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Master of Stellaris/Government
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{{mod header|Master of Stellaris}} Every [[empire]] has a '''government''' that provides different benefits. The name of a government is automatically determined according to its [[Master of Stellaris/Ethics|Ethics]], Authority, and [[Master of Stellaris/Government Traits|Traits]]. The government can be reformed once every 20 years for 250 {{iconify|influence}}. == Authority == An empire's authority determines how power is transferred in the government. For most authority types, [[policies]] such as voting rights and leadership affect who can get elected. {| class="mildtable plainlist" ! Type ! Election ! Ruler term ! Changeable ! Effects ! Requirements ! Description |- id="Democratic" | style="white-space: nowrap" | {{icon|democratic|44px}} '''Democratic''' | style="white-space: nowrap" | {{iconify|Democratic}} | 10 years | {{icon|yes}} | style="white-space: nowrap" | * {{icon|mandate}} Rulers have Mandates * {{icon|migration attraction}} Automatic Resettlement Chance: {{green|+50%}} * {{iconify|Trade Value}}: {{green|+25%}} * {{icon|pop soc}} Social Data from Jobs: {{green|+50%}} * {{icon|pop phy}} Empirical Evidence from Jobs: {{green|+50%}} * {{icon|pop eng}} Empirical Knowledge from Jobs: {{green|+50%}} * [[File:OperationButton difficultyIcon.png]] Hosile Operation Difficulty: {{red|-10%}} * {{iconify|Encryption}}: {{red|-10%}} * {{iconify|Stability}}: {{red|-20}} for 2 years after the loss of Capital planet * {{icon|unrest}} Conquered Pops integrate into the Empire in half the normal time. * {{icon|feature}} Government Trait Points Cost: {{red|6}} | * {{icon|yes}}[[File:Libertarian.png|23px]] Libertarian * {{icon|yes}}[[File:Fanatic libertarian.png|23px]] Anarchic | ''Democratic governments allow all citizens to participate in regular elections to choose who will preside over them.'' |- id="Republican" | [[File:Republican.png|44px]] '''Republican''' | {{iconify|oligarchic}} | 10 years | {{icon|yes}} | * {{icon|election}} Re-election * {{icon|mandate}} Rulers have Mandates * {{icon|migration attraction}} Automatic Resettlement Chance: {{green|+25%}} * {{iconify|Influence}} from Factions: {{green|+15%}} * {{iconify|Trade Value}}: {{green|+15%}} * {{icon|pop soc}} Social Data from Jobs: {{green|+25%}} * {{icon|pop phy}} Empirical Evidence from Jobs: {{green|+25%}} * {{icon|pop eng}} Empirical Knowledge from Jobs: {{green|+25%}} * [[File:OperationButton difficultyIcon.png]] Hosile Operation Difficulty: {{red|-10%}} * {{iconify|Encryption}}: {{red|-10%}} * {{iconify|Stability}}: {{red|-20}} for 2 years after the loss of Capital planet * {{icon|unrest}} Conquered Pops integrate into the Empire in half the normal time. * {{icon|feature}} Government Trait Points Cost: {{red|3}} | * {{icon|no}}[[File:Fanatic authoritarian 2.png|23px]] Totalitarian * {{icon|no}}{{iconify|Gestalt Consciousness}} | ''Republican governments have regular elections where all citizens can vote on who should represent them.'' |- id="Oligarchic" | {{icon|oligarchic|44px}} '''Oligarchic''' | {{iconify|Oligarchic}} | 20 years | {{icon|yes}} | * {{icon|agenda}} Rulers have Agendas * {{icon|election}} Emergency elections (at {{icon|Influence}} {{red|250}} Influence) * {{iconify|Influence}} from Factions: {{green|+30%}} * {{iconify|Leader Skill Levels}}: {{green|+1}} * {{iconify|Leader Experience Gain}}: {{green|+25%}} * {{iconify|Stability}}: {{red|-20}} for 2 years after the loss of Capital planet | * {{icon|no}}[[File:Fanatic authoritarian 2.png|23px]] Totalitarian * {{icon|no}}[[File:Fanatic libertarian.png|23px]] Anarchic * {{icon|no}}{{iconify|Gestalt Consciousness}} | ''Oligarchic governments are ruled by a small group of individuals that hold all political power.'' |- id="Dictatorial" | {{icon|dictatorial|44px}} '''Dictatorial''' | | {{iconify|Oligarchic}} | Life | {{icon|yes}} | * {{icon|agenda}} Rulers have Agendas * {{iconify|Empire Sprawl}} Penalty: {{green|-10%}} * [[File:OperationButton difficultyIcon.png]] Hosile Operation Difficulty: {{green|+10%}} * {{iconify|Encryption}}: {{green|+10%}} * {{iconify|Stability}}: {{red|-20}} * {{iconify|Stability}}: {{green|+20}} for first {{icon|building}} {{yellow|Enforcer Building}} built on a colony. * {{iconify|Stability}}: {{red|-35}} for 2 years after the loss of Capital planet | * {{icon|no}}[[File:Libertarian.png|23px]] Libertarian * {{icon|no}}[[File:Fanatic libertarian.png|23px]] Anarchic * {{icon|no}}{{iconify|Gestalt Consciousness}} | ''Dictatorial governments are ruled by a single individual for life that wields absolute control over the state.'' |- id="Imperial" | {{icon|imperial|44px}} '''Imperial''' | {{icon|imperial}} Hereditary | Life | {{icon|yes}} | * {{icon|agenda}} Rulers have agendas * {{iconify|Edict Capacity}}: {{green|+1}} * {{iconify|Ship Cost}}: {{green|-33%}} * {{icon|pop soc}} Social Data from Jobs: {{red|-50%}} * {{icon|pop phy}} Empirical Evidence from Jobs: {{red|-50%}} * {{icon|pop eng}} Empirical Knowledge from Jobs: {{red|-50%}} * {{iconify|Stability}}: {{red|-20}} * {{iconify|Stability}}: {{green|+20}} for first {{icon|building}} {{yellow|Enforcer Building}} built on a colony. * {{iconify|Stability}}: {{red|-50}} for 2 years after the loss of Capital planet * {{icon|unrest}} Pops conquered from them integrate into their new Empire immediately. * {{icon|feature}} Government Trait Points Cost: {{Green|-4}} | * {{icon|no}}[[File:Libertarian.png|23px]] Libertarian * {{icon|no}}[[File:Fanatic libertarian.png|23px]] Anarchic * {{icon|no}}{{iconify|Gestalt Consciousness}} | ''Imperial governments are similar to dictatorial ones, except that the throne is always inherited by a designated successor upon the ruler's death.'' |- id ="Cooperative" | style="white-space: nowrap" | [[File:Cooperative Enterprise.png|44px]] '''Cooperative Enterprise''' | {{iconify|Democratic}} | 10 years | {{icon|yes}} | * {{icon|election}} Re-election * {{icon|agenda}} Rulers have Mandates * {{icon|election}} Emergency elections (at {{icon|Influence}} {{red|250}} Influence) * {{icon|mercantile}} Can use the '''Mercantile''' Diplomatic Stance * {{icon|yes}} Can build [[Branch_Office|Branch Offices]] * {{iconify|Administrative Cap}}acity: {{green|+20}} * {{icon|empire size penalty}} Empire Sprawl Penalty: {{red|+50%}} * {{iconify|Trade Value}}: {{green|+50%}} * {{icon|pop soc}} Social Data from Jobs: {{green|+50%}} * {{icon|pop phy}} Empirical Evidence from Jobs: {{green|+50%}} * {{icon|pop eng}} Empirical Knowledge from Jobs: {{green|+50%}} * [[File:OperationButton difficultyIcon.png]] Hosile Operation Difficulty: {{red|-10%}} * {{iconify|Encryption}}: {{red|-10%}} * {{iconify|Stability}}: {{red|-20}} for 2 years after the loss of Capital planet * {{icon|unrest}} Conquered