群星
ParaWikis
最新百科
都市天际线2百科
英雄无敌3百科
维多利亚3百科
奇妙探险队2百科
罪恶帝国百科
英白拉多:罗马百科
热门百科
群星百科
欧陆风云4百科
十字军之王2百科
十字军之王3百科
钢铁雄心4百科
维多利亚2百科
ParaWikis
申请建站
ParaWikis
ParaCommons
最近更改
随机页面
加入QQ群
工具
链入页面
相关更改
特殊页面
页面信息
页面值
阅读
编辑
编辑源代码
查看历史
讨论
编辑“
Horizon Signal
”(章节)
警告:
您没有登录。如果您做出任意编辑,您的IP地址将会公开可见。如果您
登录
或
创建
一个账户,您的编辑将归属于您的用户名,且将享受其他好处。
反垃圾检查。
不要
加入这个!
切换编辑器
您已切换至源代码编辑
关闭
您可以随时通过点击该图标切换回可视化编辑。
可视化编辑
源代码编辑
更多
高级
特殊字符
帮助
标题
2级
3级
4级
5级
格式
插入
拉丁字母
扩展拉丁字母
国际音标
符号
希腊字母
希腊字母扩展
西里尔字母
阿拉伯字母
扩展阿拉伯字母
希伯来字母
孟加拉语字符集
泰米尔数字和符号
泰卢固语字符集
僧伽罗语字符集
梵文字符集
古吉拉特语字符集
泰语字符集
老挝语
高棉语字母
加拿大原住民音节文字
卢恩
Á
á
À
à
Â
â
Ä
ä
Ã
ã
Ǎ
ǎ
Ā
ā
Ă
ă
Ą
ą
Å
å
Ć
ć
Ĉ
ĉ
Ç
ç
Č
č
Ċ
ċ
Đ
đ
Ď
ď
É
é
È
è
Ê
ê
Ë
ë
Ě
ě
Ē
ē
Ĕ
ĕ
Ė
ė
Ę
ę
Ĝ
ĝ
Ģ
ģ
Ğ
ğ
Ġ
ġ
Ĥ
ĥ
Ħ
ħ
Í
í
Ì
ì
Î
î
Ï
ï
Ĩ
ĩ
Ǐ
ǐ
Ī
ī
Ĭ
ĭ
İ
ı
Į
į
Ĵ
ĵ
Ķ
ķ
Ĺ
ĺ
Ļ
ļ
Ľ
ľ
Ł
ł
Ń
ń
Ñ
ñ
Ņ
ņ
Ň
ň
Ó
ó
Ò
ò
Ô
ô
Ö
ö
Õ
õ
Ǒ
ǒ
Ō
ō
Ŏ
ŏ
Ǫ
ǫ
Ő
ő
Ŕ
ŕ
Ŗ
ŗ
Ř
ř
Ś
ś
Ŝ
ŝ
Ş
ş
Š
š
Ș
ș
Ț
ț
Ť
ť
Ú
ú
Ù
ù
Û
û
Ü
ü
Ũ
ũ
Ů
ů
Ǔ
ǔ
Ū
ū
ǖ
ǘ
ǚ
ǜ
Ŭ
ŭ
Ų
ų
Ű
ű
Ŵ
ŵ
Ý
ý
Ŷ
ŷ
Ÿ
ÿ
Ȳ
ȳ
Ź
ź
Ž
ž
Ż
ż
Æ
æ
Ǣ
ǣ
Ø
ø
Œ
œ
ß
Ð
ð
Þ
þ
Ə
ə
格式
链接
标题
列表
文件
参考
讨论
说明
输入内容
输出结果
斜体
''斜体文字''
斜体文字
粗体
'''粗体文字'''
粗体文字
粗斜体
'''''粗斜体文字'''''
粗斜体文字
== Optional events == <div align="center"> {{Event |version = Timeless |event_name = The Messenger: {{yellow|WHAT WAS, WILL BE}} |event_text = [[File:Evt space debris.png|center]]<br>The [science ship name] has located a small, minimally powered artificial object, broadcasting a looping signal at local range only. These sorts of things usually turn out to be escape pods, and this looks like one of those. It's been out here a long time.<br><br>When the crew cracks it open - carefully observing quarantine procedures - they find ancient remains, preserved by the sterile pod environment. So far, not unusual. The captain of the [science ship name] indicates, however, that they did not expect to find the [empire adjective] words {{yellow|WHAT WAS, WILL BE; WHAT WILL BE, WAS}} daubed on the wall in the bodily fluids of the pod's occupant - who the crew are now wryly referring to as the Messenger. They add that there are some equally unexpected anatomical similarities between the Messenger's species, and our own. |trigger = * {{iconify|Doctrine: Strange Loop|24px}} unlocked * {{iconify|Omega Alignment|24px}} not constructed |triggered only = * Entering any neutral system |options = {{option |option_text = Interesting|effect = * Issue Special Project: Study the Messenger, and its message}} }} {{Event |version = Timeless |event_name = The Messenger: Possibilities |event_text = [[File:Evt throne room.png|center]]<br>We've established that the escape pod was the kind of commercially available knockoff common in the previous phase of galactic civilization - no new technologies or other insights. The remains of the Messenger, however, are another matter. It's unmistakably an ancestor or a variant of the [main species adjective] species. Perhaps we have cousins out there - or perhaps we were subject to genetic manipulation by a precursor race. [Society research leading scientist name] is requesting permission to conduct more extensive research. |trigger = * The Messenger: {{yellow|WHAT WAS, WILL BE}} |triggered only = * Finishing the ''Study the Messenger, and its message'' special project |options = {{option |option_text = {{Hover box|There are some things it's better not to know.|No. And [Society research leading scientist name] must release their existing research.}}|effect = * Research option gained: {{iconify|Genome Mapping|24px}}}} {{option |option_text = Release the funding.|effect = * Research option gained: {{iconify|Genome Mapping|24px}} * Issue Special Project: Study the Messenger connection}} {{option |option_text = {{icon|militarist}}{{icon|fanatic militarist}} Give permission to continue.|effect = * Research option gained: {{iconify|Genome Mapping|24px}} * Issue Special Project: Study the Messenger connection}} }} {| class="mildtable" | {{Event |version = Timeless |event_name = The Messenger: Unleashed |event_text = [[File:Evt metropolis.png|center]]<br>[Society research leading scientist name] has reconstructed the Messenger species. It's feebler than ours, but has significantly improved cognitive abilities. There is some confusion about whether we were the source species, and the Messenger the modified version, or whether the Messenger was our ancestor. It is a little embarrassing to imagine that we might be descended from such an effete species - but [Society research leading scientist name] is firmly of that opinion. Indeed, they consider the loss of cognitive abilities a "tragedy.".