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Console commands/Planetary features examples and descriptions
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{{Version|2.2}} {{main|Console commands}} All planets have a random number of planetary features which increase the number of districts a world can support. With no planetary features, a planet will have no districts. <b>You can add specific deposit</b> (i.e. from the list below): # Go to the system view and select a planet. # Use console command: <code>effect add_deposit=d "deposit name"</code> # like this: : # effect add_deposit=d_geothermal_vent # effect add_deposit=d_rich_mountain # effect add_deposit=d_tropical_island #The UI will not update in real time, but the planetary features will update to show changes. [https://forum.paradoxplaza.com/forum/threads/guide-useful-console-commands-effect-scripts.1060775/ Useful link with a longer script for filling an empty planet ] === Useful commands === * <code>effect reroll_deposits</code> * <code>effect clear_blockers</code> * <code>effect clear_deposits</code> * <code>effect add_deposit = d_rich_mountain</code> * <code>effect remove_deposit = d_rich_mountain</code> * <code>effect reroll_planet_modifiers</code> * <code>effect add_modifier = { modifier = ultra_rich }</code> * <code>effect remove_modifier = ultra_rich</code> === Common features<ref>List obtained from <code>common/deposits/01_planetary_deposits.txt</code> file.</ref> === {| class="mildtable plainlist" ! width="1%" | ! Feature ! Key code ! Planets ! Effects ! width="40%" | Description |- | [[File:d_arid_highlands.png]] | Arid Highland | <code>d_arid_highlands</code> | [[File:Planet desert.png|28px]] Desert, [[File:Planet arid.png|28px]] Arid, [[File:Planet savannah.png|28px]] Savannah | {{icon|max generator districts}} {{green|+1}} Max Generator Districts | ''An elevated, dry ecoregion bearing sparse vegetation of desert grasses and scrubs.'' |- | [[File:d_hot_springs.png]] | Hot Springs | <code>d_hot_springs</code> | * [[File:Planet ocean.png|28px]] Ocean, [[File:Planet continental.png|28px]] Continental, [[File:Planet tropical.png|28px]] Tropical, * [[File:Planet arctic.png|28px]] Arctic, [[File:Planet alpine.png|28px]] Alpine, [[File:Planet tundra.png|28px]] Tundra, * [[File:Planet nuked.png|28px]] Tomb | {{icon|max generator districts}} {{green|+1}} Max Generator Districts | ''Groundwater heated by geothermal processes steams from the surface of these springs.'' |- | [[File:d_rushing_waterfalls.png]] | Rushing Waterfall | <code>d_rushing_waterfalls</code> | * [[File:Planet ocean.png|28px]] Ocean, [[File:Planet continental.png|28px]] Continental, [[File:Planet tropical.png|28px]] Tropical, | {{icon|max generator districts}} {{green|+2}} Max Generator Districts | ''Picturesque vistas formed when rivers flow over the cliff-sides of steep mountainsides.'' |- | [[File:d_searing_desert.png]] | Searing Desert | <code>d_searing_desert</code> | * [[File:Planet desert.png|28px]] Desert, [[File:Planet arid.png|28px]] Arid, [[File:Planet savannah.png|28px]] Savannah, * [[File:Planet gaia.png|28px]] Gaia, [[File:Planet nuked.png|28px]] Tomb | {{icon|max generator districts}} {{green|+2}} Max Generator Districts | ''With little precipitation, extreme temperatures and limited vegetation, these sandy deserts are hostile to most forms of life.'' |- | [[File:d_frozen_gas_lake.png]] | Frozen Gas Lake | <code>d_frozen_gas_lake</code> | * [[File:Planet arctic.png|28px]] Arctic, [[File:Planet alpine.png|28px]] Alpine, [[File:Planet tundra.png|28px]] Tundra * [[File:Planet gaia.png|28px]] Gaia | {{icon|max generator districts}} {{green|+2}} Max Generator Districts | ''Formed under immense pressure in a bygone age, deep-freeze temperatures have kept the gases dissolved in these rimey lakes in a solid state.'' |- | [[File:d_geothermal_vent.png]] | Geothermal Vents | <code>d_geothermal_vent</code> | * [[File:Planet desert.png|28px]] Desert, [[File:Planet arid.png|28px]] Arid, [[File:Planet savannah.png|28px]] Savannah, * [[File:Planet arctic.png|28px]] Arctic, [[File:Planet tundra.png|28px]] Tundra | {{icon|max generator districts}} {{green|+3}} Max Generator Districts | ''These fumaroles vent steam and noxious gases from deep within the planet's crust.'' |- | [[File:d_underwater_vent.png]] | Underwater Vents | <code>d_underwater_vent</code> | * [[File:Planet ocean.png|28px]] Ocean, * [[File:Planet gaia.png|28px]] Gaia, [[File:Planet nuked.png|28px]] Tomb | {{icon|max generator districts}} {{green|+3}} Max Generator Districts | ''Metalliferous sediments react with superheated water in the planet's crust, venting chemicals along the seabed where tectonic plates diverge.'' |- | [[File:d_tempestous_mountain.png]] | Tempestuous Mountain | <code>d_tempestous_mountain</code> | * [[File:Planet continental.png|28px]] Continental, [[File:Planet tropical.png|28px]] Tropical, * [[File:Planet alpine.png|28px]] Alpine, * [[File:Planet gaia.png|28px]] Gaia | {{icon|max generator districts}} {{green|+3}} Max Generator Districts | ''Wind-torn vegetation clings to the high crags and stormy cliffs of these rainy mountains.'' |- | [[File:d_veiny_cliffs.png]] | Ore-Veined Cliffs | <code>d_veiny_cliffs</code> | * [[File:Planet arid.png|28px]] Arid, [[File:Planet continental.png|28px]] Continental, * [[File:Planet arctic.png|28px]] Arctic, [[File:Planet alpine.png|28px]] Alpine, * [[File:Planet nuked.png|28px]] Tomb | {{icon|max mining districts}} {{green|+1}} Max Mining Districts | ''Bands of valuable mineral ores run like veins through these exposed cliff faces.'' |- | [[File:d_mineral_fields.png]] | Mineral Fields | <code>d_mineral_fields</code> | * [[File:Planet desert.png|28px]] Desert, [[File:Planet savannah.png|28px]] Savannah, * [[File:Planet ocean.png|28px]] Ocean, [[File:Planet tropical.png|28px]] Tropical, * [[File:Planet tundra.png|28px]] Tundra | {{icon|max mining districts}} {{green|+1}} Max Mining Districts | ''Geological upheaval exposed these useful minerals to the planet's surface long ago.'' |- | [[File:d_prosperous_mesa.png]] | Prosperous