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编辑“
Leader events
”(章节)
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== Combat victory random events == These random events can be triggered by the <code>on_fleet_destroyed_perp</code> <code>on_action</code>, which occurs when a fleet defeats another in combat. All seven of these events have a weight of 2, and no event triggering has a weight of 300. This gives each event a chance of 2/314 to 2/302, or approximately 0.64% to 0.66%. {{box wrapper}} {{Event |version = 3.3 |event_id = leader.1 |event_name = Promising Officer |picture = evt_federation_fleet |cond_event_text = yes |event_text = Captain [officer.GetName], the commanding officer of the [ship.GetName], served with distinction during the recent engagement that took place in the [system.GetName] system. The Admiralty on [Root.Capital.GetName], recognizing the qualities of a promising flag officer, has decided to promote the Captain to the rank of full admiral. |trigger = * is_country_type = default * {{icon|admiral}} Fleet is commanded by an Admiral |triggered only = * A fleet winning a space battle (0.65% chance) |immediate = {{icon|admiral}} Creates a level 2 main species Admiral with one of the following trait pairs: * 25% chance: {{icon|Gale Speed}}{{icon|Aggressive}} Gale Speed and Aggressive * 25% chance: {{icon|Aggressive}}{{icon|Engineer}} Aggressive and Engineer * 25% chance: {{icon|Fleet Logistician}}{{icon|Cautious}} Fleet Logistician and Cautious * 25% chance: {{icon|Scout}}{{icon|Trickster}} Scout and Trickster |options = {{option |option_text = Good.|effect = }} }} {{Event |version = 3.3 |event_id = leader.5 |event_name = Admiral Gains Trait |picture = evt_federation_fleet |cond_event_text = yes |event_text = After the recent victory in the [system.GetName] system, Admiral [officer.GetName] appears to have developed a new interest in naval theory. [officer.GetSheHeCap] [officer.GetHasHave] begun experimenting with some radically new strategies and tactics. |trigger = * is_country_type = default * {{icon|admiral}} Fleet is commanded by an Admiral who: ** Has less than 3 traits ** {{icon|no}}{{icon|Trickster}}{{icon|Unyielding}} Doesn't have Trickster or Unyielding |triggered only = * A fleet winning a space battle (0.65% chance) |options = {{option |option_text = Good.|effect = * {{icon|Trickster}} Fleet Admiral gains the Trickster trait}} }} {{Event |version = 3.3 |event_id = leader.6 |event_name = Admiral Gains Trait |picture = evt_federation_fleet |cond_event_text = yes |event_text = The recent victory in the [system.GetName] system seems to have awakened the hunter in Admiral [officer.GetName], who has now become a much more aggressive commander. |trigger = * is_country_type = default * {{icon|admiral}} Fleet is commanded by an Admiral who: ** Has less than 3 traits ** {{icon|no}}{{icon|Cautious}}{{icon|Aggressive}} Doesn't have Cautious or Aggressive |triggered only = * A fleet winning a space battle (0.65% chance) |options = {{option |option_text = Good.|effect = * {{icon|Aggressive}} Fleet Admiral gains the Aggressive trait}} }} {{Event |version = 3.3 |event_id = leader.7 |event_name = Admiral Gains Trait |picture = evt_federation_fleet |cond_event_text = yes |event_text = Having led [From.From.GetName] to victory in the [system.GetName] system, Admiral [officer.GetName] has grown increasingly confident and now refuses to even contemplate the very notion of retreating from future engagements. |trigger = * is_country_type = default * {{icon|admiral}} Fleet is commanded by an Admiral who: ** Has less than 3 traits ** {{icon|no}}{{icon|Trickster}}{{icon|Unyielding}} Doesn't have Trickster or Unyielding |triggered only = * A fleet winning a space battle (0.65% chance) |options = {{option |option_text = Good.|effect = * {{icon|Unyielding}} Fleet Admiral gains the Unyielding trait}} }} {{Event |version = 3.3 |event_id = leader.8 |event_name = Admiral Gains Trait |picture = evt_federation_fleet |cond_event_text = yes |event_text = After [officer.GetHerHis] recent victory in the [system.GetName] system, Admiral [officer.GetName] has started emphasizing the importance of speed and rapid maneuvers in [officer.GetHerHis] fleet briefings. [officer.GetSheHe] [officer.GetIsAre] experimenting with new formations and patters to get the most agility out of the starships under [officer.GetHerHis] command. |trigger = * is_country_type = default * {{icon|admiral}} Fleet is commanded by an Admiral who: ** Has less than 3 traits ** {{icon|no}}{{icon|Lethargic}}{{icon|Gale Speed}} Doesn't have Lethargic or Gale Speed |triggered only = * A fleet winning a space battle (0.65% chance) |options = {{option |option_text = Good.|effect = * {{icon|Gale Speed}} Fleet Admiral gains the Gale Speed trait}} }} {{Event |version = 3.3 |event_id = leader.9 |event_name = Admiral Loses Trait |picture = evt_federation_fleet |cond_event_text = yes |event_text = After the recent victory of [From.From.GetName] in the [system.GetName] system, Admiral [officer.GetName] is displaying a lot more energy and initiative than before. [officer.GetHerHisCap] performance has improved significantly. |trigger = * is_country_type = default * {{icon|leader}} Fleet is commanded by a Leader<ref name="leader not admiral">The fleet Leader isn't required to be an Admiral for these events to trigger, although in normal gameplay only Admirals can win space battles. [[Modding]] science ships to have weapons could result in this event triggering for Scientists, for example.</ref> who: ** {{icon|Lethargic}} Has the Lethargic trait |triggered only = * A fleet winning a space battle (0.65% chance) |options = {{option |option_text = Good.|effect = * {{icon|no}}{{icon|Lethargic}} Fleet Leader loses the Lethargic trait}} }} <!--# Nervous lost from Victory --> {{Event|version = 3.3 |event_id = leader.17 |event_name = Admiral Loses Trait |cond_event_text = yes |event_text = After leading [From.From.GetName] to victory in the [system.GetName] system, Admiral [officer.GetName] seems to have regained [officer.GetHerHis] confidence. [officer.GetSheHe] [officer.GetIsAre] now capable of dealing with the administrative workload that comes with commanding a large fleet. |picture = evt_federation_fleet |triggered only = * A fleet winning a space battle (0.65% chance) |trigger = * is_country_type = default * {{icon|leader}} Fleet commanded by a Leader<ref name="leader not admiral" /> who: ** Has {{iconify|Nervous}} or {{iconify|Unstable Code Base}} |options = {{option |option_text = Good.|effect = * {{icon|no}}{{iconify|Machine Intelligence||If not}}: ** {{icon|no}}{{icon|Nervous}} Fleet Leader loses the Nervous trait * {{iconify|Machine Intelligence||If}}: ** {{icon|no}}{{icon|Unstable Code Base}} Fleet Leader loses the Unstable Code Base trait}} }} {{end box wrapper}}
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