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===Colossal ships=== Colossal ships are the largest ships that can be built. There are three classes of colossal ships, the Colossus, the Juggernaut and the Star-Eater. Each require the starbase to have the [[File:sb colossus assembly yard.png|24px]] Colossal Assembly Yards building before they can be constructed, and aside from the Star-Eater, each can only be constructed once. They can be reconstructed when they are destroyed. Colossal ships cannot be merged with regular fleets. ====Colossus ==== [[File:Apc Loading Screen.png|thumb|300px|Humanoid empire using a World Cracker]] The Colossus is a colossal ship that has a single weapon slot which can be equipped with a weapon of mass destruction capable of affecting an entire planet or habitable megastructure. Each Fallen Empire has a 10% chance to start the game with a Colossus and can build more if they have awakened. For player empires, constructing them requires the {{Iconify|Colossus Project}} ascension perk, which needs the {{iconify|Apocalypse}} DLC. Colossi are unable to attack enemy fleets, as they lack the weaponry to do so. During space battles, a Colossus will follow direct orders and will maneuver straight to its designated target. This means that the Colossus will do things such as going straight through an ongoing space battle to fire upon an enemy planet, unless its stance is set to Evasive. An Empire that owns a Colossus gains the ability to declare Total Wars on other Empires. Similarly, any Empire can declare Total Wars on the Colossus owner. During a Total War, any systems captured by either side will be immediately annexed and the war can only end in the total destruction of either side or a status quo. *If a Colossus is destroyed during a Total War, nothing happens. The war is still a Total War. *If a Colossus is built during a regular war, nothing happens and the Colossus can be used as normal. If one side is totally destroyed by the Colossus, the war ends and the war goal is not enforced. The same is true if an Empire that owns a Colossus is dragged into a regular war, usually because of {{iconify|Federation}} or {{iconify|Defensive Pact}}. Using a Colossus causes large amounts of War Exhaustion on the targeted empire, and gives it +50% Ethics Attraction towards {{iconify|Militarist}} and {{iconify|Xenophobe}}, which can cause the diplomatic and political climate in the region to grow even more hostile over time. The {{Iconify|Colossus Project}} ascension perk does not directly unlock the Colossus hull or its weapons; rather, the perk grants access to an associated special project which, once finished, will unlock both the ship and its weapon. After the special project is halfway completed the empire will be prompted to choose a starting Colossus weapon. The empire can later research other types of Colossus weapons and retrofit it into their Colossus via the ship designer. A Colossus can carry the following weapons, which can only target planets, ringworlds and habitats: A Colossus equipped with neutron sweep and pacification cannot target Hive Worlds as the game believes they are not habitable planets (bug?) {| class="mildtable plainlist" !Weapon !Effects !Opinion when used !Requirements for research !Notes |- id="Global Pacifier" |[[File:Ship part global pacifier.png|25px]] Global Pacifier | *The celestial body is irreversibly turned into a Shielded variant *It gains a deposit of 10 {{iconify|Society}} Research | *{{red|−200}} Victim *{{red|−20}} Victim's Federation | |If used on a Holy World the Holy Guardians will awaken and declare a Total War on the perpetrator |- id="World Cracker" |[[File:Ship part world cracker.png|25px]] World Cracker | *The celestial body is irreversibly destroyed. *If it was a habitable planet, it gains a deposit of 4–16 {{iconify|Minerals}}. | *{{red|−1000}} Victim *{{red|−100}} Victim's Federation |{{icon|no}}{{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist | *{{icon|fanatic purifiers}}{{icon|determined exterminator}} empires gain 600–3000 {{iconify|Unity}} on first use *If used on a Holy World the Holy Guardians will awaken and declare a Total War on the perpetrator *If Earth is shattered there is a 50% chance of creating a wormhole with another system *Can be test fired