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=== 肃正协议 === [[File:The_Contingency.png|thumb|肃正协议]] 肃正协议危机(The Contingency Crisis)begins with a signal dubbed the Ghost Signal bouncing across every empire. Every year each empire will be affected by an event, in the following order: # Every biological empire that uses synthetic pops will lose one synthetic pop and every machine empire will lose a machine pop in one of two special events. # Every biological empire that uses synthetic pops will lose another synthetic pop mysteriously. # Every empire will get a notification about galaxy-wide synthetic disappearances. # Every empire will get a notification about the Ghost Signal growing stronger and how it affects machines and synthetic pops differently. A year after the final event the Contingency will activate. Every 50 days one of 4 random uninhabitable planets located in systems with Strategic Resources will transform into Sterilization Hub AI world and spawn a defense station, 3 attack fleets, and 3 construction ships and an army fleet. The planets are determined at galaxy generation so reloading a save will not alter the result. If the Galactic Community was formed a Galactic Priority to fight the Contingency becomes available. The hubs can not be invaded and must instead be bombed until they reach 50 {{iconify|Devastation}}, at which point they turn into broken planets with a deposit of {{iconify|Energy}}, {{iconify|Minerals}} and {{iconify|Living Metal}} and may unlock the technology to harvest it. Colossus owners can also use a World Cracker, Global Pacifier or Divine Enforcer on sterilization hubs but the worlds will not gain a deposit that way. When a planet is captured by the Contingency it immediately starts the process by purging all pops - biological, synthetic and machine alike. If the planet is recaptured the purges will stop and the planet returns to the original owner. If the purge is completed the planet changes control over to the Contingency. 3 {{iconify|Mechanical}} pops called Custodian Bots are spawned but the planets will not reinforce the Contingency. Unlike Sterilization Hubs, purged planets can be captured in ground combat. Unlike other crises the Contingency does not ruin ring world segments or habitats. 在所有灭绝中心被摧毁后,一个新的恒星系将出现在星系尽头。该恒星系包含第五个也是最后一个 {{iconify|AI world}}——Nexus Zero-One——由 1 Final Core 和 4 AI Core 空间站守卫。当 Nexus Zero-One 被摧毁,肃正协议失效,所有其舰船自毁,渗透事件和特殊项目终结并且幽灵信号被移除。摧毁 Nexus Zero-One 的帝国将获得 {{iconify|Isolated Contingency Core}}遗珍(只给人类玩家,不确定这是有意的)。当该行星被摧毁,不创建任何矿藏。 从 [[3.1 版本]],肃正协议舰队无视 [[超光速#超光速抑制器|超光速抑制器]]。 '''Audio Cue''': As the Contingency sterilizes more of the galaxy a mainframe will start to be heard in the background. ==== 幽灵信号 ==== 肃正协议生效之后,幽灵信号(the Ghost Signal)将开始影响每个合成人人口甚至带有{{ruby|智慧战斗电脑|Sapient Combat Computer}}的舰船。It is measured in 5 levels and starts at 5. The Ghost Signal will lose strength each time a Sterilization Hub is destroyed, lessening its effects. {{expansion|utp|snd}} Autonomous Ship Intellects used by {{iconify|Gestalt Consciousness}} are immune to the ghost signal. Synthetically Ascended species are also immune to the Ghost Signal, however any mechanical pops built by these empires that aren't considered part of their main species of synths will be affected. Machine Intelligence Empires are affected differently as the Contingency attempts to breach their core and take over the central AI. And as such the bulk of processing resources is redirected to the Firewall to prevent that, significantly reducing the efficiency of their drone workers. While a lower penalty per pop, given the demographic nature of these Empires it might be a much bigger penalty. As they are much more heavily affected, Machine Intelligence Empires will get the special project "Blocking the Ghost Signal". The cost is 600 + 100 * Pop count {{iconify|Engineering|24px}}. Finishing it will remove its effects. {| class="mildtable" style="text-align: center; ! [[File:Mod ghost signal.png|24px]] 幽灵信号强度 ! {{iconify|Mechanical}}人口惩罚 ! {{icon|sapient combat simulations|24px}} 智慧电脑惩罚 ! {{iconify|Machine}}无人机惩罚 ! {{icon|time}} 肃正协议舰队增援(每个中心) ! {{icon|time}} 肃正协议陆军增援(每个中心) |- | 5 || {{red|−70%}} 岗位资源生产和主流思潮吸引力 || {{red|−50%}} 射速和追踪 || {{red|−40%}} 矿物、能量币和科研 || 一支舰队每 1600 天 +/- 200 || 一支部队每 700 天 +/- 200 |- | 4 || {{red|−55%}} 岗位资源生产和主流思潮吸引力 || {{red|−40%}} 射速和追踪 || {{red|−25%}} 矿物、能量币和科研 || 一支舰队每 1500 天 +/- 200 || 一支部队每 1000 天 +/- 200 |- | 3 || {{red|−40%}} 岗位资源生产和主流思潮吸引力 || {{red|−30%}} 射速和追踪 || 无效果 || 一支舰队每 1400 天 +/- 200 || 一支部队每 1300 天 +/- 200 |- | 2 || {{red|−25%}} 岗位资源生产和主流思潮吸引力 || {{red|−20%}} 射速和追踪 || 无效果 || 一支舰队每 1300 天 +/- 200 || 一支部队每 1600 天 +/- 200 |- | 1 || {{red|−10%}} 岗位资源生产和主流思潮吸引力 || {{red|−10%}} 射速和追踪 || 无效果 || 无增援 || 无增援 |- |} ==== 合成人的渗透 ==== While the war rages among the stars, organic, machine and syntheticallly-ascended empires might have issues at home as well. The first infiltration attempt will invariably fail. The second infiltration will happen 120 days afterwards and will make every organic and synthetic empire targetable for infiltration events. It will also grant the Synth Detection project within a year. Completing this project grants the Voight-Kampff [[achievement]] and a large amount of unity. Until completed every year each organic and synthetic empire has a 30% chance to get the Terror Gatekeeper event, which will trigger a damaging infiltration event. Aside from Synth Bombing each event can only happen once. The weights are the following: * 40% Synth Bombing: On a random planet three worked buildings are ruined and the pops working them killed. The empire will then get {{red|-10%}} {{iconify|Unity}} for 6 years. * 10% Spaceport Scuttled: A random starbase is destroyed. * 10% Fear and Suspicion: A random planet gets {{red|-20}} {{iconify|Stability}} for 20 years. * 10% Ruler Assassination Attempt: 70% chance the ruler escapes and gain some {{iconify|Influence}}, 30% chance the ruler is killed. * 10% Scientist Exposed as Synth: A scientist leader is killed. * 10% Admiral Exposed as Synth: An admiral leader is killed. {{expansion|utp}} {{iconify|Hive Mind}} and {{iconify|Psionic}} empires cannot be infiltrated. Instead, the first infiltration event will describe how their population cannot be infiltrated and how the Contingency will not try further infiltration on them. Infiltrated empires that take the [[File:ap transcendence.png|21px]] Transcendence ascension perk will also become immune to infiltration. {{iconify|Machine Intelligence}} empires also cannot be infiltrated, and will instead receive the "Blocking the Ghost Signal" project. ==== 警告信号 ==== {{expansion|snd}} Instead of infiltrations, {{iconify|Machine Intelligence}}s are attacked more directly by the Ghost Signal. They will get a security breach event that will make every machine empire targetable. Until the "Blocking the Ghost Signal" project is completed or the Ghost Signal strength drops below 4 each year every machine empire has a 30% chance to get the Terror Gatekeeper event, which will trigger a damaging subversion event. Aside from Unit Stack Error each event can only happen once. Chances are equal for each event. * Spaceport Scuttled: A random starbase is destroyed. * Science Unit Terminated: A scientist leader is terminated. * Military Unit Terminated: An admiral leader is terminated. * Power Grid Malfunction: Three Power Plants or Power Hubs and the pops working them are destroyed. * Contingency Intrusion Averted: Contingency sabotage fails, 无效果. * Unit Stack Error: Errors are detected in a unit stack, which may be caused by the Ghost Signal. You are given the option to either terminate the units (no pop is actually terminated) or wait. If you choose the latter after 120 it will turn out to be either: ** 65% A false alarm. Nothing happens. ** 35% A true alarm. A random planet gets {{red|+10%}} Devastation and loses 4 Pops. ==== 赛博勒克斯 ==== Originally one of the Precursor empires, the Cybrex will resurface to help fight the Contingency if it sterilizes over 20% of the Galaxy. At the edge of the galaxy the Cybrex Beta ringworld system will spawn. All Empires will be contacted immediately. The Cybrex will construct a new fleet every few years as long as they have below 300 ships. The Cybrex function analogous to the Sentinels of the Swarm Crisis, except they will only donate ships after 100 destroyed fleets and will take them back a month after the crisis ends. Cybrex ships are identical to the Contingency's save for the color. Each fleet is led by an admiral with the Cybrex Databases trait, giving it +10% Evasion and Fire Rate and +20% Damage to the Contingency. The Cybrex do not expand. A few weeks after the Contingency was defeated they will depart from the galaxy, leaving Cybrex Beta free for the taking. ==== 上古看护者 ==== {{expansion|snd}} A few days after the first sterilization hub is revealed if the Ancient Caretakers are present in the galaxy they will awaken and the Contingency will attempt to corrupt their civic. The Ancient Caretakers have a 66% chance of gaining the [[File:Civic final defense protocols.png|24px]] Final Defense Directives civic (Guardians of the Galaxy awakening) and a 33% chance of gaining the [[File:Civic malfunctioning custodian.png|24px]] Corrupted Defense Directives civic and start attacking every other empire (Berserkers). Whether they will awaken as Custodians or Berserkers is rolled at the start of the game so reloading a previous save will not alter the result. 