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=== Graphics === {| class="wikitable sortable mw-collapsible" style="font-size:90%; text-align:left" width="100%" |- ! Name !! Desc !! '''Default''' Value |- |CAMERA_DISTANCE_TO_ZOOM | |10.0 |- |DEAD_SHIP_DRAG |# When ships die reduce their speed with x / second |15.0 |- |ORBIT_HSV | |{ 0.44 0.8 0.6 } |- |SYSTEM_INNER_BORDER_HSV | |{ 0.0 0.0 1.0 } |- |SYSTEM_OUTER_BORDER_HSV | |{ 0.1 0.8 0.9 } |- |SYSTEM_LINE_ALPHA_FADE_STEP |Fade alpha betweeen zoom step X and Y |{ 1 6 } |- |SYSTEM_LINE_ALPHA_FADE_VALUE |Fade alpha value between X and Y |{ 0.1 0.05 } |- |DEFAULT_PLANET_PLANE | | -150.0 |- |MOON_SCALE | |0.7 |- |PLANET_SCALE_SYSTEM |Scale for each System zoom steps (0 1 2 3 4 5 6 7) |{ 0.425 0.325 0.35 0.5 0.5 0.5 0.75 } |- |PLANET_DESTRUCTION_HIT_ENTITY_SCALE (2.3.3) |Scale of the planet destruction hit entity is <planet display size> * this |0.02 |- |RELATION_COLOR_PLAYER_HSV | |{ 0.67 0.8 0.35 } |- |RELATION_COLOR_ALLIED_HSV | |{ 0.8 0.35 0.4 } |- |RELATION_COLOR_NEUTRAL_HSV | |{ 0.0 0.0 0.22 } |- |RELATION_COLOR_HOSTILE_HSV | |{ 0.0 0.3 0.3 } |- |RELATION_COLOR_SELECTED_RGB | |{ 1.5 1.1 0.0} |- |ASTEROID_PLANE | | -100.0 |- |ASTEROID_POSITION_OFFSET | |8.0 |- |ASTEROID_HEIGHT_OFFSET | |4.0 |- |ASTEROID_DIST_POW | |3 |- |ASTEROID_AMOUNT_RADIUS_SCALER | |0.1 |- |ASTEROID_MAX_SCALE | |4.0 |- |ASTEROID_ROTATION_SPEED | |0.3035 |- |GALAXY_STAR_ICON_SCALE | |1.5 |- |GALAXY_STAR_ICON_MAX_SCALE | |1.25 |- |GALAXY_DUST_SIZE | |25.0 |- |GALAXY_DUST_SIZE_EXTRA | |35.0 |- |GALAXY_DUST_ROTATION_SPEED | |0.005 |- |GALAXY_NEBULA_DUST_SIZE | |10.0 |- |GALAXY_NEBULA_DUST_SIZE_EXTRA | |25.0 |- |GALAXY_NEBULA_DUST_ROTATION_SPEED | |0.002 |- |SHIP_ZOOM_SCALE_MULT | |200.0 |- |PLANET_TILT_FROM_SUN |Tilt away from sun |0.52 |- |PLANET_RING_TILT_FROM_SUN | | -0.16 |- |PLANET_MAP_ICON_OFFSET |based on planet size |0.6 |- |MEGASTRUCTURE_MAP_ICON_OFFSET |based on mega structure size |0.06 |- |TRAILS_ALPHA_FADE |Controls of quick we alpha fade-out |0.5 |- |TRAILS_MISSILE_ALPHA_FADE |Controls of quick we alpha fade-out missile trails |6 |- |TRAILS_BASE_WIDTH |Trails width |1.0 |- |TRAILS_MISSILE_BASE_WIDTH |Missile trails width |3.0 |- |TRAILS_LOCATOR_NAME | |"exhaust" |- |STRIKE_CRAFT_TRAIL_FADE_RATE | |1.0 |- |STRIKE_CRAFT_HEIGHT_OFFSET | |30.0 |- |STRIKE_CRAFT_HEIGHT_RANDOM | |5.0 |- |BORDER_TEXTURE_SIZE |size of borders data texture. larger = slower with more sample points. Too small and it will be inaccurate too big and the super sampling won't have much effect |512 |- |BORDER_MIN_SIZE_FOR_SYMBOL |To show a symbol the border blob must be able to fit a square of x pixels |2 |- |BORDER_COUNTRY_FILL_TEXTURE |texture to use on the inside |"gfx/map/hexgrid.dds" |- |BORDER_COUNTRY_EDGE_TEXTURE |texture to use for the edge triangle strip |"gfx/map/edge.dds" |- |BORDER_FALLEN_EMPIRE_FILL_TEXTURE |texture to use on the inside |"gfx/map/fallen_empire_border_fill.dds" |- |BORDER_FALLEN_EMPIRE_EDGE_TEXTURE |texture to use for the edge triangle strip |"gfx/map/fallen_empire_border_edge.dds" |- |BORDER_CONFLICTED_FILL_TEXTURE |texture to use for the inside of conflicted systems. |"gfx/map/conflicted_border_fill.dds" |- |BORDER_CONFLICTED_EDGE_TEXTURE |texture to use for the edge of conflicted systems. |"gfx/map/conflicted_border_edge.dds" |- |STAR_PIN_CIRCLE_RADIUS |The lines that go from solar systems down to the 0-plane. This is the radius of that circle |2.0 |- |STAR_PIN_CIRCLE_NUM_POINTS |how many points in the circle on the 0-plane |6 |- |STAR_PIN_ENABLE_NEUTRAL |Should the game draw pins for stars that are not within any borders? |yes |- |STAR_PIN_ENABLE_NEUTRAL |Should the game draw pins for stars that are not within any borders? |{ 0.5 0.5 0.5 0.5 } |- |STAR_PIN_NEUTRAL_COLOR |The color for pins that are not inside any borders |{ 0.5 0.5 0.5 0.5 } |- |BORDER_FLAG_SCALE | |0.6 |- |MAPNAME_BORDER_SCALE | |1.0 |- |MAPNAME_BORDER_MIN_SIZE | |100 |- |MAPNAME_BORDER_OFFSET_MUL | |0.75 |- |MAPNAME_BORDER_OFFSET_ADD | |4.0 |- |MAPNAME_NEBULA_SCALE | |0.8 |- |MAPNAME_SECTOR_SCALE | |3 |- |NULL_ENTITY | |"test_object_entity" |- |NULL_INSTANT_PROJECTILE | |"default_instant_projectile" |- |NULL_MISSILE_PROJECTILE | |"default_missile_projectile" |- |SCIENCE_SHIP_SURVEY_ENTITY | |"survey_base_effect_entity" |- |SCIENCE_SHIP_SURVEY_ENTITY_LOCATOR | |"" |- |SCIENCE_SHIP_SURVEY_ENTITY_MAX_SCALE_FACTOR |Scale in xy can max be scale z * SCIENCE_SHIP_SURVEY_ENTITY_MAX_SCALE_FACTOR. Scale z will be equal to the distance between surveyed object and ship |1.0 |- |CONSTRUCTION_SHIP_TERRAFORMING_BEAM_ENTITY | |"terraforming_effect_entity" |- |CONSTRUCTION_SHIP_TERRAFORMING_PLANET_ENTITY | |"terraforming_planet_effect_entity" |- |CONSTRUCTION_SHIP_TERRAFORMING_BEAM_ENTITY_SCALE_XY |Scale xy in local coords between ship and planet. |1.0 |- |CONSTRUCTION_SHIP_TERRAFORMING_BEAM_ENTITY_SCALE_Z |Scale beam tip z in local coords so beam hits planet surface. |0.62 |- |CONSTRUCTION_SHIP_TERRAFORMING_PLANET_ENTITY_SCALE_R |Scale radius r of the cloud surrounding the planet. |3.0 |- |NAVIGATION_ARROW_ENTITY |might require a game restart to push changes |"navigation_arrow_entity" |- |NAVIGATION_ARROW_OFFSET |offsets the arrow towards the edge # might require a game restart to push changes |150.0 |- |NAVIGATION_ARROW_FONT |might require