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=== Gameplay === {| class="wikitable sortable mw-collapsible" style="font-size:90%; text-align:left" width="100%" |- ! Name !! Desc !! '''Default''' Value |- |SHROUD_FLAG | |"breached_shroud" |- |DECADENCE_START |After this many years of being awakened, an awakened empire will experience decadence |20 |- |DECADENCE_CHANCE |Chance of decadence increasing each month (multiplied by total size of empire & subjects) |0.5 |- |DECADENCE_INCREASE |How much does decadence increase per time? |2 |- |DECADENCE_MAX |Max decadence |100 |- |ALLOW_MANAGE_SECTOR_PLANETS |Can empire manually manage sector tiles? |1 |- |FTL_MAGNET_DISTANCE |The distance at which ships will warp in when caught by an FTL snare |50 |- |ALLOW_EMPIRE_DESIGN_CHEATS | |no |- |VICTORY_CONDITION_DOMINATION | |0.4 |- |VICTORY_CONDITION_FEDERATION | |0.6 |- |MIN_RESOURCE_STORAGE |Minimum amount that can always be stored of accumulative resources # changed to 0 for machine food stockpiling |0 |- |SCALED_DIFFICULTY_MAX_GALAXY_SIZE |At this galaxy size, the full scaled difficulty modifier is applied # Not used for crisis faction, mainly for FEs/AEs |1000 |- |SCALED_DIFFICULTY_GALAXY_SIZE_MULT |How much does galaxy size impact difficulty scaling # Not used for crisis faction, mainly for FEs/AEs |0.75 |- |SCALED_DIFFICULTY_HABITABLE_PLANETS_MULT |How much does amount of habitable planets impact difficulty scaling # Not used for crisis faction, mainly for FEs/AEs |0.5 |- |FALLEN_EMPIRE_RESOURCE_STORAGE_MULT | |10 |- |FALLEN_EMPIRE_REPEATABLE_TECHS | |5 |- |FALLEN_EMPIRE_FLEET_POWER | |0.85 |- |CRISIS_FLEET_POWER | |0.75 |- |MIN_UNBLOCKED_TILES |Always try to have this many unblocked tiles on planets when generating the galaxy |5 |- |MIN_HABITABILITY |Planet habitability must be at least this value to be able to colonize |0.2 |- |MIN_HABITABILITY_FOR_MIGRATE |Planet habitability must be at least this for Pops to want to move there |0.50 |- |ABANDONED_EMPIRE_FLAG | |"special/abandoned.dds" |- |PRE_COMMUNICATIONS_EMPIRE_FLAG | |"special/unknown.dds" |- |FLEET_MIN_TI_CLEAR_RADIUS |min radius for clearing terra incognita will use the highest of this and sensor range |10 |- |TI_TEXTURE_SIZE |size of the internal terra incognita texture high resolutions can cause stuttering and will increase memory demand and save file size. |256 |- |START_YEAR | |2200 |- |MIN_ANOMALIES | | -1 |- |MAX_ANOMALIES | |1 |- |SYSTEM_INNER_RADIUS_OFFSET | |30 |- |SYSTEM_MIN_INNER_RADIUS | |150 |- |SYSTEM_OUTER_RADIUS_OFFSET | |100 |- |SHIP_SUBLIGHT_SPEED_MULT |General speed multiplier for ship movement within solar systems |5 |- |MISSILE_SUBLIGHT_SPEED_MULT |General speed multiplier for ship movement within solar systems |5 |- |FTL_MIN_DIST |Min distance to FTL point to start the FTL |1 |- |BORDERING_DISTANCE |Within this distance we're considered to be neighbours |75 |- |RELEVANT_DISTANCE |Within this distance we're considered to be diplomatically relevant |150 |- |CONSTRUCTION_SHIP_WORK_SPEED_MULT |Construction ship construction speed multiplier |1 |- |OUTPOST_STATION_BUILD_SPEED_MULT |Applied when building outpost stations |0.3 |- |CONSTRUCTION_SHIP_STATION_OFFSET |distance to the station that the ship is building |5 |- |SCIENCE_SHIP_SPECIAL_PROJECT_OFFSET |distance to the special project when collecting data |20 |- |SCIENCE_SHIP_WORK_SPEED_MULT |Science ship survey speed multiplier |1.75 |- |SENSOR_KNOWLEDGE_HIGH_DIST_PERC |See planet classes if distance is 30% of total sensor range sq distance |0.30 |- |NEBULA_TRAVEL_SPEED_PENALTY |30% travel speed penalty |0.30 |- |HYPERLANE_GEN_REMOVE_PERC |Try to remove 20% of the longest edges |0.20 |- |HYPERLANE_GEN_REMOVED_MAX_DIST |Don't remove an edge if you have to travel more than 30 stars to reach the same position |30 |- |HYPERLANE_GEN_REMOVE_TOO_MANY_EDGES |Remove edges if having 4 or more edges |4 |- |WORMHOLE_OPEN_SPEED |Wormhole opening speed. Wormhole capacity is incremented with this every micro update |1.3 |- |WORMHOLES_PER_STATION |How many wormholes a station can open at a time |1 |- |WORMHOLE_BASE_CAPACITY_REQUIREMENT |Required wormhole capacity for a jump is base(this one!) + fleet size |200 |- |WORMHOLE_CAPREQ_OUTSIDE_BORDERS |Percentage malus when opening wormholes to systems outside owner borders |0.3 |- |FTL_TRAIL_DAYS |FLT Trail lifetime in days |360 |- |NORMAL_TAX_LEVEL |Tax level without happiness penalty |0.25 |- |PLANET_ORBIT_DISTANCE |how far from the planet ships will orbit |10.0 |- |PLANET_STATION_ORBIT_DISTANCE |how far from the planet orbital stations will be |6.0 |- |BASE_SURVEY_TIME |Base Time In Days for surveying a planet |20.0 |- |PIRATE_TARGET_DIST |Target system can't be further away from home system |80.0 |- |FTL_RANGE_WARP |Base warp range |50 |- |FTL_RANGE_WORMHOLE |Wormhole range |65 |- |FTL_RANGE_JUMPDRIVE |Jumpdrive range |100 |- |LEADER_POOL_SIZE |Each leader pool will consist of this many leaders |3 |- |LEADER_POOL_LEAD_TIME |Years leaders will remain in the leader pool until replaced |10 |- |LEADER_HIRING_COST | |50 |- |LEADER_BASE_CAP |Base or Starting Quantity of Assigned Leaders Allowed for your Empire |10 |- |LEADER_EXPERIENCE_INIT_RAND_MOD | |0.35 |- |LEADER_EXPERIENCE_INIT_ADD | |0.25 |- |LEADER_BASE_SKILL_CAP | |5 |- |LEADER_MAX_SKILL_CAP | |10 |- |LEADER_SKILL_MIN | |1 |- |LEADER_EXP_MIN | |200 |- |LEADER_EXP_MAX | |400 |- |LEADER_AGE_HEIR_MIN |Min age of generated heirs in dynastic governments |18 |- |LEADER_AGE_HEIR_MAX |Max age of generated heirs in dynastic governments |26 |- |LEADER_AGE_MIN |Min age of generated leaders |28 |- |LEADER_AGE_MAX |Max age of generated leaders |50 |- |LEADER_SKILL_LEVEL_START |Skill Level Leaders start with. XP needed { 200 475 825 1250 } |1 |- |LEADER_EXPERIENCE_REQUIREMENT_BASE_VALUE |Base value when calculating required experience for next skill level |125 |- |LEADER_EXPERIENCE_REQUIREMENT_SCALE_VALUE |# Scale factor when calculating required experience for next skill level |75 |- |LEADER_RULER_MONARCH_EXPERIENCE | |2.5 |- |LEADER_RULER_HEIR_EXPERIENCE | |0.5 |- |LEADER_ADMIRAL_FLEET_COMBAT_BASE_EXPERIENCE |Leader Admiral base experience from fleet combat |10 |- |LEADER_ADMIRAL_FLEET_COMBAT_EXPERIENCE_SCALE |Scale factor used when calculating experience gain for Admiral |0.4 |- |LEADER_ADMIRAL_FLEET_COMBAT_SHIPS_KILLED_CONVERSION |Scale factor for total number of ships killed after combat when calculating experience gain for Admiral |0.25 |- |LEADER_ADMIRAL_FLEET_COMBAT_SHIPS_LOST_CONVERSION |Scale factor for total number of ships lost after combat when calculating experience gain for Admiral |0.1 |- |LEADER_GENERAL_GROUND_COMBAT_BASE_EXPERIENCE |Leader General base experience from ground combat |10 |- |LEADER_GENERAL_GROUND_COMBAT_EXPERIENCE_SCALE |Scale factor used when calculating experience gain for General |0.4 |- |LEADER_GENERAL_GROUND_COMBAT_ARMIES_KILLED_CONVERSION |Scale factor for total number of armies killed after combat when calculating experience gain for General |0.25 |- |LEADER_GENERAL_GROUND_COMBAT_ARMIES_LOST_CONVERSION |Scale factor for total number of armies lost after combat when calculating experience gain for General |0.1 |- |LEADER_SCIENTIST_LEADING_RESEARCH_FIELD_EXPERIENCE | |3.5 |- |LEADER_SCIENTIST_SURVEY_EXPERIENCE |Experience gained from surveyed planet |10 |- |LEADER_SCIENTIST_SUCCESSFUL_ANOMALY_RESEARCH_EXPERIENCE |Experience gained from a successful discovery research |100 |- |LEADER_SCIENTIST_COMPLETED_SPECIAL_PROJECT_EXPERIENCE |Experience gained from completing a special project |100 |- |LEADER_SCIENTIST_DEEP_SCAN_EXPERIENCE |Experience gained from a deep scan |200 |- |LEADER_SCIENTIST_ASSIST_RESEARCH |Experience gained from assisting research per day |0.35 |- |LEADER_SCIENTIST_ASSIST_RESEARCH_MULT |Assist Research modifier-mult per skill level (this value times skill level equals modifier) |0.125 |- |LEADER_GOVERNOR_BUILDING_OR_TILE_CLEAR_EXPERIENCE |Scale-value for each completed building-construction or tile-clear multiplied with the resources spent |0.5 |- |LEADER_GOVERNOR_EDICT_GAIN_EXPERIENCE |Scale-value for the exp-gain given each month an Edict is active on the planet multiplied with the resources spent |0.05 |- |LEADER_GOVERNOR_POP_IS_BORN_EXPERIENCE |Exp-gain for each Pop born |8 |- |LEADER_GOVERNOR_SECTOR_MONTHLY_EXPERIENCE |Monthy exp from governing sector. |3.5 |- |LEADER_AGE_DEATH_CHANCE_AGE |Before this age the chance wont increase |72 |- |LEADER_AGE_DEATH_CHANCE_INC |Increase with these % for each year above CHANCE_AGE |0.01 |- |GENERAL_DAMAGE_EXP_MULT |Multiplier of how much damage translates into experience. |1.0 |- |GENERAL_DEFENSE_EXP_MULT |Multiplier of how much defense translates into experience. |1.0 |- |HABITABILITY_IDEAL_PLANET |Habitability of Gaia worlds |1.00 |- |HABITABILITY_WRONG_PLANET |Below which point we color habitability icons and text yellow |0.70 |- |HABITABILITY_OPPOSITE_PLANET |Below which point we color habitability icons and text red |0.40 |- |BORDER_BASE_RADIUS |The base radius of the border |20 |- |BORDER_NEW_COLONY_START |Newly started colony's borders is modified by this goes up to 1x with progress |0.25 |- |BORDER_POPULATION_MODIFIER |The border population modifier |0.20 |- |BORDER_HABITAT_MODIFIER | |0.33 |- |PLANETARY_BUILDING_ADD_FACTOR |Used in the calculation of the planetary building progress |20 |- |ORBITAL_BUILDING_DIV_FACTOR |Used in the calculation of the orbital building progress |6 |- |colspan="3"| War-score from fleet-battles = WAR_SCORE_SHIP_KILL_MUL * (WAR_SCORE_FLEET_COMBAT_WIN_BASE + ((loser_fleet_value_lost / loser_fleet_value_total) * (1 - ((winner_fleet_value_lost * WAR_SCORE_SHIP_KILL_WINNER_MUL) / winner_fleet_value_total)))) |- |WAR_SCORE_SHIP_KILL_MUL |Multiplier of warscore gained |0.25 |- |WAR_SCORE_SHIP_KILL_WINNER_MUL |Multiplier of warscore loss for the sinking of ships for the winner |0.75 |- |WAR_SCORE_FLEET_COMBAT_WIN_BASE |Base score for winning a fleet combat |0.0 |- |WAR_SCORE_PLANET_BASE |Relative warscore value of a planet |10.0 |- |WAR_SCORE_PLANET_POP |Relative warscore value of a planet for every Pop |0.5 |- |WAR_SCORE_OCCUPATION_MUL |150% warscore gained from completely occupying the opponents |1.5 |- |WAR_SCORE_PLANET_MIN |Warscore from 1 planet will never be less than this |5.0 |- |WAR_SCORE_WARGOAL_MULT |Wargoal planets are worth this much more |2.0 |- |WAR_SCORE_MAJOR_WAR_MULT |All warscore gains are multiplied by this in a major war |0.33 |- |WAR_SCORE_SUBJECT_MULT |Planets of subjects have this multiplier attached to their warscore value |0.5 |- |WAR_SCORE_SUBJECT_FE_MULT |Planets of Fallen/Awakened Empire subjects have this multiplier attached to their warscore value |0.1 |- |REBELS_JOIN_DISTANCE_SQRT |Distance threshold if rebels are to join an already existing rebel. |100.0 |- |REBELS_POWER_THRESHOLD |A Threshold that controls when rebels think they have a chance Higher = more unwilling |0.5 |- |GARRISON_SIZE_BASE |Planet always spawns this number of garrisons |2 |- |GARRISON_SIZE_MULT |Per pop over 1 |0.4 |- |PLANET_FORTIFICATION_BASE |Planet