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Console commands/Individual traits examples and descriptions
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{{Version|2.2}} {{main|Console commands}} These can be used with the ''add_trait_leader'' and ''remove_trait_leader'' command. Use <code>tweakergui debugtooltip</code>(pre 1.1) or <code>debugtooltip</code>(1.1) command to find the id of leaders. *Example of console command: "add_trait_leader 4 leader_trait_adaptable" Generic Leader ID numbers are generated in every new game as follows (tested on 5/18/16 version 1.0.2): 0 - Faction Leader/Ruler 1 - Admiral Pool Leader #1 ; 2 - Admiral Pool Leader #2 ; 3 - Admiral Pool Leader #3 4 - General Pool Leader #1 ; 5 - General Pool Leader #2 ; 6 - General Pool Leader #3 7 - Scientist Pool Leader #1 ; 8 - Scientist Pool Leader #2 ; 9 - Scientist Pool Leader #3 10 - Governor Pool Leader #1 ; 11 - Governor Pool Leader #2 ; 12 - Governor Pool Leader #3 13 - Active Governor ; 14 - Active Scientist #4 ; 15 - Active Scientist #3 ; 16 - Active Scientist #2 ; 17 - Active Scientist #1 As of 2.2, using <code>debugtooltip</code> and hovering over the leader will reveal their ID, which can be used to apply traits (tested on 2020-08-09 version 2.7.2). === Leaders === {| class="wikitable sortable" style="font-size:90%; text-align:left" |- ! Trait Key !! Name !!Effect !! Leader types applicable to |- | leader_trait_adaptable|| {{iconify|Adaptable}} || {{green|+25%|b}} Leader Experience Gain || *Admirals <br/> *Scientists <br/> *Generals <br/> *Governors |- | leader_trait_flexible_programming|| {{icon|Adaptable}} Flexible Programming || {{green|+25%|b}} Leader Experience Gain || *Admirals <br/> *Scientists <br/> *Generals <br/> *Governors |- | leader_trait_stubborn|| {{iconify|Stubborn}} || {{red|-15%|b}} Leader Experience Gain || *Admirals <br/> *Scientists <br/> *Generals <br/> *Governors |- | leader_trait_rigid_programming|| [[File:Leader_trait_stubborn.png|link=]] Rigid Programming || {{red|-25%|b}} Leader Experience Gain || *Admirals <br/> *Scientists <br/> *Generals <br/> *Governors |- | leader_trait_eager || {{iconify|Eager}} || {{green|-50%|b}} {{iconify|Leader Recruitment Cost}} <br/> {{green|-50%|b}} Leader Upkeep Cost || *Admirals <br/> *Scientists <br/> *Generals <br/> *Governors |- | leader_trait_newboot || {{icon|Eager}} Newboot || {{green|-50%|b}} {{iconify|Leader Recruitment Cost}} <br/> {{green|-50%|b}} Leader Upkeep Cost || *Admirals <br/> *Scientists <br/> *Generals <br/> *Governors |- | leader_trait_resilient ||{{iconify|Resilient}} || {{green|+20|b}} Leader Age || *Admirals <br/> *Scientists <br/> *Generals <br/> *Governors |- | leader_trait_shroud_age ||{{icon|Resilient}} Shroud Age || {{green|+40|b}} Leader Age || *Admirals <br/> *Scientists <br/> *Generals <br/> *Governors |- | leader_trait_substance_abuser ||{{iconify|Substance Abuser}} || {{red|-20|b}} Leader Age || *Admirals <br/> *Scientists <br/> *Generals <br/> *Governors |- | leader_trait_arrested_development || {{iconify|Arrested Development}} || {{red|-100%|b}} Leader Experience Gain || *Admirals <br/> *Scientists <br/> *Generals <br/> *Governors |- | leader_trait_agrarian_upbringing || {{iconify|Agrarian Upbringing}} || {{green|+10%|b}} {{iconify|Food}} from jobs || *Governors |- | leader_trait_army_veteran || {{iconify|Army Veteran}} || {{green|+20%|b}} {{iconify|Army Build Speed}} <br /> {{green|-20%|b}} {{iconify|Army Cost}}<br /> {{green|+20%|b}} {{icon|Army Damage}} Defense Army Damage || *Governors |- | leader_trait_warbot_tinkerer || [[File:Leader trait hammer.png|link=]] Warbot Tinkerer || {{green|+20%|b}} {{iconify|Army Build Speed}} <br /> {{green|-20%|b}} {{iconify|Army Cost}}<br /> {{green|+40%|b}} {{icon|Army Damage}} Defense Army Damage || *Governors |- | leader_trait_retired_fleet_officer || {{iconify|Retired Fleet Officer}} || {{green|+20%|b}} Shipyard Build Speed <br /> {{green|-10%|b}} Shipyard Build Cost || *Governors |- | leader_trait_ai_aided_design || {{icon|Retired Fleet Officer}} AI Aided Design || {{green|+20%|b}} {{iconify|Ship Build Speed}} <br /> {{green|-10%|b}} {{iconify|Ship Cost}} || *Governors |- | leader_trait_environmental_engineer || {{iconify|Environmental Engineer}} || {{green|-25%|b}} {{iconify|Clear Blocker Cost}}<br /> {{green|-25%|b}} {{iconify|Clear Blocker Time}} || *Governors |- | leader_trait_bulldozer || {{icon|Environmental Engineer}} Bulldozer || {{green|-25%|b}} {{iconify|Clear Blocker Cost}}<br /> {{green|-25%|b}} {{iconify|Clear Blocker Time}} || *Governors |- | leader_trait_iron_fist || {{iconify|Iron Fist}} || {{green|+1 |b}} {{iconify|Slave Mineral Output}} <br /> {{green|+15%|b}} {{iconify|Slave Food Output}} || *Governors |- | leader_trait_intellectual || {{iconify|Intellectual}} || {{green|+10%|b}} {{icon|eng}} Engineering Output <br /> {{green|+10%|b}} {{icon|phy}} Physics Output <br /> {{green|+10%|b}} {{icon|soc}} Society Output || *Governors |- | leader_trait_analytical || {{icon|Intellectual}} Analytical || {{green|+10%|b}} {{icon|eng}} Engineering Output <br/> {{green|+10%|b}} {{icon|phy}} Physics Output <br/> {{green|+10%|b}} {{icon|soc}} Society Output || *Governors |- | leader_trait_governor_erudite <br/> {{expansion|utp}} || {{iconify|Erudite}} || {{green|+5%|b}} {{icon|eng}} Engineering Output <br/> {{green|+5%|b}} {{icon|phy}} Physics Output <br/> {{green|+5%|b}} {{icon|soc}} Society Output || *Governors |- | leader_trait_governor_psionic <br/> {{expansion|utp}} || {{iconify|Psychic}} || {{green|+5|b}} Stability <br/> {{green|+10%|b}} {{iconify|Unity}} from jobs || *Governors |- | leader_trait_governor_chosen <br/> {{expansion|utp}} || {{iconify|Chosen One}} || {{green|+10|b}} Stability <br /> {{green|+20%|b}} {{iconify|Unity}} from jobs <br/> {{green|Immortal}} || *Governors |- | leader_trait_governor_cyborg <br/> {{expansion|utp}} ||{{iconify|Cybernetic}} || {{green|+5%|back}} {{iconify|Minerals}} from jobs || *Governors |- | leader_trait_governor_synthetic <br/> {{expansion|utp}} ||{{iconify|Synthetic}} || {{green|+5%|back}}{{iconify|Energy Credits}} from jobs <br /> {{green|+5%|back}} {{iconify|Minerals}} from jobs || *Governors |- | leader_trait_waste_management_specialist <br/> {{expansion|utp}} || {{iconify|Waste Management Specialist}} || {{green|-10% |b}} {{iconify|Upkeep}} || *Governors |- | leader_trait_righteous <br/> {{expansion|utp}} || {{iconify|Righteous}} || {{green|-25 |b}} {{iconify|Crime}} || *Governors |- | leader_trait_governor_brainslug <br/> {{expansion|dst}} || [[File:Trait_brainslugged.png|link=]] Brain Slug Host || {{green|+10%|b}} Building Build Speed <br/> {{green|+15%|b}} {{icon|eng}} Engineering Output <br/> {{green|+15%|b}} {{icon|phy}} Physics Output <br/> {{green|+15%|b}} {{icon|soc}} Society Output || *Governors |- | leader_trait_paranoid || {{iconify|Paranoid}} || {{red|-5%|b}} Research Speed <br /> {{red|-10%|b}} Anomaly Research Speed || *Scientists |- | leader_trait_archaeologist<br/> (without Ancient Relics version) || {{iconify|Archaeologist}} || {{green|+50%|b}}{{icon|Anomaly Research Speed}} Precursor Anomaly Research Speed|| *Scientists |- | leader_trait_archaeologist_ancrel <br/> {{expansion|anr}}|| {{iconify|Archaeologist}} || {{green|+25%|b}}{{icon|Anomaly Research Speed}} Archaeology Excavation Speed || *Scientists |- | leader_trait_inspired_archaeologist <br/> {{expansion|anr}} || Inspired Archaeologist || {{green|+30%|b}}{{icon|Anomaly Research Speed}} Archaeology Excavation Speed <br/>{{green|+25%|b}}Leader Experience Gain || *Scientists |- | leader_trait_carefree || {{iconify|Carefree}} || {{green|+35%|b}} Anomaly Research Speed || *Scientists |- | leader_trait_careful || {{iconify|Careful}} || {{green|-10%|b}} Anomaly Fail Risk <i>(Disabled in 2.1)</i> || *Scientists |- | leader_trait_cataloger || {{icon|Roamer}} Cataloger || {{green|+25%|b}} Survey Speed || *Scientists |- | leader_trait_roamer || {{iconify|Roamer}} || {{green|+25%|b}} Survey Speed || *Scientists |- | leader_trait_meticulous ||{{iconify|Meticulous}} || {{green|+10%|b}} {{iconify|Anomaly Discovery Chance}} || *Scientists |- | leader_trait_spark_of_genius || {{iconify|Spark of Genius}} || {{green|+10%|b}} {{icon|research speed}} Research Speed <br />Increase chance to discover rare techs || *Scientists |- | leader_trait_maniacal || {{iconify|Maniacal}} || {{green|+5%|b}} Research Speed <br /> Increase chance to discover risky techs || *Scientists |- | leader_trait_custom_AI_assistant || {{iconify|Custom AI Assistant}} || {{green|+5%|back}} {{iconify|Research Speed}}<br /> {{green|+10%|back}} {{iconify|Survey Speed}}<br /> {{green|+15%|back}} {{iconify|Anomaly Research Speed}} || *Scientists |- | leader_trait_sapient_AI_assistant || {{iconify|Sapient AI Assistant}} || {{green|+10%|back}} {{iconify|Research Speed}} <br /> {{green|+20%|back}} {{iconify|Survey Speed}}<br /> {{green|+30%|back}} {{iconify|Anomaly Research Speed}} || *Scientists |- | leader_trait_towel || [[File:Leader trait scroll.png|link=]] Towel-bearer || {{green|+40%|b}} {{iconify|Survey Speed}} || *Scientists |- | leader_trait_curator|| {{iconify|Curator}} || {{green|+15%|back}} {{iconify|Research Speed}} <br /> {{green|+25%|back}} {{iconify|Survey Speed}} || *Scientists |- | leader_trait_expertise_industry || {{icon|Industry}} Expertise: Industry || {{green|+15%|b}} {{icon|research speed}} Industry Research Speed || *Scientists |- | leader_trait_expertise_materials || {{icon|Materials}} Expertise: Materials || {{green|+15%|b}} {{icon|research speed}} Materials Research Speed || *Scientists |- | leader_trait_expertise_propulsion || {{icon|Rocketry}} Expertise: Propulsion || {{green|+15%|b}} {{icon|research speed}} Propulsion Research Speed || *Scientists |- | leader_trait_expertise_voidcraft || {{icon|Voidcraft}} Expertise: Voidcraft || {{green|+15%|b}} {{icon|research speed}} Voidcraft Research Speed || *Scientists |- | leader_trait_expertise_computing || {{icon|Computing}}Expertise: Computing || {{green|+15%|b}} {{icon|research speed}} Computing Research Speed || *Scientists |- | leader_trait_expertise_field_manipulation || {{icon|Field Manipulation}} Expertise: Field Manipulation || {{green|+15%|b}} {{icon|research speed}} Field Manipulation Research Speed || *Scientists |- | leader_trait_expertise_particles || {{icon|Particles}}Expertise: Particles || {{green|+15%|b}} {{icon|research speed}} Particles Research Speed || *Scientists |- | leader_trait_expertise_biology || {{icon|Biology}} Expertise: Biology || {{green|+15%|b}} {{icon|research speed}} Biology Research Speed || *Scientists |- | leader_trait_expertise_military_theory || {{icon|Military Theory}} Expertise: Military Theory || {{green|+15%|b}} {{icon|research speed}} Military Theory Research Speed || *Scientists |- | leader_trait_expertise_new_worlds || {{icon|New Worlds}} Expertise: New Worlds || {{green|+15%|b}} {{icon|research speed}} New Worlds Research Speed || *Scientists |- | leader_trait_expertise_psionics || {{icon|Psionics}}Expertise: Psionics || {{green|+15%|b}} {{icon|research speed}} Psionics Research Speed || *Scientists |- | leader_trait_expertise_statecraft || {{icon|Statecraft}} Expertise: Statecraft || {{green|+15%|b}} {{icon|research speed}} Statecraft Research Speed || *Scientists |- | leader_trait_scientist_erudite <br/> {{expansion|utp}} || {{iconify|Erudite}}|| {{green|+5%|b}} {{iconify|Research Speed}} || *Scientists |- | leader_trait_scientist_psionic <br/> {{expansion|utp}} || {{iconify|Psychic}}|| {{green|+10%|b}} {{iconify|Research Speed}} <br/> {{green|+25%|b}} {{iconify|Survey Speed}} || *Scientists |- | leader_trait_scientist_chosen <br/> {{expansion|utp}} || {{iconify|Chosen One}} || {{green|+20%|b}} {{iconify|Research Speed}} <br/> {{green|+50%|b}} {{iconify|Survey Speed}} <br/> {{green|Immortal}} || *Scientists |- | leader_trait_scientist_cyborg <br/> {{expansion|utp}} ||{{iconify|Cybernetic}} || {{green|+5%|back}} {{iconify|Research Speed}} || *Scientists |- | leader_trait_scientist_synthetic <br/> {{expansion|utp}} ||{{iconify|Synthetic}} || {{green|+5%|back}} {{iconify|Research Speed}} <br/> {{green|+15%|b}} Anomaly Research Speed || *Scientists |- | leader_trait_scientist_brainslug <br/> {{expansion|dst}} || [[File:Trait_brainslugged.png|link=]] Brain Slug Host || {{green|+10%|back}} {{iconify|Research Speed}} <br /> {{green|+15%|back}} {{iconify|Survey Speed}}<br /> {{green|+15%|back}} {{iconify|Anomaly Research Speed}} || *Scientists |- | leader_trait_aggressive || {{iconify|Aggressive}} || {{green|+5%|b}} {{icon|ship attack speed}} Fire Rate <br/> {{green|+5%|b}} {{iconify|Sublight Speed}} || *Admirals |- | leader_trait_cautious || {{iconify|Cautious}} || {{green|+20%|b}} {{iconify|Weapons Range}} || *Admirals |- | leader_trait_engineer || {{iconify|Engineer}} || {{green|+0.5%|b}} {{icon|Monthly