on uninhabited planets |- id="Neutron Sweep" |[[File:Ship part neutron sweep.png|25px]] Neutron Sweep | *All Pops on the planet are killed. *The planet gets {{red|−30%}} {{iconify|Habitability}} for 10 years. | *{{red|−800}} Victim *{{red|−80}} Victim's Federation | *{{icon|no}}{{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist *{{icon|no}}{{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist | *{{icon|fanatic purifiers}}{{icon|determined exterminator}} empires gain 600–3000 {{iconify|Unity}} on first use *Infested worlds can be targeted and turned into barren worlds |- id="Divine Enforcer" |[[File:Ship part divine enforcer.png|25px]] Divine Enforcer | *All Pops on the planet become {{iconify|Spiritualist}}. *{{iconify|Mechanical}}, {{icon|machine intelligence}} Machine Unit and {{iconify|Hive-Minded}} Pops are killed instead *The planet gets {{green|+999%}} {{iconify|Spiritualist}} ethic attraction for 10 years *Owned planets can be targeted but will also gain {{red|−20%}} {{iconify|Happiness}} for 10 years | *{{red|−400}} Victim *{{red|−40}} Victim's Federation | *{{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist *{{iconify|Telepathy|24px}} |AI worlds can be targeted and turned into broken worlds |- id="Nanobot Diffuser" |[[File:Ship part nanobot diffuser.png|25px]] Nanobot Diffuser | * All biological Pops on the planet are assimilated and gain the {{iconify|Cybernetic}} trait. *{{iconify|Mechanical}}, {{icon|machine intelligence}} Machine Unit and {{iconify|Hive-Minded}} Pops are killed instead *Owned planets can be targeted if there is any Pop that can be assimilated *Perpetrator gains ownership of the planet if not already owned | *{{red|−600}} Victim *{{red|−60}} Victim's Federation |{{iconify|Driven Assimilator}} |Can be used on pre-FTL worlds but will give {{red|-40}} {{iconify|Opinion}} with every empire |- id="Deluge Machine" |[[File:Ship part deluge.png|25px]] Deluge Machine | *All pops without the {{iconify|Aquatic}} trait are killed *Planet is terraformed into an Ocean World *Owned planet can be targeted *Perpetrator gains ownership of the planet if not already owned | *{{red|−600}} Victim *{{red|−60}} Victim's Federation |{{iconify|Hydrocentric}} ascension perk |Ringworlds, Habitats and Ocean Worlds cannot be targeted |} ====Juggernaut==== [[File:Fed Loading Screen.png|thumb|300px|Real scale of a humanoid Juggernaut]] {{expansion|fed}} The Juggernaut is a colossal ship which can construct, repair and upgrade ships the same way a Starbase can. It has 10 times the hull points of a Titan and feature six {{iconify|Hangar}} slots and two turreted {{iconify|Extra Large}} slots. It also has its own set of [[Core_components#Aura|aura components]], which are significantly more powerful than the Titan's own. Juggernauts have two shipyards and can build or upgrade up to two ships at a time. It cannot build Titans or Colossi but it can upgrade or repair them. The Juggernaut can also upgrade itself and will automatically start repairing itself after a battle. It cannot be repaired or upgraded at a starbase. Juggernauts can retreat and go Missing in Action to reappear at the nearest friendly starbase like all regular fleets. Fleets can set a Juggernaut as their homebase. Fallen Empires cannot build Juggernauts. Federations, Galactic Defense Force and Imperial Armada can all have a juggernaut as well. ====Star-Eater==== [[File:Crisis Star-Eater.png|thumb|300px|Real scale of a Star-Eater]] {{expansion|nem}} The Star-Eater is a colossal ship equipped with a Star Cracker, a weapon that can destroy stars. Constructing Star-Eaters requires the [[File:ap become the crisis.png|21px]] Become the Crisis ascension perk as well as reaching the final crisis level. When the Star-Eater finishes firing the star will become a black hole and all planets and megastructures are permanently destroyed. All fleets present except the Star-Eater will go MIA. When the star is destroyed the empire owning the Star-Eater will gain {{iconify|Dark Matter}} based on galaxy size: {| class="mildtable" style="text-align: center;" ! Galaxy size !{{iconify|Dark matter}} |- |Tiny||3000 |- | Small||2500 |- | Medium|| 2000 |- | Large||1500 |- | Huge||1000 |} [[Category:游戏概念]] [[Category:殖民]] [[en:Ship]]
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