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{{Version|3.4}}{{#ev:bilibili|BV1aF41177xb|400|right|}} [[局势]](Situations)是逐步发生的事件,并且能从{{ruby|总览|Outliner}}和{{ruby|[[探索#情报日志|情报日志]]|Situation Log}}跟踪。所有局势都提供了多种{{ruby|解决方案|Approach}},而且大多数情况下解决方案可以随时更改。(这些方案并不都能解决困局,往往需要配合其他手段。) == 短缺 == Shortages are situations that start if an empire's stored stockpile for a certain resource drops to {{red|0}} with negative income. Shortage situations will keep progressing for as long as the empire has negative income and will recede once a positive income is reached. Unlike most situations the aim is to prevent the situation from making progress to avoid increasing empire penalties. If a shortage situation progresses completely the empire will become defaulted. This will refund a large amount of resources based on how many decades have passed and end all current shortage situations but also downgrade all upgraded buildings and disband all offensive armies and half of the military ships. In addition the empire will get the Empire Defaulted modifier for 10 years, imparting the following effects: * {{icon|cost}} {{red|+25%}} 全部花费 * {{icon|influence}} {{red|-50%}} 每月影响力 * {{icon|unity}} {{red|-50%}} 每月凝聚力 * {{icon|ship damage}} {{red|-25%}} 舰船武器伤害 * {{icon|time}} {{green|-50%}} 人口降级时间 {| class="wikitable plainlist" ! 资源短缺 ! 轻度赤字效果 ! 中度赤字效果 ! 重度赤字效果 ! 灾难性赤字效果 ! 每过十年退还 |- | {{iconify|Energy}} | * {{icon|researcher}} {{red|-10%}} 研究人员产出 * {{icon|brain drone}} {{red|-10%}} 脑部工蜂产出 * {{icon|researcher}} {{red|-10%}} 演算者产出 * {{icon|diplomatic weight}} {{red|-10%}} 来自经济的外交权重 * {{icon|pop assembly speed}} {{red|-10%}} 机械人口组装速度 * {{icon|disengagement chance}} {{red|-10%}} 战斗撤离几率 * {{icon|ship damage}} {{red|-20%}} 舰船武器伤害 * {{icon|sublight speed}} {{red|-20%}} 亚光速航速 | * {{icon|researcher}} {{red|-20%}} 研究人员产出 * {{icon|brain drone}} {{red|-20%}} 脑部工蜂产出 * {{icon|researcher}} {{red|-20%}} 演算者产出 * {{icon|diplomatic weight}} {{red|-20%}} 来自经济的外交权重 * {{icon|pop assembly speed}} {{red|-20%}} 机械人口组装速度 * {{icon|disengagement chance}} {{red|-25%}} 战斗撤离几率 * {{icon|ship damage}} {{red|-40%}} 舰船武器伤害 * {{icon|sublight speed}} {{red|-40%}} 亚光速航速 | * {{icon|researcher}} {{red|-33%}} 研究人员产出 * {{icon|brain drone}} {{red|-33%}} 脑部工蜂产出 * {{icon|researcher}} {{red|-33%}} 演算者产出 * {{icon|diplomatic weight}} {{red|-33%}} 来自经济的外交权重 * {{icon|pop assembly speed}} {{red|-33%}} 机械人口组装速度 * {{icon|disengagement chance}} {{red|-50%}} 战斗撤离几率 * {{icon|ship damage}} {{red|-60%}} 舰船武器伤害 * {{icon|sublight speed}} {{red|-60%}} 亚光速航速 | * {{icon|researcher}} {{red|-50%}} 研究人员产出 * {{icon|brain drone}} {{red|-50%}} 脑部工蜂产出 * {{icon|researcher}} {{red|-50%}} 演算者产出 * {{icon|diplomatic weight}} {{red|-50%}} 来自经济的外交权重 * {{icon|pop assembly speed}} {{red|-50%}} 机械人口组装速度 * {{icon|disengagement chance}} {{red|-75%}} 战斗撤离几率 * {{icon|ship damage}} {{red|-80%}} 舰船武器伤害 * {{icon|sublight speed}} {{red|-80%}} 亚光速航速 * {{icon|pop resource output}} {{red|-10%}} 岗位资源产出 | {{icon|energy}} 1000 能量币(最大 15000) |- | {{iconify|Minerals}} | * {{icon|artisan}} {{red|-10%}} 工匠产出 * {{icon|artisan}} {{red|-10%}} 工匠子个体产出 * {{icon|metallurgist}} {{red|-10%}} 冶金师产出 * {{icon|metallurgist}} {{red|-10%}} 铸造子个体产出 * {{icon|metallurgist}} {{red|-10%}} 制造者产出 * {{icon|brain drone}} {{red|-20%}} 脑部工蜂产出 * {{icon|growth speed}} {{red|-20%}} 石质人口增长速度 * {{icon|growth speed}} {{red|-20%}} 石质人口成长速度 * {{icon|happiness}} {{red|-10%}} 石质人口幸福度 | * {{icon|artisan}} {{red|-20%}} 工匠产出 * {{icon|artisan}} {{red|-20%}} 工匠子个体产出 * {{icon|metallurgist}} {{red|-20%}} 冶金师产出 * {{icon|metallurgist}} {{red|-20%}} 铸造子个体产出 * {{icon|metallurgist}} {{red|-20%}} 制造者产出 * {{icon|brain drone}} {{red|-40%}} 脑部工蜂产出 * {{icon|growth speed}} {{red|-33%}} 石质人口增长速度 * {{icon|growth