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{{Version|3.3}}
{{Version|3.3}}
'''危机'''(crisis,也通称“天灾”)是一个威胁整个银河系和其中所有生命的事件。有两种类型的危机:一种由外部实体造成的危机出现在 末期事件起始 年之后,以及另一种由玩家和电脑帝国(除了[[失落帝国]] )造成。
A crisis is an event that threatens the entire galaxy and all life within it. There are two types of crises: those caused by outside entities that make an appearance after the [[游戏设置#游戏细节| 末期事件起始]], and those caused by player and AI empires (except [[失落帝国]]).


Each time a crisis conquers a planet it causes diplomatic Threat with all empires, making them more likely to cooperate against the crisis. Fallen Empires will send their fleets against a Crisis if it approaches their borders and may even awaken to help fight it.
Each time a crisis conquers a planet it causes diplomatic Threat with all empires, making them more likely to cooperate against the crisis. Fallen Empires will send their fleets against a Crisis if it approaches their borders and may even awaken to help fight it.


{{iconify|Defender of the Galaxy}}飞升天赋对危机舰队获得 {{green|+50%}} {{iconify|damage}} 加成,making it very useful at turning the tide if more conventional means are ineffective.
The [[File:ap defender of the galaxy.png|21px]] Defender of the Galaxy ascension perk grants {{green|+50%}} {{iconify|damage}} bonus against Crisis fleets, making it very useful at turning the tide if more conventional means are ineffective.


== 终末危机 ==
== 终末危机 ==
{{SVersion|3.3}}
{{SVersion|3.3}}
终末危机(Endgame crises have a chance to trigger every 5 years once 50 years have passed since the end-game year. If any of the following conditions are met, the crisis can instead happen as soon as the end-game year is reached:
Endgame crises have a chance to trigger every 5 years once 50 years have passed since the end-game year. If any of the following conditions are met, the crisis can instead happen as soon as the end-game year is reached:


* 没有失落或觉醒帝国
* There are no Fallen or Awakened Empires
* 没有 [[ 失落帝国# 天堂之战| 天堂之战]]
* There won't be a [[Fallen_empire#War_in_Heaven|War in Heaven]]
* [[ 失落帝国# 天堂之战| 天堂之战]] ,但是它开始于 15 年以前或者已经结束
* There was a [[Fallen_empire#War_in_Heaven|War in Heaven]], but it either started over 15 years ago or has finished


如果以上无一为真,但是任何普通帝国有 {{icon|Jump Drive tech|21px}} [[ 超光速# 跃迁引擎| 跃迁引擎]] {{iconify|Psi Jump Drives|21px}} 科技,或者 {{icon|resolutions}} {{ruby|异次元体实验方法|Extradimensional Experimentation}}议案已通过,那么危机仍能在到达末期事件起始年后出现,不过只有破界者有机会在其他条件符合时提前出现。只有一场终末危机能发生。
If none of the above are true but any regular empire has either the {{icon|Jump Drive tech|21px}} [[FTL#Jump Drives|Jump Drives]] or {{iconify|Psi Jump Drives|21px}} technologies or the Extradimensional Experimentation resolution is passed, then the crisis can still appear upon reaching the end-game year, but only the Unbidden will have a chance to appear early until one of the other conditions is met. Only one endgame crisis can take place.


每一个危机有其自己的基础权重,其中虫群天灾有基础权重 10 ,异次元体入侵者 8 ,肃正协议 10 ,以及没有危机 120 。对于所有危机,权重将按下列方式增长:
Each crisis has its own base weight, with the Prethoryn Scourge having a base weight of 10, the Extradimensional Invaders 8, the Contingency 10, and no crisis 120. For all crises the weight will increase the following way:
* 2x 在末期事件起始 35 年以后
* 2x after 35 endgame years
* 2x 在末期事件起始 50 年以后
* 2x after 50 endgame years
* 3x 在末期事件起始 70 年以后
* 3x after 70 endgame years
* 3x 在末期事件起始 85 年以后
* 3x after 85 endgame years
* 4x 在末期事件起始 100 年以后
* 4x after 100 endgame years
* 2x 没有或者不能有 [[ 失落帝国# 天堂之战| 天堂之战]]
* 2x if there won't be or can't be any [[Fallen_empire#War_in_Heaven|War in Heaven]]


If the ''Crisis Type'' game setting has been set to a specific crisis then that crisis alone can appear, with a 20% chance to spawn every 5 years. The chance is increased by the aforementioned modifiers.
If the ''Crisis Type'' game setting has been set to a specific crisis then that crisis alone can appear, with a 20% chance to spawn every 5 years. The chance is increased by the aforementioned modifiers.
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Endgame crises have a situation log entry that keeps count of the casualties on both sides and shows how close the crisis is to being defeated. During an endgame crisis an audio cue that will play in the background and grow more pronounced the more systems are controlled by the crisis.
Endgame crises have a situation log entry that keeps count of the casualties on both sides and shows how close the crisis is to being defeated. During an endgame crisis an audio cue that will play in the background and grow more pronounced the more systems are controlled by the crisis.


=== 虫群天灾 ===
=== Prethoryn Scourge ===
[[File:Alien_Swarm.png|thumb|150px| 虫群天灾]]
[[File:Alien_Swarm.png|thumb|150px|Prethoryn Scourge]]
虫群天灾危机(The Prethoryn Scourge Crisis )开始于一个关于银河系外正在逼近的亚空间回声的通知。立即添加情报日志通知,名为“{{ruby|即将到来的风暴|Coming Storm}}”。
The Prethoryn Scourge Crisis begins with a notice about subspace echoes beyond the galaxy that are approaching. Immediately a situation log notice called "The Coming Storm" is added.


On a MTTH (Mean Time To Happen) of 50 years, they will be close enough to get the general direction of the swarm. A system at the edge of the galaxy will be marked as the center of the Invasion. The system cannot be within or near a Fallen or Awakened Empire. It will not be an owned system either unless every rim system is claimed. 最近的 5 个恒星系被标记给先锋舰队。120 个月之后,将受到来自虫群的传送。
On a MTTH (Mean Time To Happen) of 50 years, they will be close enough to get the general direction of the swarm. A system at the edge of the galaxy will be marked as the center of the Invasion. The system cannot be within or near a Fallen or Awakened Empire. It will not be an owned system either unless every rim system is claimed. The closest 5 systems are marked for the vanguard fleets. 120 months after that, a transmission will be received from the swarm.


30 个月之后 12 支舰队的先锋就会到达。先锋之后 200–600 天,主力入侵舰队将到达中心星系。在每一个先锋恒星系将生成 3 Star Brood 3 {{ruby|运输虫|Transports}}舰队。此时虫群天灾出现在通讯记录但不能与之交流。如果一个帝国的主要物种有 {{iconify|Hive Mind (trait)}} 或者 {{iconify|Psionic}} 特质,它就能与危机交流,但是外交行动仍然不可能。如果 {{iconify|Galactic Community}}已经建立,可以用与虫群天灾战斗的星系优先事项。
30 months later the Vanguard will arrive with 12 fleets. 200–600 days after the vanguard the main invasion fleet will arrive at the center system. In each vanguard system 3 Star Brood and 3 Transport Fleets will spawn. At this point the Prethoryn Scourge appears in the contact log but cannot be communicated with. If an empire's primary species has the {{icon|Hive Mind (trait)}} Hive Minded or {{iconify|Psionic}} traits it will be able to communicate with the crisis but diplomacy is still impossible. If the Galactic Community was formed, a Galactic Priority to fight the Prethoryn Scourge becomes available.


虫群天灾使用下列机制:
The Prethoryn Scourge uses the following mechanics:
* 普雷索林物种自身是不朽的,所以它们的{{ruby|格式塔模型|gestalt pattern}}舰队司令永远不会死于年老。
* The Prethoryn species itself is immortal so their gestalt pattern admirals will never die of old age.
* The Swarm gets fleets at regular intervals on any system with a spaceport.
* The Swarm gets fleets at regular intervals on any system with a spaceport.
** (monthly) If they have no planet and army they get a fleet of 20 armies
** (monthly) If they have no planet and army they get a fleet of 20 armies
** (yearly) If their count of 感染虫 is under 4, they get a fleet of 5 感染虫
** (yearly) If their count of Infestors is under 4, they get a fleet of 5 Infestors
** (yearly) If their count of 感染虫 is under 4 but they still have at least 10 ships total, they get a fleet of 3 工虫
** (yearly) If their count of Infestors is under 4 but they still have at least 10 ships total, they get a fleet of 3 constructors
* Each fleet will take systems in a way similar to Total Wars.
* Each fleet will take systems in a way similar to Total Wars.
* Prethoryn 工虫 will build starbases to expand their territory into unclaimed systems. Their starbases are as strong as citadels and modified by the Crisis Difficulty setting.
* Prethoryn constructors will build starbases to expand their territory into unclaimed systems. Their starbases are as strong as citadels and modified by the Crisis Difficulty setting.
* The 虫群天灾 use infestors as colony ships. They will land on uncolonized habitable planets and when the colony development process is complete the planet is turned into an infested world. As with regular colony development any orbital bombardment will instantly interrupt the process.
* The Prethoryn Scourge use infestors as colony ships. They will land on uncolonized habitable planets and when the colony development process is complete the planet is turned into an infested world. As with regular colony development any orbital bombardment will instantly interrupt the process.
* Prethoryn 运输虫 will invade inhabited planets using ground armies in order to occupy it and purge the Pops. During this phase the planet can be recaptured with ground armies. Once all Pops have been purged the planets will be turned into an {{iconify|infested world pc}}.
* Prethoryn transports will invade inhabited planets using ground armies in order to occupy it and purge the Pops. During this phase the planet can be recaptured with ground armies. Once all Pops have been purged the planets will be turned into an infested world.
* 孵化行星不能被入侵。为了摆脱感染,孵化星球必须被轰炸,直到 {{iconify|Devastation}}达到 100 ,在那时它将变成一个 {{iconify|barren world}},能被环境改造。
* Infested Planets cannot be invaded. In order to get rid of the infestation, infested planets must be bombarded until Devastation reaches 100, at which point they will turn into a barren planet that can be terraformed.
* If the Scourge overruns a ring world segment it will destroy it. Ring world segments destroyed by the swarm cannot be rebuilt. Overrun habitats are destroyed entirely and are likewise impossible to rebuild.
* If the Scourge overruns a ring world segment it will destroy it. Ring world segments destroyed by the swarm cannot be rebuilt. Overrun habitats are destroyed entirely and are likewise impossible to rebuild.


