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Phi mp balancing/Phi game sessions and hosting
”(章节)
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== Rules == === Standard rules === # Moderators rule. Their decisions are final. # Everyone shall behave or face sanctions. # No memes empire and races. respect the roleplay side of the game. # All players shall act in accordance of their empires' ethics, civics and government form. # Diplomatic acts shall be ratified in game. No "voice" pacts just to save influence. No pre-game treaties. # Disclosing your position or having diplomacy between players before the in-game comms are researched is forbidden. # War invitations (join war) are restricted to empires bordering one of the attackers or the defending empire. # No favours trading. # No exploits (e.g. negative resources builds, infinite alloys, etc...) # No Lost Colony origin. # Restricted governments: #* 1 megacorp max / 5 players #* 1 gestalt max / 5 players #* 1 homicidal max / 5 players #* 1 homicidal max per type {| class="wikitable" |- ! Galaxy settings |- | * no AIs at inception * Medium Galaxy * 3 Fallen Empires * no Marauders * 2250/2300 Mid/late Crisis * 1x Crisis |} === Relaxed rules === # Moderators rule. Their decisions are final. # Everyone shall behave or face sanctions. # No pre-game treaties. # No exploits (e.g. negative resources builds, infinite alloys, etc...) # No Lost Colony origin. # Restricted governments: #* 1 homicidal max per type {| class="wikitable" |- ! Galaxy settings |- | * some AIs at inception * Medium Galaxy * 3 Fallen Empires * no Marauders * 2250/2300 Mid/late Crisis * 1x Crisis |} === Parapiglia rules === # Moderators rule. Their decisions are final. # Everyone shall behave or face sanctions. # No pre-game treaties. # Disclosing your position or having diplomacy between players before the in-game comms are researched is forbidden. # No exploits (e.g. negative resources builds, infinite alloys, etc...) # Every player have to select a randomly generated empire {| class="wikitable" |- ! Galaxy settings |- | * some AIs at inception * Medium Galaxy * 3 Fallen Empires * no Marauders * 2250/2300 Mid/late Crisis * 1x Crisis |}
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