a game restart to push changes |"Orbitron" |- |NAVIGATION_ARROW_FONT_SPECIAL |russian and polish # might require a game restart to push changes |"arial" |- |NAVIGATION_ARROW_FONT_SIMP_CHINESE |Chinese # might require a game restart to push changes |"Chinese_normal" |- |NAVIGATION_ARROW_TEXT_OFFSET |might require a game restart to push changes | -50.0 |- |NAVIGATION_ARROW_TEXT_SCALE |might require a game restart to push changes |1.6 |- |NAVIGATION_ARROW_FONT_SIZE |might require a game restart to push changes |32 |- |NAVIGATION_ARROW_TEXT_KERNING |might require a game restart to push changes |8 |- |SHIP_HEALTH_BAR_COLOR | |{ 0.0 1.0 0.0 1.0 } |- |SHIP_HEALTH_BAR_BG_COLOR | |{ 0.5 0.0 0.0 1.0 } |- |SHIP_SHIELD_BAR_COLOR | |{ 0.0 0.4 1.0 1.0 } |- |SHIP_SHIELD_BAR_BG_COLOR | |{ 0.0 0.0 0.5 1.0 } |- |SHIP_TURRET_PROJECTILE_SPAWN_LOCATOR | |"turret_muzzle_01" |- |STRIKE_CRAFT_PROJECTILE_SPAWN_LOCATOR | |"projectile_spawn" |- |SHIP_TARGET_LOCATOR | |"target_locator_" |- |MISSILE_HEIGHT_OFFSET |how high up missiles will fly |10.0 |- |MISSILE_ROTATION_RATE |how fast missiles will adjust their rotation. High values can cause visible snaps each micro update |17.0 |- |MISSILE_RANDOM_OFFSET_MIN_RADIUS |random spread of missiles |5.0 |- |MISSILE_RANDOM_OFFSET_MAX_RADIUS | |10.0 |- |BALLISTIC_PROJECTILE_MISSED_LIFETIME |missed ballistic projectiles will live for (at least) this long before being removed |2.0 |- |PROJECTILE_ENTITY_STOP_STATE |state that gets played on missile- projectile- and on_hit entities when its time to stop |"stop" |- |SHIELD_EFFECT_TIME_SCALE |how fast the shield effects are animated |1.5 |- |SHIELD_EFFECT_LOOP_INTERVAL |when to loop animation. value is in percent |0.5 |- |SHIELD_DISTANCE_FROM_SHIP |how far "out" from the ships shields will extend. left-right upd-down front-back |{ 2.0 0.0 5.0 } |- |SHIELD_DISTANCE_FROM_SHIP_MULT |how far "out" from the ships shields will extend. based on ship's size. left-right upd-down front-back |{ 1.15 1.15 1.15 } |- |SHIELD_EFFECT_ENTITIES | |{ "small_shield_impact_entity" "medium_shield_impact_entity" "large_shield_impact_entity" } |- |SHIELD_EFFECT_LOOPING_ENTITIES | |{ "small_shield_impact_looping_entity" "medium_shield_impact_looping_entity" "large_shield_impact_looping_entity" } |- |MISSED_BEAM_LENGTH |how long missed beams will be |1500.0 |- |SHIP_DAMAGE_TEXTURE | |"gfx/models/ships/other/damaged_noise.dds" |- |SHIP_DISSOLVE_NOISE_TEXTURE | |"gfx/models/ships/other/dissolve_noise.dds" |- |SHIP_RANDOM_HEIGHT_OFFSET | |15.0 |- |RANDOM_HEIGHT_MIN | | -20.0 |- |RANDOM_HEIGHT_MAX | |20.0 |- |MOVE_ARROW_SYSTEM_CONTROL_POINT_SPACING |When plotting the movement arrows how