habitats, with an instinctive ability to efficiently navigate their maze-like corridors and complicated architecture.'' | {{icon|fed}} |- id="Necrophage" | [[File:Trait necrophage.png]] Necrophage | * {{icon|leader lifespan}} Leader lifespan {{green|+80}} years * {{icon|upkeep}} Pop Upkeep {{green|−50%}} * {{icon|pop resource output}} Resources from Ruler and Specialist Jobs {{green|+5%}} * {{icon|pop resource output}} Resources from Worker Jobs {{red|−10%}} * {{icon|growth speed}} Pop Growth Speed {{red|−75%}} * {{icon|robot build speed}} Pop Assembly Speed {{red|-75%}} | | align=center|'''0''' | align=center|'''0''' | [[File:Origins necrophage.png]] Necrophage | ''This species of near-immortals procreates by consuming pops of other species.'' | {{icon|nec}} |}
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