5 years later other Fallen Empire may awaken as a Guardians of the Galaxy as usual, allowing up to 3 Guardian empires against the Crisis. Once the Contingency is defeated if the Ancient Caretakers awakened as Guardians they will shut down, leaving their ringworlds free for the taking. ==== 肃正协议舰船 ==== {| class="wikitable plainlist" ! Sterilizer !! Euthanizer !! AI 核心 !! 主核 !! 恒星基地 |-style="vertical-align: top" | * {{icon|slot g}} 1 发射器 T2 * {{icon|slot m}} 1 等离子加农炮 T3 * {{icon|slot m}} 2 激光 T5 * {{icon|slot m}} 4 护盾 T5 * {{icon|slot m}} 4 装甲 T5 * {{icon|slot a}} 1 再生舰体组织 * {{icon|slot c}} 超空间引擎 T3 * {{icon|slot c}} 推进器 T4 * {{icon|slot c}} 传感器 T4 * {{icon|slot c}} 智慧战斗电脑(哨戒) | * {{icon|slot xl}} 1 光矛 T1 * {{icon|slot l}} 2 等离子加农炮 T3 * {{icon|slot m}} 3 激光 T5 * {{icon|slot pd}} 1 点防御 T2 * {{icon|slot l}} 4 护盾 T5 * {{icon|slot l}} 4 装甲 T5 * {{icon|slot a}} 1 再生舰体组织 * {{icon|slot c}} 超空间引擎 T3 * {{icon|slot c}} 推进器 T4 * {{icon|slot c}} 传感器 T4 * {{icon|slot c}} 智慧战斗电脑(线列) | * {{icon|slot t}} 1 泰坦光矛 * {{icon|slot xl}} 4 光矛 T1 * {{icon|slot l}} 2 等离子加农炮 T3 * {{icon|slot m}} 4 激光 T5 * {{icon|slot m}} 4 等离子加农炮 T3 * {{icon|slot pd}} 2 点防御 T3 * {{icon|slot h}} 8 搜寻者无人机 * {{icon|slot l}} 10 护盾 T5 * {{icon|slot l}} 10 装甲 T5 * {{icon|slot a}} 1 再生舰体组织 * {{icon|slot c}} 传感器 T4 | * {{icon|slot t}} 4 泰坦光矛 * {{icon|slot xl}} 4 光矛 T1 * {{icon|slot l}} 2 等离子加农炮 T3 * {{icon|slot m}} 4 激光 T5 * {{icon|slot m}} 4 等离子加农炮 T3 * {{icon|slot pd}} 2 点防御 T3 * {{icon|slot h}} 16 搜寻者无人机 * {{icon|slot l}} 10 护盾 T5 * {{icon|slot l}} 10 装甲 T5 * {{icon|slot a}} 1 再生舰体组织 * {{icon|slot c}} 传感器 T4 | * {{icon|slot xl}} 1 光矛 T1 * {{icon|slot l}} 1 激光 T5 * {{icon|slot s}} 4 等离子加农炮 T3 * {{icon|slot pd}} 2 点防御 T3 * {{icon|aux}} 1 再生舰体组织 * {{icon|slot c}} 传感器 T4 |} Roaming fleets consist of 10 euthanizers and 20 sterilizers led by an Admiral with random skill. Hub fleets consist of 25 euthanizers and 50 sterilizers led by an Admiral with random skill. '''Special Weapons:''' The Contingency uses stock weapons, with only one exception - 搜寻者无人机: * 10 Units per Hangar * 100 HP, 50 Armor, 50 Shield, 80% Evasion per Unit * 19-21 Damage with 100% accuracy and no tracking, 20 Range, 8 CD, 100% Shield Penetration, 66% Armor Penetration Contingency uses Android Assault Army to invade worlds. Each transport fleet consist of 20 Android Assault Army and do not have a general. ==== 成功击退了肃正协议 ==== 肃正协议{{ruby|战体|warforms}}使用大量的护盾和装甲去保护它们相对脆弱的船体,所以穿透性武器(电弧发射器、裂解炮等)可以很好地对付它们。However, due to the lack of effective L sized piercing weaponry, using Battleships or Titans with 50/50 kinetic and energy weaponry works well too. Defensively, attackers should stack as many shields as they can to counter their pure energy weaponry. The initial Fleet spawned with the hub systems is considerable and planets in the Hub Systems will often have fallen before the first fleet has mobilised. Colonies in the Hub Systems are generally a writeoff until the roaming fleets have been dealt with. Even if identified beforehand, hubs normally cannot be prevented from awakening. If the planet is destroyed through the World Cracker Colossus, the shattered world will simply reform into the sterilization hub. Military starbases on the star will be abandoned if there are no colonies there, rendering any resources spent moot. If fleets are parked in the system, the Contingency will spawn an armada of much greater power than standard. The only known method of preempting them is to build at least a ringworld frame in the system, although this also eliminates all other planets. The first order is generally to destroy any roaming fleets (if they attack one's planets). The Contingency fleets already spawned are generally not likely to rush to the aid of a planet or hub. They are more likely to attack another target than defend. Destroying the hubs is the ultimate goal. Their hub fleets will always stay with the Hub, making it a hard target together with the AI Core and the starbase. While destroying one of the hubs does reduce the reinforcement intervals, the reduction in spawn cycles running in parallel should be a net advantage.
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