<br><br>Such a tragedy that they have undergone a retroviral treatment to alter their own physiology to that of the Messengers. They insist that this will equip them much better to continue the project. |trigger = * The Messenger: Possibilities * {{iconify|Militarist}} or {{iconify|Fanatic Militarist}} |triggered only = * Finishing the ''Study the Messenger connection'' special project |options = {{option |option_text = A creative form of treason! Execute them, please.|effect = * [Society research leading scientist name] dies}} * Tech progress gained: {{iconify|Doctrine: Strange Loop|24px}} {{green|+20%}} {{option |option_text = A creative form of treason! Execute them, please. Destroy their notes.|effect = * [Society research leading scientist name] dies}} {{option |option_text = Excellent idea! Get on with it, then.|effect = * [Society research leading scientist name] changes species * Tech progress gained: {{iconify|Doctrine: Strange Loop|24px}} {{green|+20%}}}} }} | {{Event |version = Timeless |event_name = The Messenger: Leashed |event_text = [[File:Evt metropolis.png|center]]<br>[Society research leading scientist name] has reconstructed the Messenger. It's, ah, quite impressive - worryingly so. It seems to be considerably more robust and aggressive than our current edition. There is some confusion about whether we were the source species, and the Messenger the modified version, or whether the Messenger was our ancestor. [Society research leading scientist name] is firmly of the former opinion - that we were once much more of a warrior species, and that some meddling precursor muzzled us genetically. Indeed, they consider the loss of our martial abilities a "tragedy."<br><br>Such a tragedy that they have undergone a retroviral treatment to alter their own physiology to that of the Messengers. They insist that this will equip them much better to continue the project. |trigger = * The Messenger: Possibilities * Not {{iconify|Militarist}} or {{iconify|Fanatic Militarist}} |triggered only = * Finishing the ''Study the Messenger connection'' special project |options = {{option |option_text = A creative form of treason! Execute them, please.|effect = * [Society research leading scientist name] dies}} * Tech progress gained: {{iconify|Doctrine: Strange Loop|24px}} {{green|+20%}} {{option |option_text = A creative form of treason! Execute them, please. Destroy their notes.|effect = * [Society research leading scientist name] dies}} {{option |option_text = Excellent idea! Get on with it, then.|effect = * [Society research leading scientist name] changes species * Tech progress gained: {{iconify|Doctrine: Strange Loop|24px}} {{green|+20%}}}} }} |} {| class="mildtable" | {{Event |version = Timeless |event_name = The Messenger: A New Light |event_text = [[File:Evt genetic modification.png|center]]<br>[Society research leading scientist name] has now recreated the genetic heritage of the Messenger species. Without stopping to ask anyone's opinion, they have also created highly contagious retroviral agent. It stalks our worlds. Under its influence, our primary species falls into a chrysalis-coma and emerges a day later as the Messenger species. This is causing, it is fair to say, some excitement. |trigger = * The Messenger: Unleashed |mtth = 320 days |options = {{option |option_text = {{Hover box|All Pops on the capital planet will be converted, but there it will end.|This has gone too far. Now we end it. Control the outbreak.}}|effect = * All main species pops on the capital gain the {{iconify|Intelligent}} trait, {{iconify|Pacifist}} ethic and change portraits}} {{option |option_text = {{Hover box|This will transform our entire species.|What was, shall be. We will change. Bring me a sample of the agent.