always has this much fortification health |1000 |- |PLANET_FORTIFICATION_MULT |Per pop over 1 |100 |- |PLANET_FORTIFICATION_DEFENSE_BONUS |At 100% fortification divide damage to defending armies by this |50 |- |PLANET_FORTIFICATION_DEFENSE_MIN |At 0% fortification divide damage to defending armies by this |0.5 |- |PLANET_FORTIFICATION_REPAIR |Each day |0.01 |- |PLANET_FORTIFICATION_REPAIR_BOMBARDMENT |Repair is this much less during bombardment (mult) |0.25 |- |MAX_BOMBARD_FLEET_SIZE |Fleet size over this won't be counted for how fast planetary defenses are bombed down |200 |- |ELECTION_COST |Base cost of electing a candidate |200 |- |DEMOCRATIC_ELECTION_COST |Base cost of supporting a candidate democratic election. |50 |- |NEXT_ELECTION_MESSAGE_DAYS |Days player can choose a new ruler from new election date |90 |- |NEW_RULER_MESSAGE_DAYS |Days player can see message of new ruler |45 |- |ETHOS_MAX_POINTS |#umber of points which you can spend on ethos. |3 |- |ETHOS_DISTRIBUTION_FACTOR |The higher this is the more evenly ethics will be distributed among playable empires |0.5 |- |GOVERNMENT_CIVIC_POINTS_BASE |Base amount of civic points (to "pay" for government civic costs) |2 |- |POP_ETHOS_LOWER_ETHIC_THRESHOLD |If the % of pops following an ethic is <= this relative to its attraction do not diverge away from it |0.5 |- |POP_ETHOS_UPPER_ETHIC_THRESHOLD |If the % of pops following an ethic is >= this relative to its attraction do not diverge to it |2.0 |- |POP_MIN_ETHIC_RELATIVE_ATTRACTION |If relative attraction is less than this, do not diverge to this ethic |0.1 |- |POP_ETHOS_DIVERGENCE_INTERVAL |Number of days until a Pop has a change to diverge from empire ethos |360 |- |POP_ETHOS_DIVERGENCE_RATE_MULT |Chance of a pop evaluating its ethics every year |0.02 |- |POP_DISENFRANCHISE_EFFECT |How much does a disenfrachised Pop contribute to faction support (where Pop with the vote = 1) |0.25 |- |POP_CHANGE_FACTION_CHANCE |Once every month a pop has X chance to change faction but only if the pop wants to |0.02 |- |POP_CURRENT_FACTION_WEIGHT |Weight for current faction is multiplied by this much for pops |1.25 |- |POP_CURRENT_FACTION_LAST_MEMBER_WEIGHT |Weight for current faction is multiplied by this much for pops when they are the last faction member |100.0 |- |POP_FACTION_HAPPINESS_FOR_CONTENT |Below this level of happines a faction will start causing trouble |0.4 |- |POP_FACTION_MIN_HAPPINESS_FOR_INFLUENCE |Above this level of happiness a faction provides +influence |0.6 |- |POP_FACTION_INFLUENCE_SCALING |Base influence gained from a faction being at 100% happiness and 100% support |2 |- |POP_FACTION_SIZE_ATTRACTION |How much does the current size of membership affect attraction (higher number = lower attraction when large) |1 |- |POP_FACTION_MIN_POTENTIAL_MEMBERS |If a faction has less potential members than this, do not form |5 |- |POP_FACTION_CREATION_COOLDOWN |Wait this many days after creating a faction to create another one (not applied to hidden factions) |180 |- |POLICY_YEARS |Years a set policy can not be changed for |10 |- |SPECIES_POLICY_YEARS | |10 |- |FEDERATION_FIRST_LEADER_YEARS |Number of years the first leader gets to rule. |10 |- |FEDERATION_LEADER_ROTATION_YEARS |Leader Rotation Years |10 |- |FEDERATION_USES_LEADER_ROTATION |Toggle whether rotation should be used |1 |- |FEDERATION_MIN_MEMBERS_TO_KICK |Can't kick alliance members unless you have at least this many members |3 |- |DEBRIS_BASE_COST |Base cost of special project for analyzing debris |0 |- |DEBRIS_ANALYZED_AREA_POINTS |Points * Level given for each component analyzed |5 |- |DEBRIS_ANALYZED_TECH_PROGRESS |Tech progress added when analyzing component that