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SW Fallen Republic/Economy
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{{SW Fallen Republic/Navigation|none|wip}} The [[Economy#Basic|basic]], [[Economy#Advanced|advanced]], and [[Economy#Abstract_resources|abstract]] resources from unmodded [[Stellaris]] are present in SW:FR (with {{iconify|Energy}} Credits rebranded to the more lore-friendly icon). All of the {{iconify|strategic}} resources are replaced with new ones and have different uses. Additionally, a new abstract resource, Focus Points, is added for the [[SW Fallen Republic/Institutions|Institutions]] system. __TOC__ ==Basic== ==Advanced== Advanced resources are produced by refining them from cruder raw basic and special resources. {| class="mildtable plainlist" ! Resource ! Major uses ! Major source ! width=30% | Description |- id="Alloys" | [[File:Alloys.png|24px|link=]] Alloys | * [[File:Mod spaceport ship build cost mult.png|24px|link=]] Ship Cost * [[File:Mod ship upkeep mult.png|24px|link=]] Ship Upkeep * [[File:Mod megastructure build speed.png|24px|link=]] Megastructure Cost | * [[File:SWFR laser cell technician.png|24px|link=SW Fallen Republic/Jobs#Laser cell technician]] Laser Cells Assembly Technician Jobs * Districts * [[File:Building modern 2.png|24px|link=SW Fallen Republic/Outpost#Weapons smuggling ring]] Outpost Buildings | * ''Alloys are advanced resources with a military application, which we need to construct Ships and Starbases.'' |- id="Consumer goods" | [[File:Consumer goods.png|24px|link=]] Consumer goods | * [[File:Mod pop consumer goods mult.png|24px|link=]] Ship Cost * [[File:Pop cat specialist.png|24px|link=]] Various Specialist Jobs Upkeep * [[File:Mod spaceport ship build cost mult.png|24px|link=]] Ship Cost Colony Ship Cost * [[File:Decision luxuries.png|24px|link=SW Fallen Republic/Planetary Management#Decisions]] Distribute Luxury Goods decision | * [[File:Building modern 2.png|24px|link=SW Fallen Republic/Buildings#Industrial zone]] Industrial Zone Buildings ([[File:Job artisan.png|24px|link=SW Fallen Republic/Jobs#Artisan]] Artisan Jobs) * [[File:SWFR district industrial.png|24px|link=SW Fallen Republic/Districts#Industrial district]] Industrial Districts * [[File:Building modern 2.png|24px|link=SW Fallen Republic/Outpost]] Outpost Buildings * [[File:Trade value.png|24px|link=]] Trade Value conversion ([[File:Menu icon policies.png|24px|link=SW Fallen Republic/Policies#Trade]] Consumer Benefits policy) | * ''Consumer Goods is an advanced resource that represents various gadgets, luxuries and goods necessary to give your {{iconify|Pop}}s a good life and perform intellectual {{iconify|Jobs}} such as {{iconify|Research}}.'' |- id="Laser cells" | [[File:SWFR laser cell.png|24px|link=]] Laser cells | * [[File:Mod spaceport ship build cost mult.png|24px|link=]] Ship Cost * [[File:Mod ship upkeep mult.png|24px|link=]] Ship Upkeep | * [[File:SWFR laser cell technician.png|24px|link=SW Fallen Republic/Jobs#Laser cell technician]] Laser Cells Assembly Technician Jobs * Districts * [[File:Building modern 2.png|24px|link=SW Fallen Republic/Outpost#Weapons smuggling ring]] Outpost Buildings | * ''Laser cells are advanced resources used in the production of Laser Weapons and Maser Weapons.'' |- id="Plasma cells" | [[File:SWFR plasma cell.png|24px|link=]] Plasma cells | * [[File:Mod spaceport ship build cost mult.png|24px|link=]] Ship Cost * [[File:Mod ship upkeep mult.png|24px|link=]] Ship Upkeep | * Buildings * Districts * Branch office buildings | * ''Plasma Cells are advanced resources used in the production of Ion Weapons.'' |- id="Ordnance" | [[File:SWFR ordnance.png|24px|link=]] Orndance | * [[File:Mod spaceport ship build cost mult.png|24px|link=]] Ship Cost * [[File:Mod ship upkeep mult.png|24px|link=]] Ship Upkeep | * Buildings * Districts * Branch office buildings | * ''Ordnance is an advanced resource used