当虫群天灾被击败,每个帝国将获得 {{green|+20}} {{iconify|Happiness}} 持续 10 年和 700-4000 {{iconify|Unity}}
When the Prethoryn Scourge is defeated every empire will gain {{green|+20}} {{iconify|Happiness}} for 10 years and 700-4000 {{iconify|Unity}}.


'''Audio Cue''': As the 虫群天灾 infests more of the galaxy soft chewing sounds will start to be heard in the background.
'''Audio Cue''': As the Prethoryn Scourge infests more of the galaxy soft chewing sounds will start to be heard in the background.


==== 索林原虫舰队 ====
==== Prethoryn Fleets ====
先锋舰队包括 30 {{ruby|幼虫|Swarmlings}},由一名带有 Void Swimmer 特质的 {{iconify|admiral}}率领。Star Brood 舰队包括 1 {{ruby|虫后|Queen}}、8 {{ruby|育母|Brood Mothers}}、10 {{ruby|战士|Warriors}}和 35 {{ruby|幼虫|Swarmlings}},由一名有 25% 几率带有独特的 {{iconify|Hive Affinity}}特质的 {{iconify|admiral}}率领。每 2 年,如果虫群天灾有低于 2000 舰船和至少 1 个孵化行星,它将得到 2 Star Brood 舰队,在 20% 银河领土覆盖率得到第三支舰队,在 40% 领土覆盖率得到第四支舰队。它们也可以从这个增援得到{{ruby|工虫|Constructors}}和{{ruby|感染虫|Infestors}}。
Vanguard fleets consist of 30 Swarmlings led by an admiral with the Void Swimmer Trait. Star Brood fleets consist of 1 Queen, 8 Brood Mothers, 10 Warriors, and 35 Swarmlings led by an admiral that has a 25% chance to have the unique Hive Affinity Trait. Every 2 years if the Prethoryn Scourge has below 2000 ships and at least 1 infested planet it will get 2 Star Brood fleets, with a third fleet at 20% galactic border coverage, a fourth fleet at 40% border coverage. They may also get Constructors and Infestors with this reinforcement.


索林舰船有天然装甲,尽管没有使用装甲组件。它们的武器数据由危机强度设置决定。{{ruby|天灾导弹|Scourge Missiles}}和{{ruby|虫群舰载机|Swarm Strikers}}能被逆向工程。
Prethoryn Ships have natural armor despite not using armor components. The stats of their weapons are determined by the Crisis Strength setting. Scourge Missiles and Swarm Strikers can be reverse-engineered.
{| class="wikitable plainlist"
{| class="wikitable plainlist"
! 幼虫 !! 战士 !! 育母 !! 虫后 !! 恒星基地
! Swarmling !! Warrior !! Brood Mother !! Queen !! Starbase
|- style="vertical-align: top"
|- style="vertical-align: top"
|
|
* {{icon|slot g}} 1 天灾导弹
* {{icon|slot g}} 1 Scourge Missile
* {{icon|slot s}} 2 天灾酸爆
* {{icon|slot s}} 2 Acid Blast
* {{icon|slot a}} 1 再生舰体组织
* {{icon|slot a}} 1 Regenerative Hull Tissue
* {{icon|slot c}} 生化引擎
* {{icon|slot c}} Bio Drive
* {{icon|slot c}} 生化传感器
* {{icon|slot c}} Bio Sensor
* {{icon|slot c}} 哨戒战术
* {{icon|slot c}} Picket tactics
|
|
* {{icon|slot g}} 3 天灾导弹
* {{icon|slot g}} 3 Scourge Missile
* {{icon|slot m}} 2 天灾酸爆
* {{icon|slot m}} 2 Acid Blast
* {{icon|slot a}} 1 再生舰体组织
* {{icon|slot a}} 1 Regenerative Hull Tissue
* {{icon|slot c}} 生化引擎
* {{icon|slot c}} Bio Drive
* {{icon|slot c}} 生化推进器
* {{icon|slot c}} Bio Thrusters
* {{icon|slot c}} 生化传感器
* {{icon|slot c}} Bio Sensor
* {{icon|slot c}} 线列战术
* {{icon|slot c}} Line tactics
|
|
* {{icon|slot h}} 4 虫群舰载机
* {{icon|slot h}} 4 Swarm Strikers
* {{icon|slot s}} 2 天灾酸爆
* {{icon|slot s}} 2 Acid Blast
* {{icon|slot a}} 1 再生舰体组织
* {{icon|slot a}} 1 Regenerative Hull Tissue
* {{icon|slot c}} 生化引擎
* {{icon|slot c}} Bio Drive
* {{icon|slot c}} 生化推进器
* {{icon|slot c}} Bio Thrusters
* {{icon|slot c}} 生化传感器
* {{icon|slot c}} Bio Sensor
* {{icon|slot c}} 炮击战术
* {{icon|slot c}} Artillery tactics
|
|
* {{icon|slot g}} 4 天灾导弹
* {{icon|slot g}} 4 Scourge Missile
* {{icon|slot m}} 3 天灾酸爆
* {{icon|slot m}} 3 Acid Blast
* {{icon|slot h}} 3 虫群舰载机
* {{icon|slot h}} 3 Swarm Strikers
* {{icon|slot a}} 1 再生舰体组织
* {{icon|slot a}} 1 Regenerative Hull Tissue
* {{icon|slot c}} 生化引擎
* {{icon|slot c}} Bio Drive
* {{icon|slot c}} 生化推进器
* {{icon|slot c}} Bio Thrusters
* {{icon|slot c}} 生化传感器
* {{icon|slot c}} Bio Sensor
* {{icon|slot c}} 炮击战术
* {{icon|slot c}} Artillery tactics
|
|
* {{icon|slot g}} 5 天灾导弹
* {{icon|slot g}} 5 Scourge Missile
* {{icon|slot m}} 5 天灾酸爆
* {{icon|slot m}} 5 Acid Blast
* {{icon|slot h}} 3 虫群舰载机
* {{icon|slot h}} 3 Swarm Strikers
* {{icon|slot a}} 1 再生舰体组织
* {{icon|slot a}} 1 Regenerative Hull Tissue
* {{icon|slot c}} 生化传感器
* {{icon|slot c}} Bio Sensor
|}
|}


虫群天灾使用独特的 {{iconify|Prethoryn Army}}入侵行星。每一个{{ruby|运输虫|transport}}舰队包括 20 陆军部队而且没有 {{iconify|general}}。索林原虫部队有 400 生命值,每天造成 3-6 伤害和 6-12 士气伤害。它们造成 100% 连带伤害。
Prethoryn Scourge uses unique Prethoryn Army to invade planets. Each transport fleet consist of 20 Armies and do not have a general. Prethoryn Army has 400 health, inflicts 3-6 damage and 6-12 morale damage per day. They deal 100% collateral damage.


==== 哨兵组织 ====
==== Sentinel Order ====
[[File:Sentinels.png|thumb| 哨兵舰队]]
[[File:Sentinels.png|thumb|Sentinel Fleet]]
如果虫群天灾覆盖至少 20% 的银河系,哨兵组织(Sentinel Order )将生成。如果一个失落或觉醒帝国存在,它们将生成在其边境旁边,否则它将生成在一个随机帝国的边境旁边。A new black hole system will be spawned for them and they have Fallen Empire level tech although their fleets will lack strength from repeatable technologies. Every few years the Sentinels will create a fleet as long as they have below 200 ships. Sentinel fleets use the ship appearance of all species archetypes except DLC ones and use top-tier components. Their initial fleet also includes a Fallen Empire titan. Sentinel admirals have the {{iconify|Sentinel Training}} trait, giving them {{green|+20%}} damage against the 虫群天灾.
If the Prethoryn Scourge covers at least 20% of the galaxy, the Sentinel Order will spawn. If a Fallen or Awakened Empire is present it will spawn next to its borders, otherwise it will spawn next to the borders of a random empire. A new black hole system will be spawned for them and they have Fallen Empire level tech although their fleets will lack strength from repeatable technologies. Every few years the Sentinels will create a fleet as long as they have below 200 ships. Sentinel fleets use the ship appearance of all species archetypes except DLC ones and use top-tier components. Their initial fleet also includes a Fallen Empire titan. Sentinel admirals have the {{iconify|Sentinel Training}} trait, giving them {{green|+20%}} damage against the Prethoryn Scourge.