Pops integrate into the Empire in half the normal time. * {{icon|feature}} Government Trait Points Cost: {{red|6}} | style="white-space: nowrap" | * {{iconify|MegaCorp|24px}} DLC * {{icon|no}}[[File:Gracious.png|23px]] Gracious * {{icon|no}}[[File:Fanatic gracious.png|23px]] Charitable * {{icon|no}}[[File:Pacifist.png|23px]] Content * {{icon|no}}[[File:Fanatic Pacifist.png|23px]] Timid * {{icon|no}}[[File:Authoritarian 2.png|23px]] Authoritarian * {{icon|no}}[[File:Fanatic authoritarian 2.png|23px]] Totalitarian * {{icon|no}}{{iconify|Gestalt Consciousness}} | ''Corporate governments are organized as a massive commercial enterprise that has completely supplanted the role of the state. Cooperatives are wholly employee-owned. The employees choose who will act as Ruler via regular Democratic Elections.'' |- id="Corporate" | {{icon|corporate|44px}} '''Corporate''' | {{iconify|Oligarchic}} | 20 years | {{icon|yes}} | * {{icon|agenda}} Rulers have Agendas * {{icon|election}} Emergency elections (at {{icon|Influence}} {{red|250}} Influence) * {{icon|mercantile}} Can use the '''Mercantile''' Diplomatic Stance * {{icon|yes}} Can build [[Branch_Office|Branch Offices]] * {{iconify|Administrative Cap}}acity: {{green|+20}} * {{icon|empire size penalty}} Empire Sprawl Penalty: {{red|+50%}} * {{iconify|Trade Value}}: {{green|+25%}} * {{iconify|Influence}} from Factions: {{green|+30%}} * {{iconify|Leader Skill Levels}}: {{green|+1}} * {{iconify|Leader Experience Gain}}: {{green|+25%}} * {{iconify|Stability}}: {{red|-35}} for 2 years after the loss of Capital planet | * {{iconify|MegaCorp|24px}} DLC * {{icon|no}}[[File:Gracious.png|23px]] Gracious * {{icon|no}}[[File:Fanatic gracious.png|23px]] Charitable * {{icon|no}}[[File:Pacifist.png|23px]] Content * {{icon|no}}[[File:Fanatic Pacifist.png|23px]] Timid * {{icon|no}}[[File:Fanatic authoritarian 2.png|23px]] Totalitarian * {{icon|no}}[[File:Fanatic libertarian.png|23px]] Anarchic * {{icon|no}}{{iconify|Gestalt Consciousness}} | ''Corporate governments are organized as a massive commercial enterprise that has completely supplanted the role of the state. It is led by a board-of-directors that act as Leaders and choose one to act as Ruler.'' |- id="Proprietorship" | [[File:Proprietorship.png|44px]] '''Sole Proprietorship''' | {{icon|imperial}} Hereditary | Life | {{icon|yes}} | * {{icon|agenda}} Rulers have agendas * {{icon|mercantile}} Can use the '''Mercantile''' Diplomatic Stance * {{icon|yes}} Can build [[Branch_Office|Branch Offices]] * {{iconify|Administrative Cap}}acity: {{green|+20}} * {{icon|empire size penalty}} Empire Sprawl Penalty: {{red|+50%}} * {{iconify|Trade Value}}: {{green|+15%}} * {{iconify|Ship Cost}}: {{green|-33%}} * {{icon|pop soc}} Social Data from Jobs: {{red|-50%}} * {{icon|pop phy}} Empirical Evidence from Jobs: {{red|-50%}} * {{icon|pop eng}} Empirical Knowledge from Jobs: {{red|-50%}} * {{iconify|Stability}}: {{red|-20}} * {{iconify|Stability}}: {{green|+20}} for first {{icon|building}} {{yellow|Enforcer Building}} built on a colony. * {{iconify|Stability}}: {{red|-50}} for 2 years after the loss of Capital planet * {{icon|unrest}} Pops conquered from them integrate into their new Empire immediately. * {{icon|feature}} Government Trait Points Cost: {{Green|-4}} | * {{iconify|MegaCorp|24px}} DLC * {{icon|no}}[[File:Gracious.png|23px]] Gracious * {{icon|no}}[[File:Fanatic gracious.png|23px]] Charitable * {{icon|no}}[[File:Pacifist.png|23px]] Content * {{icon|no}}[[File:Fanatic Pacifist.png|23px]] Timid * {{icon|no}}[[File:Libertarian.png|23px]] Libertarian * {{icon|no}}[[File:Fanatic libertarian.png|23px]] Anarchic * {{icon|no}}{{iconify|Gestalt Consciousness}} | ''Corporate governments are organized as a massive commercial enterprise that has completely supplanted the role of the state. Sole Proprietorships are wholly owned by a single individual, passing ownership to a designated Heir upon their death.'' |- id="Group Mind" | [[File:Group mind.png|44px]] '''Group Mind''' | {{iconify|Democratic}} | Life | {{icon|no}} | * {{icon|agenda}} Rulers have agendas * {{icon|pop soc}} Social Data from Jobs: {{green|+50%}} * {{iconify|Resources from Jobs}}: {{green|+25%}} * {{iconify|Happiness}}: {{red|-20%}} * {{icon|Happiness}} Citizen Pop Happiness: {{green|+20%}} * {{icon|empire size penalty}} {{green|-10%}} Empire Sprawl Penalty * {{icon|research speed}} Sociology Development Speed: {{green|+100%}} * [[File:Group Mind.png|23px]] Main Species Pops have the '''Group-Minded''' trait * '''Foreign Pops''' can only be ''Slaves'' or ''Residents''. * If the '''''Biological Ascension Path''''' is chosen, '''Foreign pops''' may be ''Assimilated''. * {{red|Cannot}} take the '''''Synthetic Ascension Path''''' * {{icon|feature}} Government Trait Point Cost: {{red|4}} | * {{iconify|Utopia|24px}} DLC * {{iconify|Gestalt Consciousness}} | ''Group Minds share connected consciousness, while each member retains their own sense of identity, personal desires, and subconscious self.\n\nWhen cut off from the Mind, these individuals experience an unbearable sense of loss and loneliness, usually losing the will to live. Any individuals on planets owned by the Group Mind can hope for nothing more than second-class Resident status and usually experience unhappiness caused by the realization they are only able to experience a fraction of the culture in which they reside.'' |- id="Group Overmind" | [[File:Group overmind.png|44px]] '''Group Overmind''' | {{iconify|Oligarchic}} | 20 years | {{icon|no}} | * {{icon|agenda}} Rulers have agendas * {{icon|election}} Emergency elections (at {{icon|Influence}} {{red|250}} Influence) * {{iconify|Governing Ethics Attraction}}: {{green|+75%}} * {{icon|growth speed}} Organic Pop Assembly Speed: {{green|+50%}} * {{icon|empire size penalty}} Empire Sprawl Penalty: {{green|-25%}} * {{icon|influence}} Monthly Influence: {{green|+1}} * {{icon|research speed}} Sociology Development Speed: {{green|+25%}} * {{icon|research speed}} Theoretical Research Speed: {{red|-10%}} * {{iconify|Stability}}: {{red|-10}} * [[File:Group Mind.png|23px]] Main Species Pops have the Group-Minded trait * Each planet has 1 + 1 per 10 pops Overmind Ruler jobs: +5 Stability, +8 Amenities, +2% Pop Resource Output * Must use the '''Syncretic Evolution''' Origin * All Foreign pops (including the Syncretic Species) are Dominated by the Group Mind, and have the '''Overmind Prole''' trait: Forced Happiness, Resources from Jobs: +5% * {{red|Cannot}} take the '''''Synthetic Ascension Path''''' * {{icon|feature}} Government Trait Point Cost: {{red|2}} | * {{iconify|Utopia|24px}} DLC * {{iconify|Gestalt Consciousness}} * {{icon|yes}} [[File:Independent.png]] Competitive * {{icon|yes}} [[File:Fanatic independent.png]] Independent * {{icon|no}}[[File:Libertarian.png]] Libertarian * {{icon|no}}[[File:Fanatic