BIG TIME DIFFERENCES (from vanilla)[編輯 | 編輯原始碼]
- going over admin cap is a suicide.
- you have 400 admin cap points at start, but every planet costs 100.
- no border gore: your empire should always be connected, or you lose the outpost station!
- lot of your research will come from orbiting stations once you research the tech that increases their efficiency.
- every planet has big bonus/malus modifiers. choose wisely before colonizing.
- you'll have 4 planets max in early game and circa 6 in late game. very different from vanilla!
- ethics/perks/civics are now balanced. no need to be a technocratic coward anymore.
- (btw: technocracies have been nerfed - so look again at point 7...)
- federations: now 8 types available, one for each ethic. lot of penalties for being in the same fed with opposing ethics.
- better and reworked traditions. now diplomacy set the diplo influence cost to zero for most treaties.
- new perks: go soviet or american! become space swizterland! open trade branches everywhere!
- senate laws are passed faster: 1 every 2 years (more or less)
OPENING MOVES[編輯 | 編輯原始碼]
- build up to 3 science ships and set them to explore and reap the rewards of the galaxy.
- consider changing the war policy to 「defensive wars」 if you are not a militarist: +5 stability on each planet isn’t bad at all…
- your first building could be a temple/monument to get unity fast...
FIGHT CLUB[編輯 | 編輯原始碼]
- naval attrition can hit hard: try researching regenerative tissues or go "no retreat", if you want to push forward.
- starbases are tougher now! beware of any fleet behind a starbase...
- ...but a good fleet with point defenses will render all those pesky fighters useless!
- destroyers will be the backbone of your fleet.
- consider building at least a barracks on every planet - getting lots of naval capacity is difficult without soldiers...
- don't go to war with disarmament or minimal army. move that slider down a bit!
- don't build your starbases just next-door from your neighbor. once captured, they can repair their ships...
ARTS AND DESIGN[編輯 | 編輯原始碼]
- remember to select an economic policy that benefits you.
- if you are in dire straits, consider even non-uniform federations with lots of people + diplo economic policy, and get free stuff!
- if you have huge fleets, consider supremacist economic policy, and save on maintenance...
- you can even design empty ships and keep them around your starport... upgrade them when you need them!
RESEARCH CAMPUS[編輯 | 編輯原始碼]
- always research those physics tech that gives +100% res station output. stronk!
- green techs are super useful - and those two +1 civics are really a game changer
- you should have at least 400 res points/month by the end of 2220; 1000 or more by 2230.
TRADITIONAL VALUES[編輯 | 編輯原始碼]
- if you open with discovery, go for the left column first, as you get explo speed and then +50% station output!
- it is very important to have courier network from exploration tree if you plan on having more than 3-4 planets.
- unyelding is a very good defensive tradition
CIVICS/PERKS[編輯 | 編輯原始碼]
- everything that gets you more admin cap is very stronk. consider taking them (efficient bureaucracy/imperial prerogative/ etc...)
DIPLO[編輯 | 編輯原始碼]
- make some friends.
- don't ignore fleet, army and defences or people like me will come and teach your a sad lesson.
- gang up versus strongest players.
- try to form a uniform federation. non-uniformity is poorly rewarded by the game.
- use the senate to your advantage. if you are behind in research points, vote AGAINST that technocratic law. this is not single player!
- no, seriously, stop voting for things that make the strongest players even more stronk. nobody cares if you say "but i am a materialiiiist" and you have 200 res points after 3 sessions...
HUMAN EATING THINGS[編輯 | 編輯原始碼]
- in this game there could be stronk players with the very bad habit of eating up whole species (like killer-bots, nazis or even devouring wasps).
- in the case you find one next door:
- there is no talking your way out of the situation. they will come for you.
- start getting alloys and corvettes and crank up your capital base.
- find asap another "non-homicidal" player and ask him to join against the common foe.
- gang up with as many others you can and send those monsters to space-hell where they belong.
FINAL WORD[編輯 | 編輯原始碼]
- this guide is the BARE minimum. if you can't read and understand these very short lines, the joke is on you.
- read them all again, just to be safe.
- for any question, dm me (preferably on discord, or send a message through steam) - almost always available!
- remember that playing games is for FUN. find a friendly community and be decent to others!
- losing a game usually makes you stronger in the next one
- try different things/strategies. and if you lose, see the previous point!
DON'T BE A NOOB! BE A COMPETENT PLAYER AND HAVE MORE FUN!!!