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{{Version|3.3}} {{Planetarynav}} Designation represents the production focus on a world and provides a bonus favoring a certain production focus. It is by default determined by the most common type of Districts or Buildings constructed but can be chosen manually at any point. Capitals have their own unique designation which cannot be changed. If automation is turned on the world will build buildings favoring the designation's bonus unless the planet has low Amenities or high Crime or Deviancy, in which case it will first focus on tackling these issues. Each planetary ascension tier increases the effects of the planet designation by 25% and reduces size from the colony by 5%, which includes pops, districts and the colony itself. == Planet designations == The following designations are available for all planets except Ecumenopolis. {| class="mildtable plainlist" cellspacing="2" cellpadding="4" ! Designation ! Effects ! Requirements ! width=45% | Description |- | {{icon|technician}} Generator World | * {{icon|building build speed}} {{green|+25%}} Generator District build speed * {{icon|pop enc}} {{green|+25%}} Technicians output * {{icon|pop resource output}} {{green|+10%}} Worker pop resource output if The Greater Good resolution 2 was passed | None | ''Nigh-endless complexes of generator plants hum and glow on this planet.'' |- | {{icon|miner}} Mining World | * {{icon|building build speed}} {{green|+25%}} Mining District build speed * {{icon|pop min}} {{green|+25%}} Miners and strategic resource gatherers output * {{icon|pop resource output}} {{green|+10%}} Worker pop resource output if The Greater Good resolution 2 was passed | None | ''Strip mines, quarries, boreholes, and heavy machinery dominate this planet's surface. |- | {{icon|researcher}} Tech-World | * {{icon|building build speed}} {{green|+25%}} Research Lab build speed * {{icon|upkeep}} {{green|−20%}} Researcher upkeep | None | ''This world is a seat of scientific research and technological advancement.'' |- | {{icon|metallurgist}} Forge World | * {{icon|building build speed}} {{green|+25%}} Industrial District build speed * {{icon|upkeep}} {{green|−20%}} Metallurgist upkeep * {{icon|metallurgist}} {{green|+5%}} Metallurgist output if Industrial Development resolution 4 was passed * {{icon|metallurgist}} {{green|+1}} Metallurgist job from Industrial Districts if empire uses consumer goods * {{icon|artisan}} {{red|-1}} Artisan job from Industrial Districts if empire uses consumer goods | None | ''The heat of alloy foundries can be felt almost everywhere on this planet.'' |- | {{icon|artisan}} Factory World | * {{icon|building build speed}} {{green|+25%}} Industrial district build speed * {{icon|upkeep}} {{green|−20%}} Artisan upkeep * {{iconify|Artisan||+1|green}} job from industrial districts * {{iconify|Metallurgist||−1|red}} job from industrial districts * {{icon|artisan}} {{green|+5%}} Artisan output if Industrial Development resolution 4 was passed | None | ''This planet specializes in manufactories, workshops, and civilian industries.'' |- | {{icon|artisan}} Industrial World | * {{icon|building build speed}} {{green|+25%}} Industrial district build speed * {{icon|upkeep}} {{green|−10%}} Artisan upkeep * {{icon|upkeep}} {{green|−10%}} Metallurgist upkeep * {{icon|artisan}} {{green|+5%}} Artisan output if Industrial Development resolution 4 was passed * {{icon|metallurgist}} {{green|+5%}} Metallurgist output if Industrial Development resolution 4 was passed | None | ''Heavy industry with mixed production dominates this planet.'' |- | {{icon|gas refiner}} Refinery World | * {{icon|building build speed}} {{green|+25%}} Chemical Plant build speed * {{icon|building build speed}} {{green|+25%}} Synthetic Crystal Plant build speed * {{icon|building build speed}} {{green|+25%}} Exotic Gas Refinery build speed * {{icon|chemist}} {{green|+10%}} Chemist output * {{icon|translucer}} {{green|+10%}} Translucer output * {{icon|gas refiner}} {{green|+10%}} Refiner output | None | ''Much of the planet surface is covered in a vast network of pipes, refineries, and distilleries. Try not to