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2.1.X 版本
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== 2.1.2 == Patch 2.1.2 was released on 2018-08-07<ref>Forum, [[forum:1113781|[Dev Team] 2.1.2 patch is now live [checksum 170f] ]], 2018-08-07</ref> with the checksum ''170f''. === Free Features === * Map modes now are able to show claims - diplomatic map mode shows claims of selected empire by default * Added the Kuiper Belt to the Sol system * Added several new event pictures * Ctrl-F9 now also hides system lines and navigation arrows * It is now possible to rename the currently selected faction in faction view by clicking its name === Balance === * Re-enabled pre-sapient discovery Anomalies for the AI * Existing Horde fleets are now removed upon Great Khan's death and replaced by a fixed number of replacements * AI empires are now more likely to find L-Cluster insights after 100 years have passed * Increased levels of precursor anomalies across the board * Balanced anomaly levels according to QA and player feedback * Marauder empires are less likely to spawn close to an empire's starting system * Rogue Servitors & Assimilators can now once again pick World Shaper perk * Reduced frequency of terraforming candidates by about 50% * Reduced min distance at which Fallen Empires can spawn from other empires * Fixed some fallen empire tasks being able to target other fallen empires === UI === * Only ships that are docked in a starbase with upkeep reduction will now show as having a green orbit icon on the outliner, other ships in orbit around something but not receiving an upkeep reduction will show as yellow === Modding === * It is now possible to set anomalies as should_ai_and_humans_use = yes which will allow them to be used by both AI and human empires (overrides should_ai_use) * Added on_added_pop on action for when a pop is added to a planet === Bugfixes === * Numerous OOS fixes to improve multiplayer stability * Fixed issue where acquiring an L-Gate and the L-Gate activation tech out of order would cause the L-Gate special project to fail to appear * Names for country designs are not duplicated anymore * Marauder raiding fleets are now always deleted a year after they start to withdraw to prevent rare situations where they get stuck * Added missing localization for Great Khan leader titles * Fixed template manager displaying wrong military power * Fixed event trigger preventing Rudimentary Robots chain from continuing once you colonize their planet * Fixed Colossus Tech being reverse-engineerable from debris * Federation requests between two empires belonging to the same species class should now present correct localisation * Fixed Curator cost checks to avoid truncation problems * The AI no longer considers fleets that are running away as support in their current endeavour * Fixed the AI thinking unreachable systems are the closest systems * Fixed Cloud Lightning being hidden and unavailable as a component * Impossible Organism Nivlac Empire should no longer be placed on a Holy World or in a hostile system * Fixed the bug where ships were losing health while merging * Fixed Pacifist Defensive Wars Only demand to trigger properly * Fixed issues with upgrading designs twice in the Template Manager * Fixed issue where ship designer would not show the difference after researching new tech * Fixed issue where players could change components on auto-generated designs * Auto-upgrade is now considered as an update and can be saved * Strategic Resources generated via events will now trigger the Strategic Resource discovery message * It is no longer possible to construct event ships from starbases * L-Cluster strategic resources will no longer appear on terraformed planets or Ring Worlds * Fixed nonsensical requirement to have a free Leader slot in order to buy L-Gate Insight from the Curators * Event text for opening the L-Cluster is now correct if only one L-Gate exists in the galaxy * Fixed typo in Great Khan dialogue * Limbobots can no longer be used to colonize worlds * Limbo can only trigger once per game globally * Fixed errors in Vechtar Zavonia event chain outcome * Fixed on_entering_system event not being fired in your own systems. This fixes bugs like the shrines to the old gods not being completable * Fixed non-sapient robots getting the wrong species rights in a Machine Empire * Fixed certain opinion modifiers from distant stars events not going away over time * Fixed defense platform cost not being correctly calculated * Fixed instances of fleets getting stuck * Fleets that cannot have their leader assigned or removed will now show this in the interface * Resolved an error where Fanatic Purifier style empires could get an alien scientist from an anomaly * Tweaked War in Heaven to generally have more AI empires picking sides among the Awakened Empires rather than staying neutral
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