in the production of Missile Weapons and Torpedo Weapons.'' |- id="Starfighter parts" | [[File:SWFR starfighter part.png|24px|link=]] Starfighter parts | * [[File:Mod spaceport ship build cost mult.png|24px|link=]] Ship Cost * [[File:Mod ship upkeep mult.png|24px|link=]] Ship Upkeep | * Buildings * Districts * Branch office buildings | * ''Starfighter Parts are advanced resources used in the production of Fighters and Bombers.'' |} ==Abstract== Abstract Resources play the same role the do in the unmodded version of the game. {| class="mildtable plainlist" width="100%" ! Resource ! Major uses ! Major source ! width=30% | Description & Notes |- id="Influence" | [[File:Influence.png|24px|link=]] Influence | * [[File:Menu icon claims.png|24px]] Claims Cost * {{icon|starbase influence cost}} Starbases Cost * {{icon|edict}} Decisions and Edicts Cost * {{icon|alliance}} Diplomatic Pacts Upkeep * {{icon|integrate}} Integrating Subjects * {{icon|election}} Influencing Elections * {{icon|unknown}} Reforming the Government * {{icon|faction}} Faction Interactions * Converting Focus to Influence | * {{icon|influence}} Each empire has a base income of {{green|+3}} and only a few factors can increase it * {{icon|faction}} Factions ({{green|+2}} in total, affected by Faction Approval) * {{icon|protectorate}} Protectorates ({{green|+0.25}} each) * {{icon|rivalry}} Rivals ({{green|+0.5}} each) {{Collapse list | type= Other common sources of Monthly Influence | body= * {{icon|Egalitarian}}{{icon|Fanatic Egalitarian}} Egalitarian: {{green|+25%}} or {{green|+50%}} from Factions * {{icon|Authoritarian}}{{icon|Fanatic Authoritarian}} Authoritarian: {{green|+0.5}} or {{green|+1}} * {{iconify|Gestalt Consciousness}}: {{green|+1}} * {{iconify|Parliamentary System}}: {{green|+25%}} from Factions * {{iconify|The Living State|24px}} technology: {{green|+1}} from Factions * {{iconify|Autonomous Agents|24px}} technology: {{green|+1}} * {{icon|tradition}} Finishing the Domination tradition tree: {{green|+1}} * {{icon|edict}} Will to Power ambition: {{green|+5}} * {{icon|faction}} Faction suppression: {{red|−1}} * {{icon|faction}} Faction promotion: {{red|−2}} * {{icon|vassal}} Integrating a subject: {{red|-5}} }} | ''Influence ({{icon|influence}}) represents political clout, and is used for many things, like enacting Edicts, making Claims, building Outposts and dealing with Factions.'' ---- * An empire can store only 1000 Influence and the storage amount cannot be increased. |- id="Unity" | {{iconify|Unity}} | * {{icon|tradition}} [[Traditions]] Cost * {{icon|edict}} Ambition Edicts Cost | * {{icon|building}} Unity Buildings (Jobs such as {{iconify|Culture Worker}}s) * {{icon|administrator}}{{icon|enforcer}}{{icon|coordinator}} Various Ruler, Specialist, and Complex Drone Jobs * {{icon|Jobs}} Various [[Civics]] make some Jobs to produce Unity * {{icon|Building}} Auto-Curating Vault building improves Unity from Jobs * {{iconify|Trade Value}} conversion ([[File:Menu icon policies.png|24px|link=SW Fallen Republic/Policies#Trade]] Marketplace of Ideas policy) | ''Unity ({{icon|Unity}}) is used to unlock new Traditions.'' ---- * Unity can be stocked up to two million. |- id="Research" | * {{iconify|Physics}} research * {{iconify|Society}} research * {{iconify|Engineering}} research | * {{icon|research speed}} Researching [[Technologies]] * {{icon|anomaly research speed}} Finishing Special Projects | * {{icon|building}} Research Labs buildings ({{iconify|Researcher}} Jobs) * {{icon|Building}} Research Institute building improves Research from Jobs * [[File:Fleet task build research station action.png|24px]] Research Stations | ''Physics / Society / Engineering Research ({{icon|research}}) is used to research new technologies.'' ---- * Research speed is based on monthly Research Points production, and only then multiplied by Research Speed modifiers. * Research can be stored by not working on