}}|effect = * All main species pops gain the {{iconify|Intelligent}} trait, {{iconify|Pacifist}} ethic and change portraits}} {{option |option_text = {{Hover box|This will Purge all affected Pops: nearly the entire population of [capital name].|{{icon|authoritarian}}{{icon|fanatic authoritarian}} Control the outbreak, and purge all affected citizens.}}||effect = * All Pops on the capital except one from each species are purged}} }} | {{Event |version = Timeless |event_name = The Messenger: Night Falls |event_text = [[File:Evt genetic modification.png|center]]<br>[Society research leading scientist name] has now recreated the genetic heritage of the Messenger species. Without stopping to ask anyone's opinion, they have also created highly contagious retroviral agent. It stalks our worlds. Under its influence, our primary species falls into a chrysalis-coma and emerges a day later as the Messenger species. This is causing, it is fair to say, some excitement. |trigger = * The Messenger: Leashed |mtth = 320 days |options = {{option |option_text = {{Hover box|All Pops on the capital planet will be converted, but there it will end.|This has gone too far. Now we end it. Control the outbreak.}}|effect = * All main species pops on the capital gain the {{iconify|Resilient}} trait, {{iconify|Militarist}} ethic and change portraits}} {{option |option_text = {{Hover box|This will transform our entire species.|What was, shall be. We will change. Bring me a sample of the agent.}}|effect = * All main species pops gain the {{iconify|Resilient}} trait, {{iconify|Militarist}} ethic and change portraits}} {{option |option_text = {{Hover box|This will Purge all affected Pops: nearly the entire population of [capital name].|{{icon|authoritarian}}{{icon|fanatic authoritarian}} Control the outbreak, and purge all affected citizens.}}||effect = * All Pops on the capital except one from each species are purged}} }} |} {{Event |version = Timeless |event_name = A Rendezvous |event_text = [[File:Evt metropolis.png|center]]<br>The [fleet name]'s name is being hailed...by the {{yellow|Syzygy}} of [empire name]. This, despite the fact that it isn't sending any ID codes we recognize, and no ship of that name has ever been commissioned. The Syzygy's commanding officer claims to be Captain [admiral name]. |trigger = * {{iconify|Doctrine: Strange Loop|24px}} unlocked * {{iconify|Omega Alignment|24px}} not constructed * Existing Admiral leader |triggered only = * Entering any neutral system |options = {{option |option_text = Hm. Our admiral of that name is alive, well and elsewhere.|effect = * Event: A Rendezvous: How it Ends (unless {{iconify|Fanatic Pacifist}})}} {{option |option_text = This *must* be an ambush. We're taking no chances. Battlestations.|effect = * Event: A Rendezvous: How it Ends}} }} {{Event |version = Timeless |event_name = A Rendezvous: How it Ends |event_text = [[File:Evt metropolis.png|center]]<br>The Syzygy is powering weapons. |trigger = |triggered only = * Previous event choice |options = {{option |option_text = Battlestations!|effect = * The Syzygy becomes hostile}} }} {| class="mildtable" | {{Event |version = Timeless |event_name = A Rendezvous: The Captain that Will Be |event_text = [[File:Evt metropolis.png|center]]<br>[admiral name] is silent in the days that follow. It is no small thing to hear that you are already dead. But in time that silence becomes a determination, and an almost reckless confidence. |trigger = * A Rendezvous: How it Ends * Admiral is alive |triggered only = * Destroying the Syzygy |options = {{option |option_text = Worrying.|effect = * Admiral gains the {{icon|ethereal}} Foredoomed to a Rendezvous trait}} * 900 Exp if admiral's fleet triggered event {{option |option_text = What was, will be; what will be, was.