Hull Regeneration}} Daily Hull Regeneration <br/> {{green|+0.5%}} {{icon|Monthly Hull Regeneration}} Daily Armor Regeneration || *Admirals |- | leader_trait_fleet_logistician || {{iconify|Fleet Logistician}} || {{green|-10%|b}} {{iconify|Ship Upkeep}} || *Admirals |- | leader_trait_maintenance_loop || {{icon|Fleet Logistician}} Maintenance Loop || {{green|-10%|b}} {{iconify|Ship Upkeep}} || *Admirals |- | leader_trait_scout || {{iconify|Scout}} || {{green|+1|b}} {{icon|Sensor Range}} Sensor Range <br/> {{green|+2|b}} {{icon|Sensor Range}} Ship Hyperlane Detection Range <br/> {{green|+10%|b}} {{iconify|Sublight Speed}} || *Admirals |- | leader_trait_trickster || {{icon|Trickster}} Trickster || {{green|-15%|b}} Emergency FTL Damage Risk <br/> {{green|+25%|b}} Combat Disengagement Chance || *Admirals |- | leader_trait_unyielding || {{iconify|Unyielding}}|| {{green|+10%|b}} {{icon|ship health}} Ship Hull Points <br/> {{green|+5%|b}} Weapons Damage <br/> {{red|-33%|b}} Combat Disengagement Chance || *Admirals |- | leader_trait_gale_speed || [[File:Leader trait gale speed.png|link=]] Gale-Speed || {{green|+5%|b}} {{icon|ship evasion}} Evasion <br/> {{green|+20%|b}} {{icon|Ship Speed}} Sublight Speed || *Admirals |- | leader_trait_lethargic || {{iconify|Lethargic}} || {{red|-5%|b}} {{icon|ship evasion}} Evasion <br/> {{red|-20%|b}} {{icon|Ship Speed}} Sublight Speed || *Admirals |- | leader_trait_sentinel || [[File:Leader trait sentinel.png|link=]] Sentinel Training || {{green|+20%|b}} {{iconify|Damage}} to Prethoryn Creatures || *Admirals |- | leader_trait_hive_affinity || {{iconify|Hive Affinity}} || {{green|+20%|b}} {{icon|ship attack speed}} Fire Rate || *Admirals |- | leader_trait_void_swimmer || {{iconify|Void Hunter}} || {{green|+20%|b}} {{iconify|Sublight Speed}} || *Admirals |- | leader_trait_ethereal || {{iconify|Ethereal}} || {{green|+20%|b}} {{icon|ship evasion}} Evasion || *Admirals |- | leader_trait_dimensional_stutter || {{iconify|Dimensional Stutter}} || {{green|+20%|b}} {{iconify|Sublight Speed}} || *Admirals |- | leader_trait_dragonslayer || {{icon|glory seeker}} Dragonslayer || {{green|+10%|b}} {{iconify|Sublight Speed}} Sublight Speed <br/> {{green|+10%|b}} {{icon|ship attack speed}} Fire Rate || *Admirals |- | leader_trait_admiral_erudite <br/> {{expansion|utp}} || {{iconify|Erudite}} || {{green|+5%|b}} {{icon|ship attack speed}} Fire Rate <br/> {{green|+10%|b}} Combat Disengagement Chance || *Admirals |- | leader_trait_admiral_psionic <br/> {{expansion|utp}} || {{iconify|Psychic}} || {{green|+10%|b}} {{icon|Damage}} Weapons Damage <br/> {{green|+15%|b}} {{iconify|Ship Evasion}} || *Admirals |- | leader_trait_admiral_chosen <br/> {{expansion|utp}} || {{iconify|Chosen One}} || {{green|+20%|b}} {{icon|Damage}} Weapons Damage <br/> {{green|+30%|b}} {{iconify|Ship Evasion}} <br/> {{green|Immortal}} || *Admirals |- | leader_trait_admiral_cyborg <br/> {{expansion|utp}} ||{{iconify|Cybernetic}} || {{green|+5%|b}} {{icon|ship attack speed}} Fire Rate || *Admirals |- | leader_trait_admiral_synthetic <br/> {{expansion|utp}} ||{{iconify|Synthetic}} || {{green|+5%|b}} {{icon|ship attack speed}} Fire Rate <br/> {{green|+10%|b}} {{iconify|Weapons