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编辑“
Leader events
”(章节)
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== Emergency FTL random events == These random events can be triggered by the <code>on_emergency_ftl</code> <code>on_action</code>, which occurs when a fleet uses emergency FTL to escape combat. All five of these events have a weight of 10, and no event triggering has a weight of 310. This gives each event a chance of 10/360 to 10/320, or approximately 2.78% to 3.125%. {{box wrapper}} {{Event |version = 3.3 |event_id = leader.10 |event_name = Admiral Gains Trait |picture = evt_federation_fleet |cond_event_text = yes |event_text = Admiral [officer.GetName] seems to have developed something of a cautious streak after the recent defeat in the [system.GetName] system. The Admiral is now much more careful and meticulous in the deployment of the fleet assets under [officer.GetHerHis] command. |trigger = * is_country_type = default * {{icon|admiral}} Fleet is commanded by an Admiral who: ** Has less than 3 traits ** {{icon|no}}{{icon|Cautious}}{{icon|Aggressive}} Doesn't have Cautious or Aggressive |triggered only = * A fleet using emergency FTL to escape combat |options = {{option |option_text = Good.|effect = * {{icon|Cautious}} Fleet Admiral gains the Cautious trait}} }} {{Event |version = 3.3 |event_id = leader.11 |event_name = Admiral Gains Trait |picture = evt_federation_fleet |cond_event_text = yes |event_text = After the recent defeat in the [system.GetName] system, Admiral [officer.GetName] seems to have become more skittish and self-doubting. It has become clear that the Admiral is no longer capable of commanding as large formations as before. |trigger = * is_country_type = default * {{iconify|Doctrine: Reactive Formations|24px}} technology * {{icon|admiral}} Fleet is commanded by an Admiral who: ** Has less than 3 traits ** {{icon|no}}{{icon|Fleet Organizer}}{{icon|Unyielding}}{{icon|Nervous}} Doesn't have Fleet Organizer<ref name="fleet organizer">{{iconify|Fleet Organizer}} is a Ruler trait, not an Admiral trait.</ref>, Unyielding, or Nervous |triggered only = * A fleet using emergency FTL to escape combat |options = {{option |option_text = Unfortunate.|effect = * {{icon|no}}{{iconify|Machine Intelligence||If not}}: ** {{icon|Nervous}} Fleet Admiral gains the Nervous trait * {{iconify|Machine Intelligence||If}}: ** {{icon|Unstable Code Base}} Fleet Admiral gains the Unstable Code Base trait}} }} <!--# Unyielding gained from Defeat --> {{Event |version = 3.3 |event_id = leader.12 |event_name = Admiral Gains Trait |cond_event_text = yes |event_text = The retreat of [Root.GetName] from the recent battle in the [system.GetName] system seems to have hit Admiral [officer.GetName] hard. [officer.GetName] has resolved never to quit the field again, being intent instead to fight to the last in [officer.GetHerHis] next engagement. |picture = evt_federation_fleet |triggered only = * A fleet using emergency FTL to escape combat |trigger = * is_country_type = default * {{icon|admiral}} Fleet is commanded by an Admiral who: ** Has less than 3 traits ** {{icon|no}}{{icon|Unyielding}} Doesn't have Unyielding |options = {{option |option_text = Good.|effect = * {{icon|Unyielding}} Fleet Admiral gains the Unyielding trait}} }} <!--# Gale Speed gained from Defeat --> {{Event |version = 3.3 |event_id = leader.13 |event_name = Admiral Gains Trait |cond_event_text = yes |event_text = Admiral [officer.GetName] ran the engines of [officer.GetHerHis] ships to their limits when [Root.GetName] disengaged from the recent battle in the [system.GetName] system. [officer.GetSheHeCap] [officer.GetHasHave] learned to squeeze extra speed out of any ships under [officer.GetHerHis] command. |picture = evt_federation_fleet |triggered only = * A fleet using emergency FTL to escape combat |trigger = * owner = { is_country_type = default * {{icon|admiral}} Fleet is commanded by an Admiral who: ** Has less than 3 traits ** {{icon|no}}{{icon|Lethargic}}{{icon|Gale Speed}} Doesn't have Lethargic or Gale Speed |options = {{option |option_text = Good.|effect = * {{icon|Gale Speed}} Fleet Admiral gains the Gale Speed trait}} }} <!--# Lethargic gained from Defeat --> {{Event |version = 3.3 |event_id = leader.14 |event_name = Admiral Gains Trait |cond_event_text = yes |event_text = Admiral [officer.GetName] appears to have grown distant and depressed since [officer.GetHerHis] defeat in the recent battle that took place in the [system.GetName] system. The officers under [officer.GetHerHis] command report that the Admiral no longer performs [officer.GetHerHis] duties with the same gusto as before. |picture = evt_federation_fleet |triggered only = * A fleet using emergency FTL to escape combat |trigger = * is_country_type = default * {{icon|admiral}} Fleet is commanded by an Admiral who: ** Has less than 3 traits ** {{icon|no}}{{icon|Gale Speed}}{{icon|Lethargic}} Doesn't have Gale Speed or Lethargic |options = {{option |option_text = Unfortunate.|effect = * {{icon|Lethargic}} Fleet Admiral gains the Lethargic trait}} }} {{end box wrapper}}
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