|effect = * Admiral gains the {{icon|ethereal}} Foredoomed to a Rendezvous trait}} * 900 Exp if admiral's fleet triggered event }} | {{Event |version = Timeless |event_name = A Rendezvous: Interference |event_text = [[File:Evt debris.png|center]]<br>A static-speckled message comes from the captain of the "Syzygy". Behind them, the bridge is wreathed in smoke. {{green|"Too late,"}} they cough. {{green|"You left it too long. The Loop won't forgive me. Please -"}}<br><br>The message ends there. |trigger = * A Rendezvous: How it Ends * Admiral died |triggered only = * Destroying the Syzygy |options = {{option |option_text = OK|effect = * Spawns debris with {{iconify|Entropic Recursion|24px}} {{green|+20%}}}} }} |} {{Event |version = Timeless |event_name = A Rendezvous: The Day and the Hour |event_text = [[File:Evt star chart.png|center]]<br>In the years that follow, there are reported sightings of admiral [admiral name] across [empire adjective] space and beyond. When a celebrated leader dies, this kind of thing is not unknown, of course; and they had become a kind of legend since the Syzygy Rendezvous. But we can't be sure. |trigger = * Admiral with the {{icon|ethereal}} Foredoomed to a Rendezvous trait |triggered only = * Admiral death |options = {{option |option_text = We may never know.|effect = }} {{option |option_text = Oh, we can be sure.|effect = }} }} {{Event |version = Timeless |event_name = The Coils of God |event_text = [[File:Evt primitive civilization.png|center]]<br>Our observation station on [planet name] reports the rise of an unusual minority religious-artistic movement, the Coils of God. Primitive mechanical clocks are considered holy, but ritually destroyed after a year's operation. The worm- and serpent-analogues of the planets are protected from harm. Time, the Coils-priests say, is a labyrinth. "What was, will be; what will be, was" they intone in their prayers. |trigger = * {{iconify|Doctrine: Strange Loop|24px}} unlocked * Existing Observation Post over a post-Renaissance civilization * {{iconify|Omega Alignment|24px}} not constructed |mtth = 600 months |options = {{option |option_text = This sounds familiar. Observe it as closely as we can.|effect = * Society Research Gained: {{icon|society}} 100-10000}} {{option |option_text = This sounds familiar. Suppress it as best we can.|effect = }} }} {| class="mildtable" | {{Event |version = Timeless |event_name = The Coils of God: a Subtle Persecution |event_text = [[File:Evt primitive civilization.png|center]]<br>We've convinced native rulers that the Coils of God cult on [planet name] is a threat. The Coils-priests have been discouraged, imprisoned, or, regrettably, incinerated. Pre-FTL species have access to a deep well of hatred and suspicion: there are times when that's very useful. |trigger = * The Coils of God * 75% chance |mtth = 12 months |options = {{option |option_text = OK|effect = }} }} | {{Event |version = Timeless |event_name = The Coils of God: Deep Roots |event_text = [[File:Evt primitive civilization.png|center]]<br>We've convinced native rulers that the Coils of God cult on [planet name] is a threat. The Coils-priests have been discouraged, imprisoned, or, regrettably, incinerated. But the cult is tenacious, and our observers express concerns that it may just have gone underground. |trigger = * The Coils of God * 25% chance |mtth = 12 months |options = {{option |option_text = OK|effect = }} }} |} {{Event |version = Timeless |event_name = The Coils of God: the Labyrinth Ceremonies |event_text = [[File:Evt primitive civilization.png|center]]<br>The Coils of God cult on [planet name] has grown with unusual speed. It can be found in every city on the planet, and it's fostering a series of lengthy ceremonies conducted by citizens in every walk of life. The whole species has taken to them with unlikely enthusiasm. The rich adopt elaborate circular dances for their celebrations. The poor daub complex looping sigils on their doors. Even playground games are chants about the circular nature of time. |trigger = * The Coils of God: Deep Roots |mtth = 12 months |options = {{option |option_text = This is unsettling. Intervene to shut it down, but subtly.|effect = * Issue Special Project: Disrupt the Coils rituals}} {{option |option_text = This is serious. Use force to shut it down, whatever the risks.|effect = * Issue Special Project: Prevent the Coils rituals}} {{option |option_text = Fascinating! Send a team to study the rites - to participate, if possible.