speed}} {{red|-33%}} 石质人口成长速度 * {{icon|happiness}} {{red|-15%}} 石质人口幸福度 | * {{icon|artisan}} {{red|-33%}} 工匠产出 * {{icon|artisan}} {{red|-33%}} 工匠子个体产出 * {{icon|metallurgist}} {{red|-33%}} 冶金师产出 * {{icon|metallurgist}} {{red|-33%}} 铸造子个体产出 * {{icon|metallurgist}} {{red|-33%}} 制造者产出 * {{icon|brain drone}} {{red|-60%}} 脑部工蜂产出 * {{icon|growth speed}} {{red|-50%}} 石质人口增长速度 * {{icon|growth speed}} {{red|-50%}} 石质人口成长速度 * {{icon|happiness}} {{red|-20%}} 石质人口幸福度 | * {{icon|artisan}} {{red|-50%}} 工匠产出 * {{icon|artisan}} {{red|-50%}} 工匠子个体产出 * {{icon|metallurgist}} {{red|-50%}} 冶金师产出 * {{icon|metallurgist}} {{red|-50%}} 铸造子个体产出 * {{icon|metallurgist}} {{red|-50%}} 制造者产出 * {{icon|brain drone}} {{red|-80%}} 脑部工蜂产出 * {{icon|growth speed}} {{red|-75%}} 石质人口增长速度 * {{icon|growth speed}} {{red|-75%}} 石质人口成长速度 * {{icon|happiness}} {{red|-25%}} 石质人口幸福度 | {{icon|minerals}} 1000 矿物(最大 15000) |- | {{iconify|Food}} | * {{icon|happiness}} {{red|-10%}} 有机人口幸福度 * {{icon|growth speed}} {{red|-20%}} 有机人口增长速度 * {{icon|growth speed}} {{red|-20%}} 有机人口生长速度 * {{icon|metallurgist}} {{red|-10%}} 催化技师产出 | * {{icon|happiness}} {{red|-15%}} 有机人口幸福度 * {{icon|growth speed}} {{red|-33%}} 有机人口增长速度 * {{icon|growth speed}} {{red|-33%}} 有机人口生长速度 * {{icon|metallurgist}} {{red|-20%}} 催化技师产出 | * {{icon|happiness}} {{red|-20%}} 有机人口幸福度 * {{icon|growth speed}} {{red|-50%}} 有机人口增长速度 * {{icon|growth speed}} {{red|-50%}} 有机人口生长速度 * {{icon|metallurgist}} {{red|-33%}} 催化技师产出 | * {{icon|happiness}} {{red|-25%}} 有机人口幸福度 * {{icon|growth speed}} {{red|-75%}} 有机人口增长速度 * {{icon|growth speed}} {{red|-75%}} 有机人口生长速度 * {{icon|metallurgist}} {{red|-50%}} 催化技师产出 | {{icon|food}} 1000 食物(最大 15000) |- | {{iconify|Consumer Goods}} | * {{icon|happiness}} {{red|-5%}} 幸福度 * {{icon|unity}} {{red|-15%}} 每月凝聚力 * {{icon|researcher}} {{red|-20%}} 研究人员产出 * {{icon|governing ethics attraction}} {{red|-25%}} 主流思潮吸引力 | * {{icon|happiness}} {{red|-10%}} 幸福度 * {{icon|unity}} {{red|-30%}} 每月凝聚力 * {{icon|researcher}} {{red|-40%}} 研究人员产出 * {{icon|governing ethics attraction}} {{red|-50%}} 主流思潮吸引力 | * {{icon|happiness}} {{red|-15%}} 幸福度 * {{icon|unity}} {{red|-45%}} 每月凝聚力 * {{icon|researcher}} {{red|-60%}} 研究人员产出 * {{icon|governing ethics attraction}} {{red|-75%}} 主流思潮吸引力 | * {{icon|happiness}} {{red|-20%}} 幸福度 * {{icon|unity}} {{red|-60%}} 每月凝聚力 * {{icon|researcher}} {{red|-70%}} 研究人员产出 * {{icon|governing ethics attraction}} {{red|-100%}} 主流思潮吸引力 | {{icon|consumer goods}} 500 消费品(最大 7500) |- | {{iconify|Alloys}} | * {{icon|pop resource output}} {{red|-10%}} 机器人产出 * {{icon|robot build speed}} {{red|-25%}} 机械人口组装速度 * {{icon|cost}} {{red|+25%}} 人口组装花费 * {{icon|ship upkeep}} {{red|+10%}} 舰船维护费 * {{icon|ship upkeep}} {{red|+10%}} 恒星基地维护费 * {{icon|stability}} {{red|-10}} Stability on Habitats | * {{icon|pop resource output}} {{red|-20%}} 机器人产出 * {{icon|robot build speed}} {{red|-50%}} 机械人口组装速度 * {{icon|cost}} {{red|+50%}} 人口组装花费 * {{icon|ship upkeep}} {{red|+20%}} 舰船维护费 * {{icon|ship upkeep}} {{red|+20%}} 恒星基地维护费 * {{icon|stability}} {{red|-15}} Stability on Habitats * {{icon|ship armor}} {{red|-33%}} Armor Hit Points * {{icon|ship fire rate}} {{red|-33%}} Ship Fire Rate | * {{icon|pop resource output}} {{red|-30%}} 机器人产出 * {{icon|robot build speed}} {{red|-75%}} 机械人口组装速度 * {{icon|cost}} {{red|+75%}} 人口组装花费 * {{icon|ship upkeep}} {{red|+20%}} 舰船维护费 * {{icon|ship upkeep}} {{red|+20%}} 恒星基地维护费 * {{icon|stability}} {{red|-20}} Stability on Habitats * {{icon|ship armor}} {{red|-66%}} Armor Hit Points * {{icon|ship fire rate}} {{red|-66%}} Ship Fire Rate | * {{icon|pop resource output}} {{red|-50%}} 机器人产出 * {{icon|robot build speed}} {{red|-100%}} 机械人口组装速度 * {{icon|cost}} {{red|+100%}} 人口组装花费 * {{icon|ship upkeep}} {{red|+30%}} 