any research or special project. * The moment a research or special project takes place stored research is used to double the progress speed until the storage is emptied. |- id="Focus" | [[File:SWFR focus.png|24px|link=]] Focus | * [[File:SWFR menu icon institution.png|24px|link=SW Fallen Republic/Institutions]] Institutions | * [[File:Building modern 2.png|24px]] Institution specific buildings | ''Focus [[File:SWFR focus.png|24px|link=]] is used for Institution abilities'' ---- * An empire can store only 100 Focus and the storage amount cannot be increased. |} ==Special== Special Resources are much like Strategic Resources, but are often grouped as part of bonuses, such as from Institutions. {| class="mildtable plainlist" ! Resource ! Major uses ! Major source ! width=30% | Description |- id="Hypermatter" | [[File:SWFR hypermatter.png|24px|link=]] Hypermatter | * [[File:Job gas refiner.png|24px|link=SW Fallen Empire/Buildings#Hyperfuel refinery]] Hyperfuel Refineries | * [[File:SWFR hypermatter.png|24px|link=]] Each empire has a base income of {{green|+5}} * [[File:Fleet task build mining station action.png|24px|link=]] Mining Stations * Deposits (rare) * Planetary features * Buildings * Districts | * A component in [[File:SWFR hyperfuel.png|24px|link=]] Hyperfuel |- id="Hyperfuel" | [[File:SWFR hyperfuel.png|24px|link=]] Hyperfuel | * [[File:Mod spaceport ship build cost mult.png|24px|link=]] Ship Cost * [[File:Mod ship upkeep mult.png|24px|link=]] Ship Upkeep | * [[File:SWFR hyperfuel.png|24px|link=]] Each empire has a base income of {{green|+10}} * Buildings * Districts | * Used to power ship hyperdrives, this is used in the construction of ships and as upkeep to represent fuel consumption |- id="Tibana gas" | [[File:SWFR tibana gas.png|24px|link=]] Tibana gas | * [[File:SWFR laser cell technician.png|24px|link=SW Fallen Republic/Jobs#Laser cell technician]] Laser Cells Assembly Technician Jobs Upkeep | * [[File:SWFR tibana gas.png|24px|link=]] Each empire has a base income of {{green|+5}} * [[File:Fleet task build mining station action.png|24px|link=]] Mining Stations * Gas mining district | * A highly reactive and explosive gas used in the manufacture of laser cells for starship weapons |- id="Bacta" | [[File:SWFR bacta.png|24px|link=]] Bacta | * [[File:Menu icon policies.png|24px|link=SW Fallen Republic/Policies#Medical treatment]] Medical Treatment Policy | * [[File:SWFR bacta.png|24px|link=]] Each empire has a base income of {{green|+3}} * Buildings | * ''Bacta is an extremely rare substance used in advanced medical technology throughout the galaxy'' |- id="Spice" | [[File:SWFR spice.png|24px|link=]] Spice | * [[File:Menu icon policies.png|24px|link=SW Fallen Republic/Policies#Medical treatment]] Medical Treatment Policy * [[File:Building modern 2.png|24px|link=SW Fallen Republic/Outpost]] Outpost Building Upkeep | * Buildings * Districts * Outpost buildings | * ''Spice is a highly addictive substance traded and sought after by various underhanded organizations'' |- id="Agrocite" | [[File:SWFR agrocite.png|24px|link=]] Agrocite | * [[File:Menu icon policies.png|24px|link=SW Fallen Republic/Policies]] Policies | * Buildings * Districts * Outpost buildings | * ''Agrocite is a type of tetragonal crystal found in tectonically active areas, and is used to enhance the effectiveness of capital ship energy weapons'' |- id="Kyber crystals" | [[File:SWFR kyber crystal.png|24px|link=SW Fallen Republic/Economy/Kyber crystals]] Kyber crystals | * [[File:Mod spaceport ship build cost mult.png|24px|link=SW_Fallen_Republic/Megastructures#Deathstar]] Death Star Construction | * Deposits * [[File:Fleet task build mining station action.png|24px|link=]] Mining Stations | * ''Kyber crystals are highly reactive and rare crystals used in the production of super laser technology...'' |} [[Category:SW: Fallen Republic]]
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