|effect = * Issue Special Project: Participate in the Coils rituals}} {{option |option_text = Primitives do primitive things. Continue to observe.|effect = }} }} {| class="mildtable" | {{Event |version = Timeless |event_name = The Coils of God: Ceremony's End |event_text = [[File:Evt primitive civilization.png|center]]<br>Our campaign of subversion has disrupted the Coils of God ceremonies on [planet name]. The nobility abandon their cult. The looping graffiti on walls fades. The young return to playground games about flirtation, murder and other healthy childhood pastimes. There is a rash of suicides among Coils-priests. If there was a crisis, perhaps it is past. |trigger = * The Coils of God: the Labyrinth Ceremonies |triggered only = * Finishing the ''Disrupt the Coils rituals'' special project |options = {{option |option_text = "The Loop never ends, but it is not always completed."|effect = * Tech progress gained: {{iconify|Doctrine: Strange Loop|24px}} {{green|+10%}}}} {{option |option_text = Well done, everyone. Stand down.|effect = * Tech progress gained: {{iconify|Doctrine: Strange Loop|24px}} {{green|+10%}}}} }} | {{Event |version = Timeless |event_name = The Coils of God: The Blood of Priests |event_text = [[File:Evt primitive civilization.png|center]]<br>Our operatives are merciless. They abduct or assassinate every Coils-priest they can find. They set demolition charges on houses bearing the mark of the Loop. [planet name] is alive with rumors that the Coils' blasphemy has aroused the wrath of a greater god. Before long, the natives are beating the Coils-priests to death without any assistance from our operatives. The observation team is horrified; but if there was a crisis, it has been averted. |trigger = * The Coils of God: the Labyrinth Ceremonies |triggered only = * Finishing the ''Prevent the Coils rituals'' special project |options = {{option |option_text = "The Loop never ends, but it is not always completed."|effect = * Tech progress gained: {{iconify|Doctrine: Strange Loop|24px}} {{green|+10%}} * Add mission progress: {{red|-50%}}}} {{option |option_text = Well done, everyone. Stand down.|effect = * Tech progress gained: {{iconify|Doctrine: Strange Loop|24px}} {{green|+10%}} * Add mission progress: {{red|-50%}}}} }} | {{Event |version = Timeless |event_name = The Coils of God: Navigating the Labyrinth |event_text = [[File:Evt primitive civilization.png|center]]<br>Our ethnographers are fascinated by the complexity of the ceremonies. They hypothesize secret communication channels, steganographic prayer-encodings, or algorithmic underpinnings to the rituals. In fact, they're returning preliminary evidence of this last when their communications abruptly cease. In fact, all communication seems to have ceased, planet-wide. Reports from satellites and survey craft flyovers confirm: there is no activity on the planet at all. No vehicles moving on the road, no emissions or thermal signatures in population centers. No signs of life...<br><br>And here's the final report. The entire [primitive species name] population of the planet - including your ethnography team - is absent, with all the business of a sudden but not violent exit. Meals were left unfinished, pets unfed, the occasional house aflame from an unattended stove. Gravitational anomalies were recorded at the assumed time of departure. In almost every street, the looped chalk sigils of the Coils bear witness. |trigger = * The Coils of God: the Labyrinth Ceremonies |triggered only = * Finishing the ''Participate in the Coils rituals'' special project |options = {{option |option_text = {{Hover box|A science ship vanishes, and a civilization along with it.|"The Loop never ends."}}|effect = * Tech progress gained: {{iconify|Doctrine: Strange Loop|24px}} {{green|+30%}} * Science ship and the primitive civilization vanish}} {{option |option_text = {{Hover box|A science ship vanishes, and a civilization along with it.|A difficult lesson.