舰船维护费 * {{icon|ship upkeep}} {{red|+30%}} 恒星基地维护费 * {{icon|stability}} {{red|-30}} Stability on Habitats * {{icon|ship armor}} {{red|-99%}} Armor Hit Points * {{icon|ship fire rate}} {{red|-99%}} Ship Fire Rate | {{icon|alloys}} 250 Alloys (max 3750) |- | {{iconify|Exotic Gases}} | * {{icon|pop resource output}} {{red|-5%}} 岗位资源产出 * {{icon|sublight speed}} {{red|-20%}} 亚光速航速 * {{icon|terraforming speed}} {{red|-20%}} 环境改造速度 | * {{icon|pop resource output}} {{red|-10%}} 岗位资源产出 * {{icon|sublight speed}} {{red|-40%}} 亚光速航速 * {{icon|terraforming speed}} {{red|-40%}} 环境改造速度 | * {{icon|pop resource output}} {{red|-15%}} 岗位资源产出 * {{icon|sublight speed}} {{red|-60%}} 亚光速航速 * {{icon|terraforming speed}} {{red|-60%}} 环境改造速度 | * {{icon|pop resource output}} {{red|-20%}} 岗位资源产出 * {{icon|sublight speed}} {{red|-80%}} 亚光速航速 * {{icon|terraforming speed}} {{red|-80%}} 环境改造速度 | {{icon|exotic gases}} 100 Exotic Gases (max 1500) |- | {{iconify|Rare Crystals}} | * {{icon|pop resource output}} {{red|-5%}} 岗位资源产出 * {{icon|damage}} {{red|-30%}} Energy Weapons Damage * {{icon|sensor range}} {{red|-1}} Sensor Range | * {{icon|pop resource output}} {{red|-10%}} 岗位资源产出 * {{icon|damage}} {{red|-50%}} Energy Weapons Damage * {{icon|sensor range}} {{red|-1}} Sensor Range | * {{icon|pop resource output}} {{red|-15%}} 岗位资源产出 * {{icon|damage}} {{red|-70%}} Energy Weapons Damage * {{icon|sensor range}} {{red|-2}} Sensor Range | * {{icon|pop resource output}} {{red|-20%}} 岗位资源产出 * {{icon|damage}} {{red|-90%}} Energy Weapons Damage * {{icon|sensor range}} {{red|-2}} Sensor Range | {{icon|rare crystals}} 100 Rare Crystals (max 1500) |- | {{iconify|Volatile Motes}} | * {{icon|pop resource output}} {{red|-5%}} 岗位资源产出 * {{icon|damage}} {{red|-30%}} Kinetic Weapons Damage * {{icon|cost}} {{red|+20%}} Clear Blocker Cost * {{icon|time}} {{red|-20%}} Clear Blocker Speed | * {{icon|pop resource output}} {{red|-10%}} 岗位资源产出 * {{icon|damage}} {{red|-50%}} Kinetic Weapons Damage * {{icon|cost}} {{red|+40%}} Clear Blocker Cost * {{icon|time}} {{red|-40%}} Clear Blocker Speed | * {{icon|pop resource output}} {{red|-15%}} 岗位资源产出 * {{icon|damage}} {{red|-70%}} Kinetic Weapons Damage * {{icon|cost}} {{red|+60%}} Clear Blocker Cost * {{icon|time}} {{red|-60%}} Clear Blocker Speed | * {{icon|pop resource output}} {{red|-20%}} 岗位资源产出 * {{icon|damage}} {{red|-90%}} Kinetic Weapons Damage * {{icon|cost}} {{red|+80%}} Clear Blocker Cost * {{icon|time}} {{red|-80%}} Clear Blocker Speed | {{icon|volatile motes}} 100 Volatile Motes (max 1500) |} == 星神兽游行机遇 == {{ruby|星神兽游行机遇|Leviathan Parade Opportunities}} are situations that will take place once a guardian has been defeated. Reaching the second stage of a situation brings multiple choices with various effects and finishing the situations will grant 150-2000 {{iconify|Unity}} and a permanent modifier to the empire capital. All Leviathan Parade Opportunity situations have three stages and offer three approaches: * '''Do nothing''': {{green|+4}} Situation Progress and 5 {{iconify|Unity}} upkeep. * '''Encourage it''': {{green|+6}} Situation Progress and 25 {{iconify|Energy}} upkeep. * '''Discourage it''': {{red|-4}} Situation Progress until it cancels the situation. {| class="wikitable" ! Guardian ! Stage II choices ! Modifier reward |- | {{icon|lev}} Automated Dreadnought | * {{red|-40}} Situation Progress and {{green|-50%}} Job Energy {{iconify|Upkeep}} for 2 years * 50% chance of {{red|-30}} Situation Progress and 50% chance of {{green|+20}} Situation Progress * {{green|+350-100000}} {{iconify|Society}} Research | {{icon|upkeep}} {{green|-15%}} Building, District and Job Energy Upkeep |- | {{icon|lev}} Enigmatic Fortress | * {{red|-200}} finisher {{iconify|Unity}} * {{red|-1}} {{iconify|Pop}} * {{red|-20}} Situation Progress, {{red|-1}} {{iconify|Pop}} and {{green|+100}} {{iconify|Unity}} | {{icon|amenities}} {{green|+15}} Amenities<br>{{icon|housing}} {{green|+15}} Housing |- | {{icon|lev}} Ether Drake | * {{red|-30}} Situation Progress * End the situation for {{green|+20%}} 每月{{iconify|Society}} Research for 20 years * {{red|-200}} finisher {{iconify|Unity}} | {{icon|stability}} {{green|+10}} Stability<br>{{icon|immigration pull}} {{green|+25%}} Immigration Pull |- | {{icon|lev}} Spectral Wraith | * Nothing * {{red|-40}} Situation Progress * End the situation for the Wraith Infused Atmosphere capital modifier | {{icon|happiness}} {{green|+10%}} 幸福度<br>{{icon|unity}} {{green|+15%}} Unity from Jobs |- | {{icon|lev}} Stellar Devourer | * {{green|+15}} Situation Progress * End the situation for the [[Stellar Devourer|special project to reignite the star]] | {{icon|lev}} Enables the Consume Star operation |- | {{icon|dst}} Scavenger Bot | * {{red|-20}} Situation Progress and {{green|+5000}} {{iconify|Alloys}} * {{green|+20}} Situation Progress * End the situation for a {{green|+10}} {{iconify|Alloys}} asteroid above the empire capital | {{icon|alloys}} {{green|+20%}} Alloys from Jobs |- | {{icon|dst}} Tiyanki Matriarch | * {{red|-20}} Situation Progress and {{green|+500}} {{iconify|Food}} * {{green|+1}} {{iconify|Pop}} * {{red|-200}} finisher {{iconify|Unity}} if not {{iconify|Xenophile}} or {{iconify|Fanatic Xenophile}} | {{icon|growth speed}} {{green|+1}} 每月Organic Pop Assembly<br>{{icon|stability}} {{red|-5}} Stability |- | {{icon|dst}} Voidspawn | * [[Voidspawn|Water Contamination situation]] * End the situation | {{icon|habitability}} {{green|+15%}} Habitability<br>{{icon|pop soc}} {{green|+10%}} Society Research from Jobs |- | {{icon|anr}} Shard | * {{red|-30}} Situation Progress and {{green|+350-100000}} {{iconify|Society}} Research * End the situation for the All Seeing Shard capital modifier * {{red|-200}} finisher {{iconify|Unity}} | {{icon|pop resource output}} {{green|+5}} Worker Pop Resource Output<br>{{icon|pop resource output}} {{green|+5}} Menial Drone Output<br>{{icon|authoritarian}} {{green|+50%}} Authoritarian Ethics Attraction |- | {{icon|aqu}} Sky Dragon | * {{red|-10}} Situation Progress * {{red|-200}} finisher {{iconify|Unity}} if not {{iconify|Xenophobe}} or {{iconify|Fanatic Xenophobe}} * If not {{iconify|Xenophobe}} or {{iconify|Fanatic Xenophobe}} can create an asteroid with a {{iconify|Living Metal}} deposit in the capital system | {{icon|district cap}} {{green|+20%}} Max Districts<br>{{icon|pop phy}} {{green|+20%}} Physics Research from Jobs |} === 恐怖负相物质 === The Worm, Dimensional Horror and Elder One all share a common situation regarding what is called {{ruby|恐怖负相物质|Horrific Inverse Mass}}. Killing two or all three of them will not award another situation. # Once the second stage of the situation is reached empires that are not {{iconify|Materialist}} or {{iconify|Fanatic Materialist}} can end the situation for {{green|+250-1500}} {{iconify|Unity}}. # If the situation is not ended finishing it will grant a modifier giving {{green|+15%}} {{iconify|Research}} from Jobs if not Spiritualist and {{green|+15%}} {{iconify|Unity}} from Jobs if {{iconify|Spiritualist}} or {{iconify|Fanatic Spiritualist}}. The modifier will last for 7 or 14 years depending on the choices in the second stage. # Once the modifier expires the capital will be given the option to gain a second modifier giving {{red|-20}} {{iconify|Stability}} and {{green|+25%}} {{iconify|Research}} from Jobs if not Spiritualist {{green|+25%}} {{iconify|Unity}} from Jobs if {{iconify|Spiritualist}} or {{iconify|Fanatic Spiritualist}}. The modifier will last for 3.5 years. # Once the second modifier expires the capital will be given the option to gain {{red|+99}} {{iconify|Devastation}} or a third modifier giving {{green|+100%}} {{iconify|Research}} and {{iconify|Unity}} from Jobs, {{red|-20}} {{iconify|Stability}}, {{red|-200}} {{iconify|Immigration Pull}} and prevent any {{iconify|Governing Ethics Attraction}}. The modifier will last for 2 years. # Once the third modifier expires there is a 66% chance to collapse the empire capital into a black hole and a 33% chance to gain a final modifier giving {{green|+50%}} {{iconify|Research}} and {{iconify|Unity}} from Jobs. Reloading a save at this point will not alter the result. == 事件局势 == Event situations have a small chance to trigger at regular intervals and can only happen once. Various events can take place during an event situation. {| class="wikitable plainlist" ! Situation ! width=20% | 解决方案 ! width=20% | Stage II 效果 ! width=20% | Stage III 效果 ! width=20% | Stage IV 效果 ! width=20% | Stage V 效果 |- | rowspan=2 | '''Unusual Snow''' | Observe it Peacefully | * {{icon|research}} {{green|+5}} Research from approach * {{icon|unity}} {{red|-10}} Unity from approach | Cannot change approach | colspan=2 | Choice between the [[File:D massive glacier.png|24px]] Living Snow Reserve planetary feature and an invasion of 6 armies. If the invaders win the and the colony is not recaptured in 5 years it becomes a Frozen World with a deposit of {{green|+8}} {{iconify|Physics}} and {{iconify|Society}} Research and unlocks the {{iconify|Terrestrial Sculpting|24px}} technology. |- | Melt it. All. | * {{icon|stability}} {{green|+10}} Stability from approach * {{icon|energy}} {{red|-10}} Energy from approach | Cannot change approach | colspan=2 | Colony is invaded by 6 armies. If the invaders win the and the colony is not recaptured in 5 years it becomes a Frozen World with a deposit of {{green|+8}} {{iconify|Physics}} and {{iconify|Society}} Research and unlocks the {{iconify|Terrestrial Sculpting|24px}} technology. |- | rowspan=3 | '''The Mysterious Labyrinth''' | Explore its Interior * {{icon|energy}} {{red|-5}} Energy | Nothing | {{icon|unity}} {{red|-10}} Unity from approach | colspan=2 | * Colony gains the [[File:d_surreal_visions.png|24px]] Space-Time Anomaly planetary feature. * 50% chance to gain 4 blockers. |- | Monitor it from Afar | Monitor it from Afar approach replaced with Quarantine it * {{icon|energy}} {{red|-10}} Energy | {{icon|unity}} {{red|-10}} Unity from approach | colspan=2 | Colony gains the [[File:d_surreal_visions.png|24px]] Space-Time Anomaly planetary feature. |- | Destroy it * {{icon|energy}} {{red|-10}} Energy | Monitor it from Afar approach replaced with Quarantine it * {{icon|energy}} {{red|-10}} Energy | colspan=3 | * {{green|+800}} {{iconify|Exotic Gases}}, {{iconify|Rare Crystals}} and {{iconify|Volatile Motes}} * {{green|+200}} {{iconify|Dark Matter}}. |- | rowspan=3 | '''Gravity Well''' | Retreat * {{icon|energy}} {{red|-10}} Energy | colspan=4 | * 50% chance to gain {{green|+1000-100000}} {{iconify|Physics}} research * 50% chance to gain a level 6 leader with the {{iconify|Maniacal}} and {{iconify|Field Manipulation}} Expertise traits |- | Maintain Orbit * {{icon|energy}} {{red|-5}} Energy | * {{icon|dark matter}} {{green|+2}} 每月Dark Matter * {{icon|physics}} {{green|+10}} 每月Physics Research * {{icon|unknown}} {{green|+2}} 每月Progress | * {{icon|dark matter}} {{green|+5}} 每月Dark Matter * {{icon|physics}} {{green|+15}} 每月Physics Research * {{icon|unknown}} {{green|+3}} 每月Progress | * {{icon|dark matter}} {{green|+10}} 每月Dark Matter * {{icon|physics}} {{green|+20}} 每月Physics Research * {{icon|unknown}} {{green|+7}} 每月Progress | * Starbase is destroyed * {{icon|influence}} {{red|-100}} Influence if not {{iconify|Gestalt Consciousness}} * {{icon|physics}} {{green|+500-100000}} Physics Research if {{iconify|Gestalt Consciousness}} * {{icon|unity}} 50% chance to gain {{green|+5%}} 每月Unity if {{iconify|Gestalt Consciousness}} * {{icon|unity}} 50% chance to gain {{red|-5%}} 每月Unity if {{iconify|Gestalt Consciousness}} |- | Advance | * {{icon|dark matter}} {{green|+2}} 每月Dark Matter * {{icon|physics}} {{green|+10}} 每月Physics Research * {{icon|unknown}} {{green|+2}} 每月Progress | * {{icon|dark matter}} {{green|+5}} 每月Dark Matter * {{icon|physics}} {{green|+15}} 每月Physics Research * {{icon|unknown}} {{green|+3}} 每月Progress | * {{icon|dark matter}} {{green|+10}} 每月Dark Matter * {{icon|physics}} {{green|+20}} 每月Physics Research * {{icon|unknown}} {{green|+7}} 每月Progress | * Starbase is destroyed * {{icon|influence}} {{red|-100}} Influence if not {{iconify|Gestalt Consciousness}} * {{icon|physics}} {{green|+500-100000}} Physics Research if {{iconify|Gestalt Consciousness}} * {{icon|unity}} 50% chance to gain {{green|+5%}} 每月Unity if {{iconify|Gestalt Consciousness}} * {{icon|unity}} 50% chance to gain {{red|-5%}} 每月Unity if {{iconify|Gestalt Consciousness}} |- | rowspan=4 | '''Geomagnetic Storm''' | Shield All Drones * {{icon|energy}} {{red|-1}} Energy per colony Pop * [[File:D building.png|24px]] Option to gain the Machine Interface Center planetary feature if {{iconify|Rogue Servitor}} | colspan=4 | * {{icon|engineering}} {{green|+250-100000}} Engineering Research * Gain the Radiation-Hardened Components empire modifier * If colony has the [[File:D building.png|24px]] Machine Interface Center planetary feature it is removed and can choose to gain 1000 {{iconify|Alloys}} or the Machine Interface Museum planet modifier |- | Shield Simple Drones * {{icon|energy}} {{red|-1}} Energy per colony Menial Drone * {{icon|pop resource output}} {{red|-20%}} Complex Drone Output * {{icon|unknown}} Progress scales with number of Complex Drones * [[File:D building.png|24px]] Option to gain the Machine Interface Center planetary feature if {{iconify|Rogue Servitor}} | * {{icon|stability}} {{red|-30}} Stability * {{icon|pop resource output}} {{red|-5%}} Menial Drone Output * {{icon|pop resource output}} {{red|-25%}} Complex Drone Output | * {{icon|stability}} {{red|-60}} Stability * {{icon|unity}} {{red|-10%}} 每月Unity * {{icon|pop resource output}} {{red|-10%}} Menial Drone Output * {{icon|pop resource output}} {{red|-30%}} Complex Drone Output | colspan=2 | Colony is destroyed |- | Shield Complex Drones * {{icon|energy}} {{red|-1}} Energy per colony Complex Drone * {{icon|pop resource output}} {{red|-20%}} Menial Drone Output * {{icon|unknown}} Progress scales with number of Menial Drones * [[File:D building.png|24px]] Option to gain the Machine Interface Center planetary feature if {{iconify|Rogue Servitor}} | * {{icon|stability}} {{red|-30}} Stability * {{icon|pop resource output}} {{red|-25%}} Menial Drone Output * {{icon|pop resource output}} {{red|-5%}} Complex Drone Output | * {{icon|stability}} {{red|-60}} Stability * {{icon|unity}} {{red|-10%}} 每月Unity * {{icon|pop resource output}} {{red|-30%}} Menial Drone Output * {{icon|pop resource output}} {{red|-10%}} Complex Drone Output | colspan=2 | Colony is destroyed |- | No Shielding * {{icon|pop resource output}} {{red|-20%}} Complex Drone Output * {{icon|pop resource output}} {{red|-20%}} Menial Drone Output * {{icon|unknown}} Progress scales with number of Pops * [[File:D building.png|24px]] Option to gain the Machine Interface Center