require tech you don't have |0.10 |- |DEBRIS_DAYS |How many days the debris is visible for |1800 |- |DEBRIS_RESEARCH_TIME |How many days it takes to analyze 1 debris. |90 |- |BASE_FLEET_SIZE |Number of ships allowed in a fleet at game start |10 |- |SPECIAL_PROJECT_BASE_PROGRESS |i in the equation for special project time: x = (k * i) / (i + (y1 - z1) + (y2 - z2)... + (yn - zn)) |1 |- |MONUMENTAL_UNDERTAKING_DAYS |project time to consider it a monumental undertaking. |730 |- |MODERATE_UNDERTAKING_DAYS |project time to consider it a moderate undertaking. |180 |- |SCIENCE_SHIP_SPECIAL_PROJECT_DIST |Distance to be able to progress a special project |25.0 |- |COLONY_SENSOR_RANGE |Base Sensor range from system from having colony in it (does not stack) |10.0 |- |EVENT_AUTOSELECT_MONTHS |After these months an event option will be autoselected |9 |- |REVOLT_RISK_ALERT |This is the threshold for the revolt risk alert |0.5 |- |SURRENDER_MONTHS |For how many months should a war be active after a surrender |6 |- |TRUCE_YEARS |Truce last for X years |10 |- |WARNING_INACTIVE_IN_WAR |Warscore when warning is sent out for being inactive in war |20 |- |ACTION_INACTIVE_IN_WAR |Warscore when action is sent out for being inactive in war (opinion change etc) |50 |- |INSULT_COOLDOWN_DAYS |How often can you send insults? |30 |- |AUTO_DECLINE_DIPLOMACY_DAYS |Number of days after which diplomatic action will automatically be declined |180 |- |FEDERATION_FLEET_SIZE |Federation fleet capacity is this % of all members' fleets |0.2 |- |MIN_RIVAL_YEARS |Years before you can remove an empire as a rival |10 |- |DEFENSIVE_PACT_INFLUENCE_COST |Per defensive pact |1 |- |GUARANTEE_INFLUENCE_COST |Per guarantee |0.5 |- |FEDERATION_INFLUENCE_COST |For being in a federation |2 |- |RIVALRY_INFLUENCE_GAIN |Per rival (scales to relative power value here is at 2x power) |1 |- |MAX_FRICTION |Max friction (total) |100 |- |FRICTION_FROM_BORDERING_SYSTEM |Friction for each bordering system |3 |- |CUSTOM_EMPIRE_SPAWN_CHANCE |Chance that an empire will be created from an existing template instead of randomly generated (10 = 1% chance) |50 |- |FALLEN_CUSTOM_EMPIRE_SPAWN_CHANCE |Chance that a fallen empire will be created from an existing template instead of randomly generated (10 = 1% chance) |50 |- |PRESCRIPTED_PLANETS_NUM |The number of prescripted ideal colonies in empire_initializers.txt (don't change one without changing the other) |2 |- |PRESCRIPTED_PLANETS_MAX_DISTANCE |Max distance of prescripted ideal colonies in empire_initializers.txt (don't change one without changing the other) |50 |- |START_ARMIES |This amount of defense armies will be generated on home planet |5 |- |ADVANCED_EMPIRE_EXTRA_MINERALS_MIN |How much extra minerals does advanced empires start with? |500 |- |ADVANCED_EMPIRE_EXTRA_MINERALS_MAX | |1500 |- |ADVANCED_EMPIRE_EXTRA_ENERGY_MIN |How much extra energy does advanced empires start with? |300 |- |ADVANCED_EMPIRE_EXTRA_ENERGY_MAX | |900 |- |ADVANCED_EMPIRE_EXTRA_INFLUENCE_MIN |How much extra influence does advanced empires start with? |50 |- |ADVANCED_EMPIRE_EXTRA_INFLUENCE_MAX | |150 |- |ADVANCED_EMPIRE_EXTRA_WARSHIPS_MIN |How many extra war ships do advanced empires start with? |3 |- |ADVANCED_EMPIRE_EXTRA_WARSHIPS_MAX | |7 |- |ADVANCED_EMPIRE_MAX_EXTRA_COLONIES |Max extra colonies an advanced empire can start with |4 |- |ADVANCED_EMPIRE_COLONY_DISTANCE |Max distance at which an advanced empire can get extra colonies |50 |- |ADVANCED_EMPIRE_COLONY_CHANCE |Per colonizeable planet within colony distance (after the 1st) |50 |- |MATURE_GALAXY_YEARS | |100 |- |MATURE_GALAXY_COLONY_DISTANCE_FIXED |max dist at which planets can be taken (fixed) |50 |- |MATURE_GALAXY_COLONY_DISTANCE_RANDOM |max dist at which planets can be taken (random) |100 |- |MATURE_GALAXY_COLONY_DISTANCE_SURVEYED |additional dist outside borders that has been surveyed |100 |- |MATURE_GALAXY_TECH_TIER | |2 |- |MATURE_GALAXY_NAVY_SIZE |of naval capacity |0.5 |- |MATURE_GALAXY_EXTRA_MINERALS | |10000 |- |MATURE_GALAXY_EXTRA_ENERGY | |5000 |- |MATURE_GALAXY_EXTRA_INFLUENCE | |500 |- |MATURE_GALAXY_EXTRA_UNITY |# per planet |2500 |- |MATURE_GALAXY_SPACEPORT_LEVEL | |5 |- |MATURE_GALAXY_NUM_ARMIES | |10 |- |MATURE_GALAXY_CAPITAL | |"building_capital_2" |- |MATURE_GALAXY_COLONY_CAPITAL | |"building_capital_2" |- |MATURE_GALAXY_COLONY_POWER_PLANT | |"building_power_plant_3" |- |MATURE_GALAXY_COLONY_FARM | |"building_hydroponics_farm_3" |- |MATURE_GALAXY_COLONY_MINE | |"building_mining_network_3" |- |MATURE_GALAXY_COLONY_LAB | |"building_basic_science_lab_1" |- |MATURE_GALAXY_ARMY | |"assault_army" |- |ADVANCED_GALAXY_YEARS | |150 |- |ADVANCED_GALAXY_COLONY_DISTANCE_FIXED |max dist at which planets can be taken (fixed) |100 |- |ADVANCED_GALAXY_COLONY_DISTANCE_RANDOM |max dist at which planets can be taken (random) |100 |- |ADVANCED_GALAXY_COLONY_DISTANCE_SURVEYED |additional dist outside borders that has been surveyed |500 |- |ADVANCED_GALAXY_TECH_TIER | |3 |- |ADVANCED_GALAXY_NAVY_SIZE |of naval capacity |0.5 |- |ADVANCED_GALAXY_EXTRA_MINERALS | |20000 |- |ADVANCED_GALAXY_EXTRA_ENERGY | |10000 |- |ADVANCED_GALAXY_EXTRA_INFLUENCE | |1000 |- |ADVANCED_GALAXY_EXTRA_UNITY |per planet |5000 |- |ADVANCED_GALAXY_SPACEPORT_LEVEL | |6 |- |ADVANCED_GALAXY_NUM_ARMIES | |20 |- |ADVANCED_GALAXY_CAPITAL | |"building_capital_3" |- |ADVANCED_GALAXY_COLONY_CAPITAL | |"building_capital_2" |- |ADVANCED_GALAXY_COLONY_POWER_PLANT | |"building_power_plant_4" |- |ADVANCED_GALAXY_COLONY_FARM | |"building_hydroponics_farm_4" |- |ADVANCED_GALAXY_COLONY_MINE | |"building_mining_network_4" |- |ADVANCED_GALAXY_COLONY_LAB | |"building_basic_science_lab_1" |- |ADVANCED_GALAXY_ARMY | |"assault_army" |- |GROUND_SUPPORT_SOFT_DMG |Multiplier to fortification damage |0.30 |- |GROUND_SUPPORT_LIMITED_DMG |Multiplier to fortification damage |0.40 |- |GROUND_SUPPORT_FULL_DMG |Multiplier to fortification damage |0.50 |- |GROUND_SUPPORT_ARMAGEDDON_DMG |Multiplier to fortification damage |0.60 |- |START_REPARATION_TIMER_DAYS |Number of days after taking damage before a ship can repair in orbit |30 |- |STATION_SELF_REPAIR_TIMER_DAYS |Number of days after taking damage before a station will start self-repairing |10 |- |STATION_SELF_REPAIR_RATE |How fast stations self-repair (% of max health each day) |0.01 |- |INFLUENCE_ADD_UPLIFTED_SPECIES |Influence gain when uplifting species |500 |- |PLANET_ARMIES_LIMIT_BASE |Maximum number of troops per planet (base) |0 |- |PLANET_ARMIES_LIMIT_FROM_SIZE |Extra max number of armies per tile |1 |- |MAX_OBSERVATION_STATIONS |Maximum observation stations per planet |8 |- |SPACEPORT_CONSTRUCTION_TIME |Amount of days it takes to construct a spaceport. |360 |- |SPACEPORT_CONSTRUCTION_HEALTH |How much HP in % that the spaceport starts with. |0.1 |- |SPACEPORT_LEVELS |Number of spaceport levels |6 |- |SPACEPORT_UPGRADE_TIME |Time to upgrade a spaceport to the next level |180 |- |ANOMALY_RISK_DEFAULT |Base failure chance for anomalies |20 |- |ANOMALY_RISK_MOD_POSITIVE |Positive risk modifier for researching discovery |-10 |- |ANOMALY_RISK_MOD_NEGATIVE |Negative risk modifier for researching discovery |20 |- |ANOMALY_RISK_MIN |Risk is never less than this |5 |- |ANOMALY_CRITICAL_FAIL_CHANCE |20% chance of critical fail on fail |0.20 |- |ANOMALY_SPAWN_CHANCE |Percent chance that a planet gets a discovery when surveyed |0.025 |- |ANOMALY_SPAWN_CHANCE_INCREMENT |Percentage increase towards next chance when failing |0.005 |- |GOVERNMENT_COOLDOWN_YEARS |Cooldown years after changing government before you can change it again |20 |- |GOVERNMENT_CHANGE_INFLUENCE_COST |The Influence it costs to change government type |250 |- |DRAIN_SECTOR_RESOURCES_INFLUENCE_COST |The influence cost to drain a sector's stockpile of resources |100 |- |DRAIN_SECTOR_DEFENSIVE_WAR_MULT |Multiplied to above cost while in a defensive war |0.25 |- |DRAIN_SECTOR_FRACTION |How much of sector's stockpile is taken |0.75 |- |DRAIN_SECTOR_MIN_RESOURCES | |10 |- |NUM_TECH_ALTERNATIVES | |3 |- |TECH_WEIGHT_BASE | |10 |- |TECH_WEIGHT_POTENTIAL_ADD | |0 |- |TECH_RESEARCH_NO_LEADER_PENALTY | | -0.25 |- |TECH_COST_MULT_NUM_COLONIES |Each Planet adds +X% tech cost |0.1 |- |TECH_COST_FREE_POPS |First X pops do not add any tech cost |10 |- |TECH_COST_MULT_NUM_POPS |#ach non-free Pop adds +X% tech cost |0.01 |- |TECH_WEIGHT_PREVIOUS_OPTION |If a tech was one of the alternatives last time its weight will be multiplied with TECH_WEIGHT_PREVIOUS_OPTION |0.5 |- |TRADITION_COST_TRADITION |tradition cost = ( base_cost + ( ( cost_tradition * num_traditions )^traditions_exponential ) + cost_pop*num_pops ) * ( 1 + cost_planet*num_planets ) |6 |- |TRADITION_COST_TRADITION_EXP |numbers like 1.656 or 1.639 |1.639 |- |TRADITION_COST_MULT_TRADITION_GROUP |each adopted group adds +X% to total cost |0.05 |- |TRADITION_COST_MULT_NUM_COLONIES |Each Planet adds +X% Tradition cost |0.25 |- |TRADITION_COST_MULT_NUM_POPS |Each Pop adds +X Tradition cost |2 |- |TRADITION_COST_MULT_NUM_SLAVES |Each Slave adds +X% to num pops mult |0.50 |- |TRADITION_COST_MULT_NUM_SAPIENT_ROBOTS |Each Sapient Robot adds +X% to num pops mult |1.00 |- |TRADITION_COST_MULT_NUM_XENOS |Each Xeno Pop adds +X% to num pops mult |1.00 |- |TRADITION_COST_MULT_NUM_XENO_SLAVES |Each Xeno Slave adds +X% to num pops mult |0.50 |- |KEYBOARD_DOUBLE_CLICK_TIME |Seconds listening to control group double clicks. |0.5 |- |DOCKED_FLEET_MAINTENANCE_REDUCTION |Docked fleets will have a lowered maintenance reduction of this amount |0.25 |- |MIN_TRADE_DEAL_LENGTH_YEARS |Minimum length of a trade deal in years. |10 |- |MAX_TRADE_DEAL_LENGTH_YEARS |Maximum length of a trade deal in years. |30 |- |ORBITAL_BOMBARDMENT_COLONIZE_PROGRESS_DAMAGE_PER_DAY |Damage dealt to a colony's progress each day of orbital bombardment. Only applies during the initial colonization process established colonies are unaffected. |4 / 30 |- |MISSION_PROGRESS_MAX |When is a mission finished? |1 |- |CORE_SECTOR_SYSTEM_CAP |Too many systems with owned planets in core sector will apply modifier inefficient_planet_management. |3 |- |SECTOR_CAP |Too many sectors will apply modifier inefficient_sector_management. |2 |- |SECTOR_CAP_INCR |0.25 means that for every four planets an extra sector can be created. |0.25 |- |SECTOR_SUPPORT_RESOURCE_AMOUNT_LARGE |How much resources each click will give the sector if CTRL is held down |1000 |- |SECTOR_SUPPORT_RESOURCE_AMOUNT |How much resources each click will give the sector. |100 |- |NEW_HEIR_CHANCE |Chance to get a new heir each day. Range is 0 to 1 |0.05 |- |MIN_ELECTION_CANDIDATES |If we have fewer factions than this, add additional independent candidates |4 |- |ELECTION_BASE_SUPPORT |Election candidates always have at least this much support |0.05 |- |ELECTION_INDEPENDENT_SUPPORT |Independent candidates get this much extra support |0.20 |- |ELECTION_SKILL_EFFECT |Candidates get this much extra support per skill level (multiplicative) |0.05 |- |AI_BANNED_POLICY_FLAG | |"ai_outlawed" |- |AI_SERVITUDE_POLICY_FLAG | |"ai_servitude" |- |AI_FULL_RIGHTS_POLICY_FLAG | |"ai_full_rights" |- |PRE_SAPIENTS_PURGE_POLICY_FLAG | |"pre_sapients_purge" |- |PRE_SAPIENTS_LIVESTOCK_POLICY_FLAG | |"pre_sapients_eat" |- |PRE_SAPIENTS_PURGE_POLICY_FLAG | |"pre_sapients_purge" |- |REFUGEES_ALLOWED_POLICY_FLAG | |"refugees_allowed" |- |REFUGEES_ONLY_CITIZENS_POLICY_FLAG | |"refugees_only_citizens" |- |BORDERS_OPEN_POLICY_FLAG | |"border_policy_open" |- |GROUNDSUPPORT_STANCE_SOFT_REQUIRED_POLICY_FLAG |Each ground support stance can require that a certain policy flag is set |"allow_orbital_bombardment_light" |- |GROUNDSUPPORT_STANCE_LIMITED_REQUIRED_POLICY_FLAG | |"allow_orbital_bombardment_limited" |- |GROUNDSUPPORT_STANCE_FULL_REQUIRED_POLICY_FLAG | |"allow_orbital_bombardment_full" |- |GROUNDSUPPORT_STANCE_ARMAGEDDON_REQUIRED_POLICY_FLAG | |"allow_orbital_bombardment_armageddon" |- |BORDER_INFLUENCE_THRESHOLD |Min threshhold for countries to be considered intersecting |0.15 |- |SET_DEFENDER_WAR_DEMANDS_TIME_LIMIT |Days defender have to set war demands after war started. |360 |- |PEACE_OFFER_DECLINE_THRESHOLD |War score diff threshold for when declining a peace offer has a cost applied. |30.0 |- |PEACE_OFFER_DECLINE_COST |Cost for declining an offer the AI would accept. |100.0 |- |RESOURCE_CLUSTER_COUNT |Number of resource clusters containing special resources |6 |- |POP_SLAVERY_NOT_ALLOWED_POLICY_FLAG |Policy flag for pop slavery not allowed |"slavery_not_allowed" |- |POP_PURGE_NOT_ALLOWED_POLICY_FLAG |Policy flag for pop purge not allowed |"purge_not_allowed" |- |RESEARCH_AGREEMENT_SPEED_MULT |Research speed increased by this for trade research agreement deal |0.25 |- |MOVE_CAPITAL_INFLUENCE_COST |Influence cost to move the empire capital to another planet. |250 |- |MOVE_CAPITAL_COOLDOWN_YEARS |Cooldown in years for moving capital. |10 |- |INTEGRATE_SUBJECT_MIN_DAYS |Amount of days the subject has been a subject before we can integrate it |3600 |- |SUBJECTS_INTEGRATION_CAP |Amount of integrations you're allowed to have at the same time |1 |- |SUBJECT_INTEGRATION_BASE_PROGRESS |Cost per month for subject integration |5 |- |SUBJECT_INTEGRATION_COST_BASE |Base cost for integration |20 |- |SUBJECT_INTEGRATION_COST_PER_POP |Integration cost per pop |5 |- |SUBJECT_INTEGRATION_COST_PER_PLANET |Integration cost per planet |50 |- |FLEET_MAX_SHIPS | |500 |- |NAVY_SIZE_MAX |Max value of Naval Capacity |9999 |- |NAVY_SIZE_BASE |Base value of Naval Capacity |10 |- |NAVY_SIZE_POP_MULT |Mult value of Naval Capacity for each Pop |0.20 |- |NAVY_SIZE_SPACEPORT_LEVEL |Naval Capacity per spaceport level |{ 5 6 7 8 9 10 } |- |NAVY_SIZE_HABITAT_ADD |Per habitat |8 |- |STARTING_WEAPON_TECHS | |{ "tech_mass_drivers_1" "tech_lasers_1" "tech_missiles_1" } |- |STARTING_WEAPON_TECHS_ICONS | |{ "GFX_weapon_type_01" "GFX_weapon_type_02" "GFX_weapon_type_03" } |- |STARTING_FTL_TYPES | |{ "warp" "hyperdrive" "wormhole" } |- |ASCENSION_PERKS_SLOTS |Number of ascension perk slots |8 |- |PLANET_UNREST_MAX |Planetary unrest is capped at this value |100 |- |PLANET_UNREST_BAD_MIN |Threshold for when the alert is shown |50 |- |PLANET_UNREST_HAPPY_POP |Max. effect of happy not enslaved pops on planetary unrest | -5 |- |PLANET_UNREST_UNHAPPY_POP |Max. effect of unhappy not enslaved pops on planetary unrest |20 |- |PLANET_UNREST_HAPPY_SLAVE |Max. effect of happy enslaved pops on planetary unrest |0 |- |PLANET_UNREST_UNHAPPY_SLAVE |Max. effect of unhappy enslaved pops on planetary unrest |15 |- |PLANET_UNREST_ARMY |Effect per army on planetary unrest | -10 |- |EVADE_HOSTILE_CANCEL_ORDERS_THRESHOLD_DAYS |When evading hostiles ships will cancel orders that would take more than X days to reach. |180 |- |}
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