}}|effect = * Tech progress gained: {{iconify|Doctrine: Strange Loop|24px}} {{green|+30%}} * Science ship and the primitive civilization vanish}} }} |} {{Event |version = Timeless |event_name = The Waiting World |event_text = [[File:Evt colony settlement.png|center]]<br>It appears this was not the first [main species name] settlement on this planet. A number of facilities and residences have been carefully moth-balled and, with a little restoration, will serve our new colony well. But all records have been erased. Possibly this was a smugglers' port, or a haven for political exiles. |trigger = * {{iconify|Doctrine: Strange Loop|24px}} unlocked * {{iconify|Omega Alignment|24px}} not constructed |triggered only = * Colonizing a new planet |options = {{option |option_text = Excellent! Make arrangements to restore the buildings.|effect = * Minerals: {{icon|minerals}} {{red|-100}} * Adds the [[File:D fertile lands.png|30px]] Loop-Plowed Farm and [[File:D crystalline caverns.png|30px]] Spiral-Hewn Mine Planetary Features}} {{option |option_text = {{Hover box|This will cause unhappiness in the colony.|This is too good to be true. Demolish the districts.}}|effect = * Event: The Waiting World: Demolition}} }} {| class="mildtable" | {{Event |version = Timeless |event_name = The Waiting World: Demolition |event_text = [[File:Evt colony settlement.png|center]]<br>Our engineers set charges and retire to a safe distance. The buildings are reduced to ruins. Eventually, the ruins will crack and crumble to boulders, pebbles, dust, under the assault of wind, roots, rain. But their shell will endure for centuries yet; and there will be stories, we'll hear, of shadows in the stone by day, blue lights by night. Our colonists will avoid them. They'll attract no visitors. |trigger = |triggered only = * Previous event choice |options = {{option |option_text = {{Hover box|The old facilities are demolished.|Everything ends.}}|effect = * {{yellow|Forlorn Ruins}} modifier added, giving the following effects: {{iconify|Happiness}} {{red|-5%}}}} {{option |option_text = {{Hover box|The old facilities are demolished.|Nothing is forgotten.}}|effect = * {{yellow|Forlorn Ruins}} modifier added, giving the following effects: {{iconify|Happiness}} {{red|-5%}}}} {{option |option_text = {{Hover box|The old facilities are demolished.|I love those boomy noises.}}|effect = * {{yellow|Forlorn Ruins}} modifier added, giving the following effects: {{iconify|Happiness}} {{red|-5%}}}} }} | {{Event |version = Timeless |event_name = The Waiting World: Shadows in the walls |event_text = [[File:Evt colony settlement.png|center]]<br>Our settlers were initially happy to make use the buildings on [colony name]. Their existence jump-started the colony. But now they've grown nervous. There are rumors that the buildings may still have occupants, or active security systems, although no evidence of either has been found. Some colonists insist, enigmatically, that there are "shadows in the walls." |trigger = * Existing [[File:D fertile lands.png|30px]] Loop-Plowed Farm and [[File:D crystalline caverns.png|30px]] Spiral-Hewn Mine Planetary Features |mtth = 12 months |options = {{option |option_text = {{Hover box|This will cause unhappiness in the colony.|Why take the risk? They are only buildings. Have them demolished.}}|effect = * Event: The Waiting World: Demolition}} {{option |option_text = Discourage this superstition. The buildings represent years of effort.|effect = }} }} |} {{Event |version = Timeless |event_name = The Waiting World: Too Many |event_text = [[File:Evt colony settlement.png|center]]<br>Interesting news from [colony name], where we found those abandoned buildings. A census shows too many settlers. Records on a new colony are always unreliable, but as far as we can tell they have authentic citizen IDs - and no-one on the world has suggested there are any mysterious strangers. But the birth rate must have been extraordinarily high, or we have unlicensed migration, or... something. Somehow, the population is higher than we might reasonably expect. |trigger = * Existing [[File:D fertile lands.png|30px]] Loop-Plowed Farm and [[File:D crystalline caverns.png|30px]] Spiral-Hewn Mine Planetary Features |mtth = 24 months |options = {{option |option_text = {{Hover box|This will cause unhappiness in the colony.