如果虫群天灾覆盖至少 50% 的银河系,哨兵将在虫群解剖学上取得突破,给予每个帝国 {{green|+20%}} 伤害对抗虫群天灾。
If the Prethoryn Scourge covers at least 50% of the galaxy the Sentinels will make a breakthrough in swarm anatomy, giving every empire {{green|+20%}} damage against the Prethoryn Scourge.


Every few years, as long as the Sentinels have more than 30 ships they will offer a one time donation of ships to an empire that destroyed at least 7 Prethoryn fleets and did not attack the Sentinels. Those fleets do not use {{iconify|Naval Capacity}} and cannot be upgraded. Each fleets consist of the following:
Every few years, as long as the Sentinels have more than 30 ships they will offer a one time donation of ships to an empire that destroyed at least 7 Prethoryn fleets and did not attack the Sentinels. Those fleets do not use {{iconify|Naval Capacity}} and cannot be upgraded. Each fleets consist of the following:
{| class="wikitable plainlist"
{| class="wikitable plainlist"
! 1 战列巡洋舰 !! 1 战列舰 !! 1 巡洋舰 !! 4 护航舰 !! 4 驱逐舰 !! 8 护卫舰
! 1 battlecruiser !! 1 battleship !! 1 cruiser !! 4 escorts !! 4 destroyers !! 8 corvettes
|- style="vertical-align: top"
|- style="vertical-align: top"
* {{icon|slot xl}} 1 光矛 T2
* {{icon|slot xl}} 1 Lance T2
* {{icon|slot l}} 2 激光 T5
* {{icon|slot l}} 2 Laser T5
* {{icon|slot m}} 4 裂解炮 T3
* {{icon|slot m}} 4 Disruptor T3
* {{icon|slot h}} 2 舰载机 T3
* {{icon|slot h}} 2 Strike Craft T3
* {{icon|slot l}} 4 护盾 T6
* {{icon|slot l}} 4 Shield T6
* {{icon|slot l}} 4 装甲 T5
* {{icon|slot l}} 4 Armor T5
* {{icon|slot a}} 2 护盾电容
* {{icon|slot a}} 2 Shield Capacitor
* {{icon|slot l}} 1 火炮 T2
* {{icon|slot l}} 1 Artillery T2
* {{icon|slot l}} 2 等离子 T3
* {{icon|slot l}} 2 Plasma T3
* {{icon|slot m}} 5 等离子 T3
* {{icon|slot m}} 5 Plasma T3
* {{icon|slot pd}} 2 点防御 T3
* {{icon|slot pd}} 2 Point-Defense T3
* {{icon|slot l}} 1 护盾 T5
* {{icon|slot l}} 1 Shield T5
* {{icon|slot l}} 5 装甲 T5
* {{icon|slot l}} 5 Armor T5
* {{icon|slot m}} 5 等离子 T3
* {{icon|slot m}} 5 Plasma T3
* {{icon|slot pd}} 2 点防御 T3
* {{icon|slot pd}} 2 Point-Defense T3
* {{icon|slot l}} 3 护盾 T5
* {{icon|slot l}} 3 Shield T5
* {{icon|slot l}} 3 装甲 T5
* {{icon|slot l}} 3 Armor T5
* {{icon|slot l}} 1 发射器 T2
* {{icon|slot l}} 1 Launcher T2
* {{icon|slot s}} 4 等离子 T3
* {{icon|slot s}} 4 Plasma T3
* {{icon|slot pd}} 4 点防御 T3
* {{icon|slot pd}} 4 Point-Defense T3
* {{icon|slot l}} 3 护盾 T6
* {{icon|slot l}} 3 Shield T6
* {{icon|slot l}} 3 装甲 T5
* {{icon|slot l}} 3 Armor T5
* {{icon|slot a}} 1 护盾电容
* {{icon|slot a}} 1 Shield Capacitor
* {{icon|slot m}} 1 等离子 T3
* {{icon|slot m}} 1 Plasma T3
* {{icon|slot s}} 2 等离子 T3
* {{icon|slot s}} 2 Plasma T3
* {{icon|slot pd}} 2 点防御 T3
* {{icon|slot pd}} 2 Point-Defense T3
* {{icon|slot l}} 3 护盾 T5
* {{icon|slot l}} 3 Shield T5
* {{icon|slot l}} 3 装甲 T5
* {{icon|slot l}} 3 Armor T5
* {{icon|slot g}} 1 鱼雷 T2
* {{icon|slot g}} 1 Torpedo T2
* {{icon|slot s}} 1 机关炮 T3
* {{icon|slot s}} 1 Autocannon T3
* {{icon|slot l}} 1 护盾 T5
* {{icon|slot l}} 1 Shield T5
* {{icon|slot l}} 1 装甲 T5
* {{icon|slot l}} 1 Armor T5
|}
|}


哨兵不会扩张。在虫群天灾已被击败几周之后,他们的{{ruby|大团长|Grand Master}}将解散哨兵。
The sentinels do not expand. A few weeks after the Prethoryn Scourge has been defeated their Grand Master will disband the Sentinels.


==== 俘获虫后 ====
==== Captured Queens ====
有两只虫后能被俘获。第一只是 {{iconify|Prethoryn Brood-Queen|21px}}遗珍,which can be obtained by one of the empires in the galaxy after winning a random space battle against Prethoryn fleets. The second is an incapacitated queen that can appear in a random system inside the Prethoryn Space, if the 虫群天灾 is not defeated within a number of decades. A special project will become available there to every empire to tame the queen and the first empire that completes it will gain the domesticated queen as a fleet led by an unchangeable level 8 Fleet Consciousness admiral. Roughly every two months the queen has a 33% chance to add a Warrior to the fleet and a 66% chance to add a Swarmling to the fleet, until the fleet has 30 ships. In addition roughly 100 years later, if the queen is still alive and the main species is {{iconify|Psionic}}, the queen will reveal that the galaxy the Prethoryn species came from has been extinguished or eclipsed by something and the empire will gain 1000-5000 monthly {{iconify|Physics}}.
There are two queens who can be captured. The first is the [[File:R prethoryn queen.png|24px]] Prethoryn Brood-Queen Relic, which can be obtained by one of the empires in the galaxy after winning a random space battle against Prethoryn fleets. The second is an incapacitated queen that can appear in a random system inside the Prethoryn Space, if the Prethoryn Scourge is not defeated within a number of decades. A special project will become available there to every empire to tame the queen and the first empire that completes it will gain the domesticated queen as a fleet led by an unchangeable level 8 Fleet Consciousness admiral. Roughly every two months the queen has a 33% chance to add a Warrior to the fleet and a 66% chance to add a Swarmling to the fleet, until the fleet has 30 ships. In addition roughly 100 years later, if the queen is still alive and the main species is {{iconify|Psionic}}, the queen will reveal that the galaxy the Prethoryn species came from has been extinguished or eclipsed by something and the empire will gain 1000-5000 monthly {{iconify|Physics}} research.


==== 野生索林原虫 ====
==== Feral Prethoryn ====
在虫群天灾已被击败 15 年以后,每年有 10% 几率在一个有之前的孵化行星的恒星系出现一个野生索林原虫恒星基地和 3 支野生索林原虫舰队。它们不会扩张但可能漫游到周围的恒星系并且与其它野生索林原虫虫群战斗。漫游舰队由 56 幼虫组成。
For 15 years after the Prethoryn Scourge has been defeated, every year there is a 10% chance that on a system with a previously infested planet a Feral Prethoryn starbase and 3 Feral Prethoryn fleets will appear. They will not expand but may roam the surrounding systems and fight other Feral Prethoryn swarms. Roaming fleets are made up of 56 Swarmlings.


==== 成功击退了普雷索林虫群 ====
==== Successfully repelling the Prethoryn Swarm ====


Prethoryn Swarm entities are heavily armored, attack enemies with missiles and strike craft, along with some acid bursts. Swarmlings possess Corvette-level evasion.
Prethoryn Swarm entities are heavily armored, attack enemies with missiles and strike craft, along with some acid bursts. Swarmlings possess Corvette-level evasion.
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Salvage should not be forgotten as it unlocks their bio-weaponry, which is most useful against them. Their starbases are equally good sources of technology while being much easier targets.
Salvage should not be forgotten as it unlocks their bio-weaponry, which is most useful against them. Their starbases are equally good sources of technology while being much easier targets.