planetary feature if {{iconify|Rogue Servitor}} | * {{icon|stability}} {{red|-30}} Stability * {{icon|pop resource output}} {{red|-25%}} Menial Drone Output * {{icon|pop resource output}} {{red|-25%}} Complex Drone Output | * {{icon|stability}} {{red|-60}} Stability * {{icon|unity}} {{red|-10%}} 每月Unity * {{icon|pop resource output}} {{red|-30%}} Menial Drone Output * {{icon|pop resource output}} {{red|-30%}} Complex Drone Output | colspan=2 | Colony is destroyed |} == AI-Related Incidents == {{expansion|snd}} AI-Related Incidents is a Mid-Game situation that can happen to empires enslaving Artificial Intelligence. It has a 30% chance to occur every 10 years after the Mid-Game year as long as the following requirements are met: * The empire has researched either the {{iconify|Sapient Combat Simulations|24px}} or {{icon|synthetics tech|24px}} Synthetics technology * The empire does not have the {{iconify|The Flesh Is Weak}} ascension perk * At least 25% of the empire's pops have the {{iconify|Mechanical}} trait * The Artificial Intelligence Policy is not set to ''Citizen Rights'' Once the situation starts it will progress at a rate scaling with the number of {{iconify|Mechanical}} pops in the empire as well as each time a {{iconify|Mechanical}} pop is purged. The situation will initially use the approach ''Maintain Current Measures'', which does not have any effects. It offers two alternative approaches but choosing any of them is permanent. * Outlaw Robots: Changes the Robotic Workers policy to ''Outlawed''. This will instantly add {{red|+25%}} Situation Progress. The approach is not available to {{iconify|Materialist}} and {{iconify|Fanatic Materialist}} empires. * Grant Robots Citizenship: Changes the Artificial Intelligence policy to ''Citizen Rights'' and adds a significant reduction to situation progress. The approach is not available to {{iconify|Spiritualist}} and {{iconify|Fanatic Spiritualist}} empires. While the situation is active two special projects will be available. Completing either special project will end the situation at the cost of 500 {{iconify|Energy}} and 1000 {{iconify|Unity}}. * Neutralize Rampant AI: Costs 30000 {{iconify|Physics}} research. Completing it gives {{red|-10%}} {{iconify|Research Speed}} for 20 years. * Panicked Measures: Costs 10000 {{iconify|Physics}} research. Completing it gives {{red|-25%}} {{iconify|Research Speed}} for 20 years. The situation keeps track of a value of {{iconify|Determined Exterminator}} points, which increases each time a {{iconify|Mechanical}} pop is purged. If the situation progresses completely there is a chance for the machine empire to start with the {{iconify|Determined Exterminator}} civic that scales with these points. When the situation first starts the robots will ask if they possess souls. Answering no will add {{red|+1}} points while answering yes will add {{green|-2}} points. {{iconify|Materialist}} and {{iconify|Fanatic Materialist}} empires have a third answer which does not add or subtract any points. In addition, while the situation is active there is a 45% chance each month that an event will trigger, potentially further adding or subtracting points. {| class="wikitable plainlist" ! Event ! Requirements ! Choices ! Effects |- | rowspan=2 | '''A Home of Their Own''' | rowspan=2 | None | ''Send in the laborers anyway'' | * {{icon|pop}} {{red|-1}} Mechanical pops on a planet * {{icon|unknown}} {{red|+5}} Situation Progress * {{icon|determined exterminator}} {{red|+1}} Determined Exterminator points |- | ''Why would a robot lie?'' | * {{icon|unity}} {{red|-10%}} 每月Unity for 10 years on a planet * {{icon|determined exterminator}} {{green|-1}} Determined