inhale too deeply.'' |- | {{icon|soldier}} Fortress World | * {{icon|building build speed}} {{green|+25%}} Stronghold build speed * {{icon|damage}} {{green|−10%}} Orbital bombardment damage * {{icon|army damage}} {{green|+20%}} Defense army damage | {{icon|no}} [[File:Planet city.png|24px|link=Celestial_body#Ecumenopolis]] Ecumenopolis<br> {{icon|no}} [[File:Planet ringworld.png|24px|link=Ring World]] Ring World<br> {{icon|no}} [[File:Planet infested.png|24px|link=Celestial_body#Hive]] Hive World<br> {{icon|no}} [[File:Planet ai.png|24px|link=Celestial_body#Machine]] Machine World | ''Dominated by planetary defenses, bunkers and strongholds, foreign invasion and civil unrest will prove difficult on this world.'' |- | {{icon|farmer}} Agri-World | * {{icon|building build speed}} {{green|+25%}} Agriculture district build speed * {{icon|pop food}} {{green|+25%}} Farmers output * {{icon|pop resource output}} {{green|+10%}} Worker pop resource output if The Greater Good resolution 2 was passed | At least one biological species | ''Picturesque pastoral landscapes featuring flourishing crops are effaced only minutely by the ever-present scent of fertilizer.'' |- | {{icon|building}} Urban World | * {{icon|building build speed}} {{green|+25%}} City district build speed * {{icon|upkeep}} {{green|−10%}} Building and district upkeep * {{icon|trade value}} {{green|+20%}} Trade value | {{icon|no}}{{iconify|Gestalt Consciousness}} | ''A densely populated world where one glowing metropolis leads almost directly into the next.'' |- | {{icon|building}} Nest Planet | * {{icon|upkeep}} {{green|−10%}} Building and district upkeep * {{icon|pop resource output}} {{green|+5%}} Complex drone output | {{iconify|Hive Mind}} | ''A teeming planet-wide network of bustling hives crisscross this world.'' |- | {{icon|building}} Machine Nexus | * {{icon|upkeep}} {{green|−10%}} Building and district upkeep * {{icon|pop resource output}} {{green|+5%}} Complex drone output | {{iconify|Machine Intelligence}} | ''A mechanical network of thousands of unit service and repair facilities dominate this planet's surface.'' |- | {{icon|livestock}} Rural World | * {{icon|building build speed}} {{green|+25%}} Agriculture district build speed * {{icon|building build speed}} {{green|+25%}} Generator district build speed * {{icon|building build speed}} {{green|+25%}} Mining district build speed * {{icon|pop resource output}} {{green|+10%}} Worker pop resource output | {{icon|no}}{{iconify|Gestalt Consciousness}} | ''The nature of this planet's production dispenses with the need for major urban centers.'' |- | [[File:Colony type fringe.png|24px]] Fringe Planet | * {{icon|building build speed}} {{green|+25%}} Agriculture district build speed * {{icon|building build speed}} {{green|+25%}} Generator district build speed * {{icon|building build speed}} {{green|+25%}} Mining district build speed * {{icon|pop resource output}} {{green|+10%}} Menial drone pop resource output | {{iconify|Gestalt Consciousness}} | ''This planet is a sparsely populated world on the fringes of the collective.'' |- | {{icon|entertainer}} Resort World | * {{icon|no}} Cannot support districts * {{icon|no}} Cannot support certain buildings {{collapse| * Slave Processing Facility * Psi Corps * Clone Vats * (Grand) Embassy Complex * Hydroponics Farms * Food Processing Facilities / Centers * Mineral Purification Plant / Hub * Energy Grid / Nexus * Resource Silo * Alloys buildings * Consumer goods buildings * Strategic resource refineries and mines * Ministry of Production * Research buildings * Galactic Stock Exchange }} | [[File:Decision resort colony.png|24px]] Create Resort World Decision | ''A tranquil, weather-controlled resort world with beautiful nature that has not yet been scarred by large-scale development.'' |- | {{icon|crime}} Penal Colony | * {{icon|migration attraction}} {{green|+33%}} Immigration pull * {{icon|crime}} {{red|+100%}} Crime * {{icon|crime}} {{green|−25%}} Crime on other colonies | [[File:Decision penal colony.png|24px]] Create Penal Colony decision | ''A bleak penal colony, filled with criminals paying off their debt to society in labor camps.'' |- | {{icon|laborer}} Thrall-World | * {{icon|building}} Can build Slave Huts and Overseer Residences buildings * {{icon|no}} Cannot grow free pops * {{icon|no}} Cannot support city districts * {{icon|no}} Cannot support specialist buildings {{collapse|Allowed buildings are: * Slave Processing Facility * Clone Vats * Gaia Seeders * Hydroponics Farms * Food Processing Facilities / Centers * Mineral Purification Plants / Hubs * Energy Grid / Nexus * Bio-Reactor * Slave Huts * Overseer Residences * Military Academy<!