=== 异次元体入侵者 ===
=== Extradimensional Invaders ===
[[File:Alien_extradimensional_01.png|right|thumb|150px| 异次元破界者]]
[[File:Alien_extradimensional_01.png|right|thumb|150px|Extradimensional Unbidden]]
异次元体入侵者危机(The Extradimensional Invaders Crisis )begins with a note about a massive power surge somewhere in the galaxy (the formal event title is "Galactic Power Surge"). Immediately somewhere in the galaxy a {{ruby|位面传送门|Dimensional Portal}}, a portal starbase and the main Unbidden fleet will emerge. If the system lies within the borders of an empire the starbase is instantly destroyed. If the Galactic Community was formed a Galactic Priority to fight 异次元体入侵者 becomes available. 15 days later a second fleet will emerge. Another 15 days later a third fleet will emerge, contact with the Unbidden will open and the location of the Dimensional Portal will be added to the Situation Log. Fleets will take systems from empires in a way similar to total wars, while constructors will build starbases in unclaimed systems.
The Extradimensional Invaders Crisis begins with a note about a massive power surge somewhere in the galaxy (the formal event title is "Galactic Power Surge"). Immediately somewhere in the galaxy a Dimensional Portal, a portal starbase and the main Unbidden fleet will emerge. If the system lies within the borders of an empire the starbase is instantly destroyed. If the Galactic Community was formed a Galactic Priority to fight the Extradimensional Invaders becomes available. 15 days later a second fleet will emerge. Another 15 days later a third fleet will emerge, contact with the Unbidden will open and the location of the Dimensional Portal will be added to the Situation Log. Fleets will take systems from empires in a way similar to total wars, while constructors will build starbases in unclaimed systems.


The Dimensional Portal cannot be destroyed until all Dimensional Anchors are destroyed. These are located in systems highlighted in the Galaxy Map. The portal will remain guarded by the main Extradimensional fleet. If the portal system is attacked, then the invaders will recall all of their ships to aid in its defense. If the starbase in the portal system is destroyed, all fleets will remain to guard the system until it is rebuilt, halting their expansion. The empire that destroys the last Dimensional Portal will gain the [[File:R unbidden warlock.png|24px]] Extradimensional Warlock Relic as well as a temporary {{iconify|opinion}} bonus from everyone.
The Dimensional Portal cannot be destroyed until all Dimensional Anchors are destroyed. These are located in systems highlighted in the Galaxy Map. The portal will remain guarded by the main Extradimensional fleet. If the portal system is attacked, then the invaders will recall all of their ships to aid in its defense. If the starbase in the portal system is destroyed, all fleets will remain to guard the system until it is rebuilt, halting their expansion. The empire that destroys the last Dimensional Portal will gain the [[File:R unbidden warlock.png|24px]] Extradimensional Warlock Relic as well as a temporary {{iconify|opinion}} bonus from everyone.


如果一支异次元舰队到达一个不设防的行星,它将从轨道上收割生命。当该行星达到 100 {{iconify|devastation}} ,它就变成了一个 {{iconify|barren world}}带有 {{iconify|Terraforming Candidate}} 修正。{{iconify|Ring world}}区段被它们摧毁后不能重建。Overrun habitats are destroyed entirely and cannot be rebuilt.
If an Extradimensional fleet reaches an undefended planet it will drain life from orbit. When the planet reaches 100 {{iconify|devastation}} it is turned into a barren world with the {{iconify|Terraforming Candidate}} modifier. Ring world segments that are destroyed by them cannot be rebuilt. Overrun habitats are destroyed entirely and cannot be rebuilt.


异次元体入侵者在传送门生成之后的 55 、90、180、265、340、425 和 550 天得到额外的舰队。Afterwards, unless they have more than 2000 ships, they will receive smaller reinforcement fleets through the portal at regular intervals, with the interval being lower if they have more starbases:
The Extradimensional Invaders get additional fleets 55, 90, 180, 265, 340, 425 and 550 days after the portal spawns. Afterwards, unless they have more than 2000 ships, they will receive smaller reinforcement fleets through the portal at regular intervals, with the interval being lower if they have more starbases:
* 0  恒星基地:1500 天, ±200
* 0 Starbases: 1500 days, ±200
* 1  恒星基地:1300 天, ±200
* 1 Starbases: 1300 days, ±200
* 2 恒星基地:1100 天,200
* 2 Starbases: 1100 days, 200
* 3  恒星基地:900 天, ±200
* 3 Starbases: 900 days, ±200
* 4  恒星基地:600 天, ±200
* 4 Starbases: 600 days, ±200
* 5  恒星基地:400 天, ±200 
* 5 Starbases: 400 days, ±200 
* 6  恒星基地:400 天, ±200
* 6 Starbases: 400 days, ±200
* 7  恒星基地:300 天, ±100
* 7 Starbases: 300 days, ±100
* 8  恒星基地:250 天, ±50
* 8 Starbases: 250 days, ±50
* 9  恒星基地:200 天, ±50
* 9 Starbases: 200 days, ±50
* 10+  恒星基地:150 天, ±50
* 10+ Starbases: 150 days, ±50


It should be noted that unlike the other crises, which provide warning several years in advance, 异次元体入侵者 will arrive instantly and with no indication where the portal will open.
It should be noted that unlike the other crises, which provide warning several years in advance, the Extradimensional Invaders will arrive instantly and with no indication where the portal will open.


[[3.1 版本]] ,异次元舰队无视 [[ 超光速#超光速抑制器|超光速抑制器]]
Extradimensional fleets ignore [[FTL#FTL_Inhibitors|FTL Inhibitors]] since [[Patch 3.1]].


'''Audio Cue''': As 异次元体入侵者 consume more of the galaxy a faint wind will start to be heard in the background.
'''Audio Cue''': As the Extradimensional Invaders consume more of the galaxy a faint wind will start to be heard in the background.


==== 异次元体舰船 ====
==== Extradimensional Ships ====
[[File:Alien_extradimensional_02.png|right|thumb|150px| 异次元体背道者]]
[[File:Alien_extradimensional_02.png|right|thumb|150px|Extradimensional Aberrant]]
[[File:Alien_extradimensional_03.png|right|thumb|150px| 异次元体狂热者]]
[[File:Alien_extradimensional_03.png|right|thumb|150px|Extradimensional Vehement]]
破界者、背道者和狂热者舰船使用不同的名称,但是除了颜色完全相同。所有组件都可以进行逆向工程,包括其独特的武器。
Unbidden, Aberrant and Vehement ships use different names but are identical save for color. All components can be reverse-engineered, including their unique weapons.


Initial fleets consist of 8 battleships, 12 cruisers and 20 escorts led by an admiral which may get the Dimensional Stutter or Ethereal traits.
Initial fleets consist of 8 battleships, 12 cruisers and 20 escorts led by an admiral which may get the Dimensional Stutter or Ethereal traits.
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Portal fleets consist of 20 battleships, 30 cruisers and 45 escorts led by an admiral with the Ethereal trait.
Portal fleets consist of 20 battleships, 30 cruisers and 45 escorts led by an admiral with the Ethereal trait.
{| class="wikitable plainlist"
{| class="wikitable plainlist"
! 驱逐舰 !! 巡洋舰 !! 战列舰 !! 恒星基地 !! 传送门恒星基地
! Destroyer !! Cruiser !! Battleship !! Starbase !! Portal Starbase
|- style="vertical-align: top"
|- style="vertical-align: top"
|
|
* {{icon|slot m}} 3 物质分解器
* {{icon|slot m}} 3 Matter Disintegrator
* {{icon|slot s}} 5 灵能护盾
* {{icon|slot s}} 5 Psionic Shield
* {{icon|slot c}} 灵能跃迁引擎
* {{icon|slot c}} Psi Jump Drive
* {{icon|slot c}} 传感器 T4
* {{icon|slot c}} Sensor T4
* {{icon|slot c}} 线列战术
* {{icon|slot c}} Line tactics
|
|
* {{icon|slot l}} 1 物质分解器
* {{icon|slot l}} 1 Matter Disintegrator
* {{icon|slot m}} 3 物质分解器
* {{icon|slot m}} 3 Matter Disintegrator
* {{icon|slot s}} 2 物质分解器
* {{icon|slot s}} 2 Matter Disintegrator
* {{icon|slot m}} 5 灵能护盾
* {{icon|slot m}} 5 Psionic Shield
* {{icon|slot c}} 灵能跃迁引擎
* {{icon|slot c}} Psi Jump Drive
* {{icon|slot c}} 传感器 T4
* {{icon|slot c}} Sensor T4
* {{icon|slot c}} 线列战术
* {{icon|slot c}} Line tactics
|
|
* {{icon|slot l}} 3 物质分解器
* {{icon|slot l}} 3 Matter Disintegrator
* {{icon|slot m}} 4 物质分解器
* {{icon|slot m}} 4 Matter Disintegrator
* {{icon|slot s}} 2 物质分解器
* {{icon|slot s}} 2 Matter Disintegrator
* {{icon|slot l}} 5 灵能护盾
* {{icon|slot l}} 5 Psionic Shield
* {{icon|slot c}} 灵能跃迁引擎
* {{icon|slot c}} Psi Jump Drive
* {{icon|slot c}} 传感器 T4
* {{icon|slot c}} Sensor T4
* {{icon|slot c}} 线列战术
* {{icon|slot c}} Line tactics
|
|
* {{icon|slot l}} 4 物质分解器
* {{icon|slot l}} 4 Matter Disintegrator
* {{icon|slot m}} 2 物质分解器
* {{icon|slot m}} 2 Matter Disintegrator
* {{icon|slot l}} 10 灵能护盾
* {{icon|slot l}} 10 Psionic Shield
* {{icon|slot a}} 1 再生舰体组织
* {{icon|slot a}} 1 Regenerative Hull Tissue
* {{icon|slot c}} 传感器 T4
* {{icon|slot c}} Sensor T4
|
|
* {{icon|slot l}} 6 物质分解器
* {{icon|slot l}} 6 Matter Disintegrator
* {{icon|slot m}} 6 物质分解器
* {{icon|slot m}} 6 Matter Disintegrator
* {{icon|slot s}} 6 物质分解器
* {{icon|slot s}} 6 Matter Disintegrator
* {{icon|slot l}} 10 灵能护盾
* {{icon|slot l}} 10 Psionic Shield
* {{icon|slot c}} 传感器 T4
* {{icon|slot c}} Sensor T4
|}
|}


==== 背道者与狂热者 ====
==== The Aberrant and the Vehement ====
When the Unbidden border covers at least 15% of the galaxy a second extradimensional portal will open, bringing up another faction called the Aberrant. A few years later a third portal bringing a third faction called the Vehement will open. While all three factions will be hostile towards life, they are also hostile towards each other.
When the Unbidden border covers at least 15% of the galaxy a second extradimensional portal will open, bringing up another faction called the Aberrant. A few years later a third portal bringing a third faction called the Vehement will open. While all three factions will be hostile towards life, they are also hostile towards each other.