Mesa | <code>d_prosperous_mesa</code> | * [[File:Planet desert.png|28px]] Desert, [[File:Planet savannah.png|28px]] Savannah, * [[File:Planet continental.png|28px]] Continental, [[File:Planet tropical.png|28px]] Tropical * [[File:Planet gaia.png|28px]] Gaia | {{icon|max mining districts}} {{green|+2}} Max Mining Districts | ''This flat-topped hill has steep sides lined with useful resources.'' |- | [[File:d_ore_rich_caverns.png]] | Ore-Rich Caverns | <code>d_ore_rich_caverns</code> | * [[File:Planet arid.png|28px]] Arid, [[File:Planet ocean.png|28px]] Ocean, * [[File:Planet arctic.png|28px]] Arctic, [[File:Planet alpine.png|28px]] Alpine, [[File:Planet tundra.png|28px]] Tundra, * [[File:Planet gaia.png|28px]] Gaia, [[File:Planet nuked.png|28px]] Tomb | {{icon|max mining districts}} {{green|+2}} Max Mining Districts | ''These deep caverns are rife with metallic and mineral ore deposits.'' |- | [[File:d_rich_mountain.png]] | Rich Mountain | <code>d_rich_mountain</code> | * [[File:Planet desert.png|28px]] Desert, [[File:Planet arid.png|28px]] Arid, [[File:Planet continental.png|28px]] Continental, * [[File:Planet arctic.png|28px]] Arctic, [[File:Planet alpine.png|28px]] Alpine, [[File:Planet tundra.png|28px]] Tundra, * [[File:Planet gaia.png|28px]] Gaia | {{icon|max mining districts}} {{green|+3}} Max Mining Districts | ''These mountainsides glint with rich ore resources and precious stones.'' |- | [[File:d_submerged_ore_veins.png]] | Submerged Ore Veins | <code>d_submerged_ore_veins</code> | * [[File:Planet savannah.png|28px]] Savannah, * [[File:Planet ocean.png|28px]] Ocean, [[File:Planet tropical.png|28px]] Tropical, * [[File:Planet gaia.png|28px]] Gaia, [[File:Planet nuked.png|28px]] Tomb | {{icon|max mining districts}} {{green|+3}} Max Mining Districts | ''Useful ore deposits line parts of the ocean floor, providing opportunities for deep-sea mining.'' |- | [[File:d_lichen_fields.png]] | Lichen Fields | <code>d_lichen_fields</code> | * [[File:Planet arctic.png|28px]] Arctic, * [[File:Planet nuked.png|28px]] Tomb | {{icon|max agriculture districts}} {{green|+1}} Max Agriculture Districts | ''Dewy moss, lichens and fungi form a plush carpet that stretches across these rocky lands.'' |- | [[File:d_bountiful_plains.png]] | Bountiful Plains | <code>d_bountiful_plains</code> | * [[File:Planet arid.png|28px]] Arid | {{icon|max agriculture districts}} {{green|+1}} Max Agriculture Districts | ''Fertile soils and tall grasses cover these sweeping plains, providing rich potential for farmlands.'' |- | [[File:d_rugged_woods.png]] | Rugged Woods | <code>d_rugged_woods</code> | * [[File:Planet continental.png|28px]] Continental | {{icon|max agriculture districts}} {{green|+1}} Max Agriculture Districts | ''Cold, rocky woods with herbaceous understories.'' |- | [[File:d_green_hills.png]] | Green Hills | <code>d_green_hills</code> | * [[File:Planet ocean.png|28px]] Ocean, [[File:Planet tropical.png|28px]] Tropical | {{icon|max agriculture districts}} {{green|+1}} Max Agriculture Districts | ''Rolling hills covered in greenery and fertile soils.'' |- | [[File:d_forgiving_tundra.png]] | Fair Tundra | <code>d_forgiving_tundra</code> | * [[File:Planet alpine.png|28px]] Alpine, [[File:Planet tundra.png|28px]] Tundra | {{icon|max agriculture districts}} {{green|+1}} Max Agriculture Districts | ''Sedges, shrubs and lichens cover this high-latitude biome, where the subsoil permafrost is nevertheless covered in more fertile sediment.'' |- | [[File:d_boggy_fens.png]] | Boggy Fens | <code>d_boggy_fens</code> | * [[File:Planet ocean.png|28px]] Ocean | {{icon|max agriculture districts}} {{green|+1}} Max Agriculture Districts | ''These low-lying wetlands provide a wealth of plant nutrients.'' |- | [[File:d_nutritious_mudland.png]] | Nutritious Mudlands | <code>d_nutritious_mudland</code> | * [[File:Planet desert.png|28px]] Desert | {{icon|max agriculture districts}} {{green|+1}} Max Agriculture Districts | ''A watery slurry of clay, silt, and loam stretches across the horizon, where low vegetation flourishes.'' |- | [[File:d_fungal_caves.png]] | Fungal Caves | <code>d_fungal_caves</code> | * [[File:Planet arctic.png|28px]] Arctic, [[File:Planet alpine.png|28px]] Alpine, [[File:Planet tundra.png|28px]] Tundra, * [[File:Planet nuked.png|28px]] Tomb | {{icon|max agriculture districts}} {{green|+2}} Max Agriculture Districts | ''These extensive cave networks are covered in many species of edible fungi, which require neither sunlight nor fertile soil to flourish.'' |- | [[File:d_lush_jungle.png]] | Lush Jungle | <code>d_lush_jungle</code> | * [[File:Planet ocean.png|28px]] Ocean, [[File:Planet tropical.png|28px]] Tropical, * [[File:Planet gaia.png|28px]] Gaia | {{icon|max agriculture districts}} {{green|+2}} Max Agriculture Districts | ''With a dense canopy and nigh-impenetrable vegetation density, these jungles are poor in soil quality, but rich in plant-life and fruit-bearing trees.'' |- | [[File:d_fertile_lands.png]] | Fertile Lands | <code>d_fertile_lands</code> | * [[File:Planet arid.png|28px]] Arid, [[File:Planet savannah.png|28px]] Savannah, * [[File:Planet continental.png|28px]] Continental, * [[File:Planet gaia.png|28px]] Gaia | {{icon|max agriculture districts}} {{green|+2}} Max Agriculture Districts | ''This vast stretch of open plains provides ideal farmland.'' |- | [[File:d_great_river.png]] | Great River | <code>d_great_river</code> | * [[File:Planet desert.png|28px]] Desert, [[File:Planet arid.png|28px]] Arid | {{icon|max agriculture districts}} {{green|+2}} Max Agriculture Districts | ''A slow-flowing river of enormous volume provides water and vegetation for a rich abundance of life.'' |- | [[File:d_black_soil.png]] | Black Soil | <code>d_black_soil</code> | * [[File:Planet savannah.png|28px]] Savannah, * [[File:Planet continental.png|28px]] Continental, * [[File:Planet gaia.png|28px]] Gaia | {{icon|max agriculture districts}} {{green|+3}} Max Agriculture Districts | ''With a remarkably high moisture capacity and high amounts of chemicals integral to plant life, these soils promise