-- Add some necrophage buildings here if they can use regular slaves --> * Stronghold * Fortress * Planetary Shield Generator * Special feature buildings }} | [[File:Decision slave colony.png|24px]] Create Thrall-World decision | ''This world is purpose-built to maximize the growth rate of its enslaved population.'' |} === Hive World designations === {{expansion|utp}} The following designations are only available for Hive Worlds. {| class="mildtable plainlist" cellspacing="2" cellpadding="4" ! Designation ! Effects ! Description |- | {{icon|building}} Hive World | * {{icon|building build speed}} {{green|+25%}} Agriculture district build speed * {{icon|building build speed}} {{green|+25%}} Generator district build speed * {{icon|building build speed}} {{green|+25%}} Mining district build speed * {{icon|pop resource output}} {{green|+5%}} Menial drone output | ''A planet-sized organism that has not been specialized for any particular production type.'' |- | {{icon|metallurgist}} Hive World Foundry | * {{icon|building build speed}} {{green|+25%}} Industrial district build speed * {{icon|upkeep}} {{green|−20%}} Metallurgist upkeep * {{icon|metallurgist}} {{green|+5%}} Metallurgist output if Industrial Development resolution 4 was passed | ''A planet-sized organism designated to produce vast amounts of alloys.'' |} === Machine World designations === {{expansion|snd}} The following designations are only available for Machine Worlds. {| class="mildtable plainlist" cellspacing="2" cellpadding="4" ! Designation ! Effects ! Requirements ! Description |- | {{icon|building}} Machine World | * {{icon|building build speed}} {{green|+25%}} Generator district build speed * {{icon|building build speed}} {{green|+25%}} Mining district build speed * {{icon|pop resource output}} {{green|+5%}} Menial drone output | None | ''A machine world that has not been specialized for any particular production type.'' |- | {{icon|metallurgist}} Machine World Foundry | * {{icon|building build speed}} {{green|+25%}} Industrial district build speed * {{icon|robot upkeep}} {{green|−20%}} Foundry drone upkeep * {{icon|metallurgist}} {{green|+5%}} Foundry drone output if Industrial Development resolution 4 was passed | None | ''An enormous planet-sized machine, designated to produce vast amounts of alloys.'' |- | {{icon|artisan}} Machine World Factory | * {{icon|building build speed}} {{green|+25%}} Industrial district build speed * {{icon|robot upkeep}} {{green|−20%}} Artisan drone upkeep * {{icon|artisan}} {{green|+5%}} Artisan drone output if Industrial Development resolution 4 was passed | {{iconify|Rogue Servitor}} | ''An enormous planet-sized machine, designated to produce vast amounts of consumer goods.'' |} == Ecumenopolis designations == The following designations are only available for Ecumenopolis planets. {| class="mildtable plainlist" cellspacing="2" cellpadding="4" ! Designation ! Effects ! Requirements ! Description |- | {{icon|building}} Ecumenopolis | * {{icon|upkeep}} {{green|−25%}} Building and District Upkeep * {{icon|trade value}} {{green|+20%}} Trade Value | None | ''This city planet has not been specialized in any particular industry.'' |- | {{icon|researcher}} Ecumenopolis Research | * {{icon|building build speed}} {{green|+25%}} Research Lab Build Speed * {{icon|upkeep}} {{green|−20%}} Researcher Upkeep | None | ''A vast city-planet that specializes in the latest cutting-edge research.'' |- | {{icon|metallurgist}} Ecumenopolis Foundry | * {{icon|building build speed}} {{green|+25%}} Foundry Build Speed * {{icon|building build speed}} {{green|+25%}} Foundry Arcology Build Speed * {{icon|upkeep}} {{green|−20%}} Metallurgist Upkeep * {{icon|metallurgist}} {{green|+5%}} Metallurgist Output if Industrial Development resolution 4 was passed | None | ''A vast city-planet that specializes in the ceaseless production of alloys.'' |- | {{icon|artisan}} Ecumenopolis Industrial | * {{icon|building build speed}} {{green|+25%}} Factory Build Speed * {{icon|building build speed}} {{green|+25%}} Industrial Arcology Build Speed * {{icon|upkeep}} {{green|−20%}} Artisan Upkeep * {{icon|artisan}} {{green|+5%}} Artisan Output if Industrial Development resolution 4 was passed | {{icon|no}}{{iconify|Gestalt Consciousness}} unless {{iconify|Rogue Servitor}} | ''A vast city-planet that specializes in the ceaseless production of consumer goods.'' |} == Ringworld designations == The following designations are only available for Ringworlds. {| class="mildtable plainlist" cellspacing="2" cellpadding="4" ! Designation ! Effects ! Requirements ! Description |- | {{icon|laborer}} Ring World | * {{icon|migration attraction}} {{green|+20%}} Immigration Pull * {{icon|pop resource output}} {{green|+5%}} Resources from Jobs | None | ''An immense ringworld, its massive area spread between all matters of produce.'' |- | {{icon|researcher}} Research Ring World | {{icon|research}} {{green|+15%}} Research from Jobs | None | ''An immense ringworld section is dedicated to the advancement of knowledge.'' |- | {{icon|farmer}} Agriculture Ring World | * {{icon|pop food}} {{green|+25%}} Food from Jobs * {{icon|pop resource output}} {{green|+10%}} Worker pop resource output if The Greater Good resolution 2 was passed | None | ''Endless fields are supported by the infrastructure of this ring world section to maximize growing potential.'' |- | {{icon|building}} Commercial Ring World | {{icon|trade value}} {{green|+20%}} Trade Value | {{icon|no}}{{iconify|Gestalt Consciousness}} | ''If you can't buy it here, it either doesn't exist or you didn't really want it anyway.'' |- | {{icon|technician}} Generator Ring World | * {{icon|pop enc}} {{green|+25%}} Energy from Jobs * {{icon|pop resource output}} {{green|+10%}} Menial Drone pop resource output if The Greater Good resolution 2 was passed | {{iconify|Gestalt Consciousness}} | ''Linking generator segments together across this ring world section provides efficiencies of scale.'' |} == Habitat designations == {{expansion|utp|fed}} The following designations are only available for Habitats. {| class="mildtable plainlist" cellspacing="2" cellpadding="4" ! Designation ! Effects ! Requirements ! Description |- | [[File:Colony type habitat.png|24px]] Habitat | None | None | "An artificial deep-space arcology." |- | [[File:Colony type habitat research.png|24px]] Research Station | * {{icon|building build speed}} {{green|+25%}} Research District Build Speed * {{icon|Researcher}} {{green|+10%}} Researcher output | None | ''An artificial deep-space arcology dedicated to scientific research.'' |- | [[File:Colony type habitat fortress.png|24px]] Fortress Station | * {{icon|building build speed}} {{green|+25%}} Stronghold Build Speed * {{icon|damage}} {{green|−10%}} Orbital Bombardment Damage * {{icon|army damage}} {{green|+20%}} Defense Army Damage | None | ''An artificial deep-space arcology dedicated to defensive structures.'' |- | [[File:Colony type habitat foundry.png|24px]] Foundry Station | * {{icon|building build speed}} {{green|+25%}} Habitat Industrial District Build Speed * {{icon|upkeep}} {{green|−20%}} Metallurgist Upkeep * {{icon|metallurgist}} {{green|+1}} Metallurgist Job from Industrial Districts * {{icon|artisan}} {{red|-1}} Artisan Job from Industrial Districts * {{icon|metallurgist}} {{green|+5%}} Metallurgist Output if Industrial Development resolution 4 was passed | None | ''An artificial deep-space arcology dedicated to alloy production.'' |- | [[File:Colony type habitat factory.png|24px]] Factory Station | * {{icon|building build speed}} {{green|+25%}} Habitat Industrial District Build Speed * {{icon|upkeep}} {{green |−20%}} Artisan Upkeep* {{icon|artisan}} {{green|+1}} Artisan Job from Industrial Districts * {{icon|metallurgist}} {{red|-1}} Metallurgist Job from