The new factions have a far shorter delay for the Initial Fleet spawns (1, 5, 15, 30, 45, 60, 150, 350) in order to bring them on even ground with the Unbidden.
The new factions have a far shorter delay for the Initial Fleet spawns (1, 5, 15, 30, 45, 60, 150, 350) in order to bring them on even ground with the Unbidden.


==== 成功击退了异次元体入侵者 ====
==== Successfully repelling the Extradimensional Invaders ====
Unbidden ships are heavily shielded and have no armor, so using fleets with only kinetic weapons is very effective. In terms of fleet composition, focus on artillery Battleships combined with Titans using the shield dampening aura, as the L and X weapons have more range than any Invaders weaponry. In terms of defense the Invaders solely use energy weapons so a focus on shield modules is ideal.
Unbidden ships are heavily shielded and have no armor, so using fleets with only kinetic weapons is very effective. In terms of fleet composition, focus on artillery Battleships combined with Titans using the shield dampening aura, as the L and X weapons have more range than any Invaders weaponry. In terms of defense the Invaders solely use energy weapons so a focus on shield modules is ideal.


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* A quick rush after the portal opening might be possible. However, one needs to be able to quickly dispatch the portal guards and initial fleets as they spawn, which requires very powerful fleets.
* A quick rush after the portal opening might be possible. However, one needs to be able to quickly dispatch the portal guards and initial fleets as they spawn, which requires very powerful fleets.
* Unlike other crises, their initial invasion fleets are much stronger than reinforcements.  If the player can effectively clear their initial fleets, reinforcements shouldn't be a problem since they're much weaker than initial ones.
* Unlike other crises, their initial invasion fleets are much stronger than reinforcements.  If the player can effectively clear their initial fleets, reinforcements shouldn't be a problem since they're much weaker than initial ones.
* Salvage should not be forgotten as it unlocks their unique weapons. The starbases are equally good sources of technology as the fleets while being much easier targets. However, the 物质分解器 weapons are anti-armour and hull, and the extradimensionals use no armor on their ships, so replacing your weaponry with these is generally a bad idea to fight the invaders.
* Salvage should not be forgotten as it unlocks their unique weapons. The starbases are equally good sources of technology as the fleets while being much easier targets. However, the Matter Disintegrator weapons are anti-armour and hull, and the extradimensionals use no armor on their ships, so replacing your weaponry with these is generally a bad idea to fight the invaders.
* If extradimensional invaders claimed lots of systems before normal empires can strike back, player should focus on destroying their starbases and construction ships, since starbases will reduce reinforcement interval.
* If extradimensional invaders claimed lots of systems before normal empires can strike back, player should focus on destroying their starbases and construction ships, since starbases will reduce reinforcement interval.


The arrival of the other extradimensionals are a mixed blessing. On one hand, they might appear in the rear of a large empire or alliance, threatening important worlds and thus the defense against the existing Factions. On the other, all extradimensional factions will begin to fight each other, potentially causing major damage to one another. Once engaged in combat there, the enemy fleets will have difficulty defending any of their starbases and even the portal itself making this a crucial opening to strike at such critical targets.
The arrival of the other extradimensionals are a mixed blessing. On one hand, they might appear in the rear of a large empire or alliance, threatening important worlds and thus the defense against the existing Factions. On the other, all extradimensional factions will begin to fight each other, potentially causing major damage to one another. Once engaged in combat there, the enemy fleets will have difficulty defending any of their starbases and even the portal itself making this a crucial opening to strike at such critical targets.


=== 肃正协议 ===
=== The Contingency ===
[[File:The_Contingency.png|thumb| 肃正协议]]
[[File:The_Contingency.png|thumb|The Contingency]]
肃正协议危机(The Contingency Crisis )begins with a signal dubbed the Ghost Signal bouncing across every empire. Every year each empire will be affected by an event, in the following order:
The Contingency Crisis begins with a signal dubbed the Ghost Signal bouncing across every empire. Every year each empire will be affected by an event, in the following order:
# Every biological empire that uses synthetic pops will lose one synthetic pop and every machine empire will lose a machine pop in one of two special events.
# Every biological empire that uses synthetic pops will lose one synthetic pop and every machine empire will lose a machine pop in one of two special events.
# Every biological empire that uses synthetic pops will lose another synthetic pop mysteriously.
# Every biological empire that uses synthetic pops will lose another synthetic pop mysteriously.
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When a planet is captured by the Contingency it immediately starts the process by purging all pops - biological, synthetic and machine alike. If the planet is recaptured the purges will stop and the planet returns to the original owner. If the purge is completed the planet changes control over to the Contingency. 3 {{iconify|Mechanical}} pops called Custodian Bots are spawned but the planets will not reinforce the Contingency. Unlike Sterilization Hubs, purged planets can be captured in ground combat. Unlike other crises the Contingency does not ruin ring world segments or habitats.
When a planet is captured by the Contingency it immediately starts the process by purging all pops - biological, synthetic and machine alike. If the planet is recaptured the purges will stop and the planet returns to the original owner. If the purge is completed the planet changes control over to the Contingency. 3 {{iconify|Mechanical}} pops called Custodian Bots are spawned but the planets will not reinforce the Contingency. Unlike Sterilization Hubs, purged planets can be captured in ground combat. Unlike other crises the Contingency does not ruin ring world segments or habitats.


在所有灭绝中心被摧毁后,一个新的恒星系将出现在星系尽头。该恒星系包含第五个也是最后一个 {{iconify|AI world}}——Nexus Zero-One ——由 1 Final Core 4 AI Core 空间站守卫。当 Nexus Zero-One 被摧毁,肃正协议失效,所有其舰船自毁,渗透事件和特殊项目终结并且幽灵信号被移除。摧毁 Nexus Zero-One 的帝国将获得 {{iconify|Isolated Contingency Core}}遗珍(只给人类玩家,不确定这是有意的)。当该行星被摧毁,不创建任何矿藏。
After all Sterilization Hubs are destroyed a new system will appear at the ends of the galaxy. The system contains a 5th and final AI world, Nexus Zero-One, guarded by 1 Final Core and 4 AI Core Stations. When Nexus Zero-One is destroyed, the Contingency deactivates, all its ships self-destruct, infiltration events and special projects end and the Ghost Signal is removed. The empire that destroys Nexus Zero-One will gain the [[File:R contingency core.png|24px]] Isolated Contingency Core Relic (only for human players, not sure this is intended). The planet does not create any deposit when destroyed.


[[3.1 版本]] ,肃正协议舰队无视 [[ 超光速#超光速抑制器|超光速抑制器]]
Contingency fleets ignore [[FTL#FTL_Inhibitors|FTL Inhibitors]] since [[Patch 3.1]].


'''Audio Cue''': As the Contingency sterilizes more of the galaxy a mainframe will start to be heard in the background.
'''Audio Cue''': As the Contingency sterilizes more of the galaxy a mainframe will start to be heard in the background.


==== 幽灵信号 ====
==== The Ghost Signal ====
肃正协议生效之后,幽灵信号(the Ghost Signal )将开始影响每个合成人人口甚至带有{{ruby|智慧战斗电脑|Sapient Combat Computer}}的舰船。It is measured in 5 levels and starts at 5. The Ghost Signal will lose strength each time a Sterilization Hub is destroyed, lessening its effects.
After the Contingency activates, the Ghost Signal will start to affect every synthetic pop and even ships with the Sapient Combat Computer. It is measured in 5 levels and starts at 5. The Ghost Signal will lose strength each time a Sterilization Hub is destroyed, lessening its effects.