impressive agricultural yields.'' |- | [[File:d_teeming_reef.png]] | Teeming Reef | <code>d_teeming_reef</code> | * [[File:Planet ocean.png|28px]] Ocean, * [[File:Planet gaia.png|28px]] Gaia | {{icon|max agriculture districts}} {{green|+3}} Max Agriculture Districts | ''A vibrant ecosystem brimming with corals, fish, mollusks, mammals, invertebrates, and all kinds of edible marine life.'' |- | [[File:d_marvelous_oasis.png]] | Marvelous Oasis | <code>d_marvelous_oasis</code> | * [[File:Planet desert.png|28px]] Desert, [[File:Planet arid.png|28px]] Arid | {{icon|max agriculture districts}} {{green|+3}} Max Agriculture Districts | ''A shimmering jewel of water and greenery in a barren wasteland.'' |- | [[File:d_tropical_island.png]] | Tropical Island | <code>d_tropical_island</code> | * [[File:Planet desert.png|28px]] Desert, [[File:Planet arid.png|28px]] Arid, * [[File:Planet tropical.png|28px]] Tropical | {{icon|max agriculture districts}} {{green|+3}} Max Agriculture Districts | ''From fruit laden trees to plentiful fauna, the bounties of this paradisaical island promise a rich harvest.'' |- | [[File:d_fungal_forest.png]] | Fungal Forest | <code>d_fungal_forest</code> | * [[File:Planet arctic.png|28px]] Arctic, [[File:Planet alpine.png|28px]] Alpine, [[File:Planet tundra.png|28px]] Tundra | {{icon|max agriculture districts}} {{green|+3}} Max Agriculture Districts | ''In lieu of trees, towering mushrooms dominate these fecund forests, the enormous caps of fungal giants blotting out sunlight to create the perfect environment for a rich variety of smaller specimens.'' |} === Rare features === Rare Planetary Features allow the construction of a limited number of buildings that can extract advanced resources directly. They are twice more likely to appear on Gaia Worlds and cannot appear on homeworlds. {| class="mildtable plainlist" ! width="1%" | ! Feature ! Key code ! Planets ! Effects ! width="40%" | Description |- | [[File:d_dust_caverns.png]] | Dust Caverns | <code>d_dust_caverns</code> | * [[File:Planet desert.png|28px]] Desert, [[File:Planet arid.png|28px]] Arid, [[File:Planet savannah.png|28px]] Savannah, * [[File:Planet gaia.png|28px]] Gaia | [[File:Mod_building_mote_harvesting_traps_max.png|24px]] {{green|+1}} Max Mote Harvesting Traps | ''Rare Volatile Motes condense in these sandy caves and hidden hollows.'' |- | [[File:d_dust_desert.png]] | Dust Desert | <code>d_dust_desert</code> | * [[File:Planet desert.png|28px]] Desert, [[File:Planet arid.png|28px]] Arid, [[File:Planet savannah.png|28px]] Savannah, * [[File:Planet gaia.png|28px]] Gaia | [[File:Mod_building_mote_harvesting_traps_max.png|24px]] {{green|+2}} Max Mote Harvesting Traps | ''A vast expanse of sand that covers scattered pockets of rare and valuable Volatile Motes. Extraction is possible with the right equipment.'' |- | [[File:d_bubbling_swamp.png]] | Bubbling Swamp | <code>d_bubbling_swamp</code> | * [[File:Planet ocean.png|28px]] Ocean, [[File:Planet continental.png|28px]] Continental, [[File:Planet tropical.png|28px]] Tropical, * [[File:Planet gaia.png|28px]] Gaia | [[File:Mod_building_gas_extractors_max.png|24px]] {{green|+1}} Max Gas Extraction Wells | ''A hotbed of aquatic plants, insects, and swamp gas, this wetland is characterized by slow-moving water and rich vegetation.'' |- | [[File:d_fuming_bog.png]] | Fuming Bog | <code>d_fuming_bog</code> | * [[File:Planet ocean.png|28px]] Ocean, [[File:Planet continental.png|28px]] Continental, [[File:Planet tropical.png|28px]] Tropical, * [[File:Planet gaia.png|28px]] Gaia | [[File:Mod_building_gas_extractors_max.png|24px]] {{green|+2}} Max Gas Extraction Wells | ''A noxious quagmire covered in low vegetation, mosses and fungi, where gases steam from the water's surface.'' |- | [[File:d_crystalline_caverns.png]] | Crystalline Caverns | <code>d_crystalline_caverns</code> | * [[File:Planet arctic.png|28px]] Arctic, [[File:Planet alpine.png|28px]] Alpine, [[File:Planet tundra.png|28px]] Tundra, * [[File:Planet gaia.png|28px]] Gaia | [[File:Mod_building_crystal_mines_max.png|24px]] {{green|+1}} Max Crystal Mines | ''Like enormous geodes, these caves are filled on all sides with rare crystals.'' |- | [[File:d_crystal_forest.png]] | Crystal Forest | <code>d_crystal_forest</code> | * [[File:Planet arctic.png|28px]] Arctic, [[File:Planet alpine.png|28px]] Alpine, [[File:Planet tundra.png|28px]] Tundra, * [[File:Planet gaia.png|28px]] Gaia | [[File:Mod_building_crystal_mines_max.png|24px]] {{green|+2}} Max Crystal Mines | ''Glittering crystals grow like hoarfrost in these exotic forests.'' |- | [[File:d_crystal_reef.png]] | Crystal Reef | <code>d_crystal_reef</code> | * [[File:Planet arctic.png|28px]] Arctic, [[File:Planet alpine.png|28px]] Alpine, [[File:Planet tundra.png|28px]] Tundra, * [[File:Planet gaia.png|28px]] Gaia | [[File:Mod_building_crystal_mines_max.png|24px]] {{green|+2}} Max Crystal Mines | ''Crystal lattices glimmer amongst the rocks and corals of this sandy reef.'' |- | [[File:d_betharian_deposit.png]] | Betharian Fields | <code>d_betharian_deposit</code> | Any | [[File:Mod_building_betharian_power_plant_max.png|24px]] {{green|+1}} Max Betharian Power Plant | ''Thousands upon thousands of valuable Betharian stones glint like stars in these fields.'' |- | [[File:d_alien_pets_deposit.png]] | Isolated Valley | <code>d_alien_pets_deposit</code> | Any | [[File:Mod_building_xeno_zoo_max.png|24px]] {{green|+1}} Max Alien Zoo | ''This pristine valley lies sheltered amongst the surrounding mountains, its fauna shielded from roving predators.'' |} === Special features === Some features are created by some colony events or certain planet modifiers. {| class="mildtable plainlist" ! width="1%" | ! Feature ! Key code ! Created By ! Effects ! width="30%" | Description |- | [[File:d_tribal_settlement.png]] | Abandoned Primitive Homesteads | <code>d_abandoned_primitive_homesteads</code> | Broken Union event chain | {{icon|society}} Society Research from {{icon|jobs}} Jobs: {{green|+10%}} <br>Max Agriculture Districts: {{green|+2}} | ''These abandoned homesteads were