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== 星神兽游行机遇 == {{ruby|星神兽游行机遇|Leviathan Parade Opportunities}} are situations that will take place once a guardian has been defeated. Reaching the second stage of a situation brings multiple choices with various effects and finishing the situations will grant 150-2000 {{iconify|Unity}} and a permanent modifier to the empire capital. All Leviathan Parade Opportunity situations have three stages and offer three approaches: * '''Do nothing''': {{green|+4}} Situation Progress and 5 {{iconify|Unity}} upkeep. * '''Encourage it''': {{green|+6}} Situation Progress and 25 {{iconify|Energy}} upkeep. * '''Discourage it''': {{red|-4}} Situation Progress until it cancels the situation. {| class="wikitable" ! Guardian ! Stage II choices ! Modifier reward |- | {{icon|lev}} Automated Dreadnought | * {{red|-40}} Situation Progress and {{green|-50%}} Job Energy {{iconify|Upkeep}} for 2 years * 50% chance of {{red|-30}} Situation Progress and 50% chance of {{green|+20}} Situation Progress * {{green|+350-100000}} {{iconify|Society}} Research | {{icon|upkeep}} {{green|-15%}} Building, District and Job Energy Upkeep |- | {{icon|lev}} Enigmatic Fortress | * {{red|-200}} finisher {{iconify|Unity}} * {{red|-1}} {{iconify|Pop}} * {{red|-20}} Situation Progress, {{red|-1}} {{iconify|Pop}} and {{green|+100}} {{iconify|Unity}} | {{icon|amenities}} {{green|+15}} Amenities<br>{{icon|housing}} {{green|+15}} Housing |- | {{icon|lev}} Ether Drake | * {{red|-30}} Situation Progress * End the situation for {{green|+20%}} 每月{{iconify|Society}} Research for 20 years * {{red|-200}} finisher {{iconify|Unity}} | {{icon|stability}} {{green|+10}} Stability<br>{{icon|immigration pull}} {{green|+25%}} Immigration Pull |- | {{icon|lev}} Spectral Wraith | * Nothing * {{red|-40}} Situation Progress * End the situation for the Wraith Infused Atmosphere capital modifier | {{icon|happiness}} {{green|+10%}} 幸福度<br>{{icon|unity}} {{green|+15%}} Unity from Jobs |- | {{icon|lev}} Stellar Devourer | * {{green|+15}} Situation Progress * End the situation for the [[Stellar Devourer|special project to reignite the star]] | {{icon|lev}} Enables the Consume Star operation |- | {{icon|dst}} Scavenger Bot | * {{red|-20}} Situation Progress and {{green|+5000}} {{iconify|Alloys}} * {{green|+20}} Situation Progress * End the situation for a {{green|+10}} {{iconify|Alloys}} asteroid above the empire capital | {{icon|alloys}} {{green|+20%}} Alloys from Jobs |- | {{icon|dst}} Tiyanki Matriarch | * {{red|-20}} Situation Progress and {{green|+500}} {{iconify|Food}} * {{green|+1}} {{iconify|Pop}} * {{red|-200}} finisher {{iconify|Unity}} if not {{iconify|Xenophile}} or {{iconify|Fanatic Xenophile}} | {{icon|growth speed}} {{green|+1}} 每月Organic Pop Assembly<br>{{icon|stability}} {{red|-5}} Stability |- | {{icon|dst}} Voidspawn | * [[Voidspawn|Water Contamination situation]] * End the situation | {{icon|habitability}} {{green|+15%}} Habitability<br>{{icon|pop soc}} {{green|+10%}} Society Research from Jobs |- | {{icon|anr}} Shard | * {{red|-30}} Situation Progress and {{green|+350-100000}} {{iconify|Society}} Research * End the situation for the All Seeing Shard capital modifier * {{red|-200}} finisher {{iconify|Unity}} | {{icon|pop resource output}} {{green|+5}} Worker Pop Resource Output<br>{{icon|pop resource output}} {{green|+5}} Menial Drone Output<br>{{icon|authoritarian}} {{green|+50%}} Authoritarian Ethics Attraction |- | {{icon|aqu}} Sky Dragon | * {{red|-10}} Situation Progress * {{red|-200}} finisher {{iconify|Unity}} if not {{iconify|Xenophobe}} or {{iconify|Fanatic Xenophobe}} * If not {{iconify|Xenophobe}} or {{iconify|Fanatic Xenophobe}} can create an asteroid with a {{iconify|Living Metal}} deposit in the capital system | {{icon|district cap}} {{green|+20%}} Max Districts<br>{{icon|pop phy}} {{green|+20%}} Physics Research from Jobs |} === 恐怖负相物质 === The Worm, Dimensional Horror and Elder One all share a common situation regarding what is called {{ruby|恐怖负相物质|Horrific Inverse Mass}}. Killing two or all three of them will not award another situation. # Once the second stage of the situation is reached empires that are not {{iconify|Materialist}} or {{iconify|Fanatic Materialist}} can end the situation for {{green|+250-1500}} {{iconify|Unity}}. # If the situation is not ended finishing it will grant a modifier giving {{green|+15%}} {{iconify|Research}} from Jobs if not Spiritualist and {{green|+15%}} {{iconify|Unity}} from Jobs if {{iconify|Spiritualist}} or {{iconify|Fanatic Spiritualist}}. The modifier will last for 7 or 14 years depending on the choices in the second stage. # Once the modifier expires the capital will be given the option to gain a second modifier giving {{red|-20}} {{iconify|Stability}} and {{green|+25%}} {{iconify|Research}} from Jobs if not Spiritualist {{green|+25%}} {{iconify|Unity}} from Jobs if {{iconify|Spiritualist}} or {{iconify|Fanatic Spiritualist}}. The modifier will last for 3.5 years. # Once the second modifier expires the capital will be given the option to gain {{red|+99}} {{iconify|Devastation}} or a third modifier giving {{green|+100%}} {{iconify|Research}} and {{iconify|Unity}} from Jobs, {{red|-20}} {{iconify|Stability}}, {{red|-200}} {{iconify|Immigration Pull}} and prevent any {{iconify|Governing Ethics Attraction}}. The modifier will last for 2 years. # Once the third modifier expires there is a 66% chance to collapse the empire capital into a black hole and a 33% chance to gain a final modifier giving {{green|+50%}} {{iconify|Research}} and {{iconify|Unity}} from Jobs. Reloading a save at this point will not alter the result.
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