{{expansion|utp|snd}}
{{expansion|utp|snd}}
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{| class="mildtable" style="text-align: center;
{| class="mildtable" style="text-align: center;
! [[File:Mod ghost signal.png|24px]] 幽灵信号强度
! [[File:Mod ghost signal.png|24px]] Ghost Signal Strength
! {{iconify|Mechanical}} 人口惩罚
! {{iconify|Mechanical}} Pop penalty
! {{icon|sapient combat simulations|24px}} 智慧电脑惩罚
! {{icon|sapient combat simulations|24px}} Sapient Computer penalty
! {{iconify|Machine}} 无人机惩罚
! {{iconify|Machine}} Drone penalty
! {{icon|time}} 肃正协议舰队增援(每个中心)
! {{icon|time}} Contingency fleet reinforcements (per hub)
! {{icon|time}} 肃正协议陆军增援(每个中心)
! {{icon|time}} Contingency army reinforcements (per hub)
|-
|-
| 5 || {{red|−70%}} 岗位资源生产和主流思潮吸引力 || {{red|−50%}} 射速和追踪 || {{red|−40%}} 矿物、能量币和科研 || 一支舰队每 1600 +/- 200 || 一支部队每 700 +/- 200
| 5 || {{red|−70%}} Job Resources and Government Ethics Attraction || {{red|−50%}} Fire Rate and Tracking || {{red|−40%}} Minerals, Energy and Science || one fleet every 1600 days +/- 200 || one army every 700 days +/- 200
|-
|-
| 4 || {{red|−55%}} 岗位资源生产和主流思潮吸引力 || {{red|−40%}} 射速和追踪 || {{red|−25%}} 矿物、能量币和科研 || 一支舰队每 1500 +/- 200 || 一支部队每 1000 +/- 200
| 4 || {{red|−55%}} Job Resources and Government Ethics Attraction || {{red|−40%}} Fire Rate and Tracking || {{red|−25%}} Minerals, Energy and Science || one fleet every 1500 days +/- 200 || one army every 1000 days +/- 200
|-
|-
| 3 || {{red|−40%}} 岗位资源生产和主流思潮吸引力 || {{red|−30%}} 射速和追踪 || 无效果 || 一支舰队每 1400 +/- 200 || 一支部队每 1300 +/- 200
| 3 || {{red|−40%}} Job Resources and Government Ethics Attraction || {{red|−30%}} Fire Rate and Tracking || no effect || one fleet every 1400 days +/- 200 || one army every 1300 days +/- 200
|-
|-
| 2 || {{red|−25%}} 岗位资源生产和主流思潮吸引力 || {{red|−20%}} 射速和追踪 || 无效果 || 一支舰队每 1300 +/- 200 || 一支部队每 1600 +/- 200
| 2 || {{red|−25%}} Job Resources and Government Ethics Attraction || {{red|−20%}} Fire Rate and Tracking || no effect || one fleet every 1300 days +/- 200 || one army every 1600 days +/- 200
|-
|-
| 1 || {{red|−10%}} 岗位资源生产和主流思潮吸引力 || {{red|−10%}} 射速和追踪 || 无效果 || 无增援 || 无增援
| 1 || {{red|−10%}} Job Resources and Government Ethics Attraction || {{red|−10%}} Fire Rate and Tracking || no effect || no reinforcements || no reinforcements
|-
|-
|}
|}


==== 合成人的渗透 ====
==== Synthetic Infiltration ====
While the war rages among the stars, organic, machine and syntheticallly-ascended empires might have issues at home as well.
While the war rages among the stars, organic, machine and syntheticallly-ascended empires might have issues at home as well.


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{{iconify|Hive Mind}} and {{iconify|Psionic}} empires cannot be infiltrated. Instead, the first infiltration event will describe how their population cannot be infiltrated and how the Contingency will not try further infiltration on them. Infiltrated empires that take the [[File:ap transcendence.png|21px]] Transcendence ascension perk will also become immune to infiltration. {{iconify|Machine Intelligence}} empires also cannot be infiltrated, and will instead receive the "Blocking the Ghost Signal" project.
{{iconify|Hive Mind}} and {{iconify|Psionic}} empires cannot be infiltrated. Instead, the first infiltration event will describe how their population cannot be infiltrated and how the Contingency will not try further infiltration on them. Infiltrated empires that take the [[File:ap transcendence.png|21px]] Transcendence ascension perk will also become immune to infiltration. {{iconify|Machine Intelligence}} empires also cannot be infiltrated, and will instead receive the "Blocking the Ghost Signal" project.


==== 警告信号 ====
==== Warning Signs ====
{{expansion|snd}}
{{expansion|snd}}
Instead of infiltrations, {{iconify|Machine Intelligence}}s are attacked more directly by the Ghost Signal. They will get a security breach event that will make every machine empire targetable. Until the "Blocking the Ghost Signal" project is completed or the Ghost Signal strength drops below 4 each year every machine empire has a 30% chance to get the Terror Gatekeeper event, which will trigger a damaging subversion event. Aside from Unit Stack Error each event can only happen once. Chances are equal for each event.
Instead of infiltrations, {{iconify|Machine Intelligence}}s are attacked more directly by the Ghost Signal. They will get a security breach event that will make every machine empire targetable. Until the "Blocking the Ghost Signal" project is completed or the Ghost Signal strength drops below 4 each year every machine empire has a 30% chance to get the Terror Gatekeeper event, which will trigger a damaging subversion event. Aside from Unit Stack Error each event can only happen once. Chances are equal for each event.
第337行: 第337行:
* Military Unit Terminated: An admiral leader is terminated.
* Military Unit Terminated: An admiral leader is terminated.
* Power Grid Malfunction: Three Power Plants or Power Hubs and the pops working them are destroyed.
* Power Grid Malfunction: Three Power Plants or Power Hubs and the pops working them are destroyed.
* Contingency Intrusion Averted: Contingency sabotage fails, 无效果.
* Contingency Intrusion Averted: Contingency sabotage fails, no effect.
* Unit Stack Error: Errors are detected in a unit stack, which may be caused by the Ghost Signal. You are given the option to either terminate the units (no pop is actually terminated) or wait. If you choose the latter after 120 it will turn out to be either:
* Unit Stack Error: Errors are detected in a unit stack, which may be caused by the Ghost Signal. You are given the option to either terminate the units (no pop is actually terminated) or wait. If you choose the latter after 120 it will turn out to be either:
** 65% A false alarm. Nothing happens.
** 65% A false alarm. Nothing happens.
** 35% A true alarm. A random planet gets {{red|+10%}} Devastation and loses 4 Pops.
** 35% A true alarm. A random planet gets {{red|+10%}} Devastation and loses 4 Pops.


==== 赛博勒克斯 ====
==== The Cybrex ====
Originally one of the Precursor empires, the Cybrex will resurface to help fight the Contingency if it sterilizes over 20% of the Galaxy. At the edge of the galaxy the Cybrex Beta ringworld system will spawn. All Empires will be contacted immediately. The Cybrex will construct a new fleet every few years as long as they have below 300 ships. The Cybrex function analogous to the Sentinels of the Swarm Crisis, except they will only donate ships after 100 destroyed fleets and will take them back a month after the crisis ends.
Originally one of the Precursor empires, the Cybrex will resurface to help fight the Contingency if it sterilizes over 20% of the Galaxy. At the edge of the galaxy the Cybrex Beta ringworld system will spawn. All Empires will be contacted immediately. The Cybrex will construct a new fleet every few years as long as they have below 300 ships. The Cybrex function analogous to the Sentinels of the Swarm Crisis, except they will only donate ships after 100 destroyed fleets and will take them back a month after the crisis ends.


第349行: 第349行:
The Cybrex do not expand. A few weeks after the Contingency was defeated they will depart from the galaxy, leaving Cybrex Beta free for the taking.
The Cybrex do not expand. A few weeks after the Contingency was defeated they will depart from the galaxy, leaving Cybrex Beta free for the taking.


==== 上古看护者 ====
==== Ancient Caretakers ====
{{expansion|snd}}
{{expansion|snd}}
A few days after the first sterilization hub is revealed if the Ancient Caretakers are present in the galaxy they will awaken and the Contingency will attempt to corrupt their civic. The Ancient Caretakers have a 66% chance of gaining the [[File:Civic final defense protocols.png|24px]] Final Defense Directives civic (Guardians of the Galaxy awakening) and a 33% chance of gaining the [[File:Civic malfunctioning custodian.png|24px]] Corrupted Defense Directives civic and start attacking every other empire (Berserkers). Whether they will awaken as Custodians or Berserkers is rolled at the start of the game so reloading a previous save will not alter the result.
A few days after the first sterilization hub is revealed if the Ancient Caretakers are present in the galaxy they will awaken and the Contingency will attempt to corrupt their civic. The Ancient Caretakers have a 66% chance of gaining the [[File:Civic final defense protocols.png|24px]] Final Defense Directives civic (Guardians of the Galaxy awakening) and a 33% chance of gaining the [[File:Civic malfunctioning custodian.png|24px]] Corrupted Defense Directives civic and start attacking every other empire (Berserkers). Whether they will awaken as Custodians or Berserkers is rolled at the start of the game so reloading a previous save will not alter the result.
第357行: 第357行:
Once the Contingency is defeated if the Ancient Caretakers awakened as Guardians they will shut down, leaving their ringworlds free for the taking.
Once the Contingency is defeated if the Ancient Caretakers awakened as Guardians they will shut down, leaving their ringworlds free for the taking.