once inhabited by a society of reptiles. They still populate the planet, but have since lost all capacity for sentient thought.'' |- | [[File:d_organic_landfill.png]] | Ancient Battlefield | <code>d_ancient_battlefield</code> | Unknown | {{icon|engineering}} Engineering Research from {{icon|jobs}} Jobs: {{green|+20%}} <br>Researcher Jobs: {{green|+2}} | ''The civilization that once inhabited this world was destroyed by an invading force from somewhere beyond their solar system. This ancient battlefield is littered with ancient debris from their desperate last stand.'' |- | [[File:d_crater.png]] | Ancient Bombardment Craters | <code>d_ancient_bombardment_craters</code> | Unknown | {{icon|physics}} Physics Research from {{icon|jobs}} Jobs: {{green|+20%}} <br>Researcher Jobs: {{green|+2}} | ''This world was subjected to intense orbital bombardment long ago. Parts of the surface are still pockmarked with impact craters.'' |- | [[File:d_building_complex.png]] | Ancient Mining Site | <code>d_ancient_mining_site</code> | Unknown | Max Mining Districts: {{green|+5}} | ''The site of an ancient mining operation. Despite its age, much of the equipment can still be operated'' |- | [[File:d_fungal_forest.png]] | Ancient One | <code>d_ancient_one</code> | Unknown | Produces: {{icon|society}}4 | ''An ancient being, living beneath the waves, is the dominating life force on this planet.'' |- | [[File:d_building.png]] | Ancient Particle Accelerator | <code>d_ancient_particle_accelerator</code> | Unknown | {{icon|physics}} Physics Research from {{icon|jobs}} Jobs: {{green|+20%}} <br>Researcher Jobs: {{green|+2}} | ''This old particle accelerator was built using a novel design, and the surviving terminals within the structure contain a massive amount of research data composed by what must have been a brilliant theoretical physicist.'' |- | [[File:d_monument.png]] | Cryonic Clones Monument | <code>d_cryonic_clones</code> | Unknown | Produces: {{icon|society}}6 | ''Hundreds of alien clones were left sealed in cryostasis chambers when this Ring World was still a ruin. Now fully restored, the clones have been preserved in this monument'' |- | [[File:d_monument.png]] | Dragonslayer Monument | <code>d_dragon_monument</code> | Kill the Ether drake | Produces: {{icon|unity}}22 | ''A monument commemorating the defeat of the Ether Drake.'' |- | [[File:d_teeming_reef.png]] | Flooded Mounds | <code>d_flooded_mounds</code> | Unknown | {{icon|society}} Society Research from {{icon|jobs}} Jobs: {{green|+20%}} <br>Researcher Jobs: {{green|+2}} | ''Thousands of thousands of interconnected termite-like mounds can be found far beneath the ocean on this world, the last remnants of an ancient species of sapient arthropods'' |- | [[File:d_fertile_lands.png]] | Harvester Fields | <code>d_harvester_fields</code> | Unknown | Max Agriculture Districts: {{green|+6}} | ''Vast fields of dense, edible vegetation where ancient solar-powered harvesters assist in gathering crops.'' |- | [[File:d_alien_pets_deposit.png]] | Hyperfertile Valley | <code>d_hyperfertile_valley</code> | Unknown | Max Agriculture Districts: {{green|+5}} | ''The soil in this valley is extremely fertile, and it is covered in intense greenery.'' |- | [[File:d_crater.png]] | Impact Crater | <code>d_impact_crater</code> | Asteroid Sighted event | Max Mining Districts: {{green|+3}} | ''A crater from a large meteor impact. Minerals from the meteor itself can still be found at the site.'' |- | [[File:d_metal_boneyard.png]] | Irradiated Ruins | <code>d_irradiated_ruins</code> | Unknown | {{icon|society}} Society Research from {{icon|jobs}} Jobs: {{green|+20%}} <br>Researcher Jobs: {{green|+2}} | ''Remnants from a massive nuclear war waged by the two global superpowers that once inhabited this world.'' |- | [[File:d_fertile_lands.png]] | Loop-Plowed Farm | <code>d_worm_farm</code> | Horizon Signal: The Waiting World | Max Agriculture Districts: {{green|+4}} | ''The food crops lean into the wind, somehow.'' |- | [[File:d_huge_tree.png]] | Migrating Forests Reserve | <code>d_migrating_forest_reserve</code> | Migrating forest event chain | {{icon|society}} Society Research from {{icon|jobs}} Jobs: {{green|+20%}} <br>Researcher Jobs: {{green|+2}} | ''The entire region has been set aside for the migrating forests that are native to this world. Here they can roam in peace, without causing damage to urban areas.'' |- | [[File:d_organic_landfill.png]] | Mutant Landfill | <code>d_mutant_landfill</code> | Unknown | {{icon|society}} Society Research from {{icon|jobs}} Jobs: {{green|+20%}} <br>Researcher Jobs: {{green|+2}} | ''A putrid mass of dead mutated horrors. Their volatile organic matter has twisted together to form a structure of sorts.'' |- |[[File:d_geothermal_vent.png]] | Numa's Breath | <code>d_numas_breath</code> | Numistic Order caravan deal | Max Generator Districts: {{green|+3}} <br>Max Districts: {{green|+2}} | ''This stable vent reaching into the planet's crust was created by The Numistic Order.'' |- | [[File:d_building.png]] | Odd Factory | <code>d_odd_factory</code> <br> <code>d_odd_factory_wreckage_1</code> / <code>d_odd_factory_wreckage_2</code> <br><i>(I am not sure, test it out some one :C)</i> | Odd Factory event | [[File:Job foundry.png]] {{green|+1}} Odd Factory Worker job | ''A well-crafted facility that produces high value resources. left on the planet by a different civilization.'' |- | [[File:d_tradestation_interior.png]] | Party Fever | <code>d_disco_planet</code> | Dancing Plague event | +1 Gas Extraction Well, +15% Pop Growth Speed | ''Gas = Dance'' |- |[[File:d_crystalline_caverns.png]] | Portal Research Area | <code>d_portal_research_zone</code> | Portal research event chain | Dimensional Portal Researcher Jobs: {{green|+1}} <br>{{green|+1}} Dimensional Portal Researcher Job per {{green|40}} Pops | ''A secure complex has been built around the Dimensional Portal to house research staff dedicated to probing its mysteries.'' |- | [[File:d_quarantine_zone.png]] | Processing Pens | <code>d_processing_pens</code> | Wild Eukaryotes event chain | Produces: {{icon|food}}16 | ''The fungoids native to this planet were genetically engineered to be docile... and delicious. In these vast processing pens, the fungoids are nourished and then harvested.'' |- | [[File:d_dangerous_wildlife_blocker.png]] | Savage Wildlands | <code>d_savage_wildlands</code> | {{Icon|dst}} Alien Life anomaly | {{icon|society}} Society Research from {{icon|jobs}} Jobs: {{green|+10%}} <br>Researcher Jobs: {{green|+1}} | ''The indigenous creatures who inhabit this region appear to operate as a single organism.'' |- | [[File:d_crystalline_caverns.png]] | Spiral-Hewn Mine | <code>d_worm_mine</code> | Horizon Signal: The Waiting World | Max Mining Districts: {{green|+4}} | ''Narrow shafts twist around spiraling mineral veins.'' |- | [[File:d_quarantine_zone.png]] | Subterranean Contact Zone | <code>d_underground_contact_zone</code> | Subterranean Civilization event chain (Establish Communications) | Max Generator Districts: {{green|+2}} <br>Max Districts: {{green|+2}} <br>Subterranean Liaison Officer Jobs: {{green|+1}} <br>{{green|+1}} Subterranean Liaison Officer Job per {{yellow| 20}} pops | ''An area were Subterranean dwellers and Surfacers can work together towards peace and prosperity.'' |- | [[File:d_fungal_caves.png]] | Subterranean Farming Caverns | <code>d_underground_farm</code> | Subterranean Civilization event chain (Destroy/Preemptive Strike) | Max Agriculure Districts: {{green|+3}} <br>Max Districts: {{green|+2}} | ''A network of vast caverns which contain numerous fungal farms, hunting areas, and lakes teeming with edible flora and fauna.'' |- | [[File:d_underwater_vent.png]] | Subterranean Generator Areas | <code>d_underground_generator</code> | Subterranean Civilization event chain (Destroy/Preemptive Strike) | Max Generator Districts: {{green|+3}} <br>Max Districts: {{green|+2}} | ''Subterranean rivers and the geothermal energy from the molten core of the planet offer vast potential for energy generation.'' |- | [[File:d_crystalline_caverns.png]] | Subterranean Mining Sites | <code>d_underground_mine</code> | Subterranean Civilization event chain (Destroy/Preemptive Strike) | Max Mining Districts: {{green|+3}} <br>Max Districts: {{green|+2}} | ''Underground tunnels lead to a variety of mineral-rich ore veins inaccessible from the surface.'' |- | [[File:d_building_complex.png]] | Toy Factory Complex | <code>d_toy_factory_complex</code> | Unknown | {{icon|society}} Society Research from {{icon|jobs}} Jobs: {{green|+10%}} <br>{{icon|engineering}} Engineering Research from {{icon|jobs}} Jobs: {{green|+20%}} <br>Researcher Jobs: {{green|+2}} | ''Complex machinery ceaseless molds complex polymers into small items of varying shapes and inscrutable purpose.'' |- | [[File:d_bunker_door.png]] | Underground Vault | <code>d_underground_vault</code> | Unknown | {{icon|society}} Society Research from {{icon|jobs}} Jobs: {{green|+20%}} <br>Researcher Jobs: {{green|+2}} | ''A massive underground vault, intended as a bomb shelter by this world's original inhabitants. The vault's occupants turned on each other when their food ran out.'' |- | [[File:d_toxic_kelp.png]] | Wetware Computer | <code>d_wetware_computer</code> | Unknown | {{icon|engineering}} Engineering Research from {{icon|jobs}} Jobs: {{green|+20%}} <br>Researcher Jobs: {{green|+2}} | ''The oceans of this world are almost completely covered in a fine network of algae that appear to be a primitive wetware computer'' |- | [[File:d_levitating_rocks.png]] | Zone A | <code>d_the_zone</code> | Unknown | {{icon|physics}} Physics Research from {{icon|jobs}} Jobs: {{green|+15%}} <br>Researcher Jobs: {{green|+2}} <br>Produces: {{icon|unity}}4 | ''A thirteen-by-thirteen kilometer stretch of land on this planet is a ruin of unknown origin, littered with many bizarre and unique alien artifacts. Bafflingly, it also produces sensations of deep contentment in its visitors.'' |} === Unique features === A number of unique planets in the galaxy come with special Planetary Features. {| class="mildtable plainlist" ! width="1%" | ! Feature ! Key code ! Planets ! Effects ! width="30%" | Description |- | [[File:d_alien_pets_deposit.png]] | Valley of Zanaam | <code>d_valley_of_zanaam</code> | * [[File:Planet gaia.png|28px]] Zanaam | {{icon|Research}} +30% Research from Jobs <br>Researcher Jobs: {{green|+4}} | ''This Valley is home to a mysterious obelisk that is covered in letters from a dead alien language. It hums with power and those in its proximity suffer headaches.'' |- | [[File:d_organic_landfill.png]] | Junk Canals | <code>d_junk_canals</code> | * [[File:Planet nuked.png|28px]] Junk Rattlings planets | +3 Max Agriculture Districts | ''These narrow canals shake around the junk piles, and some adjacent soil is surprisingly fertile.'' |- | [[File:d_organic_landfill.png]] | Junk Hollows | <code>d_junk_hollows</code> | * [[File:Planet nuked.png|28px]] Junk Rattlings planets | +3 Max Generator Districts | ''These hollows deep beneath the surface junk would serve well as isolated reactor chambers.'' |- | [[File:d_organic_landfill.png]] | Junk Wastes | <code>d_junk_wastes</code> | * [[File:Planet nuked.png|28px]] Junk Rattlings planets | +3 Max Mining Districts | ''The wastes stretch as far as one can see, with occasional pieces of larger junk jutting up out of the ground.'' |- | [[File:d_metal_boneyard.png]] | Metal Boneyards | <code>d_metal_boneyard</code> | * {{iconify|Driven Assimilator}} and {{iconify|Determined Exterminator}} homeworlds | * +4 Max Mining Districts * {{icon|pop soc}} +10% Society Research from Jobs | ''The hollowed-out metal skeletons of fallen infrastructure seem almost to groan as the wind whistles through them.'' |- | [[File:d_organic_landfill.png]] | Organic Landfills | <code>d_organic_landfill</code> | * {{iconify|Driven Assimilator}} and {{iconify|Determined Exterminator}} homeworlds | * +4 Max Generator Districts * {{icon|pop soc}} +10% Society Research from Jobs | ''Toxic biohazard waste rots and fumes in vast heaps under the sun.'' |} ==== Earth features ==== Earth will always feature 9 