Industrial Districts * {{icon|artisan}} {{green|+5%}} Artisan Output if Industrial Development resolution 4 was passed | None | ''An artificial deep-space arcology dedicated to consumer good production.'' |- | [[File:Colony type habitat industrial.png|24px]] Industrial Station | * {{icon|building build speed}} {{green|+25%}} Habitat Industrial District Build Speed * {{icon|upkeep}} {{green|−10%}} Artisan Upkeep * {{icon|upkeep}} {{green|−10%}} Metallurgist Upkeep * {{icon|artisan}} {{green|+5%}} Artisan Output if Industrial Development resolution 4 was passed * {{icon|metallurgist}} {{green|+5%}} Metallurgist Output if Industrial Development resolution 4 was passed | None | ''An artificial deep-space arcology dedicated to balanced alloy and consumer good production.'' |- | [[File:Colony type habitat refinery.png|24px]] Refinery Station | * {{icon|building build speed}} {{green|+25%}} Chemical Plant build speed * {{icon|building build speed}} {{green|+25%}} Synthetic Crystal Plant build speed * {{icon|building build speed}} {{green|+25%}} Exotic Gas Refinery build speed * {{icon|chemist}} {{green|+10%}} Chemist output * {{icon|translucer}} {{green|+10%}} Translucer output * {{icon|gas refiner}} {{green|+10%}} Refiner output | None | ''An artificial deep-space arcology dedicated to the production of strategic resources.'' |- | [[File:Colony type habitat leisure.png|24px]] Leisure Station | * {{icon|building build speed}} {{green|+25%}} Leisure District Build Speed * {{icon|happiness}} {{green|+10%}} Happiness | {{icon|no}}{{iconify|Gestalt Consciousness}} unless {{iconify|Rogue Servitor}} | ''An artificial deep-space arcology dedicated to the pursuit of leisure and culture.'' |- | [[File:Colony type habitat trade.png|24px]] Trade Station | * {{icon|building build speed}} {{green|+25%}} Trade District Build Speed * {{icon|trade value}} {{green|+20%}} Trade Value | {{icon|no}}{{iconify|Gestalt Consciousness}} | ''An artificial deep-space arcology dedicated to trade.'' |- | [[File:Colony type habitat bureaucratic.png|24px]] Unification Station | * {{icon|pop resource output}} {{green|+10%}} Administrator Output * {{icon|upkeep}} {{green|−10%}} Administrator Upkeep | {{icon|no}}{{iconify|Gestalt Consciousness}} | ''An entire habitat dedicated to unifying our empire.'' |- | [[File:Colony type habitat energy.png|24px]] Generator Station | * {{icon|building build speed}} {{green|+25%}} Reactor District Build Speed * {{icon|pop enc}} {{green|+10%}} Technicians output * {{icon|pop resource output}} {{green|+10%}} Worker pop resource output if The Greater Good resolution 2 was passed | [[File:District hab energy.png|24px]] Can build Reactor Districts | ''An artificial deep-space arcology dedicated to the generation of energy.'' |- | [[File:Colony type habitat mining.png|24px]] Mining Station | * {{icon|building build speed}} {{green|+25%}} Astro-Mining Bay Build Speed * {{icon|pop min}} {{green|+10%}} Miners and strategic resource gatherers output * {{icon|pop resource output}} {{green|+10%}} Worker pop resource output if The Greater Good resolution 2 was passed | [[File:District mining.png|24px]] Can build Astro-Mining Bays | ''An artificial deep-space arcology dedicated to the harvesting of minerals.'' |} == Special designations == The following designations are available for all habitable celestial bodies but have special requirements. {| class="mildtable plainlist" cellspacing="2" cellpadding="4" ! Designation ! Effects ! Requirements ! width=50% | Description |- | {{icon|empire capital}} Empire Capital | * {{icon|stability}} {{green|+5%}} Stability * {{icon|amenities}} {{green|+10}} Amenities * {{icon|pop resource output}} {{green|+10%}} Resources from Jobs * {{icon|governing ethics attraction}} {{green|+100%}} Governing Ethics Attraction | * [[File:Fleet action button move capital.png|24px]] Capital world * {{icon|no}}{{iconify|Gestalt Consciousness}} | ''The capital planet of an interstellar empire is a vast complex of government buildings, bureaus and agency headquarters.'' |- | {{icon|empire capital}} Hive Capital | * {{icon|stability}} {{green|+5}} Stability * {{icon|amenities}} {{green|+10}} Amenities * {{icon|pop resource output}} {{green|+10%}} Resources from Jobs * {{icon|crime}} {{green|−20}} Deviancy | * [[File:Fleet action button move capital.png|24px]] Capital world * {{iconify|Hive Mind}} | ''The capital planet of a Hive Mind is the primary seat of the Mind, from where the collective's thoughts and actions spring.'' |- | {{icon|empire capital}} Machine Capital | * {{icon|stability}} {{green|+5}} Stability * {{icon|amenities}} {{green|+10}} Amenities * {{icon|pop resource output}} {{green|+15%}} Resources from Jobs * {{icon|crime}} {{green|−20}} Deviancy | * [[File:Fleet action button move capital.png|24px]] Capital world * {{iconify|Machine Intelligence}} | ''The capital planet of a Machine Intelligence is the primary focus of its central networked consciousness, from where all units and drones are tasked, controlled and administered.'' |- | {{icon|colonist}} Colony | * {{icon|stability}} {{green|+5}} Stability * {{icon|amenities}} {{green|+10}} Amenities * {{icon|happiness}} {{green|+10%}} Happiness | * {{icon|pop}} Less than 5 Pops * {{icon|no}}{{iconify|Gestalt Consciousness}} | ''A balanced settlement and a bold new frontier.'' |- | {{icon|colonist}} Colony | * {{icon|stability}} {{green|+5}} Stability * {{icon|amenities}} {{green|+10}} Amenities | * {{icon|pop}} Less than 5 Pops * {{iconify|Machine Intelligence}} | ''A new colony of our empire, purposely designed for frictionless, everyday efficiency.'' |- | [[File:Colony type bureaucratic.png|24px]] Administrative Center | * {{icon|pop resource output}} {{green|+10%}} Administrator Output * {{icon|upkeep}} {{green|−10%}} Administrator Upkeep | {{icon|no}}{{iconify|Gestalt Consciousness}} | ''An entire world dedicated to administrating our empire.'' |- | {{icon|empire capital}} Fallen Empire Capital | {{icon|stability}} {{green|+10%}} Stability | * [[File:Fleet action button move capital.png|24px]] Capital world * Fallen Empire | ''Though its empire may be in decline, the level of technological advancement on this world is astounding.'' |- | {{icon|colonist}} Fallen Empire Colony | {{icon|stability}} {{green|+5%}} Stability | * Fallen Empire | ''Though its empire may be in decline, the level of technological advancement on this world is astounding.'' |- | {{icon|warrior}} Primitive World | None | Pre-FTL civilization | ''A primitive planet that is home to a pre-FTL society.'' |- | {{icon|undesirable}} Contingency World | None | Contingency | ''This planet has been taken over by the Contingency.'' |- | {{icon|undesirable}} Infested World | None | Prethoryn Scourge | ''This planet has been infested by the Prethoryn Scourge.'' |} == Planetary ascension == Planets can be ascended using {{iconify|unity}} to increase the effects of their designations and reduce empire size from that planet (from the colony, districts, and pops). Each planetary ascension tier increases the base effect of the planet's designation by 25% and empire size effect (sprawl) by 5%. Secondary modifiers (such as bonuses to resource gathering designations from the Greater Good line of resolutions) are not increased. A planet can be ascended once for each ascension perk the empire has unlocked beyond the 2nd, with an additional 5 planetary ascension tiers being unlocked after the final 7th perk, for a maximum of 10, or a 250% increase and 50% reduction in sprawl. For example, a Generator World with 2 ascension tiers would give a 37.5% bonus to technician output; i.e. the original bonus, plus a 50% increase. The cost of increasing a planet's ascension tier depends on both the empire's size and the number of planetary ascension tiers already present in the empire, whether on the same planet or other planets. <math>\text{ascension unity cost} = \text{empire size} \cdot (10 + 6 \cdot \text{existing ascension tiers})</math> For example, an empire with 200 size and 3 existing ascension tiers (whether from three planets ascended to tier 1 or one planet ascended to tier 3) would need to spend 5600 unity to increase the ascension tier of a planet. {{ConceptsNavbox}} [[Category:游戏概念]] [[en:Designation]]
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