libertarian.png]] Anarchic * {{icon|no}}{{icon|Xenophile}} Liberal * {{icon|no}}{{icon|Fanatic Xenophile}} Xenophile | ''A Syncretic Overmind consists of a very slow reproducing species that are connected via a Group Mind. A second species evolved alongside them that the Group Mind was able to mentally dominate, eventually turning them into near-mindless drones that the Group Mind readily controlled. The Group Overmind species is no longer capable of surviving without the support of their Overmind Proles, while the Proles would not know what to do without the control of the Group Overmind. The individuals of the Group Overmind retain their individuality, with their position of power in society based upon the number of Overmind Proles they personally control.'' |- id="Hive Mind" | {{icon|hive mind|44px}} '''Hive Mind''' | {{icon|no}} | Immortal | {{icon|no}} | * {{icon|agenda}} Every 10 years rulers choose an agenda. * {{icon|growth speed}} Pop Growth speed: {{green|+25%}} * {{icon|empire size penalty}} Empire Sprawl Penalty: {{green|-25%}} * {{icon|influence}} Monthly Influence: {{green|+1}} * {{iconify|Resources from Jobs}}: {{green|+50%}} * {{icon|research speed}} Sociology Development Speed: {{green|+50%}} * {{icon|research speed}} Theoretical Research Speed: {{red|-25%}} * {{icon|hive-minded}} Pops have the Hive-Minded trait * '''Foreign Pops''' must be Enslaved or Purged. * If the '''''Biological Ascension Path''''' is chosen, '''Foreign pops''' may be ''Assimilated''. * {{red|Cannot}} take the '''''Synthetic Ascension Path''''' * {{icon|feature}} Government Trait Point Cost: {{red|2}} | * {{iconify|Utopia|24px}} DLC * {{iconify|Gestalt Consciousness}} * {{icon|no}}[[File:Libertarian.png]] Libertarian * {{icon|no}}[[File:Fanatic libertarian.png]] Anarchic * {{icon|no}}[[File:Independent.png]] Competitive * {{icon|no}}[[File:Fanatic independent.png]] Independent | ''Hive Minds operate as a single organism more than as a state. The population has no free will, and act as an extension of the Hive Mind itself - much like the limbs of a body. When cut off from the Mind, these drones become comatose and eventually wither and die. Any free individuals on planets owned by the Mind are driven away, killed, or simply treated as prey to feed the collective.'' |- id="Hive Overmind" | [[File:Hive overmind.png|44px]] '''Hive Overmind''' | {{icon|imperial}} Hereditary | Life | {{icon|no}} | * {{icon|agenda}} Rulers have agendas * {{iconify|Edict Capacity}}: {{green|+1}} * {{icon|growth speed}} Pop Growth speed: {{green|+25%}} * {{icon|empire size penalty}} Empire Sprawl Penalty: {{red|+100%}} * {{iconify|Resources from Jobs}}: {{green|+25%}} * {{icon|influence}} Monthly Influence: {{green|+1}} * {{icon|research speed}} Sociology Development Speed: {{green|+50%}} * {{icon|research speed}} Theoretical Research Speed: {{red|-25%}} * {{icon|hive-minded}} Pops have the Hive-Minded trait * '''Foreign Pops''' must be Enslaved or Purged. * If the '''''Biological Ascension Path''''' is chosen, '''Foreign pops''' may be ''Assimilated''. * {{red|Cannot}} take the '''''Synthetic Ascension Path''''' * {{icon|feature}} Government Trait Point Cost: {{red|2}} | * {{iconify|Utopia|24px}} DLC * {{iconify|Gestalt Consciousness}} * {{icon|no}}[[File:Libertarian.png]] Libertarian * {{icon|no}}[[File:Fanatic libertarian.png]] Anarchic | ''Hive Overminds are made up of drones controlled by a specially bred and prepared individual that directs all aspects of the Hive. When they die, the Overmind link is passed on to the next prepared Ruler. A Ruler is limited in its capacity, and if it gets too large the Hive can split into multiple sub-Overmind units.