far apart should the control points be? |100.0 |- |MOVE_ARROW_GALAXY_CONTROL_POINT_SPACING |When plotting the movement arrows how far apart should the control points be? |5.0 |- |MOVE_ARROW_SYSTEM_TARGET_ENTITY |Entity that is used at the end of the arrow |"move_indicator_entity" |- |MOVE_ARROW_GALAXY_TARGET_ENTITY |Entity that is used at the end of the arrow |"galaxy_move_indicator_entity" |- |ATTACK_ARROW_SYSTEM_TARGET_ENTITY |Entity that is used at the end of the arrow |"attack_indicator_entity" |- |ATTACK_ARROW_GALAXY_TARGET_ENTITY |Entity that is used at the end of the arrow |"galaxy_attack_indicator_entity" |- |TASK_ARROW_SYSTEM_TARGET_ENTITY |Entity that is used at the end of the arrow |"task_indicator_entity" |- |TASK_ARROW_GALAXY_TARGET_ENTITY |Entity that is used at the end of the arrow |"galaxy_task_indicator_entity" |- |GUI_PLANET_RING_DIR |direction of the ring for planets in gui icons |{ 1.5 -0.25 1.5 } |- |TI_TEXTURE_GROW_AMOUNT |amount to grow TI for graphics |1 |- |FLEET_EFFECT_ENTITIES |{ <when repairing> <when upgrading> <when orbiting> <when idling>} |{ "ship_repair_entity" "ship_upgrade_entity" "ship_orbit_entity" "" } |- |FLEET_EFFECT_ENTITIES_BILLBOARD |{ <when repairing> <when upgrading> <when orbiting> <when idling>} |{ 1 1 0 1 } |- |FLEET_EFFECT_ENTITIES_SCALE |{ <when repairing> <when upgrading> <when orbiting> <when idling>} |{ 0 0 1 0 } |- |FTL_WINDUP_ENTITY_WARP | |"warp_ftl_ship_effect_entity" |- |FTL_WINDUP_ENTITY_HYPERLANE | |"hyperlane_ftl_ship_effect_entity" |- |FTL_WINDUP_ENTITY_JUMPDRIVE | |"hyperlane_ftl_ship_effect_entity" |- |ALIENFX_DEFAULT_COLOR | |{ 0.43 0.8 0.61 } |- |RUINED_BUILDING | |"gfx/interface/icons/buildings/building_destroyed.dds" |- |AURA_EFFECT_COLOR_ALLIED_FRIENDLY | |{ 0.35 1 1 0.05 } |- |AURA_EFFECT_COLOR_ALLIED_HOSTILE | |{ 0.58 1 1 0.05 } |- |AURA_EFFECT_COLOR_ENEMY_FRIENDLY | |{ 0.1 1 1.0 0.05 } |- |AURA_EFFECT_COLOR_ENEMY_HOSTILE | |{ 0.00 1 0.3 0.1 } |- |MAX_GFX_PROJECTILES | |100 |- |MAX_GFX_PRIO_PROJECTILES | |100 |- |MAX_GFX_MISSILES | |50 |- |MUZZLE_FLASH_LIMIT | |50 |- |MUZZLE_FLASH_DURATION | |2.0 |- |MAP_MODE_NEUTRAL_COLOR | |{ 0.5 0.5 0.5 0.75 } |- |COUNTRY_BORDER_COLOR_RANDOM_SATURATION_OFFSETS | |{ 0.0 -0.1 0.1 -0.2 0.2 -0.3 0.3 } |- |COUNTRY_BORDER_COLOR_RANDOM_VALUE_OFFSETS | |{ 0.0 -0.1 0.1 -0.2 0.2 -0.25 0.3 } |- |CONSTRUCTION_COLOR_VALID | |{ 0.38 1.0 0.6 0.5 } |- |CONSTRUCTION_COLOR_INVALID | |{ 0.0 0.95 0.3 0.5 } |- |CONSTRUCTION_COLOR_IN_PROGRESS | |{ 0.41 1.0 0.6 0.10 } |- |CONSTRUCTION_PROGRESS_BLEND_SPEED | |0.025 |- |CONSTRUCTION_MEGASTRUCTURE_PROGRESS_BLEND_SPEED | |0.001 |- |}
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