|Destroy those buildings. We should have done it much sooner.}}|effect = * +1 {{iconify|Pop}} on the colony * Event: The Waiting World: Demolition}} {{option |option_text = Investigate as best as we can; keep an eye on the situation.|effect = * +1 {{iconify|Pop}} on the colony}} }} {{Event |version = Timeless |event_name = The Waiting World: And They Still Come |event_text = [[File:Evt colony settlement.png|center]]<br>Another update from [colony name], where we found those abandoned buildings. The number of colonists continues to increase, and now we're finding irregularities in the records - family groups that shouldn't exist, birth dates that make no sense. There must be secret migration from a lost colony, or else some peculiar sabotage by the colonists. |trigger = * Existing [[File:D fertile lands.png|30px]] Loop-Plowed Farm and [[File:D crystalline caverns.png|30px]] Spiral-Hewn Mine Planetary Features |mtth = 36 months |options = {{option |option_text = {{Hover box|This will cause unhappiness in the colony.|Destroy those buildings. We should have done it much sooner.}}|effect = * +2 {{iconify|Pop}}s on the colony * Event: The Waiting World: Demolition}} {{option |option_text = Peculiar! But we can always use more citizens. Monitor and continue.|effect = * +2 {{iconify|Pop}}s on the colony}} }} {| class="mildtable" | {{Event |version = Timeless |event_name = The Waiting World: Everyone Is |event_text = [[File:Evt colony settlement.png|center]]<br>Further unlikely news from [colony name], where the population had been mysteriously increasing. Population numbers are now what we'd expect, but there has been some sort of information sabotage, or... or what, our administrators aren't really sure. None of the individuals on the planet exists in our records. Every original colonist is missing. It's as if they've all been replaced by complete strangers.<br><br>As against that, they all swear they're loyal citizens of [empire name]. They're all productive and apparently sane. In all communications they deny all knowledge of any confusion, and insist there must be a mistake at our end. |trigger = * Existing [[File:D fertile lands.png|30px]] Loop-Plowed Farm and [[File:D crystalline caverns.png|30px]] Spiral-Hewn Mine Planetary Features * 75% chance |mtth = 48 months |options = {{option |option_text = {{Hover box|This will grant independence to the colony.|Abandon the colony immediately, before this spreads any further.}}|effect = * The colony is given independence. If it was the only colonized planet it will take over the system and become a new random empire.}} {{option |option_text = Send a team to investigate.|effect = * Issue Special Project: Investigate the... whatever happened to the population}} {{option |option_text = {{icon|authoritarian}}{{icon|fanatic authoritarian}}{{icon|xenophobe}}{{icon|fanatic xenophobe}} Purge them, and permanently quarantine the planet.|effect = * Issue Special Project: Purge the population of presumed alien duplicates}} }} | {{Event |version = Timeless |event_name = The Waiting World: Exit |event_text = [[File:Evt colony settlement.png|center]]<br>An abrupt and total communications blackout from [colony name]. We somehow had too many people there. Now, it appears, we have no-one at all. The entire population has simply vanished overnight. Have they left the world? Gone into hiding? Engaged in planet-wide genocide? |trigger = * Existing [[File:D fertile lands.png|30px]] Loop-Plowed Farm and [[File:D crystalline caverns.png|30px]] Spiral-Hewn Mine Planetary Features * 25% chance |mtth = 48 months |options = {{option |option_text = Send a team to investigate.|effect = * All Pops and buildings are removed from the colony * Issue Special Project: Investigate the disappearance of the population}} {{option |option_text = {{Hover box|This will put the planet permanently beyond use.|Abandon and quarantine the world immediately.