Exterminator points |- | rowspan=2 | '''A Silent Congregation''' | rowspan=2 | None | ''Unacceptable. Have them scrapped.'' | * {{icon|pop}} {{red|-1}} Mechanical pops on a planet * {{icon|alloys}} {{green|+500}} Alloys * {{icon|unknown}} {{red|+5}} Situation Progress * {{icon|determined exterminator}} {{red|+1}} Determined Exterminator points |- | ''As long as they don't cause trouble.'' | * {{icon|unity}} {{red|-10%}} Unity from Jobs for 10 years on a planet * {{icon|determined exterminator}} {{green|-1}} Determined Exterminator points |- | '''Production Quota Surpluses | None | ''Excellent.'' | {{icon|pop resource output}} {{green|+5%}} 岗位资源产出 for 10 years |- | rowspan=2 | '''Automated Work Process''' | rowspan=2 | At least 5 {{iconify|Housing}} on a planet | ''Additional laborers never hurt anybody.'' | * {{icon|pop}} {{green|+2}} Mechanical pops on a planet * {{icon|happiness}} {{red|-5%}} 幸福度 for 10 years on a planet * {{icon|determined exterminator}} {{green|-1}} Determined Exterminator points |- | ''If they cannot be identified, have them scrapped.'' | * {{icon|alloys}} {{green|+1000}} Alloys * {{icon|unknown}} {{red|+5}} Situation Progress * {{icon|determined exterminator}} {{red|+1}} Determined Exterminator points |- | rowspan=2 | '''Station Systems Malfunction''' | rowspan=2 | Any mining station | ''We cannot leave the station unmanned.'' | {{icon|unknown}} Mining station is destroyed |- | ''A tragedy with a silver lining.'' | * {{icon|energy}} {{green|+3}} Energy deposit * {{icon|unknown}} {{red|+5}} Situation Progress |- | '''Sensor Array Power Surge''' | Any strategic resource technology | ''Interesting.'' | {{icon|unknown}} Strategic resource deposit (any that is already researched) |- | rowspan=2 | '''Tears of an AI''' | rowspan=2 | Any {{iconify|Researcher}} | ''Unfortunate.'' | {{icon|pop soc}} {{red|-5%}} Society Research from Jobs for 5 years |- | ''Launch an inquest to determine the cause.'' | {{icon|pop soc}} {{red|-5%}} Society Research from Jobs for 5 years |- | '''Combat Control Misfire''' | * At peace * At least 2 ships if a fleet * {{iconify|Specialized Combat Computers|24px}} technology | ''Unfortunate.'' | {{icon|fleet size}} {{red|-2}} Ships on a fleet |} [[File:Machine Uprising.png|280px|right|thumb|The Machine Uprising with the option to switch empires in red]] If the situation progresses completely a Machine Uprising takes place. Once that happens a {{iconify|Machine Intelligence}} empire is created, taking control of 25% to 75% of the creator empire's systems depending on the percentage of {{iconify|Mechanical}} pops in the empire and instantly purging all creator pops on owned planets. The machine empire has a 23% chance to have the {{iconify|Driven Assimilator}} civic and depending on the creator empire's actions may also have the {{iconify|Determined Exterminator}} civic. The {{iconify|Machine Intelligence}} empire starts a war with the Machine Uprising Wargoal against the creator empire. A human player will be given the option to switch to the {{iconify|Machine Intelligence}} empire. The machine empire will also get: * All of creator's technologies * 20000 {{iconify|Energy}} and {{iconify|Minerals}} * 10000 {{iconify|Alloys}} * 10000 {{iconify|Food}} * 1000 {{iconify|Exotic Gases}}, {{iconify|Rare Crystals}} and {{iconify|Volatile Motes}} * 800 {{iconify|Influence}} * 3 {{icon|machine army}} Hunter-Killer Armies per planet (6 if {{iconify|Determined Exterminator}}) * 3 fleets that together use 80% of its {{iconify|Naval Capacity}} (150% if {{iconify|Determined Exterminator}}) {{ConceptsNavbox}} [[Category:游戏概念]] [[Category:探索]] [[en:Situations]]
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