unique Planetary Features instead of randomized ones. Their description also reveals part of humanity's history before the events of Stellaris. {| class="mildtable plainlist" ! width="1%" | ! Feature ! Key code ! Effects ! width="50%" | Description |- | [[file:d_city.png]] | Delhi Sprawl | <code>d_delhi_sprawl</code> | +2 Max Generator Districts | ''Lakshmi Commerce Tower was the tallest building on Earth for the better part of the 22nd century, and its unique shape remains an iconic feature of the Delhi skyline.'' |- | [[file:d_city.png]] | BosWash Metropolitan Axis | <code>d_boswash_metropolitan_axis</code> | +3 Max Generator Districts | ''The BosWash Riots traumatized an entire generation and led to sweeping legal reforms. Never Forget!'' |- | [[file:d_building_complex.png]] | Pearl River Agglomerate | <code>d_pearl_river_agglomerate</code> | +3 Max Generator Districts | ''The first region on Earth to be officially designated a megacity. Several other developing urban regions would eventually adopt their own versions of the Golden Delta's successful anti-pollution policies.'' |- | [[file:d_quarantine_zone.png]] | Mauritanian Security Zone | <code>d_mauritanian_security_zone</code> | +1 Max Mining Districts | ''Unexploded munitions are still occasionally found near the compound where Colonel Tetchu and the remnants of his brigade made their famous last stand.'' |- | [[File:d_marvelous_oasis.png]] | Mesopotamian Urban Corridor | <code>d_mesopotamian_urban_corridor</code> | +3 Max Mining Districts | ''The megalopolis that stretches along most of the Fertile Crescent is in itself a monument to this ancient birthplace of civilization.'' |- | [[File:d_crater.png]] | Great Albertan Crater | <code>d_great_albertan_crater</code> | +3 Max Mining Districts | ''When 711494 Satis approached Earth and triggered the Great Panic of '72, everyone thought this was it - the Big One had finally arrived. Fortunately, it wasn't big enough to cause an extinction event. Unfortunately, it wiped out much of Alberta.'' |- | [[File:d_radioactive_wasteland.png]] | Scandinavian Reclamation Sector | <code>d_scandinavian_reclamation_sector</code> | +1 Max Agriculture Districts | ''Reclamation efforts in the late 22nd century eliminated all but the most stubborn pockets of radiation, and mutation levels are now at an all-time low since the Containment Breach.'' |- | [[File:d_green_hills.png]] | Saharan Irrigation Project | <code>d_saharan_irrigation_project</code> | +4 Max Agriculture Districts | ''Few today remember the vicious ridicule that Operation Green Sahara faced when it was first proposed by Professor Izquierdo.'' |- | [[File:d_toxic_kelp.png]] | Pacific Algae Tracts | <code>d_pacific_algae_tracts</code> | +3 Max Agriculture Districts | ''Invisible until you plunge beneath the waves, the algae tracts seem to stretch into infinity.'' |} === Blockers === {{SVersion|2.2}} Blockers are obstacles that block Planetary Features. Until a Blocker is cleared the obstructed Planetary Feature cannot be exploited. Each also reduces the maximum number of Districts on the planet by 1 or more, so they are worth clearing even if the extra possible districts are never built. Blockers can be cleared for a modest cost in minerals, energy, and time, if the player has researched the required technology. There are 9 such technologies, one for every normal blocker type, and they are all relatively easy to research. All normal blockers cost the same amount of resources to remove. Taking the [[File:Ap mastery of nature.png|21px]] Mastery of Nature ascension perk will reduce the cost of clearing blocks by 33%. {| class="mildtable plainlist" ! width="1%" | !! width="12%" | Blocker ! width="15%" | Key code ! width="15%" | Spawn chance ! width="11%" | Removal cost ! width="25%" | Required removal tech ! width="20%" | Description |- | [[File:d_active_volcano.png]] || Active Volcano | <code>d_active_volcano</code> | * x0.5 if [[File:Planet alpine.png|28px]] Alpine * x0.5 if {{iconify|Planet Size}} < 15 * x0 if world is a moon | {{icon|enc}} 1000 {{icon|time}} 270 | [[File:TB Removal.png|Tile Block Removal|21px]] {{icon|Volcano Removal|21px}} Deep Crust Engineering | ''There is an active volcano in this region, spewing forth lava and volcanic gases.'' |- | [[File:d_crater.png]] || Bomb Crater | <code>d_bomb_crater</code> | * x0 if not [[File:Planet nuked.png|28px]] Tomb World | {{icon|enc}} 800 {{icon|time}} 270 | | ''This massive crater was created by the detonation of a particularly devastating hydrogen bomb.'' |- | [[File:d_city_ruins.png]] || City Ruins | <code>d_city_ruins</code> | * x0 if not [[File:Planet nuked.png|28px]] Tomb World | {{icon|enc}} 1200 {{icon|time}} 360 | | ''Once a great city, now just a metal boneyard stretching as far as the eye can see.'' |- | [[File:d_dangerous_wildlife_blocker.png]] || Dangerous Wildlife | <code>d_dangerous_wildlife_blocker</code> | * x2 if {{iconify|Hostile Fauna}} modifier * x10 if {{iconify|Titanic Life}} modifier * x0.5 if {{iconify|Planet Size}} < 15 * x0 if world is a moon | {{icon|enc}} 500 {{icon|time}} 270 | [[File:TB Removal.png|Tile Block Removal|21px]] {{iconify|Dangerous Wildlife Removal|21px}} | ''The wildlife in this region is particularly lethal, with many dangerous predators and poisonous plants.'' |- | [[File:d_deep_sinkhole.png]] || Deep Sinkhole | <code>d_deep_sinkhole</code> | * x2 if [[File:Planet arid.png|28px]] Arid * x2 if [[File:Planet savannah.png|28px]] Savannah | {{icon|enc}} 500 {{icon|time}} 180 | [[File:TB Removal.png|Tile Block Removal|21px]] {{icon|Deep Sinkhole Removal|21px}} Subterranean Colonization | ''A colossal sinkhole covers most of this region.'' |- | [[File:d_dense_jungle.png]] || Dense Jungle | <code>d_dense_jungle</code> | * x2 if [[File:Planet tropical.png|28px]] Tropical * x2 if [[File:Planet continental.png|28px]] Continental | {{icon|enc}} 500 {{icon|time}} 180 | [[File:TB Removal.png|Tile Block Removal|21px]] {{icon|Dense Jungle Removal|21px}} Selective Defoliants | ''This entire region is completely overgrown with thick, impassable