}}|effect = * All Pops and buildings are removed from the colony * {{yellow|Quarantined}} modifier added, giving the following effects: {{iconify|Habitability}} {{red|-200%}} * Influence Gained: {{icon|influence}} 200-1000}} }} |} {| class="mildtable" | {{Event |version = Timeless |event_name = The Waiting World: Everything and Nothing |event_text = [[File:Evt colony settlement.png|center]]<br>Our team reports that the population of the planet are healthy, normal and apparently bewildered by all the fuss. There are some peculiarities, though. An unusual number of multiple births; a planet-wide idiosyncrasy where no-one has any regard for punctuality; and fluctuations in local solar radiation that are characteristic of pre-supernova stars. They also observe a number of "luminosity events" on the surface where light somehow appears to be accumulated and released by prismatic functions of the atmosphere. This is valuable and peculiar data. But it could be coincidental. If anything has happened to the colonists, it remains a mystery. |trigger = * The Waiting World: Everyone Is |triggered only = * Finishing the ''Investigate the... whatever happened to the population'' special project |options = {{option |option_text = "What will be, was."|effect = * Physics Research Gained: {{icon|physics}} 200-10000 * Tech progress gained: {{iconify|Entropic Recursion|24px}} {{green|+10%}}}} {{option |option_text = Colonists: colonists are odd.|effect = * Physics Research Gained: {{icon|physics}} 200-10000 * Tech progress gained: {{iconify|Entropic Recursion|24px}} {{green|+10%}}}} }} | {{Event |version = Timeless |event_name = The Waiting World: the Purge |event_text = [[File:Evt colony settlement.png|center]]<br>This may have been a terrible crime. Or it may have preserved our nation from something even worse. The population centers of [colony name] seethe beneath the energies of our weapons. When we are done, every building is glowing rubble; no living sapient remains. |trigger = * The Waiting World: Everyone Is |triggered only = * Finishing the ''Purge the population of presumed alien duplicates'' special project |options = {{option |option_text = {{Hover box|Destroys a colony.|Erase the records. In a hundred years, no one will know what we did.}}|effect = * All Pops and buildings are removed from the colony * Unity Gained: {{icon|unity}} 250-1500 * Other empires react as with all purges}} {{option |option_text = {{Hover box|Destroys a colony.|Tell everyone. Let them hate, as long as they fear.}}|effect = * All Pops and buildings are removed from the colony * Influence Gained: {{icon|influence}} 200-1000}} * {{yellow|The Waiting World Purged}} modifier added for 60 months, giving the following effects: {{icon|unity}} Monthly Unity {{red|-20%}} * Other empires react as with all purges}} }} | {{Event |version = Timeless |event_name = The Waiting World: the Quality of Light |event_text = [[File:Evt colony settlement.png|center]]<br>Our team reports that [planet name] is, indeed, empty - not only of colonists, but of any sign the colony was ever there. The buildings are gone, the satellites and orbital structures are gone, the atmosphere shows none of the footprints of technological civilization. In the words of the team, it's as if the entire planet has been reset.<br><br>They also report fluctuations in local solar radiation that are characteristic of pre-supernova stars - and a number of "luminosity events" on the surface where light somehow appears to be accumulated and released by prismatic functions of the atmosphere. This is valuable and peculiar data. But it doesn't clarify the fate of the colonists. |trigger = * The Waiting World: Exit |triggered only = * Finishing the ''Investigate the disappearance of the population'' special project |options = {{option |option_text = OK|effect = * Physics Research Gained: {{icon|physics}} 200-10000 * Tech progress gained: {{iconify|Entropic Recursion|24px}} {{green|+10%}}}} }} |} </div>
摘要:
请注意您对群星百科的所有贡献都被认为是在知识共享署名-非商业性使用-相同方式共享下发布,请查看在
群星百科:版权
的细节。如果您不希望您的文字被任意修改和再散布,请不要提交。
您同时也要向我们保证您所提交的内容是您自己所作,或得自一个不受版权保护或相似自由的来源。
未经许可,请勿提交受版权保护的作品!
为防止机器编辑,请完成下方验证
取消
编辑帮助
(在新窗口中打开)
×
登录
密码
记住登录
加入群星百科
忘记密码?
其他方式登录