Range}} || *Admirals |- | leader_trait_cybrex <br/> || {{icon|Aggressive}} Cybrex Databases || {{green|+10%|b}} {{iconify|Ship Evasion}} <br/> {{green|+10%|b}} {{icon|ship attack speed}} Fire Rate <br/> {{green|+20%|b}} {{icon|Damage}} Damage to the Contingency || *Admirals |- | leader_trait_mercenary_warrior|| {{iconify|Mercenary Warrior}} || {{green|+10%|b}} {{iconify|Ship Evasion}} <br/> {{green|+10%|b}} {{icon|ship attack speed}} Fire Rate || *Admirals |- | leader_trait_great_khan <br/> {{expansion|utp|snd}} || {{iconify|The Great Khan}} || {{green|+20%|b}} {{icon|ship attack speed}} Fire Rate <br/> {{green|+20%|b}} {{iconify|Sublight Speed}} <br/> {{green|+20%|b}} {{icon|Damage}} Weapons Damage <br/> {{green|+30%|b}} {{iconify|Ship Evasion}} <br/> {{green|+0.5%|b}} {{icon|Monthly Hull Regeneration}} Daily Hull Regeneration <br/> {{green|+0.5%}} {{icon|Monthly Hull Regeneration}} Daily Armor Regeneration <br/> {{green|+10%|b}} {{iconify|Weapons Range}} <br/> {{green|Immortal}} || *Admirals |- | leader_trait_admiral_brainslug <br/> {{expansion|dst}} || [[File:Trait_brainslugged.png|link=]] Brain Slug Host || {{green|+5%|b}} {{iconify|Ship Evasion}} <br/> {{green|+5%|b}} {{icon|ship attack speed}} Fire Rate <br/> {{green|-10%|b}} {{iconify|Ship Upkeep}} || *Admirals |- | leader_trait_admiral_hells_heart <br/> {{expansion|dst}} || {{iconify|Hell's Heart}} || {{green|+10%|b}} {{icon|ship attack speed}} Fire Rate <br/> {{green|+10%|b}} {{icon|Damage}} Weapons Damage <br/> {{green|+10%|b}} {{iconify|Sublight Speed}} <br/> {{red|-5%|b}} {{iconify|Ship Evasion}} <br/> {{red|-33%|b}} Combat Disengagement Chance || *Admirals |- | leader_trait_armchair_commander || {{iconify|Armchair Commander}} || {{red|-10%|b}} {{iconify|Army Morale}} <br/> {{red|-10%|b}} {{iconify|Army Damage}} || *Generals |- | leader_trait_army_logistician || {{iconify|Army Logistician}} || {{green|-20%|b}} {{iconify|Army Upkeep}} || *Generals |- | leader_trait_attacker || {{iconify|Invader}} || {{green|+20%|b}} {{iconify|Army Morale}} on Attack <br/> {{green|+20%|b}} {{iconify|Army Damage}} on Attack <br/> <i>(Disabled in 2.0)</i> || *Generals |- | leader_trait_butcher || {{iconify|Butcher}} || {{green|+10%|b}} {{iconify|Army Damage}} <br/> {{yellow|+33%|b}} Army Collateral Damage || *Generals |- | leader_trait_charismatic || {{iconify|Charismatic Leader}} || {{green| +25%|b}} {{iconify|Army Morale}} || *Generals |- | leader_trait_defender || {{iconify|Defender}} || {{green|+20%|b}} {{iconify|Army Morale}} on Defense <br/> {{green|+20%|b}} {{iconify|Army Damage}} on Defense <br/> <i>(Disabled in 2.0)</i> || *Generals |- | leader_trait_demoralizer || {{icon|Butcher}} Demoralizer || {{green|+30%|b}} {{iconify|Army Morale}} Damage || *Generals |- | leader_trait_glory_seeker || {{iconify|Glory Seeker}} || {{green|+10%|b}} {{iconify|Army Morale}} <br /> {{green|+5%|b}} {{iconify|Army Damage}} || *Generals |- | leader_trait_general_erudite <br/> {{expansion|utp}} ||{{iconify|Erudite}} || {{green|+5%|b}} {{iconify|Army Damage}} <br/> {{green|+10%|b}} Army Disengagement Chance || *Generals |- | leader_trait_general_psionic <br/> {{expansion|utp}} ||{{iconify|Psychic}} || {{green|+15%|b}} {{iconify|Army