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== Gaining and losing leaders == All values in this section can be modified by leader [[traits]], [[edicts]], [[technology]], [[policies]], [[traditions]], [[civics]], and ruler [[traits]]. Leaders other than Rulers may be dismissed at any time. Dismissal is irreversible. === Leader pool === While some events and diplomatic options may give leaders, the most common way to get leaders is to recruit them from the leader pool. There is one pool for each type of leader, other than Rulers who cannot be recruited directly. Each leader pool will contain 3 leaders, or 4 if the empire has the {{iconify|Delegated Functions}} civic. If a leader is recruited another one will be added to the pool. A leader can be recruited from the pool for a cost of 50 {{iconify|unity}} + 50 {{iconify|unity}} for every leader beyond the initial five (the leader, one governor and three scientists), modified by the following: {| class="mildtable" ! Source ! Cost |- | {{iconify|Eager}} leader trait | {{green|-50%}} |- | {{icon|eager}} Newboot leader trait | {{green|-50%}} |- | {{icon|policy}} ''Selected Lineages'' Leader Enhancement policy | {{red|+50%}} |- | {{icon|policy}} ''Capacity Boosters'' Leader Enhancement policy | {{red|+100%}} |} Leaders in the pool are replaced every year. Alternatively it is possible, but potentially expensive, to "re-roll" leaders in the pool by recruiting and immediately dismissing them to generate a replacement. Once recruited, leaders can be freely assigned to different posts (for example, moving a governor from one planet to another sector), be left without an assignment, or be dismissed. Each Leader save for the Ruler has a monthly upkeep of 2 {{iconify|unity}}, halved with either the {{iconify|Eager}} or {{icon|eager}} Newboot leader trait. === Lifespan === Each leader has an age in years and has a base guaranteed {{iconify|Leader Lifespan||||lifespan}} of 80 years, which can be improved by certain species traits, leader traits, and technologies. After passing their guaranteed lifespan, leaders have a chance of dying every month. The probability is {{red|0.2%}} per year that has passed since their guaranteed lifespan. After 20 years past their guaranteed lifespan this increases to {{red|2%}} per month. The mean lifespan with no modifiers is 88 years, 6 months. Hovering over a leader's age will show the leader's guaranteed lifespan and current chance to die each month. Rulers of {{icon|Hive Mind}} {{icon|Machine Intelligence}} Gestalt empires are immortal. The following modifiers affect Leader Lifespan: {| class="mildtable" ! Source ! {{iconify|Leader lifespan}} ! Requirements ! DLC |- | {{iconify|Mechanical}} | {{green|Immortal}} | | |- | {{iconify|Machine}} | {{green|Immortal}} | {{iconify|Machine Intelligence}} | {{icon|synthetic dawn}} |- | {{iconify|Chosen One}} | {{green|Immortal}} | {{icon|Transcendence}} [[Shroud#Shroud visions|Shroud vision]] outcome | {{icon|utopia}} |- | {{icon|Venerable}} [[Spaceborne_aliens#Nomads|Namarian]] | {{green|Immortal}} | | {{icon|no}} {{icon|megacorp}} |- | {{iconify|Venerable}} | {{green|+80}} | | |- | {{iconify|Necrophage}} | {{green|+80}} | {{iconify|Necrophage origin}} | {{icon|nec}} |- | {{iconify|Lithoid}} | {{green|+50}} | | {{icon|lit}} |- | {{iconify|Robust}} | {{green|+50}} | {{iconify|Evolutionary Mastery}} ascension perk<br>{{iconify|Genetic Resequencing|24px}} technology | {{icon|utopia}} |- | rowspan="2" | {{iconify|Cybernetic}} | rowspan="2" | {{green|+40}} | {{iconify|The Flesh is Weak}} ascension perk | {{icon|utopia}} |- | {{iconify|Driven Assimilator}} civic | {{icon|synthetic dawn}} |- | {{iconify|Irradiated}} | {{green|+30}} | [[Pre-sapient]] species | |- | {{iconify|Policy||Capacity Boosters}} | {{green|+20}} | {{icon|Capacity Boosters tech|24px}} Capacity Boosters technology<br>{{icon|no}}{{icon|Egalitarian}}{{icon|Fanatic Egalitarian}} Egalitarian | |- | {{icon|transcendence}} Covenant: Composer of Strands | {{green|+20}} | {{icon|Transcendence}} [[Shroud#Shroud visions|Shroud vision]] outcome | {{icon|utopia}} |- | {{iconify|Enduring}} | {{green|+20}} | | |- | {{iconify|Javorian Pox Sample}} | {{green|+20}} | [[Irassian Concordat]] precursor event chain | {{icon|ancient relics}} |- | [[File:Tradition_harmony_mind_and_body.png|24px|link=Traditions#Harmony]] Mind and Body | {{green|+20}} | [[Traditions#Harmony|Harmony]] tradition | |- | [[File:Tradition harmony mind and body.png|24px|link=Traditions#Synchronicity]] Cloned Organs | {{green|+20}} | [[Traditions#Synchronicity|Synchronicity]] tradition<br>{{icon|no}}{{iconify|Machine Intelligence}}<br>{{icon|no}}{{iconify|Necrophage origin}} | {{icon|utopia}} |- | {{icon|utopia}} [[Empire#Permanent_modifiers|Ageless]] | {{green|+15}} | [[Science Nexus]] [[Fountain of Youth]] event chain [[Special_projects_3#Age_less_with_Ageless|special project]]<br>{{icon|no}} {{iconify|Gestalt Consciousness}}<br>{{icon|no}} {{iconify|Mechanical}} main species | |- | {{icon|synthetic dawn}} [[Empire#Permanent_modifiers|Inoculated Population]] | {{green|+10}} | [[Ancient Caretakers#Requests|Request from the Ancient Caretakers]] fallen empire | {{icon|synthetic dawn}} |- | {{iconify|Limited Regeneration}} | {{green|+10}} | [[Orbital Speed Demon]] anomaly event | |- | [[File:Menu_icon_policies.png|link=Policies#Leader Enhancement]] Selected Lineages policy | {{green|+10}} | {{icon|Selected Lineages tech|24px}} Selected Lineages technology<br>{{icon|no}}{{iconify|Fanatic Egalitarian}} | |- | {{iconify|Survivor}} | {{green|+10}} | {{iconify|Post-Apocalyptic}} origin | {{icon|apocalypse}} |- | {{iconify|Vitality Boosters|24px}} technology | {{green|+10}} | | |- | {{iconify|Cell Revitalization|24px}} technology | {{green|+5}} per level | | |- | rowspan="2" | {{iconify|Fleeting}} | {{red|-10}} | {{icon|no}} {{iconify|Lithoid}} | |- | {{red|-25}} | {{iconify|Lithoid}} | {{icon|lit}} |- | {{iconify|Substance Abuser}} | {{red|-20}} | | |- | {{iconify|Maimed}} | {{red|-40}} | {{iconify|Archaeology Site}} bad outcome | {{icon|distant stars}} |- | {{iconify|Clone Soldier}} | {{red|-40}} | | {{icon|hum}} |} ==== Initial age ==== The initial age of a new leader can vary. The {{iconify|Lithoid}} initial age overrides all others. {| class="wikitable" ! Condition ! Age ! Effective lifespan ! DLC |- | Default | 28-50 | 30-52 (41) | |- | {{icon|Imperial}} Imperial Heir | 18-26 | 54-62 (58) | |- | {{icon|Mechanical}}{{icon|Machine Intelligence}} Robotic species | 2-10 | {{green|Immortal}} | |- | {{iconify|Hive-Minded}} species | 10-20 | 60-70 (65) | {{icon|Utopia}} |- | {{iconify|Lithoid}} species | 50-80 | 50-80 (65) | {{icon|lit}} |- | {{iconify|Clone Soldier}} species | 5-20 | 20-35 (27.5) | {{icon|hum}} |- | {{iconify|Clone Soldier Ascendant}} species | 5-20 | 60-75 (67.5) | {{icon|hum}} |} ==== Death by accident ==== While {{iconify|Mechanical}} and {{iconify|Machine}} leaders are immortal, they can still die by accident, regardless of their age. Every 10 years, there is the following chance of a leader suffering a fatal accident: * 88%: nothing happens * 2%: Survey Ship scientist dies * 2%: Engineering Research Leader dies * 2%: Society Research Leader dies * 2%: Physics Research Leader dies * 2%: Admiral commanding a fleet dies * 2%: Governor governing a sector dies Note that this is rolled per empire, not per leader. For a role with exactly one leader, this represents a mean active lifespan of 500 years. An exploit to negate the chance for accidental death entirely exists: remove each leader before the decade begins then returning the leaders after a month passes. {{expansion|snd}} {{iconify|Machine Intelligence}} empires can adopt the [[File:Tradition_synchronicity_self_preservation.png|18px]] Self-Preservation Protocols Tradition to reduce the weight of accidents by half, reducing the chance for an accident to occur for each role to 1.06% (6.38% total), for a mean active lifespan of 940 years.
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