==== 肃正协议舰船 ====
==== Contingency Ships ====
{| class="wikitable plainlist"
{| class="wikitable plainlist"
! Sterilizer !! Euthanizer !! AI 核心 !! 主核 !! 恒星基地
! Sterilizer !! Euthanizer !! AI Core !! Master Core !! Starbase
|-style="vertical-align: top"
|-style="vertical-align: top"
|
|
* {{icon|slot g}} 1 发射器 T2
* {{icon|slot g}} 1 Launcher T2
* {{icon|slot m}} 1 等离子加农炮 T3
* {{icon|slot m}} 1 Plasma Cannon T3
* {{icon|slot m}} 2 激光 T5
* {{icon|slot m}} 2 Laser T5
* {{icon|slot m}} 4 护盾 T5
* {{icon|slot m}} 4 Shield T5
* {{icon|slot m}} 4 装甲 T5
* {{icon|slot m}} 4 Armor T5
* {{icon|slot a}} 1 再生舰体组织
* {{icon|slot a}} 1 Regenerative Hull Tissue
* {{icon|slot c}} 超空间引擎 T3
* {{icon|slot c}} Hyperdrive T3
* {{icon|slot c}} 推进器 T4
* {{icon|slot c}} Thrusters T4
* {{icon|slot c}} 传感器 T4
* {{icon|slot c}} Sensor T4
* {{icon|slot c}} 智慧战斗电脑(哨戒)
* {{icon|slot c}} Sapient Computer (Picket)
|
|
* {{icon|slot xl}} 1 光矛 T1
* {{icon|slot xl}} 1 Lance T1
* {{icon|slot l}} 2 等离子加农炮 T3
* {{icon|slot l}} 2 Plasma Cannon T3
* {{icon|slot m}} 3 激光 T5
* {{icon|slot m}} 3 Laser T5
* {{icon|slot pd}} 1 点防御 T2
* {{icon|slot pd}} 1 Point Defense T2
* {{icon|slot l}} 4 护盾 T5
* {{icon|slot l}} 4 Shield T5
* {{icon|slot l}} 4 装甲 T5
* {{icon|slot l}} 4 Armor T5
* {{icon|slot a}} 1 再生舰体组织
* {{icon|slot a}} 1 Regenerative Hull Tissue
* {{icon|slot c}} 超空间引擎 T3
* {{icon|slot c}} Hyperdrive T3
* {{icon|slot c}} 推进器 T4
* {{icon|slot c}} Thrusters T4
* {{icon|slot c}} 传感器 T4
* {{icon|slot c}} Sensor T4
* {{icon|slot c}} 智慧战斗电脑(线列)
* {{icon|slot c}} Sapient Computer (Line)
|
|
* {{icon|slot t}} 1 泰坦光矛
* {{icon|slot t}} 1 Titan Lance
* {{icon|slot xl}} 4 光矛 T1
* {{icon|slot xl}} 4 Lance T1
* {{icon|slot l}} 2 等离子加农炮 T3
* {{icon|slot l}} 2 Plasma Cannon T3
* {{icon|slot m}} 4 激光 T5
* {{icon|slot m}} 4 Laser T5
* {{icon|slot m}} 4 等离子加农炮 T3
* {{icon|slot m}} 4 Plasma Cannon T3
* {{icon|slot pd}} 2 点防御 T3
* {{icon|slot pd}} 2 Point Defense T3
* {{icon|slot h}} 8 搜寻者无人机
* {{icon|slot h}} 8 Seeker Drones
* {{icon|slot l}} 10 护盾 T5
* {{icon|slot l}} 10 Shield T5
* {{icon|slot l}} 10 装甲 T5
* {{icon|slot l}} 10 Armor T5
* {{icon|slot a}} 1 再生舰体组织
* {{icon|slot a}} 1 Regenerative Hull Tissue
* {{icon|slot c}} 传感器 T4
* {{icon|slot c}} Sensor T4
|
|
* {{icon|slot t}} 4 泰坦光矛
* {{icon|slot t}} 4 Titan Lance
* {{icon|slot xl}} 4 光矛 T1
* {{icon|slot xl}} 4 Lance T1
* {{icon|slot l}} 2 等离子加农炮 T3
* {{icon|slot l}} 2 Plasma Cannon T3
* {{icon|slot m}} 4 激光 T5
* {{icon|slot m}} 4 Laser T5
* {{icon|slot m}} 4 等离子加农炮 T3
* {{icon|slot m}} 4 Plasma Cannon T3
* {{icon|slot pd}} 2 点防御 T3
* {{icon|slot pd}} 2 Point Defense T3
* {{icon|slot h}} 16 搜寻者无人机
* {{icon|slot h}} 16 Seeker Drones
* {{icon|slot l}} 10 护盾 T5
* {{icon|slot l}} 10 Shield T5
* {{icon|slot l}} 10 装甲 T5
* {{icon|slot l}} 10 Armor T5
* {{icon|slot a}} 1 再生舰体组织
* {{icon|slot a}} 1 Regenerative Hull Tissue
* {{icon|slot c}} 传感器 T4
* {{icon|slot c}} Sensor T4
|
|
* {{icon|slot xl}} 1 光矛 T1
* {{icon|slot xl}} 1 Lance T1
* {{icon|slot l}} 1 激光 T5
* {{icon|slot l}} 1 Laser T5
* {{icon|slot s}} 4 等离子加农炮 T3
* {{icon|slot s}} 4 Plasma Cannon T3
* {{icon|slot pd}} 2 点防御 T3
* {{icon|slot pd}} 2 Point Defense T3
* {{icon|aux}} 1 再生舰体组织
* {{icon|aux}} 1 Regenerative Hull Tissue
* {{icon|slot c}} 传感器 T4
* {{icon|slot c}} Sensor T4
|}
|}


第421行: 第421行:
Hub fleets consist of 25 euthanizers and 50 sterilizers led by an Admiral with random skill.
Hub fleets consist of 25 euthanizers and 50 sterilizers led by an Admiral with random skill.


'''Special Weapons:''' The Contingency uses stock weapons, with only one exception - 搜寻者无人机:
'''Special Weapons:''' The Contingency uses stock weapons, with only one exception - Seeker Drones:
* 10 Units per Hangar
* 10 Units per Hangar
* 100 HP, 50 Armor, 50 Shield, 80% Evasion per Unit
* 100 HP, 50 Armor, 50 Shield, 80% Evasion per Unit
第428行: 第428行:
Contingency uses Android Assault Army to invade worlds.  Each transport fleet consist of 20 Android Assault Army and do not have a general.
Contingency uses Android Assault Army to invade worlds.  Each transport fleet consist of 20 Android Assault Army and do not have a general.


==== 成功击退了肃正协议 ====
==== Successfully repelling the Contingency ====
肃正协议{{ruby|战体|warforms}}使用大量的护盾和装甲去保护它们相对脆弱的船体,所以穿透性武器(电弧发射器、裂解炮等)可以很好地对付它们。However, due to the lack of effective L sized piercing weaponry, using Battleships or Titans with 50/50 kinetic and energy weaponry works well too. Defensively, attackers should stack as many shields as they can to counter their pure energy weaponry.
Contingency warforms use lots of shield and armor to protect their relatively fragile hull, so penetrating weapons (Arc Emitter, Disruptor etc.) work well against them. However, due to the lack of effective L sized piercing weaponry, using Battleships or Titans with 50/50 kinetic and energy weaponry works well too. Defensively, attackers should stack as many shields as they can to counter their pure energy weaponry.


The initial Fleet spawned with the hub systems is considerable and planets in the Hub Systems will often have fallen before the first fleet has mobilised. Colonies in the Hub Systems are generally a writeoff until the roaming fleets have been dealt with.
The initial Fleet spawned with the hub systems is considerable and planets in the Hub Systems will often have fallen before the first fleet has mobilised. Colonies in the Hub Systems are generally a writeoff until the roaming fleets have been dealt with.
第439行: 第439行:
Destroying the hubs is the ultimate goal. Their hub fleets will always stay with the Hub, making it a hard target together with the AI Core and the starbase. While destroying one of the hubs does reduce the reinforcement intervals, the reduction in spawn cycles running in parallel should be a net advantage.
Destroying the hubs is the ultimate goal. Their hub fleets will always stay with the Hub, making it a hard target together with the AI Core and the starbase. While destroying one of the hubs does reduce the reinforcement intervals, the reduction in spawn cycles running in parallel should be a net advantage.


== 星海天罚 ==
== Galactic Nemesis ==
{{SVersion|3.3}}
{{SVersion|3.3}}
{{expansion|nem}}
{{expansion|nem}}
{{iconify|Become the Crisis}} 飞升天赋的普通帝国也能成为危机。Empires that pick the ascension perk will be able to acquire {{iconify|menace|21px}} and complete expensive crisis special projects to gain various perks. It should be noted that only upon reaching the fifth crisis level is the empire treated as any other crisis: full war with every other empire (the declare crisis resolution). This means that through levels 1-4, the "crisis" empire acts as normal, save for not being able to become the Custodian. Level 5 and only level 5 crisis is the "point of no return", gated by the Special Project to level up, so to speak. This gives the ascension perk far more value for empires who don't want to take the final step, with its various bonuses. The crisis tab is located under the traditions tab.
With the {{iconify|Become the Crisis}} ascension perk regular empires can become a crisis as well. Empires that pick the ascension perk will be able to acquire {{iconify|menace|21px}} and complete expensive crisis special projects to gain various perks. It should be noted that only upon reaching the fifth crisis level is the empire treated as any other crisis: full war with every other empire (the declare crisis resolution). This means that through levels 1-4, the "crisis" empire acts as normal, save for not being able to become the Custodian. Level 5 and only level 5 crisis is the "point of no return", gated by the Special Project to level up, so to speak. This gives the ascension perk far more value for empires who don't want to take the final step, with its various bonuses. The crisis tab is located under the traditions tab.


