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编辑“
Defines
”(章节)
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==Modding Defines== ===Setting up=== In order to start modding defines in your mod, add a defines folder under common: <code>common/defines</code> # Then copy 00_defines.txt from the game folder # ''rename the copy'' (for example to 'example_defines.txt') '''Note: This is a crucial step you can not leave it as 00_defines.txt or the game will crash.''' # delete all content in your ''copy''. This ensures the file has the correct encoding (one of those nasty tripping stones one can encounter in modding Stellaris). ===Changing Properties=== for '''Version 1.8x''' Now, in order to change a property, all it takes is a single line per property. For example, let's assume you want to increase the number of leaders in the leader pool. Looking through the original 00_defines.txt file, <nowiki>NGameplay = { LEADER_POOL_SIZE = 4 # Each leader pool will consist of this many leaders }</nowiki> And that's it. For each additional property under the same section, simply add another line. For example, let's say we want to change the time leaders spend in pool, in that case, the whole text file could look like this: <nowiki>NGameplay = { LEADER_POOL_SIZE = 4 # Each leader pool will consist of this many leaders LEADER_POOL_LEAD_TIME = 5 # Years leaders will remain in the leader pool until replaced }</nowiki> It is also possible to add comments, same as in the original file - everything behind "#" will be ignored. Here a full example of editing multiple places: <nowiki>NGameplay = { LEADER_POOL_SIZE = 4 # Each leader pool will consist of this many leaders LEADER_POOL_LEAD_TIME = 5 # Years leaders will remain in the leader pool until replaced LEADER_HIRING_COST = 50 LEADER_BASE_CAP = 12 # Base or Starting Quantity of Assigned Leaders Allowed for your Empire GENERAL_DAMAGE_EXP_MULT = 1.2 # Multiplier of how much damage translates into experience. GENERAL_DEFENSE_EXP_MULT = 1.25 # Multiplier of how much defense translates into experience. TECH_COST_MULT_NUM_COLONIES = 0.000 # Each Planet adds +X% tech cost TECH_COST_FREE_POPS = 25 # First X pops do not add any tech cost TECH_COST_MULT_NUM_POPS = 0.001 # Each non-free Pop adds +X% tech cost } NSpecies = { MAX_ETHIC_POINTS = 5 # Max Ethic Points (Allows me to use 5 instead of 3) MAX_TRAIT_POINTS = 2 # Max racial trait points } NPop = { PURGE_EXTERMINATION_MONTHS = 120 # Number of months it takes to exterminate a population when using extermination purging }</nowiki> As you can see you can edit multiple lines of Various Sections by adding in that section the lines you want to edit.
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