jungle.'' |- | [[File:d_massive_glacier.png]] || Massive Glacier | <code>d_massive_glacier</code> | * x2 if [[File:Planet alpine.png|28px]] Alpine * x2 if [[File:Planet arctic.png|28px]] Arctic | {{icon|enc}} 500 {{icon|time}} 180 | [[File:TB Removal.png|Tile Block Removal|21px]] {{icon|Massive Glacier Removal|21px}} Climate Control Network | ''An immense body of dense ice covers this region.'' |- | [[File:d_mountain_range.png]] || Mountain Range | <code>d_mountain_range</code> | * x2 if [[File:Planet alpine.png|28px]] Alpine * x0.5 if {{iconify|Planet Size}} < 15 * x0 if world is a moon | {{icon|enc}} 1000 {{icon|time}} 270 | [[File:TB Removal.png|Tile Block Removal|21px]] {{icon|Mountain Range Removal|21px}} Planetary Resurfacing | ''A vast range of tall and impassable mountains stretches across this region.'' |- | [[File:d_noxious_swamp.png]] || Noxious Swamp | <code>d_noxious_swamp</code> | * x2 if [[File:Planet tundra.png|28px]] Tundra | {{icon|enc}} 500 {{icon|time}} 180 | [[File:TB Removal.png|Tile Block Removal|21px]] {{icon|Noxious Swamp Removal|21px}} Xeno-Hydraulic Mastery | ''Treacherous swamplands and bogs surrounded by putrid gases.'' |- | [[File:d_quicksand_basin.png]] || Quicksand Basin | <code>d_quicksand_basin</code> | * x2 if [[File:Planet desert.png|28px]] Desert | {{icon|enc}} 500 {{icon|time}} 180 | [[File:TB Removal.png|Tile Block Removal|21px]] {{icon|Quicksand Basin Removal|21px}} Soil Remediation | ''A vast body of quicksand covers this region, making construction impossible.'' |- | [[File:d_radioactive_wasteland.png]] || Radioactive Wasteland | <code>d_radioactive_wasteland</code> | * x0 if not [[File:Planet nuked.png|28px]] Tomb World | {{icon|enc}} 800 {{icon|time}} 270 | | ''Few organisms can survive in this desolate, irradiated wasteland.'' |- | [[File:d_toxic_kelp.png]] || Toxic Kelp | <code>d_toxic_kelp</code> | * x2 if [[File:Planet ocean.png|28px]] Ocean | {{icon|enc}} 500 {{icon|time}} 180 | [[File:TB Removal.png|Tile Block Removal|21px]] {{icon|Toxic Kelp Removal|21px}} Ocean Ecology Management | ''A thick forest of kelp that is toxic to most forms of life covers the ocean in this region.'' |} ==== Special blockers ==== {{SVersion|2.2}} These blockers are not generated randomly. They are either a result of particular actions, other are tied to events or created in preset systems. A few blockers cannot be removed, with the upside being that they add adjacency bonuses or unique effects. {| class="mildtable plainlist" ! width="1%" | !! width="12%" | Blocker ! width="15%" | Spawn chance ! width="15%" | Key code ! width="11%" | [[File:TB Removal.png|21px|link=Tile Blocker|Tile Block Removal]] Clear cost ! width="15%" | Notes !! width="30%" | Description |- | [[File:Ancient ruins.png]] || Ancient Ruins | <code>PLEASE_FILL_ME_UP</code><i>I was too lazy to search by hand, when simple searching name in file gives no record... </i> | Keepers of Knowledge ringworlds without Synthetic Dawn | {{icon|enc}} 300 {{icon|time}} 180 | | ''Once a great city built with highly advanced technology, now just ruins and rubble that has been abandoned for centuries.'' |- | [[File:d_crater.png]] || Impact Crater | <code>d_crater</code> | [[File:Planet nuked.png|28px]] Tomb world | {{icon|enc}} 300 {{icon|time}} 100 | Can appear on tomb worlds with the orbital debris modifier | ''Something collided with the surface of this world at some point, creating this massive impact crater.'' |- | [[File:D_deep_sinkhole.png]] || Rifts | <code>d_egg_cracking</code><i>Not sure...</i> | * [[File:Planet arid.png|28px]] Arid * [[File:Planet desert.png|28px]] Desert * [[File:Planet savannah.png|28px]] Savannah | {{icon|enc}} 100 {{icon|time}} 120 | Generated by the Voidspawn event | ''Seismological phenomena are causing the planet crust to crack, spewing out sulfuric gases and toxic slime.'' |- | [[File:Ancient ruins.png]] || Ruined Stasis Chambers | <code>PLEASE_FILL_ME_UP</code><i>I was too lazy to search by hand, when simple searching name in file gives no record... </i> | Ancient Caretakers ringworlds | {{icon|enc}} 300 {{icon|time}} 180 | | ''A sprawling, partially ruined complex containing millions of stasis chambers. The complex is unpowered and only trace biomatter remains in the chambers' occupants, who appear to have come from dozens of distinct biological species.'' |- | [[File:D_deep_sinkhole.png]] || Subterranean Entrance | <code>d_living_subterraneans / d_dead_subterraneans</code> | Any | {{icon|enc}} 300 {{icon|time}} 100 | Generated by the Subterranean Civilization event | ''A large hole in the ground that leads into the extensive cave network stretching beneath the surface of this world.'' |- | [[File:D_dangerous_wildlife_blocker.png]] || Titanic Lifeforms | <code>d_titanic_life_blocker</code> | {{iconify|Titanic Life}} | style="text-align: center;" | {{icon|no|32px}} | Generated via events | ''Numerous Titanic aliens make this area their home, it would be wise to avoid it.'' |- | [[File:d_infestation.png]] || Toxic Wasteland | <code>d_radioactive_wasteland<i>Not sure...</i></code> | [[File:Planet gaia.png|28px]] Gaia | {{icon|enc}} 60 {{icon|time}} 120 | Generated by the Paradise Lost event | ''A noxious slush of chemical solvents and dissolved organic matter make this area uninhabitable.'' |- | [[File:Dense jungle.png]] || Wandering Forest Reserve | <code>PLEASE_FILL_ME_UP</code><i>I was too lazy to search by hand, when simple searching name in file gives no record... </i> | * [[File:Planet arid.png|28px]] Arid * [[File:Planet continental.png|28px]] Continental * [[File:Planet savannah.png|28px]] Savannah * [[File:Planet tropical.png|28px]] Tropical * [[File:Planet tundra.png|28px]] Tundra | style="text-align: center;" | {{icon|no|32px}} | * {{icon|adjacency bonus}} {{icon|soc}} {{green|+3}} Society research * Created by choosing to study the Migrating Forests | ''A nature reserve that covers the vast expanse of territory where the wandering forests range.'' |- | [[File:Dense jungle.png]] || Wandering Forests | <code>d_wandering_forests</code> | * [[File:Planet