威慑力通过完成危机目标获得。每一个目标的获得量取决于游戏开局出现的帝国数量。当前威慑力能在危机标签页找到。
Menace is gained by completing crisis objectives. The amount granted by each objective depends on the number of empires present at the start of the game. Current menace can be found in the crisis tab.
{| class="mildtable" style="text-align: center;
{| class="mildtable" style="text-align: center;
! rowspan=2 | 目标
! rowspan=2 | Objective
! colspan=5 | {{iconify|Menace}}
! colspan=5 | {{iconify|Menace}}
! rowspan=2 | 描述
! rowspan=2 | Description
|-
|-
! 0-6 帝国
! 0-6 empires
! 7-12 帝国
! 7-12 empires
! 13-18 帝国
! 13-18 empires
! 19-24 帝国
! 19-24 empires
! 25-30 帝国
! 25-30 empires
|-
|-
| align=left | 摧毁敌舰 || 15 || 12 || 9 || 6 || 3 || align=left | '' 毁灭性的战斗是引起纷争和打乱平衡的公认、高效的方式。<br><br>摧毁敌舰来获得威慑力奖励。''
| align=left | Destroy enemy ships || 15 || 12 || 9 || 6 || 3 || align=left | ''Destructive battle is a proven and efficient way to wreak havoc and upset balance.''
|-
|-
| align=left | 摧毁恒星基地 || 15 || 12 || 9 || 6 || 3 || align=left | '' 恒星基地是帝国的锚点。移除了锚点,帝国就将陷入失去控制的厄运。<br><br>摧毁恒星基地来获得威慑力奖励。''
| align=left | Destroy starbases || 15 || 12 || 9 || 6 || 3 || align=left | ''Starbases are the anchor points of empires. Unmoor them, and the empires are doomed to lose control.''
|-
|-
| align=left | 净化或同化人口 || 15 || 12 || 9 || 6 || 3 || align=left | '' 活着的敌人只在“活着”并且还是“敌人”时才是威胁。<br><br>净化或同化人口,每个被净化或同化的人口都能获得威慑力奖励。''
| align=left | Purge or assimilate pops || 15 || 12 || 9 || 6 || 3 || align=left | ''An enemy is only a threat as long as it is alive - or an enemy.''
|-
|-
| align=left | 执行扰乱行动 || 50 || 40 || 30 || 20 || 10 || align=left | '' 在敌人的内部对其进行猎杀,这对于我们传统的力量投射是非常有力而出色的补充。<br><br>执行特定的扰乱行动来获得威慑力奖励。''
| align=left | Perform disruptive operations || 50 || 40 || 30 || 20 || 10 || align=left | ''Hurting our enemies from the inside has proven to be an excellent complement to traditional force projection.''
|-
|-
| align=left | 毁灭帝国 || 500 || 400 || 300 || 200 || 100 || align=left | '' 没有什么比整个文明的覆灭更能破坏星系间的平衡了。<br><br>摧毁其他帝国来获得威慑力奖励。''
| align=left | Destroy empires || 500 || 400 || 300 || 200 || 100 || align=left | ''Few things disrupt the galactic balance as much as the annihilation of entire civilizations.''
|-
|-
| align=left | 摧毁星球 || 500 || 400 || 300 || 200 || 100 || align=left | '' 将焦土政策上升到全新的阶段。<br><br>使用{{color|Y|末日审判轨道轰炸}}将行星地表化为一片瓦砾——或使用{{color|Y|地爆天星}}巨像武器——来获得威慑力奖励。''
| align=left | Destroy worlds || 500 || 400 || 300 || 200 || 100 || align=left | ''Take Scorched Earth tactics to a whole other level.''
|-
|-
| align=left | 附庸帝国 || 500 || 400 || 300 || 200 || 100 || align=left | '' 只要按时上贡而不是百般阻挠,那么普天之下必有他们作为臣民的一席之地。<br><br>附庸帝国来获得威慑力奖励。''
| align=left | Vassalize empires || 500 || 400 || 300 || 200 || 100 || align=left | ''As long as they contribute rather than thwart, there is room for subjects in our dominion.''
|-
|-
| align=left | 征服星球 || 750 || 600 || 450 || 300 || 150 || align=left | '' 只击垮敌人的士气比彻底地击垮他们更加有效率。<br><br>征服敌人的星球来获得威慑力奖励。''
| align=left | Conquer worlds || 750 || 600 || 450 || 300 || 150 || align=left | ''Crushing the enemy's morale can be more efficient than crushing them outright.''
|-
|-
| align=left | 保留附庸(每年) || 50 || 40 || 30 || 20 || 10 || align=left | '' 他者的归顺,恰是我国王道普照的不言之证。<br><br>保留附庸国可以{{color|Y|每年}}获得威慑力奖励。''
| align=left | Retain vassals (yearly) || 50 || 40 || 30 || 20 || 10 || align=left | ''Their obedience stands as testament to our flawless dominion.''
|-
|-
| align=left | 违反星系法(每年) || 250 || 200 || 150 || 100 || 50 || align=left | '' 那帮无用而可悲的官僚实在是厚颜无耻!我们绝不屈服!<br><br>{{color|Y|违反}}一项星海共同体的星系法,可以{{color|Y|每年}}获得威慑力奖励。''
| align=left | Be in breach of galactic community law (yearly) || 250 || 200 || 150 || 100 || 50 || align=left | ''The audacity of that pathetic bunch of feeble bureaucrats - we will not submit!''
|}
|}
[[File:UI crisis.png|thumb|330px|Crisis tab, located under the traditions tab.]]
[[File:UI crisis.png|thumb|330px|Crisis tab, located under the traditions tab.]]
第480行: 第480行:
Once enough {{iconify|menace|21px}} and special projects are completed the empire will gain a new crisis level, unlocking additional perks. The last crisis level requires the empire to be independent.
Once enough {{iconify|menace|21px}} and special projects are completed the empire will gain a new crisis level, unlocking additional perks. The last crisis level requires the empire to be independent.
{| class="mildtable plainlist"
{| class="mildtable plainlist"
! 天灾等级
! Crisis level
! 需要的威慑力
! Required menace
! 效果
! Effects
! 选项
! Opinion
! 特殊项目花费
! Special project cost
|-
|-
| [[File:Crisis_Lvl1_btn.png]] {{ruby|小有威胁|Menace}}
| [[File:Crisis_Lvl1_btn.png]] Menace
| 0
| 0
第495行: 第495行:
* [[File:Menace_icon_crisisobjectives.png|24px]] Can use the Existential Expulsion casus belli
* [[File:Menace_icon_crisisobjectives.png|24px]] Can use the Existential Expulsion casus belli
| '''0'''
| '''0'''
| {{icon|society}} 3000 社会学研究
| {{icon|society}} 3000 Society research
|-
|-
| [[File:Crisis_Lvl2_btn.png]] {{ruby|不容忽视|Threat}}
| [[File:Crisis_Lvl2_btn.png]] Threat
| 1000
| 1000
第504行: 第504行:
* [[File:menace_icon_relentlessaggression.png|24px]] {{green|−75%}} War exhaustion gain
* [[File:menace_icon_relentlessaggression.png|24px]] {{green|−75%}} War exhaustion gain
| {{red|−40}}
| {{red|−40}}
| {{icon|physics}} 6000 物理学研究
| {{icon|physics}} 6000 Physics research
|-
|-
| [[File:Crisis_Lvl3_btn.png]] {{ruby|芒刺在背|Peril}}
| [[File:Crisis_Lvl3_btn.png]] Peril
| 2000
| 2000
第516行: 第516行:
* [[File:Menace_icon_ruthlessraiders.png|24px]] {{green|+50%}} Menacing corvette disengagement chance
* [[File:Menace_icon_ruthlessraiders.png|24px]] {{green|+50%}} Menacing corvette disengagement chance
| {{red|−80}}
| {{red|−80}}
| {{icon|society}} 12000 社会学研究
| {{icon|society}} 12000 Society research
|-
|-
| [[File:Crisis_Lvl4_btn.png]] {{ruby|星海天罚|Galactic Nemesis}}
| [[File:Crisis_Lvl4_btn.png]] Galactic Nemesis
| 5000
| 5000
第525行: 第525行:
* [[File:Menace_icon_flyswatter.png|24px]] {{green|+30%}} Menacing destroyer tracking
* [[File:Menace_icon_flyswatter.png|24px]] {{green|+30%}} Menacing destroyer tracking
| {{red|−120}}
| {{red|−120}}
| {{icon|engineering}} 20000 工程学研究
| {{icon|engineering}} 20000 Engineering research
|-
|-
| [[File:Crisis_Lvl5_btn.png]] {{ruby|存亡之敌|Existential Threat}}
| [[File:Crisis_Lvl5_btn.png]] Existential Threat
| 10000
| 10000
第540行: 第540行:
* [[File:Menace_icon_cataclysm_megastructure.png|24px]] If Galactic Community or Galactic Imperium exists, a Declare Crisis resolution is instantly passed against the empire
* [[File:Menace_icon_cataclysm_megastructure.png|24px]] If Galactic Community or Galactic Imperium exists, a Declare Crisis resolution is instantly passed against the empire
| {{red|−200}}
| {{red|−200}}
| 没有特殊项目
| No Special Project
|}
|}


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