Morale}} <br/> {{green|+15%|b}} {{iconify|Army Morale}} Damage || *Generals |- | leader_trait_general_chosen <br/> {{expansion|utp}} ||{{iconify|Chosen One}} || {{green|+30%|b}} {{iconify|Army Morale}} <br/> {{green|+30%|b}} {{iconify|Army Morale}} Damage <br/> {{green|+20%|b}} {{iconify|Army Damage}} <br/> {{green|Immortal}} || *Generals |- | leader_trait_general_cyborg <br/> {{expansion|utp}} ||{{iconify|Cybernetic}} || {{green|+5%|b}} {{iconify|Army Damage}} || *Generals |- | leader_trait_general_synthetic <br/> {{expansion|utp}} ||{{iconify|Synthetic}} || {{green|+10%|b}} {{iconify|Army Damage}} || *Generals |- | leader_trait_general_brainslug <br/> {{expansion|dst}} || [[File:Trait_brainslugged.png|link=]] Brain Slug Host || {{green|-15%|b}} {{iconify|Army Upkeep}} || *Generals |- | leader_trait_restrained || {{iconify|Restrained}} || {{green|+20%|b}} Army Disengagement Chance <br/> {{yellow|-33%|b}} Army Collateral Damage || *Generals |- |} === Ruler === Following traits apply only for [[ruler]]s. {| class="wikitable sortable" style="font-size:90%; text-align:left" ! Trait Key !! Name !!Effect !! Index Number |- | trait_ruler_corvette_focus || {{iconify|Corvette Focus}} || {{green|-20%|b}} {{icon|Ship Cost}} Corvette Build cost || 64 |- | trait_ruler_destroyer_focus || {{iconify|Destroyer Focus}} || {{green|-20%|b}} {{icon|Ship Cost}} Destroyer Build cost || 65 |- | trait_ruler_cruiser_focus || {{iconify|Cruiser Focus}} || {{green|-20%|b}} {{icon|Ship Cost}} Cruiser Build cost || 66 |- | trait_ruler_battleship_focus || {{iconify|Battleship Focus}} || {{green|-20%|b}} {{icon|Ship Cost}} Battleship Build cost || 67 |- | trait_ruler_architectural_sense ||{{iconify|Architectural Sense}} || {{green|-10%|b}} {{iconify|Building Cost}} || 74 |- | trait_ruler_champion_of_the_people ||{{iconify|Champion of the People}} || {{green|+5%|b}} {{iconify|Happiness}} || 82 |- | trait_ruler_charismatic || {{iconify|Charismatic Leader}} || {{green|-10%|b}} {{iconify|Edict Cost}} <br /> {{green|+20%|b}} {{iconify|Edict Duration}} || 81 |- | trait_ruler_deep_connections ||{{iconify|Deep Connections}} || {{green|+1|b}} {{iconify|Influence}} Gain ||| 80 |- | trait_ruler_eye_for_talent||{{iconify|Eye for Talent}} || {{green|+1|b}} Leader Level Cap <br/> {{green|+20%|b}} {{iconify|Leader Experience Gain}} || 79 |- | trait_ruler_expansionist ||{{iconify|Expansionist}} || {{green|-15%|b}} Outpost Build Cost <br/> {{green|−15%}} Starbase Influence Cost || 83 |- | trait_ruler_explorer ||{{iconify|Explorer}} || {{green|-25%|b}} Science Ship Build Cost <br/> {{green|+33%|b}} {{iconify|Anomaly Research Speed}} || 87 |- | trait_ruler_fertility_preacher ||{{iconify|Fertility Preacher}} || {{green|+10%|b}} {{iconify|Food}} || 84 |- | trait_ruler_fortifier || {{iconify|Fortifier}} || {{green|−10%}} Starbase Upgrade Cost <br/> {{green|−33%}} Defense Platform Build Cost || 70 |- | trait_ruler_from_the_ranks || {{iconify|From The Ranks}} || {{green|+20%|b}} {{icon|Army Morale}} Army Morale <br/> {{green|+33%|b}} Army Experience Gain || 69 |- | trait_ruler_frontier_spirit ||{{iconify|Frontier Spirit}} || {{green|-35%|b}} Colony Ship Cost <br/> {{green|+25%|b}} Colonization Speed || 75 |- | trait_ruler_home_in_the_sky ||{{iconify|Home in the Sky|28px}} || {{green|-20%|b}} Starbase Module Build Cost <br /> {{green|-10%|b}} Starbase Upgrade Cost || 77 |- | trait_ruler_industrialist ||{{iconify|Industrialist}} || {{green|+10%|b}} {{iconify|Minerals}} || 78 |- | trait_ruler_investor ||{{iconify|Investor}} || {{green|+10%|b}} {{iconify|Trade Value}} || 85 |- | trait_ruler_logistic_understanding || {{iconify|Logistic Understanding}} || {{green|-5%|b}} {{icon|Ship Cost}} Ship Upkeep Cost <br/> {{green|-10%|b}} {{iconify|Army Upkeep}} Cost || 71 |- | trait_ruler_military_pioneer || {{iconify|Military Pioneer}} || {{green|-10%|b}} Ship Upgrade Cost <br/> {{green|-10%|b}} Shipyard Build cost || 72 |- | trait_ruler_recruiter || {{iconify|Recruiter}} || {{green|+50%|b}} {{icon|Army Build Speed}} Army Build Speed <br/> {{green|-20%|b}} {{icon|Army Cost}} Army Cost || 68 |- | trait_ruler_space_miner ||{{iconify|Space Miner}} || {{green|-25%|b}} Constructor Build Cost <br/> {{green|-25%|b}} Mining Station Build Cost || 86 |- | trait_ruler_warlike || {{iconify|Warlike}} || {{green|+5%}} Weapon Damage <br/> {{green|+10%%}} {{iconify|Army Damage}} || 73 |- | trait_ruler_world_shaper ||{{iconify|World Shaper}} || {{green|+25%|b}} Terraforming Speed <br/> {{green|-15%|b}} {{iconify|Clear Blocker Cost}} || 76 |- | leader_trait_fleet_organizer ||{{iconify|Fleet Organizer}} || {{green|+15%|b}} {{iconify|Naval Capacity}} || 88 |- | leader_trait_nervous ||{{iconify|Nervous}} || {{red|-10%|b}} {{iconify|Fire Rate}} || |- | leader_trait_reformer ||[[File:Trait_ruler_reformer.png|link=]] Reformer || {{green|+10%|b}} {{iconify|Unity}} || 89 |- | leader_trait_ruler_erudite<br/>{{expansion|utp}} ||{{iconify|Erudite}} || {{green|+5%|b}} {{iconify|Research Speed}} || 90 |- | leader_trait_ruler_psionic<br/>{{expansion|utp}} ||{{iconify|Psychic}} || {{green|+10%|b}} {{iconify|Governing Ethics Attraction}} <br /> {{green|+0.5|b}} {{icon|Influence}} Monthly Influence <br /> || 93 |- | leader_trait_ruler_chosen<br/>{{expansion|utp}} ||{{iconify|Chosen One}} || {{green|Immortal}} <br />{{green|+20%|b}} {{iconify|Governing Ethics Attraction}} <br /> {{green|+1|b}} {{icon|Influence}} Monthly Influence || 94 |- | leader_trait_ruler_cyborg <br/> {{expansion|utp}} ||{{iconify|Cybernetic}} || || 91 |- | leader_trait_ruler_synthetic <br/> {{expansion|utp}} ||{{iconify|Synthetic}} || {{green|+5%|b}} Robot Resource Production || 92 |- | leader_trait_hive_mind ||{{iconify|Hive Mind}} || {{green|+40|b}} {{iconify|Naval Capacity}} (removed in 1.8) || 95 |- | leader_trait_ruler_brainslug <br/> {{expansion|dst}} || [[File:Trait_brainslugged.png|link=]] Brain Slug Host || {{green|+10%|b}} {{iconify|Naval Capacity}} <br/> {{green|+10%|b}} {{icon|eng}} Engineering Output <br/> {{green|+10%|b}} {{icon|phy}} Physics Output <br/> {{green|+10%|b}} {{icon|soc}} Society Output || 263 |- |- | leader_trait_ruler_machine_intelligence || || || 126 |- | leader_trait_flexible_programming || || || 127 |- | leader_trait_rigid_programming || || || 128 |- | leader_trait_newboot || || || 129 |- | leader_trait_unstable_code_base || || || 138 |- |} [[Category:模组制作]]
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