arid.png|28px]] Arid * [[File:Planet continental.png|28px]] Continental * [[File:Planet savannah.png|28px]] Savannah * [[File:Planet tropical.png|28px]] Tropical * [[File:Planet tundra.png|28px]] Tundra | style="text-align: center;" | {{icon|no|32px}} | * Generated by the Migrating Forests event * Will move periodically to any free space | ''The mobile forests of this world frequently migrate en masse to new regions, disrupting efforts at building roads, power lines and other infrastructure.'' |- | [[File:Xeno preserve.png]] || Xeno Preserve | <code>PLEASE_FILL_ME_UP</code><i>I was too lazy to search by hand, when simple searching name in file gives no record... </i> | [[File:Planet gaia.png|28px]] The Preserve | style="text-align: center;" | {{icon|no|32px}} | * Can be replaced with a building as a result of Enigmatic Observers requests | ''This entire region has been set aside as a reservation for endangered alien species.'' |- | [[File:d_infestation.png]] || Exofungus Infestation | <code>d_exofungus_blocker</code> | * {{planet modifier|pm_unstable_tectonics|3|w=24px}} Exofungus Infestation | {{icon|enc}} 300 {{icon|time}} 100 | Generated on planets with the Exofungus Infestation planet modifier | ''The exofungus that has invaded this planet spreads like a cancer, choking the terrain and interfering with infrastructure.'' |} ==== Homeworld blockers ==== Two or three of each of these blockers are automatically generated on every empire's homeworld. They don't require technology to be removed and all cost 300 {{iconify|Energy}} and take 120 days to remove. {| class="mildtable plainlist" ! width="1%" | ! Blocker ! Key code ! Clear rewards ! Source ! width="29%" | Description |- | [[File:Sprawling slums.png]] || Sprawling Slums | <code>d_decrepit_dwellings</code> | {{icon|pop}} 1 Pop | * Organic homeworlds * Can also appear from the Lost to Bureaucracy event | ''This region is covered by vast shanty towns and slums filled with the poor and the outcast. It contributes nothing to society.'' |- | [[File:Metal boneyard.png]] || Industrial Wasteland | <code>d_failing_infrastructure</code> | | * Organic and homeworlds * Can also appear from the Lost to Bureaucracy event | ''This region is covered by ruined industrial complexes and toxic soil; detritus from a past age of progress.'' |- | [[File:Deep sinkhole.png]] || Collapsed Burrows | <code>d_collapsed_burrows</code> | {{icon|pop}} 1 Pop |{{iconify|Hive Mind}} homeworlds | ''This site once housed extensive underground tunnel systems inhabited by the Hive, but was abandoned due to overexploitation of local resources and wildlife.'' |- | [[File:Crater.png]] || Abandoned Strip Mine | <code>d_strip_mine</code> | |{{iconify|Machine Intelligence}} homeworlds | ''This area was heavily strip mined in the past, by older and more primitive machine models that unfortunately were not programmed to take future development of the region into account.'' |- | [[File:Sprawling slums.png]] || Unsupervised Settlement | <code>d_unsupervised_settlement</code> | {{icon|pop}} 1 Pop |{{iconify|Rogue Servitor}} homeworlds | ''A pocket of organic society on this world still exists outside of machine supervision. Violence, disease and starvation runs rampant inside the settlement's walls, whose inhabitants have regressed technologically by several centuries.'' |- | [[File:City ruins.png]] || Silent Ruins | <code>d_assimilators_ruins</code><i>Not sure...</i> | [[File:Organic landfill.png|24px]] Organic Landfills Planetary Feature |{{iconify|Driven Assimilator}} homeworlds | ''This once major settlement is now a crumbling ruin, occupied only by the decaying bodies of those organics that chose self-termination rather than be assimilated.'' |- | [[File:City ruins.png]] || Former Organic City | <code>d_irradiated_ruins</code><i>Not sure...</i> | [[File:Metal boneyard.png|24px]] Metal Boneyards Planetary Feature |{{iconify|Determined Exterminator}} homeworlds | ''The charred and irradiated ruins of what was once a major organic population center. Those buildings that still remain standing contain nothing but ashes now.'' |- | [[File:Radioactive wasteland.png]] || Battlefield Remains | <code>d_exterminators_ruins</code><i>Not sure...</i> | [[File:Organic landfill.png|24px]] Organic Landfills Planetary Feature |{{iconify|Determined Exterminator}} homeworlds | ''Tens of thousands of burnt warmachines and the twisted skeletal remains of organic soldiers litter the ground at this former battlefield. Residual pockets of radiation interfere with most electronics.'' |- | [[File:City ruins.png]] || Settled Ruins | <code>d_tomb_world_ruins</code> | {{icon|pop}} 1 Pop |{{iconify|Post-Apocalyptic}} homeworlds | ''A scattered population of scavengers are eking out a desperate existence in the ruins of this once major city.'' |- | [[File:Radioactive wasteland.png]] || Radiation Zone | <code>d_tomb_world_wasteland</code> | |{{iconify|Post-Apocalyptic}} homeworlds | ''A region that was the target of numerous nuclear warheads. Though the radiation in this area has gone down since the initial impact, it is still unfit for habitation barring a major clean-up effort.'' |- | [[File:Boggy fens.png]] || Great Pacific Algae Tract | <code>d_great_pacific_garbage_patch</code> | [[File:Toxic kelp.png|24px]] Pacific Algae Tracts Planetary Feature | Earth | ''A swirling miasma of plastic refuse covers a good portion of Earth's largest ocean.'' |} [[Category:模组制作]]
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Template:Iconify
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Template:Main
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Template:Planet modifier
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Template:Ruby
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Template:SVersion
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Template:Version
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Template:Yellow
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该页面属于2个隐藏分类:
Category:可能过时的段落
Category:含有受损文件链接的页面
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