\n\nWhen cut off from any Overmind, individual drones become comatose and eventually wither and die. Any free individuals on planets owned by the Overmind are driven away, killed, or simply treated as prey to feed the collective.'' |- id ="Networked Machines" | style="white-space: nowrap" | [[File:Networked Machines.png|44px]] '''Networked Machines''' | style="white-space: nowrap" | {{iconify|Democratic}} | style="white-space: nowrap" | 10 years | {{icon|no}} | * {{icon|agenda}} Rulers have Agendas * {{iconify|Governing Ethics Attraction}}: {{green|+75%}} * {{icon|research speed}} Applied Sciences Development Speed: {{green|+75%}} * {{icon|research speed}} Theoretical Research Speed: {{red|-25%}} * {{icon|pop}} Extra Pops on new Colonies: {{green|+1}} * {{icon|robot build speed}} Monthly Mechanical Pop Assembly: {{green|+1}} * {{icon|empire size penalty}} Empire Sprawl Penalty: {{red|+100%}} * {{icon|growth speed}} Pop Growth Reduction: {{red|25%}} * {{icon|Machine Intelligence}} Pops have the Machine trait * {{icon|feature}} Government Trait Point Cost: {{red|2}} | * {{iconify|Synthetic Dawn|24px}} DLC * {{iconify|Gestalt Consciousness}} * {{icon|no}} [[File:Subjective.png]] Subjective * {{icon|no}} [[File:Fanatic Subjective.png]] Passionate * [[File:Alien_AI.png|24px]] Machine archetype | ''Networked Machines are individual Artificial Intelligence Units that share a universal connection, allowing them to share vast amounts of data with the entire network at once. Unlike a Machine Intelligence that acts as a Server controlling Terminal Drones, they act as a fully distributed network, each able to process information and come to seperate outcomes, each having evolved their own synthetic personality and sense of self.'' |- id ="Machine Intelligence" | style="white-space: nowrap" | {{icon|machine intelligence|44px}} '''Machine Intelligence''' | {{icon|no}} | Immortal | {{icon|no}} | * {{icon|research speed}} Applied Sciences Development Speed: {{green|+50%}} * {{icon|research speed}} Theoretical Research Speed: {{red|-50%}} * {{icon|pop}} {{green|+1}} Extra Pops on new Colonies * {{icon|robot build speed}} {{green|+1}} Monthly Mechanical Pop Assembly * {{icon|minerals}} {{green|+10%}} Mining Station Output * {{icon|empire size penalty}} {{red|+100%}} Empire Sprawl Penalty * {{icon|growth speed}} {{red|50%}} Pop Growth Reduction * {{icon|Machine Intelligence}} Pops have the Machine trait * {{icon|feature}} Government Trait Point Cost: {{red|2}} | * {{iconify|Synthetic Dawn|24px}} DLC * {{iconify|Gestalt Consciousness}} * [[File:Alien_AI.png|24px]] Machine archetype | ''Machine Intelligences are immense artificial group minds that have been networked into a single conscious entity. Most of the actual "population" in such an empire consists of mindless work units who perform their designated tasks without any semblance of free will.<br/><br/>A small number of semi-autonomous agents are typically employed for more specialized tasks that benefit from some degree of independent initiative.'' |} <br/> {{mod header|Master of Stellaris}} [[Category:Master of Stellaris]]
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