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=== Ship === {| class="wikitable sortable mw-collapsible" style="font-size:90%; text-align:left" width="100%" |- ! Name !! Desc !! '''Default''' Value |- |AGGRESSIVE_STANCE_MIN_POWER_MULT |Fleets that are less than our military power x this will be ignored by aggressive fleets that are bombarding |0.2 |- |DESIGNER_WEAPON_PREF_MUL |How much does weapon preference tags in the ship designer affect the weight it assigns a weapon? |1.33 |- |DESIGNER_WEAPON_STACKING_DIV |The higher this is the more the ship designer will try to vary which weapon types are used on its sections |0.25 |- |ENERGY_MAINTENANCE_MUL |Ship Maintenance Multiplier Percentage of the cost of the ship |0.004 |- |MINERAL_MAINTENANCE_MUL |Ship Maintenance Multiplier Percentage of the cost of the ship |0.004 |- |REPAIR_RATE |Repair rate per day |0.01 |- |ABANDONED_STATION_DECAY_RATE |Abandoned stations lose this amount of health per day |0.003 |- |REPAIR_SHIELD_MUL |Shields regen faster when ship is being repaired. |1.0 |- |POOR_MAINTENANCE_PENALTY |1% percent max hit points penalty each day for poor maintenance (energy < 0) |0.01 |- |FALLEN_EMPIRE_MAINTENANCE_MULT | |0.25 |- |AWAKENED_FALLEN_EMPIRE_MAINTENANCE_MULT | |0.5 |- |AWAKENED_FALLEN_EMPIRE_NAVAL_CAPACITY | |600 |- |AWAKENED_FALLEN_EMPIRE_NAVAL_PLANET_MIN | |10 |- |AWAKENED_FALLEN_EMPIRE_NAVAL_CAPACITY_PER_PLANET | |10 |- |FALLEN_EMPIRE_NAVAL_CAPACITY | |600 |- |STRIKE_CRAFT_COMBAT_REGEN | |0.2 |- |MOVE_SHIP_TO_FLEET_MAX_DIST | |50.0 |- |COST_SECTION_MUL | |0.25 |- |COST_SECTION_BASE | |50.0 |- |COST_SECTION_ADD_SMALL_WEAPON_SLOT | |10.0 |- |COST_SECTION_ADD_MEDIUM_WEAPON_SLOT | |20.0 |- |COST_SECTION_ADD_LARGE_WEAPON_SLOT | |30.0 |- |COST_SECTION_ADD_TORPEDO_WEAPON_SLOT | |20.0 |- |COST_SECTION_ADD_EXTRA_LARGE_WEAPON_SLOT | |30.0 |- |COST_SECTION_ADD_AUX_WEAPON_SLOT | |10.0 |- |COST_SECTION_ADD_SMALL_UTIL_SLOT | |10.0 |- |COST_SECTION_ADD_MEDIUM_UTIL_SLOT | |30.0 |- |COST_SECTION_ADD_LARGE_UTIL_SLOT | |60.0 |- |COST_SECTION_ADD_AUX_UTIL_SLOT | |10.0 |- |FLEET_MOVE_MAX_DIST_SHIPS |Max distance that ships are allowed to travel before last ship |10.0 |- |FLEET_BASE_FORMATION_SCALE | |2.0 |- |FLEET_BASE_FORMATION_DIV | |10 |- |FLEET_FORMATION_WARP_MULT | |6.0 |- |FLEET_SIZE_FORMATION_WARP_DIV | |3 |- |LANDING_TIME_DAYS |Amount of days it takes to land an army |10 |- |MOVE_TO_ACTION_THRESHOLD |distance threshold used by move_to fleet action to determine when the fleet arrived |5.0 |- |WARP_WINDUP |Distance multiplier to warp windup in microupdates |1.0 |- |WARP_WINDDOWN |Distance multiplier to warp winddown in microupdates |8.0 |- |WARP_WINDDOWN_OUTSIDE_BORDER |How much more winddown time is there for systems which are 100% away from friendly territory |2.0 |- |WARP_INTERSTELLAR_TRAVEL_SPEED |In micro updates ( 10/day ) |0.35 |- |HYPERLANE_WINDUP |In micro updates ( 10/day ) |150 |- |HYPERLANE_WINDDOWN |In micro updates |0 |- |HYPERLANE_WINDUP_OUTSIDE_BORDER |How much more windup time is there for systems which are 100% away from friendly territory |5.0 |- |JUMPDRIVE_WINDUP |In micro updates ( 10/day ) |150 |- |JUMPDRIVE_WINDDOWN |In micro updates ( 10/day ) |50 |- |HYPERDRIVE_INTERSTELLAR_TRAVEL_SPEED |In micro updates ( 10/day ) |1.0 |- |RULER_SHIP_SCALE_MULT |Scale up of unique ruler ship. |0.5 |- |MILITARY_POWER_HEALTH_WEIGHT | |0.5 |- |MILITARY_POWER_SHIELD_WEIGHT |compared to health |0.66 |- |MILITARY_POWER_DAMAGE_WEIGHT | |0.5 |- |MILITARY_POWER_SCALE | |0.12 |- |MILITARY_POWER_EXPONENT |math: power = ( ( effective_health * damage_per_day ) ^ exponent ) * scale |0.75 |- |colspan=3|MILITARY_POWER_X values determine how large an effect special values such as shield penetration have on the military power of a weapon |- |MILITARY_POWER_ARMOR_PENETRATION_WEIGHT |larger value = adds more military power |1.0 |- |MILITARY_POWER_SHIELD_PENETRATION_WEIGHT | |0.5 |- |MILITARY_POWER_SHIELD_DAMAGE_WEIGHT | |0.33 |- |MILITARY_POWER_TRACKING_WEIGHT |at 0% tracking | -0.33 |- |MILITARY_POWER_RANGE_DIV |smaller value = adds more military power |100 |- |MILITARY_POWER_MISSILE_MULT |overall military power of missiles is lowered due to being vulnerable to PD |0.85 |- |MILITARY_POWER_PD_MULT |overall military power of PD is lowered because they can only hit missiles |0.5 |- |DEFAULT_ARMOR_RATIO | |0.4 |- |DEFAULT_SHIELD_RATIO | |0.5 |- |MIN_COMBAT_SPEED_FOR_AFTERBURNERS | |1.25 |- |MILITARY_POWER_SPACEPORT_BASE_MULT | |0.7 |- |MILITARY_POWER_SPACEPORT_LEVEL_MULT | | -0.05 |- |EXCESS_POWER_BONUS_THRESHOLD_MAX |0.5 means 0-50% excess power linearly scales ship_excess_power modifier between 0-1. |1.0 |- |EXCESS_POWER_BONUS_THRESHOLD_MIN |min value for excess power to be used. |0.05 |- |}
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